Have I convinced you to try Star Wars RPG? (Also I goofed at 3:16 the Yellow Dice is supposed to have Advantage on it, not Threat. Y & G dice only have good symbols on them)
One big advantage of SWRPG (or Genesys) is the ease of DM prep. It is much easier to prep on the fly and an NPC stat block requires almost no maths so if you are caught unawares you can just roll with it.
It's been so long that I'm rusty, I used to take story cubes and whenever I needed an npc on the fly or like a destiny point flipped from a player that helped pushed stumped players forward (like an old buddy). It was a fun active way for everyone to get involved in those times.
"Give me a 15" is the sort of thing I say when I'm DMing. I don't keep secret numbers. Keeping secrets from the players isn't required in D&D. After over 30 years of RPG, I find this works best. Players don't get upset if they know what the DC is and the consequences of failure. Lots of them DM, too, so they know the relative AC of an Orc.
I agree. If the DM announces the dc, and the players don’t agree with the dc, this is a conversation best had BEFORE rolling, because then it’s a productive conversation that will help everyone picture the same situation in their head. If the conversation happens after the roll, then it becomes an argument of people advocating for their version of the fiction, which is not productive. - Btw this philosophy is the basis behind blades in the dark and its spin off systems. Including scum and villainy which is basically Star Wars but legally distinct XD. The entire system is about creating a framework within which the GM and the players can have each roll be an ongoing conversation about the narrative that ensures that everyone’s personal perceptions of the fiction are mechanically compatible with each other.
I am really not a star war person. But one of my former gms was really into it. So we did play a star wars campaign (in the west end game system though). Our gm actually managed to make the game feel more like our regular fantasy games than a star wars movie. Sure, I had a light saber, and we used a space ship to travel, but otherwise we were just exploring fantastical places. It really was a lot of fun. The star wars universe is wonderfully diverse and expansive. And while star wars is still not my favourite setting, I would join a game lead by a star wars nerd any time. So don't let the setting put you of. At the end of the day it's really not that diffrent whether you plane shift, or hyperspace jump.
There is a generic version of the fantasy flight Star Wars rpg called Genesys. So if you like the rules of Star Wars rpg but you want to play in a traditional fantasy setting, you should try genesys. It’s really good imo.
The original West End Games SWRPG was one of my favourite systems as a teenager. Also, it was incredibly influential on the expanded SW universe. Many of the elements of modern Star Wars that we now take for granted were invented by the creators of the SWRPG, in collaboration with (or certainly with the approval of) George Lucas. Lucas gave his stamp of approval to so many SW elements, especially the stuff you see in "Andor" such as COMPNOR and the ISB, plus loads of vehicles, systems and Jedi powers. Lucas even told Timothy Zahn to refer to the SWRPG sourcebooks when writing "Heir to the Empire". It played a huge role in keeping the flame alive during the years between 1983 and 1997 when very little was happening with the franchise.
Like your channel. I bought this system in 2014 and recently used it for solo playing. The dice make it perfect for that. You can get a hit AND a threat so the action is more dynamic. My very first roll was in "Under a Black Sun." My characters were being chased by Black Sun thugs. I took a shot at one and failed to hit him but I rolled an advantage. So instead of just missing the guy, my bolt caused him to swerve in front of his friend, who got distracted trying to avoid a collision. So, my other character was able to line up a better shot. Also, my first-level characters weren't as useless as in other games. So instead of advancing to a level where I could survive, I was advancing to make my characters more interesting.
Once thing I will say about this system as someone who has played in and GM'd numerous campaigns in it over the years is that having very clear campaign expectations is absolutely critical, even more so than when playing D&D. When playing D&D, the relative lack of options and every class having combat capabilities helps in keeping the inter-party power level and usefulness more balanced. In this system, the variability of the characters and types of characters that you can make makes it very easy to have characters who vary wildly in power level and capabilities. So making sure that everyone has the same expectations when creating characters has much more weight. It's very important that every player has at least somewhat similar goals because it is very easy to have extreme unbalance between party members. If one character makes a combat based tank, anything that could even come close to touching them would one-shot a character who isn't built for combat. It will most certainly feel bad if a combat built character never gets challenged when in combats and it certainly feels bad when a non-combat character gets drawn into combats that are balanced around combat gods.
I can understand that but I've let my players create whatever they wanted and put it on me to flex with it. Although I do understand where you are coming from with this potential issue. The plus side is that combat encounters can be nuanced and offer complications which even a combat focused character can find challenging. Combining physical and/or mental elements can suddenly make that roll to hit way more difficult and less straight forward. That said I suppose I've been lucky imbalance hasn't been a problem. What I thought you were going to say, and has been a challenge, is having a common thread. With out at least a loose common thread to the characters' goals or motivations makes it harder to tie their individual stories into the narrative of the campaign. So my biggest advice to a GM and Players is to create one or more things that tie the group together in purpose.
Fantastic video. I first played this game a long time ago, and since, have dived fairly heavily into it. I've been GMing it for over 6 years and your videos make for great references on rules and how to handle various situations. The narrative dice add incredible nuance to each roll. Unlike a simple pass/fail mechanic like D&D, this system is perfect for creating entire free-form campaigns for any era you want. Granted, the books can get expensive, but there's nothing wrong with picking and choosing source books and career books. Having collected almost every single book, it can be a bit of an overload on some barely different items, but it's still nice to have a huge universe of options if you want it. Definitely worth picking up the more common career books as they not only add items, and often species, but entire specialization trees (and subsequent Signature abilities) for those careers. The information you give is not only helpful for newer players/GMs, but has even helped a long-time GM for the game like myself. I'm really enjoying the channel and can't wait to see what the future brings for it.
I know the feeling and am missing Lead by Example but think I have every other book. It took a few years to get a campaign going but I've been running one the past two years and it's been more fun the longer we play.
Am a huge fan of the older D6 star wars but have been dying to check this FFG version out, but it seems complicated. Watching this video and then moving on to the others has convinced me to give it a little deepdive
I love this system. I saw that the new system Daggerheart, from Critical Role, added a kind of narrative dice… I think that ttrpg could be evolving to this. thank you. Great video
Have had the opportunity to try this system a few times and I really love it. Thank you for making modern high quality videos to help new players get into the game! People are really averse to reading books these days so the videos help a lot 😅
This game is awesome because people have a good idea of what Star Wars is and the dice do most of the interpreting work for the GM which is great. I can say you succeeded but when you shot him he bumped into your table and an expensive vase broke or you shot him critically but it also went through him and shot your partner. Gives more story to each roll. It’s dope.
