Astrobot was fantastic. I also loved farpoint (though not my AIM controller constantly losing tracking and needing to be shaken to re-gain tracking), and Resi 7 was great as well.
I recommend you two test out the game „ Thumper „ . Its a Adrenaline Rythm Game that requires Sick and fast Reactions but it was one of my greatest VR Experiences
@@idigmusictoo1746 I really hope that it gets a remaster/port for the PSVR2. It would be a perfect title for those new to VR, and would likely be great for people who have played through it already. I would buy it again to play at 4K in the new headset.
I think PSVR certainly helped make VR more mainstream. It was the lowest price of entry for VR gaming. It certainly wasn't the best option, but it was the most affordable and easiest to get into. I think it's great they are doubling down on VR with PSVR2.
Unfortunately it seems to not be the mainstream affordable solution anymore. The price is over the board. The PS4 VR was around 300-350 but it was often sold below that. I got mine for like 220. This one isn't even at 350-400 but jumped all the way to 550 and i doubt much discounts will be around like in the PS VR.
@@SIPEROTH The price around 300-350 $ was for the PSVR 1 headset only without the camera or the controllers that you had to buy separately (unless you bought a bundle), so the price would come around +500$. So for a PSVR2 550 $, you have all you need to play VR with 6 degrees of freedom (headset with inside out tracking and two VR controllers), and many techs that much VR headsets don't have (for that price at least) like haptics (in the controllers and headset), eye tracking and 2K HDR per eye.
@@rayanessaidi1674PS VR 2 not being backwards compatible single-handedly kept me from buying it. Without games like Minecraft VR it just makes no sense to me.
@@troll2161 I can get that but the reason for this is mainly because that the tracking technology and controls are built different. So to make a game compatible with PSVR2, devs must at least remap controls and then adapt the tracking. So if you want a PSVR1 game coming over PSVR2, you can try to contact the devs, it worked for some games. For Minecraft however, since Mojang was bought by Microsoft who doesn't cares about VR, we'll maybe never see a VR version of Minecraft ever again (plus Minecraft doesn't even have a PS5 version, only PS4).
That until dawn vr rollercoaster had the best sence of being on a real rollercoaster, the butterflies in your stomach when the track drops needs to be experienced
Another issue you didn't mention that is my biggest problem was it getting hot in the set. The lens fogging up and higher activity games I could get sweaty in there. I found myself using it more in the cooler months and very rarely used it in the summer. I would say experience was overall positive!
Boy are you correct with the heat/ fogging issue, its the main reason I stopped using mine, like a sauna for your head, I couldn't see a thing my lens would fog up so quickly, even the old trick to stop fogging on glass by putting a light coat of soap on the eyepieces didn't help
Thought I was the only one, absolutely drenched playing it in the summer, have to lens wipe on them daily. Deffo more of a cooler months thing, but blown away by Resident Evil 7 VR.
As a person that sold my psvr for an Oculus quest 2, the move controllers were the biggest downfall for me. I didn't realize how much Analog sticks would really improve the experience.
If only they supported the Navigation controllers whether wifi or Bluetooth I forget but still but oh well. New controllers for PS4 would make more sense but as similar light use and sort of considered I assume since PS3 the PSVR just didn't have the power to do a second screen makes sense (same with why PS4 has more Vita support than PS3 besides them tying it to the platform for other reasons). At least the new ones will have analogue sticks for each one. Don't know if a Dualshock 4 & Move works even if awkward of course compared to a more suited design but an option I guess (assuming they are separate and don't coordinate together but don't know for sure as never thought to try it as don't use my PSVR that much but others in the family do for certain games as the preferred experience). I did the same with my Sixaxis for left analogue stick use (not got a Dualshock 3) and Move when I started picking up Move games as completely skipped them at first unlike EyeToy so seeing what there actually is and playing games differently had been interesting to get around no Navigation controller (or Move exclusive content in some games besides Move demos). It worked fine as never had a navigation controller until recently as never saw them. The lack of buttons on the Navigation controller with only a D Pad and X/O besides the stick and L3 was enough for most common things in menus so can't have been that bad but tracking light I guess mattered more which is why the aim controller or the Dualshock 4 light bar for the stick alternative. Otherwise have no clue about PC VR other than the HTC Cosmos but sounds good on the Occulus side other than Facebook. Hope the Haptics are used well though for VR.
Psvr was my gateway drug, I was interested in VR but couldn't afford a powerful enough pc at the time and it held me over for years. After over a few hundred hours of gameplay the small issues don't stop being annoying, you get good at fixing them tho.I Loved my psvr for what it was affordable VR in 2016.
I just bought a psvr last week OMG I absolutely love it! I am addicted to firewall zero hour, walking dead games and a ton more. I love VR but boy o boy it makes me a little woozy after playing.
I agree with just about everything you pointed out. I loved my PSVR but haven’t taken it out of the box since I moved into my new house back in September. I’ll be first in line to preorder the PSVR2. Looking forward to the one cord hookup and a proper resolution. Can’t wait to crank up the surround sound and watch a movie on it. Loved that feature of the original one, made you feel like you were in a theater all alone but the resolution wasn’t up to snuff.
@@Phoenix11720 probably because everyone else is doing the same thing - along with idea that the outgoing system is running at full potential while the incoming system will likely still have a lot of bugs to work out and processes to improve for its higher price - but the specific reason the other guy is thinking of, i don't know
@@TdotFunk I only got to mess with it for a few minutes yesterday. The controllers aren’t working right so I can’t advance from the menus into the actual games. I have horizon and resident evil demo and both had problems. I read on the internet there’s a small reset button you can push on the controllers that should fix the problem. Gonna try that today and hopefully it works.
I think you got this spot on, I didn't find one major thing badly wrong with PSVR but lots of small things added up to stop it being outstanding. Of all the small issues, the biggest gripe has to be the move controllers and the inherent tracking issues with those. It's still very good as a whole, I still play lots but it's never my default go to, I sometimes feel I have to convince myself to play PSVR now even though when I do I have a great time. When we were locked down, my work gave all staff a bonus half-day off each week as a thank you and decompress time, so back then PSVR was the perfect tonic to being stuck in the house for weeks/months. Every Wednesday afternoon you could guarantee I'd be in VR, usually Skyrim. What better way to get over not being able to go anywhere than virtually going to other worlds in such an immersive way? In that circumstance I started playing Skyrim VR even more, sometimes every day, the only thing I couldn't do was persevere with the move controllers, I just did not find the game fun with those. Still, playing regularly was the key with PSVR and I enjoyed it so much during that period, when I platinumed Skyrim in PSVR that took away some of my motivation and I fell out of the regular VR habit. It's odd, I miss that but I'm not desperately craving jumping back in right now and I think that speaks to how PSVR is just on the wrong side of the line between very good and outstanding.
PSVR was an experiment, and we all are early adopters. It was exciting for me to experience RE7 in VR as a first console VR game but I just couldn’t imagine what it’ll be like to try RE8 in PSVR2 for the first time (let’s hope village gets VR treatment)
I really, reeeally hope PSVR2 is backwards compatible somehow. I won’t pretend to understand the technical aspects of it, but I have a lot of games with VR modes and even fully VR games through PS+ I’d love to try.
I wonder what would be more complicated to carry over or adapt, controller input or stereoscopic video output based on the new headsets sensors input. Sounds nightmarish in either case.
I imagine if they can't make BC work, devs will provide free/cheap upgrade paths. PSVR1 only sold like 5 or 6 million units and the amount of those people who still play/buy PSVR games regularly is definitely much smaller. PSVR2 will likely sell well over 10 million so I think it would be a good PR move and wouldn't hurt their business too much to provide a new version for free/cheap to those relative few returning players. It would suck having to pay an upgrade fee but better than having to pay full price again. The cost of making a new version of the game and giving it to those few returning players for free should be more than justified by the influx of new VR players buying the games full price for the first time.
Firewall: Zero Hour definitely provided the bulk of my PSVR enjoyment. I’m glad to see I’m not the only one that just finds PSVR to be too much work to play, despite loving it when I do. I look forward to the quality of life improvements with PSVR2 and can’t wait to pre order.
Astro Bot, Wipeout, Tetris Effect, Resi 7, Skyrim VR, Rez Infinite... there are some unmissable games on PSVR, which I think is what ultimately counts.
Wipeout Omega Collection in VR is hands down one of the best gaming experiences I've ever had. Playing the original game on the original PS, then that, mental
I also play WipEout, really love that game. I consider myself a good player but I never played it in VR. Is it any harder compared playing the normal version?
Wipeout looks and feels incredible in VR, just awesome. Except, I can't play it for more than 30seconds before feeling so sick it ruins my day. Maybe PSVR2 will have such an increased frame rate or whatever matters and I'll be able to play it. Hopefully...
