Bailu just needs a cleanse on a lightcone tbh. Her raw healing is pretty powerful, and Invigoration granting extra temporary HP is a really neat bonus.
@@reshmin1760 But she also has literally everything else in her Eidolons/Kit that a healer needs. 10% Damage reduction, 10% Max HP, Revive, 8 Energy generation if they still have invig stacks when it wears off, and 30% DMG increase. With a Cleanse she'd be a jack of all trades Healer. Honestly the best change they could do for her is to move the DMG% to the invigoration stacks and have the energy regen proc when they're used so she could basically just sustain with her ult. She'd give a generally more universal damage buff than Huohuo, up to 24 Energy to anyone attacked 3 times, and make your team tankier while largely being SP positive. Hell if they added a cleanse to her own LC and made it proc off her skill it'd be the 2nd best LC to get behind Bronya's for the pull refund shop. I already think Huohuo is overrated, but she actually would be with these simple changes.
@@Gration_ Huohuo isn't bad at all but some people overrate her too much. Like yeah the cleanses she provides and stuff are cool but she's kind of SP intensive at E0 which can be bad if your main DPS is someone like DHIL or QQ who want all their team members to easily generate skill points
@@reshmin1760 I think cleanse is second importance for Huo Huo users, While she is not the best with Sp she is overrated for her utility, being a great healer and cleanser she has energy regen and i think from her eidolon attack buff or was it speed buff? I don't remember, either way, I think the reason she's overrated is Energy regen is Useful for many teams basically being the healer version of Tingyun. not better than Tingyun but has the same properties that make Tingyun viable in many teams that need Energy.
I like your ideas for Gerpard. For his follow-up animation they could just reuse one of his attacks from his boss battle set. I've been using him since day one just because of his character design. I do hope one day that they go back to these old characters. Keep up the good work!
Gepard is the best unit in Simulated Universe as he is. He dragged me through hardest difficulties thanks to his freeze ability, his E1 did a nice job bringing EHR requirements down. He saved me from wiping countless times by freezing an enemy. And if you add Rememberance on top of it he can solo it all. my Gepard has: 3941 HP 4036 Def 126 speed 63.8 effect hit rate 43% effect RES and has ERR rope too. his E1 is GREAT. he rocks his own LC at S2. Once he gets S3 eventually he will have 67% effect hit rate which will guarantee his freezes. No regrets building him. and if I pair him with Aventurine - team becomes basically invincible with a bit of luck in SU blessings.
from what i can recall hoyo never really change a character's kit after release, they instead release a new relic, lc, or character that can intentionally or unintentionally benefits older units, like in the case of jing yuan keep geting more character and relic that can help with his combat style, for example the new 2p wondrous set
Mihoyo has buff/rework their character in the HI3rd. HOWEVER, those instances are main story related and they have never done it since those 5?(i can't remember now) and i make this video fully expect that they will never get indirect buff like relic or ornament set.
they also directly buffed zhongli's kit in genshin in 1.2 or something lol, besides the scalings, his held skill also had his normal skill's ability (the pillar that does dmg)
@@coraW kinda wished they could rework his weapon as well. make it hp scaling for him or maybe make it a support weapon since there's hardly a support weapon in the polearm category. There's Calamity but ER reqs can be a problem sometimes and even with shenhe she prefers since the dps she plays with somewhat want alot of energy especially ayaka.
star rail desperately needs to buff old units, maybe by giving them a quest after a user has unlocked all talents to max level which gives them access to another mechanic/passive
For Bailu, I want her to have a cleanse whenever invigoration activate and for Gepard, I just want his shield to be not limited to 3 turns, I just want his shield to be there as long as the shield still hasn't depleted no turn limit
@@DobinSergei Sorry the most worthless 5* award goes to Blade, but his eidolons are nice (too bad they don't fix him). Yanqing might be fighting him for that spot though lol
Cleanse. it's that simple. while I think HSR community overvalued cleansed, I can see where that coming from. must be nice to have Aven, I hope i can get him on his rerun
@@aceo-192 Aventurine just works in slmost any team. Cleanse is good but as someone who cleared the story up to and including Aventurine boss figh (before nerf) with Bailu, Herta, Ration and Sparkle , you can work around cleanse. To me its just about surviving to fo the big numbers.
