Yes, it is an explosion with stars. But like the original Superstar Saga, unless it's a story character, the boss actually explodes instead of disappearing after the explosion.
@@Silver_EruptorIt will unless modded, by default games don't take advantage of the N3DS clock speed and RAM upgrades. It had to be a feature specifically coded in
I like how in some Mario games, like Mario and Luigi or Paper Mario, Bowser isn’t even the real bad guy and he ends up being either the clown of the game or just another character that gets taken over only because he has a lot of power.
24:33 personally, this is my favourite Because it feels like it's nailed the format of defeat animations The lights begin to shine as they usually do But instead it ends on a big explosion with the model no longer there afterwards No firework lightshow (like bowletta immediately afterwards) Just *BOOM* Really hoping brothership takes a que from this
knowing about the constant mention of mario and luigi mechanics in a poll thing somewhere made by nintendo we might have another chance at a new mario and luigi game
Personal ranking system. You're free to disagree ig. Superstar Saga DX - I love the Dream Team lights and this sound effect (also a little shorter than DT/PJ (may also be bias since i started with this one) Dream Team - Goes on for a bit and IDK the sound effect as much but it deserves credit for being the origin of this effect Paper Jam - The fluttering paper SFX drops this one uner DT for me. IDK why. Superstar Saga - I find it hilarious when they vibrate violently and then just explode (especially cackletta who seems to compress before doing so) Bowser's Inside Story DX - The colorful explosions are cool but not as cool as the others. Almost wish they'd reused SSDX Bowser's Inside Story - The light effect is a cool indication of victory but the explosion is unsatisfying for me Partners in Time - It just kinda happens. Unlike the others that have their lights or *_vibration_* to indicate "here we go! he's down!", PiT just appears with no cool buildup. Also is only slightly more interesting than BiS DS (may be bias as i never played PJ and never played (or plan to) PiT) idk maybe i just like pretty colors. :/
Here is my ranking system. Super star saga-OG: In my opinion each boss animation is original (before they die) and the vibration perfectly matches how they are feeling, then when they explode into stars, and my favorite part, they don’t just fade away. They disappear when the stars come Bowsers inside story-3ds: It’s pretty satisfying, but sadly, they fade away instead of disappearing after the stars Super star saga-3ds, dream team, and paper jam.: Goes on for go long, and the explosion isn’t that satisfying, but they still show the funny death animation, but no vibration, and they fade away Bowsers inside story: Pretty much a worse version of the above Partners in time: Look at the OP comment.
@@boo_guy - Controlling 4 characters at once sounds painful - Heard the bosses have WAY too much HP and take too long to beat - I hate 90% of the soundtrack - the shroobs are ugly motherfuckers... Maybe these are all shit reasons but I'm just not interested enough...
@@Kitsuna_Gacha -I got used to it pretty quickly, but I can see why you think it sounds painful. -That's only a problem in the American version of the game. In the European one, most bosses take ~5 to 10 minutes. -Poor Yoko Shimomura :( -I think they make for great villains. I won't force you to play the game if you don't want to, but it's really a shame.
Wait Cackletta didn’t die like that, she died and didn’t create a star storm, just like how her clones died, then again, I killed her before she became big
A perfect mix for me would the sudden explosion and dissapearence of the enemy sprite from og Super Star Saga, with the explosion from Partners in Time. Never really liked how later games let the sprite linger AFTER they've exploded.
Dans Super Sbire Saga y'a rien et dans l'épopée de Bowser Jr. y'a juste l'animation classique de DTB mais en accélérée pour seulement 3 pauvres boss donc je me suis dis que c'était pas ultra intéressant
Kamek fait partie des boss avec une animation d'ennemi normal quand il meurt, jsp pourquoi (avec Pargne, Birdo et Wiggler de SS, les Frères Marto de PIT, les Mémoires de Bowser et les Xhampi de BIS, les Pyroplasme et le 1er Bowser dans DTB, Wiggler et Bill Dozer dans PJB)
@@skeloshi2030 ah ok par contre bowser dans DTB ça me suprend vraiment mais wiggler dans PJB certes il explose pas mais il a une anim particuliere avec le kamek qui se barre
3:52 Elder princess shroob’s defeat sound is my absolute favorite
"I got heartburn..."
**explodes**
relatable
I bet the explosions for Brothership will have light streaks come out the boss before a cluster of stars blow out in different angles.
ain’t that literally the same as previous M&L games except the original superstar saga
@@vexiboi1908 Well, showing the explosion in different angles will be different, at least.