I like the PSVR and I don't regret purchasing it. It's just the abundance of wire hookups that ruin it for me. It takes time to hook everything up. I can't simply jump into a game and play.
The camera positioning (and thus the perspective the game gives you) is what I've struggled with the most. I have to make sure my couch and the camera are as parallel to each other as possible, and even then sometimes what I'm looking at in VR is off center, as if I was sitting at an angle instead of directly facing the camera.
You guys just aren't good with setting up. I have mine setup where only one wire is exposed, and I never have to adjust the camera. HOWEVER, you shouldn't have to be good at it and therein was a big issue with PSVR 1. The new one looks to have remedied the problems.
@@Good_Horsey try turning your headset off then sit it on the floor pointing at the camera. Then while it's on the floor turn it on and leave it on the floor for 30 seconds before picking it up. This gives the headset time to calibrate the gyroscopes.
Psvr 2 I will maybe buy but not to sure since I have a backlog of orginal ps vr games and there’s hundreds of those games released it would be sad to see them not transfer at that point I would just buy a oculus
Great video, thanks for sharing. VR pretty much leveled up my gaming experience. I'm so excited about it. I cant go wild on motion sickness so I always choosing the proper games for me, avoiding the ones will make me fell dizzy.
Still love the PSVR. It fixed my travel sickness after pushing through the motion sickness and can now play without any problems. Also I got one of those all in one stands so its easy to pick up and play the VR headset. Tracking is also fine for me rarely needs adjusting.
That's pretty cool. I've never had it thankfully but I also wondered if you could overcome motion sickness after enough time with gradual exposure. That it helped with your travel sickness sounds like a huge bonus. VR as medical therapy.
@@Good_Horsey yea I used to get pretty bad car sickness and had to constantly look out the window but recently had a long eight hour car journey with no problems and could even get some sleep :))
Psvr was my first experience with vr at PS experience in San Francisco. Bought one then bought a HTC Vive and quickly sold the psvr. PSVR has good games but what's the point if the headset and tracking sucks. Now I have a Valve Index and vr has never been better. PSVR2 has great potential hopefully the tracking is close to the Index if so I'll pick it up.
100%. The tracking is TERRIBLE, and I'm not talking about the small-ish tracking volume, or losing tracking when turning around -- merely that tracking is in no way accurate, often resulting in strange shifting of the virtual world as you move your head. As a software developer, I am 100% convinced that this could have been corrected in software, and I'm convinced that the hardware could have been implemented to improve quality without affecting costs (eg. small, round tracking lights on headset, allowing for accurately finding the centre of the tracking point). I'm confident that PSVR 2 will improve on this (it has to, or will be very poorly reviewed given the myriad examples on the market), but am disappointed at how shoddily the PSVR was implemented. I'm seriously hoping for some form of backward compatibility, or more likely, ports of some truly great PSVR games (eg. Astrobot, Resi 7, etc).
i kept saying sony will make it if you will pay for it... but no one wanted to get the pro just for vr lol. xbox stans kept commenting about hololens ($3000) knowing they were not going to shell out that cash for something that is not "officially"(no actual vr/ar games) supported. the move controllers worked really well on the ps3 they are trash for psvr.... but i got mine for free so whatever lol. they had to start somewhere (already had hmd's) if no one uses the tech it won't get better... i'm sure i'll get a psvr2 before i get a ps5....the pro will be out by then so...
I got my first VR headset almost a year ago. I was on a budget and tossing up between an second hand HTC Vive or a PSVR on PC (using the iVRy drivers available on Steam or the Trinus software). I almost went the PSVR route but got outbid at the last minute on ebay. I ended up cobbling together an HTC vive setup for fairly cheap (about £160) but I only have one lighthouse and one of the controllers needs to be plugged in constantly. Despite this, I'm really getting into VR now and glad I went this route, and can use the lighthouse and controllers when I upgrade the headset in future.
I think PSVR was important to make VR more popular, for those who already had a PS4 it ended up being a much cheaper option than the VRs of the time. Even nowadays, in countries like here in Brazil I can find an easy PSVR between R$1200 to R$1800 while PCs are always above R$3000, even the Oculus Quest 2 I can't find it for less than R$2500 so PSVR remains a much more affordable option for many. However, I think that Sony lacked more marketing for the product to become more popular, to be honest, most VRs are not that popular for the gamer audience in general and because of that VR remains something very niche, it's good that games like the MMORPG Zenith : The Last City offers crossplay between PC (Steam), PS4/PS5 (PSVR) and Oculus Quest (both 1 and 2), this ends up helping a lot to increase the player base and it's great to be able to play with a friend even though he has a different VR, I hope Sony invests more in marketing the PSVR 2 to make VR in general more popular, but I find this difficult to happen.
I just hope they will allow 1st gen PSVR games to work on the new headset. The original PSVR has too many cables and I haven't even bothered setting it up on my PS5 yet.
@@TheChallenger1000 He's talking about using the PSVR games on the PSVR 2. I think it's going to be a pain for them to make backwards compatible as it uses different tech.
@@MrOuenben Then they shouldn't even release it until they figure that out. Abandoning that many games from such an expensive peripheral is not going to go over well.
I particularly love the first time exerience (or first few times) where you have never experienced it before, then even the demos are like "WOW!". So I really liked introducing it to other friends and family to try every time someone new visited! But for everyone else around me other than myself, it was only a novelty to experience and they were happy to try it once and no more
I'm here because I just picked up PS VR for my PS4 Pro for $99. Can't go wrong dipping my toes into the VR pool for under $100. I already own the PS4 Pro and I don't need the cost of a new PS5 plus the new PSVR2.... $99 and I'm into VR baby! 2024, the PS4 Pro is where it's at for value gamers. Funny thing, I originally bought my PS4 Pro new when it was on Clearance Sale because the PS5's were coming in. I threw in a 2 TB SSD I had in my desk and felt like I scored a "PS5" console. I was still using my PS3 at the time so stepping up to a PS4 Pro with an SSD was amazing. I love value gaming.
for 2016 the PSVR was revolutionary like the Nintendo Wii in 2006. I remember playing a demo at best buy and buying a ps4 pro and PSVR that day. I had a good gaming PC and bought a Lenovo WMR VR later too but not every game used the same controls and PC VR was just getting started. PSVR had no problems with controls, every game worked properly with the wand controls. But in 2024 the PSVR2 fails because it's still wired. Quest 2 showed us you can play wirelessly, and after playing wirelessly there's just no going back to a tethered headset.
People have different setups but cable management isnt that hard if you plan on using a lot. As for tracking it is fine with dim lighting in the room, just use a lamp underneath the camera as your only light source, close curtains during the day will help
Really appreciate this video. I kinda felt like it was just me being lazy or I was too much of a stickler, but it's kind of reassuring to see your experience and those of a lot of the commenters match how I felt: the PSVR is so much fun once you're playing it, but getting to that point is juuuust a little too much of a hassle to do it as regularly as you think you will.
In the sim community VR is amazing. For me I feel like VR just being used for horror or 10 minute experiences is not the way it should be going and Sony needs to have games with full on VR support like GT7. You need titles where you can experience the game start to finish in VR and Sony really needs to understand that. On top of that I really hope they add a better cinematic mode. A screen floating in the middle of a black space is somewhat jarring so I hope we can host these screens in different environments like a movie theater or whatever you want.
I got my PSVR a few years ago, used it for a little while but due to the sheer amount of wires I had to put it away and haven't used it since. I still have blood and truth in the wrapper. I totally intended to get back to it one day.
I feel like the only grip I had with the PSVR1 was how limited the controllers were for it. I mean its understandable that they used PS Move to save up the budget, but feel like it kinda suffered because of it. glad that PSVR2's controllers will have analog, could see it having wider potential and stronger support.
Got PSVR at launch and still use it consistently. I'm fortunate that I rarely experienced VR motion sickness. RE7, Blood & Truth, No Man's Sky, Until Dawn, Doom 3, Far Point, Wipeout, Beat Saber, Synth Riders, Rogue Squadron, are all fantastic. You've never really played RE7 until you've played the PSVR version. It's still the most comfortable VR headset. BoxVR is my goto workout program. I have a Quest 2 and find it uncomfortable and in need of constant charging. It's a Trojan Horse because it seems like a great deal but you have to spend a couple of hundred extra bucks to make it comfortable and capable of running without being tethered to keep it powered. Bottom line, Sony has the best games. Can't wait for PSVR2 and AAA level VR gaming at a quarter the cost of a PCVR and gaming PC setup.
I gave up trying to find a PS5 a couple months ago and decided to get PSVR and I've been having a blast playing Beat Saber and The Walking Dead: Saints and Sinners. I can't wait to buy more VR games to add to my library.
