Thanks a lot for This very intrusctive review!! Sorry for missing it… started watching your stream yesterday but then went to sleep, it was night in France 😂
The Macbeth chart has two purposes. 1- What you mention about matching an on set chart. When you see two charts in the turntable, CG vs plate. 2- It's used in texture/lookdev renders to demonstrate that the render color space is working as expected without any hue shifting or oversaturation. Also to show the exposure of the scene is within range as indicated by the bottom white to black value strip. As it receives lighting it shows that the scene lighting is neutral where the asset texture color is truly coming from the texture and not from colored lights/biased scene lighting. If the lookdev was not done in a neutral way it would cause the asset to look completely different under different lighting situations. By showing a CG Macbeth chart that reads correct and neutral color space and lighting, it shows the textures carry themselves by their own merits and are not dependent on some lighting trickery since the chart shows a neutral result. When you see people using a single CG Macbeth chart in the scene that's usually what's being communicated. (If they truly understand why they're doing it, not just because they saw company reels do it lol)
i have asked multiple lead texture and look dev artists to clarify on the macbeth chart. Pretty much the summary was just use the spheres for judging the lighting and no students have such accurate colour pipelines where the Macbeth chart would even really matter. 99% of people use it just because it looks like it should be there.
@@AndrewHodgson3D Everyone uses ACES now even students so it makes sense they want to show that the turntable render is using correct color and color of the asset textures is not being arrived at via light tinting or comp hue shifting. Rendering with neutral lighting shows the textures can be used in many lighting conditions which the Macbeth chart helps convey. Besides the matte and chrome spheres, a single Macbeth chart has this function which I detailed the use of in my last comment. Here is an example from an artist who worked on Blizzard Cinematics (Renderman, Redshift) and worked at Weta. Samuel Alicea. In his portfolio you will see official turntables from Blizzard with a single Macbeth chart and sometimes with two Macbeth charts when the "plate" is the HDRI backdrop. Depending on the situation. ua-cam.com/video/JEBfJJivpVw/v-deo.html
What would you recommend him moving forward? Go back to all his work and redo them? (Advantage is that his familiar of how to model them now) Or continue on future projects with all this info now in his arsenal, also would it be advisable to remove all the old work he had on his portfolio before applying?
Personally I would go back and upres and fix the plane, the dragon can be kept as is. I would then just take the information forward to the next projects as he seems like he can pump out a lot of work
Thanks a lot for This very intrusctive review!! Sorry for missing it… started watching your stream yesterday but then went to sleep, it was night in France 😂
Your work is good, just need a slight adjustment in how you approach the modelling and your textures will push the asset instead of carrying it
@@AndrewHodgson3D ok yes, those kind of feedbacks are so usefull thx a lot !
The Macbeth chart has two purposes.
1- What you mention about matching an on set chart. When you see two charts in the turntable, CG vs plate.
2- It's used in texture/lookdev renders to demonstrate that the render color space is working as expected without any hue shifting or oversaturation. Also to show the exposure of the scene is within range as indicated by the bottom white to black value strip. As it receives lighting it shows that the scene lighting is neutral where the asset texture color is truly coming from the texture and not from colored lights/biased scene lighting. If the lookdev was not done in a neutral way it would cause the asset to look completely different under different lighting situations. By showing a CG Macbeth chart that reads correct and neutral color space and lighting, it shows the textures carry themselves by their own merits and are not dependent on some lighting trickery since the chart shows a neutral result. When you see people using a single CG Macbeth chart in the scene that's usually what's being communicated. (If they truly understand why they're doing it, not just because they saw company reels do it lol)
i have asked multiple lead texture and look dev artists to clarify on the macbeth chart. Pretty much the summary was just use the spheres for judging the lighting and no students have such accurate colour pipelines where the Macbeth chart would even really matter. 99% of people use it just because it looks like it should be there.
@@AndrewHodgson3D Everyone uses ACES now even students so it makes sense they want to show that the turntable render is using correct color and color of the asset textures is not being arrived at via light tinting or comp hue shifting. Rendering with neutral lighting shows the textures can be used in many lighting conditions which the Macbeth chart helps convey. Besides the matte and chrome spheres, a single Macbeth chart has this function which I detailed the use of in my last comment.
Here is an example from an artist who worked on Blizzard Cinematics (Renderman, Redshift) and worked at Weta.
Samuel Alicea. In his portfolio you will see official turntables from Blizzard with a single Macbeth chart and sometimes with two Macbeth charts when the "plate" is the HDRI backdrop. Depending on the situation.
ua-cam.com/video/JEBfJJivpVw/v-deo.html
What would you recommend him moving forward?
Go back to all his work and redo them? (Advantage is that his familiar of how to model them now)
Or continue on future projects with all this info now in his arsenal, also would it be advisable to remove all the old work he had on his portfolio before applying?
Personally I would go back and upres and fix the plane, the dragon can be kept as is. I would then just take the information forward to the next projects as he seems like he can pump out a lot of work
@@AndrewHodgson3D Thanks for the feedback
Nice