Quest 3 128GB: amzn.to/46v6NqX Quest 3 512GB: amzn.to/3RyTRMN Quest 3 Elite Headstrap: amzn.to/3t8ukjg Quest 3 Carrying Case: amzn.to/3RyTVfv Disclaimer: Tested may earn an affiliate commission when you buy through the links here. CORRECTION: I apologize, I believe I'm actually wrong about the Elite Strap with Battery charging. It appears there is a USB charging port under the strap, in front of the adjustment dial. I wasn't able to see this in the unit they had on site at Meta Connect, and interpreted PR's answer about the charging options incorrectly. My bad on this one.
Maybe put that correction in it's own pinned comment, I couldn't see it without expanding the comment and had someone else point it out to me when I mentioned it as a drawback. Doesn't do a lot of good to make a correction no one can see.
Another correction: You said the dock doesn't come with a cable or charger, while there was no charger I can confirm the dock does comes with a two meter cable. That is at least longer than the 1 meter cable that comes with Quest 3.
CORRECTION: I apologize, I believe I'm actually wrong about the Elite Strap with Battery charging. It appears there is a USB charging port under the strap, in front of the adjustment dial. I wasn't able to see this in the unit they had on site at Meta Connect, and interpreted PR's answer about the charging options incorrectly. My bad on this one.
Phew. This is one of the extras I was eventually planning to get, so very glad to hear this. For now, I'm planning to cut off what remains of the arms from my old, snapped elite battery pack and find a way to rig that into the fabric strap that comes in the box.
The only Quest 3 review I care about. Norm has seen it all, has the context and understanding that's totally lacking in other tech publications and channels.
My favorite thing about this comment is that the same comment exists under other reviews claiming those reviewers to be above the rest. We can't just accept that these are opinions.
@@mechanicalmonk2020 I’m no bot nor am I a paid shill. I agree with this sentiment, most reviewers only have experience with a small handful of consumer devices and don’t have much to share. Norm has seen all sorts of industrial, specialized, and prototype hardware so I’m far more interested in his opinions.
@@judahsfinest1860 also 128. One guy made an amazing point: Once u are finished with the game u wont play it again so games like Medal of Honor with 40GB space will be uninstalled.
Coming from the Quest 2, it's shocking every time to see how good the passthrough on this headset looks. I'm so used to blurry black and white with bad exposure settings.
I'm coming from the Quest 1... so you could say I'm excited. Surprisingly, I received the direct touch update the other day on the 1, and it works great
@@SeanoldBeasley People have been clear that it's still not close to retina or anything, and you can clearly see in the videos that you still have to contend with the wonky reprojection geometry stuff, but it's going to make it usable for the first time in an affordable headset which is pretty cool.
Just tried my Quest 3 last night. I'm coming from an original Quest (skipped the Quest 2) and the improvements are with the Quest 3 are massive. Much lighter, better feel, no fog, images are vastly improved. Really really pleased with the 3. Great review.
@@NeonPizza80syeah totally agree. I picked up the quest3 last night. I have the quest 2 and the psvr2. the psvr2's display is at the top for me. the blacks are perfect, and with HDR, it's insane how bright it can get. oled screens in VR make the experience so immersive. but i have to say the quest3 is pretty awesome. MR is going to be pretty cool on it (when did they switch from calling it AR to MR?). I spent a solid 20 mins just walking around my house and moving the menu screen with me. for example putting the menu screen on my dining room table and then pulling up a chair and sitting in front of it is such a cool experience.
The black levels are the only thing that I'm worried about, since I'm coming from a PSVR2. Yeesh, I already need a Q3 Pro with an LED+Local Dimming(Or better yet, a 'Micro'-OLED & EyeTracking + Foveated Rendering etc). But ya, is there any glare or god rays like you get with PSVR2? The OLED mura can be quite nasty too at times, especially in Resident Evil Village in those darker areas! :P
@@birdlawyer6191 Go straight to Quest 3. The pancake lenses alone are worth it. The Ring-less controllers are so much nicer, the slim front visor, higher resolution etc. I wouldn't waste a dime on Q2 now that i have Q3.
With the depth sensor data collected, hand tracking and occlusion should be solved relatively quickly and the upcoming AR "Augments" are going to be fire 🔥
The coolest thing is being able to grab floating menus with your hands on the sides and move them around. Oculus link is buggy and got lots of glitches on the peripheral when using it for google earth or viewing the desktop (at least on wifi that worked fine with the quest 2). I feel like they deprioritized oculus link because nothing improved with it. They used link to entice people to buy into oculus hardware, but they really just want you buying content from their store so link got worse. The official accessories are all laughably overpriced, so wait for those from 3rd parties. The strap that comes with it, works pretty well.
Fantastic review Norm. The gold standard. Really appreciate the in depth FOV analysis. Glad it lives up to 110 horizontal FOV claims. The future is bright for VR and hopefully soon MR/AR
I'm still using an OG Oculus Quest 1, so pretty much everything about this one is a huge leap forward, but I still got a ton of no-spin information out of this. Thanks for another excellent review Norm.
Hey nice, me too. I really only use it for wireless pcvr now. Have you seen anything that has made you want to upgrade yet? I'm trying to hold out for deckard.
@@Goodoo4U I'm still (barely) using a rift too lol but I'm not sure to upgrade yet. I think need a bigger leap in either productivity/AR to replace most of my flat-screen time or an overall better gaming experience with eyes tracking/foveated rendering and OLED. I'm poor and patient so I think I'll wait to see what's Valve has to offer.
Awesome review Norm. As a DK1 backer it's amazing to see how the industry is progressing. Hopefully we get some new MR content soon. Looking forward to trying the Q3!
It's crazy how far we've come and I still have such nostalgia for those early days. Never forget Extended Desktop mode where you were just staring at a sideways Windows desktop strapped to your face, trying to drag the app onto it and fullscreen it.
Great review. I watched one other review and it was like a feature runthrough. You actually went beyond the specsheet and gave us insight into the user experience.
Norm is the gold standard for VR reviews. I was going to try to live with the regular strap, but if Norm says he had to go with the elite strap, then I'm just going for the elite strap right away. Also what an adorable doggy!
@@HeadCannonPrimeyou say that, yet when I looked at reviews, it said it’s worse for high intensity games where your head is flipping everywhere. Sure, the elite strap can be tighter on the face at times, but it’s snug and comfy. I’m too skeptical since people say it moves around a bit
@@EnderMonThere's definitely the potential for some movement on my previous Bobovr M2 Pro strap, though the Q3 sticking out less far may mitigate at least some of that. Strapping a headset directly to your cheekbones for hours (ala Elite strap) can get painful. It's a tradeoff depending on your use case.
