However, if I miss this sleeping inmate with my fist 20 times in a row, I will be forced to struggle, and thus faint, letting me go back to the last poke center I was at, all the way back in vermilion.
Flash is an optional HM though, so if we had restricted all optional items, then he would have been trapped. So the Electrode lock still holds so long as there are sufficient restrictions.
@@sayomghosh-dastidar9211 one thing he didnt mention, if he had no speed EVs or IVs and found a medicham with good enough speed IVs, theres a small chance he could fail to run away, in which case they could miss the jump kicks
Protagonist: "Give it up, you're completely outgunned!" Pikasprey: "Oh, but that's where you're wrong, Mr. Bond! Surprisingly, you didn't think to remove this tiny speck of dust from my pocket!"
HM Slave: Time to go surfing! Teleporter: Is that all you do? *Canned laughter* HM Slave: No... Sometimes I like to cut bushes. *Canned laughter* Teleporter: As long as you aren't flashing in public... *Canned laughter and wolf whistles* Self-destructor: Hey guys, guess what I fou- BOOOOOOM!! *Canned laughter erupts and applause kicks in Teleporter: Oh Arceus... Give me strength... *Canned laughter* HM Slave: Oh I can do that! *Canned laughter* Teleporter: That's it! I'm out of here! *Laughter, clapping and woop(er)ing drowns out every other noise*
Pikasprey to his cell-mate: "It takes a 1/50732 chance that each time I ram my spoon into the wall, a small piece of the wall will crumble off, not the spoon."
I actually remember playing a Yugioh gameboy game that had a collection of minigames where you’d have a short amount of time and one turn to figure out how to win with a very specific set up of cards in the field, hand, deck, and grave
Sorry, but the Lorelei trap is practically inescapable. You're more likely to run into 12 shinies in a row than get out of it. If you want to waste years "getting out" of a lock like that, it's your problem. It's way faster to just restart the save.
@@encycl07pedia- True. Frankly, I enjoy more when people find a trap that is not escapable at all, rather than finding one that just has a minimal chance of escape that makes you want to restart. Those traps are very close to perfect, but not quite.
@@cyan_studio7051 I'm not positive, but I think Pikasprey said that they fixed it in later games, so that trap wouldn't work. The AI wouldn't keep spamming Recover or whatever.
I once accidentally soft locked myself in one battle in my Red game, and I thought I'd share the story here: In Sabrina's gym, I was fighting a Channeler's last Pokémon, a Haunter, and I only had my Dratini left. All of Dratini's moves at that point were physical moves, and couldn't affect Haunter, so I was using Ice Beam in an effort to win. Sadly, Ice Beam's PP ran out before Haunter could faint. What DID happen is Haunter Froze solid, and that removed any chance of my Dratini fainting. I then used all of my other moves' PP and Dratini started using Struggle. Haunter is immune to Struggle. I didn't have any Revives or PP restores because I was too broke to buy them, so I couldn't bring out other Pokémon or restore Ice Beam. Obviously, you can't run from a Trainer Battle. I had to turn off the device, but as it was just the battle I was locked in I didn't lose too much progress.
When I saw him use Flash, I thought he was going to use Flash to cause every wild Pokémon he encountered to miss all of their moves and make them Struggle to death for EXP.
He's spent god only knows how long needlessly grinding and doing weird stuff to accomplish these videos and he's never found more than one shiny? (Considering how cruel these games are that's a chance I suppose) it's still hard to believe.
Knight of Psychosis He found a shiny Hariyama while setting up his Mewtwo soft lock. Also, he encountered a shiny Electrike while setting up the save file for this video.
It'd be funny if the devs thought of this and put in something like existed in portal "Despite the best efforts of the Enrichment Center staff to ensure the safe performance of all authorized activities, you have managed to ensnare yourself permanently inside this room. A complimentary escape hatch will open in three... Two... One."
Can't remember if it was portal 1 or 2, but there was at least one room that had this mechanic built into it. Glados makes fun of you, then drops another box or something for you to use to finish the puzzle.
you can also make it harder by destroying the buttons on you gameboy/ds so you cant press the necessary buttons to delete your save file and make a new one
This is interesting incredibly to watch you not only break out of what everyone thinks as a softlock, but also giving ways to turn it into an actual softlock. Awesome video!
I have found myself stranded accidentally at Dewford before by defeating Normon and (for god knows what reason) deciding to use teleport immediately after the battle to go to the pokemon centre that was seconds away. For whatever reason, the last pokemon centre I was at was Dewford, and so I teleported to there. This was before I had picked up the HM for Surf and before you can even reach Winona and the HM for Fly and (because I had defeated Norman) meant that Mr Briney had gone home and was not able to sale me back from Dewford. This meant I had no way of returning, and this was in a personal playthrough too, so I had to restart and lose all I had done at that point because I had no link cable so no means of transferring to my other version. The sad thing is it wasn't even my first playthrough. One of my biggest regrets
This might be why Emerald changed getting Surf to a scripted sequence where Wally's father brings you to his house and gives you the Surf HM. Just to prevent something like this happening.
@@beta511ee4 what’s funny is that if you don’t have any surf users or money and pokeballs to catch a water type, you can still soft lock yourself by doing this same method in emerald
"For the first time in pokemon history, we have found a situation where flash is actually needed." Best line ever. Love the video and how the hell do you find this stuff you have mad perseverance.
You mean you've never had a high level pokemon spam flash or smokescreen when battling wild pokemon to make it significantly easier for a weaker underleveled pokemon to switch in and status the wild pokemon without getting destroyed?
@@badrinath5306 the idea is to catch the wild Pokemon if I knock it out I can't catch it. The idea is to lower the wild Pokemon's stats to the point where my likely underleveled paras or Oddish can safely stun spore. Ex. Say you want to paralyze Mewtwo but know that your level 10 Oddish won't survive psychic you'd lower mewtwo's accuracy maybe teach Oddish protect and substitute (to burn turns so that safeguard will wear off) and eventually with some luck you'd successfully paralyze (safeguard is down and Mewtwo doesn't use swift or set up another safeguard)Mewtwo which is something you wouldn't be able to do just switching Oddish in and having it die turn 1(remember focus sash didn't exist yet and even if it did it's a rare consumable item that you'd have to farm battle points for or in gen 4 have some level of the day guy get lucky)
I'll say that the next time I hear seone scoff at Flash. "Well, it was used that one time to debunk a supposed Victory Road softlock condition, I guess."
Flash has saved my life in nuzlocke challenges, I add the extra rule that I cannot grind, so many times when your strongst pokemon dies, you have to battle with some weak ones, and with a little luck flash saves the day (specially at gyms).
you know, that gives me an idea. if you were doing a run where you couldn't use a pokemon centre and you were out of pp, you could teach an HM move, defeat some pokemon for exp with said move then delete the HM and reteach it with all its PP back
You should do a video where you show off several "small" ways you can soft-lock the game. Like that one small area you can get stuck inside on Route 25 in Gen 1.
I think that that area also softlocks the game in FireRed/LeafGreen. Just... 1) Don't have a pokemon that can learn cut 2) Walk in front of the trainer in such a way that he opens the area with the secret power TM 3) Go in 4) Save the game 5) Reset
There should be Hack Roms that start in situations like this, so you have to think. Also, as it is a Hack Rom, you could make your situation or even backstory!
Reminds me of certain Fire Emblem hacks that were closer to puzzles like this than the tactical RPGs that the series is known for. Think a lot of submissions to Markyjoe's Ragefest competition did this iirc
12:21 You can't actually skip Brawly. You need to get Norman's badge in order to use Surf, and Norman won't battle you unless you have the first four Hoenn badges.
@Death_Skull Nope, Brawly is still not avoidable. You can delay the battle but you HAVE to do it before Norman meaning you have to do it at least after Flannery.
I think there is a way to escape the first scenario without flash. If you try to run from wild battles there is a chance that you fail and the wild pokemon will get a free attack in. Medichams only have a base speed of 80 where as electrode has 140 which it makes it seems like you always escape but if the electrode is only level 30 and the medichams are level 40+, depending on the evs and ivs of the electrode and the ivs of the medicham, there is a chance the electrode will be slower and thus might not be able to escape the battle. So you would try to run away, fail, have a 1/4 chance that the medicham uses high jump kick and then have a 10% chance of it missing. You would also have the unsuccessfully run away a minimum of 3 or as many times as it takes for the medicham to use high jump kick and miss. So, it is """"""""""""""""""possible""""""""""""" to escape the softlock without flash but it's probably as possible as missing rage 20 times in a row in gen 1. :) Edit: Thinking about it, this way seems more and more impossible because each time you defeat a medicham you would get 2 evs for speed and each time you level up your Electrode would get faster. o.0. I'm gonna guess and say that you would probably have a better chance of winning the lottery 100 times in a row than you ever escaping the softlock this way lol. But it is still possible :D
Electrode Thunder/Effect 3500 attack and 0 defense 6 star Cannot be special summoned, must be tribute summoned by tributing a voltorb, when this card attack, you lose the duel. You cannot equip card to this card, also negate every effect that target this card.