@@ma3mc3mu-X ah, fair point :p
@@ma3mc3mu-XIsn't that what the Giant Battles do for Dream Team?
you mean the dream team explosion???
I wonder what the death explosion in Brothership will look like
A nuclear explosion with stars.
@@Drogaidon Most likely
Yes, it is an explosion with stars. But like the original Superstar Saga, unless it's a story character, the boss actually explodes instead of disappearing after the explosion.
Did i really just watch 29 minutes of death animations
Yes. yes i did
11:08 14:08
Even if the elite trio is defeated, they will cause serious lag damage to your 3DS.
I'm not really that surprised that they went and fixed it for the Iggy/Lemmy/Morton fight in the next game
I recently experienced that, I just defeated the trio and thought my 3DS was about to explode
Does it lag on the new 3ds
@@Silver_EruptorIt will unless modded, by default games don't take advantage of the N3DS clock speed and RAM upgrades.
It had to be a feature specifically coded in
Mario & Luigi: *Uses a rocket-powered skateboard to trash a boss
The Boss: *Explodes into multicolored stars
8:56 Torkscrew dying was synced perfectly to the music's final part. Tell me I'm wrong lmao.
Can't wait for my switch to run at 3fps after every boss death
Same
Yeah, the 3DS games and their explosions were brutal
This comment aged like milk, right?
@DryBoniac : yea lmao. Played brothership ever since it dropped and ngl kinda sad they reduced the explosion a bit
I like how in some Mario games, like Mario and Luigi or Paper Mario, Bowser isn’t even the real bad guy and he ends up being either the clown of the game or just another character that gets taken over only because he has a lot of power.
Dark Bowser's death was my favorite, especially after Bowser finished him.
8:00, wait how is there still so much time left
24:33 personally, this is my favourite
Because it feels like it's nailed the format of defeat animations
The lights begin to shine as they usually do
But instead it ends on a big explosion with the model no longer there afterwards
No firework lightshow (like bowletta immediately afterwards)
Just *BOOM*
Really hoping brothership takes a que from this
Ig you got what you wanted, right?
@@DryBoniac oh i got this and more
Some of my favourite bros attacks finally got the finishers they deserved
(Mainly yoo-who cannon)
My favorite is easily Partners in Time. Has the most impact
I wish we got a version where it has the light beams from BiS or DT but the explosion effect of PiT
@@bloemkoolendestreetgang450might do in brothership but i doubt it
@@bloemkoolendestreetgang450Isn't that kinda what dream team did?
I never realised that Dark Bowser is the one of the few (if not the only one) to NOT explode in a shower of stars.
Bro the death animation from Partners In Time is my favorite as well as Dream Team's
21:42 Despite it was during middle part of story, but Cackletta has final bosses death animation.
tis’ supposed be a red herring.
@@WASDRhombus And then getting EXP after that fight basically throws away the red herring.
so this is just showing how would Sephiroth explode when he is defeated
This Compilation is Epic
Celle de Dreamy Bowser, ma préférée
It’s so sad knowing this game series may never come back 😢. Sighhh, at least we still have Paper Mario
EDIT: *WE WON!!!!!!!!!!!*
Mario & luigi is better but we can hope that another studio will continue the serie
@@Lenoil24 yeah, maybe Intelligent Systems or Moniloth Soft, or Next Level games or perhaps even Nintendo themselves.
knowing about the constant mention of mario and luigi mechanics in a poll thing somewhere made by nintendo
we might have another chance at a new mario and luigi game
It's almost like all those bosses didn't just die in the game, but died to Nintendo
Youre in luck now though now that the switch is getting one
I always felt like Partners in times bosses were absurdly long. That animation is so satisfying to me because of it.
やっぱり4以降のアニメーションは、2と3を融合させた様な演出だよね。
Brothership Your Turn!
Elite Trio in dream team lagging the game never gets old
I love the fact that Cackletta in the Superstar Saga remake has a different tone than the other bosses
That happens with the main antagonists of each game having a darker color
Awesome work
Personal ranking system. You're free to disagree ig.
Superstar Saga DX - I love the Dream Team lights and this sound effect (also a little shorter than DT/PJ (may also be bias since i started with this one)
Dream Team - Goes on for a bit and IDK the sound effect as much but it deserves credit for being the origin of this effect
Paper Jam - The fluttering paper SFX drops this one uner DT for me. IDK why.