No he is not. I got the Original Vive because of Norms descriptions and excitement about it. God what a letdown. I'm so happy Apple is finally making something that deserves Norms Vive hype.
@@MysticMaven i’m sorry to tell you this buddy, but pretty much any product that’s not made by Apple is going to be second rate garbage junk. The ONLY non-Apple product that is superior is a PC. MacBooks/macos is trash.
I got everything I heard from other videos and so much more. I was suprised to hear about the tilted screens and the implications that has on FOV as well as aliasing issues. Amazing review, no details left behind
I went from rift s to quest 2 and the jump in clarity was insane. The new lenses and 30% sharper displays from the 2 on this one will blow your mind haha
Best review out there I could find on the Quest 3 so far, great work and special thanks for the extra added details, like the lens and panel orientation! :)
Thank you for the in-depth review. I have the Quest Pro and am a big fan of local dimming. I was disappointed when I switched from Quest 1 to Quest 2 because of the lack of dark blacks. Sounds like I'd be disappointed with the Quest 3's lack of local dimming.
Great work once again on a review Norm! I greatly appreciate the depth of your testing. I would love to see you do more VR content (although I know you are probably already quite swamped!)
This is by far the best Quest 3 review out there. I've been loving tested since the beginning and appreciate that you still put out amazing content like this Norm!
The audio jack placement is an unusual choice, but high quality 12" 3.5mm extension cables (which maintain a strong connection surprisingly well)) are very inexpensive so adapting existing audio gear is trivial, with only a miniscule loss in quality due to the added resistance.
I’d imagine that it would be easy for Meta to implement a software setting to reverse the headphone polarity. It would sure be a good option for people that have the Logitech earbuds
@@assignmeanameplease Most good earbuds these days are not symmetric, instead having a custom shape for the right and left sides so you can't swap them; I can't speak for Logitech specifically, but any earbuds I've bought for over $100 are always curved to fit better and not interchangeable. This could work for cheap sets, but cheap sets are already easy to replace with one going the other way.
Yea I never thought I would ever be able to afford any vr. But the quest 2 is only $250 now. But I'm looking at the 3 cause I figure if I like it I'll have it for awhile. Plus I have glasses and I hear the 3 works just fine with glasses. I don't understand really if I have an ok pc, can I store the games on pc and use the headset? Or would it need to be downloaded.
@@birdlawyer6191 I don't have one yet and I'm not very informed to be able to be of much help I'm afraid. My _slightly_ educated guess from what I know is that I think you can install games directly to it that play on its own hardware wirelessly. Then you can play PC games in VR with it plugged in with a wire and your PC is doing the heavy lifting of running the game. Then I believe you can do that same thing but wirelessly over wifi. However, that will introduce some slight latency and/or video compression.
Really great in-depth analysis of the Quest 3. I'm looking forward to using this on PCVR. There a a few Quest apps I have that I really like, but graphics quality so far is still better in PCVR. The Mixed Reality is something that has real potential. If some devs could mix AI with MR I could see being able to have DaVinci, Henry Ford, Edison actually come into your living room, sit on your couch and have a real conversation. Now THAT, would be a great use of MR. Thanks, Norm loved your video!
We sure are heading into one of the most fascinating eras of tech in human history. I told my wife that I can’t wait until I can go to Disney world one day without leaving my house!! Lol
We got a Quest 1 and 2020 and haven't gotten any new headset since, but we're considering getting this one so the upgrades will probably feel pretty drastic lol
Norm, when I want the real deal, I come here. Picked me up one yesterday after all your input. Worth the update from the quest 2 imo. Appreciate all your effort and info. Always well done 👏
👍🏻Very detailed review on Quest 3, Quest Pro (No Pro 2, too sad). Can't believe I watched the whole 55mins of review. This is indeed very informative!covering most aspects of Quest 3 I want to know while photoshots from lens comparison are very intuitive and buyers should know what to anticipate from Quest 3. Well done, man!
I could see the quest 3 being much better for pcvr than quest pro aside from local dimming/eye tracking. Quest 3 has better encoder with av1 and higher pixel density along with a higher fov. That for me beats out local dimming.
On Battery life - just get the BOBOVR M2 equivalent for Quest 3 (when it comes out). Then you have hot swappable batteries and it's honestly more comfortable than the Elite strap, and Elite battery strap. Apparently if you already have the BOBOVR for quest 2, they're coming out with a conversion kit to let you reuse your existing quest 2 one with the quest 3. Nice.
I still really want a Quest Pro because it's the only viable headset out there (imho) that had full face and eye tracking, for social VR. Which is my #1 use for VR these days
If there's any video that would get me to order the headset, it's this one. Not just an 8 min review but detailed and tested for all specs. Excellent video man
I been playing my PS5 with VR exclusively, and I will say this, I love it, I don’t even use a TV anymore, the only downfall is, if there’s a power out, it can be a bit of a difficulty level getting passed the “please press buttons” also it’s heavy, and the console is a bit bruise if you wear glasses.
Pros, the screen is 1000% better than a qcd super hdr television, plus eye tracking, and it has the ability to show outside objects so your less likely to smack a person if your playing a game with motion physics.
I rate the ps5 vr as 11/10, it looses some marks for weight, and comfort. It could definitely have a more optimized sound but I paired it with some skull candy noise canceling over ear headphones, which is great.
I'm surprised glasses may be as good or better than the inserts. I think I'll still get the inserts, though. I wish they put more money into the display rather than into mixed reality. I put my headset on for a break from reality.
Thanks Norm! Always wait on your reviews for the "final say", even though I've got opinions of my own when I try stuff out :D Your call on PCVR headsets right at the end is spot-on. Q3 is certainly some level of generational leap, but if you're looking for the new top dog of PCVR, this isn't quite it. For standalone, though, Q3 is very compelling for sure.
Pcvr has never been about law price but the best experience. Quality has a price. Even the original rift full kit was 1000$ and that's before the big inflation.
I think Meta will be reminded once again, AR isn't ready for prime time yet. Not many even asked for it. Games are where it's at right now. Not silly AR tech demos or productivy stuff.....people want better VR games!