Idea: In Gen 1, evolve your starter before getting the pokedex. This way, Prof. Oak evaluates your "pokedex" instead of giving it to you. Because of this, the old man will not let you pass. Stuck.
Pikasprey: Give me a challange Internet: Here's a challange Pikasprey: Not challenging enough, here, let me make it impossible. Internet: *surprised pikachu*
I was literally just talking about how much I love your videos on these topics and how sad I was they wasn’t anything recently done and I opened UA-cam and there you were!!! These are so interesting, I love them!!
Phil Huntsman pikasprey Blue. He does more “drawing board” videos like Playthru challenges. Its pretty sick. I would say Yellow is his premier channel.
Also about this being impossible to softlock in ORAS you can’t run out of money there anyway, you can use Super Training to max out Electrode’s EVs and do Secret Super Training which gives you items like EV wings, evolution stones, etc, so you could always sell them and buy Poké Balls
This trap is well known, but I want to see if you can find a way around it :). In Pokemon Platnium, Diamond, and Pearl, there is a trade on route 226 that allows you to trade your finneon for a Magikarp, if you pick up no fishing rods and sell your rare candies, and have Finneon have the move surf and let it be the only pokemon in your party, and you trade the Finneon, you will be trapped with no way to escape since Magikarp can't learn any hms and you're on a tiny island with some dudes house on it.
That's not a problem. - Get at least 2 Pokemon so trading is possible - Trade 1 for a Finneon and teach it Surf - Release the other(s) so you only have the Finneon with Surf - Surf to the island and trade the Finneon for the Magikarp - You're stuck
Also, the Jirachi option is only availible in the Americas In Asia they got Celebi, so it still works But us Europeans got sweet FA But we can still get the Jirachi thanks to the European version of Channel
Anyone with a half-decent brain can figure this stuff out. It's not as if he has anything else to do while being trapped but think of ways to get out of it. The people who thought of this trap were idiots for not having better restrictions.
@@harma4150 It's hyperbole, and not even good hyperbole. The gist is "This guy is smart." My counterpoint was "No, this guy just has a lot of free time to think and waste on Pokemon soft locks."
@@encycl07pedia- but as you said it's hyperbole meaning it's not meant to be taken literally. Smart is subjective. For all we know Pikasprey thought of this solution in less then 5 minutes. It's okay to think that others are smart. People have different opinions.
There is a Pokémon that can learn Explosion without knowing any HM moves. Grimer. Grimer can learn Explosion via move tutor located in Pacifidlog Town, and since Grimer can not learn any HM moves, there would be no method of escape, provided the same setup as Electrode is used.
Ferrohazard: But, if there ends up being a guaranteed chance of escaping, then this ruins that. Also, there are factors related to Grimer's moveset and Pokémon Box.
12:22 - Brawly is not skippable. You can delay the badge, but Norman will not let you battle him without Brawly's badge. No fight with Norman leads to no Surf.
@@rjante2236 i was more replying to the original comment specifically linking Flash to HJK; as in, it would be possible to escape if the Flash HM was replaced with a Splash HM learnable by electrode. HJK accuracy being
12:21 - Actually, you can't skip Brawly. Norman won't fight you without his Badge. You're right on Winona though; Wallace (and probably Juan) even have special dialogue if you skipped Winona. This is fixed in ORAS where Winona is unskippable.
LunarRay I've only played the remake recently, I don't know if it applied in the original games, correct me if I'm wrong, but you can't skip Brawly in ORAS. When you get to the island, you have to battle him before you can enter the cave Steven is in, which the boat will only take you to slateport if you've given the item you were supposed to give to Steven
Heres one for you to crack: In Pokemon Diamond, Pearl, or Platinum, you want to catch a Finneon and teach it Surf. With only the Finneon (And a second Pokemon that cant know Surf/Fly/Teleport if thats necessary) you want to go to Route 226, where you can find an island with a house, where you want to trade your Finneon for a Magikarp. Rods are optional, so if you dont have any, you cant use them to escape. Theres no way to teach either of your Pokemon anything that can get you off there, as you need Surf to get there, and Fly and Teleport arent available. So, youre stuck. The only way i can imagine you can get out of it is by using the Tweaking Glitch, which is a thing in generation 4 where if you cross "Chunk" boundaries to fast, the game loses track of you and the level loads incorrectly, potentially allowing you glitch your way out of bounds and get back to the mainland. That, or your savefile gets even more broken. Plus, it only works if theres one such boundary on the Island, if not, it wont work.
Ah yes i remember when i played pokemon and trapped my self in victory road with with explosion electrode without any pokemon and items or cash and with my only two hm slaves being in daycare. Good times
Towards the end, you say *any* Pokemon for being able to trap yourself with (in Emerald, without enough badges), but technically not any Pokemon, as anything that can learn Payday (i.e. a traded Meowth or Smeargle) could still earn you money through wild battles. Very minor point, but other than that, great job as usual with escaping these.
Even then, you'd still be stuck. None of the wild pokemon in victory road which you have access to (rods are optional) can learn waterfall, which is needed in order to escape victory road. Even having money won't help you there.
Boorider7 True, but being able to get money lets you buy Pokeballs, catch a random Mon and trade for a Mon thats Waterfall compatible, which breaks the SoftLock. Without trading, it would still be a lock, yeah.
Around the 13 min mark, you scared the living shit out of me because my ringtone is the theme of April May from Ace Attorney and when I heard it playing and I saw no one calling me, it spooked me pretty bad lmao Random comment aside, I love your videos very much!
Coming here to say that it scared me again 😂 I'm playing Pokemon but listening to your videos in the background and I froze because I thought someone was calling
It only just occurred to me, but wouldn’t an even easier way to set this up be to forget the Electrode entirely and just leave yourself with the only-knows-Teleport Abra?
yea, this alone would of softlocked it. You can't beat anything even with struggling (so you can't even earn money once you're out of pp by defeating the first elite 4 member), so allowing flash doesn't hurt anything as it can't get you out of the softlock..it's the only HM Abra can learn and it has no level up movesets! Disallow picking up flash for extra guarantee.
@@testerwulf3357 You might want to make sure the Abra is past level 50 first because you could get really lucky, spam the run button, and fail to run from the High Jump Kick users while they chip away at their health in order to get XP. On evo it learns confusion which can't effect the dark types you'd need to defeat and Kadabra doesn't learn any moves by leveling up after level 50.
The win condition would be to get trick (which Kadabra learns at 43) and manage to trick yourself items from wild pokemon to sell for pokeballs but even then idk what kind of items you'd have access to. You can't fight the E4 since the only level up moves Kadabra can get are psychic type agains the dark team.
So after some thought, I came up with a variation of this softlock that is technically possible to escape, but extremely improbable to happen. For the setup, use a Forretress (evolves from Pineco at Lv. 31) with only Selfdestruct, preferably without a Speed-boosting nature (as with a speed-boosting nature the escape may end up actually impossible). Forretress's only level up moves from this point are Explosion (useless), Spikes at Lv. 49 (sort of useful), and Double-Edge at Lv. 59 (the goal). Set things up as above, but do not pick up any HMs other than the mandatory ones including Fly (use traded Pokemon with the HM moves to use in the field). You have to do the same thing as in this video: try to get Medicham to Hi Jump Kick and miss you. Unfortunately, in order to get turns for that to happen, you have to attempt and fail to escape: if you "successfully" escape, you fail that battle. And Hi Jump Kick only has a 1/4 chance of being selected, and a 1/10 chance of actually missing, so trying to get enough missed kicks against you without fainting or successfully running away requires some insane luck (especially since, from my research, the chance to run away fluctuates and will hit a point where it is almost certainly going to happen). To make matters worse, as you level up, your Forretress's Speed increases, and if you speed-tie or outspeed the Medicham, you're guaranteed to escape, which of course is a bad thing (and the fact that Medicham gives Speed EVs upon defeat doesn't help). Fun fact, if your Forretress has perfect Speed IVs, a neutral nature for Speed, and max Speed EVs, then at Lv. 48 (one level before learning Spikes), only Lv. 40 Medicham with a Speed-boosting nature and 30 or 31 Speed IVs can outspeed you. (This is why I recommend not using a Forretress with a Speed-boosting nature, as with enough IVs and EVs, it will be guaranteed to outspeed any Medicham. However, you can work around that by maxing its EVs in stats other than Speed beforehand, if you want.) Once you learn Spikes at Lv. 49, you can use that to stall out turns to fish for Hi Jump Kick misses. It's still a long road to Lv. 59 to get Double Edge and to have any serious attempt at beating Sydney of the E4 (at which point the escape is the same as in the video). And really, considering all the luck that has to go your way to even reach Lv. 49, I highly doubt any human is going to pull off even that much.