I found a guy on Etsy who makes the dice and force chips from a 3d printer. I absolutely love them. So, if you don't wanna wait for the dice I'd go there.
Great video! I already play SWRPG, but it's nice to see a new channel focusing on it. Too many channels are D&D focused, so it's sometimes frustrating to find advice or ideas for this system.
One really helpful sourcebook that helps both Genesys and Star Wars, is the Genesys expanded player's guide, which despite the name is more of a GM tool.
Just started a campaign with some friends, and I love how much more simple it feels while adding more choice. Your videos have been very informative and I'm much more confident to play a TTRPG. I'm excited to see this channel grow!
A friend gifted me the core book for Age of Rebellion and dice, and I am stoked. going to check out your beginners vids now! Thanks for all the info! May the force be with you!
I am actually going to be running a game for my group tomorrow. I actually sent them all of your intro videos. It’s been a big help for me getting back into the system and for them as brand new. Keep up the great work!
A great video. I like it as an introduction to the game and it reassuring for a DM like me who will soon start a campaign in this system I never used before. It even interested me and made me more curious.
@@TheTabletopEmpire Oh I watched almost all of it, and it was super helpful. I learn best by listinning than reading so when it came to character creation I watched your videos over and over to guide my players. It would have been difficult without you. It's just that I need experience now. And I will be anxious about it until we finally play, and then it will be a blast for sure !
Thank you for making all of your videos on this system. Friends got me a beginner kit for my b-day and I’ve been trying to learn it and these videos have been a life saver
Thank you for this informative video I will check out the other videos and I will let my friends know to check out all these videos. I told one of them already who is a massive Star Wars fan like myself and he is already down to start playing. I'm glad I have enough friends that love Star Wars this is going to be a great experience.
Genesys did a good job of breaking talents out of the trees n opening them to everyone. Genesys is pretty much Star Wars 2e. The knocks I have on it is how easy it is to break the system (I made a bounty hunter sharp shooter that could one shot Jedi half by mistake). The other thing ties into the first n that health stays low (ish) while damage output cracks up a ton in longer campaigns but I love the system
I just got into this game and I am loving it. I think the dice actually speed things up and help tell the story. The game is also not the GM vs the players. Star Wars has always been about telling a story and the dice facilitate that. This game is awesome, im just sorry that I got into it so late and things are hard to find.
I like the vids you post so far your the only content creator for ff star wars Rpg out there that get this in-depth about the game. Keep up the good work and keep them videos going you should reaslse so lore videos of your star wars world as an example on how your players impacted your version of the galaxy at large. I've been playing star wars rpg's since east-end days back when it came as D6's version and played through all the versions I've only GM a few of ff vision but overall I think this is the best version of a star wars Rpg so far hands down. I really dislike level cap rpg's it adds to much limitations to the game and story of the game.
I've been running a campaign for the past two years. We started by playing through the different starter adventures (Edge of the Empire, Age of Rebellion, and Force and Destiny) so the players could experience the different aspects of the game. Would you believe not one of the five players plays a Force user? After the first few sessions everyone became comfortable with the dice mechanics and I think what we've come to enjoy the most able SW FFG RPG is the creative expression we can each bring to the dice rolls. Imagination is my biggest tool in this game and like any other skill, the more you use it, the stronger it gets. Simple interactions or combat scenarios can suddenly contain campaign shaping effects or an awkward moment players laugh about for months to come. Story telling is what RPGs are best at, and this system immerses the players and game master alike into the moment.
An example. After our group completed the Escape from Mos Shuuta adventure we continued with the Long Arm of the Hutt. At one point a few of the players were speaking with a toydarian at an arms dealer gathering, and because one of the players was a verpine I said there was a bowl of grubs on the table as a snack that the toydarian was eating and he offered some to the players. In this situation the players were trying to get information so were eager for pleasing the NPC which was easy for the verpine player to go along with, but not as much the human. For fun I told the players to make an easy stamina check (I can't recall the exact check but it did contain skill dice so that yellow dice were in the mix) to see how they reacted to the grubs. The human Mandalorian player rolled a triumph which suddenly became a chance for an unplanned story element which could really go in any direction. I always ask the players what they think it means, but offer my suggestions if I feel they can be appealing to the characters. In this case the player wasn't sure, so letting my imagination loose I turned it into a triggered memory of survival training with her father. Part of her narrative is that she became separated from her father and has been searching for him. So I felt making this a moment that reinforced her connection to her father added depth to her relationship with him and let the player know I hadn't forgotten that important part of her character's story. Taste and smell being strong memory triggers, I described how she was instantly transported in her mind to a memory with her father teaching her to survive with what the environment has to offer. Letting the player add what that was like for them. It has become a humorous moment we laugh at from time to time because the character's aversion to the grubs quickly changed to happiness. Not every roll goes like that, but the opportunity is always there and when things click, memorable story moments are born.
Great video! About Genesys... as much i love the system etc.. my issue with it is that it doesnt feel like a 'ready to play', 'out of the box' generic RPG (something we see in FATE RPG). Instead it seems that genesys book is more like a tool box for you to create your own thing. I mean, the rules are there but you still have to create all the classes, feats, weapons, equipment, to your setting... and it takes time to do that. So i just wish it was more like FATE core(one of my favorites system) where you just read the book and play whatever setting you want, without having to create bunch os tables with weapons, classes, especializations etc Anyway, as a RPG toolbox, Genesys still has lot of potential. I recommend a fan made book called Edge of the Frontier which is a western RPG using the Genesys system... it has a lot of the Edge of the Empire vibe in it.
honestly been watching people play games for this cause i play dnd and feel like its really limited but i enjoy it! But I really want to try some of these! I find them so interesting
Very nice video. I got my eyes on this rpg a while back, bought it but it seems impossible to find the dice, at least in Europe, without spending a fortune. I will end up using the app or the conversion in the rulebook, but it won't be the same.
Something I recommend for anyone about to try or work with this system, allow yourself and your players to use multiple destiny dice per turn. Because by default you can only use one, but allowing them to use multiple destiny points per turn opens up the possibility for them to do amazing things. But at the same time, that opens up the ability for your as the DM to completely screw a player over if you need to for narrative reasons. I've been a player and now a DM with trying this system. I suggest a personal limit of 3 for how many destiny die can be used per turn, seems the be a very fair and reasonable number.
As the GM I will use multiple at once for dramatic moments or whatever, but that is the beautiful thing about house rules, you can make it what's best for your game 😄
The narrative system is extremely rewarding and flexible but it takes a lot of creative work due to constant interpretation. Having a side set of sort of standard results can help which , if memory serves the books do reference. Like a giving out boost and setback dice or restoring or siphoning a bit of resources or hp/strain instead of always having to create a unique narrative situation. Aside from that I find this to be the greatest game mechanics ever invented thus far. I got tired and a bit burned out running the game though and am anxious to be a player.
