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Andrew Hodgson
Canada
Приєднався 24 сер 2012
Australian / British 3D artist currently working as a hard surface modeller at Dneg Vancouver
contact@andrew-hodgson.com
www.artstation.com/andrewhodgson
contact@andrew-hodgson.com
www.artstation.com/andrewhodgson
Should Professionals Charge for Education
We had a discussion on stream about if this industry is just for the "financially privileged" which lead in to a discussion on why i think private mentorships can be worth the money.
The full stream can be found here
ua-cam.com/users/liveEPHg7rL17KY
Cover Image by one of my past students Garistyn Howard
www.linkedin.com/in/garistyn/
The full stream can be found here
ua-cam.com/users/liveEPHg7rL17KY
Cover Image by one of my past students Garistyn Howard
www.linkedin.com/in/garistyn/
Переглядів: 1 058
Відео
Choosing a Portfolio Piece
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On stream I gave my thoughts on how to select what projects you should make for your hard surface portfolio for film. These are just my personal thoughts on the subject
Damage Workflow in VFX
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On stream we went over one of the few ways you can do damage in VFX production involving pre damaged model variants. Every task has different challenges and solutions, this is just one of them. www.twitch.tv/andrewhodgson3d andrew hodgson3d
Folio Review - Karan Thakur
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Portfolio Review during stream of Karan Thakur vimeo.com/manage/videos/937308439 www.linkedin.com/in/karan-thakur-661902112/ Join the twitch stream live at www.twitch.tv/andrewhodgson3d
Work Life Balance in VFX
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We had a conversation about work life balance in the VFX industry on my stream and I gave my thoughts on how i balance my own life. www.twitch.tv/andrewhodgson3d
Folio Review - Lukasz Liszko
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Portfolio Review during stream of Lukasz Liszko www.lukaszliszko.com/portfolio-3d/ www.linkedin.com/in/lukaszliszko/ Join the twitch stream live at www.twitch.tv/andrewhodgson3d
Why I Model With A Pen in Maya
Переглядів 2,8 тис.2 місяці тому
I get asked constantly about why and how I use a wacom pen in Maya, so I thought I would make a video going over some of the benefits of using a pen to model.
Industry Talk - Texture Artist Zak Boxall 04
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Industry Talk - Texture Artist Zak Boxall 04
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Industry Talk - Texture Artist Zak Boxall 01
Industry Talk - Dneg Build Andrew Dyer 05
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Industry Talk - Dneg Build Andrew Dyer 05
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Facts were spoken!. There's MORE than enough free content, so by the time you're taking up a professionals time you're paying for specialist information We're having a similar issue with free to play games. Itsbuilds SO MUCH entitlement. Free content is a pandoras box.
As a fellow self-taught, the cheaper (preferably free) KNOWLEDGE is, the better. But that's not true for EDUCATION. My personal belief/value, for now, of the ideal scenario is "free knowledge with well paid mentors".
Andrew is 100% correct about university. I'm going to the best VFX school in my country that's ranked very high in the rookies. The actual teaching is really really bad. The only reason it does well is because it attracts good students who then work really hard and teach the younger years. It's only good because it's good. It's like an infinite feedback loop.
Is this in the US
I really appreciate you addressing this topic with such honesty. While your points are valid, they primarily apply to individuals without significant financial resources. For some, $17,000 is an enormous sum, but for others-particularly those who have inherited wealth-it’s easily spent on a whim. This disparity makes it increasingly difficult for talented yet financially disadvantaged individuals to gain the skills and connections needed for a sustainable career in 3D work. While experts deserve to be fairly compensated for the immense effort they’ve put into their craft, there should be larger frameworks to support those with limited means, such as scholarships or financial aid funded by local governments. To make this a reality, influential figures in the field could use their platforms to advocate for these changes. With great power comes great responsibility, and those in positions of influence have the opportunity to inspire systemic support for gifted individuals.
no one is doing 17k mentorships. Most of my students are just regular people that budgeted some of their income from whatever job they are doing currently. As far as larger frameworks to support those with limited means, there is so many online communities like my discord etc. It has never been easier to learn how to do 3d and get your work out there all for free
@@AndrewHodgson3D Sorry, with the 17k, I specifically referred to one of thinktanks products (and as far as I know, the most expensive one as well). But even 1/10 of this sum would be a huge amount for most (statistics wise at least). And yes, your content, and the way you make yourself approachable to the community, is a beacon for everybody who really wants to commit to getting better, even with limited financial capabalities.