Astrobot Rescue Mission Wanderer RE7 VR Superhot Blood and Truth After the Fall Batman Arkham VR Concrete Genie Star Wars Squadrons The Room VR for mystery and puzzles Statik Rush of Blood Wipeout Omega Collection This is a small list you might be interested ib
it's "still'' a kickass thing. Loved it and love it. Does it has flaws. well XD...for sure. the move controller was really outdated and kinda a struggle to work with in some shooting games. But the games that use only the controller. it's a great little system. Played astrobot a ton on it.
Most move based games work well, too, tbf, provided the dev has optimised the game properly for them, and the user has fine tuned their camera placement, environmental lighting etc. Yes, of course they are far from perfect, but I have had hundreds of hours of fun using them! 😁
@@twitcherthesingleplayergamecat what do you use to recharge them. i haven't got my psvr connected as of now. but will later on. psvr is cool. Your right about the moves. But i pass on the quicker move games like shooters and such. i'm impatient and stuff just has to work XD. mostly psvr does.
@@aryinc I bought a small mains-powered charger specifically for the moves, as the PS4 can't charge both of them at once! The one I have is the PowerA Move Charging Dock and it's a decent one, but other brands are also good.
PSVR2 looks like the perfect storm to me. Comfortable form factor, high quality display, inside-out tracking, advanced haptics inside of standard form VR controllers (standard in terms of function and button layout), and a plain-jane usb-c cable for the video connection. PSVR somehow got fan created PC support, so I have little doubt PSVR2 will have the same (assuming it doesn't get *official* PC support, which I think is likely). Not to mention the foveated rendering capabilities, although we have yet to see just how impactful that really is. I will definitely be purchasing a PSVR2 as soon as I possibly can, both for my PS5 and my PC.
My motion sickness is tied to separate body movements. So if I use an analogue stick to control my body but my head can still look around freely I get sick really fast. Playing something that's on-rails like Until Dawn is awesome and I have absolutely no issues. I must have played through it three times in one sitting it was so much fun!
It's so weird to see you playing all these games sitting down. I got VR sickness when I started, but I eased myself into it and I can do anything in VR now with no problems.
I never, ever get motion sickness, but I still play the vast majority of VR games sitting down. I play for up to 7 or 8 hours at a time, why the hell would I want to stand? Obviously there are games that require standing such as Beat Saber, Superhot, Until You Fall and many others, but these tend to be much more physically demanding games, so they are more suitable for relatively short sessions.
@@twitcherthesingleplayergamecat I play most VR games standing, but I don't play for more than 3 or 4 hours at most. I don't like playing a game where I'm standing in the game, but sitting in real life. I end up trying to reach down and finding that my legs are in the way. Standing up lets you crouch, too.
I still play mine and buy new games each time there's a sale in the PlayStation Store. Sony did alright with it, but I wish they had committed to it a little more with big budget games. My PSVR highlights are Astro Bot: Rescue Mission, which is now my favorite 3D platformer of all time, and Resident Evil 7 which I won't even play without VR. In fact I own Resident Evil 8 and Resident Evil 4 Remake on PS5 and won't open either of them until I get a PSVR2. Horror games were the biggest reason I got interested in VR to begin with.
Between the reused controllers and the tracking and everything else, it really felt more like a WIP prototype than an actual device So far PSVR2 looks like a much more polished system
@@TheChallenger1000yeah i dont fully understand why people think the tracking was that bad, its like as you say they never had it set right, its allgood for first gen.
I fully agree with all those little issues. Trying to play Star Trek: Bridge Crew was infuriating with the fine tracking it needed and those awful Move controllers. And lordy that processor box and all those cables. First there was no HDR passthrough so I couldn't use HDR when the psvr was hooked up, and when I got the PS5 and tried using the VR with the rig in my usual cabinet, the processor box would overheat and shutdown. It was immensely frustrating. When it worked though I loved every minute of using the headset. I'm really excited for the new PSVR, I just hope they do something about backwards compatibility via game updates, because I honestly have a lot invested in VR titles, some of which I never played because of the above mentioned issues. Thanks for the great video Ryan.
@@TheGenXer I didn’t play on any other platform so idk how well the controls worked on PC, but I loved everything about it. The way you controlled systems, the co-op, the scenarios. I just specifically remember trying to play as captain and being unable to use the pad to issue commands because of those stupid controllers. It was like my hands were just giant slabs of meat rather than a thing with an index finger.
I still use mine with a 5 and NMS, The V2 has been pre ordered but I will keep the V1 for those other 20 titles I have bought. For having 7 year old tech, it works well enough once you set it up correctly in the software.
What do you mean you've been waiting for "years"? The first PS VR came out only 5 years ago. So, as soon as it was released, you wanted a VR 2? Some things take time you know!
@@RoyHoy First, 3 years is not a very long time to say "oh, man, I've been waiting for years for this thing to happen!". Usually when someone says that, he means like a lot of years, not just 3. PS VR is still relatively new, and when you say that you've been waiting for years for VR 2 to be released, it's a bit exaggerating. It's not like it came out in 2010. Second, what happened in 2019, you got over VR 1 that specific year? Why then? Games are still being developed for it, it's not like the last game developed for it came out in 2019.
@@Dreamcatcher9000 1) Never said I was waiting for a long time. I said I was waiting for years. 3 years is considered years, no? 2) I got tired of using my PSVR. I wanted a VR headset that had better specs, performance, and tracking. I bought a Quest 2, but the FOV and graphics suck (I don't have a PC). The PSVR2 is going to be a perfect VR headset for me. Plus, PSVR2 is going to release with some great VR exclusive games (like Horizon VR).
@@RoyHoy Yes, indeed, 3 years are "years", but if, for example, I haven't seen a friend of mine for just 2 months, and I see him after that period, and I say "wow, where have you been, I haven't seen you for MONTHS!!", it emphasizes that I haven't seen him for a long time, when it's only 2 months, you know? :p And for another example, we can say that we've been waiting GTA 6 for YEARS, because GTA 5 was released in 2013, 9 years ago, a long time, but if it was released in 2020, 2 years ago, and Rockstar announced now that they're soon gonna make GTA 6 (like they did recently), it would be a bit exaggerating if we said "FINALLY, WE'VE BEEN WAITING FOR YEARS!", although it's been only 2 years since the last one, right? :p As for the PSVR, some games look amazing with it (like "Until Dawn: Rush of Blood" and "Astro Bot: Rescue Mission"), and some not so much. It's not a perfect VR by all means, it's very pixelated (depending on the game and the lighting it has), but it does its job. But let's wait and see how PSVR2 will work like. It will certainly be better, but it may have some issues we don't know of yet.
I chose to get a PS4 pro because I knew that PlayStation had VR. I’ve enjoyed PS VR so much over the years that I got a PS 5 because of a new VR headset rumor. It turns out that it was true so I’m quite excited for PS VR 2. There seems to be some neat new features with the headset as well as nice new controllers.
When it comes to motion sickness regular play will get you your "vr legs" my first month or so with psvr was a nightmare I'd regularly start getting effected but try and push through it which was a mistake literally bed bound me for a few hours one day but over time I'd be able to play longer before it started effecting me until I was able to play Skyrim for 6 hours and feel nothing, but a big warning if you don't play for a few weeks and go back the motion sickness will occur again I'm currently at a 2 hour max before need to take headset off after having a long break from vr but it is getting better if your gonna play vr you have to be consistantly playing it regularly to get and maintain your "vr legs"
Thanks for sharing this. I find it very interesting. I felt so bad after my first hour on VR that I actually sold it. Like you said, bed bound for hours. So the key is to play small sessions regularly? This gives me hope. I actually would love to finish Outer Wilds which also gave me really bad motion sickness after a few hours on regular TV. So I thought, there is now way, VR will ever be an option for me. Thanks, I might give it a try again in the future.
@@hederahelix4600 It can also depend on the games you play, I started out with Astro bot which you can play sitting down and that really helps not to mention they did a great job with motion sickness. When I started out I spent 20-30 min max on VR and the moment I felt a bit sick I took off the headset and called it a day. it does take some time for your body to adapt, and there is methods like chewing gum, have a fan blowing in your face to help with motion sickness.
The trick to NOT get motion sickness is to make sure you move your head about every few minutes, sitting statically will give you motion sickness, if you move your head about occasionally it resets the balance in your inner ear
I finally got a PS4 last year and with it, a PSVR soon after. Now with my PS5, I still enjoy hooking it up and playing some games. I do alright considering I get nausea on boats and stuff. Very cool. Im excited for PSVR2
Really looking forward to PSVR2 as a first VR experience. Big and ambitious games coming, so I'm in! Horizon Call of the Wind, GT7 and a new Astro only and I would be fine!
