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Andrew Hodgson
Canada
Приєднався 24 сер 2012
Australian / British 3D artist currently working as a hard surface modeller at Dneg Vancouver
contact@andrew-hodgson.com
www.artstation.com/andrewhodgson
contact@andrew-hodgson.com
www.artstation.com/andrewhodgson
Damage Workflow in VFX
On stream we went over one of the few ways you can do damage in VFX production involving pre damaged model variants. Every task has different challenges and solutions, this is just one of them.
www.twitch.tv/andrewhodgson3d
andrew__hodgson3d
www.twitch.tv/andrewhodgson3d
andrew__hodgson3d
Переглядів: 2 190
Відео
Folio Review - Karan Thakur
Переглядів 1,1 тис.12 годин тому
Portfolio Review during stream of Karan Thakur vimeo.com/manage/videos/937308439 www.linkedin.com/in/karan-thakur-661902112/ Join the twitch stream live at www.twitch.tv/andrewhodgson3d
Work Life Balance in VFX
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We had a conversation about work life balance in the VFX industry on my stream and I gave my thoughts on how i balance my own life. www.twitch.tv/andrewhodgson3d
Folio Review - Lukasz Liszko
Переглядів 1,3 тис.Місяць тому
Portfolio Review during stream of Lukasz Liszko www.lukaszliszko.com/portfolio-3d/ www.linkedin.com/in/lukaszliszko/ Join the twitch stream live at www.twitch.tv/andrewhodgson3d
Why I Model With A Pen in Maya
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I get asked constantly about why and how I use a wacom pen in Maya, so I thought I would make a video going over some of the benefits of using a pen to model.
Folio Review - Flavie Aubert
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Portfolio Review during stream of Flavie Aubert www.artstation.com/flavie_aubert www.linkedin.com/in/flavie-aubert-35a032170/ Join the twitch stream live at www.twitch.tv/andrewhodgson3d
Industry Talk - Texture Artist Zak Boxall 04
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Industry Talk - Texture Artist Zak Boxall 04
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Industry Talk - Texture Artist Zak Boxall 02
Industry Talk - Texture Artist Zak Boxall 01
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Industry Talk - Texture Artist Zak Boxall 01
Industry Talk - Dneg Build Andrew Dyer 05
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Industry Talk - Dneg Build Andrew Dyer 05
Industry Talk - Dneg Build Andrew Dyer 04
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Industry Talk - Dneg Build Andrew Dyer 04
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Industry Talk - Dneg Build Andrew Dyer 03
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Industry Talk - Dneg Build Andrew Dyer 01
What's this maya tool that lets you swap out diffrent versions of the model so quickly? (coming from a blender, I wouldn't know how to do that other by enabling / Disabling entire collections/groups)
I am just isolating groups in the viewport. Blender not having object grouping is still one of my biggest issues with Blender
Will Houdini's new mpm solver be a game changer for this?
no idea what this is but if it still has to be assetized in a post damage state. It wont really change much for modellers
@@AndrewHodgson3D It's the Material Point Method (mpm), it converts assets into points, that all behave as one object and can be given the properties of materials like rubber or metal and during simulation will deform accordingly.
the moment any pieces need to be animated individually though they will still have to come back through the pipeline and be assetized. There is just lots of different ways of creating the post damage state, i dont know enough about fx to really comment on mpm
Time to destroy everything!!
Thank you man! You made it look way easier! I´ve always thought that it was a great topology mistery to come up with a result like that! Incridible as always!!
Awesome video, exactly up my alley
Recently really started watching you, keep these up going.
Hi andrew im a vfx student right studying and my course is coming to an end, i wanna be an modeller i dont know where to start after the course, is there any advice you can give.
Really like the watch. Awesome piece.
I rarely find myself in other people, when you talk about how you gain in level by doing 100 hours a week of your activity, and sometimes people don't get you pushed your own limit for unlocking new skills. Had a good laugh on: "Then people ask me how I got lucky, I'm like, I don't know, maybe 100 hours weeks might have something to do with it" For a long time I've had impostor syndrome, especially as a self-taught developer, but never neglect the skills you've picked up yourself. And this advice is valid for any route taken. 😁
There is no work life balance in this industry unless you're freelancing or contracting. Forget about relationships or family unless you're in a salary role in an agency. If you want to get far this is what you'll end up sacrificing. So best advice is to do a shit load of up skilling while you're young and without commitments.