@@luzid.vision 17k Is still cheaper then a lot of unis offering 3D courses for game, whilst not teaching the correct workflows in preparing students portfolios correctly.
@@luzid.vision but you are comparing a school product to a mentorship. For example, I have an hourly rate of 100 CAD minus adjusted on the origin of the student but it's still withing that ballpark. now just think you book 2 monthly sessions that's 200$ per month. That sounds affordable to me. As Andrew said its a matter of budget. Sure i don't know Andrews rate. But the point still applies.
The 3D Community is one of the most supportive communities I've ever experienced. I learned everything myself, or better said, I didn't go to school, nor did I have a paid mentor. I benefitted a lot from free tutorials and other artists giving me answers to my questions. That's why I now also offer free content on my UA-cam channel and help with questions when I have the time to be part of a wonderful community and give something back. HOWEVER! there is nothing wrong with offer paid sessions or paid mentoring. Often the topic is more in depth and you get a 1:1 interaction and you can direct support on your specific needs and problems. If I were to learn 3D today again, I would definitely seek paid mentoring. The knowledge and experience you gain from that are incredible. This doesn't even have to be 3D-specific. As an example, I just started learning to play Piano and also went straight for a teacher and the progress is so much faster and better and totally worth it. The time you would spend and have to invest to learn it yourself is so much higher as when you get professional support. And demand to give something for free is anyways pretty mean in my opinion. Often it got forgotten how much time goes into prep work for making propper learn content! You are absolutely right with what you say 🤘😎
You won't find a modeler more experienced & passionate than Andrew, highly highly recommend a mentorship with him.
I didnt know he has mentorship!! Where do i check the details!?
true words man ...
I have been very lucky, in that I only entered the 3d field after multiple years of working in IT Which means I was able to afford an education in 3d but also private mentorship. 1on1 mentoring has helped me advance so much more than anything I learned at the school. 100% worth it, even if it's just a couple of hours
Hi Andrew in the stream you select one edge and deletes an entire edge loop can you say how to do it
Select the Edge > Ctrl + RMB > To edge Loop > To Edge Loop and Delete. He just hotkeyed that
@@AchilleVANLUNEN thanks man
@@AchilleVANLUNEN thats it, cheers
Hi Andrew! Where can I find more info about private mentorship?
hey join the discord and reach out to me there discord.gg/YMMYUAh6UE
Hello Andrew, thank you for your videos and work you've done in cinema. Would you kindly to tell us how you approach to model objects, that don't have references such as side/front/back etc views? What if you're required to model a specific gun, but there are a few references and they're mostly at an angle which is not suitable for tracing. Do you have to eyeball such stuff or you use some software, which can allign 3d cameras in 3d space based on perspective and placed markers such as ADSK ImageModeler(2009 forgotten app) or fSpy ? I was always wondering if there is some technique or maybe software that makes things easier, but found only those two. Thanks!
Hey Andrew ! Are you going to be streaming on UA-cam as well from now on? Glad to see you stream on UA-cam!
yeah i am multi streaming from now on, all the vods will be here instead of twitch too
andrew hodgen i was checking you tutorial one of course is missing last time it was there in your channel but now is gone.
Im not really sure, they all are public for me, which number is missing for you
Hi, Andrew! I've been looking for concept art references for my portfolio lately. I tried to contact the concept artists to get their permission on whether I can use them as reference but haven't gotten any replies yet. :( Can I use their concept art without their permission if I leave reference in the description of my portfolio ? I would like to know if I should get their consent everytime I want to use it as reference. I'm sorry if there is any grammar mistake since English is my second language. Thanks for the tip :) It helps a lot!
i haven't seen any concept artist have an issue with it, they usually are quite flattered. Obviously you need to credit them, people just get busy so i wouldn't take the lack of response personally
@ Oh I see, thanks for your advice. It helps a lot for beginners like me. 👍👍
I've heard you mention a couple of times in the past how the 3d industry is rough right now and I'm wondering what you specifically mean by that. Is it oversaturated with too many artists? No demand? Layoffs? I'm currently focusing on building a portfolio but I'm wondering if it'd be better for me to put it on hold for now. Do you think the industry will improve within the next 5 years or so?
