I have actually been experimenting with this using SolidWorks' 3Dtexture tool, using displacement maps like this but not to increase stiffness in vase mode prints but for visual reasons, adding a pattern but also adding a noise layer on top which is extremely effective at reducing the visibility of layer lines.
I was thinking the same thing! I would also really like to see layer adhesion, because I want to know if printing MTG boxes like this would make their walls stronger
As someone whose meager 3D modeling knowledge comes from a video game development and computer graphics standpoint, it’s interesting that this method for adding rigidity and reducing warping is very similar to the idea of “bump maps”, which take simple polygonal models and make them appear detailed by simulating bumpy surfaces using a bitmap!
Amazing new feature, thanks for sharing! I am downloading the software now and can't wait to try it out! The ability to add strength is great but I think the ease of making a print not look "boring" is even better.
"Texturing" 3D prints like this is certainly useful. Doing it in the slicer, however, seems kind of gimmicky. I'd always opt to do it in the design phase, where I have as much control as possible.
Personally I'm a fan and user of PrusaSlicer (since I have a Mk3s). I wouldn't mind this feature either in PrusaSlicer or in my CAD program of choice (FreeCAD). The advantage of putting this in CAD would be to easily put patterns only on parts of your model with high precision.
@@marcus3d If you mean me implementing this as a script (which I considered briefly) that would rely on me finding time for this, which is unlikely now that I'm doing a PhD.
This is why roadway culverts are corrugated. It takes more material but significantly improves the strength to withstand the dirt, gravel, pavement, and road traffic pressing down on it.
So, heres a thought, how about extrude texturing the inside perimeter of the print facing in to the infill pattern ? That way smooth exterior of the print is maintained when needed, however strength benefits are retained.
I hope other slicers will make it so you can import models with UV-mapped textures as that would make the feature so much more flexible and allow sharing while keeping file size small.
I always assumed those patterns on machines had to do with heat dissipation. You taught me something very useful! I want to produce custom containers for carrying devices like gamepads or mice, and I will definitely keep this property in mind. My last attempt involved a honeycomb box to save weight/material. If you have any insights about hole patterns like that and how they affect rigidity, that would also make a good video.
I am surprised that you did not explore the possible applications in ultra thing compliant mechanisms. The utilization of bump maps means that the initial model can be left unmodified. Multiple parts can be printed where a gradient is applied to the image and its opacity increased, or the mean of intensity moved to one side of the other, with every print. This would allow the nature of a flexing part to be quickly changed without complex geometry being drawn each time. As a matter of fact, software developers might have an easy time automating these operations with simple bitmap operations.
Interesting. I appreciated the paper demonstration and all the examples of how this technique is used in the real world. Never thought about this before. How does this compare to increasing infill?
This looks like someone took a look at bump mapping in digital animation and modeling and decided to see how much they could apply to 3d printing. It seems to have worked out quite well.
Sehr interessantes Video danke dafür hilft einem newbie wie mir sehr weiter :) - Thanks you for the interstesting and helpfull video specially as a newbie it helps alot :)
When i saw this on Makers Muse, i thought it would be great to add details to add to some shelf brackets i am going to print. I have not gotten around to it just yet though.
Can you elaborate a little on how you made the geometries hollow? Are you using a solid geometry and ideamaker settings (eg. 0% infill) or have you created a thin 3D-part?
Can we get this feature for internal walls? I want my exterior to be smooth, but the interior to be bumpy and rigid. This could be useful for parts designed to have no infill.
@@jayphone1 Both. I use my resin printer for me making components that I use and trash. My cad skills are to par, so my only solution is increase wall thickness which costs my more resin and affects size/functionality
So, If someone prints something just a bit thicker, smooth outside and textured inside... Does that means "smooth yet hollow" prints are possible with this method?
