So THAT'S the proper way of winning this. I just took 24 dropships loaded with medics and reached the overmind with four of them, the rest died in the road.
When your individual units get heavily damaged, you are supposed to pull them back and repair them BEFORE they get destroyed. That way you do not have so many casualties and can use them again later. You should NEVER lose a battlecruiser against the AI in this mission. Other than that, good work. Thanks for uploading.
For sure, but I tried to make these as "cinematic" as possible by reducing intrusion of micromanagement as much as possible. The aim is to showcase the story and experience of Starcraft, and not at all advocate the strategies or gameplay in these clips
The Psi-Inhibitor prevents the Overmind from bringing them back to life. Once Zeratul destroyed the Overmind, they were unable to be brought back in any case.
Syncretic Views psi disruptor* secondly I think the reason was the Overmind is an infant so it may take some time for it to reincarnate Cerebrates before it managed to reincarnate them the UED drugged it you see the disruptor helped them get to the surface of Char safely without any serious casualties (remember the Char expedition in Starcraft II that was a huge mess)
The cerebrates could perhaps be vulnerable because the new cerebrate wasn't at full power yet, and with the psi disruptor also hampering the zerg's psychic coordination, you could explain this somewhat away. There were several factors in favor for the UED. The psi disruptor, the zerg civil war between Kerrigan and Daggoth, and the infant overmind not being as powerful as its predecessor yet. As for the third point, Duran simply masterfully played DuGalle like a puppet.
starcraft.wikia.com/wiki/Aleksander Apparently the Yamato Canon's power of 260 in the case of Dugalle's Flag ship isn't enough to kill Kerrigan whose hit points are 400 starcraft.wikia.com/wiki/Infested_Kerrigan So it wouldn't work even if she didn't have the ability to reincarnate. (If the Torrosque can do it, then she certainly must when she has a somewhat nearby Zerg Base)
It's possible to get the brown cerebrate by looping around the whole field after sniping the red one and attacking from the 2 o'clock position with 6-8 battlecruisers. They can handle what few flyers come at them alone and it's even possible to not lose a single one with a little bleed out.
Why the fuck DuGalle didn't just yamato-shot Kerrigan at the end? I mean, she is quite an easy-to-kill unit in any mission where she is playable...And all these valkyries had probably beaten Kerrigan's mutalisk escort even if they'd try to focus-fire DuGalle
starcraft.wikia.com/wiki/Aleksander Apparently the Yamato Canon's power of 260 in the case of Dugalle's Flag ship isn't enough to kill Kerrigan whose hit points are 400 starcraft.wikia.com/wiki/Infested_Kerrigan So it wouldn't work even if she didn't have the ability to reincarnate. (If the Torrosque can do it, then she certainly must when she has a somewhat nearby Zerg Base)
zxcbyyyy Massive hordes of Hydras and, to a lesser extent (based on my experience), Lings. Which is why an all-BC strategy is a bad idea against Orange and why I add Tanks (be wary of being struck by Plague though!)
CaradhrasAiguo49 It worked to an extent once it reached critical mass of 12 or more. Hydras controlled by AI are quite stupid at time as they get inside the range of Battlecruisers before firing despite they should've +1 Range more and allow to being shot down before they can attack. For Spore Colony, I Yamato my way to the celebrates, or if you got that far with 12 BC, you can just blow your way through, the only problem you'll face is scourges and plague, but if you send them back for repair after sniping off celebrate, you'll lost at most 1 or 2 in the whole mission. And truth to be told; Yamato cannons is preferable against Torrasque as Marine with +3 attack only deal 0.5 damage vs him, and Tanks' splash damage harms your own troops, bunker+SCV won't hold against that beast either. Other alternative (I used this one) is to use supply depot wall, the same way that all Terran player in Starcraft 2 did in Multiplayer, but if you insist on using ground troop, you'll need a dropship since Supply Depot in Broodwar can't function as a gate.
@phillipe113 non of there expedition ships made it back to Earth, so probly they gave up on trying to retake the secter. they could maybe show up agien in a later expansion, untill then: there last surviving squads now serve Raynor or Mengsk. i think even some work for Samir Duran, but there main army i suspect was totaly destroyd to the verry last Battlecruiser and Transport ship. i liked Gerard more then Samir, sad to see him die :(
It's clerly stated that the celebrates gainj their immortality by being part of the overmind, and the overmind resurrecting them every time they fall. The overmind here doesn't contain the outer celebrates just yet.