I actually prefer the tilted screens because in my opinion it makes aliasing less noticeable. Think about a straight line of pixels on a traditional panel. If you tilt your head even slightly you will get very noticeable aliasing where the line gets broken and jumps one pixel up or down. On a tilted screen the line may be less crisp when perfectly horizontal but it wont change much when you slightly move. So for me it was always less noticeable with rotated displays. If I remember correctly the first PSVR had 45° rotated screens and switching from that to my first PCVR headset, that is just something I noticed regarding the aliasing.
Does not matter what new stuff it has, going with lcd instead of oled is a fail for me as i will never touch another hmd unless it has oled, as oled should be mandatory for all vr hmds as no onexwant thst lcd grey washed out colours grey blacl levels that lcd fails with.
That's what I thought too until I got the Psvr2. The problem is it comes with its own baggage. The mura is such a pain in the a*s. At this point I think, it's a much better tradeoff if you want to use the headset for a bit of everything and not just gaming. I've found it extremely hard to forget mura and it's very immersion breaking. Black levels though, you don't think about them until there is a dark scene.
Thanks Norm. As usually, you did the most thorough VR review that I could find. Amazing work! I loved it when you pet your dog, I hadn't even noticed him/her in the clutter of the fun stuff in the room you pet him/her.
Very good video. I have the Quest 3 and the Quest Pro. While I like the Quest 3, I still can't get past the quality differences between the Quest 3 and the Quest Pro. With local dimming and the pancake lenses on the Quest pro along with the build quality, I'm sticking with the Quest Pro for now. It really is a good headset especially for pcvr.
It is going to be my first VR headset and i hope that it will be great! I am going to play mostly PCVR and it is a pity that Quest 3 doesn’t have an eye tracking to spare some GPU power for better graphics. I wish it also had OLEDs. I really don’t understand why is everyone so hyped about pass-through and MR apps because it doesn’t look like something serious for gamers. It looks more like a gimmick for 6 y.o. kids or a possibility to work in VR for a small group of people, who actually need this feature. I wish i could exchange pass-through for an eye tracking and OLEDs. 😅
While i do think MR has potential i fully agree with your other points. And it'll be my first vr headset as well. The only thing that worries me is the tilted screens he mentioned. I hope i won't notice much issues and will be able to enjoy movies using the device. Also, being new to VR, i didn't entirely understand what he meant by the resolution not being fully utilized by the headset , so that's one other point of concern, but according to everything I've seen about it, I'm pretty sure I'm going to like it.
Actually an amazing review especially all the little details like seeing artefacts on the edges of a rendered area on the rotated display was very impressive
I'm terribly sad Quest is such a closed ecosystem. There is so much potential in VR, yet to get anything working you have to put a lot of effort into turning your device to developer mode and using uploading platforms like SideQuest. Many amazing things, like standalone VR ports of hundreds of classic games, never came to life due to Meta's closed doors policy. :( After a lot of work I managed to install standalone Half Life 1 ported to VR and spent dozens of hours playing it. It has such a potential!
It is pretty open, it's running on Android. Turning your device to developer mode and downloading games from third party platforms like side quest is something closed ecosystems won't let you do.
It isn't a closed platform as it allows you to sideload APKs and connect to a PC. It isn't a lot of effort to get your device into developer mode. Takes less than 5 minutes and it's something you only have to do once.
The biggest upgrade for me was the wifi6e on the quest3. Using Virtual Desktop, it delivers low latency and non existent frame stutter. I also have an ASUS wifi6e router, so these products were made for each other. My quest2 would have the occassional stutter. There's still image compression so the visuals arent absolutely top tier gradation but it's still amazing looking
That's a super interesting detail about the tilted screens. I wondered what the subpixel layout was that made those strange lines along the edges of menus. I wonder how much I'll notice it when I get mine. As for the hand occlusion for menus and things, while I never make buying decisions based on "coming soon" features, I don't trust companies that much, Meta has so far made good on just about every promise I can recall them making. At least, every feature I cared about eventually made it to release.
" I think you can probably skip the charging dock and carrying case" While I agree the dock can easily be skipped, I've found that having a case is pretty handy. One thing is does extremely well is ensure the headset will not be exposed to sunlight when not in use, which is still a common way people are damaging their headsets. For people living in areas where creepy crawlies like spiders and house centipedes are regularly found around the house, it helps keep them out of the headset.
Mine arrives on the 24, I didn’t get the 1 or 2, because I knew it wasn’t ready. First VR in my life really, because I tried the oculus once, and it wasn’t it… This, this is it. And never have I been so excited about technology in my life. And I absolutely love technology. I’m so excited I’m calm. I’m learning coding now just so I can develop some solid ideas I have that will hopefully revolutionize pedagogy.
32:40 hybrid touch is an “experimental” feature that’s on the Quest 2 and Pro with the Pro controllers. It works great. It’s not a Touch Plus exclusive feature
Got the Oculus Rift CV1 back in 2018 for $400 looking forward to upgrading to the Quest 3 as it seems like a fairly decent upgrade especially in terms of resolution and portability, quest 2 wasn't really worth it to me but the new lens and upgrades here are convincing.
This review is amazing, Im potentially going to buy a VR eventually, but im looking at renting this model to see how it goes, was a little worried about it because i wear glasses. I think the last headset i ever tried was the original HTC vive 5+ years ago. Love how in depth this is, always love all of Tested's content.
Great detailed review, thank you! I put some of the software titles you mentioned on my wish list. One thing I miss from the Quest 2 is the night vision (I connected an IR light to the USB C port)... I read that Meta no longer gives access to the IR camera feed on the Quest 3 (like they did with the Quest 2 and prior Quest models), hence, night vision no longer works. Enabling access to the IR camera feed for night vision would be a great addition to the Side Quest Device Settings page for the Quest 3.
I think the tilted aliasing might come down to individual user preference. The aliasing is more *consistent* close to 45 degrees. If you're almost aligned, the aliasing is lower when your head is perfectly level, but a 5 degree tilt leads up to breakup of the line, so the aliasing is more responsive to small head movements. Close to 45, it's always stair-stepped, so normal head movements have less visual influence on what's happening.
No mention of the controller Active Straps? Those are going to be a huge accessory which will make the controllers feel much more like the Index Controllers! I think you touched everything else though, wow, what a review! As always, thanks for the thorough reviews Norm!
Sorry, didn’t get a chance to try those or the silicone face interface option. But the new controller battery cover should make installing those a snap!
I'm hoping that with the weight placement changes the Elite strap can be used without needing the top over-the-head strap (similar to the Pro). It'd be kind of nice not having to comb/fix your hair after each use.