If only mihoyo make even half of the idea you have for gepard It would make me a lot less salty looking at my E6 gepard especially after he trolled me on every limited sustain banner
i find it so dumb that gepard has ICE DAMAGE BOOST on his traces when he's clearly a goddamn tank. how would ice damage boost be able to help him protect his team, not to mention he only has a grand total of TWO DEFENSE BOOST TRACES when his ult scales off defense. every other unit traces makes sense. xueyi has break effect scaling so her traces has break effect. sparkle has crit damage scalings so she has crit damage traces. BUT GEPARD SCALES OFF DEFENSE AND HAS. FUCKING. ICE. DAMAGE. BOOST
@@hallyuniverse on paper those random DEF% act as her way to improve her own survival if you don't have Aventurine, Fu Xuan or Gepard and it should help her to not die before she get her attack off if you runs her with Gallagher. but i agree tho. some trace stat is very funny/doesn't make sense.
The main problem for these two is that they dont do as much as other sustainers as a whole and aren't really good at what they do. Being either a fuckin brick wall or making sure allies are topped up and able to fight. My ideas would be: Change gerpards def to atk trace into a def to effect hit rate and make his shield give a massive effect res Make bailus invigoration buff more inpactful as she mainly focuses on that. Health buff is now tied to invigoration as default and trace is changed to allies above 80% hp have their effect res increased. And the ally who is revived by passive now has invigoration applied onto them for 2 turns. And make invigoration last 2 of bailus turns now how many times its activated
i disagree with "(they) aren't really good at what they do. Being either a fuckin brick wall or making sure allies are topped up and able to fight." and "And make invigoration last 2 of bailus turns now how many times its activated" bit tbh. for Both Bailu and Gepard already provide good chunk of EHP and I did a calculation for Bailu's healing in my cleanse video. her healing is still very good and Gepard also has external factor such as RNG and aggro value, his performance for provide shield CAN BE skewed sometimes. the last part i really disagree because it'd just make every team that has Bailu effectively immortal (yeah i know that's rich coming from the guy who purposed her revives is rechargeable) against every enemy that didn't relies on DoT. other than that I agree with and really like your take!.
Pretty sure Bailu has the 2nd best healing in the game after Luocha while having more utility than him as well. Luocha's main thing is the field + auto heal cleanse, you can equate his field to Bailu's invigoration buff healing on taking damage and the cleanse to her revive. She however also provides 10% less damage taken and a Max Hp boost, giving way more survivability than Luocha does by a long shot. The biggest issue is the cleanse, him having that cleanse is the only reason he can be considered better than her and in some cases his cleanse is too slow since it only targets 1 ally. Honestly Bailu would only need a cleanse on her ult or skill and she would be better than Luocha by a long shot, which is probably a big reason why she lacks one as it would make her such a good healer that any player could have you'd have no reason to get newer sustains.
Disagree, there are sometimes things that are completely out of your control and can cause a reset just because you got unlucky. The revive is like insurance, you don't want to need to use it but it will save you when you do need it, a cleanse isn't going to prevent you from getting oneshot. Issue is that Preservation class is just way better than Abundance, not taking damage will always be better than healing back.
It's not a bad mechanic when enemy targeting is random and Simulated Universe can give you bad blessing choices leaving you with cope builds and enemies causing you way too much damage. I'd agree with you only if HSR was an action game
@@bloody4558 the fact that there are multiple blessings in SimulatedUniverse that can revive you and also heal you after reviving make the bailu reviving even more redondand and unneded, it's not an unique trait if they give it to you in a better version in blessings, but that is just my opinion
For me personally who never pulled on limited sustain, i used them on every single endgame content, they pretty much do their job, but dev really needs to change the trace and skill scaling, i mean even 4* unit know what they are doing, like lynx scales on hp to atk and galla scales on BE, even when the game first dropped in 2023 that is quite weird, the kit has no synergies whatsoever
My take for gepard Talent grand certain percent of effect res to shielded allies A6 trace change gepard gain 40% defence as atk and 40 effect res as effect hit rate C1 skill chance of freezing increse by 35% casting ultimate has 100% base chance of freezing all enemies C6 gepard will heal more if revived and When ever his shield is removed from an ally regenerate 10 energy and action advance by 10% . For bailu I like your idea of incresing the base value of traces Ultimate : remove one debuff from each ally C1: when invigilator triger regenerate 2 energy and if hp is full after trigering additionaly regenerate 1 energy. When it remove and have full hp regenerate 8 energy C6: revive can be done 1 more time. Record all healing done by her when reching 10k next bailunturn imediatly heals 5%hp+300 remove 1 debuff recover 1 skill point. Since hsr cant cahnge their base kit because of the law in china this will perfectly fit. Also they are standard it doesn't need to stand out. Additionaly Fire mc kit Make his shield stackable. Thats solve like lot of problem he having Yanqin Using ultimate increse base chance of trigerring follow up by 40( since base 60 at lvl 10) and canot remove the skill buff 1 turn
i like your takes on both Gepard and Bailu, but Gepard C1 really make it feels like you either have him at C1 or you don't have his complete kit. as for Bailu, that's really good way to get more value out of her ult, tho give her cleanse is too boring for me.