@@EricShoe blood & truth, beat saber, gran turismo sport, rec room and ace combat 7 were some of my favorites. I'll be real with you tho I upgraded to quest 2 a while ago and while it doesn't give you quite the same experiences as psvr, it more than makes up for that with its creativity and scope. Customer support was fairly decent as well. I would recommend it if you plan to further you vr journey
@@FlaccidFella I bought blood and truth just yesterday since it’s on a deal. Excited to try that! I’d get a Quest but I don’t trust Facebook lol. Maybe I’ll get Valve’s VR headset or an HTC down the line, but that shit’s expensive.
PSVR is rough compared to contemporary competitors, Quest and Index, but its strength was in the excellent quality of exclusives. The biggest weakness is 100% the move wands, but also bad is how much difference in experience there is between PS4 base vs PSP Pro vs PS5 is for PSVR users.
Makes no sense to compare PSVR to the Quest or other newer headsets since PSVR is based on 2016 standards and actually had several notable advantages over Rift and Vive at the time.
Quest 2, Quest 3 owner here. My VR started in 2022 with Quest 2 (friend gave his one to try and I immediately bought it myself too). I have a biefy pc (as well as ps4, 5) so standalone mode wasn't that neccessary for me but still using it quite a lot in fact lol. I got myself psvr1 this year just because of curiosity about how it was since back in the days it was 'up to date' I didn't have any vr. Ps4 struggles to deliver over 30fps in 1080p for most amount of games which increased my curiosty + some exlusive psvr1 only games. Well, maybe it was affordable (which I don't think so taking in count camera, moves, aim controller for certain games + ps4 itself) but was definetely cheaper alternative for the ones with ps4. Well, if I would spend all that money on it back in 2016 - I guess I would be disappointed in vr completely. Screen is just not good, 1920x1080 panel is just not enough for enjoyable vr experience and on top of this ps4 renders vr in even smaller resolutions like 720p sometimes with of course really downgraded visuals. In racing games I barely can see the road. Mura effect is insane btw screen door is not noticeable at all for me (maybe because of total blur issues but I read somewhere that sony did something to leds in screens to seriously reduce screen door effect which I guess worked). IPD is a big thing in vr and here it is not adjustable, yep you can measure it in ps4 settings and it even changes the way stuff is rendered for you but that's software only thing, lenses are statically positioned which is bad. However, I really enjoyed head 'strap', sony did a great job there (also it's good thanks to low weigth of headset itself). I am not saying that it is not fun at all or can't be enjoyable to use this but just saying that it is really bad. Tracking of headset itself is nice but moves are just bad. I am not even saying about any overlapping issues, 360 turns, aiming with 2 hands. I am talking about simple tracking. It's interesting because quest 2 also captures controllers in 60hz but I never had that feeling of latency as I have with ps moves. Tech just wasn't there for this pricetag, well even on pc it wasn't there since 1080ti wouldn't give such nice graphics as current cards do. As I said I started with quest 2 (which in fact came 4 years AFTER psvr1) and it is just on the edge of acceptable graphics I would say.
Great video Ryan! I bought the PSVR on launch and I used it constantly and always showed my friends the VR games and they were always blown away. However about a year before the lauch of PS5 I have not used my PSVR and it's been boxed away for nearly 2 or 3 years. For me it's just the struggle of setting up all the cables, camera and accessories. I totally agree with you that setup of the headset is such a major pain, that I did not feel like going through all that setup each time. I really wish the PSVR2 was wireless, but I guess we are just not there yet. But hopefully with just one cable that PSVR2 will be easier to setup and use. My other concern is of all the games that I bought for PSVR1, and will they be compatible with PSVR2, since it is using completely different tech. My hope is that most delvopers update or release patches for most of the their titles to be compatible with PSVR2 upon release. I still have so many PSVR titles that I bought, that I still have not gotten around to playing yet. But watching this video now, it's getting me quite excited for PSVR2, I really want to try and get out the PSVR1 headset and setup it up again and play a few more games.
Dude! The reflective glass on the picture in the background is a major problem. 4 things: 1) mirrors 2) unshaded windows with daylight or light sources 3) lamps 4) reflective surfaces (metal or glass that can bounce light sources) Fix those and tracking improves dramatically
Being a former wii guy clearly the graphics weren’t what I was on the hunt but I loved the interaction the psvr brought to the scene. Own 150 titles for that headset alone.
Oh yes, WITHOUT A DOUBT. I don't need to see the video to know the answer, but I'm going to see it anyway. It was amazing. The games were incredible, even with lower resolution and fidelity. And also, it TRULY had games. Just the ability to play RE7 like that, GT Sport, even though it wasn't a complete experience, but for me was amazing, Here They Lie (probably the best game/experience in the catalog for me) and the Star Wars experience from Battlefront. THAT ALONE was worth the buy. Really looking forward to PSVR 2 now, and to one particular feature, the ventilation it has to prevent fogging in the lenses. I love winter, and playing PSVR during summer was impossible even with the AC directly to me (I suffer the hot quite a lot), so, I love winter even more now.
Bought a PSVR last year for my regular PS4 (not PRO) as I got a great deal on it and figured it would be a great way to see what VR has to offer knowing the limitations of PSVR. My overall experience has been positive, I bought it being well aware that it is a 6 year old system on a last gen console. The exclusive games are AMAZING and once you are in the game you forget the age of the hardware. I would still buy it in 2022, truthfully it is great for what it was meant to do.
I really enjoyed the PSVR, it wasn't perfect, but it had the best games and was the most comfortable so it was fun. As this video points out though, if you are doing VR you need the space to do VR in, not great for a small room like this. I also feel it is harder to look back on now, since the tech is pretty old but at the time it came out and for about 2 years after it was a great little headset and a good intro for Sony into that market.
being limited to only the gaming console (without first-party support for use on pc) and the limited availability of titles (from games to experiences) is where the psvr falls short - the overall execution of the technology, itself, is decent
I was gonna say Ryan if you haven't played No Man's Sky in VR you're missing out, but it sounds like you'll puke as soon you get the ship off the ground. Personally I love a good dogfight in space, tracking enemy ships with your head as you bring your ship around to fire is awesome.
Experiencing Astro Bot made the entire VR thing worth it for me. It was so transformative. Like playing Mario 64 for the first time.
Astrobot was fantastic. I also loved farpoint (though not my AIM controller constantly losing tracking and needing to be shaken to re-gain tracking), and Resi 7 was great as well.
I recommend you two test out the game „ Thumper „ . Its a Adrenaline Rythm Game that requires Sick and fast Reactions but it was one of my greatest VR Experiences
Yup Astrobot was mind blowing.
@@idigmusictoo1746 I really hope that it gets a remaster/port for the PSVR2. It would be a perfect title for those new to VR, and would likely be great for people who have played through it already.
I would buy it again to play at 4K in the new headset.
Firewall when it first came out was the cherry on the cake for me..
I think PSVR certainly helped make VR more mainstream. It was the lowest price of entry for VR gaming. It certainly wasn't the best option, but it was the most affordable and easiest to get into. I think it's great they are doubling down on VR with PSVR2.
Unfortunately it seems to not be the mainstream affordable solution anymore. The price is over the board.
The PS4 VR was around 300-350 but it was often sold below that. I got mine for like 220.
This one isn't even at 350-400 but jumped all the way to 550 and i doubt much discounts will be around like in the PS VR.
@@SIPEROTH The price around 300-350 $ was for the PSVR 1 headset only without the camera or the controllers that you had to buy separately (unless you bought a bundle), so the price would come around +500$. So for a PSVR2 550 $, you have all you need to play VR with 6 degrees of freedom (headset with inside out tracking and two VR controllers), and many techs that much VR headsets don't have (for that price at least) like haptics (in the controllers and headset), eye tracking and 2K HDR per eye.
@@rayanessaidi1674PS VR 2 not being backwards compatible single-handedly kept me from buying it. Without games like Minecraft VR it just makes no sense to me.
@@troll2161 I can get that but the reason for this is mainly because that the tracking technology and controls are built different. So to make a game compatible with PSVR2, devs must at least remap controls and then adapt the tracking. So if you want a PSVR1 game coming over PSVR2, you can try to contact the devs, it worked for some games. For Minecraft however, since Mojang was bought by Microsoft who doesn't cares about VR, we'll maybe never see a VR version of Minecraft ever again (plus Minecraft doesn't even have a PS5 version, only PS4).
Its insane that the vr costs as much as the console
That until dawn vr rollercoaster had the best sence of being on a real rollercoaster, the butterflies in your stomach when the track drops needs to be experienced
I believe it's still the highest selling game for PSVR. I have it, it's pretty cool.