Don't feel bad for us QPro buyers. We learned to love a headset for a year that scratched several itches the Q2 just could not, and it was money better spent than on another silly Phone upgrade. Also a correction: Hybrid touch selection (using both controllers & hand tracking together) DOES work on Pro.
I got an Oculus a while back and enjoyed it a lot. But I've been so disappointed by the extreme lack of content. There are a very few and finite collection of good quality games for VR and it's really perplexing. Even major games that are great, often won't make a VR version because they say such a small percentage of their players have it.
I want to get one but whats holding me back is the lack of games that can be played on the Quest and how reliant some Quest owners are on PC. I dont have a PC and for most people buying a Quest 2 or 3 without having a decent PC at home makes you miss out on being able to actually experience "full" VR. Minecraft still has to official support, it still isnt compatible natively with the Xbox even though cloud gaming is coming, (which might be abysmally laggy depending on your internet), and the standalone concept of all of their headsets means less room for more impressive hardware. Its basically like buying those phone VR headsets and permanently shoving a ROG phone in it with superglue. I dont know how much more VR rollercoaster and Beat Saber I can handle. We need Windows or Linux running on these so they can support full titles like the Steam Deck, then maybe I would consider getting one. Android is in last when it comes to AAA game support.
Good objective review talking about both pros and cons. I suspect a lot of the early negative comments didn’t actually watch the video, or just hate on anyone talking about anything Meta makes. All big tech companies are pretty terrible in one way or another, at least Meta is trying to make VR a thing, something I’ve always wanted. When they bought Oculus I said I wouldn’t buy another, but Meta have won me over by the way they’ve carried on with the R&D both in hardware and software and to give credit where it’s due, this thing is a technological marvel especially considering the selling price.
I'm just wondering if meta can somehow squeeze everything they've built now into the form factor of a big screen beyond someday. The quest 3 is the start of the Mixed reality revolution to me
@@smittyvanjagermanjenson182 personally I’d opt for bigger FOV, higher resolution, faster frame rate, in the same form factor. Quest 3 is small enough I think.
Wear the headphones cord like a necklace on your back and it actually makes way more sense for the port to be on the right side. If the port is on the left in both your audio headset (like over ears) and the VR headset, then the cord is all on one side and awkward.
Quest 3 128GB: amzn.to/46v6NqX
Quest 3 512GB: amzn.to/3RyTRMN
Quest 3 Elite Headstrap: amzn.to/3t8ukjg
Quest 3 Carrying Case: amzn.to/3RyTVfv
Disclaimer: Tested may earn an affiliate commission when you buy through the links here.
CORRECTION: I apologize, I believe I'm actually wrong about the Elite Strap with Battery charging. It appears there is a USB charging port under the strap, in front of the adjustment dial. I wasn't able to see this in the unit they had on site at Meta Connect, and interpreted PR's answer about the charging options incorrectly. My bad on this one.
You oughta pin this perhaps
Tech is cool, but I wish it was from a company that respects my data privacy. Facebook is not that company...
Maybe put that correction in it's own pinned comment, I couldn't see it without expanding the comment and had someone else point it out to me when I mentioned it as a drawback.
Doesn't do a lot of good to make a correction no one can see.
Is the old elite headstrap for Quest 2 still compatible?
Another correction: You said the dock doesn't come with a cable or charger, while there was no charger I can confirm the dock does comes with a two meter cable. That is at least longer than the 1 meter cable that comes with Quest 3.
CORRECTION: I apologize, I believe I'm actually wrong about the Elite Strap with Battery charging. It appears there is a USB charging port under the strap, in front of the adjustment dial. I wasn't able to see this in the unit they had on site at Meta Connect, and interpreted PR's answer about the charging options incorrectly. My bad on this one.
Ah yeah! Just checked the official photos and there is one on the bottom near the dial. Thanks for the correction!
Phew. This is one of the extras I was eventually planning to get, so very glad to hear this. For now, I'm planning to cut off what remains of the arms from my old, snapped elite battery pack and find a way to rig that into the fabric strap that comes in the box.
should pin this :)
Drop an edit in the video.
Did you notice there is an unreleased AMD GPU listed in the software you showed?
0:00 Intro
0:54 LENSES - Chapter 1
2:30 FOV
3:17 LCD Panels/Resolution
6:50 Contrast Levels
7:50 Tilted Lenses
11:41 COMFORT - Chapter 2
12:08 Vent/Heat
12:21 Soft Strap
12:53 Elite Strap
13:57 Facial Interface/Glasses
15:15 Lens Inserts
15:55 Colors
16:15 Hardware Layout
16:58 Sound/Headphones
18:08 SENSORS/PASSTHROUGH - Chapter 3
18:40 Passthrough Video
20:07 Exposure/Fast Moving Tracking
23:17 Vision Pro
23:38 Depth Sensor
24:18 Room Scanning
25:00 MR Scanning
28:00 Occlusion/Warping
29:21 Depth API
29:50 TOUCH PLUS CONTROLLERS - Chapter 4
30:05 Quest Pro vs. Quest 3 Controllers
30:38 IR Lights/Tracking
32:20 Hybrid Input
33:18 Batteries
34:29 Haptics
35:56 Hand Tracking
36:55 Micro Gestures
37:29 PROCESSING - Chapter 5
38:10 GPU
39:10 Higher Resolution in Games
39:59 Graphics vs. PCVR
41:08 Quest 3 Exclusives and Quest 2 Games
41:38 PCVR (Virtual Desktop and Link)
42:42 Contrast Level/Wifi/Compression
43:49 HEADSET BATTERY/MISC - Chapter 6
43:49 Headset Battery Life
44:40 Elite Strap With Battery Pack
45:33 Charging Dock/Price
46:50 RAM/Quest Pro Comparison
47:57 Native Home Screen Apps
49:39 MR Games
50:50 CONCLUSION
Thank you!
No problem! Thanks for such a great in-depth video!
upvote this, everyone!
Why did it take a subscriber to do this? 🫤
@@testedyou should be able to pin it
The only Quest 3 review I care about. Norm has seen it all, has the context and understanding that's totally lacking in other tech publications and channels.
🙏
Agreed! The reason why I always check reviews from Norm first! 🔥
Yeah, like the gamer's nexus of VR reviews.
My favorite thing about this comment is that the same comment exists under other reviews claiming those reviewers to be above the rest.
We can't just accept that these are opinions.
