Star Citizen Alpha 4.0 - This Is A Real Game Changer - HUGE UPDATE
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- Опубліковано 31 тра 2024
- Star Citizen Alpha 4.0 - This Is A Real Game Changer - HUGE UPDATE
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LATEST STAR CITIZEN PATCH ALPHA 3.23.1 OPEN PTU
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Star Citizen is an Open Development Alpha Project by Cloud Imperium. It is 2 Games really though, the Persistent Universe that aims to build a First Person MMO Space Sim that encompasses gameplay in ship & on ground, economy and pretty much anything else you can think of. It's built in the StarEngine (a modified Lumberyard Engine). You'll see massive Space Ships that you can fly with friends, land on planets, explore or whatever your way to whatever goal you choose. It's available to try in it's current Alpha State now, you can give feedback & influence the direction of the game BUT it is VERY ALPHA.
Squadron 42 is the Single Player Campaign of Star Citizen & the Spiritual Successor of Wing Commander. The Idea is the game is immersive, cinematic, beautiful & seamless... NO LOADING SCREENS once in game.
Both Games are currently in the Alpha of their development.
I am suspecting to see something more mainstream for Star Citizen's PU by the end of 2024 with permanent progression, though it will be a while after that before the game is considered "feature complete" which would be closer to 2025 in my opinion.
The are no dates for Squadron 42's Release Yet BUT it is now Feature Complete.
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00:00 - Star Citizen Alpha 4.0 Roadmap
08:00 - Planets Of Pyro
12:00 - What Do You Think?
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Star Citizen Alpha 4.0 - This Is A Real Game Changer - HUGE UPDATE
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LATEST STAR CITIZEN PATCH ALPHA 3.23.1 OPEN PTU
😂😂😂 We should forget about 4.0 for a while till they get all the bugs and glitches out. I still cannot play the game in its current state of 3.23!
Fuego is pronounced ‘F-w-eh-go’. It means fire ✌🏼😊
It cannot be understated just how important Server Meshing is for Star Citizen to actually move towards it's vision of a complete game. We can talk all day about content, balancing, ships, AI and missions, but without Server Meshing all of it is useless. Hopefully the recent test are indicative of eventuall success towards this milestone.
Yea that is all bullshit
server meshing will fix the game guys o7
@@FlockersDesignexplain
Been watching from the sidelines for 12 years now. It's time for the game to start getting mature and move to a beta. Even if buggy, if 4.0 comes out this year and is a success then I think I will finally get a package.
@@olternaut same same, original backer and have been waiting a loooong time to finally jump in with my Cutlass Black. It's about time. What I don't really understand given an IT background is why server meshing is such a hard thing for them. We've been running server clustering for years and the handout in pretty seamless though there are occasional issues.
4.0 somehow I cant believe it coming this year
It's not
Lol
it's really not, or maybe wave 1 evo until feb next year
He said the roadmap will be released this year. Remember when the BMM was on the road map, that sh*t still ain't here.
How many years has 4.0 was going to be released?
I'll stay on the hopium with ya
Transit system rework is much needed. Sometimes the trams jitter and jump out of place.
I do not look forwards to Engineering gameplay if parts are going to break down often or last as much as water sustains our player.... Like one can die by not drinking water in 5 hours. unreal. And I fear engineering will be as unreal as that.
Maybe like 10-15 hrs per component would be good
Or 20
Just so it doesn’t get too repetetive
Agree about the transit system.
The prison gameplay loop really needs attention... I hope they address this soon.
I want missions to do in prison, you know become a prison bird type gameplay lmao. beat up some guy and gain rep with the local prison gang etc. it'd be funny to start a mission and get out of prison half way through, then when you return the guy is still there waiting or if you get out they can notice this and you lose rep with him for ditching or being a goody two shoes or something and if you cross the wrong gang then you better hope you don't get sent back to the slammer because they're in there waiting for you lol
they kinda have a track record for abandoning stuff theyve already "released" no matter how broken it is. just look at the state of the starter ships - you know, the first experience your new players have
MFD rework, displays, HUDs, "greater visibility", and "manufacturer-based visual overhaul" gives me slight hope that my favorite ship, the Freelancer, might get some love. Soon tm...
This is my sixth year backing SC, and holy cow CIG is just going full steam ahead! Very exciting times coming up!
Holy cow is fitting lol
Been hearing this for years.
@@slickdiggler1197 lol
@@slickdiggler1197and yet you are still here
You're me, 5 years ago, then.
Looking forward to all the planets of Pyro coming!
Yes, to me due to it's a milestone, but the system i'm really hyped to see is Terra. Someday.
I'd like to see armor lockers working on ships like the Carrack. I know there are way more important features to work on but it would be a nice QOL upgrade. Being able to set the ship up with the appropriate armor sets ready for your crew members to use.