Since you made dozens of videos already analyzing methods to strengthen 3D printed parts, I think it's time for a summary (maybe you could turn this into a yearly thing). Would be nice to have one singular video to reference when planning a print :D
@@CNCKitchen One opinion you may be, but with the examples and very practical demonstrations of simple facts, there is very little room for discussions of usefulness and/ or practicality... the methodology works! Now the only discussion points left are what patterns might work best for given applications or desired effects. (That glimpse of accordion bellows offers a few nifty possibilities of its own!)
@@AndersJackson Blender user here as well (since 2.49b). I was thinking more about having the pattern as the innermost or maybe 2 (maybe you could alternate the pattern) innermost walls, just before the infill. That kind stuff wouldn't be possible to change inside Blender because you can only change the shape, but not how it's sliced. I mean even if you added the pattern in Blender (through the displacement modifier) to the inner side of let's say a cilinder, it would have to be hollow and thus the infill wouldn't be inside the model, but maybe just a really thin layer.
Would be neat to be able to texture the interior wall only So a cylinder would have a smooth exterior but a matching inner cylinder with the waffle pattern
Damn thats just insane bro. I was wondering if there is some kind of software that can do such things and there you go! I can clearly see that the universe is hearing me all the time! Thank you so much, literaly SO MUCH. That feature will solve my problem. If you will ever wonder "Why am i recording this stuff, do i even help anyone?" Just remember me.
its not any kind of gimmick , having had vase warping issues over the last week its handy to find this info, also really cool to see the Voron at work.
Would be interesting to try a perlin noise / randomised pattern. This should also help to distribute stresses that come from more regular repeating patterns. It should also give a more natural surface texture.
I love how 3d printing still has so MUCH improvement to go the future possible with it seems almost endless. I cant wait for what more development people create for it
i wonder how much of a difference this would make on your usual filament tests. i know you said it’s mainly for vase mode prints, but maybe you’d get some interesting results
I think the proportional increase in dimension from a thin wall to textured wall is significant enough to make a difference whereas a solid print having a bit of texturing is only a small proportional change in dimension. So it probably wouldn't have much of an impact on solid pieces
Holy moly you could use this to add automatic dimpling to aircraft wings, simultaneously adding strength with minimal weight. The golf ball theory of aerodynamics.
@@bob2859 if you can figure out a way to print it with an itty bitty hole in the middle of each dimple, then duct a little bit of thrust into each wing, the extra pressure would add stiffness, with the positive pressure making the dimples as slippery as snot on a slip and slide. Make the duct actuated, and get best of both. I know NASA tried something like this. The project was considered highly successful technically, but was killed by maintenance problems. Cleaning out all the little holes was prohibitively expensive on a full size jet wing. At a small enough scale you could just detach the wings and toss them in the dishwasher and/or ultrasonic cleaner. Edit: ducking speech to text.
This is a cool feature to add. I'd like to see transition options added to surfaces so that you could set inset distances where the texturing would start, and maybe add a fade in option. Would be nice to have this as a separate feature from the specific image file, so one file would be adaptable to a variety of prints.
The relative success of the vertical line pattern reminds me of serpentine brick walls. en.wikipedia.org/wiki/Crinkle_crankle_wall They use far fewer bricks than a double-thickness wall, but are also much stronger than a single-thickness wall.
That's super cool.. I've never seen anything like that in person. It seems like a great way to be practical and add some style to an area at the same time. I like that kind of creative thinking in public projects and architecture.
Great video! Really stunning quality as always. The time spent editing and getting shots is certainly worth your time, it makes these videos so engaging.
i'm afraid that the golf ball texture makes it easier for the flow to detach from the surface, which is beneficial for the ball's flight... but is the exact opposite for an airplane, as it makes it stall easier (stall is caused by the flow above the wing detaching from the surface of the wing, reducing lift dramatically).