@@mechanicalmonk2020 I’m no bot nor am I a paid shill. I agree with this sentiment, most reviewers only have experience with a small handful of consumer devices and don’t have much to share. Norm has seen all sorts of industrial, specialized, and prototype hardware so I’m far more interested in his opinions.
I don't think I have 'ever' sat through a 53 minute review of anything in my life. Great work indeed. Mine arrives tomorrow. Can't wait.
Mine now says 12th instead of 11th u getting it tomorrow already makes me so jealous 😅
Mine changed from tomorrow to the 11th I got the 128..
Also getting mine tomorrow, can't wait.
@@judahsfinest1860 also 128. One guy made an amazing point: Once u are finished with the game u wont play it again so games like Medal of Honor with 40GB space will be uninstalled.
Tomorrow 09:30 am. I can pick it up in the store. Can’t wait!
You need to have your own VR UA-cam channel. You have the best, most in-depth reviews of VR hardware.
Coming from the Quest 2, it's shocking every time to see how good the passthrough on this headset looks. I'm so used to blurry black and white with bad exposure settings.
I'm coming from the Quest 1... so you could say I'm excited. Surprisingly, I received the direct touch update the other day on the 1, and it works great
@@ReasonBeing25high five bro
Trust me. It’s not as good as you think. But it’s probably good enough.
@seanbiever5362 that's fine, the 2 color cameras are only 4 mega pixels so we're talking at least 720p vision lol. Quest 2 was probably 144p 🤢
@@SeanoldBeasley People have been clear that it's still not close to retina or anything, and you can clearly see in the videos that you still have to contend with the wonky reprojection geometry stuff, but it's going to make it usable for the first time in an affordable headset which is pretty cool.
Just tried my Quest 3 last night. I'm coming from an original Quest (skipped the Quest 2) and the improvements are with the Quest 3 are massive. Much lighter, better feel, no fog, images are vastly improved. Really really pleased with the 3. Great review.
It's just too bad about the black levels, seems to be it's only real negative or trade off.
Only thing I miss is inky blacks of OLED panel :(
@@NeonPizza80syeah totally agree. I picked up the quest3 last night. I have the quest 2 and the psvr2. the psvr2's display is at the top for me. the blacks are perfect, and with HDR, it's insane how bright it can get. oled screens in VR make the experience so immersive. but i have to say the quest3 is pretty awesome. MR is going to be pretty cool on it (when did they switch from calling it AR to MR?). I spent a solid 20 mins just walking around my house and moving the menu screen with me. for example putting the menu screen on my dining room table and then pulling up a chair and sitting in front of it is such a cool experience.
The black levels are the only thing that I'm worried about, since I'm coming from a PSVR2. Yeesh, I already need a Q3 Pro with an LED+Local Dimming(Or better yet, a 'Micro'-OLED & EyeTracking + Foveated Rendering etc).
But ya, is there any glare or god rays like you get with PSVR2? The OLED mura can be quite nasty too at times, especially in Resident Evil Village in those darker areas! :P
@@birdlawyer6191
Go straight to Quest 3. The pancake lenses alone are worth it. The Ring-less controllers are so much nicer, the slim front visor, higher resolution etc. I wouldn't waste a dime on Q2 now that i have Q3.
ive learned to not doubt metas "coming soon" features...the hand tracking was "coming soon" and its turned out to be fantastic imo
With the depth sensor data collected, hand tracking and occlusion should be solved relatively quickly and the upcoming AR "Augments" are going to be fire 🔥
GTA Coming Soon
The coolest thing is being able to grab floating menus with your hands on the sides and move them around. Oculus link is buggy and got lots of glitches on the peripheral when using it for google earth or viewing the desktop (at least on wifi that worked fine with the quest 2). I feel like they deprioritized oculus link because nothing improved with it. They used link to entice people to buy into oculus hardware, but they really just want you buying content from their store so link got worse. The official accessories are all laughably overpriced, so wait for those from 3rd parties. The strap that comes with it, works pretty well.
They are one of the few companies that actually immediately start improving their product with big updates
The hand tracking on q3 is even better than q2, and th3 upper body tracking is super cool albeit underutilized by games
Fantastic review Norm. The gold standard. Really appreciate the in depth FOV analysis. Glad it lives up to 110 horizontal FOV claims. The future is bright for VR and hopefully soon MR/AR
I was playing blade and sorcery nomad last night and the extra fov really took me off guard, it looks much better
@@spacedout4061 It's so useful for B&S now that we have more peripheral vision when we're surrounded.
The most detailed VR videos! Great work again thanks Norm!
I'm still using an OG Oculus Quest 1, so pretty much everything about this one is a huge leap forward, but I still got a ton of no-spin information out of this. Thanks for another excellent review Norm.
Hey nice, me too. I really only use it for wireless pcvr now. Have you seen anything that has made you want to upgrade yet? I'm trying to hold out for deckard.
still nice for horror games because oled
I'm still on the OG rift. So for me it's a quantum leap
@@Goodoo4U I'm still (barely) using a rift too lol but I'm not sure to upgrade yet.
I think need a bigger leap in either productivity/AR to replace most of my flat-screen time or an overall better gaming experience with eyes tracking/foveated rendering and OLED.
I'm poor and patient so I think I'll wait to see what's Valve has to offer.
Can’t wait to pick mine up tomorrow! Been looking forward to this review
Awesome review Norm.
As a DK1 backer it's amazing to see how the industry is progressing. Hopefully we get some new MR content soon.
Looking forward to trying the Q3!
It's crazy how far we've come and I still have such nostalgia for those early days. Never forget Extended Desktop mode where you were just staring at a sideways Windows desktop strapped to your face, trying to drag the app onto it and fullscreen it.
Great review. I watched one other review and it was like a feature runthrough. You actually went beyond the specsheet and gave us insight into the user experience.
Norm is the gold standard for VR reviews. I was going to try to live with the regular strap, but if Norm says he had to go with the elite strap, then I'm just going for the elite strap right away. Also what an adorable doggy!
I would wait for the 3rd party straps. Stuff like the BoboVr Halo strap make the elite strap look like the default strap.
@@HeadCannonPrimeyou say that, yet when I looked at reviews, it said it’s worse for high intensity games where your head is flipping everywhere. Sure, the elite strap can be tighter on the face at times, but it’s snug and comfy. I’m too skeptical since people say it moves around a bit
@@EnderMonThere's definitely the potential for some movement on my previous Bobovr M2 Pro strap, though the Q3 sticking out less far may mitigate at least some of that. Strapping a headset directly to your cheekbones for hours (ala Elite strap) can get painful. It's a tradeoff depending on your use case.