You do explain the plot holes I mentioned. But the terrans could use some Xel'Naga artifacts for both killing the cerebrates and controlling the Overmind, that would make more sense Imho. With Duran they could've made a more fancy deceit like Stukov mistakenly attacking Du'Galles fleet. But all in all you have a point.
@Eclipton Only the Dark Templars could kill the Cerebrates without them being reincarnated. The New Overmind had not reached full maturity, so it presumably couldn't revive the Cerebrates.
@phillipe113 though the ending say no ship make it back to Earth, yet still some of those folks can be hired in SC2 with their Spartan (special Goliath unit) which help players to complete the campaign.
The last. It was too easy for Kerrigan to convince Raynor and Fenix to help her fight the UED. I mean the UED wasn't doing anything bad yet. Whereas they all claimed that Kerrigan is an abomination.
Found a plot hole! In this mission cerebrates are too easy to kill. Whereas normally only the blade of the Dark Templar can kill it, for example in protoss campaign of BW. UED claimed the Overmind too easily, I mean if it was so easy why wouldn't the protoss do it long before. Or aren't their technologies more advanced? In the briefing to second mission of UED campaign Du Galle says he would never trust a traitor and then he believes Duran a couple of missions later.
@scubasteve42009 Yeah... I was talking about the viewers of this vid. Lets say, only a few would be terrans and others are mostly protoss players and zerg players... And this is a SC1 mission... Thors were just experiments at this kind of time, let alone stalkers might still be hidden in the void..
This is one my favorite missions and I love how the cerebrates each have their special power but why didn't third cerebrate have a special power. It has 3 infested command centers to give it a edge but it's never treated like it's anything special. Why doesn't it have some super infested Terran's or some type of special power.
One question I have concerning this mission is this: How was the UED able to kill the Cerebrates? I thought only Dark Templars could harm the Overmind and its Cerebrates. Were the Cerebrates not at full maturity to have the immortality trait?
There are two possible explanations: 1) The Psi-Disrupter prevented the Overmind from reincarnating the Cerebrates as they were unable to properly communicate. 2) The Overmind was still in its infancy stages, and perhaps was not "mature" or strong enough to do this. However this requires you to ignore one of the early BW Protoss missions where you have to use the Dark Templar to kill Cerebrates.
Actually, I think your one is the proper way. Remember, you want to keep as many zergs alive as possible, because they'll be on your side after this mission. :)
@riolupal Which was why Kerrigan wanted to kill him in one of the missions, having claimed to see through Dr. Narud's "treachery" (presumably for leaving her stranded on a platform while Dominion, Protoss, and UED forces swarmed around her.)
There's no indication of that, they could have just been reincarnated afterward. Brood War uses the 'inflict massive physical damage to passify nearby zerg' tactic a LOT.
Wait... Why does it say at 7:28 Stukov was born in 822 GD and died in 822 GD? Was he a clone? Were they all clones?! Also how did he die before he was born?
starcraft.wikia.com/wiki/Aleksander Apparently the Yamato Canon's power of 260 in the case of Dugalle's Flag ship isn't enough to kill Kerrigan whose hit points are 400 starcraft.wikia.com/wiki/Infested_Kerrigan So it wouldn't work even if she didn't have the ability to reincarnate. (If the Torrosque can do it, then she certainly must when she has a somewhat nearby Zerg Base)
When Stukov got resurrected via infestation... okay, that is a plot hole. How the hell can the Zerg infest dead people? Yes I know of the secret level only on the N64 version, it still doesn't make sense.
Sir, we've just had a whole cargo ship full of whoop ass dumped on us. We ran into a new strain of Ultralisk, and it took a lot of pepper to bring it down. To top it all off, our recon squad reports that the critter's been reincarnated by a nearby cerebrate, and it's on its way back for more! Best line ever!
@DiegoBQZ Make that mass Battleruisers only.Really I only used BCs.Just have a Dropship with SCVs for repair and Medics for restoration and a Science Vessel or two for defense matrix and irradiate.
She's just twisting the knife over the fact that he was tricked into killing his best friend. Since the two of them are very close and this was recent and Duran just introduced her, it would really hurt his feelings even though he doesn't care about her.
@zling1111 I bet that's 3 times as worse as Torrasque. He was so bad that it demanded at most 15 Siege tanks in siege mode (with enhanced firepower and armor) just to bring that thing down before reaching any unit or building, in other words, 15 one shot per tank -- just to make a one shot kill...