He should. In the meantime, I put together a playlist of different videos regarding designing for 3D printing. I just added this video to it. ua-cam.com/play/PLqvAdcudOOPsWwG-IPbB5byuk-zkXWKik.html
@@pup4301 You're welcome. Here is another playlist covering 3D printing itself, basically everything besides the design of the part itself. ua-cam.com/play/PLqvAdcudOOPv_C34OrmY1RNq4LLMVFFed.html
@@pup4301 I have watched quite a few videos on resin printers, but it looks like I didn't save any of them. It looks like I didn't save many videos regarding the safety of FDM printing either; I should have. The resin is extremely hazardous. If it gets onto your skin, the resin will soak into your skin, and it will harden inside your body when your skin is exposed to UV light. This causes severe health issues related to the immune system that I don't recall off the top of my head. This toxicity is irreversible, only building up with every exposure. 3D printing resins have all the health risks of traditional resins plus far more serious risks. With how messy the resin is, keeping it completely off your skin is not a trivial task. And, the vapor is very toxic on top of this. While the results are amazing, I don't suggest resin printing. To do it safely, you need a proper full-face mask, long disposable gloves, and a multi-station workspace with great ventilation.
I like the idea but dont want to trust my slicer on that one. I think this is something that should be implemented during design for example in Fusion 360, AutoCAD, FreeCAD etc. because my slicer should slice and my CAD software should design. And the accuracy is my. Biggest concern.
They've added normal maps! great! This is a significant improvement for at least 3 reasons: 1. reasons shown in this video 2. easy custom logo'ing or labelling 3. In the computer modelling world Normal/Bump maps are often used to add fine detail to a more simple geometry model. So adding normal maps to printing software allows those to be used natively, rather than having to make everything in geometry. *this is doubly great for making variations (EG character with or without scars, grippy handle or smoother version, etc) or fast modifications to existing designs.
Apply more complicated pattern to objects means (IMHO) leaving the cad program where you technically designed the object and then tinker for hours in blender. That was the way I ve done it for single wall objects like vases or lampshade. A nice future if I could do that now with a few clicks from a flat designed object!
Can ideamaker export the modified STL so it can be sliced in another program? I'd rather have this data stored in the model than the gcode or slicer project.
Textured or smooooth? What's your preference?
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Textures hide the layers, so I would go with textured! And thanks for the video I have been vawaiting for it. Keep it up!
Its on a case to case basis, if it is needed do it
Maybe both! a smooth outer wall with a textured inner wall that protrudes to the interior of the model. Like stiffened skins on airplanes =D
I have actually been experimenting with this using SolidWorks' 3Dtexture tool, using displacement maps like this but not to increase stiffness in vase mode prints but for visual reasons, adding a pattern but also adding a noise layer on top which is extremely effective at reducing the visibility of layer lines.
Depends on your application of course. I could see uses for both.
You know you're going to have to build a thin-wall stiffness testing rig now.
I would really like to see the stiffness results using Carbon Fiber PLA and the Carbon Fiber PC of the different patterns.
Wanted to post the same comment👍
That was my thought as well. I'd be very interested to see how different patterns(on a simple plate) change the mechanical resistance
I was thinking the same thing! I would also really like to see layer adhesion, because I want to know if printing MTG boxes like this would make their walls stronger
thats just a group of 6yrds with no supervision
Cuz Hexagon is Bestagon
Its funny, because its true!
Porygon agrees
Mydadsgon
I see you are a man of quality as well
@@JustTryinaDuck I see we three are people of culture
As someone whose meager 3D modeling knowledge comes from a video game development and computer graphics standpoint, it’s interesting that this method for adding rigidity and reducing warping is very similar to the idea of “bump maps”, which take simple polygonal models and make them appear detailed by simulating bumpy surfaces using a bitmap!
IRL normal maps lmfao
Amazing new feature, thanks for sharing! I am downloading the software now and can't wait to try it out! The ability to add strength is great but I think the ease of making a print not look "boring" is even better.
"Texturing" 3D prints like this is certainly useful. Doing it in the slicer, however, seems kind of gimmicky. I'd always opt to do it in the design phase, where I have as much control as possible.
Not everyone only prints parts they designed themselves
This is an incredible game changer! I will have to start using the IdeaMaker slicer
Cura should have this
Personally I'm a fan and user of PrusaSlicer (since I have a Mk3s). I wouldn't mind this feature either in PrusaSlicer or in my CAD program of choice (FreeCAD). The advantage of putting this in CAD would be to easily put patterns only on parts of your model with high precision.