That’s why I’m self employed 😂
i completely disagree that there can be no life balance in this industry
@@AndrewHodgson3D I understand, but I can only speak from my experience and those around me. It’s a very unforgiving industry in terms of work life balance.
I always putted boxing lessons before my OT's at work. And I work so much better when I have some sport during my week. I can't imagine being efficient after hours sitting in front of my desk without sport.
yeah I 100% agree
This is how my freelance career usually goes but the periods are a bit shorter. 2 weeks of intense and stressful 12 hour days, followed by 4 weeks of recovery and better sleep hygiene.
i agree with u
Is this mostly just for aesthetics? Also, would it be possible to just apply 1 lvl of SubD afterwards and call it a day? Or should you subdivide first, then redirect? Would the topo be noticeably different?
This is true, No matter how long you work or how much time you spend on a computer, Always find time for your family, physical and mental health, and God. Because if you dont everything will go downhill fast
What about relationships though? I find this to be the trickiest one.
yeah, just need to find someone that fits with you. That is a big part of any relationship really
I can sooo relate to the time management stuff!
I've been a massive gamer and have put in close to 100 hours (Which is nothing) this year alone. All that time spend on doing 3D, until I get a job, gaming stays in the closet.
If I was you I wouldn’t give up games completely, just reward yourself with them after getting some work done
Make money spend money make money spend money
Is it really competitive? You dont have to work alot of hours if you dont want the best possible job, there are alot of interesting jobs in our industry without having to work every hour of the day resting is super important, even getting bored is important, because it makes you think of alot of different stuffs, help you see things with a different mind Personnaly i cant do 3d everytime, i love to do other things like playing guitar, playing games, do sport, go to concerts, go to the bar, meeting new people etc, its important to have various activities and not only one I just want to have a cool job, im still a "junior" so i dont have the best experience, i have 3 / 4 years of xp; i dont have a specific studio where i want to work, i just want to work with a cool team, on a cool game with great visuals, where i can create architecture, props, and do some level art etc I know some people that are having burnouts because they are obsessed by their work and think only of that (or almost), i feel like they are unhappy with their lives but dont admit it so they work hard thinking it would help them
I feel you man. I decided to accept the fact I will not be a Blizzard artist because I want to have a live beside my job. And even if I LOVE working as CG Modeler in good company, I will not sacrifice my life for that. I love doing sport, going to concerts with friends, taking beers, playing coop video games etc. I can't imagine myself working 5 hours after my day work during the evening and night to be the best version of myself just to reach an elite status, while I would skip all good things in my life. Good balance makes me enjoy my work, and enjoying my work makes me enjoying my beside life.
@@62Tob Yeah exaaaactly!! those people will wake up late and ask themselves if this was worth or they will discover they have some thickness or health problems
Did you actually watch the video. I talk about not sacrificing health and staying active
Hope you don't mind pitching in with a wall of text from a different/uncommon perspective. I've been in the VFX industry for about 3 years now, 3D generally speaking for much longer, but I am, at the core of my studies, an architect. That's 6 years of master's degree and another 5-6 to get all qualifications plus god knows how much time I spent in the office. Needless to say, it was quite brutal but conditioned me in a weird way and I am now senior hard surface modeler in a very short time because of it, but also do a bunch of texturing, rendering, lighting, all that if necessary, plus Bifrost procedurals lately. After I joined the VFX world, I saw everyone getting absolutely stressed out of their mind, putting in just stupid amounts of hours, and I somehow managed to get the same results with far less stress and in a shorter time, because to me, the only real consequence of a poor job is not *my* job, it's the studio's image, and all those impacted by it, but realistically speaking it's not hardcore liability, it's not critical in the sense that a mistake can injure someone or worse, the consequences in architecture were far FAR more serious and real. Plus *A METRIC SHITLOAD* of project management training so in a way I have absolutely zero issues balancing everything out and managing deadlines, projects, etc. That doesn't mean I treat VFX work less seriously, just that I'm not enshrouded by liability if, say, I specify low slip resistance on ONE tile and it happens that someone slips and injures themselves, just an ingrained ethic of responsibility for my team and colleagues. Shitty jobs = time wasted for everyone, time they could spend better, and that's my cross to bear. The reason I say all this is because I wish there was a better way to prepare artists in a slightly managerial manner to complement the artistic side of things, so they understand their role far better and the context they find themselves in, and hopefully NOT burn out while still being incredible at their jobs. My colleagues' burnouts are more often than not the direct impact of not understanding that unbalanced lifestyles can lead to worse results, not to mention physical afflictions. A lot of people say work-life balance, I refer to it more as tension, people get tense, both literally and metaphorically (stress = tense = chemical imbalance, joint pains etc) - some people can take higher loads with less downtime, some need more downtime but have the skillset to compensate, the *right* way to manage this tension is to pay attention, introspect, and if the body needs rest, then rest but the absolutely critical component, and I cannot stress this enough, is DISCIPLINE. Rest/recovery is one thing, laziness and complacency have brutal consequences. If work doesn't allow it then you have to push through it a little, if it doesn't let off at all then find another workplace as that one doesn't seem to value your health, just your production turnover and boom - welcome to pixel factory conditions. I hope this helped provide some understanding that work isn't everything in life and guilt-laden recreation leads to poor rest which leads to worse results and it's a vicious feedback cycle that NEEDS to break.