thank you very much, but the truly smart person here is my friend who pointed out the flaw in my first draft design. without him this'd be MUCH MUCH worse than you see here. XD
My problem with gepard what for preservation character he have shield only on ult, his second skill dont do anything more than just attack with freeze chance. Even if he is bad sadly he is only preservation character on my account(exept march 7th) so i OBLIGATED to use him.
I feel you, but it isn't all doom and gloom. IF you build your Damage dealer well enough you can offset the lack of META sustain unit by try bursting enemy down as fast as you can or you save for Aventurine or Fu Xuan rerun. editted: typo
ik this is about standard characters but i feel like instead of giving jing yuan indirect buffs every patch, they can just increase lightning lord's stack limit to 15 and make it so that the fua still occurs when he's not able to attack😭 his dmg itself is pretty good but his kit is so limited so this would be good imo another old character that fell off is seele, she's still good but so expensive bc her best and arguably only decent team is mono quantum which needs 2 flexible supports (sparkle and silverwolf) and 1 flexible sustain (fu xuan)... tbh i think her scalings should just get buffs since she's a single target dps, her scalings shouldn't be so similar to aoe dps characters. mono quantum works bc of debuffs applied on 1 enemy from sw, extra skill points given for multiple turns from sparkle and buffs + tanking from fu xuan. the main character helping seele here is sw, because of the debuff. this wouldn't work with aoe characters so that's why seele is good with sw. if her scalings themselves were good enough, she wouldn't need this ☠️
I suppose it could be fun to think about even though Hoyo will never directly buff these characters. Bailu could have a niche as a HP scaling DPS buffer by buffing Invigoration more but also maybe buffing damage% She's still standard at the end of the day and a launch character though so her fatal flaw can be no cleanse. Gepard I'm not so sure about, I think maybe I would just give him an action forward like Gallagher so he can keep up his shields better and perhaps change the skill to a taunt of sorts which sets him apart from Aventurine. Yanqing I would just scrap the whole idea and give him a feasible kit that works inside the confines of HSR's gameplay as opposed to his current "lore accurate kit" where it's explained that there's a connection between his kit and his characters confidence issues. I would make him a nuke, make him have a normal non rng activation criteria of his follow up attack and increase his ult multipliers honestly I think that's all he needs. He would have gotten a meaningful buff this patch from using Feixiao's stuff (Wind soaring + Venture forth)
Come think of it, these two sure are the most frustrating standard characters, still, i have fond memories of Gepard being reliable enough for me to clear MoC until somewhat recently that i got Lingsha and freed Gallagher and Fu Xuan for my second teams
I really wish that bailu had something similar to dewdrop mechanic (SU abundance blessings) because her raw healing is so good. And invigoration triggers would also resist debuffs I believe she doesn’t need direct cleans ,but a resist like fu xuan skill would be good enough Her turning that healing and overhealing into some damage numbers for her allies will make her reliable
Bailu not having cleanse just make her worthless in my opinion You can invest on any healer and clear most of the game with it So why would you invest on the only that you will have to switch out when there is a need to cleanse ? You can still pass without clearing crowd control or debuffs but be able to is really practical and effective, its a very valuable utility If all sustains can get you through any content then utility is what makes the difference, thats why Bailu will always stay behind, sure she can heal a lot, but overheal does nothing, as all healer can already keep you alive just fine, realisticaly there is just no point to build her instead of any other healer especialy when these days we have crazy healers like Gallegher or Linghsa who have a full package... Heal, cleanse, debuff, break and damage Same goes for Gepard, he's a good shielder but he may never get more utility on top of his kit, both Fu and Aventurine have ways to limit crowd control on their allies or offer additional things, Gepard stay somewhat relevant but is still doomed to be forgoten because of his limitations and lack of utility I doubt any cone will ever fix them lets face it.. the day they make a cone that cleanse is very unlikely to happen