@@VorpalGun +1 for adding this to FreeCAD
@@marcus3d If you mean me implementing this as a script (which I considered briefly) that would rely on me finding time for this, which is unlikely now that I'm doing a PhD.
This is why roadway culverts are corrugated. It takes more material but significantly improves the strength to withstand the dirt, gravel, pavement, and road traffic pressing down on it.
I had a big square box that I was printing in vase mode warp on me, now I know why. Time for cura to add it.
this is gonna be an essential feature in short order, I think
Wow. I got to try printing that spotted Benchy.
Definitely want to see some tests done on differently textured parts and I think you’re the perfect person for that!
So, heres a thought, how about extrude texturing the inside perimeter of the print facing in to the infill pattern ? That way smooth exterior of the print is maintained when needed, however strength benefits are retained.
I hope other slicers will make it so you can import models with UV-mapped textures as that would make the feature so much more flexible and allow sharing while keeping file size small.
lightweight internal spacers could be a use for stiffer vase-mode walls
I always assumed those patterns on machines had to do with heat dissipation. You taught me something very useful! I want to produce custom containers for carrying devices like gamepads or mice, and I will definitely keep this property in mind.
My last attempt involved a honeycomb box to save weight/material. If you have any insights about hole patterns like that and how they affect rigidity, that would also make a good video.
Now i want this feature in prusa slicer
I am surprised that you did not explore the possible applications in ultra thing compliant mechanisms. The utilization of bump maps means that the initial model can be left unmodified. Multiple parts can be printed where a gradient is applied to the image and its opacity increased, or the mean of intensity moved to one side of the other, with every print. This would allow the nature of a flexing part to be quickly changed without complex geometry being drawn each time. As a matter of fact, software developers might have an easy time automating these operations with simple bitmap operations.
This would be great for 3d printed rc chassis.
Those kaiser kraft books should be in every engineer desktop always something good to find / mod
what do you mean by "kaiser kraft books" ?
You have educated and entertained me! You are awesome!
Quite honestly, thank you for this lesson!
Interesting. I appreciated the paper demonstration and all the examples of how this technique is used in the real world. Never thought about this before. How does this compare to increasing infill?
4:00 one hell of a fast printer
The can of whatever is more for pressure than stiffness, since it’s a liquid inside.
You should do a bit more on the voron printer. I would love to know some of the details and your findings.
This looks like someone took a look at bump mapping in digital animation and modeling and decided to see how much they could apply to 3d printing.
It seems to have worked out quite well.
I will have to try this slicer.
Sehr interessantes Video danke dafür hilft einem newbie wie mir sehr weiter :) - Thanks you for the interstesting and helpfull video specially as a newbie it helps alot :)
Very cool will try it
thank you for introducing me to a useful tool!
Any time!
When i saw this on Makers Muse, i thought it would be great to add details to add to some shelf brackets i am going to print. I have not gotten around to it just yet though.
Fantastic feature!!!! Is there a way to implement Patterns only in parts of the model? Thnks
Can you elaborate a little on how you made the geometries hollow? Are you using a solid geometry and ideamaker settings (eg. 0% infill) or have you created a thin 3D-part?
Definitely going to exploit embossing parts when useful yes.
And so we see the ancient art of UV unwrapping introduced to the 3D printing crowd
Displacement mapping says "hi".
Printing the RC wings with the golf ball texture?
Diamond plate in plastic - perfect.
Can we get this feature for internal walls? I want my exterior to be smooth, but the interior to be bumpy and rigid. This could be useful for parts designed to have no infill.
Waouh, it look great. I've to test this software.
Hexagon is stiffer because it’s the b e s t a g o n
Oooooo what about a software that adds the texture directly to the stl? Should be a thing right?
It would be fine if the "Draft Shield" could be printed in this mode...
Good idea!