Kind of wish that came with the cargo refactor + freight elevators.
surprised not to see Quantum changes in 4.0, new effect and short jumps/bubble lock gameplay.
Well there will most likely be an end of year patch as well, with some additional features in it to round out the citcon stuff a bit better. This is also the first roundup with 4.0 on it, so things are likely to be added to it at some point, they usually are
We've been on the road to 4.0 for awhile now, and we can finally see the offramp!
... construction ahead, re-routing.
Finally the game is being shaped in the ultimate space sim we all wanted! Really excited for the future years.
Shame they took out the actual space sim part out of it :(
@@realnaste And which one is that? The new master modes? LOL
@@Empty12345 Medical Gameplay, Consequence to death, Bed logging are a few of many I guess. I've also heard rumors that they've scrapped the complex engineering gameplay plans, I genuinely hope they haven't, if you have anything to bring my hopes up, let us know!
@@Empty12345 Yes. one of the more important aspects of a space SIM is spaceship behavior in space. LOL
@@realnaste Not necessarily, it depends what the space game is supposed to simulate.
Star Citizen is now focusing on more balance in the space combat, since they're highly focused on PvP.
They only restricted the speed when in combat with MM. If that's the line where it stops being a simulation, then it never was one.
The speed things are being added to the game now, we might get to a 3.99.9 patch before pyro drops.
Things are going much faster than before lol
@@OutofthisRealm I think it's because SQ42 is 'feature complete' and some of that team has been brought over.
I feel like the Zues MK II CL would make more sense to come out first. Unless they have plans on getting some scanning gameplay in this year.
Pyro is coming out at the same time....EXploring!
Would not mind, the Zeus looks pretty good!
Production schedules exist to organize production as efficiently and effectively as possible within the context of a complicated set of inter-dependent teams working on inter-dependent deliverables with frequent bottlenecking therein. It has little, if anything, to do with what might make sense from a player's perspective: those considerations are factored in at the high-level, by directors and managers and producers, not by the developers or the producers working on actual deliverables.
TL;DR: Ships are made based on internal staffing demands and labour efficiency, not some schedule of "we want this in players hands first/next/whatever." Those player-facing considerations will be made early, and have little impact on actual production schedules in-team.
exciting that they are aiming for a Q3 instead of Q4 release. (aka some time this summer)
I find the server tech being developed in SC fascinating. I wonder if other games can use/license the tech...
4.0 by the end of Q3 this year seems like a lofty goal to me.
Once server meshing gets added, every career in Star Citizen will boom. It should allow for much higher amounts of people to play together.
Considering the Pyro Playground that they did last year, I'll be surprised if Ruin Station isn't there from the start of 4.0
Im going to be reserved about my excitement for 4.0. When it happens it happens.
SC moving forward so quickly this year. Fingers crossed 4 will be on time.
After all these years it feels like the roller-coaster is close to the top and we're soon hitting the downward acceleration towards release! 3.23 was impressive in scope and deployment. Excited for the continuation with 4.0!
I'm so glad they filled the holes in the Sabre Firebird. Now just need to make sure the Raptor isn't just a street sweeper.
I'm surprised that the show floor and new ships are on the PTU right now.
Disagree, I've seen the star ports, we need a Street Sweeper. :P People leaving their nasty-ass bottles all over the place.
@@Glandorray, A18 port doesn't hepl with all the bins not having openings to use them. But your right some type of cleaner is needed.
Star Citizen's soundtrack is the unsung hero of the game. So epic!
I've had Star Citizen on the radar for several years and finally jumped in after what I've seen in 3.23...this actually looks a bit like a game and not a tech demo. I know the vets all have legit gripes about promises not delivered and deadlines missed and maybe I'm just another sucker, but after some brutal lessons in SC jank the game has been well worth the $45. I'm excited to see what's next, but I'm keeping expectations and time horizons in check :)
Going through the planet and moon names of pyro, almost every one of them, especially the moons of the outermost planet, reference fire in their name. Their names are different language’s words for fire. I think that is really neat and love CIG’s wordplay
It was quite a nice surprise. I was just expecting the Pulse to be added and the Retaliator and modularity to be confirmed for 3.23.1 yesterday.
Seems like the updates are coming fast. Feels good at this pace.
I have family that have told me Star Citizen "isn't going to go anywhere." Looks like they might be wrong :D
I wouldn't be surprised if Server Meshing played a role in the pause on Cargo Elevators and Personal Hangers.
Just want that new ship UI/MFD update, so nice.
I'm just praying for base building. And equally, hoping that base building becomes a way of having more short term gameplay sessions to balance out the time required for starfaring and QT jumping.
Go long on the weekends and gather prerequisites for base building, and through the week, base build, terraform, make stuff, grow stuff, have planetside adventures that can be done in smaller time chunks.