really enjoyed this video, and if you want to make more in this series, i would be 100% on board since this video was so amazing. if you want my opinion on who to do next, id say seele and silver wolf. seele conceptually has a very good kit but at this point you can't reliably kill things with her without HEAVY investment, and there's nothing in her kit to futureproof seele. silver wolf still has that niche of weakness implanting, which is almost always useful in some way, but the meta has shifted to a point where you dont need to weakness break enemies, and the major exceptions can implant their own without sw. her talent debuffs are very small without stacking them, but theyre random. sw ultimate def shred is very similar to pela, which is good, but pela is a lower rarity unit and her ultimate targets and debuffs everyone, not just a single enemy. acheron and mono quantum teams are sw's best, but the former has many supports who can be useful and the latter's fallen off a lot in usefulness even with sparkle's addition.
seele isn't a bad unit or anything, she's just powercrept to oblivion with the game having so much hp compared to 1.0 days that she can't even oneshot units anymore, which she needs in order to trigger her talent
Thank you for your appreciation, but sadly i'm not good with numbers and I don't have Selee so I afraid i can't provide accurate point one Selee. however, I have SilverWolf and your suggestion is very valuable for me. I will have to play with SilverWolf more for the next entry of this series, but that has to wait as there's still videos in making. I will try get to SW episode as fast as i can. :)
yes, Gepard E1 increase his base chance by 35%, but in a grand scheme of thing it might as well not exist at all. due to 1. He is very slow. all of the enemy is likely to act at least once before Gepard even get a chance to freeze 2. Freeze and Imprisonment by nature doesn't provide anything while it CAN delayed enemies, but at one point the enemy will gain their turn, so it is more valuable for unit that can inflict CC on enemy specifically on elites and bosses during it's turn(inflict cc before it can do the 2nd action).
Bailu just needs a cleanse on a lightcone tbh. Her raw healing is pretty powerful, and Invigoration granting extra temporary HP is a really neat bonus.
I agree, but that's a boring fix for her.
@@aceo-192 Also ntm every Abundance unit has cleanse except for her and E0-E1 Gallagher
@@reshmin1760 But she also has literally everything else in her Eidolons/Kit that a healer needs. 10% Damage reduction, 10% Max HP, Revive, 8 Energy generation if they still have invig stacks when it wears off, and 30% DMG increase. With a Cleanse she'd be a jack of all trades Healer.
Honestly the best change they could do for her is to move the DMG% to the invigoration stacks and have the energy regen proc when they're used so she could basically just sustain with her ult. She'd give a generally more universal damage buff than Huohuo, up to 24 Energy to anyone attacked 3 times, and make your team tankier while largely being SP positive. Hell if they added a cleanse to her own LC and made it proc off her skill it'd be the 2nd best LC to get behind Bronya's for the pull refund shop. I already think Huohuo is overrated, but she actually would be with these simple changes.
@@Gration_ Huohuo isn't bad at all but some people overrate her too much. Like yeah the cleanses she provides and stuff are cool but she's kind of SP intensive at E0 which can be bad if your main DPS is someone like DHIL or QQ who want all their team members to easily generate skill points
@@reshmin1760 I think cleanse is second importance for Huo Huo users, While she is not the best with Sp she is overrated for her utility, being a great healer and cleanser she has energy regen and i think from her eidolon attack buff or was it speed buff? I don't remember, either way, I think the reason she's overrated is Energy regen is Useful for many teams basically being the healer version of Tingyun. not better than Tingyun but has the same properties that make Tingyun viable in many teams that need Energy.
I like your ideas for Gerpard. For his follow-up animation they could just reuse one of his attacks from his boss battle set. I've been using him since day one just because of his character design. I do hope one day that they go back to these old characters. Keep up the good work!
thank you very much, i wish he will get something new like new limited 5* form consider how COOL he is.
i'm gonna see myself out.