No he is not. I got the Original Vive because of Norms descriptions and excitement about it. God what a letdown. I'm so happy Apple is finally making something that deserves Norms Vive hype.
@@MysticMaven i’m sorry to tell you this buddy, but pretty much any product that’s not made by Apple is going to be second rate garbage junk. The ONLY non-Apple product that is superior is a PC. MacBooks/macos is trash.
I got everything I heard from other videos and so much more. I was suprised to hear about the tilted screens and the implications that has on FOV as well as aliasing issues. Amazing review, no details left behind
Going from the original rift to this, so excited to see the differences
Same, upgrading from Rift, excited
That's gonna be a wild jump
That's gonna be another dimension.
Same. CV1 (2016) to Quest 3.
I hear Qeust 3 with Link still isn't back to PCVR graphics performance (speed not resolution obviously.)
I went from rift s to quest 2 and the jump in clarity was insane. The new lenses and 30% sharper displays from the 2 on this one will blow your mind haha
Easily the best reviewer on UA-cam - honest, in-depth, knowledgeable, unbiased. I can't ask for anymore than that. Thanks.
By far the most informative and complete Quest 3 review I've seen. Great video! I am really enticed to get me one.
Best review out there I could find on the Quest 3 so far, great work and special thanks for the extra added details, like the lens and panel orientation! :)
You always have best reviews !
Thank you for the in-depth review. I have the Quest Pro and am a big fan of local dimming. I was disappointed when I switched from Quest 1 to Quest 2 because of the lack of dark blacks. Sounds like I'd be disappointed with the Quest 3's lack of local dimming.
Great work once again on a review Norm! I greatly appreciate the depth of your testing. I would love to see you do more VR content (although I know you are probably already quite swamped!)
dang, good to see someone who actually knows what they're talking about with these headsets, not just an all-purpose tech reviewer
This is by far the best Quest 3 review out there. I've been loving tested since the beginning and appreciate that you still put out amazing content like this Norm!
Great review, finally a video that actually answers the real questions about a headset
Norm always knocks it out the park with the VR reviews
tons of work to make a detailed hour-long video. Really appreciate your hard work. Very informative and helpful
Your review is always very in-depth. Thx, Norman!
The audio jack placement is an unusual choice, but high quality 12" 3.5mm extension cables (which maintain a strong connection surprisingly well)) are very inexpensive so adapting existing audio gear is trivial, with only a miniscule loss in quality due to the added resistance.
I’d imagine that it would be easy for Meta to implement a software setting to reverse the headphone polarity. It would sure be a good option for people that have the Logitech earbuds
@@assignmeanameplease Most good earbuds these days are not symmetric, instead having a custom shape for the right and left sides so you can't swap them; I can't speak for Logitech specifically, but any earbuds I've bought for over $100 are always curved to fit better and not interchangeable.
This could work for cheap sets, but cheap sets are already easy to replace with one going the other way.
It's pretty amazing how affordable this stuff is already. I was expecting it to take longer than it has to get this level of VR/AR at this price.
Yea I never thought I would ever be able to afford any vr. But the quest 2 is only $250 now. But I'm looking at the 3 cause I figure if I like it I'll have it for awhile. Plus I have glasses and I hear the 3 works just fine with glasses. I don't understand really if I have an ok pc, can I store the games on pc and use the headset? Or would it need to be downloaded.
@@birdlawyer6191 I don't have one yet and I'm not very informed to be able to be of much help I'm afraid.
My _slightly_ educated guess from what I know is that I think you can install games directly to it that play on its own hardware wirelessly. Then you can play PC games in VR with it plugged in with a wire and your PC is doing the heavy lifting of running the game. Then I believe you can do that same thing but wirelessly over wifi. However, that will introduce some slight latency and/or video compression.
Really great in-depth analysis of the Quest 3. I'm looking forward to using this on PCVR. There a a few Quest apps I have that I really like, but graphics quality so far is still better in PCVR. The Mixed Reality is something that has real potential. If some devs could mix AI with MR I could see being able to have DaVinci, Henry Ford, Edison actually come into your living room, sit on your couch and have a real conversation. Now THAT, would be a great use of MR. Thanks, Norm loved your video!
We sure are heading into one of the most fascinating eras of tech in human history. I told my wife that I can’t wait until I can go to Disney world one day without leaving my house!! Lol
Your original quest 1 video convinced me to buy it and your previous quest 3 video convinced me to buy this newest release.
Amazing review as always Norm! You all always have the most in depth review, definitely the one I wait for! ❤
We got a Quest 1 and 2020 and haven't gotten any new headset since, but we're considering getting this one so the upgrades will probably feel pretty drastic lol
Norm, when I want the real deal, I come here. Picked me up one yesterday after all your input. Worth the update from the quest 2 imo. Appreciate all your effort and info. Always well done 👏
This is the best review of anything I have ever seen in my life. Subscribed and hope you review all other tech that launches. Love your work.
Fantastic review! I can't wait to get it and enjoy better FOV, resolution and lenses in MSFS and other sims!
👍🏻Very detailed review on Quest 3, Quest Pro (No Pro 2, too sad). Can't believe I watched the whole 55mins of review. This is indeed very informative!covering most aspects of Quest 3 I want to know while photoshots from lens comparison are very intuitive and buyers should know what to anticipate from Quest 3. Well done, man!
Norm, this was the best comparison/review of the Quest 3 I've ever watch on UA-cam! Thank you!
This guy is a legend! When he talks, I listen, when he walks, I follow.
Im currently using the quest 1. Im going to upgrade to the quest 3. Thank you for your insight and opinions :)
I could see the quest 3 being much better for pcvr than quest pro aside from local dimming/eye tracking. Quest 3 has better encoder with av1 and higher pixel density along with a higher fov. That for me beats out local dimming.
On Battery life - just get the BOBOVR M2 equivalent for Quest 3 (when it comes out). Then you have hot swappable batteries and it's honestly more comfortable than the Elite strap, and Elite battery strap. Apparently if you already have the BOBOVR for quest 2, they're coming out with a conversion kit to let you reuse your existing quest 2 one with the quest 3. Nice.
I still really want a Quest Pro because it's the only viable headset out there (imho) that had full face and eye tracking, for social VR. Which is my #1 use for VR these days
If there's any video that would get me to order the headset, it's this one. Not just an 8 min review but detailed and tested for all specs. Excellent video man
I been playing my PS5 with VR exclusively, and I will say this, I love it, I don’t even use a TV anymore, the only downfall is, if there’s a power out, it can be a bit of a difficulty level getting passed the “please press buttons” also it’s heavy, and the console is a bit bruise if you wear glasses.