Superstar Saga - I find it hilarious when they vibrate violently and then just explode (especially cackletta who seems to compress before doing so)
Bowser's Inside Story DX - The colorful explosions are cool but not as cool as the others. Almost wish they'd reused SSDX
Bowser's Inside Story - The light effect is a cool indication of victory but the explosion is unsatisfying for me
Partners in Time - It just kinda happens. Unlike the others that have their lights or *_vibration_* to indicate "here we go! he's down!", PiT just appears with no cool buildup. Also is only slightly more interesting than BiS DS (may be bias as i never played PJ and never played (or plan to) PiT)
idk maybe i just like pretty colors. :/
In my opinion super star sagas og is the best
Here is my ranking system.
Super star saga-OG:
In my opinion each boss animation is original (before they die) and the vibration perfectly matches how they are feeling, then when they explode into stars, and my favorite part, they don’t just fade away. They disappear when the stars come
Bowsers inside story-3ds:
It’s pretty satisfying, but sadly, they fade away instead of disappearing after the stars
Super star saga-3ds, dream team, and paper jam.:
Goes on for go long, and the explosion isn’t that satisfying, but they still show the funny death animation, but no vibration, and they fade away
Bowsers inside story:
Pretty much a worse version of the above
Partners in time:
Look at the OP comment.
Why don't you want to play Partners in Time? Just curious.
@@boo_guy
- Controlling 4 characters at once sounds painful
- Heard the bosses have WAY too much HP and take too long to beat
- I hate 90% of the soundtrack
- the shroobs are ugly motherfuckers...
Maybe these are all shit reasons but I'm just not interested enough...
@@Kitsuna_Gacha
-I got used to it pretty quickly, but I can see why you think it sounds painful.
-That's only a problem in the American version of the game. In the European one, most bosses take ~5 to 10 minutes.
-Poor Yoko Shimomura :(
-I think they make for great villains.
I won't force you to play the game if you don't want to, but it's really a shame.
This is pretty cool, but you forgot the Shroob Trio and Leet Hammer Bros from Partners In Time and Smouldergeist from Dream Team.
Everyones favorite sound
I love how they just straight up explode
(KILLA QUEEN)
Wait Cackletta didn’t die like that, she died and didn’t create a star storm, just like how her clones died, then again, I killed her before she became big
I would have the SSDX start and the PiT end if I were to make one myself
WoW is a lot of explosions
-The video
A perfect mix for me would the sudden explosion and dissapearence of the enemy sprite from og Super Star Saga, with the explosion from Partners in Time.
Never really liked how later games let the sprite linger AFTER they've exploded.
Reminds me of the Megaman X series along with Zero & ZX.
DT > PiT > PJ > SS DX > BiS > SS > BiS DX
Dream Team, Paper Jam and Superstar Saga DX had basically the same boss death explosion
I just need one new game or a port of Dream Team onto switch
guess whatttt
You forgot Morton from Super Star Saga + Bowser's Minions
Didn't realize that all of these would equal this amount of time. Yikes.
Also call me crazy, but did you miss the Wiggler fight in Paper Jam?
That fight doesn’t have one since you have to defeat paper kamek to win.
@@jaydensmith7802 Riiiiiight. I didn't think of that.
There's no Giant Battle explosions.
No giant battles?
Sinon t'aurais pu mettre les boss de k'épopee de bowser jr, super sbires saga je me souviens plus si ils ont une anim particulière
Dans Super Sbire Saga y'a rien et dans l'épopée de Bowser Jr. y'a juste l'animation classique de DTB mais en accélérée pour seulement 3 pauvres boss donc je me suis dis que c'était pas ultra intéressant
Hmm
hot take: superstar saga the original and BIS the original have the best death animations (they’re simple and quick)
Yeah but PiT has more impact, at least I feel it does
@@Branvel1 yup, and i don't like it as much as SS original and BIS original
the death animations in PiT have a lil' bit too much explosions for me
Lore of Mario & Luigi : Every Boss Death Animation momentum 100
Il manque kamek dans les frères du temps
Kamek fait partie des boss avec une animation d'ennemi normal quand il meurt, jsp pourquoi (avec Pargne, Birdo et Wiggler de SS, les Frères Marto de PIT, les Mémoires de Bowser et les Xhampi de BIS, les Pyroplasme et le 1er Bowser dans DTB, Wiggler et Bill Dozer dans PJB)
@@skeloshi2030 ah ok par contre bowser dans DTB ça me suprend vraiment mais wiggler dans PJB certes il explose pas mais il a une anim particuliere avec le kamek qui se barre
@@Lenoil24Bah y'a pas vraiment d'animation en soit, c'est juste Kamek qui part lentement de l'écran donc bon