That game made me the most sick out of all of them. Horrible game for me!
Another issue you didn't mention that is my biggest problem was it getting hot in the set. The lens fogging up and higher activity games I could get sweaty in there. I found myself using it more in the cooler months and very rarely used it in the summer. I would say experience was overall positive!
Same here, I love winter, and PSVR made me love it EVEN more.
Boy are you correct with the heat/ fogging issue, its the main reason I stopped using mine, like a sauna for your head, I couldn't see a thing my lens would fog up so quickly, even the old trick to stop fogging on glass by putting a light coat of soap on the eyepieces didn't help
Google artic air neck fan. They are like $20 at Walmart almost completely eliminated that sweat issue plus helps with motion sickness.
never had that problem with psvr. i can play it in the summer for hours, it won't fog up on me
Thought I was the only one, absolutely drenched playing it in the summer, have to lens wipe on them daily. Deffo more of a cooler months thing, but blown away by Resident Evil 7 VR.
This channel is criminally underrated. Best PlayStation channel on UA-cam.
As a person that sold my psvr for an Oculus quest 2, the move controllers were the biggest downfall for me. I didn't realize how much Analog sticks would really improve the experience.
The Quest 2 is also one of the best PCVR headsets as well. They killed two birds with one stone
I agree, thank goodness the psvr2's dualsense controllers will have them and the incredible haptics too
If only they supported the Navigation controllers whether wifi or Bluetooth I forget but still but oh well. New controllers for PS4 would make more sense but as similar light use and sort of considered I assume since PS3 the PSVR just didn't have the power to do a second screen makes sense (same with why PS4 has more Vita support than PS3 besides them tying it to the platform for other reasons). At least the new ones will have analogue sticks for each one. Don't know if a Dualshock 4 & Move works even if awkward of course compared to a more suited design but an option I guess (assuming they are separate and don't coordinate together but don't know for sure as never thought to try it as don't use my PSVR that much but others in the family do for certain games as the preferred experience). I did the same with my Sixaxis for left analogue stick use (not got a Dualshock 3) and Move when I started picking up Move games as completely skipped them at first unlike EyeToy so seeing what there actually is and playing games differently had been interesting to get around no Navigation controller (or Move exclusive content in some games besides Move demos). It worked fine as never had a navigation controller until recently as never saw them.
The lack of buttons on the Navigation controller with only a D Pad and X/O besides the stick and L3 was enough for most common things in menus so can't have been that bad but tracking light I guess mattered more which is why the aim controller or the Dualshock 4 light bar for the stick alternative.
Otherwise have no clue about PC VR other than the HTC Cosmos but sounds good on the Occulus side other than Facebook.
Hope the Haptics are used well though for VR.
I did the same.
@@chickenpasta7359 too bad they're owned by Facebook
Psvr was my gateway drug, I was interested in VR but couldn't afford a powerful enough pc at the time and it held me over for years. After over a few hundred hours of gameplay the small issues don't stop being annoying, you get good at fixing them tho.I Loved my psvr for what it was affordable VR in 2016.
Didn't realize PSVR was 5 years old time flies
I just bought a psvr last week OMG I absolutely love it! I am addicted to firewall zero hour, walking dead games and a ton more. I love VR but boy o boy it makes me a little woozy after playing.
You're using advance settings in the game. Also, calibrate your headset and eye distance in the PlayStation settings.
I am still in love with my psvr1 system. Great video man!
Day 1 buyer. Can't get enough of psvr
Mystic is by far the best playstation UA-camr, probably the best UA-cam for gaming content
Thank you mystic for being so consistent in producing great content. No one else out there like you
I agree with just about everything you pointed out. I loved my PSVR but haven’t taken it out of the box since I moved into my new house back in September. I’ll be first in line to preorder the PSVR2. Looking forward to the one cord hookup and a proper resolution. Can’t wait to crank up the surround sound and watch a movie on it. Loved that feature of the original one, made you feel like you were in a theater all alone but the resolution wasn’t up to snuff.
You could trade/sell your psvr1 for psvr2
@@JeskidoYT if you’re selling your gaming systems when there’s a generation switch you messing up BIG
@@jaycoutrin7694 why?
@@Phoenix11720 probably because everyone else is doing the same thing - along with idea that the outgoing system is running at full potential while the incoming system will likely still have a lot of bugs to work out and processes to improve for its higher price - but the specific reason the other guy is thinking of, i don't know
@@TdotFunk I only got to mess with it for a few minutes yesterday. The controllers aren’t working right so I can’t advance from the menus into the actual games. I have horizon and resident evil demo and both had problems. I read on the internet there’s a small reset button you can push on the controllers that should fix the problem. Gonna try that today and hopefully it works.
I think you got this spot on, I didn't find one major thing badly wrong with PSVR but lots of small things added up to stop it being outstanding. Of all the small issues, the biggest gripe has to be the move controllers and the inherent tracking issues with those. It's still very good as a whole, I still play lots but it's never my default go to, I sometimes feel I have to convince myself to play PSVR now even though when I do I have a great time. When we were locked down, my work gave all staff a bonus half-day off each week as a thank you and decompress time, so back then PSVR was the perfect tonic to being stuck in the house for weeks/months. Every Wednesday afternoon you could guarantee I'd be in VR, usually Skyrim. What better way to get over not being able to go anywhere than virtually going to other worlds in such an immersive way? In that circumstance I started playing Skyrim VR even more, sometimes every day, the only thing I couldn't do was persevere with the move controllers, I just did not find the game fun with those. Still, playing regularly was the key with PSVR and I enjoyed it so much during that period, when I platinumed Skyrim in PSVR that took away some of my motivation and I fell out of the regular VR habit. It's odd, I miss that but I'm not desperately craving jumping back in right now and I think that speaks to how PSVR is just on the wrong side of the line between very good and outstanding.
PSVR was an experiment, and we all are early adopters. It was exciting for me to experience RE7 in VR as a first console VR game but I just couldn’t imagine what it’ll be like to try RE8 in PSVR2 for the first time (let’s hope village gets VR treatment)
I really, reeeally hope PSVR2 is backwards compatible somehow. I won’t pretend to understand the technical aspects of it, but I have a lot of games with VR modes and even fully VR games through PS+ I’d love to try.
I completely agree and there’s so many ps vr games I have yet to play and it would be sad if those games were left behind on the old headset
I wonder what would be more complicated to carry over or adapt, controller input or stereoscopic video output based on the new headsets sensors input. Sounds nightmarish in either case.
Sony has yet to verify if PSVR1 will be BC with PSVR2.
It will be unfortunate if you have to switch headsets between games.
@@GaggleofDoozies or in my case, buy two headsets, which I won't be doing.
I imagine if they can't make BC work, devs will provide free/cheap upgrade paths. PSVR1 only sold like 5 or 6 million units and the amount of those people who still play/buy PSVR games regularly is definitely much smaller. PSVR2 will likely sell well over 10 million so I think it would be a good PR move and wouldn't hurt their business too much to provide a new version for free/cheap to those relative few returning players. It would suck having to pay an upgrade fee but better than having to pay full price again. The cost of making a new version of the game and giving it to those few returning players for free should be more than justified by the influx of new VR players buying the games full price for the first time.
Firewall: Zero Hour definitely provided the bulk of my PSVR enjoyment. I’m glad to see I’m not the only one that just finds PSVR to be too much work to play, despite loving it when I do. I look forward to the quality of life improvements with PSVR2 and can’t wait to pre order.
Too much work to play? Lol Not a day gone by where I haven't played psvr. Firewall zero hour for life.
Brilliant, Ryan. This is why I recently paid for a year of your Patreon. Consistent, great content!
Spot on. This is how I feel about the psvr as well. Really looking forward to playing psvr2!
Astro Bot, Wipeout, Tetris Effect, Resi 7, Skyrim VR, Rez Infinite... there are some unmissable games on PSVR, which I think is what ultimately counts.
Wipeout Omega Collection in VR is hands down one of the best gaming experiences I've ever had. Playing the original game on the original PS, then that, mental
I also play WipEout, really love that game. I consider myself a good player but I never played it in VR. Is it any harder compared playing the normal version?
It is amazing
@@Loukoumakias I’d say generally it’s easier to be honest. As long as you can handle the motion sickness.
@@apg6745 aye
Wipeout looks and feels incredible in VR, just awesome.
Except, I can't play it for more than 30seconds before feeling so sick it ruins my day.
Maybe PSVR2 will have such an increased frame rate or whatever matters and I'll be able to play it. Hopefully...
I like the PSVR and I don't regret purchasing it. It's just the abundance of wire hookups that ruin it for me. It takes time to hook everything up. I can't simply jump into a game and play.