Between 3.23 and the upcoming 4.0, I don't think I've been this excited about Star Citizen's future in a long time.
Question,
I havent played in a couple years mainly cause i tired of setting up controls every time i restarted windows and it mixing up hid's. Has this been fixed yet?
Id love to play but sick of messing with controler setups.
this is crazy ambitious stuff. i would settle for functional elevators and AI and no more wiped ships
Hard to not be excited for 4.0! I hope the server meshing works and improves server performance/FPS cause that is one of my biggest issues at this point. I have been able to find a few 30 FPS servers since 3.23 and it's so nice to have the systems actually work properly vs the constant struggle with almost everything from buttons to your inventory on low FPS servers
4.0 is going to bring some amazing updates. Star Citizen just keeps getting better.
Really didn't expect to see a 4.0 Release View card. Wild times.
4.0 seems to be a big step toward exploration, so I'm hoping for the refinery ship, the expanse, and the repair ship, the crucible. I think those are the last two steps to making it possible to be fully independent from stations and cities in star citizen. And of course, base building. I think that shift will be a massive game changer
I cannot wait to jump in and start learning the ropes of SC! o7
4.0 is very exciting. Hopefully with more people and better server tick rates this will start to feel like a real video game.
Ok, Star Citizen has some serious momentum behind it right now. Granted, it could be just my algorithm showing me content, I really hope they don't bug this up and keep the good stuff coming.
I keep sending your vids to my friends to get them excited about the game again... pretty sure this ones gonna do it! 4.0 LETS GO!
can’t believe that we could be in Pyro this year 🎉
Can't see 4.0 not being pushed beyond q3, but it's still an amazing pace they're pushing this
tbh although these updates are quite a long time away if they can stay on track and get these out it will make the game so much more fun though those solar bursts going to be a pain in the rear lol
When I landed on Bloom in the last Evo test of Pyro, I was blown away. It reminds me of the Scottish Highlands.. gorgeous, rugged beauty.
It's been a minute for me in SC, but this video has brought about a fresh SC install. Great video!
This is a random thought, but I hope eventually, perhaps when they implement more granular ship customization, that there will be a variant of life support systems allowing for ships to have a garden pod that feeds breathable air to the rest of the vessel. On ships like the Carrack, Idris, or anything big, this would be a great alternative to fully artificial life support that is finite.
I already can't wait until 4.0 comes to the live servers later this year.
It won't
@@user-rg7hh6tr6x I'm cautiously optimistic that it will come out this year.
i hope server meshing makes the planets feel a lot more busy with people
Will be absolutely stoked if they can get 4.0 out in Q3.
I expect it to be in December, if we get it in 2024 at all. If we do get it in Q3, it will probably be a stripped down patch with the rest promised "later", like 3.23 and cargo. But I'd love to be surprised.
@@Netist_tbh we all know is gonna be end december with probably 20% features missing at best.
@@Netist_I'm expecting next spring but I hope I am wrong :/
It's been a long time coming for Server Meshing... Finally we can see the glimpse of it!
I'm super stoked for this list. The only feature that I'm still waiting for not mentioned here is AI crew (and maybe maelstrom destruction system depending on what's coming with engineering).
This is the big tech! Excited to see it coming together! Godspeed, devs! Great stuff, Bored! Be well, Citizens! 😉👍
Seems like every update is a game-changer according to this guy.
Tbf it is a game, and every update does change it
@@thexiamonGame changer means something that completely changes the game. It happens rarely. If you're using game changer always then the statement is being used incorrectly
He has the vision. BG definitely has one of the best understandings of the project as any non CIG person imo.
Yea...like what, isn't each major update not game changing for an early access game??.
because it is
I feel like the event moving into 4.0 really needs to be a big one, a lot more then just a new system.
4.0 feels like the start of fleshing out the rest of the verse outside stanton. I hope that star system implementation keeps going after pyro is released too.
I would love if they finally assign a key to adjust your speed to your target when flying. That key exits in the settings, but doesn't work.
Imo, the queue to hop systems comes with many knock on potentials that could be avoided if there were just like a region where we can initiate the jump.
I wish at some point Constellation can be reworked/rebalanced. It supposed to be a small ship predator. Instead it is actually a target practice for small ships. Design is also a bit outdated.
I am reccomending Star citizen now more and more to my friends. I have always been cautious to share in the development as I knew its not for everyone, but now it is getting better and better. I just hope they sort out the server issues, as that will retain players better.
Can't wait for 4.0!!!! Hopefully it does come out with all of its intended content.
Pyro is gonna be crazy to explore and all these changes sound great and very much appreciated, can't wait to get my hands on them.