The industry is still recovering from the writers / actors strike in 2023. I don’t think there is any benefit to putting it off. Better to use the downtime to prep for the work to come back. Who knows what the industry will look like in 5 years.
why not original design?
for the second or third piece, not the first.
doing a good design is very hard , especially since it's not our job in VFX anyway. Resolving someone elses concept is proving you can do the job we actually do. I have seen a lot of good models techncially that end up being bad projects because they tried to do their own design but couldnt pull it off.
In industry do you tend to make damage on models that you specifically made? Or do you end up working on whatever models need to be done regardless of who made them? A question that popped into my head when you mentioned making damage on the Jaegers (I recently saw some bts where they talked about having 23 different versions of Gipsy Danger for the first Pacific Rim)
It is pretty normal to do damage on something you didnt make. I am not sure why they would have 23 versions of Gipsy Danger, sounds over kill. Better to just have arm, leg, torso variants to swap out instead
Instantly followed you
thanks
Hi andrew i came to see your channel very recently and your videos are very helpfull for a student like me, i got so so many information about how to setup a portfolio after watching your folio videos, if its possible can you modell a spaceship or anything in a live from scratch. it would be very helpfull how an industry proffesional like u modell something and tackle its problems,
hey bro do u stream by any chance in twitch or something?
yeah I do, i keep telling myself i will multi stream but for now its on twitch www.twitch.tv/andrewhodgson3d
@AndrewHodgson3D ok fine please share the twitch account
Hey Andrew, I definitely agree with your first statement (Less is more Portfolio pieces) but I think it all really relates to where you live. I'm not someone who does Hardsurface but instead Environments for games (so this is may be very different for hardsurface, but alot of people where I live struggle to find jobs because there isn't much here) with 4 portfolio pieces I still struggle with getting Brisbane or Melbourne interviews (living in Perth), recently had a chat with Luma VFX Lead and he basically just told me I had to move just to be considered for junior roles, with all this information, especially for junior roles. Do you think your advice is for someone who has local gain to employment, and moreso remote living people need to do better to get a foot in the door, or does it get to a point where making more portfolio pieces is a bit silly if you have 10 hypothetical amazing pieces, all showcasing different skills. Sorry if this is off topic as I know hardsurface and environments can be very different, I'm just sharing my experience and different perspective.
I dont think having more or less really makes a difference or has much to do with your location. If you can do two great projects more than likely you can do 4. I am actually from Perth and moved to London to get in to the industry so i do agree with having to accept relocation
@@AndrewHodgson3D Did you move and then get a job, or move then search for a job unemployed for a while, I would really like to relocate too! I've asked other professionals this before but it seems like times have changed where they dont hire from far away because they have more options locally, compared to 2012 or something. Glad to meet another Perthian! Cheers
yeah i didn't get hired from Perth, my original plan was to move to London and go work in a pub just to be in the vfx hub. I was fortunate enough to get hired as a runner in a vfx studio cleaning kitchens etc within the first few weeks of moving to London. I just took a massive gamble that paid off
@@AndrewHodgson3D Oh wow awesome, glad it did for you. Thanks for sharing!
What's this maya tool that lets you swap out diffrent versions of the model so quickly? (coming from a blender, I wouldn't know how to do that other by enabling / Disabling entire collections/groups)
I am just isolating groups in the viewport. Blender not having object grouping is still one of my biggest issues with Blender
Will Houdini's new mpm solver be a game changer for this?
no idea what this is but if it still has to be assetized in a post damage state. It wont really change much for modellers
@@AndrewHodgson3D It's the Material Point Method (mpm), it converts assets into points, that all behave as one object and can be given the properties of materials like rubber or metal and during simulation will deform accordingly.
the moment any pieces need to be animated individually though they will still have to come back through the pipeline and be assetized. There is just lots of different ways of creating the post damage state, i dont know enough about fx to really comment on mpm
Time to destroy everything!!
Thank you man! You made it look way easier! I´ve always thought that it was a great topology mistery to come up with a result like that! Incridible as always!!
Awesome video, exactly up my alley
Recently really started watching you, keep these up going.
Hi andrew im a vfx student right studying and my course is coming to an end, i wanna be an modeller i dont know where to start after the course, is there any advice you can give.