@@TheTabletopEmpire instead of showing entire sessions you could make videos simulating some short scenes (maybe using adventure modules) with images (or even some animations)... Something that we could see the rules being put in practice
I do think the system is pretty good if you can get your players to buy into it. I own every book they published but couldn't get anyone to play it. D6 is just simple, timeless, elegant, easy to learn, and almost everyone already has the dice around the house somewhere.
I haven’t had any issues worth getting players for it honestly. As long as they like star wars they are always willing to give it a try and most have really liked the system
So heads up the beginning box sets are near impossible to find, so if you find one they can be pricey. Same with the dice which I found for $75 which is a bit rich for my blood. The dice app talked about in the book is no longer available. So be sure before play to make a copy of the dice conversion chart for easy reference.
I would love to try it out, but how do I convince others to try it? A lot of people are very deep in the "I know 5e, so everything should be 5e" mindset. I am worried that people will just want to play the 5e star wars game instead.
I would start by sharing what you like about the narrative dice system. All of my players have been in 5e D&D for years, but they were open to trying the SWRPG system and have been enjoying it!
I think I play more non-D&D games rather than D&D. The last three games I played was Star Trek Adventures, Cortex Prime and Blade Runner RPG. I ran two different FFG Star Wars RPG campaigns over the years. Last December I even ran a one-shot for my colleagues at work!
I have played this a bit, and it reminds me of my first TRPG, the Star Wars d6 by West End Games. It deeply shaped what I expected from a TRPG, and even though I've spent most of the time since playing some d20-based system, SWd6 will always be one of my favorites ever, and it really showed me how flawed the D&D formula was/is. Not that I hate them, but man games like the OTHER two Star Wars systems are just so much better.
i have a thing for collecting none D&D TTRPGs and was originally put off the starwars rpgs because its Starwars then i relised that Edge of empire apealed ro my sensibility's in a character sense though i might personly tell storys that stry a bit darker then your typical starwars fair but thats just me
All hail for the algorithm! Question: where can I buy edge studio stuff? (Preferably in the EU) because all I see is sold outs and no chances and stuff?
Restocks are coming back in the EU soon I believe. Asmodee's site is always a good place to start. My discord server also has some EU people so maybe they would know better than me.
Expanding on #5, no other fictional property is as wildly popular or has as much lore, other than Middle Earth (which is basically D&D), Pokemon, and maybe Harry Potter or Star Trek. This should have been THE "D&D killer" but it's mired in bureaucracy and mismanagement. Seriously F#@% Asmodee and The Embracer Group for what they've done to gaming.
My group and I just played a 3 year campaign (and we are still playing) in which we played each of the officially licensed and published Star Wars TTRPGs from the original WEG d6 system all the way up to the FFG system. Once we have played through all 4 systems we sat back and discussed what we liked and disliked about each one and rated them from best to worst. My opinions differed slightly from my players, but for neither of us was the FFG system anywhere near our top pick. For my players they rated SAGA as their favorite, followed by WEG d6, then WotC Revised d20, and then finally FFG. As the GM, I rated WotC d20 Revised as #1, then WEG d6, then FFG, then as a far, far, FAR distant last SAGA edition. The same reason my players rated SAGA as their favorite was the same reason I rated it last as a GM: The over-powered and broken nature of the PCs in the system. Very, VERY broken system. Particularly at higher levels. With the FFG system, we simply couldn't ever get to a point where we loved the dice. The dice were literally the problem with that game. They slowed everything down and made the game a slog. Also, the dice did not, in the end, live up to their potential as this great narrative-driven system. In fact, the dice got in the way of the narrative more often than they helped push it along. Interpreting them took forever, compared to the simple rolls of the d6 or d20 systems. Also, at over 500 xp, the FFG seriously starts to break down and become broken.
As innovative as the Fantasy Flight version of the Star Wars RPG is, other systems can do what this game does in a much less costly manner. The results from the custom dice can be reproduced using dice from other systems, most notably games that are Powered by the Apocalypse or adjacent to it. I've run Star Wars games using Mutants & Masterminds, Savage Worlds, and the Cypher System and am able to introduce success with complications in each of those systems. There's also the WEG d6 version of the game (the OG).
I love this system, but until they handle the dice issue I can't truly recommend it to people that enjoy playing in person. It feels like telling someone to play a dead MMO on a private server, for some reason lol. I hope they start casting that plastic again soon, I need more dice!
While it is annoying at the moment, I think the game is far from being a dead MMO. The dice should be back soon, and the Phone App works fine in the meantime. But that is just my view on it haha, thanks for sharing yours! 😊
@@TheTabletopEmpire Yeah, dead MMO is too harsh, there is definitely an active playerbase (otherwise we wouldn't have dice scarcity). I guess my point is more focused on the "private service" feel as you can't buy official dice because the company handling the game isn't providing it. I love your videos!
Just getting into SWRPG. Want to kick it old school and design an adventure. Any tips for making an old school (as in not computer generated) map? P.S. hope you’re feeling better. 👍🏻👍🏻👍🏻
Thanks! Tuesday is when life gets mostly back to normal, and then July 3rd is when everything is 100% back to normal. Can't. Wait. Lol To answer your question, I typically have used a white board for my maps, or just stuck with theater of the mind. I have used map making sites like Inkarnate before, where you can paint and drop assets and textures, but they don't have great Star Wars options. As far as for making the map itself, I try to add things the players can use to creatively to their advantage during fights, on top of whatever I visualize the area they are in to look like. So for example a speeder could be cover, or a source of an explosion depending on how the characters utilize it. I hope that helps!
I'm having a lot of fun with another star wars ttrpg. Is actually an adaptation of 5e. It's called SW5e and it's free. (It's all made by the community )
I had a few in my gaming group that said " i don't want to play Star Wars, its rebels vs Imperial and though fun movies, as a RPG i don't find it that interesting". So i asked, but what if the Star Wars game was a western style game in the Star Wars universe, more like Firefly? Everyone was onboard, so yeah we are playing Edge of The Empire, and we have been playing many different themes over the years, western style, cyberpunk style, underworld smuggling style etc. I used to play the older Star Wars game by West End Games when i was a teenager, and it was pretty much only stealth and combat. Edge is the best sandbox Star Wars RPG i have come in contact with. I have tried Age of rebellion, and Force and Destiny, but i agree with my friends, the "jedi/force" and the rebellion is less interesting. EoTE gives you all the options to play in close to any possible way within the Star Wars universe. Do missions for the Rebellion and also the Empire? sure why not, credits gallore. Dubblecross either or both, sure. Don't care at all about their little war, i don't want to get anywhere close to them, sure, lets find the next bar and see if we can find some smuggling we can help with, sure.