🗿
I just wished he had a guarantee freeze on his skill. Bc most of the time I'm not getting it:((
Gepard is the best unit in Simulated Universe as he is. He dragged me through hardest difficulties thanks to his freeze ability, his E1 did a nice job bringing EHR requirements down. He saved me from wiping countless times by freezing an enemy. And if you add Rememberance on top of it he can solo it all.
my Gepard has:
3941 HP
4036 Def
126 speed
63.8 effect hit rate
43% effect RES
and has ERR rope too.
his E1 is GREAT.
he rocks his own LC at S2. Once he gets S3 eventually he will have 67% effect hit rate which will guarantee his freezes. No regrets building him.
and if I pair him with Aventurine - team becomes basically invincible with a bit of luck in SU blessings.
that's a one sturdy Geppy.
from what i can recall hoyo never really change a character's kit after release, they instead release a new relic, lc, or character that can intentionally or unintentionally benefits older units, like in the case of jing yuan keep geting more character and relic that can help with his combat style, for example the new 2p wondrous set
Mihoyo has buff/rework their character in the HI3rd. HOWEVER, those instances are main story related and they have never done it since those 5?(i can't remember now) and i make this video fully expect that they will never get indirect buff like relic or ornament set.
they also directly buffed zhongli's kit in genshin in 1.2 or something lol, besides the scalings, his held skill also had his normal skill's ability (the pillar that does dmg)
Making a support for an old dps is doable for mihoyo but making support for a support? Highly unlikely
@@coraW kinda wished they could rework his weapon as well. make it hp scaling for him or maybe make it a support weapon since there's hardly a support weapon in the polearm category. There's Calamity but ER reqs can be a problem sometimes and even with shenhe she prefers since the dps she plays with somewhat want alot of energy especially ayaka.
@@usmanya5110 yeah I don't understand the atk% ☠️
star rail desperately needs to buff old units, maybe by giving them a quest after a user has unlocked all talents to max level which gives them access to another mechanic/passive
I wish brother, but sadly Mihoyo doesn't do that.
2:24 this is meme worthy.
THANK YOU. XD
For Bailu, I want her to have a cleanse whenever invigoration activate and for Gepard, I just want his shield to be not limited to 3 turns, I just want his shield to be there as long as the shield still hasn't depleted no turn limit
perma shield is interesting. I like that idea.
Bai Lu doesn't need fixing. Bai Lu fixes other people.
true she can fix my loneliness for being my cute little sister to take care of.
@@aceo-192 The accidentally precocious little sister that anyone would be proud of. Except when we remember she used to be the head elder of the clan.
Really? Is most worthless 5* with most wortless eidolons in entire game.
@@DobinSergei The copium's pretty nice this time of year. Want some?
@@DobinSergei Sorry the most worthless 5* award goes to Blade, but his eidolons are nice (too bad they don't fix him). Yanqing might be fighting him for that spot though lol
Acheron + Aventurine + Gepard have wiped out each and every simulated universe variation.
I can't comperhend how he's considered bellow Linx.
Cleanse. it's that simple. while I think HSR community overvalued cleansed, I can see where that coming from. must be nice to have Aven, I hope i can get him on his rerun
@@aceo-192 Aventurine just works in slmost any team.
Cleanse is good but as someone who cleared the story up to and including Aventurine boss figh (before nerf) with Bailu, Herta, Ration and Sparkle , you can work around cleanse.
To me its just about surviving to fo the big numbers.
gepard doesn't need to be saved. i don't have aventurine and he's the only reason i cleared all the du protocols because healing sucks in that mode
Bronya has Cleanse with her skill, which may be used with Gepard and somewhat helps solving that.
If only mihoyo make even half of the idea you have for gepard It would make me a lot less salty looking at my E6 gepard especially after he trolled me on every limited sustain banner
well we can only hope that Mihoyo will have some plan for Gepard(and the rest of Belobog character)
i find it so dumb that gepard has ICE DAMAGE BOOST on his traces when he's clearly a goddamn tank. how would ice damage boost be able to help him protect his team, not to mention he only has a grand total of TWO DEFENSE BOOST TRACES when his ult scales off defense. every other unit traces makes sense. xueyi has break effect scaling so her traces has break effect. sparkle has crit damage scalings so she has crit damage traces. BUT GEPARD SCALES OFF DEFENSE AND HAS. FUCKING. ICE. DAMAGE. BOOST
Trust me not every unit's traces make sense LOL Fu Xuan has Crit Rate traces and Feixiao has a random DEF% trace.
they didn't know what they were cooking.