That is incredibly impressive. You accounted for everything, and everything slots together perfectly. The level-up speed boosts, the fact that the only HM moves Forretress can learn are optional, the chance of escape increasing, it all fits together to make a setup so insanely cruel that you have to rely on the very slim chance of something usually considered bad happening many, many times in a row to even have a chance of escape. Your only saving grace is the fact that Forretress isn't the fastest Pokemon, but even that gets negated after a few levels.
@@funnyfirefishfanHowever, they didn’t account for the fact that Forretress can learn Strength and Rock Smash, both of which are necessary to progress. This means this entire escape plan becomes null and void.
@@funnyfirefishfan HMs are key items which cannot be erased, so you’d always have them on hand. Both HM04 and HM06 are necessary to have reached this point in the game, so they’re always there even if you’ve exhausted yourself of other HM slaves. This applies even if you transfer.
aren’t the HMs themselves optional, just the moves are necessary? Rock Smash is from some random dude in Mauville, you aren’t forced to get it Strength is from Rock Smashing in Rusturf Tunnel, you aren’t forced to get it by story moves like Surf, you are actually forced to get, but some HMs aren’t forced on you by the plot, so you should be able to skip them
There is a way out of this softlock without key items. The idea is to try to run from battle, fail, and Medicham misses you. In this scenario, I will be using level 33 Electrode because its stats are higher than what they are at when it's level 30, and if it can happen when its stats are higher, it can happen when its stats are lower. Let's assume level 33 electrode's stats (including the 2 speed IVs per Medicham faint) are: Nature: Lonely (+Attack, -Defense), Defense: 50, Speed: 117 The speed stat factors in fainting 16 Medichams to level up to level 33 (though it's definitely less than that) using this method.Medichams give +2 EVs per faint. The stat boosts from the badges (x1.1 or +10%) are factored into the speed and defense also. To have an electrode with these terrible stats, level up the Voltorb in the daycare. Let's assume level 40 Medicham's stats are: Nature: Hasty (+Speed, -Special Attack) HP: 98, Attack: 65, Speed: 89 Escape formula is: ( [ (Electrode's speed) x 32]/ [Medicham's Speed] ) + 30 x [number of failed escape attempts], generate a random number between 1 and 255, if lower then escape Total number of possible escape failures: 3 So we get four turns max to have Medicham faint itself. How much damage would it deal to itself? Well, it would deal 107 damage to Electrode. This is if the damage roll is at its maximum and does not factor in critical hits since those might not actually happen if it misses. It also rounds down since I don't know if it rounds up. As stated in the video, Hi Jump Kick deals 1/2 the damage it would have dealt to the defending Pokemon if it misses. 107 / 2 = 53.5, or 53 rounded down. We have 3 turns to fail to escape before we actually escape, so that's three times it could damage itself on its own. Thus we have 53 x 3 = 159 total damage it could deal to itself, which is well over its HP range of 98 - 110. Thus we can have Electrode learn Rollout still. Based on the damage formula, the highest Escape Chance: bulbapedia.bulbagarden.net/wiki/Escape Damage formula: bulbapedia.bulbagarden.net/wiki/Damage Stats: www.psypokes.com/dex/iv.php (just put level 33 and lonely nature for Electrode) (Just put level 40 and hasty nature for Medicham) As a bonus portion, you can have up to 136 speed and still have a slim chance of failing to run away from the battle three times. The maximum IVs you can have with a good speed nature is 131. The maximum defense you could have and still have this work is around 90 defense. 90 is the maximum with a good Defense nature and max EVs. Basically, there is a very good chance that it's possible to do this as an electrode. If you didn't use an Electrode with a speed-increasing nature, it's possible to break out of it. the only way to make it impossible to break out of this softlock is by breeding for a Voltorb with a speed-increasing nature and to go and faint tons of level 2 Zigzagoon. I also have no life.
I had a mini heart attack because Serebii's information on High Jump Kick's crash damage says it's 1/8 of the damage it would deal, but Bulbapedia and Pikasprey say 1/2, so I'll go with that. Grimer learns Explosion as an egg move and from the Fire Red/Leaf Green move tutor. Grimer learns moves at levels 4, 8, 13, 19, 26, 34, 43, and 53. It definitely is possible to do from levels 3 - 25. I'll be going over levels 33, 42, and 52. Unfortunately I can't know how many EVs Grimer would have from knocking out Medicham (without trying to catch the perfect Grimer and knocking out a bunch of Medicham), so we'll pretend Grimer has maximum speed EVs but minimum speed IVs and a speed-hindering nature. Also, I switched Medicham's nature to Lonely (+Attack -Defense) because High Jump Kick's damage is halved because it's not very effective against Grimer. Electrode has tons of speed, so I went with a speed-giving nature to make that less of an issue. If our Grimer (level 33, Lonely nature) has minimum Defense(34)/Speed(42) stats and Medicham (level 40, Lonely nature) has minimum HP(98) and maximum Attack(71)/Speed(81), it would have to deal 98 damage to itself in 7 turns (6 turns of failing to run away, last turn trying to use explosion and being outsped and missed by Medicham). The most Medicham can deal to itself by missing a Grimer under these circumstances (ignoring critical hits, I still have no idea if those effect crash damage) is 73 (if damage is rounded down) (the ending multiplier is just 1.5 because Pure Power cancels out type disadvantage). So it only needs to miss twice at that level. Grimer (level 42, Lonely nature) stats are 42 defense and 52 speed. Medicham is the same as before (98HP, 71Attack, 81Speed). We only get 6 turns to have Medicham faint itself this time (5 failed escapes, 1 outsped explosion). Medicham can deal a maximum of 59 damage to itself per hit, so only two misses are needed like last time. Grimer (level 52, Lonely nature) stats are 51 defense and 63 speed. Medicham's stats are the same. We only get 5 turns this time. Medicham can deal up to 48 damage to itself (rounded down). Medicham has to miss 3 times, so it's still possible until it runs out of moves it can learn, even without trying to use explosion on the last turn. I just realized I didn't take badges into account, but I'm fairly certain it's still possible. Level 52 Grimer's defense would only increase by 5, and its speed would increase by 6. We should still have either four or 5 for Medicham to miss enough, and it definitely doesn't need to miss more than 5 times (I think 3 should still be good enough) Fun fact: in Pokemon Fire Red/Leaf Green you can catch Grimer by fishing with the super rod in Celadon City (though it's only a 1% chance).
*+Papaya Jordane* You forgot two things, Medicham will have more than one attack so it may not use HJK and that HJK may hit because it has an accuracy of 90%. If one of those two things happen then this attempt is officially over.
Y’know, I finally did it! I beat the game using this setup. So, I used electrode and got aggron and crobat, and finally beat all of them with those three Pokemon! My heart is still racing after Steven.
15:13 Okay, it's neat and all that they fixed it and all. But how the hell did they know about that potential game ending trap?! It was, like, 1998? I know that the internet existed back then. But did someone in 1998 do the thing and report it to Game Freak? Did a developer do it? How the hell did they find out about it, anyway?!
Extensive play testing and thorough understanding of the games code. Artists usually tend to overthink every little part of their art. Plus they probably very deliberately tried trapping themselves to help protect the players from doing it accidentally.
QA testing 101.... Assume that the player is insane. One in 10,000 people will do this by accident, that is 100 people out of a million. edit: at the end, he mentioned that the fixed the infinite Loriili(sp bad) Dewgon battle glitch in Yellow, my guess is that a few people did somehow end up in that situation and complained.
It's actually more likely that they just fixed Lorelei's Dewgong specifically because having it use Rest repeatedly against any fighting-type it went up against would've been especially pointless - since it's a pokemon that's also weak *to* fighting types, it would be an extremely disappointing opening to the Elite 4.
I got a softlock for you. In one game(platinum I think)there is a house that can only be accessed by using Surf. In said house is a trader. The pokemon he wants can use surf. The pokemon he gives, can not. It also can't fly. If you go there with no fly or teleport, and you skipped all the rods, are you trapped on the island after you traded your surfer away?
Watching this video was like watching a good murder mystery show. You have all the information the detective does, but you just have no way to put the pieces together yourself, so all you can do is sit there like an idiot, mouth agape, while this impossible genius unfolds the puzzle in front of you.