Played D6 Star Wars for years. I really wanted to like FFG Star Wars. After a few games though, the FFG dice were slowing the game down and had me wondering why we even needed a GM if the dice were going to tell us what to do. Oh well, to each their own, I'll stick with the D6 system:)
@@TheTabletopEmpire Same but I know most people aren't used to them. If they want to play star wars game I recommend them Saga Edition or the D6 West End Games version as well! :)
Don't like Star Wars? Take out the force abilities and you pretty much have a good sci fi tabletop on its own just flavor things a bit differently the system itself is really good and I personally love Star Wars but I ran a Mass Effect themed game using the same system and it was still just as awesome
@Tabletop Empire it was pretty awesome I had my players start off on Illium as mercenaries In a new startup group and they wound up making their own group after crashing a ship into the base of the original one
If you like a Star Wars-like setting with narrative focus but without as much crunch as Star Wars rpg (Star Wars rpg is very crunchyv despite having narrative mechanics) then I highly recommend scum and villainy.
Yeah, but personally its a trade off I'm willing to accept. Plus if you play online and use an online roller, results are calculated for you immediately
@@TheTabletopEmpire exactly how? They are expensive, hard to find, and require additional time learning how to read and use. They feel like a gimmick at best and at worst slow down game play if you have share them around the table and players aren’t use to the game already. It’s bad game design. And when the game goes out of print how do you still play it without those dice? They are many great games that have been discontinued for decades but are still playable today because they use regular dice. Not true with specialty dice games.
SO, I love the FFG SW. RPG. It’s game construct as a narrative is exceptional and one of the best I have seen outside of D&D, BUT THERE IS A COMPLETE LACK OF sustainment on the part of Asmodee and Edge Studios. They are putting NOTHING into this. There is so much that could be done if there were RESOURCES. Sorry, I know this wasn’t the point of your video but I am so frustrated. My kids want to do nothing but play SW but I have a hard time GMing them through it because other than the books there is nothing, no modules really for campaigns, no online character building (which is very hard), and no continued writing to expand on story lines. What a waste!!
In my opinion, there are already books for just about anything you could want, the main issue atm is stock/availability. They are working on a new SWRPG book though, that should be out sometime next year.
The game is great overall. But... The dice are bad. I'm not going to apologize for this. Great for hard-core gamers. But confused the heck out of newbies to the hobby. Also impossible to find the dice at an affordable price, since they have been discontinued (for several years not just a few months or one year). Sure there are 3D printed ones, but price has gone up on those. And trying to convince players to seekout a 3D printer to buy dice from is like pulling eye teeth. And yes there is a chart that allows for converting standard (D&D) dice. But that slows the game down. And yes there is an app for the dice. But most players I find, want the real thing. Again, the game is really well put together otherwise. And its books are beautiful.
@@TheTabletopEmpire false. Say your group gets together to play. One player wants to be a smuggler pilot and another wants to be a Jedi. You know, because it’s Star Wars. You need 2 books right out the gate. It’s inappropriate to charge $60 per book for an incomplete game. The game realistically costs $120-180.
Have I convinced you to try Star Wars RPG?
(Also I goofed at 3:16 the Yellow Dice is supposed to have Advantage on it, not Threat. Y & G dice only have good symbols on them)
One big advantage of SWRPG (or Genesys) is the ease of DM prep. It is much easier to prep on the fly and an NPC stat block requires almost no maths so if you are caught unawares you can just roll with it.
100000000000% YES
Plus thier is sooo much rpg between the different editions content that it's so easy to borrow from.
^THIS! If you’re the kind of GM/DM that is strong at improvising and dreads the prep time of DnD, you should really give this system a look.
It's been so long that I'm rusty, I used to take story cubes and whenever I needed an npc on the fly or like a destiny point flipped from a player that helped pushed stumped players forward (like an old buddy). It was a fun active way for everyone to get involved in those times.
@@TheTabletopEmpireI am a tcg person
So Star Wars unlimited I can’t fucking wait
But
I have to ask is dnd expensive
????
"Give me a 15" is the sort of thing I say when I'm DMing. I don't keep secret numbers. Keeping secrets from the players isn't required in D&D. After over 30 years of RPG, I find this works best. Players don't get upset if they know what the DC is and the consequences of failure. Lots of them DM, too, so they know the relative AC of an Orc.
I agree. If the DM announces the dc, and the players don’t agree with the dc, this is a conversation best had BEFORE rolling, because then it’s a productive conversation that will help everyone picture the same situation in their head.
If the conversation happens after the roll, then it becomes an argument of people advocating for their version of the fiction, which is not productive.
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Btw this philosophy is the basis behind blades in the dark and its spin off systems. Including scum and villainy which is basically Star Wars but legally distinct XD. The entire system is about creating a framework within which the GM and the players can have each roll be an ongoing conversation about the narrative that ensures that everyone’s personal perceptions of the fiction are mechanically compatible with each other.
I am really not a star war person. But one of my former gms was really into it. So we did play a star wars campaign (in the west end game system though). Our gm actually managed to make the game feel more like our regular fantasy games than a star wars movie. Sure, I had a light saber, and we used a space ship to travel, but otherwise we were just exploring fantastical places. It really was a lot of fun. The star wars universe is wonderfully diverse and expansive. And while star wars is still not my favourite setting, I would join a game lead by a star wars nerd any time. So don't let the setting put you of. At the end of the day it's really not that diffrent whether you plane shift, or hyperspace jump.
There is a generic version of the fantasy flight Star Wars rpg called Genesys. So if you like the rules of Star Wars rpg but you want to play in a traditional fantasy setting, you should try genesys. It’s really good imo.
WEG STAR WARS is still the best choice imho.
The original West End Games SWRPG was one of my favourite systems as a teenager. Also, it was incredibly influential on the expanded SW universe. Many of the elements of modern Star Wars that we now take for granted were invented by the creators of the SWRPG, in collaboration with (or certainly with the approval of) George Lucas. Lucas gave his stamp of approval to so many SW elements, especially the stuff you see in "Andor" such as COMPNOR and the ISB, plus loads of vehicles, systems and Jedi powers. Lucas even told Timothy Zahn to refer to the SWRPG sourcebooks when writing "Heir to the Empire". It played a huge role in keeping the flame alive during the years between 1983 and 1997 when very little was happening with the franchise.
Classless systems are the best systems.