Pros, the screen is 1000% better than a qcd super hdr television, plus eye tracking, and it has the ability to show outside objects so your less likely to smack a person if your playing a game with motion physics.
I rate the ps5 vr as 11/10, it looses some marks for weight, and comfort. It could definitely have a more optimized sound but I paired it with some skull candy noise canceling over ear headphones, which is great.
Cannot wait to get my MQ3!!!
Norm is my go-to guy if I want the most complete review of VR. Thanks Norm
Thanks for the in depth review. Loved every minute of it. Wish you would have done the same review for Pico 4 though.
I'm surprised glasses may be as good or better than the inserts. I think I'll still get the inserts, though. I wish they put more money into the display rather than into mixed reality. I put my headset on for a break from reality.
Excellent review. Pro level, as usual.
Can't believe I watched a 1 hr review. Good job man.
Thanks Norm! Always wait on your reviews for the "final say", even though I've got opinions of my own when I try stuff out :D
Your call on PCVR headsets right at the end is spot-on. Q3 is certainly some level of generational leap, but if you're looking for the new top dog of PCVR, this isn't quite it. For standalone, though, Q3 is very compelling for sure.
Are there any PCVR headsets that can match the low price?
Pcvr has never been about law price but the best experience. Quality has a price. Even the original rift full kit was 1000$ and that's before the big inflation.
@@ViperVenoM13 I dont have the luxury of spending that much.
@@RazgrizWing so don't
I think Meta will be reminded once again, AR isn't ready for prime time yet. Not many even asked for it. Games are where it's at right now. Not silly AR tech demos or productivy stuff.....people want better VR games!
The adult industry will decide how fast AR tech evolves
i’m completely new to VR and decided to dive headfirst into it and purchased the quest 3. I’m picking mine up tomorrow, I’m super excited!
I actually prefer the tilted screens because in my opinion it makes aliasing less noticeable.
Think about a straight line of pixels on a traditional panel. If you tilt your head even slightly you will get very noticeable aliasing where the line gets broken and jumps one pixel up or down.
On a tilted screen the line may be less crisp when perfectly horizontal but it wont change much when you slightly move.
So for me it was always less noticeable with rotated displays.
If I remember correctly the first PSVR had 45° rotated screens and switching from that to my first PCVR headset, that is just something I noticed regarding the aliasing.
Does not matter what new stuff it has, going with lcd instead of oled is a fail for me as i will never touch another hmd unless it has oled, as oled should be mandatory for all vr hmds as no onexwant thst lcd grey washed out colours grey blacl levels that lcd fails with.
Good luck with that being affordable
That's what I thought too until I got the Psvr2. The problem is it comes with its own baggage. The mura is such a pain in the a*s. At this point I think, it's a much better tradeoff if you want to use the headset for a bit of everything and not just gaming. I've found it extremely hard to forget mura and it's very immersion breaking. Black levels though, you don't think about them until there is a dark scene.
I really hope the delay on the Vision Pro video is so we can get one as indepth as this one Norm!
Thanks Norm. As usually, you did the most thorough VR review that I could find. Amazing work! I loved it when you pet your dog, I hadn't even noticed him/her in the clutter of the fun stuff in the room you pet him/her.
Very good video. I have the Quest 3 and the Quest Pro. While I like the Quest 3, I still can't get past the quality differences between the Quest 3 and the Quest Pro. With local dimming and the pancake lenses on the Quest pro along with the build quality, I'm sticking with the Quest Pro for now. It really is a good headset especially for pcvr.
It is going to be my first VR headset and i hope that it will be great! I am going to play mostly PCVR and it is a pity that Quest 3 doesn’t have an eye tracking to spare some GPU power for better graphics. I wish it also had OLEDs. I really don’t understand why is everyone so hyped about pass-through and MR apps because it doesn’t look like something serious for gamers. It looks more like a gimmick for 6 y.o. kids or a possibility to work in VR for a small group of people, who actually need this feature. I wish i could exchange pass-through for an eye tracking and OLEDs. 😅
While i do think MR has potential i fully agree with your other points. And it'll be my first vr headset as well.
The only thing that worries me is the tilted screens he mentioned. I hope i won't notice much issues and will be able to enjoy movies using the device.
Also, being new to VR, i didn't entirely understand what he meant by the resolution not being fully utilized by the headset , so that's one other point of concern, but according to everything I've seen about it, I'm pretty sure I'm going to like it.
Best review, everybody else feels like they're just covering the spec sheets in comparison
Probably one of the best product reviews I have seen to date. Well done.
Very good and detailed review! I totally agree that they should have gone for 12GB of RAM.
Hey, you aren't Adam Savage?
Watched most reviews today. This one stands out as the best one by far.
Actually an amazing review
especially all the little details like seeing artefacts on the edges of a rendered area on the rotated display was very impressive
I'm terribly sad Quest is such a closed ecosystem. There is so much potential in VR, yet to get anything working you have to put a lot of effort into turning your device to developer mode and using uploading platforms like SideQuest. Many amazing things, like standalone VR ports of hundreds of classic games, never came to life due to Meta's closed doors policy. :( After a lot of work I managed to install standalone Half Life 1 ported to VR and spent dozens of hours playing it. It has such a potential!
But who was apple?
Well, at least we can use Virtual desktop and steam.
It is pretty open, it's running on Android. Turning your device to developer mode and downloading games from third party platforms like side quest is something closed ecosystems won't let you do.
It takes like two seconds to get sidequest going, but keep crying.
It isn't a closed platform as it allows you to sideload APKs and connect to a PC. It isn't a lot of effort to get your device into developer mode. Takes less than 5 minutes and it's something you only have to do once.
Wow nobody does these reviews as well and as detailed as Norm. So good.
The biggest upgrade for me was the wifi6e on the quest3. Using Virtual Desktop, it delivers low latency and non existent frame stutter. I also have an ASUS wifi6e router, so these products were made for each other. My quest2 would have the occassional stutter. There's still image compression so the visuals arent absolutely top tier gradation but it's still amazing looking
That's a super interesting detail about the tilted screens. I wondered what the subpixel layout was that made those strange lines along the edges of menus. I wonder how much I'll notice it when I get mine.
As for the hand occlusion for menus and things, while I never make buying decisions based on "coming soon" features, I don't trust companies that much, Meta has so far made good on just about every promise I can recall them making. At least, every feature I cared about eventually made it to release.