This is actually a little nostalgic for me. I was helping my best friend with his play through of Let’s Go Eevee, and he was in a really bad spot. He had lost the Elite 4 many times, and as a result he had no money and only a handful of healing items. We had completely forgotten that they had made Pay Day a TM in that game, so instead I coached him through each and every battle, advising what moves to use, when to switch, and when to heal, as well as what Pokémon to have on his team each battle. Additionally, after each battle he would trade his team to my game and I would use the Pokémon Center to heal. It was super intense, but in the end Gary’s final Pokémon fell
ultimate Recoil he was really new to the series, this was his first Pokémon game besides Go, and as a result did not know much about strategy or type match up
Him in prison: "Every time I bash my head into this wall, there is a small chance it break. Something the Warden did not consider."
LOL
There is a 1 in 40 tredicillion chance that I can break this wall to escape.
However, if I miss this sleeping inmate with my fist 20 times in a row, I will be forced to struggle, and thus faint, letting me go back to the last poke center I was at, all the way back in vermilion.
@@AustraliaHungary27 from where i can sneak inside the S.S Anne and make my escape for Johto, thus winning the game.
The funny thing is, this is actually useful, because this dude 'boutta be in prison as soon as the FBI gets to him.
The instant he said “I bet you’re all wondering why I didn’t play on Emerald” I knew it was all over
He not only broke out of the trap, but made everyone look like an idiot by telling them how they didn't give him enough restrictions.
The true escapist!
Flash is an optional HM though, so if we had restricted all optional items, then he would have been trapped. So the Electrode lock still holds so long as there are sufficient restrictions.
@@sayomghosh-dastidar9211 one thing he didnt mention, if he had no speed EVs or IVs and found a medicham with good enough speed IVs, theres a small chance he could fail to run away, in which case they could miss the jump kicks
He should freaking work for Nintendo
that was because everyone was an idiot for not thinking this through
how could you forget the jirachi?????
this is what watching Harry Houdini must have been like back in the day
My brother said the exact same thing. LoL
Right!!!!
You're funny lol
LMAOOOOOO
The Houdini of Pokémon.
Protagonist: "Give it up, you're completely outgunned!"
Pikasprey: "Oh, but that's where you're wrong, Mr. Bond! Surprisingly, you didn't think to remove this tiny speck of dust from my pocket!"
Theory: the reason NPCs just mill around and never leave their town is because they did this exact thing to themselves.
Elias Krebs no cap
@@nickniehaus1763 ???
This makes no sense lmao
@I AM GMC cough yeahuright cough
@@Shadow-ol2db He's saying 'no lie'.
2:14 - the HM Slaves, the Teleporter, and the Self-Destructer. Sounds like the start of a nihilistic sitcom.
How are there no replies yet?
How are there no replies yet?
HM Slave: Time to go surfing!
Teleporter: Is that all you do?
*Canned laughter*
HM Slave: No... Sometimes I like to cut bushes.
*Canned laughter*
Teleporter: As long as you aren't flashing in public...
*Canned laughter and wolf whistles*
Self-destructor: Hey guys, guess what I fou- BOOOOOOM!!
*Canned laughter erupts and applause kicks in
Teleporter: Oh Arceus... Give me strength...
*Canned laughter*
HM Slave: Oh I can do that!
*Canned laughter*
Teleporter: That's it! I'm out of here!
*Laughter, clapping and woop(er)ing drowns out every other noise*
@@primevalplaystation4626 this comment deserves more attention it's funny as hell
@@primevalplaystation4626 Canned laughter was like vine booms for boomers.
This dude could escape prison with a broken plastic spoon blind folded
That guy could escape a prison with the prison itself
Pikasprey to his cell-mate:
"It takes a 1/50732 chance that each time I ram my spoon into the wall, a small piece of the wall will crumble off, not the spoon."
"My legs contain bones that can be sharpened into weapons. Something the guards failed to consider."
@@AlcerusOfficial That sounds EXACTLY like something he'd say!
why would you blindfold a plastic spoon?
This whole video felt like any of the times a character in Yu-Gi-Oh turns around an entire duel and wins using some trap card fuckery.
I actually remember playing a Yugioh gameboy game that had a collection of minigames where you’d have a short amount of time and one turn to figure out how to win with a very specific set up of cards in the field, hand, deck, and grave
@@andyrihn1
That sounds like a chess puzzle, but with cards.
@@andyrihn1 Duel puzzles! Tons and tons of Yugioh games have those.
And then he uses the yugioh must win card.
@@abbycollins you mean necklace. the "yugioh must win" necklace.
you released a blaziken that i knew for 30 seconds, and i still cried
I cried for Jirachi...
Seth Tan it actually hurt tbh
;-;
Blaziken is my favorite starter and Pokemon in general ;-;
The pain of seeing it happen hurts ;-;
Playing Pokémon games as if they were escape rooms...
This franchise really knows no limits.
Normie
@@GameyRaccoon Imagine using the word normie in 2019.
666 likes...
@@rjante2236 imagine bringing up the dead "Imagine using [Insert word/insult/meme] in [insert year]" meme in 2019.
Aparently there are. Sword and Shield wont have all the pokimans.
Your videos are strangely inspiring.
"No matter how dire a situation seems, there is always a way out."
It's quite unintentionally inspirational.
Sorry, but the Lorelei trap is practically inescapable. You're more likely to run into 12 shinies in a row than get out of it. If you want to waste years "getting out" of a lock like that, it's your problem. It's way faster to just restart the save.
@@encycl07pedia- True. Frankly, I enjoy more when people find a trap that is not escapable at all, rather than finding one that just has a minimal chance of escape that makes you want to restart. Those traps are very close to perfect, but not quite.
Or do the trap on firered and leafgreen since there is no 1/256 glitch
@@cyan_studio7051 I'm not positive, but I think Pikasprey said that they fixed it in later games, so that trap wouldn't work. The AI wouldn't keep spamming Recover or whatever.
13:03 "we've perfectly ruined a good game of pokemon!"
**happy ace attorney music**
*Montage of Millions of Rom Hacks Being Cancelled
"And for the first time in history, we've found a situation where flash is necessary to make progress." Poetic.
Dude just straight up released a Jirachi...
That disk would allow him to have an infinite amount of them tho
Pokemon Channel gives you one as well each time you play through it, if you rush it it takes time, but not an infinite amount :D
@@ExFragMaster All you have to do is get one, trade, reset save file and repeat. This DOES give you an infinite amount of them.
@@charmeleonevolves5553 interesting!
charmeleon evolves
I think there is one.game with a pokemon yhat is one.PER DISC!
I once accidentally soft locked myself in one battle in my Red game, and I thought I'd share the story here:
In Sabrina's gym, I was fighting a Channeler's last Pokémon, a Haunter, and I only had my Dratini left. All of Dratini's moves at that point were physical moves, and couldn't affect Haunter, so I was using Ice Beam in an effort to win. Sadly, Ice Beam's PP ran out before Haunter could faint. What DID happen is Haunter Froze solid, and that removed any chance of my Dratini fainting. I then used all of my other moves' PP and Dratini started using Struggle. Haunter is immune to Struggle. I didn't have any Revives or PP restores because I was too broke to buy them, so I couldn't bring out other Pokémon or restore Ice Beam. Obviously, you can't run from a Trainer Battle. I had to turn off the device, but as it was just the battle I was locked in I didn't lose too much progress.
Oof
@Eric Lee No, because the attack never connected.
@Eric Lee No problem.
Gen I games really are a wonder.
Couldn't Haunter be defrosted? Pokemon defrost over time.
When I saw him use Flash, I thought he was going to use Flash to cause every wild Pokémon he encountered to miss all of their moves and make them Struggle to death for EXP.
struggle can't miss after gen 1
chatotalks You missed the point.
I can't miss the point, I used struggle
You also need to keep spamming run after your flash is out of PP
same
I like how he says “-To prevent me from doing the exact thing I’m trying to do.”
*new to this channel*
"where I take unnecessary measures to prove a point"
*subscribes*
Me too
That’s literaly exactly what happened to me.
Same :/
Bruh. His voice is great too
same tho
it would suck to find a shiny while leveling up
Luckily, the only shiny he seems to have ever found was in his 6 Smeargle playthrough.
He's spent god only knows how long needlessly grinding and doing weird stuff to accomplish these videos and he's never found more than one shiny? (Considering how cruel these games are that's a chance I suppose) it's still hard to believe.
i found one but i had ultraballs, i farmed so hard it happened, it was a shiny hariyama
He released a Jirachi.
Knight of Psychosis He found a shiny Hariyama while setting up his Mewtwo soft lock. Also, he encountered a shiny Electrike while setting up the save file for this video.
"im stuck in an endless hell; where all i can do is self-destruct and wake back up." ...Relatable!
It'd be funny if the devs thought of this and put in something like existed in portal
"Despite the best efforts of the Enrichment Center staff to ensure the safe performance of all authorized activities, you have managed to ensnare yourself permanently inside this room. A complimentary escape hatch will open in three... Two... One."
StudioARE and it opens when you start a new game and you escape but you have nothing
Reminds me of the Escapipe glitch from Phantasy Star III.