I loved to be reviewd, I have send an email already but not heard anything
did you fill out the form? forms.gle/JqTCatZ5kG5w8Ky97
I worked the hardest in my life when I had the best physical and health, I ate well, was seeing people everyday, exercised, and had a lot of energy to spend on my passion. But as soon as I started working (as a remote freelance which is an important point) I was first excited knowing I could spend most of my time working on 3D, learning new stuff and doing a bunch of cool projects, but reality striked really fast when I was now spending most of my time on my computer, sitting down all day and not seeing a lot of people besides the cashier at the nearest shop, I lost a lot of energy and 3D was not really fun anymore, which meant a really slow progress and not many "cool projects" to work on professionaly. That's when I realised my general health was a really important side of all of this, and living a decent healthy life is more important than being highly passionate, because to me one drives the other. So I subscribed to a sport association in my town, went on hikes more often, fixed my sleep schedule, and eat properly, and as everything was feeling better, I also found my "hard working mode" strike slowly coming back. I think it's fine to spend all night going hard on art and 3D, and it's actually to me a really good way to progress and have fun, but it just shouldn't break your healthy life cycle. And if it does, try not to fall into it, and fix it back as long as it's still holding on. Thank you Andrew for your thoughts on this topic, you're a real inspiration!!
Hi Andrew! Love your work, what is the best way to get in touch with you reg a mentorship?
discord.gg/YMMYUAh6UE Join the discord and send me a dm
this is one of the bests videos for my mental health
really? in what way?
@@AndrewHodgson3Dwhen you said, "work for 3 months, then rest for 1 month," I realized that I was just tired of studying every day and I needed a rest I have to stop blaming myself for being lazy and rest, and then continue
yeah burnout is a real thing
No matter how you balance work. Always take time to take care of your body. It will work wonders on you. Trust me, I leaned that the hard way.
yeah for me this is the most important thing. I exercise daily and eat decently well. Keeps me feeling good regardless of how the rest of my life is going
I need to start doing exercises. Hard to build this habit, I just spend too much time working on the PC
nice one
I think overlapping is fine, it looks cool for sure, but having 3 of them back to back could of been better.
what is the point of overlapping things when you can keep it clean ?
What is wrong to not fit to the VFX pipeline?
The work looks good but the subject is more inline with what you would expect from animation. Making a lego vehicle is just something we wouldn't do in vfx
@@AndrewHodgson3D Thank you por answer Andrew
you will have a great artist as your mentee and Lukasz has an awesome mentor. Good luck on your journey Lukasz!
is this because its just prims nicely put together to make something “complex “ looking
Yeah. blender do require mousewheel for a lot of stuff. But those in modal modes (modes where most of the other hotkeys doesn't work and some buttons switch to certain functions) can mouse wheel functions be reprogrammed on unused keys on a keyboard. (usually q-w or 1,2,3,4). But in situation where it's not possible there is indeed a need for a dedicated wheel somewhere near the keyboard. It can be easily made with any cheap (and\or partially broken) mouse soldering of 3 wires and some 3d printing. Or no 3d printing is you are fine with using hot glue on you keyboard\ tablet. But just like having a 3d mouse it's just a good thing to have overall. Not only for blender but for any other software that can uses mousewheel extensively. Like hoodini. Though Hoodini also has good pen support for discreet numbers input, but it's not as tactile as real mousewheel or dial.