@@hallyuniverse for feixiao it was supposed to be attack but nerfed it because she was too broken in the beta test
@@hallyuniverse on paper those random DEF% act as her way to improve her own survival if you don't have Aventurine, Fu Xuan or Gepard and it should help her to not die before she get her attack off if you runs her with Gallagher.
but i agree tho. some trace stat is very funny/doesn't make sense.
@@hallyuniverse %def or %hp on every unit is useful, damage is not.
The main problem for these two is that they dont do as much as other sustainers as a whole and aren't really good at what they do. Being either a fuckin brick wall or making sure allies are topped up and able to fight.
My ideas would be:
Change gerpards def to atk trace into a def to effect hit rate and make his shield give a massive effect res
Make bailus invigoration buff more inpactful as she mainly focuses on that. Health buff is now tied to invigoration as default and trace is changed to allies above 80% hp have their effect res increased. And the ally who is revived by passive now has invigoration applied onto them for 2 turns.
And make invigoration last 2 of bailus turns now how many times its activated
i disagree with "(they) aren't really good at what they do. Being either a fuckin brick wall or making sure allies are topped up and able to fight." and "And make invigoration last 2 of bailus turns now how many times its activated" bit tbh.
for Both Bailu and Gepard already provide good chunk of EHP and I did a calculation for Bailu's healing in my cleanse video. her healing is still very good and Gepard also has external factor such as RNG and aggro value, his performance for provide shield CAN BE skewed sometimes.
the last part i really disagree because it'd just make every team that has Bailu effectively immortal (yeah i know that's rich coming from the guy who purposed her revives is rechargeable) against every enemy that didn't relies on DoT.
other than that I agree with and really like your take!.
Pretty sure Bailu has the 2nd best healing in the game after Luocha while having more utility than him as well.
Luocha's main thing is the field + auto heal cleanse, you can equate his field to Bailu's invigoration buff healing on taking damage and the cleanse to her revive.
She however also provides 10% less damage taken and a Max Hp boost, giving way more survivability than Luocha does by a long shot.
The biggest issue is the cleanse, him having that cleanse is the only reason he can be considered better than her and in some cases his cleanse is too slow since it only targets 1 ally.
Honestly Bailu would only need a cleanse on her ult or skill and she would be better than Luocha by a long shot, which is probably a big reason why she lacks one as it would make her such a good healer that any player could have you'd have no reason to get newer sustains.
To me revive is a bad mechanic, if your characters die it means there is something wrong with the team so you should never ideally be in that position
I can agree on that, but revive is her main gimmick without that she is just a "should have been preservation" unit.
Speaking of Bailu, it isn't actually a "revive", but more of "survive" which is absolutely better.
Disagree, there are sometimes things that are completely out of your control and can cause a reset just because you got unlucky. The revive is like insurance, you don't want to need to use it but it will save you when you do need it, a cleanse isn't going to prevent you from getting oneshot.
Issue is that Preservation class is just way better than Abundance, not taking damage will always be better than healing back.
It's not a bad mechanic when enemy targeting is random and Simulated Universe can give you bad blessing choices leaving you with cope builds and enemies causing you way too much damage. I'd agree with you only if HSR was an action game
@@bloody4558 the fact that there are multiple blessings in SimulatedUniverse that can revive you and also heal you after reviving make the bailu reviving even more redondand and unneded, it's not an unique trait if they give it to you in a better version in blessings, but that is just my opinion
For me personally who never pulled on limited sustain, i used them on every single endgame content, they pretty much do their job, but dev really needs to change the trace and skill scaling, i mean even 4* unit know what they are doing, like lynx scales on hp to atk and galla scales on BE, even when the game first dropped in 2023 that is quite weird, the kit has no synergies whatsoever
My take for gepard
Talent grand certain percent of effect res to shielded allies
A6 trace change gepard gain 40% defence as atk and 40 effect res as effect hit rate
C1 skill chance of freezing increse by 35% casting ultimate has 100% base chance of freezing all enemies
C6 gepard will heal more if revived and When ever his shield is removed from an ally regenerate 10 energy and action advance by 10% .