Not 100% on this but I think I remember a puzzle where you can trap yourself in portal 2
Can't remember if it was portal 1 or 2, but there was at least one room that had this mechanic built into it. Glados makes fun of you, then drops another box or something for you to use to finish the puzzle.
I deliberately triggered that message from GlaDOS one time. What room was that again?
This is diavolo’s fate, except you managed to escape it.
you can also make it harder by destroying the buttons on you gameboy/ds so you cant press the necessary buttons to delete your save file and make a new one
underrated comment 👍
More like an underrated name. Jack Fink. Sounds as metallic and oceanic as an Empoleon with all stab-bonus moves. And I like that.
You could make it even harder by smashing the cartridge
make it even harder by not playing the game at all
@@lylajean100 Make it even harder,destroying the console,moving to a mountain With no food,no internet and no home
Pikaspray yellow: hello internet users, welcome to another video where i take unnecessary measures to prove a point.
Me: *subscribes*
Lol that’s literally what I just did 🤣
Yes, more soft lock picking. My favorite series.
50 Cent whaddup fiddy. G-g-g-g-g-G- Unit!
50 Cent likes pokemon huh
Geoff Wellington little known fact that song is actually about Rare Candy.
Wheatley, the prick man who doesn’t like Pokémon?
50 Cent same
This is interesting incredibly to watch you not only break out of what everyone thinks as a softlock, but also giving ways to turn it into an actual softlock. Awesome video!
I have found myself stranded accidentally at Dewford before by defeating Normon and (for god knows what reason) deciding to use teleport immediately after the battle to go to the pokemon centre that was seconds away. For whatever reason, the last pokemon centre I was at was Dewford, and so I teleported to there. This was before I had picked up the HM for Surf and before you can even reach Winona and the HM for Fly and (because I had defeated Norman) meant that Mr Briney had gone home and was not able to sale me back from Dewford. This meant I had no way of returning, and this was in a personal playthrough too, so I had to restart and lose all I had done at that point because I had no link cable so no means of transferring to my other version. The sad thing is it wasn't even my first playthrough.
One of my biggest regrets
Aw, dude that is quite the series of unfortunate events =( feels bad man.
@@Akechi_The_Phantom_Detective the worst part is how easily it could've been avoided, too lol
This might be why Emerald changed getting Surf to a scripted sequence where Wally's father brings you to his house and gives you the Surf HM. Just to prevent something like this happening.
@@beta511ee4 what’s funny is that if you don’t have any surf users or money and pokeballs to catch a water type, you can still soft lock yourself by doing this same method in emerald
Don't you get Surf as soon as you leave the Petalburg Gym after beating Norman?
"For the first time in pokemon history, we have found a situation where flash is actually needed." Best line ever. Love the video and how the hell do you find this stuff you have mad perseverance.
You mean you've never had a high level pokemon spam flash or smokescreen when battling wild pokemon to make it significantly easier for a weaker underleveled pokemon to switch in and status the wild pokemon without getting destroyed?
@@petelee2477 eh isn't faster to just take out the Pokemon with switch training even way more consistent.........
@@badrinath5306 the idea is to catch the wild Pokemon if I knock it out I can't catch it. The idea is to lower the wild Pokemon's stats to the point where my likely underleveled paras or Oddish can safely stun spore. Ex. Say you want to paralyze Mewtwo but know that your level 10 Oddish won't survive psychic you'd lower mewtwo's accuracy maybe teach Oddish protect and substitute (to burn turns so that safeguard will wear off) and eventually with some luck you'd successfully paralyze (safeguard is down and Mewtwo doesn't use swift or set up another safeguard)Mewtwo which is something you wouldn't be able to do just switching Oddish in and having it die turn 1(remember focus sash didn't exist yet and even if it did it's a rare consumable item that you'd have to farm battle points for or in gen 4 have some level of the day guy get lucky)
Seeing that Jirachi being released hurt my insides.
Danker Doge You aren't alone.
He says 1 per save file. Who cares about it on a useless file. I'm sure he has one on his legit file.
Yup
Besides, i think he hacked that one in just to get the shot.
Kiddie ver.: It's an illegitimate child that needed to be put down >:)
Danker Doge it hurts me to the maximum limit
I'll say that the next time I hear seone scoff at Flash. "Well, it was used that one time to debunk a supposed Victory Road softlock condition, I guess."
Flash has saved my life in nuzlocke challenges, I add the extra rule that I cannot grind, so many times when your strongst pokemon dies, you have to battle with some weak ones, and with a little luck flash saves the day (specially at gyms).
you know, that gives me an idea. if you were doing a run where you couldn't use a pokemon centre and you were out of pp, you could teach an HM move, defeat some pokemon for exp with said move then delete the HM and reteach it with all its PP back
I'm gonna be honest here, I actually consider Flash as a pretty important move, depending on the situation.
*hits the subscribe button slowly as he releases a legendary pokemon capable of making wishes and not making the wish of beating the elite four*
But when?
@@oblivionox2 Shut. The Fuck. Up.
m y t h i c a l m o n d o e
not legendary but i respect you for trying your best
Life... finds a way
I just read jurrasic park lol
deep
lol i saw this a week after watching the first jurasic park
Well there it is
I HATE that man!
You should do a video where you show off several "small" ways you can soft-lock the game. Like that one small area you can get stuck inside on Route 25 in Gen 1.
SkulShurtugalTCG hey skul
I think that that area also softlocks the game in FireRed/LeafGreen. Just...
1) Don't have a pokemon that can learn cut
2) Walk in front of the trainer in such a way that he opens the area with the secret power TM
3) Go in
4) Save the game
5) Reset
I always wondered if that would *actually* trap you, but I was too cowardly to try.
TrumpeterJen It probably isn't.
Do you have any proof of that?
There should be Hack Roms that start in situations like this, so you have to think. Also, as it is a Hack Rom, you could make your situation or even backstory!
Yeah! imagine a rom hack where there is no lab where you get the starters!
@BeetsbyDwight most starters are trash
Shiny Till Dawn :(
Reminds me of certain Fire Emblem hacks that were closer to puzzles like this than the tactical RPGs that the series is known for. Think a lot of submissions to Markyjoe's Ragefest competition did this iirc
12:21 You can't actually skip Brawly. You need to get Norman's badge in order to use Surf, and Norman won't battle you unless you have the first four Hoenn badges.
But he didn’t say Brawly
@@5up35 but it’s shown at the top left
Think he just meant Brawly is skippable in the game, but not in the lock
@Death_Skull Nope, Brawly is still not avoidable. You can delay the battle but you HAVE to do it before Norman meaning you have to do it at least after Flannery.
Love the softlock vids
666th like!
I'm new to these videos, what is softlock exactly?
I think there is a way to escape the first scenario without flash.
If you try to run from wild battles there is a chance that you fail and the wild pokemon will get a free attack in. Medichams only have a base speed of 80 where as electrode has 140 which it makes it seems like you always escape but if the electrode is only level 30 and the medichams are level 40+, depending on the evs and ivs of the electrode and the ivs of the medicham, there is a chance the electrode will be slower and thus might not be able to escape the battle. So you would try to run away, fail, have a 1/4 chance that the medicham uses high jump kick and then have a 10% chance of it missing. You would also have the unsuccessfully run away a minimum of 3 or as many times as it takes for the medicham to use high jump kick and miss. So, it is """"""""""""""""""possible""""""""""""" to escape the softlock without flash but it's probably as possible as missing rage 20 times in a row in gen 1. :)
Edit: Thinking about it, this way seems more and more impossible because each time you defeat a medicham you would get 2 evs for speed and each time you level up your Electrode would get faster.
o.0. I'm gonna guess and say that you would probably have a better chance of winning the lottery 100 times in a row than you ever escaping the softlock this way lol. But it is still possible :D
David Jameson well he has an idea, though
David Jameson Thank you for that!
I like the way you think...
And the amount of quotations you use.
But gaining exp wont do anything if the electrode is lv100 already or the league is sealed :)
Revilo22x: Perhaps, but you could try Pokémon Box at this point to fix the file.
I feel like I just watch the Pharaoh use a useless card to win a duel in Yugioh
Electrode
Thunder/Effect
3500 attack and 0 defense
6 star
Cannot be special summoned, must be tribute summoned by tributing a voltorb, when this card attack, you lose the duel. You cannot equip card to this card, also negate every effect that target this card.
I really thought he couldn't escape this trap, I mean, all the odds were stacked against him...
This man has no limits.
Idea:
In Gen 1, evolve your starter before getting the pokedex. This way, Prof. Oak evaluates your "pokedex" instead of giving it to you. Because of this, the old man will not let you pass. Stuck.
HOW didn't Gamefreak think of this? I KNEW something bad would happen if i did that, but yet tHE CREATOR OF THE GAME ITSELF didn't? UGH
James Curinga That only works in the Japanese Red and Green.
