Unreal Engine 5.3 - Audio Modulation; Explain it To Me Like I’m 9

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  • Опубліковано 7 лют 2025

КОМЕНТАРІ • 32

  • @aktasluna
    @aktasluna 2 дні тому

    feels illegal to watch this for free, thanks a lot Brian! great arrangement too! we are lucky to have you mate :)

  • @asdrofllmao
    @asdrofllmao 3 місяці тому

    Great explanation, and great tune as well!

  • @MrSquuqs
    @MrSquuqs Рік тому +1

    great stuff Brian. I've been watching and learning from your vids for just over a week I guess. Good quality, well presented. I'm trying to develop something heavily reliant on audio, still at the first thoughts stage and your tuts are really helpful, thanks.
    Your subscriber number is also slowly increasing I see..

  • @halcyon__r3289
    @halcyon__r3289 3 місяці тому

    Thank you i'm learning unreal audio feature and even though i read the docs i'm always stuck.

  • @lazykid9167
    @lazykid9167 8 місяців тому +1

    Thanks. The song is really a good vibe one and really nice to listen to :)

  • @maiworld_
    @maiworld_ Рік тому +1

    love this stuff.
    please do a tutorial on metasounds to blueprint which is new in 5.3, and some cool stuff you can do with all of that. include things like the new audio writer etc. would love to see how you use these things

  • @musicoasis4904
    @musicoasis4904 Рік тому

    Once again one of your tutorials saved the day for me. I now have a working mixer for my looper synth.

  • @Nudtanun
    @Nudtanun Місяць тому

    It's almost Christmas now.

  • @vincenzobellanova
    @vincenzobellanova 9 місяців тому

    Great tutorial, thanks for explaining the concepts in a clear way!

  • @ukkusu
    @ukkusu Рік тому

    Amazing tutorial man, thank you very much!

  • @TheCreator1337
    @TheCreator1337 Рік тому

    Excellent tutorial! I couldn't really make heads or tails of the official documentation, but I immediately understood the concept thanks to your excellent example (the great arrangement of "Here comes Santa Claus" definitely helped :D). Thanks to your example, I've also started using MetaSounds for my new project, so that's a plus as well. Big thumbs up from me!

  • @JohnTosom
    @JohnTosom Рік тому

    You make really good videos to learn. Thank you

  • @behrampatel4872
    @behrampatel4872 10 місяців тому +1

    This is a very unique channel. Thank you. I got a beginners question. Does metasound have the ability to analyze audio in real time ? If I were to detect beats for a rhythm game ,would I have to search for a plugin ?
    Thank you so much.
    Subscribed !
    b

    • @brianmichaelfuller
      @brianmichaelfuller  10 місяців тому +1

      Yes you can use the output watcher. Check out this video at 17:47 and I show you how to hook up a quick RTA ua-cam.com/video/vmK2w5Qm-ew/v-deo.htmlfeature=shared

    • @behrampatel4872
      @behrampatel4872 10 місяців тому +1

      @@brianmichaelfuller wow thank you so much.
      cheers,
      b

  • @alexhaisting
    @alexhaisting 3 місяці тому

    Can these be instance-based instead of global to all it's connected to?

    • @brianmichaelfuller
      @brianmichaelfuller  3 місяці тому

      @@alexhaisting you can assign any control bus to any source. It can be on ALL sounds or 1 sound…. Whatever you choose. Very flexible

    • @alexhaisting
      @alexhaisting 3 місяці тому

      @@brianmichaelfuller But say if I wanted to control multiple reverbs on a per-sound basis, would this allow me to? Or would I need a different approach? Also thanks for the quick reply. Love your videos

    • @alexhaisting
      @alexhaisting 3 місяці тому

      Basically trying to make a dynamic mixer for reverb on a per-sound basis

    • @brianmichaelfuller
      @brianmichaelfuller  3 місяці тому

      @@alexhaisting if you want to control multiple reverbs you probably would need a submix send for each one and modulate the amount you send to them each. Just keep in mind reverbs feet very expensive!

    • @alexhaisting
      @alexhaisting 3 місяці тому

      @@brianmichaelfuller I’ll give that a shot! Thank you!!

  • @aucodings
    @aucodings 8 місяців тому

    I want to more debugging skill

  • @yueli-gf7ox
    @yueli-gf7ox Рік тому

    您好,感谢您的帮助。你能帮我回答一个问题吗?如何使一个总线根据另一个总线的状态做出反应:例如,随着音乐总线的音量逐渐增加,sfx 总线的音量和频率会降低。当总线混音被激活时(假设它被命名为死总线),我会得到音乐总线逐渐增加音量,而 sfx 总线逐渐将音量逐渐降低到 0 并同时降低频率。如果无法进行音频调制,虚幻引擎如何实现此功能?

    • @brianmichaelfuller
      @brianmichaelfuller  Рік тому

      For the situation you describe, I would probably use a audio Submix group and control each as a whole group

  • @MariiaSakun
    @MariiaSakun 5 місяців тому

    I tried applying it to the Sound Class, but it didn't work. 🥲However, when I applied it directly to Metaound, it worked. Do you have any idea why this is happening?
    *The Sound Class is assigned correctly, and if I set the volume to 0 in the general settings of the Sound Class, all audio responds.

    • @brianmichaelfuller
      @brianmichaelfuller  5 місяців тому

      Sound classes are not audio. They are not effected by audio modulation. Sound classes are more of a “classification” type thing. A way to apply general properties to a bunch of stuff as a group