Like your channel. I bought this system in 2014 and recently used it for solo playing. The dice make it perfect for that. You can get a hit AND a threat so the action is more dynamic. My very first roll was in "Under a Black Sun." My characters were being chased by Black Sun thugs. I took a shot at one and failed to hit him but I rolled an advantage. So instead of just missing the guy, my bolt caused him to swerve in front of his friend, who got distracted trying to avoid a collision. So, my other character was able to line up a better shot. Also, my first-level characters weren't as useless as in other games. So instead of advancing to a level where I could survive, I was advancing to make my characters more interesting.
I absolutely love this system. I actually started with this and then tried traditional D&D. Much prefer the narrative dice.
Once thing I will say about this system as someone who has played in and GM'd numerous campaigns in it over the years is that having very clear campaign expectations is absolutely critical, even more so than when playing D&D. When playing D&D, the relative lack of options and every class having combat capabilities helps in keeping the inter-party power level and usefulness more balanced.
In this system, the variability of the characters and types of characters that you can make makes it very easy to have characters who vary wildly in power level and capabilities. So making sure that everyone has the same expectations when creating characters has much more weight.
It's very important that every player has at least somewhat similar goals because it is very easy to have extreme unbalance between party members. If one character makes a combat based tank, anything that could even come close to touching them would one-shot a character who isn't built for combat. It will most certainly feel bad if a combat built character never gets challenged when in combats and it certainly feels bad when a non-combat character gets drawn into combats that are balanced around combat gods.
I can understand that but I've let my players create whatever they wanted and put it on me to flex with it. Although I do understand where you are coming from with this potential issue.
The plus side is that combat encounters can be nuanced and offer complications which even a combat focused character can find challenging. Combining physical and/or mental elements can suddenly make that roll to hit way more difficult and less straight forward.
That said I suppose I've been lucky imbalance hasn't been a problem. What I thought you were going to say, and has been a challenge, is having a common thread.
With out at least a loose common thread to the characters' goals or motivations makes it harder to tie their individual stories into the narrative of the campaign. So my biggest advice to a GM and Players is to create one or more things that tie the group together in purpose.
Fantastic video. I first played this game a long time ago, and since, have dived fairly heavily into it. I've been GMing it for over 6 years and your videos make for great references on rules and how to handle various situations. The narrative dice add incredible nuance to each roll. Unlike a simple pass/fail mechanic like D&D, this system is perfect for creating entire free-form campaigns for any era you want.
Granted, the books can get expensive, but there's nothing wrong with picking and choosing source books and career books. Having collected almost every single book, it can be a bit of an overload on some barely different items, but it's still nice to have a huge universe of options if you want it. Definitely worth picking up the more common career books as they not only add items, and often species, but entire specialization trees (and subsequent Signature abilities) for those careers.
The information you give is not only helpful for newer players/GMs, but has even helped a long-time GM for the game like myself. I'm really enjoying the channel and can't wait to see what the future brings for it.
I know the feeling and am missing Lead by Example but think I have every other book. It took a few years to get a campaign going but I've been running one the past two years and it's been more fun the longer we play.
Currently going through my first book: Force and Destiny. Once I finish it, I’m going to reread it alongside your guides!
Am a huge fan of the older D6 star wars but have been dying to check this FFG version out, but it seems complicated. Watching this video and then moving on to the others has convinced me to give it a little deepdive
It's so worth it! Let me know if you decide to give it a shot!
I love this system. I saw that the new system Daggerheart, from Critical Role, added a kind of narrative dice… I think that ttrpg could be evolving to this. thank you. Great video
Have had the opportunity to try this system a few times and I really love it. Thank you for making modern high quality videos to help new players get into the game! People are really averse to reading books these days so the videos help a lot 😅
Thank you very much!
This game is awesome because people have a good idea of what Star Wars is and the dice do most of the interpreting work for the GM which is great. I can say you succeeded but when you shot him he bumped into your table and an expensive vase broke or you shot him critically but it also went through him and shot your partner. Gives more story to each roll. It’s dope.
I found a guy on Etsy who makes the dice and force chips from a 3d printer. I absolutely love them. So, if you don't wanna wait for the dice I'd go there.
The dice are back in stock. At least they were like 2 months ago. Check the asmodee site!
Also you can use the same dice you use for your dnd campaign. There are conversation charts in each of the three core books.
True, but it is kind of a pain haha
Great video! I already play SWRPG, but it's nice to see a new channel focusing on it. Too many channels are D&D focused, so it's sometimes frustrating to find advice or ideas for this system.
One really helpful sourcebook that helps both Genesys and Star Wars, is the Genesys expanded player's guide, which despite the name is more of a GM tool.
Just started a campaign with some friends, and I love how much more simple it feels while adding more choice. Your videos have been very informative and I'm much more confident to play a TTRPG. I'm excited to see this channel grow!
A friend gifted me the core book for Age of Rebellion and dice, and I am stoked. going to check out your beginners vids now! Thanks for all the info! May the force be with you!
Welcome to the club! If you have any questions, feel free to leave comments and ill do my best to respond!
Dropping a comment for the algorithm. Dig what you're doing, hope all is well with the fam. Cheers!
Thanks! The fam is doing great :D Hope you are yours are doing well also!
I am actually going to be running a game for my group tomorrow. I actually sent them all of your intro videos. It’s been a big help for me getting back into the system and for them as brand new. Keep up the great work!
Glad I can help! and will do 😄
This is so cool!
I hope your game went well!
How did it go?
@@vailangibbs5849 it went very well. They ended up helping some crime lords and made it out pretty big.
A great video. I like it as an introduction to the game and it reassuring for a DM like me who will soon start a campaign in this system I never used before. It even interested me and made me more curious.
Check out the Beginner's Guide!! I go in depth on the entire core rulebook! Hope it helps :D
ua-cam.com/play/PLdMNhlrU2I2ajbMWiKRqr8XSaiu5A72m8.html
@@TheTabletopEmpire Oh I watched almost all of it, and it was super helpful. I learn best by listinning than reading so when it came to character creation I watched your videos over and over to guide my players. It would have been difficult without you. It's just that I need experience now. And I will be anxious about it until we finally play, and then it will be a blast for sure !
Thank you for making all of your videos on this system. Friends got me a beginner kit for my b-day and I’ve been trying to learn it and these videos have been a life saver
Glad to help! 🫡
Thank you for this informative video I will check out the other videos and I will let my friends know to check out all these videos. I told one of them already who is a massive Star Wars fan like myself and he is already down to start playing. I'm glad I have enough friends that love Star Wars this is going to be a great experience.
One of us! One of us!