The camera positioning (and thus the perspective the game gives you) is what I've struggled with the most. I have to make sure my couch and the camera are as parallel to each other as possible, and even then sometimes what I'm looking at in VR is off center, as if I was sitting at an angle instead of directly facing the camera.
You guys just aren't good with setting up. I have mine setup where only one wire is exposed, and I never have to adjust the camera. HOWEVER, you shouldn't have to be good at it and therein was a big issue with PSVR 1. The new one looks to have remedied the problems.
@@Good_Horsey try turning your headset off then sit it on the floor pointing at the camera. Then while it's on the floor turn it on and leave it on the floor for 30 seconds before picking it up. This gives the headset time to calibrate the gyroscopes.
Yeah im not sure a proper setup is going to be very portable but you just have take the time to manage cables and space well
This video is done so well!
Can’t wait to see what PlayStation does with the PsVR2
Psvr 2 I will maybe buy but not to sure since I have a backlog of orginal ps vr games and there’s hundreds of those games released it would be sad to see them not transfer at that point I would just buy a oculus
Great video, thanks for sharing.
VR pretty much leveled up my gaming experience. I'm so excited about it. I cant go wild on motion sickness so I always choosing the proper games for me, avoiding the ones will make me fell dizzy.
Still love the PSVR. It fixed my travel sickness after pushing through the motion sickness and can now play without any problems.
Also I got one of those all in one stands so its easy to pick up and play the VR headset. Tracking is also fine for me rarely needs adjusting.
That's pretty cool. I've never had it thankfully but I also wondered if you could overcome motion sickness after enough time with gradual exposure. That it helped with your travel sickness sounds like a huge bonus. VR as medical therapy.
@@Good_Horsey yea I used to get pretty bad car sickness and had to constantly look out the window but recently had a long eight hour car journey with no problems and could even get some sleep :))
Psvr was my first experience with vr at PS experience in San Francisco. Bought one then bought a HTC Vive and quickly sold the psvr. PSVR has good games but what's the point if the headset and tracking sucks. Now I have a Valve Index and vr has never been better. PSVR2 has great potential hopefully the tracking is close to the Index if so I'll pick it up.
100%. The tracking is TERRIBLE, and I'm not talking about the small-ish tracking volume, or losing tracking when turning around -- merely that tracking is in no way accurate, often resulting in strange shifting of the virtual world as you move your head.
As a software developer, I am 100% convinced that this could have been corrected in software, and I'm convinced that the hardware could have been implemented to improve quality without affecting costs (eg. small, round tracking lights on headset, allowing for accurately finding the centre of the tracking point).
I'm confident that PSVR 2 will improve on this (it has to, or will be very poorly reviewed given the myriad examples on the market), but am disappointed at how shoddily the PSVR was implemented. I'm seriously hoping for some form of backward compatibility, or more likely, ports of some truly great PSVR games (eg. Astrobot, Resi 7, etc).
i kept saying sony will make it if you will pay for it... but no one wanted to get the pro just for vr lol. xbox stans kept commenting about hololens ($3000) knowing they were not going to shell out that cash for something that is not "officially"(no actual vr/ar games) supported. the move controllers worked really well on the ps3 they are trash for psvr.... but i got mine for free so whatever lol.
they had to start somewhere (already had hmd's) if no one uses the tech it won't get better... i'm sure i'll get a psvr2 before i get a ps5....the pro will be out by then so...
@@SeanLumly Never had those issues myself in the 5+ years of owning it. You either never got a handle on setting it up, or your unit was defective.
I got my first VR headset almost a year ago. I was on a budget and tossing up between an second hand HTC Vive or a PSVR on PC (using the iVRy drivers available on Steam or the Trinus software). I almost went the PSVR route but got outbid at the last minute on ebay.
I ended up cobbling together an HTC vive setup for fairly cheap (about £160) but I only have one lighthouse and one of the controllers needs to be plugged in constantly. Despite this, I'm really getting into VR now and glad I went this route, and can use the lighthouse and controllers when I upgrade the headset in future.
I think PSVR was important to make VR more popular, for those who already had a PS4 it ended up being a much cheaper option than the VRs of the time.
Even nowadays, in countries like here in Brazil I can find an easy PSVR between R$1200 to R$1800 while PCs are always above R$3000, even the Oculus Quest 2 I can't find it for less than R$2500 so PSVR remains a much more affordable option for many.
However, I think that Sony lacked more marketing for the product to become more popular, to be honest, most VRs are not that popular for the gamer audience in general and because of that VR remains something very niche, it's good that games like the MMORPG Zenith : The Last City offers crossplay between PC (Steam), PS4/PS5 (PSVR) and Oculus Quest (both 1 and 2), this ends up helping a lot to increase the player base and it's great to be able to play with a friend even though he has a different VR, I hope Sony invests more in marketing the PSVR 2 to make VR in general more popular, but I find this difficult to happen.
I just hope they will allow 1st gen PSVR games to work on the new headset. The original PSVR has too many cables and I haven't even bothered setting it up on my PS5 yet.
Since ps4 games work on ps5 they likely will.
@@TheChallenger1000 He's talking about using the PSVR games on the PSVR 2. I think it's going to be a pain for them to make backwards compatible as it uses different tech.
@@MrOuenben Then they shouldn't even release it until they figure that out. Abandoning that many games from such an expensive peripheral is not going to go over well.
I particularly love the first time exerience (or first few times) where you have never experienced it before, then even the demos are like "WOW!". So I really liked introducing it to other friends and family to try every time someone new visited! But for everyone else around me other than myself, it was only a novelty to experience and they were happy to try it once and no more
We need that *Playstation Home* to make a comeback!
I'm here because I just picked up PS VR for my PS4 Pro for $99. Can't go wrong dipping my toes into the VR pool for under $100. I already own the PS4 Pro and I don't need the cost of a new PS5 plus the new PSVR2.... $99 and I'm into VR baby! 2024, the PS4 Pro is where it's at for value gamers. Funny thing, I originally bought my PS4 Pro new when it was on Clearance Sale because the PS5's were coming in. I threw in a 2 TB SSD I had in my desk and felt like I scored a "PS5" console. I was still using my PS3 at the time so stepping up to a PS4 Pro with an SSD was amazing. I love value gaming.
How's the vr? Is it still worth to buy? Im planning to buy it cuz I also have ps4 pro and one of my friends offered me the vr for 140$
@@Zerloxcoo The VR1 still has some games that don't work on VR2, like Wipeout Omega Collection. For such a low price I don't see why not.
Happy to see more documentary videos! Thanks Mystic
Tracking is not a minor issue. It is one of the key aspects to be immersive.
Love your vids
its my first vr and i love it, cant wait for psvr 2 to continue the journey
Nothing has ever come closer for me to full immersion than Full Locomotion paired with the Aim Controller.
for 2016 the PSVR was revolutionary like the Nintendo Wii in 2006. I remember playing a demo at best buy and buying a ps4 pro and PSVR that day. I had a good gaming PC and bought a Lenovo WMR VR later too but not every game used the same controls and PC VR was just getting started. PSVR had no problems with controls, every game worked properly with the wand controls. But in 2024 the PSVR2 fails because it's still wired. Quest 2 showed us you can play wirelessly, and after playing wirelessly there's just no going back to a tethered headset.
People have different setups but cable management isnt that hard if you plan on using a lot.
As for tracking it is fine with dim lighting in the room, just use a lamp underneath the camera as your only light source, close curtains during the day will help
Really appreciate this video. I kinda felt like it was just me being lazy or I was too much of a stickler, but it's kind of reassuring to see your experience and those of a lot of the commenters match how I felt: the PSVR is so much fun once you're playing it, but getting to that point is juuuust a little too much of a hassle to do it as regularly as you think you will.
In the sim community VR is amazing. For me I feel like VR just being used for horror or 10 minute experiences is not the way it should be going and Sony needs to have games with full on VR support like GT7. You need titles where you can experience the game start to finish in VR and Sony really needs to understand that. On top of that I really hope they add a better cinematic mode. A screen floating in the middle of a black space is somewhat jarring so I hope we can host these screens in different environments like a movie theater or whatever you want.
8:42 I noticed you have the same gaming setup desk as I do, i bought mine back in 2012 and still don’t regret it. Besides all that Great video 👍
PSVR2 gone be crazy
I got my PSVR a few years ago, used it for a little while but due to the sheer amount of wires I had to put it away and haven't used it since. I still have blood and truth in the wrapper. I totally intended to get back to it one day.
Skyrim VR is one of the best vr experiences I've ever had.
Limited gameplay and graphics were the things I had a problem with. That and that damn cord hanging off the headset.
I feel like the only grip I had with the PSVR1 was how limited the controllers were for it. I mean its understandable that they used PS Move to save up the budget, but feel like it kinda suffered because of it.
glad that PSVR2's controllers will have analog, could see it having wider potential and stronger support.