Thank you for this!!
Love the detail. Another great review. Thanks Norm!
❤ the intro beat 🎵🎧🎹😃👍
" I think you can probably skip the charging dock and carrying case"
While I agree the dock can easily be skipped, I've found that having a case is pretty handy. One thing is does extremely well is ensure the headset will not be exposed to sunlight when not in use, which is still a common way people are damaging their headsets.
For people living in areas where creepy crawlies like spiders and house centipedes are regularly found around the house, it helps keep them out of the headset.
Costco has a good deal for a quest 3 bundle with elite strap and carrying case for folks like you!
@@tested Not in Canada unfortunately. I just ordered everything from Best Buy.
Mine arrives on the 24, I didn’t get the 1 or 2, because I knew it wasn’t ready. First VR in my life really, because I tried the oculus once, and it wasn’t it…
This, this is it. And never have I been so excited about technology in my life. And I absolutely love technology.
I’m so excited I’m calm.
I’m learning coding now just so I can develop some solid ideas I have that will hopefully revolutionize pedagogy.
32:40 hybrid touch is an “experimental” feature that’s on the Quest 2 and Pro with the Pro controllers. It works great. It’s not a Touch Plus exclusive feature
Got the Oculus Rift CV1 back in 2018 for $400 looking forward to upgrading to the Quest 3 as it seems like a fairly decent upgrade especially in terms of resolution and portability, quest 2 wasn't really worth it to me but the new lens and upgrades here are convincing.
This review is amazing, Im potentially going to buy a VR eventually, but im looking at renting this model to see how it goes, was a little worried about it because i wear glasses. I think the last headset i ever tried was the original HTC vive 5+ years ago. Love how in depth this is, always love all of Tested's content.
You can order prescription lenses for it fyi 😊
Great detailed review, thank you! I put some of the software titles you mentioned on my wish list.
One thing I miss from the Quest 2 is the night vision (I connected an IR light to the USB C port)... I read that Meta no longer gives access to the IR camera feed on the Quest 3 (like they did with the Quest 2 and prior Quest models), hence, night vision no longer works. Enabling access to the IR camera feed for night vision would be a great addition to the Side Quest Device Settings page for the Quest 3.
Surprising amount of information I haven't heard in other videos. Good to see someone doing their job :)
I think the tilted aliasing might come down to individual user preference. The aliasing is more *consistent* close to 45 degrees. If you're almost aligned, the aliasing is lower when your head is perfectly level, but a 5 degree tilt leads up to breakup of the line, so the aliasing is more responsive to small head movements. Close to 45, it's always stair-stepped, so normal head movements have less visual influence on what's happening.
Definitely understand it’s a net benefit, but the aliasing bugs me without sufficient AA and supersampling
Thanks for the review! Refreshingly deep without trying to cover up lack of background information with "entertainment".
No mention of the controller Active Straps? Those are going to be a huge accessory which will make the controllers feel much more like the Index Controllers! I think you touched everything else though, wow, what a review! As always, thanks for the thorough reviews Norm!
Sorry, didn’t get a chance to try those or the silicone face interface option. But the new controller battery cover should make installing those a snap!
it was pretty unfortunate seeing people get this early and having no idea how to do a review. Thank you so much for your detailed insight.
I never click on notifications but this shit is something I wanted to watch 😂
The warping through the passthrough doesn't look great but it's still a huge upgrade from the Quest 2.
I'm hoping that with the weight placement changes the Elite strap can be used without needing the top over-the-head strap (similar to the Pro). It'd be kind of nice not having to comb/fix your hair after each use.
Thanks for the info. Especially the part of using prescription glasses 👍🏼 Most channels seems to forget about that.
Don't feel bad for us QPro buyers.
We learned to love a headset for a year that scratched several itches the Q2 just could not, and it was money better spent than on another silly Phone upgrade.
Also a correction: Hybrid touch selection (using both controllers & hand tracking together) DOES work on Pro.
whoa, you're right! this wasn't working when i tried last week. but the functionality seems to be the same! thanks for the catch!
I got an Oculus a while back and enjoyed it a lot. But I've been so disappointed by the extreme lack of content. There are a very few and finite collection of good quality games for VR and it's really perplexing. Even major games that are great, often won't make a VR version because they say such a small percentage of their players have it.
The only reason why VR hasnt taken off. Needs GTA/Fortnite/WoW type of game
So glad it’s so good. At this low price point, definitely a buy
I want to get one but whats holding me back is the lack of games that can be played on the Quest and how reliant some Quest owners are on PC. I dont have a PC and for most people buying a Quest 2 or 3 without having a decent PC at home makes you miss out on being able to actually experience "full" VR. Minecraft still has to official support, it still isnt compatible natively with the Xbox even though cloud gaming is coming, (which might be abysmally laggy depending on your internet), and the standalone concept of all of their headsets means less room for more impressive hardware. Its basically like buying those phone VR headsets and permanently shoving a ROG phone in it with superglue. I dont know how much more VR rollercoaster and Beat Saber I can handle. We need Windows or Linux running on these so they can support full titles like the Steam Deck, then maybe I would consider getting one. Android is in last when it comes to AAA game support.
Your puppy sleeps hard....I wish I slept that well!
I hope they can improve the passthrough warping problem with software updates.
they'll need to for the near-field occlusion update to work well...
Good objective review talking about both pros and cons. I suspect a lot of the early negative comments didn’t actually watch the video, or just hate on anyone talking about anything Meta makes. All big tech companies are pretty terrible in one way or another, at least Meta is trying to make VR a thing, something I’ve always wanted. When they bought Oculus I said I wouldn’t buy another, but Meta have won me over by the way they’ve carried on with the R&D both in hardware and software and to give credit where it’s due, this thing is a technological marvel especially considering the selling price.
Yeah we’ve come a long way from using big phone screens in headsets
I'm just wondering if meta can somehow squeeze everything they've built now into the form factor of a big screen beyond someday. The quest 3 is the start of the Mixed reality revolution to me
@@smittyvanjagermanjenson182 personally I’d opt for bigger FOV, higher resolution, faster frame rate, in the same form factor. Quest 3 is small enough I think.
Good review!! I will receive my quest 3 tomorrow. I can’t wait!! 😂
Wear the headphones cord like a necklace on your back and it actually makes way more sense for the port to be on the right side. If the port is on the left in both your audio headset (like over ears) and the VR headset, then the cord is all on one side and awkward.