6:37 there's a fly on the boat
would it be possiblw to recycle pet bottles into a filament? of course you would have to add glycol and a pigment.
This pattern textures feature would be so powerful if it could be used for resin printing
Is it not possible to export textured parts as STL?
Are you thinking about decorative purposes or for mechanical ones?
@@nipunagunarathne4882 I haven't been able. Send it's done at the guide level
@@jayphone1 Both. I use my resin printer for me making components that I use and trash. My cad skills are to par, so my only solution is increase wall thickness which costs my more resin and affects size/functionality
@@PaulDominguez One free software to add textures onto stl is Sculpt GL.
Am I missing something? Pretty much every cad program I have ever used have this feature built in.
I'm disappointed that there was no Junkers airplane in the examples ;)
Hexagon is the bestagon
Good video
So, If someone prints something just a bit thicker, smooth outside and textured inside...
Does that means "smooth yet hollow" prints are possible with this method?
Addition to the “here” montage: folding pizza slightly so that the tip doesn’t fall down
This is the way.
This is the way.
Folding the slice in two is the most practical way to eat pizza, nothing falls and just one hand is needed. Italians eat pizza that way
@Brenden Bales I usually eat a large, so that I keep up my mass, and that won't work. Gotta quarter it.
Or hold it sideways a bit
What am I doing here, I don't even have a 3d printer
Jet
jet 😂
How are the mechanical properties of the print with the "subscribe" pattern? I'm slightly disappointed that you didn't test that. ;-)
Damn, how could I forget that!
@Alexandru Ciobanu start from 5:43
Not as stiff as the "join my patreon" texture, I'll be bound 🤣
Oh man Stefan what would the Community do without you? That was awesome again, Thank you!
My pleasure!
@@CNCKitchen Hey Kollege!
Since you made dozens of videos already analyzing methods to strengthen 3D printed parts, I think it's time for a summary (maybe you could turn this into a yearly thing). Would be nice to have one singular video to reference when planning a print :D
Good idea
wonderful video 👌😎 Slicer features like these will significantly improve the printed parts
Definitely! Thanks for stopping by!
@@CNCKitchen, yeee its a crossover episode of my favorite 3d printing peopleee
INFINITY WARS IS THE MOST AMBITIOUS CROSSOV-
Stefan : spends 10 mins explaining that texturing can be game changing
Also Stefan : "do you think texturing is helpful ?" 😂
I'm just ☝ one opinion.
@@CNCKitchen You demonstrated how useful this is. That's no longer just an opinion.
@@CNCKitchen as harmless said... this is facts :-) so yeah. :-)
@@CNCKitchen One opinion you may be, but with the examples and very practical demonstrations of simple facts, there is very little room for discussions of usefulness and/ or practicality... the methodology works! Now the only discussion points left are what patterns might work best for given applications or desired effects. (That glimpse of accordion bellows offers a few nifty possibilities of its own!)
2:30 when the teacher is calling names for attendance, but you're the only person present
Me with my ability to do 50 voices at once: I AM 4 PARALLEL UNIVERSES AHEAD OF YOU
I wonder if one slicer could implement something like this only for the innermost wall of a print.
Or use Blender for the modell. There bump Maps have been used forever...
@@AndersJackson Blender user here as well (since 2.49b). I was thinking more about having the pattern as the innermost or maybe 2 (maybe you could alternate the pattern) innermost walls, just before the infill. That kind stuff wouldn't be possible to change inside Blender because you can only change the shape, but not how it's sliced.
I mean even if you added the pattern in Blender (through the displacement modifier) to the inner side of let's say a cilinder, it would have to be hollow and thus the infill wouldn't be inside the model, but maybe just a really thin layer.
Agreed, hide this on the inside and allow the infill patterns to overlap...man, PLA wet could be strong...
What you're requesting makes no sense. Your print would be full of gap-filled areas where the bumps are.
Also a new N-Layer Vace mode would let you decide on the strength and set them separately for inside and outside.
I'm sorry but that tape example at 3:30 is GENIUS!!!!
Thanks!
Genious.