James Curinga Oak: YOU SHALL NOT PASS
In gen 4 theres actually special dialouge from rowan if you do this. Not sure about others though...
@@sakuraogami6885 1996 was other times.
Pikasprey: Give me a challange
Internet: Here's a challange
Pikasprey: Not challenging enough, here, let me make it impossible.
Internet: *surprised pikachu*
I was literally just talking about how much I love your videos on these topics and how sad I was they wasn’t anything recently done and I opened UA-cam and there you were!!! These are so interesting, I love them!!
I get strong "Dormammu, I've come to bargain" vibes from this.
this video is very unsettling
This is the shit that you never want that one friend to know...
@tiki taka ph *Lavender Town music intensifies*
If this is what you find unsettling then wait till you find out about horror games...
Nah, I'm pretty settled
I love your content dude, keep making Pokemon vids!
Andy Hoops what the hell?
Andy Hoops “Im a bigger channel so now Im going to comment on a smaller channel as if Im cooler and more worthy of people’s time.”
💀💀💀🤦♀️
Tony H So a big channel can't comment on small channels without getting criticism. News to me.
Tony H - not sure what you mean there lol, his channel is bigger than mine
Bruh y are all my favourite youtubers here
Here's an idea: trap yourself with a Pokemon that knows 4 hm moves and needs a different hm move to progress
But what if you have already reach the move deleter?
@@SchumiJr. somewhere else then
@@charmeleonevolves5553 mhh i don't think it will work
@@SchumiJr. depends on the game, probably
@@charmeleonevolves5553 yea, i was thinking too
Houdini: I’m the greatest escape artist who ever lived!
Pikasprey: *Hold my super potion.*
thank you Pikasprey for the work you put on your both channels, i apreciate it a lot
edgar escobar wait... he has two channels?
Phil Huntsman pikasprey Blue. He does more “drawing board” videos like Playthru challenges. Its pretty sick. I would say Yellow is his premier channel.
Soft lock picking is very underrated
and your profile picture is super LAPRAS Oddysey
And your my favorite drink
Im so gay rn
the beginning part showing how you're trapped always gives me anxiety lol
great vid ^^
Nicolle lol why
"Now we don't have access to our HM users."
*"Oh my god!"*
You're probably one of those people that get "anxiety" from having an odd number of Cheerios.
"anxiety"
anxiety
>anxiety...
Nicolle hyy
You actually can’t skip Brawly, though you can make it the fourth gym you fight. Norman won’t fight you unless you have 4 gym badges
Also about this being impossible to softlock in ORAS you can’t run out of money there anyway, you can use Super Training to max out Electrode’s EVs and do Secret Super Training which gives you items like EV wings, evolution stones, etc, so you could always sell them and buy Poké Balls
I love how you purposely trap yourself in a very creative way, yet find a way out that kinda blew my mind. This video goes on my 2nd place vids
"unreasonable measures"
some would call that, "beta testing" :P
iMagine a horror movie where someone is trapped in a game with something like this
12:05
*sees Jirachi being released*
noo.... why...
i think it was on an emulator.
Ikr it hurts my heart to see it
Gamey Raccoon nope
Gamey Raccoon but how can you send a gamecube jirachi to an emulator?
This is like Running Wild with Bear Grylls, only with Pokemon.
Please try to make more of these in the future, this series is so freaking good.
Fuck that. He should more of these in the PAST.
I'm just amazed (and very pleased) that he keeps finding new, interesting softlocks with new, even more interesting ways of escaping them.
Flash is actually useful!? And even required!? Paradox! Paradox! PARADOX!!!
@The N1ghtmare's Request more like taunt, sub, leech seed and t wave lmao
Just climb on Electrode and Roll on it through Victory Road
This trap is well known, but I want to see if you can find a way around it :). In Pokemon Platnium, Diamond, and Pearl, there is a trade on route 226 that allows you to trade your finneon for a Magikarp, if you pick up no fishing rods and sell your rare candies, and have Finneon have the move surf and let it be the only pokemon in your party, and you trade the Finneon, you will be trapped with no way to escape since Magikarp can't learn any hms and you're on a tiny island with some dudes house on it.
Rioyner Is An Idiot The biggest hole in this trap is that Finneon can only be obtained by fishing, so you have to trade one from another game.
@@beta511ee4 that and you cannot trade with only one pokemon in your party
But you can have another pokemon for the trade, then release it to set up the trap
@@LilacMonarch but how without returning to a poke centre and braking the lock
That's not a problem.
- Get at least 2 Pokemon so trading is possible
- Trade 1 for a Finneon and teach it Surf
- Release the other(s) so you only have the Finneon with Surf
- Surf to the island and trade the Finneon for the Magikarp
- You're stuck
Also, the Jirachi option is only availible in the Americas
In Asia they got Celebi, so it still works
But us Europeans got sweet FA
But we can still get the Jirachi thanks to the European version of Channel
BlueMageDanny but then you'd have to watch pichu bros
albert einstein - 160 iq
this guys - 9999 iq
Anyone with a half-decent brain can figure this stuff out. It's not as if he has anything else to do while being trapped but think of ways to get out of it. The people who thought of this trap were idiots for not having better restrictions.
@@encycl07pedia- My guy it's a joke. No need to get defensive.
@@harma4150 It's hyperbole, and not even good hyperbole. The gist is "This guy is smart."
My counterpoint was "No, this guy just has a lot of free time to think and waste on Pokemon soft locks."
@@encycl07pedia- but as you said it's hyperbole meaning it's not meant to be taken literally. Smart is subjective. For all we know Pikasprey thought of this solution in less then 5 minutes. It's okay to think that others are smart. People have different opinions.
@@harma4150 You're right.
You did another episode of soft lock picking?
You are amazing!
Ayden Kotnik just monika
Taking notes, I see, Monika ;) Heehee.
Also, these soft lock picking episodes are always so fun! It's like a viewer-contributed puzzle game, almost.
Love the profile pic
There is a Pokémon that can learn Explosion without knowing any HM moves. Grimer. Grimer can learn Explosion via move tutor located in Pacifidlog Town, and since Grimer can not learn any HM moves, there would be no method of escape, provided the same setup as Electrode is used.
Furthermore, Grimer is resistant to Hi Jump Kick, so you wouldn't even be so lucky as to have Medicham miss and take itself out.
DRBTempleRocker 1 miss won’t kill itself. And then you blow up before it uses it twice.
As discussed above, you can attempt to run from a wild pokemon, thereby wasting your turns without doing anything at all.
Ben Morrison that's my point exactly.
Ferrohazard: But, if there ends up being a guaranteed chance of escaping, then this ruins that. Also, there are factors related to Grimer's moveset and Pokémon Box.
12:22 - Brawly is not skippable. You can delay the badge, but Norman will not let you battle him without Brawly's badge. No fight with Norman leads to no Surf.
Using a glitch it's possible ;) 😀
Nicholas Dearborn: Which glitch? To my knowledge, you cannot skip any other Gym Leader until you get access to the Pomeg Berry.
@@SgvSth Even then, the Pomeg Berry thing only exists in Emerald.
As soon as you said flash, I knew it would mean Hi-Jump kick!
Super clever!
hi jump kick's base accuracy is enough without flash
@@piitii8141 He needs Flash to waste turns, otherwise he'd just kill himself with Selfdestruct. Didn't you watch the video?
@@rjante2236 i was more replying to the original comment specifically linking Flash to HJK; as in, it would be possible to escape if the Flash HM was replaced with a Splash HM learnable by electrode. HJK accuracy being
@@piitii8141 Splash is an HM?
@@piitii8141 "Splash HM" lol
12:21 - Actually, you can't skip Brawly. Norman won't fight you without his Badge. You're right on Winona though; Wallace (and probably Juan) even have special dialogue if you skipped Winona. This is fixed in ORAS where Winona is unskippable.
LunarRay I've only played the remake recently, I don't know if it applied in the original games, correct me if I'm wrong, but you can't skip Brawly in ORAS. When you get to the island, you have to battle him before you can enter the cave Steven is in, which the boat will only take you to slateport if you've given the item you were supposed to give to Steven
He's unskippable in remakes, yes. Original games let you skip him, though.
LunarRay Ah, makes sense, my mistake.
What do they say? I can't seem to find the dialogue
Video is super interesting but Ace Attorney OST is just perfect
Not just that. It's investigations 1 which I'm playing currently. Crazy how those things work
Mohamed518 Good luck dealing with those extraterritorial rights, man
Not just investigations 1, it also has turnabout sisters 2001
Haha i heard the music and got so bugged because i recognised it but couldnt place what it was from
Lorenzo .