Beat saber, Blood & Truth (& it's demo) Firewall Zero, Farpoint & RE7 were the standouts, no man's sky was pretty cool too.
Got PSVR at launch and still use it consistently. I'm fortunate that I rarely experienced VR motion sickness. RE7, Blood & Truth, No Man's Sky, Until Dawn, Doom 3, Far Point, Wipeout, Beat Saber, Synth Riders, Rogue Squadron, are all fantastic. You've never really played RE7 until you've played the PSVR version. It's still the most comfortable VR headset. BoxVR is my goto workout program.
I have a Quest 2 and find it uncomfortable and in need of constant charging. It's a Trojan Horse because it seems like a great deal but you have to spend a couple of hundred extra bucks to make it comfortable and capable of running without being tethered to keep it powered.
Bottom line, Sony has the best games.
Can't wait for PSVR2 and AAA level VR gaming at a quarter the cost of a PCVR and gaming PC setup.
I haven’t played Synth Riders, but the others you mentioned are all great games.
I gave up trying to find a PS5 a couple months ago and decided to get PSVR and I've been having a blast playing Beat Saber and The Walking Dead: Saints and Sinners. I can't wait to buy more VR games to add to my library.
Astrobot Rescue Mission
Wanderer
RE7 VR
Superhot
Blood and Truth
After the Fall
Batman Arkham VR
Concrete Genie
Star Wars Squadrons
The Room VR for mystery and puzzles
Statik
Rush of Blood
Wipeout Omega Collection
This is a small list you might be interested ib
Great throwback video about the PS VR. 👏🏽
I miss shu and Shawn
I've loved my PSVR but I can wait until PSVR2 comes out to play VR again.
Great video! I also think Moss is adorable 😊. Astrobot as well.
Best camera setup was setting up in the corner of a room looking down diagonally. Try and have a green light on in your room. Tracking is then great.
it's "still'' a kickass thing. Loved it and love it. Does it has flaws. well XD...for sure. the move controller was really outdated and kinda a struggle to work with in some shooting games. But the games that use only the controller. it's a great little system. Played astrobot a ton on it.
Most move based games work well, too, tbf, provided the dev has optimised the game properly for them, and the user has fine tuned their camera placement, environmental lighting etc.
Yes, of course they are far from perfect, but I have had hundreds of hours of fun using them! 😁
@@twitcherthesingleplayergamecat what do you use to recharge them. i haven't got my psvr connected as of now. but will later on. psvr is cool. Your right about the moves. But i pass on the quicker move games like shooters and such. i'm impatient and stuff just has to work XD. mostly psvr does.
@@aryinc I bought a small mains-powered charger specifically for the moves, as the PS4 can't charge both of them at once! The one I have is the PowerA Move Charging Dock and it's a decent one, but other brands are also good.
I'm just glad they didn't give up on PSVR, like with the Vita.
Agreed.
Taking notes from MVG here! I like it!
Still play Firewall Zero Hour most days. Still by far the best VR shooter on PSVR (with the aim controller)
PSVR2 looks like the perfect storm to me. Comfortable form factor, high quality display, inside-out tracking, advanced haptics inside of standard form VR controllers (standard in terms of function and button layout), and a plain-jane usb-c cable for the video connection. PSVR somehow got fan created PC support, so I have little doubt PSVR2 will have the same (assuming it doesn't get *official* PC support, which I think is likely). Not to mention the foveated rendering capabilities, although we have yet to see just how impactful that really is. I will definitely be purchasing a PSVR2 as soon as I possibly can, both for my PS5 and my PC.
I did not own the psvr but this gen I'm definitely getting the 2nd gen.
My motion sickness is tied to separate body movements. So if I use an analogue stick to control my body but my head can still look around freely I get sick really fast. Playing something that's on-rails like Until Dawn is awesome and I have absolutely no issues. I must have played through it three times in one sitting it was so much fun!
Same! And Wipeout makes me sick in 30 seconds.
It's so weird to see you playing all these games sitting down.
I got VR sickness when I started, but I eased myself into it and I can do anything in VR now with no problems.
I never, ever get motion sickness, but I still play the vast majority of VR games sitting down.
I play for up to 7 or 8 hours at a time, why the hell would I want to stand?
Obviously there are games that require standing such as Beat Saber, Superhot, Until You Fall and many others, but these tend to be much more physically demanding games, so they are more suitable for relatively short sessions.
@@twitcherthesingleplayergamecat I play most VR games standing, but I don't play for more than 3 or 4 hours at most. I don't like playing a game where I'm standing in the game, but sitting in real life. I end up trying to reach down and finding that my legs are in the way. Standing up lets you crouch, too.
I still play mine and buy new games each time there's a sale in the PlayStation Store. Sony did alright with it, but I wish they had committed to it a little more with big budget games. My PSVR highlights are Astro Bot: Rescue Mission, which is now my favorite 3D platformer of all time, and Resident Evil 7 which I won't even play without VR. In fact I own Resident Evil 8 and Resident Evil 4 Remake on PS5 and won't open either of them until I get a PSVR2. Horror games were the biggest reason I got interested in VR to begin with.
I bought one 3 years ago and bought it back with move controllers as well as 10 games it’s so good Imo
Between the reused controllers and the tracking and everything else, it really felt more like a WIP prototype than an actual device
So far PSVR2 looks like a much more polished system
I've never had any tracking issues in 5+ years. Every person I know who claimed tracking issues had it set up poorly.
@@TheChallenger1000yeah i dont fully understand why people think the tracking was that bad, its like as you say they never had it set right, its allgood for first gen.
Nothing I've since played has been like fighting that big bug in farpoint. And astrobot was VR platforming perfected. I can't wait for PSVR2
I fully agree with all those little issues. Trying to play Star Trek: Bridge Crew was infuriating with the fine tracking it needed and those awful Move controllers. And lordy that processor box and all those cables. First there was no HDR passthrough so I couldn't use HDR when the psvr was hooked up, and when I got the PS5 and tried using the VR with the rig in my usual cabinet, the processor box would overheat and shutdown. It was immensely frustrating. When it worked though I loved every minute of using the headset. I'm really excited for the new PSVR, I just hope they do something about backwards compatibility via game updates, because I honestly have a lot invested in VR titles, some of which I never played because of the above mentioned issues. Thanks for the great video Ryan.
I do wish Bridge Crew had been better. That is a huge missed opportunity.
@@TheGenXer I didn’t play on any other platform so idk how well the controls worked on PC, but I loved everything about it. The way you controlled systems, the co-op, the scenarios. I just specifically remember trying to play as captain and being unable to use the pad to issue commands because of those stupid controllers. It was like my hands were just giant slabs of meat rather than a thing with an index finger.
Psvr really got me into vr so much that I’ll never go back to future games in 2d even though I’ll still probably finish off the ones I have already .
I still use mine with a 5 and NMS, The V2 has been pre ordered but I will keep the V1 for those other 20 titles I have bought. For having 7 year old tech, it works well enough once you set it up correctly in the software.
I'm so excited for the PSVR2! I've been waiting for years! I know Sony is going to make great games for it! :D
What do you mean you've been waiting for "years"? The first PS VR came out only 5 years ago. So, as soon as it was released, you wanted a VR 2? Some things take time you know!
@@Dreamcatcher9000 I've been waiting since 2019.
@@RoyHoy First, 3 years is not a very long time to say "oh, man, I've been waiting for years for this thing to happen!". Usually when someone says that, he means like a lot of years, not just 3. PS VR is still relatively new, and when you say that you've been waiting for years for VR 2 to be released, it's a bit exaggerating. It's not like it came out in 2010.
Second, what happened in 2019, you got over VR 1 that specific year? Why then? Games are still being developed for it, it's not like the last game developed for it came out in 2019.
@@Dreamcatcher9000 1) Never said I was waiting for a long time. I said I was waiting for years. 3 years is considered years, no?
2) I got tired of using my PSVR. I wanted a VR headset that had better specs, performance, and tracking. I bought a Quest 2, but the FOV and graphics suck (I don't have a PC). The PSVR2 is going to be a perfect VR headset for me. Plus, PSVR2 is going to release with some great VR exclusive games (like Horizon VR).