Where are the people, who find this video very helpful?
"Here,
here,
here,
here,
here..."😂
HERE
Here
Here here
That Voron 0 is printing so clean!
Love it!
But why so slow?
@@JonS slow for vase mode.
Would be neat to be able to texture the interior wall only
So a cylinder would have a smooth exterior but a matching inner cylinder with the waffle pattern
I wonder if you could overlap a smooth one and a textured one just enough to get one that's smooth on the outside and textured inside
You could also use that kind of thing for lithography since you'd have varying thickness
@@castleboat duplicate it
Set 1 to print normal
Shrink the x and y on the other and texture it
Damn thats just insane bro. I was wondering if there is some kind of software that can do such things and there you go! I can clearly see that the universe is hearing me all the time! Thank you so much, literaly SO MUCH. That feature will solve my problem. If you will ever wonder "Why am i recording this stuff, do i even help anyone?" Just remember me.
Most 3D modeling software can already do this, it's usually called something like displacement mapping or surface displacement.
its not any kind of gimmick , having had vase warping issues over the last week its handy to find this info, also really cool to see the Voron at work.
my first thought was not a washing machine but origami :D
Patterns to achieve more strength. I had no idea that this concept existed! Very nice.
Would be interesting to try a perlin noise / randomised pattern. This should also help to distribute stresses that come from more regular repeating patterns. It should also give a more natural surface texture.
I love how 3d printing still has so MUCH improvement to go the future possible with it seems almost endless.
I cant wait for what more development people create for it
i wonder how much of a difference this would make on your usual filament tests. i know you said it’s mainly for vase mode prints, but maybe you’d get some interesting results
I think the proportional increase in dimension from a thin wall to textured wall is significant enough to make a difference whereas a solid print having a bit of texturing is only a small proportional change in dimension. So it probably wouldn't have much of an impact on solid pieces
@@arax20 "solid" pieces are just a collection of "thin" pieces when comes to 3D printing. This could be huge.
OMG! this experiment was literally on my todo list this week! Thank you for doing it and saving me a ton of time Stefan
The prints of your voron look great! Would love to see more of it!
Love the intro song!
Me, too 😍
Holy moly you could use this to add automatic dimpling to aircraft wings, simultaneously adding strength with minimal weight. The golf ball theory of aerodynamics.
Yes!
Plus dimples act as vortex generators, leading to softer stall (but worse cruise performance). Want to try this for stiffness though!
@@bob2859 if you can figure out a way to print it with an itty bitty hole in the middle of each dimple, then duct a little bit of thrust into each wing, the extra pressure would add stiffness, with the positive pressure making the dimples as slippery as snot on a slip and slide. Make the duct actuated, and get best of both.
I know NASA tried something like this. The project was considered highly successful technically, but was killed by maintenance problems. Cleaning out all the little holes was prohibitively expensive on a full size jet wing. At a small enough scale you could just detach the wings and toss them in the dishwasher and/or ultrasonic cleaner.
Edit: ducking speech to text.
This is a cool feature to add. I'd like to see transition options added to surfaces so that you could set inset distances where the texturing would start, and maybe add a fade in option. Would be nice to have this as a separate feature from the specific image file, so one file would be adaptable to a variety of prints.
Combined with a new N-Layer Vace mode you could get incredible strength in a couple layers.
Can you export the part with texture as an .stl? Or is it just embossed on to the gcode path?
I'm quite sure it's only doing that during slicing, so there won't be any STL to export available.
@@CNCKitchen Thank you.
You know you're going to have to build a thin-wall stiffness testing rig now.
Lol agreed
The relative success of the vertical line pattern reminds me of serpentine brick walls. en.wikipedia.org/wiki/Crinkle_crankle_wall
They use far fewer bricks than a double-thickness wall, but are also much stronger than a single-thickness wall.
That's super cool.. I've never seen anything like that in person.
It seems like a great way to be practical and add some style to an area at the same time. I like that kind of creative thinking in public projects and architecture.