Heres one for you to crack:
In Pokemon Diamond, Pearl, or Platinum, you want to catch a Finneon and teach it Surf. With only the Finneon (And a second Pokemon that cant know Surf/Fly/Teleport if thats necessary) you want to go to Route 226, where you can find an island with a house, where you want to trade your Finneon for a Magikarp. Rods are optional, so if you dont have any, you cant use them to escape. Theres no way to teach either of your Pokemon anything that can get you off there, as you need Surf to get there, and Fly and Teleport arent available. So, youre stuck. The only way i can imagine you can get out of it is by using the Tweaking Glitch, which is a thing in generation 4 where if you cross "Chunk" boundaries to fast, the game loses track of you and the level loads incorrectly, potentially allowing you glitch your way out of bounds and get back to the mainland. That, or your savefile gets even more broken. Plus, it only works if theres one such boundary on the Island, if not, it wont work.
oh yeah, also get rid of any Pomeg Berries or other items that may let you lower your Pokemons HP to faint.
You need the Good or Super Rods to get Finneon without trading.
Which isnt a problem because no rule says you have to catch the Pokemon on the same game afaik
You can literally just fish for an water pokemon. You need an Old/Good rod to even get Finneon
Well, if you trade the Finneon from another game, you dont need to have either rod, as theyre optional items as far as i remember from D/P/Pl
Ah yes i remember when i played pokemon and trapped my self in victory road with with explosion electrode without any pokemon and items or cash and with my only two hm slaves being in daycare. Good times
of you didn’t, did you even have a childhood?
Geraseo fuck u
Towards the end, you say *any* Pokemon for being able to trap yourself with (in Emerald, without enough badges), but technically not any Pokemon, as anything that can learn Payday (i.e. a traded Meowth or Smeargle) could still earn you money through wild battles. Very minor point, but other than that, great job as usual with escaping these.
Even then, you'd still be stuck. None of the wild pokemon in victory road which you have access to (rods are optional) can learn waterfall, which is needed in order to escape victory road. Even having money won't help you there.
Boorider7 True, but being able to get money lets you buy Pokeballs, catch a random Mon and trade for a Mon thats Waterfall compatible, which breaks the SoftLock. Without trading, it would still be a lock, yeah.
Or evolve the bat and fly like he did when he had the flashing ball.
The "without enough badges" softlock has you skp the badge that lets you use Fly.
mjc0961 Not necissarily, you can skip Brawly and kill Winoa and be able to use Fly.
One of the best series on YT right now.
This and “Unused Content”.
Wolf. Witcher 3 is the best video game of all time yeet
Wolf.
Ikr
Is there any Pokemon that know self destruct or explosion that can’t learn any HMs? Because that would probably screw you over
Well... um... I think grimer according to serebii www.serebii.net/pokedex-rs/088.shtml
Smeargle?
Nvm, you can only get it after beating the Elite 4
SuperDuel707 trade?
Good point, but a challenge like this would forbid trading in the 1st place
SuperDuel707 trading after the setup is against the rules not before
Around the 13 min mark, you scared the living shit out of me because my ringtone is the theme of April May from Ace Attorney and when I heard it playing and I saw no one calling me, it spooked me pretty bad lmao
Random comment aside, I love your videos very much!
Coming here to say that it scared me again 😂 I'm playing Pokemon but listening to your videos in the background and I froze because I thought someone was calling
@@bethanylutty4622 13:00
Such a legitimately fascinating video. Love this series.
It only just occurred to me, but wouldn’t an even easier way to set this up be to forget the Electrode entirely and just leave yourself with the only-knows-Teleport Abra?
yea, this alone would of softlocked it. You can't beat anything even with struggling (so you can't even earn money once you're out of pp by defeating the first elite 4 member), so allowing flash doesn't hurt anything as it can't get you out of the softlock..it's the only HM Abra can learn and it has no level up movesets! Disallow picking up flash for extra guarantee.
@@testerwulf3357 You might want to make sure the Abra is past level 50 first because you could get really lucky, spam the run button, and fail to run from the High Jump Kick users while they chip away at their health in order to get XP. On evo it learns confusion which can't effect the dark types you'd need to defeat and Kadabra doesn't learn any moves by leveling up after level 50.
The win condition would be to get trick (which Kadabra learns at 43) and manage to trick yourself items from wild pokemon to sell for pokeballs but even then idk what kind of items you'd have access to. You can't fight the E4 since the only level up moves Kadabra can get are psychic type agains the dark team.
So after some thought, I came up with a variation of this softlock that is technically possible to escape, but extremely improbable to happen.
For the setup, use a Forretress (evolves from Pineco at Lv. 31) with only Selfdestruct, preferably without a Speed-boosting nature (as with a speed-boosting nature the escape may end up actually impossible). Forretress's only level up moves from this point are Explosion (useless), Spikes at Lv. 49 (sort of useful), and Double-Edge at Lv. 59 (the goal). Set things up as above, but do not pick up any HMs other than the mandatory ones including Fly (use traded Pokemon with the HM moves to use in the field).
You have to do the same thing as in this video: try to get Medicham to Hi Jump Kick and miss you. Unfortunately, in order to get turns for that to happen, you have to attempt and fail to escape: if you "successfully" escape, you fail that battle. And Hi Jump Kick only has a 1/4 chance of being selected, and a 1/10 chance of actually missing, so trying to get enough missed kicks against you without fainting or successfully running away requires some insane luck (especially since, from my research, the chance to run away fluctuates and will hit a point where it is almost certainly going to happen).
To make matters worse, as you level up, your Forretress's Speed increases, and if you speed-tie or outspeed the Medicham, you're guaranteed to escape, which of course is a bad thing (and the fact that Medicham gives Speed EVs upon defeat doesn't help). Fun fact, if your Forretress has perfect Speed IVs, a neutral nature for Speed, and max Speed EVs, then at Lv. 48 (one level before learning Spikes), only Lv. 40 Medicham with a Speed-boosting nature and 30 or 31 Speed IVs can outspeed you. (This is why I recommend not using a Forretress with a Speed-boosting nature, as with enough IVs and EVs, it will be guaranteed to outspeed any Medicham. However, you can work around that by maxing its EVs in stats other than Speed beforehand, if you want.)
Once you learn Spikes at Lv. 49, you can use that to stall out turns to fish for Hi Jump Kick misses. It's still a long road to Lv. 59 to get Double Edge and to have any serious attempt at beating Sydney of the E4 (at which point the escape is the same as in the video). And really, considering all the luck that has to go your way to even reach Lv. 49, I highly doubt any human is going to pull off even that much.
That is incredibly impressive. You accounted for everything, and everything slots together perfectly. The level-up speed boosts, the fact that the only HM moves Forretress can learn are optional, the chance of escape increasing, it all fits together to make a setup so insanely cruel that you have to rely on the very slim chance of something usually considered bad happening many, many times in a row to even have a chance of escape. Your only saving grace is the fact that Forretress isn't the fastest Pokemon, but even that gets negated after a few levels.
@@funnyfirefishfanHowever, they didn’t account for the fact that Forretress can learn Strength and Rock Smash, both of which are necessary to progress. This means this entire escape plan becomes null and void.
@@skeetermania3202 That's not true. If you transfer over a Pokémon that knows the moves, you don't need to pick up the HMs.
@@funnyfirefishfan HMs are key items which cannot be erased, so you’d always have them on hand. Both HM04 and HM06 are necessary to have reached this point in the game, so they’re always there even if you’ve exhausted yourself of other HM slaves.
This applies even if you transfer.
aren’t the HMs themselves optional, just the moves are necessary?
Rock Smash is from some random dude in Mauville, you aren’t forced to get it
Strength is from Rock Smashing in Rusturf Tunnel, you aren’t forced to get it by story
moves like Surf, you are actually forced to get, but some HMs aren’t forced on you by the plot, so you should be able to skip them
There is a way out of this softlock without key items. The idea is to try to run from battle, fail, and Medicham misses you. In this scenario, I will be using level 33 Electrode because its stats are higher than what they are at when it's level 30, and if it can happen when its stats are higher, it can happen when its stats are lower.
Let's assume level 33 electrode's stats (including the 2 speed IVs per Medicham faint) are:
Nature: Lonely (+Attack, -Defense), Defense: 50, Speed: 117
The speed stat factors in fainting 16 Medichams to level up to level 33 (though it's definitely less than that) using this method.Medichams give +2 EVs per faint. The stat boosts from the badges (x1.1 or +10%) are factored into the speed and defense also. To have an electrode with these terrible stats, level up the Voltorb in the daycare.