any sort of moddeling just flies straight over my head
Is there a way to get out of tool mode and into selection in a marking menu? If I use the marking menu to multi cut and then want to get out of the multi cut. I need to hit the hotkey "q". Is there a way to get out of the tool mode without hitting hotkeys and into selection or any of the QWER keys?
i dont really know, i hit q so much i dont even think about it
I was always curious about this topic relating to modelling. Thank you for posting this video <3
What I find hard to understand in the criticism is that, in itself, all you have to do is smooth your model so that the topology suits you? So your mesh is basically clean, and you simply don't want to see this low poly on a presentation?
intuos + space mouse = perfect combo for modeling, especially when switching between multiple apps with different orbit/pan/zoom shortcut
There is the Mouse Look Navigation add-on for Blender that makes using a stylus a lot better but I can't work out how to set it so that you canswep the nib across the viewport to select multiple objects. The whole point of the tool is to be able to mimic Z Brush navigation but out of the sculpt mode it doesn't seem to be able to adapt.
But how you imitate some small imperfections or paint chipping effects? No normal maps too?
nah bump is mostly used in vfx
How funny, I went the other way. I even paint textures with my mouse 😂
man how?
Out of sheer lazyness. Cant be bothered with too many things on the table. Wacom tablets always seem to have issues as well. Texturing nowadays, atleast for hardsurface stuff, is very "non artistic". Lots of generated masks, stencil projections etc. Works fine with a mouse.
Yeah thats fair, always really liked your work btw. I never really had any issues with tablets, just windows ink
Made that transition close to 5 years now and reached the same conclusions you mentioned in this video. Being able to always use pressure-sensitive tools is huge. The only difference is that I moved the keyboard from being on my left to above the tablet, because when I'm programming is more comfortable for my wrists and easier to touch type placing the fingers on the home row.
Heh, a coworker on Clone Wars always used a pen and it was just the oddest thing to see. his frustration was in Maya not responding fast enough to his movements, and it was frustrating. That stopped me for sure, it annoyed the hell out of me.
was he running Maya on a toaster?
If you use one display and one application, I can see the benefit of a tablet and pen. But navigating trough windows, shifting applications, navigating menus and making quick notes or pulling nodes, there is no competition to mouse. I have met countless people who say there work faster with a pen and after I see them use a computer, I always ask the same question: How slow were you with a mouse? Pen has many benefits but it has no place in actually doing things quickly outside of a single application or multiple displays. Predicting what you do with your mouse or keyboard and adjusting your other hand before/during accordingly will be much faster every single time. Multitasker here with three displays, nuke, houdini and 5 other apps open on three displays at the same time :D
You can bind one of the pen buttons to swap displays. I use a space mouse so I don’t need mmb, and so I’ve swapped that to switch displays
super interesting, I remember when you first brought up that your using a pen to model hardsurface I was so confused, might try it sounds great for longevity
For blender I just use the RMB context menu to model with a mouse.
Been Modelling with a wacom pen for years now. I can use it all day but with a mouse it feels a lot slower and you start to get RSI in the pinky finger after an hour or so. It's also handy to switch easily to i.e. Maya to photoshop.
I found it the hard way that mouse size, shape and weight can influence a lot in getting wrist pain. I was getting excruciating RSI on my pinky and wrist when I switched to the logitecG402 that weighs 100+ grams, I was afraid of even holding the mouse cuz I know it would hurt like hell. But as soon as I switched back to the smaller size lightweight viper mini that's about 60g my pain totally went away.
Dude thank you so much for releasing this video. I had been waiting on a full video from you on this topic since you first talked about it on your Autodesk stream.
Wow i didn't know that "0
Hey Andrew, are only reviewing modelling portfolios?
yeah i am a modeller so just modelling folios
Hey Andrew. Love your work and these reviews. Is it possible to get chance to get my portfolio reviewed?
Hey thanks, here is the form to fill out. forms.gle/JqTCatZ5kG5w8Ky97
@@AndrewHodgson3D Thanks! I've filled out the form. Be waiting for your stream, hopefully mine gets reviewed :D