Genesys did a good job of breaking talents out of the trees n opening them to everyone. Genesys is pretty much Star Wars 2e. The knocks I have on it is how easy it is to break the system (I made a bounty hunter sharp shooter that could one shot Jedi half by mistake). The other thing ties into the first n that health stays low (ish) while damage output cracks up a ton in longer campaigns but I love the system
I just got into this game and I am loving it. I think the dice actually speed things up and help tell the story. The game is also not the GM vs the players. Star Wars has always been about telling a story and the dice facilitate that. This game is awesome, im just sorry that I got into it so late and things are hard to find.
I have the old book from the 90’s. This was a fun watch. I need to find some people.
I like the vids you post so far your the only content creator for ff star wars Rpg out there that get this in-depth about the game. Keep up the good work and keep them videos going you should reaslse so lore videos of your star wars world as an example on how your players impacted your version of the galaxy at large. I've been playing star wars rpg's since east-end days back when it came as D6's version and played through all the versions I've only GM a few of ff vision but overall I think this is the best version of a star wars Rpg so far hands down. I really dislike level cap rpg's it adds to much limitations to the game and story of the game.
awesome vid i definitely want to try and give this system a shot
Feel free to join my discord for help getting started!!
I've been running a campaign for the past two years. We started by playing through the different starter adventures (Edge of the Empire, Age of Rebellion, and Force and Destiny) so the players could experience the different aspects of the game. Would you believe not one of the five players plays a Force user?
After the first few sessions everyone became comfortable with the dice mechanics and I think what we've come to enjoy the most able SW FFG RPG is the creative expression we can each bring to the dice rolls.
Imagination is my biggest tool in this game and like any other skill, the more you use it, the stronger it gets. Simple interactions or combat scenarios can suddenly contain campaign shaping effects or an awkward moment players laugh about for months to come.
Story telling is what RPGs are best at, and this system immerses the players and game master alike into the moment.
An example. After our group completed the Escape from Mos Shuuta adventure we continued with the Long Arm of the Hutt.
At one point a few of the players were speaking with a toydarian at an arms dealer gathering, and because one of the players was a verpine I said there was a bowl of grubs on the table as a snack that the toydarian was eating and he offered some to the players.
In this situation the players were trying to get information so were eager for pleasing the NPC which was easy for the verpine player to go along with, but not as much the human. For fun I told the players to make an easy stamina check (I can't recall the exact check but it did contain skill dice so that yellow dice were in the mix) to see how they reacted to the grubs. The human Mandalorian player rolled a triumph which suddenly became a chance for an unplanned story element which could really go in any direction. I always ask the players what they think it means, but offer my suggestions if I feel they can be appealing to the characters.
In this case the player wasn't sure, so letting my imagination loose I turned it into a triggered memory of survival training with her father. Part of her narrative is that she became separated from her father and has been searching for him. So I felt making this a moment that reinforced her connection to her father added depth to her relationship with him and let the player know I hadn't forgotten that important part of her character's story. Taste and smell being strong memory triggers, I described how she was instantly transported in her mind to a memory with her father teaching her to survive with what the environment has to offer. Letting the player add what that was like for them.
It has become a humorous moment we laugh at from time to time because the character's aversion to the grubs quickly changed to happiness. Not every roll goes like that, but the opportunity is always there and when things click, memorable story moments are born.
FYI those expansion books for the erras are awesome. I have them and reference them often!
Great video! About Genesys... as much i love the system etc.. my issue with it is that it doesnt feel like a 'ready to play', 'out of the box' generic RPG (something we see in FATE RPG). Instead it seems that genesys book is more like a tool box for you to create your own thing. I mean, the rules are there but you still have to create all the classes, feats, weapons, equipment, to your setting... and it takes time to do that. So i just wish it was more like FATE core(one of my favorites system) where you just read the book and play whatever setting you want, without having to create bunch os tables with weapons, classes, especializations etc
Anyway, as a RPG toolbox, Genesys still has lot of potential. I recommend a fan made book called Edge of the Frontier which is a western RPG using the Genesys system... it has a lot of the Edge of the Empire vibe in it.
honestly been watching people play games for this cause i play dnd and feel like its really limited but i enjoy it! But I really want to try some of these! I find them so interesting
Very nice video. I got my eyes on this rpg a while back, bought it but it seems impossible to find the dice, at least in Europe, without spending a fortune. I will end up using the app or the conversion in the rulebook, but it won't be the same.
The app works great while you wait for physical dice 👌
Something I recommend for anyone about to try or work with this system, allow yourself and your players to use multiple destiny dice per turn. Because by default you can only use one, but allowing them to use multiple destiny points per turn opens up the possibility for them to do amazing things. But at the same time, that opens up the ability for your as the DM to completely screw a player over if you need to for narrative reasons. I've been a player and now a DM with trying this system. I suggest a personal limit of 3 for how many destiny die can be used per turn, seems the be a very fair and reasonable number.
As the GM I will use multiple at once for dramatic moments or whatever, but that is the beautiful thing about house rules, you can make it what's best for your game 😄
The narrative system is extremely rewarding and flexible but it takes a lot of creative work due to constant interpretation. Having a side set of sort of standard results can help which , if memory serves the books do reference. Like a giving out boost and setback dice or restoring or siphoning a bit of resources or hp/strain instead of always having to create a unique narrative situation. Aside from that I find this to be the greatest game mechanics ever invented thus far.
I got tired and a bit burned out running the game though and am anxious to be a player.
I currently am a GM in one campaign and a PC in another. Definitely helps a ton from getting burnout
You should do a breakdown on weapons, armor, etc.
I cover the basics in my gear video I think.
But yeah I should do that sometime 👀
It's Star Wars and I don't have to worry about OGL drama
Good content, mate!
Much appreciated!
Will you be showing campaign highlights once you run them? I'd be interested in seeing how one goes.
Also, sick spit up XD
Thanks haha. I'm not entirely sure how campaigns will work yet for the channel as far as secondary content from the full session.
@@TheTabletopEmpire instead of showing entire sessions you could make videos simulating some short scenes (maybe using adventure modules) with images (or even some animations)... Something that we could see the rules being put in practice
@@lcva9822 this right here.
I do think the system is pretty good if you can get your players to buy into it. I own every book they published but couldn't get anyone to play it. D6 is just simple, timeless, elegant, easy to learn, and almost everyone already has the dice around the house somewhere.
I haven’t had any issues worth getting players for it honestly. As long as they like star wars they are always willing to give it a try and most have really liked the system
So heads up the beginning box sets are near impossible to find, so if you find one they can be pricey. Same with the dice which I found for $75 which is a bit rich for my blood. The dice app talked about in the book is no longer available.