Really like the watch. Awesome piece.
I rarely find myself in other people, when you talk about how you gain in level by doing 100 hours a week of your activity, and sometimes people don't get you pushed your own limit for unlocking new skills. Had a good laugh on: "Then people ask me how I got lucky, I'm like, I don't know, maybe 100 hours weeks might have something to do with it" For a long time I've had impostor syndrome, especially as a self-taught developer, but never neglect the skills you've picked up yourself. And this advice is valid for any route taken. 😁
There is no work life balance in this industry unless you're freelancing or contracting. Forget about relationships or family unless you're in a salary role in an agency. If you want to get far this is what you'll end up sacrificing. So best advice is to do a shit load of up skilling while you're young and without commitments.
That’s why I’m self employed 😂
i completely disagree that there can be no life balance in this industry
@@AndrewHodgson3D I understand, but I can only speak from my experience and those around me. It’s a very unforgiving industry in terms of work life balance.
I always putted boxing lessons before my OT's at work. And I work so much better when I have some sport during my week. I can't imagine being efficient after hours sitting in front of my desk without sport.
yeah I 100% agree
This is how my freelance career usually goes but the periods are a bit shorter. 2 weeks of intense and stressful 12 hour days, followed by 4 weeks of recovery and better sleep hygiene.
i agree with u
Is this mostly just for aesthetics? Also, would it be possible to just apply 1 lvl of SubD afterwards and call it a day? Or should you subdivide first, then redirect? Would the topo be noticeably different?
This is true, No matter how long you work or how much time you spend on a computer, Always find time for your family, physical and mental health, and God. Because if you dont everything will go downhill fast
What about relationships though? I find this to be the trickiest one.
yeah, just need to find someone that fits with you. That is a big part of any relationship really
I can sooo relate to the time management stuff!
I've been a massive gamer and have put in close to 100 hours (Which is nothing) this year alone. All that time spend on doing 3D, until I get a job, gaming stays in the closet.
If I was you I wouldn’t give up games completely, just reward yourself with them after getting some work done
Make money spend money make money spend money
Is it really competitive? You dont have to work alot of hours if you dont want the best possible job, there are alot of interesting jobs in our industry without having to work every hour of the day resting is super important, even getting bored is important, because it makes you think of alot of different stuffs, help you see things with a different mind Personnaly i cant do 3d everytime, i love to do other things like playing guitar, playing games, do sport, go to concerts, go to the bar, meeting new people etc, its important to have various activities and not only one I just want to have a cool job, im still a "junior" so i dont have the best experience, i have 3 / 4 years of xp; i dont have a specific studio where i want to work, i just want to work with a cool team, on a cool game with great visuals, where i can create architecture, props, and do some level art etc I know some people that are having burnouts because they are obsessed by their work and think only of that (or almost), i feel like they are unhappy with their lives but dont admit it so they work hard thinking it would help them
I feel you man. I decided to accept the fact I will not be a Blizzard artist because I want to have a live beside my job. And even if I LOVE working as CG Modeler in good company, I will not sacrifice my life for that. I love doing sport, going to concerts with friends, taking beers, playing coop video games etc. I can't imagine myself working 5 hours after my day work during the evening and night to be the best version of myself just to reach an elite status, while I would skip all good things in my life. Good balance makes me enjoy my work, and enjoying my work makes me enjoying my beside life.