@solgae1784 That makes sense. And since the Overmind is required to revive fallen cerebrates as is revealed in the first Zerg Campaign, the cerebrates couldn't revive because of the psi disruptor on the Overmind. In contrast, the Overmind could still revive by itself because it requires no other entity for revival.
You are right in the context of the story and gameplay. Dark Templar can kill the Cerebrates and the Overmind _permanently._ However, a little tidbit: remember in the Episode 3 Protoss Campaign how the Fleet of the Executor tried to kill the White Cerebrate without any of the Dark Templar? (EDIT: Made a mistake, it didn't exactly regenerate in two hours, but just a few minutes after it was killed. Two hours was the layover time between missions.) This new Overmind wasn't as fully formed yet, so it wouldn't have the full effect of its powers. There was enough time for the Medics to get in and administer the drugs.
UED Marine: Sir, we won't have any trouble with the sunken colony.
Torrasque: Roar!
UED Marine: Ah crap not again.
Perfectly timed 😂
Screw Torrasque
And what is the Orange Cerebrate’s special power?
"Sir, we've just had a whole cargo ship full of whop-ass dumped on us." lolol
4 people didn't get the Cargo Shipment of Whoopass they ordered...
"Let not a Zerg survive!" Um, someone should inform him, that the more Zerg he kills, the less force he will command later...
They can breed more. Also as it turns out, they can only control a small strike force of them at any given time.
The Terran X campaign is the best campaign.
No BW Z campaign
So THAT'S the proper way of winning this. I just took 24 dropships loaded with medics and reached the overmind with four of them, the rest died in the road.
as the cerebrate in Brood War Zerg Campaign, we know how much damage the UED dealt to the Zerg
sc1 >>>>>>>>>>>> sc2
yeah
@@diegodiego13 Did you just agree with yourself?
@@bobbybkh1471 looks like it
epic bruh moment
sc1 had better pvp, better story and characters, units, etc. but the gameplay in the sc1 campaign was pretty boring, the sc2 campaign was more fun imo
When your individual units get heavily damaged, you are supposed to pull them back and repair them BEFORE they get destroyed. That way you do not have so many casualties and can use them again later. You should NEVER lose a battlecruiser against the AI in this mission.
Other than that, good work. Thanks for uploading.
For sure, but I tried to make these as "cinematic" as possible by reducing intrusion of micromanagement as much as possible. The aim is to showcase the story and experience of Starcraft, and not at all advocate the strategies or gameplay in these clips
@@Kebooooo I always liked how you fade in and out each cut
*_Torrasque comes back for the second time_*
CJ: Aw shit, here we go again
i thought only dark templar energies could kill cerebrates
+Gabriel Barsch Psi distributor bro, zerg get fucked when that shit rolls around.
+Gabriel Barsch Anything can kill them, but only Dark Templar energies will make them stay dead.
it wasn't a short time frame
The Psi-Inhibitor prevents the Overmind from bringing them back to life. Once Zeratul destroyed the Overmind, they were unable to be brought back in any case.
Syncretic Views
psi disruptor*
secondly I think the reason was the Overmind is an infant so it may take some time for it to reincarnate Cerebrates
before it managed to reincarnate them the UED drugged it you see
the disruptor helped them get to the surface of Char safely without any serious casualties
(remember the Char expedition in Starcraft II that was a huge mess)
God props to you for beating this level. This was one of the few I just couldn't crack.
The one level I could barely crack was the Zerg mission level 8, that was a hell of a level.
The last cinematics reminds me of Starship Troopers
+Sean Armstrong I believe BW came out after Starship Troopers, so it ain't too unlikely that they were inspired by the movie.
Oh it most certainly did. When SC first came out there were a HUGE amount of custom maps in multiplayer labeled "Starship Troopers'
When i first play this level, that torrasque really give me too much trouble since i didn't expect the zerg will send something that big.
The cerebrates could perhaps be vulnerable because the new cerebrate wasn't at full power yet, and with the psi disruptor also hampering the zerg's psychic coordination, you could explain this somewhat away.
There were several factors in favor for the UED. The psi disruptor, the zerg civil war between Kerrigan and Daggoth, and the infant overmind not being as powerful as its predecessor yet.
As for the third point, Duran simply masterfully played DuGalle like a puppet.
Without the Overmind they can't resurect, that's why they were trying to create a new one.
Man, the ending is giving me flashbacks to Starship Troopers.
The intention wasn't to destroy the cerebrates permanantley. The attacks were to just pacify them long enough to cripple the zerg defense grid.