So be sure before play to make a copy of the dice conversion chart for easy reference.
There are also other online tools for dice, like RPG Sessions :)
@@TheTabletopEmpire Will be sure to check that out as I get everything ready for when I join your discord. Thank you.
I would love to try it out, but how do I convince others to try it? A lot of people are very deep in the "I know 5e, so everything should be 5e" mindset. I am worried that people will just want to play the 5e star wars game instead.
I would start by sharing what you like about the narrative dice system. All of my players have been in 5e D&D for years, but they were open to trying the SWRPG system and have been enjoying it!
I think I play more non-D&D games rather than D&D. The last three games I played was Star Trek Adventures, Cortex Prime and Blade Runner RPG. I ran two different FFG Star Wars RPG campaigns over the years. Last December I even ran a one-shot for my colleagues at work!
My buddy has been trying to get us to play Star Trek Adventure for years, I just don't care for it personally 😅😆
I have played this a bit, and it reminds me of my first TRPG, the Star Wars d6 by West End Games. It deeply shaped what I expected from a TRPG, and even though I've spent most of the time since playing some d20-based system, SWd6 will always be one of my favorites ever, and it really showed me how flawed the D&D formula was/is. Not that I hate them, but man games like the OTHER two Star Wars systems are just so much better.
I think it also just comes down to personal preference as well! It is cool there are a few Star Wars systems to try :)
i have a thing for collecting none D&D TTRPGs and was originally put off the starwars rpgs because its Starwars then i relised that Edge of empire apealed ro my sensibility's in a character sense though i might personly tell storys that stry a bit darker then your typical starwars fair but thats just me
I highly recommend using a digital dice roller. Reading the dice manually is really freaking annoying lol.
Pros and cons
Rolling dice is fun
Efficiency is also fun
So its a pick your poison kind of thing haha i prefer physical tbh
All hail for the algorithm!
Question: where can I buy edge studio stuff? (Preferably in the EU) because all I see is sold outs and no chances and stuff?
Restocks are coming back in the EU soon I believe. Asmodee's site is always a good place to start. My discord server also has some EU people so maybe they would know better than me.
It sounds really interesting I'm looking at it and I have friends that will to
If you haven’t already can you do a comparison of the fog/edge games vs Star Wars d20 and saga?
Possibly! Though I am not super familar with the Saga or d20 editions.
Expanding on #5, no other fictional property is as wildly popular or has as much lore, other than Middle Earth (which is basically D&D), Pokemon, and maybe Harry Potter or Star Trek. This should have been THE "D&D killer" but it's mired in bureaucracy and mismanagement. Seriously F#@% Asmodee and The Embracer Group for what they've done to gaming.
Hopefully things continue to improve now that the pandemic is behind us :)
This man just forgot Warhammer40k exists
The Emperor protects
My group and I just played a 3 year campaign (and we are still playing) in which we played each of the officially licensed and published Star Wars TTRPGs from the original WEG d6 system all the way up to the FFG system. Once we have played through all 4 systems we sat back and discussed what we liked and disliked about each one and rated them from best to worst. My opinions differed slightly from my players, but for neither of us was the FFG system anywhere near our top pick. For my players they rated SAGA as their favorite, followed by WEG d6, then WotC Revised d20, and then finally FFG. As the GM, I rated WotC d20 Revised as #1, then WEG d6, then FFG, then as a far, far, FAR distant last SAGA edition. The same reason my players rated SAGA as their favorite was the same reason I rated it last as a GM: The over-powered and broken nature of the PCs in the system. Very, VERY broken system. Particularly at higher levels. With the FFG system, we simply couldn't ever get to a point where we loved the dice. The dice were literally the problem with that game. They slowed everything down and made the game a slog. Also, the dice did not, in the end, live up to their potential as this great narrative-driven system. In fact, the dice got in the way of the narrative more often than they helped push it along. Interpreting them took forever, compared to the simple rolls of the d6 or d20 systems. Also, at over 500 xp, the FFG seriously starts to break down and become broken.
My groups and I love them, so to each their own. It won't be for everyone and that's okay :)
do you have indeed sir. Trying to combine Star Wars tabletop games and Legos for my kids.
Indeed the job finder thing? I do not.
Nice video. Thanks. Do you think The EDGE will provide more star wars content in the future?
I hope so! I would love to interview the RPG manager at Edge sometime and ask haha
@@TheTabletopEmpire well thats a service Ive just subscribed to! :) I will be watching.
BUMBUM BUUUUMM BAAAA BUMBUMBUM!!-Me trying to sing the start wars theme in comments section.
As innovative as the Fantasy Flight version of the Star Wars RPG is, other systems can do what this game does in a much less costly manner.
The results from the custom dice can be reproduced using dice from other systems, most notably games that are Powered by the Apocalypse or adjacent to it.
I've run Star Wars games using Mutants & Masterminds, Savage Worlds, and the Cypher System and am able to introduce success with complications in each of those systems.
There's also the WEG d6 version of the game (the OG).
To each their own. I really love this system, and hope others give it a chance, but it won't be for everyone :)
I love this system, but until they handle the dice issue I can't truly recommend it to people that enjoy playing in person. It feels like telling someone to play a dead MMO on a private server, for some reason lol.
I hope they start casting that plastic again soon, I need more dice!
While it is annoying at the moment, I think the game is far from being a dead MMO. The dice should be back soon, and the Phone App works fine in the meantime. But that is just my view on it haha, thanks for sharing yours! 😊
@@TheTabletopEmpire Yeah, dead MMO is too harsh, there is definitely an active playerbase (otherwise we wouldn't have dice scarcity). I guess my point is more focused on the "private service" feel as you can't buy official dice because the company handling the game isn't providing it.
I love your videos!
oh wow, this is fascinating. I wish this was on a system like Roll20!
It is on Roll20, but it requires the premium subscription
Just getting into SWRPG. Want to kick it old school and design an adventure. Any tips for making an old school (as in not computer generated) map?
P.S. hope you’re feeling better. 👍🏻👍🏻👍🏻
Thanks! Tuesday is when life gets mostly back to normal, and then July 3rd is when everything is 100% back to normal. Can't. Wait. Lol
To answer your question, I typically have used a white board for my maps, or just stuck with theater of the mind. I have used map making sites like Inkarnate before, where you can paint and drop assets and textures, but they don't have great Star Wars options. As far as for making the map itself, I try to add things the players can use to creatively to their advantage during fights, on top of whatever I visualize the area they are in to look like. So for example a speeder could be cover, or a source of an explosion depending on how the characters utilize it.
I hope that helps!
Also, I cannot find a place to buy them. The amazon links say they are out of stock. Any ideas?