@@62Tob Yeah exaaaactly!! those people will wake up late and ask themselves if this was worth or they will discover they have some thickness or health problems
Did you actually watch the video. I talk about not sacrificing health and staying active
Hope you don't mind pitching in with a wall of text from a different/uncommon perspective. I've been in the VFX industry for about 3 years now, 3D generally speaking for much longer, but I am, at the core of my studies, an architect. That's 6 years of master's degree and another 5-6 to get all qualifications plus god knows how much time I spent in the office. Needless to say, it was quite brutal but conditioned me in a weird way and I am now senior hard surface modeler in a very short time because of it, but also do a bunch of texturing, rendering, lighting, all that if necessary, plus Bifrost procedurals lately. After I joined the VFX world, I saw everyone getting absolutely stressed out of their mind, putting in just stupid amounts of hours, and I somehow managed to get the same results with far less stress and in a shorter time, because to me, the only real consequence of a poor job is not *my* job, it's the studio's image, and all those impacted by it, but realistically speaking it's not hardcore liability, it's not critical in the sense that a mistake can injure someone or worse, the consequences in architecture were far FAR more serious and real. Plus *A METRIC SHITLOAD* of project management training so in a way I have absolutely zero issues balancing everything out and managing deadlines, projects, etc. That doesn't mean I treat VFX work less seriously, just that I'm not enshrouded by liability if, say, I specify low slip resistance on ONE tile and it happens that someone slips and injures themselves, just an ingrained ethic of responsibility for my team and colleagues. Shitty jobs = time wasted for everyone, time they could spend better, and that's my cross to bear. The reason I say all this is because I wish there was a better way to prepare artists in a slightly managerial manner to complement the artistic side of things, so they understand their role far better and the context they find themselves in, and hopefully NOT burn out while still being incredible at their jobs. My colleagues' burnouts are more often than not the direct impact of not understanding that unbalanced lifestyles can lead to worse results, not to mention physical afflictions. A lot of people say work-life balance, I refer to it more as tension, people get tense, both literally and metaphorically (stress = tense = chemical imbalance, joint pains etc) - some people can take higher loads with less downtime, some need more downtime but have the skillset to compensate, the *right* way to manage this tension is to pay attention, introspect, and if the body needs rest, then rest but the absolutely critical component, and I cannot stress this enough, is DISCIPLINE. Rest/recovery is one thing, laziness and complacency have brutal consequences. If work doesn't allow it then you have to push through it a little, if it doesn't let off at all then find another workplace as that one doesn't seem to value your health, just your production turnover and boom - welcome to pixel factory conditions. I hope this helped provide some understanding that work isn't everything in life and guilt-laden recreation leads to poor rest which leads to worse results and it's a vicious feedback cycle that NEEDS to break.
I loved to be reviewd, I have send an email already but not heard anything
did you fill out the form? forms.gle/JqTCatZ5kG5w8Ky97
I worked the hardest in my life when I had the best physical and health, I ate well, was seeing people everyday, exercised, and had a lot of energy to spend on my passion. But as soon as I started working (as a remote freelance which is an important point) I was first excited knowing I could spend most of my time working on 3D, learning new stuff and doing a bunch of cool projects, but reality striked really fast when I was now spending most of my time on my computer, sitting down all day and not seeing a lot of people besides the cashier at the nearest shop, I lost a lot of energy and 3D was not really fun anymore, which meant a really slow progress and not many "cool projects" to work on professionaly. That's when I realised my general health was a really important side of all of this, and living a decent healthy life is more important than being highly passionate, because to me one drives the other. So I subscribed to a sport association in my town, went on hikes more often, fixed my sleep schedule, and eat properly, and as everything was feeling better, I also found my "hard working mode" strike slowly coming back. I think it's fine to spend all night going hard on art and 3D, and it's actually to me a really good way to progress and have fun, but it just shouldn't break your healthy life cycle. And if it does, try not to fall into it, and fix it back as long as it's still holding on. Thank you Andrew for your thoughts on this topic, you're a real inspiration!!
Hi Andrew! Love your work, what is the best way to get in touch with you reg a mentorship?
discord.gg/YMMYUAh6UE Join the discord and send me a dm
this is one of the bests videos for my mental health
really? in what way?
@@AndrewHodgson3Dwhen you said, "work for 3 months, then rest for 1 month," I realized that I was just tired of studying every day and I needed a rest I have to stop blaming myself for being lazy and rest, and then continue
yeah burnout is a real thing
No matter how you balance work. Always take time to take care of your body. It will work wonders on you. Trust me, I leaned that the hard way.
yeah for me this is the most important thing. I exercise daily and eat decently well. Keeps me feeling good regardless of how the rest of my life is going
I need to start doing exercises. Hard to build this habit, I just spend too much time working on the PC
nice one
I think overlapping is fine, it looks cool for sure, but having 3 of them back to back could of been better.
what is the point of overlapping things when you can keep it clean ?
What is wrong to not fit to the VFX pipeline?
The work looks good but the subject is more inline with what you would expect from animation. Making a lego vehicle is just something we wouldn't do in vfx
@@AndrewHodgson3D Thank you por answer Andrew