Just hit Kerrigan with Yamato at end, problem solved
+EmileNarud If you killed wait a minute. (see your name) Emile Narud ha knew it. Plus you can't trust anybody who work with Amon.
starcraft.wikia.com/wiki/Aleksander
Apparently the Yamato Canon's power of 260 in the case of Dugalle's Flag ship isn't enough to kill Kerrigan whose hit points are 400 starcraft.wikia.com/wiki/Infested_Kerrigan
So it wouldn't work even if she didn't have the ability to reincarnate. (If the Torrosque can do it, then she certainly must when she has a somewhat nearby Zerg Base)
+Syncretic Views would make a great cinematic lol
That's a given
Duran can lock it down while it's charging it.
They could've shot the Overlord, though. That would've been glorious.
And then Amon wins.
It's possible to get the brown cerebrate by looping around the whole field after sniping the red one and attacking from the 2 o'clock position with 6-8 battlecruisers. They can handle what few flyers come at them alone and it's even possible to not lose a single one with a little bleed out.
But celebrates can only be killed by dark templars. Or is it explained by psi disruptor presence?
no, cerebrates can be killed by anything, it's just that they don't tend to stay dead, with is a moot point once they control the overmind.
@@VeryPeeved i am an idiot for not seeing it thx for clarification
4:50-When you invade the territory of the most powerful being in the universe and she comes to tell you she’s going to clap your cheeks
Why the fuck DuGalle didn't just yamato-shot Kerrigan at the end? I mean, she is quite an easy-to-kill unit in any mission where she is playable...And all these valkyries had probably beaten Kerrigan's mutalisk escort even if they'd try to focus-fire DuGalle
Video.Game.Logic.
when you are parleying you don't attack each other
She can resurrect anyway. At least in canon.
starcraft.wikia.com/wiki/Aleksander
Apparently the Yamato Canon's power of 260 in the case of Dugalle's Flag ship isn't enough to kill Kerrigan whose hit points are 400 starcraft.wikia.com/wiki/Infested_Kerrigan
So it wouldn't work even if she didn't have the ability to reincarnate. (If the Torrosque can do it, then she certainly must when she has a somewhat nearby Zerg Base)
Remember son, that's only a cutscene.
Best mission in Starcraft 1 in all episodes hands down! :)
"Sir, we just had a whole cargo ship full o' whoop-ass dumped on us!"
zxcbyyyy Massive hordes of Hydras and, to a lesser extent (based on my experience), Lings. Which is why an all-BC strategy is a bad idea against Orange and why I add Tanks (be wary of being struck by Plague though!)
CaradhrasAiguo49 It worked to an extent once it reached critical mass of 12 or more. Hydras controlled by AI are quite stupid at time as they get inside the range of Battlecruisers before firing despite they should've +1 Range more and allow to being shot down before they can attack.
For Spore Colony, I Yamato my way to the celebrates, or if you got that far with 12 BC, you can just blow your way through, the only problem you'll face is scourges and plague, but if you send them back for repair after sniping off celebrate, you'll lost at most 1 or 2 in the whole mission.
And truth to be told; Yamato cannons is preferable against Torrasque as Marine with +3 attack only deal 0.5 damage vs him, and Tanks' splash damage harms your own troops, bunker+SCV won't hold against that beast either. Other alternative (I used this one) is to use supply depot wall, the same way that all Terran player in Starcraft 2 did in Multiplayer, but if you insist on using ground troop, you'll need a dropship since Supply Depot in Broodwar can't function as a gate.
@phillipe113 non of there expedition ships made it back to Earth, so probly they gave up on trying to retake the secter. they could maybe show up agien in a later expansion, untill then: there last surviving squads now serve Raynor or Mengsk. i think even some work for Samir Duran, but there main army i suspect was totaly destroyd to the verry last Battlecruiser and Transport ship.
i liked Gerard more then Samir, sad to see him die :(
Ah man. I miss this game.
It's clerly stated that the celebrates gainj their immortality by being part of the overmind, and the overmind resurrecting them every time they fall. The overmind here doesn't contain the outer celebrates just yet.
You do explain the plot holes I mentioned.
But the terrans could use some Xel'Naga artifacts for both killing the cerebrates and controlling the Overmind, that would make more sense Imho.
With Duran they could've made a more fancy deceit like Stukov mistakenly attacking Du'Galles fleet.
But all in all you have a point.