Let's assume level 40 Medicham's stats are:
Nature: Hasty (+Speed, -Special Attack) HP: 98, Attack: 65, Speed: 89
Escape formula is:
( [ (Electrode's speed) x 32]/ [Medicham's Speed] ) + 30 x [number of failed escape attempts], generate a random number between 1 and 255, if lower then escape
Total number of possible escape failures: 3
So we get four turns max to have Medicham faint itself. How much damage would it deal to itself? Well, it would deal 107 damage to Electrode. This is if the damage roll is at its maximum and does not factor in critical hits since those might not actually happen if it misses. It also rounds down since I don't know if it rounds up. As stated in the video, Hi Jump Kick deals 1/2 the damage it would have dealt to the defending Pokemon if it misses. 107 / 2 = 53.5, or 53 rounded down. We have 3 turns to fail to escape before we actually escape, so that's three times it could damage itself on its own. Thus we have 53 x 3 = 159 total damage it could deal to itself, which is well over its HP range of 98 - 110. Thus we can have Electrode learn Rollout still.
Based on the damage formula, the highest
Escape Chance: bulbapedia.bulbagarden.net/wiki/Escape
Damage formula: bulbapedia.bulbagarden.net/wiki/Damage
Stats: www.psypokes.com/dex/iv.php (just put level 33 and lonely nature for Electrode) (Just put level 40 and hasty nature for Medicham)
As a bonus portion, you can have up to 136 speed and still have a slim chance of failing to run away from the battle three times. The maximum IVs you can have with a good speed nature is 131. The maximum defense you could have and still have this work is around 90 defense. 90 is the maximum with a good Defense nature and max EVs. Basically, there is a very good chance that it's possible to do this as an electrode. If you didn't use an Electrode with a speed-increasing nature, it's possible to break out of it. the only way to make it impossible to break out of this softlock is by breeding for a Voltorb with a speed-increasing nature and to go and faint tons of level 2 Zigzagoon. I also have no life.
Don't lament this, this is amazing.
What about a Grimer in this situation.
I had a mini heart attack because Serebii's information on High Jump Kick's crash damage says it's 1/8 of the damage it would deal, but Bulbapedia and Pikasprey say 1/2, so I'll go with that.
Grimer learns Explosion as an egg move and from the Fire Red/Leaf Green move tutor. Grimer learns moves at levels 4, 8, 13, 19, 26, 34, 43, and 53. It definitely is possible to do from levels 3 - 25. I'll be going over levels 33, 42, and 52. Unfortunately I can't know how many EVs Grimer would have from knocking out Medicham (without trying to catch the perfect Grimer and knocking out a bunch of Medicham), so we'll pretend Grimer has maximum speed EVs but minimum speed IVs and a speed-hindering nature. Also, I switched Medicham's nature to Lonely (+Attack -Defense) because High Jump Kick's damage is halved because it's not very effective against Grimer. Electrode has tons of speed, so I went with a speed-giving nature to make that less of an issue.
If our Grimer (level 33, Lonely nature) has minimum Defense(34)/Speed(42) stats and Medicham (level 40, Lonely nature) has minimum HP(98) and maximum Attack(71)/Speed(81), it would have to deal 98 damage to itself in 7 turns (6 turns of failing to run away, last turn trying to use explosion and being outsped and missed by Medicham). The most Medicham can deal to itself by missing a Grimer under these circumstances (ignoring critical hits, I still have no idea if those effect crash damage) is 73 (if damage is rounded down) (the ending multiplier is just 1.5 because Pure Power cancels out type disadvantage). So it only needs to miss twice at that level.
Grimer (level 42, Lonely nature) stats are 42 defense and 52 speed. Medicham is the same as before (98HP, 71Attack, 81Speed). We only get 6 turns to have Medicham faint itself this time (5 failed escapes, 1 outsped explosion). Medicham can deal a maximum of 59 damage to itself per hit, so only two misses are needed like last time.
Grimer (level 52, Lonely nature) stats are 51 defense and 63 speed. Medicham's stats are the same. We only get 5 turns this time. Medicham can deal up to 48 damage to itself (rounded down). Medicham has to miss 3 times, so it's still possible until it runs out of moves it can learn, even without trying to use explosion on the last turn.
I just realized I didn't take badges into account, but I'm fairly certain it's still possible. Level 52 Grimer's defense would only increase by 5, and its speed would increase by 6. We should still have either four or 5 for Medicham to miss enough, and it definitely doesn't need to miss more than 5 times (I think 3 should still be good enough)
Fun fact: in Pokemon Fire Red/Leaf Green you can catch Grimer by fishing with the super rod in Celadon City (though it's only a 1% chance).
*+Papaya Jordane* You forgot two things, Medicham will have more than one attack so it may not use HJK and that HJK may hit because it has an accuracy of 90%. If one of those two things happen then this attempt is officially over.
& the % to run away rises after Ev'ry faiL
13:00 I immediately jumped for joy at the Pheonix Wright theme.
As a bonus, skipping Winona means even if you SOMEHOW get to the point of having a Crobat with Fly, you can't even use it!
Y’know, I finally did it! I beat the game using this setup.
So, I used electrode and got aggron and crobat, and finally beat all of them with those three Pokemon! My heart is still racing after Steven.
13:00 Loving the ace attorney music.
I recognised music at around 3:00 is from ace attorney too (the Miles Edgeworth spinoff, at least)
15:13
Okay, it's neat and all that they fixed it and all.
But how the hell did they know about that potential game ending trap?! It was, like, 1998? I know that the internet existed back then. But did someone in 1998 do the thing and report it to Game Freak? Did a developer do it? How the hell did they find out about it, anyway?!
Extensive play testing and thorough understanding of the games code. Artists usually tend to overthink every little part of their art. Plus they probably very deliberately tried trapping themselves to help protect the players from doing it accidentally.
QA testing 101....
Assume that the player is insane.
One in 10,000 people will do this by accident, that is 100 people out of a million.
edit: at the end, he mentioned that the fixed the infinite Loriili(sp bad) Dewgon battle glitch in Yellow, my guess is that a few people did somehow end up in that situation and complained.
It's actually more likely that they just fixed Lorelei's Dewgong specifically because having it use Rest repeatedly against any fighting-type it went up against would've been especially pointless - since it's a pokemon that's also weak *to* fighting types, it would be an extremely disappointing opening to the Elite 4.
Zany Raccoon That’s merely an assumption.
As a programmer I can say this is true. I throw some crazy shit at my program to make sure they keep working properly.
Those intentional softlocks are a good way to troll someone once you want to sell the game -
if they dont start NG right away
most pokemon games: nooo you cant get rid of all HMs you will get stuck
teleport: allow me to introduce myself
FLASH! AAAaaaaah! Saviour of the Poke-verse!
No one will understand your reference
29 likes so far and none of them are mine. I think some people understand my reference.
I got a softlock for you.
In one game(platinum I think)there is a house that can only be accessed by using Surf.
In said house is a trader.
The pokemon he wants can use surf.
The pokemon he gives, can not. It also can't fly.
If you go there with no fly or teleport, and you skipped all the rods, are you trapped on the island after you traded your surfer away?
The moment he said flash only lowers accuracy and I saw a fighting type on screen I knew it
Watching this video was like watching a good murder mystery show. You have all the information the detective does, but you just have no way to put the pieces together yourself, so all you can do is sit there like an idiot, mouth agape, while this impossible genius unfolds the puzzle in front of you.
Just use Electrode as a Pokeball.
funi
I love your video so much!! I am curious though, will you do a unused content for Gen 4 of Pokemon?
Yess. We want more unused content Pikasprey :)
*Uploaded 5 minutes ago*
Feels good, man.
This is actually a little nostalgic for me. I was helping my best friend with his play through of Let’s Go Eevee, and he was in a really bad spot. He had lost the Elite 4 many times, and as a result he had no money and only a handful of healing items. We had completely forgotten that they had made Pay Day a TM in that game, so instead I coached him through each and every battle, advising what moves to use, when to switch, and when to heal, as well as what Pokémon to have on his team each battle. Additionally, after each battle he would trade his team to my game and I would use the Pokémon Center to heal. It was super intense, but in the end Gary’s final Pokémon fell
How does one struggle on a game as easy as let’s go eevee? Did they not know ghost was immune to normal or some crap like that?
ultimate Recoil he was really new to the series, this was his first Pokémon game besides Go, and as a result did not know much about strategy or type match up
@@gingerkays7362 that explains it…
if they made him max level his electrode and then ditch all of the moves then he would be locked
big oversight on their part
He could self destruct wild Pokemon to gat a small amount of money?
Iplayzshtuff dude, wild mons don’t drop money. only trainers. only using payday would work.
@@iplayzshtuff2198 and even if they did, using self destruct counts as a loss for the player and thus you don't earn Money for it.
I would keep my Electrode and Aggron with me until the end, because putting the Pokemon that are the reason I survived would be heartless.
I wish these videos were easier to make, cause they're fantastic and I want more
Never heard of this channel and haven't played pokemon ruby since the fourth grade, but this is the most entertaining video I've seen all week.
Pikasprey=Houdini