For bailu
I like your idea of incresing the base value of traces
Ultimate : remove one debuff from each ally
C1: when invigilator triger regenerate 2 energy and if hp is full after trigering additionaly regenerate 1 energy. When it remove and have full hp regenerate 8 energy
C6: revive can be done 1 more time. Record all healing done by her when reching 10k next bailunturn imediatly heals 5%hp+300 remove 1 debuff recover 1 skill point.
Since hsr cant cahnge their base kit because of the law in china this will perfectly fit.
Also they are standard it doesn't need to stand out.
Additionaly
Fire mc kit
Make his shield stackable. Thats solve like lot of problem he having
Yanqin
Using ultimate increse base chance of trigerring follow up by 40( since base 60 at lvl 10) and canot remove the skill buff 1 turn
i like your takes on both Gepard and Bailu, but Gepard C1 really make it feels like you either have him at C1 or you don't have his complete kit. as for Bailu, that's really good way to get more value out of her ult, tho give her cleanse is too boring for me.
+ for Preservation MC.
I love mad smart people,talking shit but with intelligence
thank you very much, but the truly smart person here is my friend who pointed out the flaw in my first draft design. without him this'd be MUCH MUCH worse than you see here. XD
My problem with gepard what for preservation character he have shield only on ult, his second skill dont do anything more than just attack with freeze chance. Even if he is bad sadly he is only preservation character on my account(exept march 7th) so i OBLIGATED to use him.
I feel you, but it isn't all doom and gloom. IF you build your Damage dealer well enough you can offset the lack of META sustain unit by try bursting enemy down as fast as you can or you save for Aventurine or Fu Xuan rerun.
editted: typo
ik this is about standard characters but i feel like instead of giving jing yuan indirect buffs every patch, they can just increase lightning lord's stack limit to 15 and make it so that the fua still occurs when he's not able to attack😭 his dmg itself is pretty good but his kit is so limited so this would be good imo
another old character that fell off is seele, she's still good but so expensive bc her best and arguably only decent team is mono quantum which needs 2 flexible supports (sparkle and silverwolf) and 1 flexible sustain (fu xuan)... tbh i think her scalings should just get buffs since she's a single target dps, her scalings shouldn't be so similar to aoe dps characters. mono quantum works bc of debuffs applied on 1 enemy from sw, extra skill points given for multiple turns from sparkle and buffs + tanking from fu xuan. the main character helping seele here is sw, because of the debuff. this wouldn't work with aoe characters so that's why seele is good with sw. if her scalings themselves were good enough, she wouldn't need this ☠️
I can only read your input since I don't have both of them. sadge.
0:05 bro that's literally my entire team 😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢
hey, it's not that bad.
Making them viable only requires 2 things, a good DPS, good supports.
UNIRONICALLY YES.
I would use Gepard more if he didn't spam his skill on auto and leave my DPS high and dry
real
I want E4 from Gepard so Bad😭
I hope you get him (from standard banner ofc).
@@aceo-192 thank you^^!
I suppose it could be fun to think about even though Hoyo will never directly buff these characters. Bailu could have a niche as a HP scaling DPS buffer by buffing Invigoration more but also maybe buffing damage% She's still standard at the end of the day and a launch character though so her fatal flaw can be no cleanse.
Gepard I'm not so sure about, I think maybe I would just give him an action forward like Gallagher so he can keep up his shields better and perhaps change the skill to a taunt of sorts which sets him apart from Aventurine.
Yanqing I would just scrap the whole idea and give him a feasible kit that works inside the confines of HSR's gameplay as opposed to his current "lore accurate kit" where it's explained that there's a connection between his kit and his characters confidence issues. I would make him a nuke, make him have a normal non rng activation criteria of his follow up attack and increase his ult multipliers honestly I think that's all he needs. He would have gotten a meaningful buff this patch from using Feixiao's stuff (Wind soaring + Venture forth)
Bailu use case might be more relevant if Mihoyo willing to make more Stamina unit(gain benefit at high current HP. Himeko is an example).