They have been coming back in stock more frequently recently. Monitor the asmodee store site and they should be back in stock soon!
You ought to cover genesys, it's quite a flexible system, and I'd love to hear a review of android and realms of terrinoth
I want to! The one-shot I mentioned in the video was my first time running the system, so I want more time with it before making videos on it.
I'm having a lot of fun with another star wars ttrpg. Is actually an adaptation of 5e. It's called SW5e and it's free.
(It's all made by the community )
I know of it, I just prefer narrative dice over d20 systems
Is there any clone wars era content?
Yes! I actually reviewed the clone wars sourcebooks on the channel!
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I had a few in my gaming group that said " i don't want to play Star Wars, its rebels vs Imperial and though fun movies, as a RPG i don't find it that interesting". So i asked, but what if the Star Wars game was a western style game in the Star Wars universe, more like Firefly? Everyone was onboard, so yeah we are playing Edge of The Empire, and we have been playing many different themes over the years, western style, cyberpunk style, underworld smuggling style etc.
I used to play the older Star Wars game by West End Games when i was a teenager, and it was pretty much only stealth and combat. Edge is the best sandbox Star Wars RPG i have come in contact with. I have tried Age of rebellion, and Force and Destiny, but i agree with my friends, the "jedi/force" and the rebellion is less interesting. EoTE gives you all the options to play in close to any possible way within the Star Wars universe.
Do missions for the Rebellion and also the Empire? sure why not, credits gallore. Dubblecross either or both, sure. Don't care at all about their little war, i don't want to get anywhere close to them, sure, lets find the next bar and see if we can find some smuggling we can help with, sure.
It’s solid AF. Love Genesys system. Not having the damn dice ticks me off for at the table play. Could use APPs, but I want some damn dice. Gah!
Yeah it do be frustrating :(
I really cant find the dice, and the ones I find are very VERY expensive 😢
Yeah, rumor is they are coming back "soon" 🙏
Played D6 Star Wars for years. I really wanted to like FFG Star Wars. After a few games though, the FFG dice were slowing the game down and had me wondering why we even needed a GM if the dice were going to tell us what to do. Oh well, to each their own, I'll stick with the D6 system:)
The GM is definitely a huge part in making sure the narrative dice are used correctly (correct being the PCs get to make decisions too)
Your baby slight looks like a tall Gandalf.
What 😂😂
hoping they make a clones book
They have 2 clone wars books. I have a video on them 👀
Also don't forget Star Wars; Saga Edition which uses 3.5!
I like the narrative dice 😅😄
@@TheTabletopEmpire Same but I know most people aren't used to them. If they want to play star wars game I recommend them Saga Edition or the D6 West End Games version as well! :)
Avatar: Legends is to me the standout, even above the FFG Star Wars. It's just so much easier for my ADHD as a GM than Star Wars.
Never tried that one, but it sounds cool!
Isn’t this technically out of print? The books are a lot more expensive
They have been restocked a couple times this year, so just keep an eye out.
Don't like Star Wars? Take out the force abilities and you pretty much have a good sci fi tabletop on its own just flavor things a bit differently the system itself is really good and I personally love Star Wars but I ran a Mass Effect themed game using the same system and it was still just as awesome
That sounds siiiick
@Tabletop Empire it was pretty awesome I had my players start off on Illium as mercenaries In a new startup group and they wound up making their own group after crashing a ship into the base of the original one
champions in underrated
? 😅
If you like a Star Wars-like setting with narrative focus but without as much crunch as Star Wars rpg (Star Wars rpg is very crunchyv despite having narrative mechanics) then I highly recommend scum and villainy.
I dont mind a little crunch. The more familiar you and players are with the game the less crunchy it starts to feel as well
The only thing I don't like about the system is the dice rolls. They take FAR too long to resolve.
Yeah, but personally its a trade off I'm willing to accept.
Plus if you play online and use an online roller, results are calculated for you immediately
Dice pools are great but specialty dice suck.
Yeah they definitely have their cons, but the pros outweigh the cons for me personally
@@TheTabletopEmpire exactly how? They are expensive, hard to find, and require additional time learning how to read and use. They feel like a gimmick at best and at worst slow down game play if you have share them around the table and players aren’t use to the game already. It’s bad game design. And when the game goes out of print how do you still play it without those dice? They are many great games that have been discontinued for decades but are still playable today because they use regular dice. Not true with specialty dice games.
Good luck finding books.
😩 its a vibe
SO, I love the FFG SW. RPG. It’s game construct as a narrative is exceptional and one of the best I have seen outside of D&D, BUT THERE IS A COMPLETE LACK OF sustainment on the part of Asmodee and Edge Studios. They are putting NOTHING into this. There is so much that could be done if there were RESOURCES. Sorry, I know this wasn’t the point of your video but I am so frustrated. My kids want to do nothing but play SW but I have a hard time GMing them through it because other than the books there is nothing, no modules really for campaigns, no online character building (which is very hard), and no continued writing to expand on story lines. What a waste!!
In my opinion, there are already books for just about anything you could want, the main issue atm is stock/availability.
They are working on a new SWRPG book though, that should be out sometime next year.
@@TheTabletopEmpire What kind of book? Story Module, new Corebook, etc. Something else entirely?
The game is great overall. But...
The dice are bad. I'm not going to apologize for this. Great for hard-core gamers. But confused the heck out of newbies to the hobby. Also impossible to find the dice at an affordable price, since they have been discontinued (for several years not just a few months or one year). Sure there are 3D printed ones, but price has gone up on those. And trying to convince players to seekout a 3D printer to buy dice from is like pulling eye teeth. And yes there is a chart that allows for converting standard (D&D) dice. But that slows the game down. And yes there is an app for the dice. But most players I find, want the real thing.
Again, the game is really well put together otherwise. And its books are beautiful.
The dice have their pros and cons and won't be for everyone.
Also EDGE said dice should be coming back in stock around October
Yeah the dice are the reason i will not buy that game you being so happy with them ended this review at 2:23 for me. Saga edition it is then.
Best of luck!
Thanks - at least it was little time wasted :)@@TheTabletopEmpire
It’s got everything you need except you need ALL 3 BOOKS.
Also, no combat in “Star Wars” is an oxymoron. It’s Star “Wars”.
You only need 1 book to play. If you love the game then the other 2 are nice to have, but not necessary.
@@TheTabletopEmpire false. Say your group gets together to play. One player wants to be a smuggler pilot and another wants to be a Jedi. You know, because it’s Star Wars. You need 2 books right out the gate. It’s inappropriate to charge $60 per book for an incomplete game. The game realistically costs $120-180.