I like the outlook on patch 4.0. The Pyro playground was fun, I am really looking forward to that addition. I still think that it is quite possible that not all features will make the initial cut, but we'll find out in fall.
the Q3 projected release was... surprising. really makes me excited to see what they got planned to announce at citcon.
4.0 is going to be so exiting just hoping it won’t turn into a lagfest!Would love any ship
Thanks for the update!
I'm excited to see that we're talking about a 4.0. If fleet week goes well it could be a big momentum builder.
4.0 shaping up very nicely.
From what they're said, server meshing appears to be in a pretty goid state. I think the thing that is really holding it up is the need for the new misdion manager. Right now if your server crashes, or you transition between servers, you lose your missions.
I think why it is called server meshing v1 is because it already has more than just static server meshing. I have a feeling CR is trying to push for even more before v1 is released.
It was already explained. They are aimming towards dynamic meshing v1.
nice list of features for just in a few months. In curious to See if the manage to implement Server meshing and how much impact it will have on the pu. like how much is the shard size going to increase and how will the gameplay change.
I am a bit sad though to see not so much about gameplay/content progress. Like a better Player to Player contract System that takes let's players rate others about their Services or the quanta System. but maybe I just missed that.
I hope they do another Pyro play test. I wasn't invited last time and I would really love to experience it before initial public release.
All these years of watching videos of "that would be cool, oh cool, oh nice"
Now we are getting it. It's about time. Hopefully, the game does get its well-deserved gameplay for people still holding the line.
I really don't want this game to be a constant micro managing of things like batteries for items, having to poop, change flat tires, pick food out of my teeth, etc.
Glad they are keeping that velocity!
Looking forward to Pyro for sure, but by the end of Q3? That really means hopefully before the end of Q4. I do think its possible but completely hangs on Server Meshing. I think how long it takes to get beyond Evocati will be a determination of how close they really are. Limited tests we have seen definitely lend to hope that they can achieve it.
Server meshing is literally the only thing ive been waiting for to come back. So yea its a big game changer!
If CIG added camping equipment and VR support today my friends and I would literally do a hiking holiday. Get a few teams just CHURNING out flora and fauna and we'd do several.
Interesting moon names.
The system name, Pyro, is derived from the Greek for "fire".
Ignis, Vatra, Fuego ("fwaygo") and Vuur ("voo-er") all mean "fire" in different languages (Latin, Albanian, Spanish and Dutch).
Fairo and Adir do not apparently translate to "fire" that I can see, although feel free to correct me.
I hope CIG creates a decent size team who’s whole job is to design and implant wildlife, fauna and to create realistic environments and ecosystems! Imagine if you the animals were as active as those in RDR2❤️
Transit rework would hopefully solve issues I have been experiencing this past week where trams don't load in their destinations graphically......
one would hope that all major locations for Pyro will be available once it is released... having pyro without ruin station would be weird.
How many players will be able to be in game during meshing v1?
Not that long ago 4.0 seemed like an eternity away. :) development is coming along nicely.
4.0 has felt like the dream - the point where the SC stops being a tech demo and actually starts to show delivery on the SC promise. Excited is an understatement.
Super excited for 4.0 ! Server meshing will change the game forever .
Been trying all week to join my friends. I keep getting the 30000 error every time I try to load into the game. I've followed the steps for deleting the USER folder, verifying the files and reloading over and over again. I just can't connect to the game. For the record I was one of the original backers back in 2013. I even bought two ships... I finally convinced some friends to try it out with me since it was free this week. However, I was the only one who COULDN'T get in... how disappointing.
Little by little we are getting closer.
Nice update! Hopefully we will get a SCL w/ the planet tech team once 4.0 gets closer.
I don't think Alpha 4.0 should only have 2 systems, i would have thought 4/5 systems minimum even if they're in an earlier state of release, like stanton from a few years ago. I'm very excited for whats coming but it feels like 4.0 is setting us for another long (multiple years) wait before the next system is added. I was of the impression that the large office in Manchester would be producing systems in a more streamlined manner for the game
I'm so ready for 4.0
I just hope the Zeus MR will be released soon as well
I didn't find the 4.0 news all that surprising. I think the surprises will be in the items that maybe dont make it along with the announced features or what might potentially slip.
Man, finally going to be able to use Star gates. I wonder what the pyro side of the gate will be like… I wonder how many highwaymen will fight for that toll spot.
We are MOVING. This is an exciting time for SC
Imagine if they made the game playable and had an economy that made sense. Still waiting on that update. Also they should add planets to Stanton.
Citcon should be spectacular this year with all the progress CIG is making this year
I want the Zeus Mk II CL to be added to 4.0. Also, the Anvil Liberator!
Was the Life Support card showing a picture of an Apollo interior? But it's about time CIG put out some info about 4.0!
Do we know when they'll expand the stanton system. Still waiting for that asteroid belt