@Eclipton Only the Dark Templars could kill the Cerebrates without them being reincarnated. The New Overmind had not reached full maturity, so it presumably couldn't revive the Cerebrates.
@phillipe113 though the ending say no ship make it back to Earth, yet still some of those folks can be hired in SC2 with their Spartan (special Goliath unit) which help players to complete the campaign.
No ship make it back to Earth, but it didn't say no survivors were stranded in Koprulu sector.
Third: The Psi Disrupter did not let the Overmind resurrect the cerebrates
The last. It was too easy for Kerrigan to convince Raynor and Fenix to help her fight the UED. I mean the UED wasn't doing anything bad yet. Whereas they all claimed that Kerrigan is an abomination.
Found a plot hole!
In this mission cerebrates are too easy to kill. Whereas normally only the blade of the Dark Templar can kill it, for example in protoss campaign of BW.
UED claimed the Overmind too easily, I mean if it was so easy why wouldn't the protoss do it long before. Or aren't their technologies more advanced?
In the briefing to second mission of UED campaign Du Galle says he would never trust a traitor and then he believes Duran a couple of missions later.
Six years later and everything, but the UED used the Psi Disruptor. Without it, they would never even have gotten close to the Overmind.
@PunisherLobo actually Starship Troopers (I'm speaking of the book) was before^^ and yes even the movie Aliens was influenced by it
@blackzerebra worth noting that some of the UED troops still live mercenary lives in SC2.
I'm always wondering how I beat this game when I was 10 years old
@scubasteve42009 Yeah... I was talking about the viewers of this vid. Lets say, only a few would be terrans and others are mostly protoss players and zerg players... And this is a SC1 mission... Thors were just experiments at this kind of time, let alone stalkers might still be hidden in the void..
@IsArtanisAzn One Yamato shot........KABOOM!
EARTH RULES THE GALAXY! HOORAY FOR HUMANITY!
This is one my favorite missions and I love how the cerebrates each have their special power but why didn't third cerebrate have a special power. It has 3 infested command centers to give it a edge but it's never treated like it's anything special. Why doesn't it have some super infested Terran's or some type of special power.
One question I have concerning this mission is this: How was the UED able to kill the Cerebrates? I thought only Dark Templars could harm the Overmind and its Cerebrates. Were the Cerebrates not at full maturity to have the immortality trait?
There are two possible explanations:
1) The Psi-Disrupter prevented the Overmind from reincarnating the Cerebrates as they were unable to properly communicate.
2) The Overmind was still in its infancy stages, and perhaps was not "mature" or strong enough to do this. However this requires you to ignore one of the early BW Protoss missions where you have to use the Dark Templar to kill Cerebrates.
Actually, I think your one is the proper way. Remember, you want to keep as many zergs alive as possible, because they'll be on your side after this mission. :)
to answer everyone's question. Overmind not at maturity=No reincarnations for cerebrates
@riolupal Which was why Kerrigan wanted to kill him in one of the missions, having claimed to see through Dr. Narud's "treachery" (presumably for leaving her stranded on a platform while Dominion, Protoss, and UED forces swarmed around her.)
There's no indication of that, they could have just been reincarnated afterward. Brood War uses the 'inflict massive physical damage to passify nearby zerg' tactic a LOT.
Duran and Kerrigan disliked this video.
Wait... Why does it say at 7:28 Stukov was born in 822 GD and died in 822 GD? Was he a clone? Were they all clones?! Also how did he die before he was born?
Good job Chris Metzen (he's Terran Marine =)
Anyone ever conquer that southeast island to get some additional resource support mid-way through the game?
@Eclipton Nice catch, there. Thats a serious error there, because, I doubt the UED can use powers from the Void to kill the Cerebrates.
love the starship troopers feel to sc1
starcraft.wikia.com/wiki/Aleksander
Apparently the Yamato Canon's power of 260 in the case of Dugalle's Flag ship isn't enough to kill Kerrigan whose hit points are 400 starcraft.wikia.com/wiki/Infested_Kerrigan
So it wouldn't work even if she didn't have the ability to reincarnate. (If the Torrosque can do it, then she certainly must when she has a somewhat nearby Zerg Base)
It does explosive too, so it's attack strength is halved against small armored units like Kerrigan.
They missed an oppertunity here. The red Cerebrate should have been Daggoth's unit, rather than the generic cerebrate unit
When Stukov got resurrected via infestation... okay, that is a plot hole. How the hell can the Zerg infest dead people? Yes I know of the secret level only on the N64 version, it still doesn't make sense.