Come think of it, these two sure are the most frustrating standard characters, still, i have fond memories of Gepard being reliable enough for me to clear MoC until somewhat recently that i got Lingsha and freed Gallagher and Fu Xuan for my second teams
Ayyyy fellow Lingsha puller, congrats on getting her.
I really wish that bailu had something similar to dewdrop mechanic (SU abundance blessings) because her raw healing is so good.
And invigoration triggers would also resist debuffs
I believe she doesn’t need direct cleans ,but a resist like fu xuan skill would be good enough
Her turning that healing and overhealing into some damage numbers for her allies will make her reliable
we might get her new form with that kit(IF Mihoyo finally decide to do something with her in the story)
Gepards damage traces are a totally distraction, as Pelas. Just don't build them into damage! Let them do their main job.
They're the only other healer and shielder I use. If they have only one fan that's me
AYO, BASED
i still use Bailu to this day too
1:07 also Bronya with skill
but bronya isn't a sustain unit so i didn't include her XD.
Can they be saved: Preservation MC ?
hm....I might do that, but i will have to finish my other videos first. i'll try to get to those as fast as possible
Bailu not having cleanse just make her worthless in my opinion
You can invest on any healer and clear most of the game with it
So why would you invest on the only that you will have to switch out when there is a need to cleanse ? You can still pass without clearing crowd control or debuffs but be able to is really practical and effective, its a very valuable utility
If all sustains can get you through any content then utility is what makes the difference, thats why Bailu will always stay behind, sure she can heal a lot, but overheal does nothing, as all healer can already keep you alive just fine, realisticaly there is just no point to build her instead of any other healer especialy when these days we have crazy healers like Gallegher or Linghsa who have a full package... Heal, cleanse, debuff, break and damage
Same goes for Gepard, he's a good shielder but he may never get more utility on top of his kit, both Fu and Aventurine have ways to limit crowd control on their allies or offer additional things, Gepard stay somewhat relevant but is still doomed to be forgoten because of his limitations and lack of utility
I doubt any cone will ever fix them lets face it.. the day they make a cone that cleanse is very unlikely to happen
really enjoyed this video, and if you want to make more in this series, i would be 100% on board since this video was so amazing.
if you want my opinion on who to do next, id say seele and silver wolf. seele conceptually has a very good kit but at this point you can't reliably kill things with her without HEAVY investment, and there's nothing in her kit to futureproof seele.
silver wolf still has that niche of weakness implanting, which is almost always useful in some way, but the meta has shifted to a point where you dont need to weakness break enemies, and the major exceptions can implant their own without sw. her talent debuffs are very small without stacking them, but theyre random. sw ultimate def shred is very similar to pela, which is good, but pela is a lower rarity unit and her ultimate targets and debuffs everyone, not just a single enemy. acheron and mono quantum teams are sw's best, but the former has many supports who can be useful and the latter's fallen off a lot in usefulness even with sparkle's addition.
seele isn't a bad unit or anything, she's just powercrept to oblivion with the game having so much hp compared to 1.0 days that she can't even oneshot units anymore, which she needs in order to trigger her talent
Thank you for your appreciation, but sadly i'm not good with numbers and I don't have Selee so I afraid i can't provide accurate point one Selee.
however, I have SilverWolf and your suggestion is very valuable for me. I will have to play with SilverWolf more for the next entry of this series, but that has to wait as there's still videos in making. I will try get to SW episode as fast as i can. :)
Doesn't E1 gepard increases his freeze chances by 30%?
yes, Gepard E1 increase his base chance by 35%, but in a grand scheme of thing it might as well not exist at all. due to
1. He is very slow. all of the enemy is likely to act at least once before Gepard even get a chance to freeze
2. Freeze and Imprisonment by nature doesn't provide anything while it CAN delayed enemies, but at one point the enemy will gain their turn, so it is more valuable for unit that can inflict CC on enemy specifically on elites and bosses during it's turn(inflict cc before it can do the 2nd action).
bailu is still good though?
cleanse seemed important to me till i got huohuo and didn't care much
whether she is good or not depends on each player opinion, but she's still absolutely usable.
dude really made a HONKAI star rail video and mentioned fgo and arknights "character buff" mechanics instead of pri-arms hum....
wishing for a buff that locked behind gacha wall isn't on a list of "thing i want to see again" so I pretend like it doesn't exist.
bro i got e3 gepard and honestly still bad