Great video! Really stunning quality as always. The time spent editing and getting shots is certainly worth your time, it makes these videos so engaging.
Not mainily for vase mode, but Cert useful to make vase mode prints stiffer or even printable.
7:37 Bestagons! Bestagons everywhere!
Hexagons are the bestagons!
For the airplane surface you mentioned early in the video they should use the golf ball texture to the surface.
ooh. this could be interesting!
i'm afraid that the golf ball texture makes it easier for the flow to detach from the surface, which is beneficial for the ball's flight... but is the exact opposite for an airplane, as it makes it stall easier (stall is caused by the flow above the wing detaching from the surface of the wing, reducing lift dramatically).
I was waiting for a test the whole video.
me too!!
V0 is looking good!
It does 😎 Printed the bed parts out of CFPETG which performed way better so far.
Ah,so hexagons really ARE the bestagons!
You should put this in a book, or a playlist with other tips.
He should. In the meantime, I put together a playlist of different videos regarding designing for 3D printing. I just added this video to it. ua-cam.com/play/PLqvAdcudOOPsWwG-IPbB5byuk-zkXWKik.html
Thanks!
@@pup4301 You're welcome. Here is another playlist covering 3D printing itself, basically everything besides the design of the part itself. ua-cam.com/play/PLqvAdcudOOPv_C34OrmY1RNq4LLMVFFed.html
@@Austin1990 Thanks again. Also do you have any playlist on resin printing.
@@pup4301 I have watched quite a few videos on resin printers, but it looks like I didn't save any of them. It looks like I didn't save many videos regarding the safety of FDM printing either; I should have.
The resin is extremely hazardous. If it gets onto your skin, the resin will soak into your skin, and it will harden inside your body when your skin is exposed to UV light. This causes severe health issues related to the immune system that I don't recall off the top of my head. This toxicity is irreversible, only building up with every exposure.
3D printing resins have all the health risks of traditional resins plus far more serious risks. With how messy the resin is, keeping it completely off your skin is not a trivial task. And, the vapor is very toxic on top of this. While the results are amazing, I don't suggest resin printing. To do it safely, you need a proper full-face mask, long disposable gloves, and a multi-station workspace with great ventilation.
Yes, another CNC Kitchen video!!!
More to come!
I hope prusa slicer picks up this feature
I like the idea but dont want to trust my slicer on that one. I think this is something that should be implemented during design for example in Fusion 360, AutoCAD, FreeCAD etc. because my slicer should slice and my CAD software should design. And the accuracy is my. Biggest concern.
"10 x stiffer‼️"
For a moment there I thought this was about something else
Not talking about the blue pills...
🤣
@@CNCKitchen Never realized until now what Morpheus was offering
They've added normal maps! great!
This is a significant improvement for at least 3 reasons:
1. reasons shown in this video
2. easy custom logo'ing or labelling
3. In the computer modelling world Normal/Bump maps are often used to add fine detail to a more simple geometry model. So adding normal maps to printing software allows those to be used natively, rather than having to make everything in geometry.
*this is doubly great for making variations (EG character with or without scars, grippy handle or smoother version, etc) or fast modifications to existing designs.
Apply more complicated pattern to objects means (IMHO) leaving the cad program where you technically designed the object and then tinker for hours in blender. That was the way I ve done it for single wall objects like vases or lampshade. A nice future if I could do that now with a few clicks from a flat designed object!
9:12 "It's already a really helpful tool for autists and makers". 😱
Hah! This is great! Such a simple and obvious idea in retrospect considering how sheet metal products are created. Good thinking!
Thanks!
I would like to see an RC airplane wing printed with a gold ball pattern to see if that would add any form of rigidity.
How is your voron? ABS parts reprinted? Is it ok now? Please give us an update.
Reprinted the bed parts from CFPETG (as a trial) and they're doing well so far!
Can you explore adding something like a ISOGRID or a stringer grid to vastly increase stiffness.
Can ideamaker export the modified STL so it can be sliced in another program? I'd rather have this data stored in the model than the gcode or slicer project.
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