Duran disliked this video. :|
Sir, we've just had a whole cargo ship full of whoop ass dumped on us. We ran into a new strain of Ultralisk, and it took a lot of pepper to bring it down. To top it all off, our recon squad reports that the critter's been reincarnated by a nearby cerebrate, and it's on its way back for more!
Best line ever!
I miss this game... I use to have it then I lost it... DAMN IT!
What did Kerrigan say about Stukov?
The final video reminds me a lot to starship troopers. Someone can say wich one took the inspiration?
@divinegale why is it that some strong units like torrasque never made it to SC2
So the terrans killed the cerebrates
But the protoss still needs the dark templars to kill em
The UED had the Psi Disruptor. But we don't know if they stayed dead. They might have reincarnated later.
StarCraft 1 and broodwar was a piece of sci-fi literature. While sc2 was an abomination.
They also borrowed a lot from Warhammer which in turn got things from Starship Troopers.
@DiegoBQZ Make that mass Battleruisers only.Really I only used BCs.Just have a Dropship with SCVs for repair and Medics for restoration and a Science Vessel or two for defense matrix and irradiate.
i like that new strain of ultralisk what is its name again
Why did you cut the video?
What does Kerrigan mean by Stukov being twice the man of DuGalle?
She's just twisting the knife over the fact that he was tricked into killing his best friend. Since the two of them are very close and this was recent and Duran just introduced her, it would really hurt his feelings even though he doesn't care about her.
@zling1111 I bet that's 3 times as worse as Torrasque. He was so bad that it demanded at most 15 Siege tanks in siege mode (with enhanced firepower and armor) just to bring that thing down before reaching any unit or building, in other words, 15 one shot per tank -- just to make a one shot kill...
@solgae1784 That makes sense. And since the Overmind is required to revive fallen cerebrates as is revealed in the first Zerg Campaign, the cerebrates couldn't revive because of the psi disruptor on the Overmind. In contrast, the Overmind could still revive by itself because it requires no other entity for revival.
in my opinion SC1 has better story and music but SC2 has better gameplay (graphics are unimportant) so both games are great :)
Daggoth no!!!
what happened to the UED in starcraft 2????
Only thing that sc2 does better is allow you to control more units at once
... How did the terrans menage to destroy the Cerebrates, i thought that only the dark templar could permanently kill them O-o
why didnt Dugalle yamato cannon the overlord?
I wish i could mind-control these Torrasques...
I'm guessing that the less than a thousand viewers are the Terran Players...
Torrasque is a pain
i thought the cerebrates could only be killed by dts
You are right in the context of the story and gameplay. Dark Templar can kill the Cerebrates and the Overmind _permanently._
However, a little tidbit: remember in the Episode 3 Protoss Campaign how the Fleet of the Executor tried to kill the White Cerebrate without any of the Dark Templar? (EDIT: Made a mistake, it didn't exactly regenerate in two hours, but just a few minutes after it was killed. Two hours was the layover time between missions.) This new Overmind wasn't as fully formed yet, so it wouldn't have the full effect of its powers. There was enough time for the Medics to get in and administer the drugs.
...Would you like to know more?
@dbananaO yes, but Ithink it takes while for them to be reborn
Who is Admiral duggule and stukov in real life
I believe that Stukov was inspired by Soviet general Georgy Zhukov.
OH MIGHTY TASSADAR! Illuminate me with your wisdom and Knowledge!
En taro adun, tassadar ( ignore the fact im a terran ghost )
wtf? I thought that only Dark Templars can kill the Cerebrates...
Would you like to know more?
Damn they're throwing Zerg on the barbecue? I imagine they taste really gross. Crunchy yet slimy. Ugh.
you son of a beech.
lol
ALL HAIL UED!
GHOST: CAPTAIN :3
the BC at the end where they see kerri+duran should have just fired at them!!
This mission is not very hard really,finished it in about 1 and a half hour.
"who the.....what the hell are you??" lol
ho, i am from the future
i want star craft 1 :(
@7:29
Alexei Stukov
Born: 06/09/822 GD
Died: 04/23/822 GD???
I'm sure they meant to put his death date as 04/23/872 GD.
@PsychoJosh I think eating Zerg would infest you :)
@TheKingofnoob
Ye was thinking exactly the same thing
lol when the victory message came up, I pressed enter. Fail D:
I went nuke-crazy in this mission. XD
essa fase é muito fodaaa
once mass battlecruisers, game over lol