@@RoyHoy Yes, indeed, 3 years are "years", but if, for example, I haven't seen a friend of mine for just 2 months, and I see him after that period, and I say "wow, where have you been, I haven't seen you for MONTHS!!", it emphasizes that I haven't seen him for a long time, when it's only 2 months, you know? :p
And for another example, we can say that we've been waiting GTA 6 for YEARS, because GTA 5 was released in 2013, 9 years ago, a long time, but if it was released in 2020, 2 years ago, and Rockstar announced now that they're soon gonna make GTA 6 (like they did recently), it would be a bit exaggerating if we said "FINALLY, WE'VE BEEN WAITING FOR YEARS!", although it's been only 2 years since the last one, right? :p
As for the PSVR, some games look amazing with it (like "Until Dawn: Rush of Blood" and "Astro Bot: Rescue Mission"), and some not so much. It's not a perfect VR by all means, it's very pixelated (depending on the game and the lighting it has), but it does its job. But let's wait and see how PSVR2 will work like. It will certainly be better, but it may have some issues we don't know of yet.
I chose to get a PS4 pro because I knew that PlayStation had VR. I’ve enjoyed PS VR so much over the years that I got a PS 5 because of a new VR headset rumor. It turns out that it was true so I’m quite excited for PS VR 2. There seems to be some neat new features with the headset as well as nice new controllers.
Seriously bro?
@@GeorgeZimmermen Oh yeah. Check it out, my dude.
When it comes to motion sickness regular play will get you your "vr legs" my first month or so with psvr was a nightmare I'd regularly start getting effected but try and push through it which was a mistake literally bed bound me for a few hours one day but over time I'd be able to play longer before it started effecting me until I was able to play Skyrim for 6 hours and feel nothing, but a big warning if you don't play for a few weeks and go back the motion sickness will occur again I'm currently at a 2 hour max before need to take headset off after having a long break from vr but it is getting better if your gonna play vr you have to be consistantly playing it regularly to get and maintain your "vr legs"
Thanks for sharing this. I find it very interesting. I felt so bad after my first hour on VR that I actually sold it. Like you said, bed bound for hours. So the key is to play small sessions regularly? This gives me hope. I actually would love to finish Outer Wilds which also gave me really bad motion sickness after a few hours on regular TV. So I thought, there is now way, VR will ever be an option for me. Thanks, I might give it a try again in the future.
@@hederahelix4600 It can also depend on the games you play, I started out with Astro bot which you can play sitting down and that really helps not to mention they did a great job with motion sickness.
When I started out I spent 20-30 min max on VR and the moment I felt a bit sick I took off the headset and called it a day. it does take some time for your body to adapt, and there is methods like chewing gum, have a fan blowing in your face to help with motion sickness.
I just take motion sickness medicine but I noticed now I’m even OK without the medicine for the most part
The trick to NOT get motion sickness is to make sure you move your head about every few minutes, sitting statically will give you motion sickness, if you move your head about occasionally it resets the balance in your inner ear
I finally got a PS4 last year and with it, a PSVR soon after. Now with my PS5, I still enjoy hooking it up and playing some games. I do alright considering I get nausea on boats and stuff. Very cool. Im excited for PSVR2
Wow, i LOVE that jak 2 pfp. My fav game 😁
Really looking forward to PSVR2 as a first VR experience. Big and ambitious games coming, so I'm in! Horizon Call of the Wind, GT7 and a new Astro only and I would be fine!
Resi evil , Astro bot, Batman , walking dead, 3d movies (especially like life of pi on 3d) I love it and can’t wait for version 2 .
I just bought my Psvr last year in 2021. One of the best purchases I ever made
Which games have you played on there? I got mine recently and am looking for suggestions
@@EricShoe blood & truth, beat saber, gran turismo sport, rec room and ace combat 7 were some of my favorites. I'll be real with you tho I upgraded to quest 2 a while ago and while it doesn't give you quite the same experiences as psvr, it more than makes up for that with its creativity and scope. Customer support was fairly decent as well. I would recommend it if you plan to further you vr journey
@@FlaccidFella I bought blood and truth just yesterday since it’s on a deal. Excited to try that! I’d get a Quest but I don’t trust Facebook lol. Maybe I’ll get Valve’s VR headset or an HTC down the line, but that shit’s expensive.
@@EricShoe I don't think you have to connect it to Facebook anymore. I could be wrong but I'm pretty sure that was one of the recent updates
@@FlaccidFella That’s a game changer if that’s true
Love this.
Love my PSVR. 👍❤
PSVR is rough compared to contemporary competitors, Quest and Index, but its strength was in the excellent quality of exclusives. The biggest weakness is 100% the move wands, but also bad is how much difference in experience there is between PS4 base vs PSP Pro vs PS5 is for PSVR users.
900p per eye is pretty bad too
@@dallinferguson994 It's not 900p per eye.
Makes no sense to compare PSVR to the Quest or other newer headsets since PSVR is based on 2016 standards and actually had several notable advantages over Rift and Vive at the time.
Terminator Resistance in cinematic mode still ranks as one of my favorites. Genuinely scary.
When is psvr2 coming out?
Not confirmed yet. If I had to guess probably Q4 2022/Q1 2023
Sony announced no sooner Q1 of 2023. Might me delayed past that
Oh ok. Judging by this video I thought it was coming out in a few months. Thanks guys
What's the game at 9:13? It looks like Astrobot but I don't remember this part of the game at all o_o
Quest 2, Quest 3 owner here. My VR started in 2022 with Quest 2 (friend gave his one to try and I immediately bought it myself too). I have a biefy pc (as well as ps4, 5) so standalone mode wasn't that neccessary for me but still using it quite a lot in fact lol.
I got myself psvr1 this year just because of curiosity about how it was since back in the days it was 'up to date' I didn't have any vr. Ps4 struggles to deliver over 30fps in 1080p for most amount of games which increased my curiosty + some exlusive psvr1 only games.
Well, maybe it was affordable (which I don't think so taking in count camera, moves, aim controller for certain games + ps4 itself) but was definetely cheaper alternative for the ones with ps4.
Well, if I would spend all that money on it back in 2016 - I guess I would be disappointed in vr completely. Screen is just not good, 1920x1080 panel is just not enough for enjoyable vr experience and on top of this ps4 renders vr in even smaller resolutions like 720p sometimes with of course really downgraded visuals. In racing games I barely can see the road. Mura effect is insane btw screen door is not noticeable at all for me (maybe because of total blur issues but I read somewhere that sony did something to leds in screens to seriously reduce screen door effect which I guess worked). IPD is a big thing in vr and here it is not adjustable, yep you can measure it in ps4 settings and it even changes the way stuff is rendered for you but that's software only thing, lenses are statically positioned which is bad. However, I really enjoyed head 'strap', sony did a great job there (also it's good thanks to low weigth of headset itself). I am not saying that it is not fun at all or can't be enjoyable to use this but just saying that it is really bad.
Tracking of headset itself is nice but moves are just bad. I am not even saying about any overlapping issues, 360 turns, aiming with 2 hands. I am talking about simple tracking. It's interesting because quest 2 also captures controllers in 60hz but I never had that feeling of latency as I have with ps moves.
Tech just wasn't there for this pricetag, well even on pc it wasn't there since 1080ti wouldn't give such nice graphics as current cards do. As I said I started with quest 2 (which in fact came 4 years AFTER psvr1) and it is just on the edge of acceptable graphics I would say.
Great video Ryan! I bought the PSVR on launch and I used it constantly and always showed my friends the VR games and they were always blown away. However about a year before the lauch of PS5 I have not used my PSVR and it's been boxed away for nearly 2 or 3 years. For me it's just the struggle of setting up all the cables, camera and accessories. I totally agree with you that setup of the headset is such a major pain, that I did not feel like going through all that setup each time. I really wish the PSVR2 was wireless, but I guess we are just not there yet. But hopefully with just one cable that PSVR2 will be easier to setup and use. My other concern is of all the games that I bought for PSVR1, and will they be compatible with PSVR2, since it is using completely different tech. My hope is that most delvopers update or release patches for most of the their titles to be compatible with PSVR2 upon release. I still have so many PSVR titles that I bought, that I still have not gotten around to playing yet. But watching this video now, it's getting me quite excited for PSVR2, I really want to try and get out the PSVR1 headset and setup it up again and play a few more games.
Why would you need to keep setting it up? Unless your like me and take it to someone else’s house.
Dude! The reflective glass on the picture in the background is a major problem.
4 things:
1) mirrors
2) unshaded windows with daylight or light sources
3) lamps
4) reflective surfaces (metal or glass that can bounce light sources)
Fix those and tracking improves dramatically
Being a former wii guy clearly the graphics weren’t what I was on the hunt but I loved the interaction the psvr brought to the scene. Own 150 titles for that headset alone.
Oh yes, WITHOUT A DOUBT. I don't need to see the video to know the answer, but I'm going to see it anyway. It was amazing. The games were incredible, even with lower resolution and fidelity. And also, it TRULY had games. Just the ability to play RE7 like that, GT Sport, even though it wasn't a complete experience, but for me was amazing, Here They Lie (probably the best game/experience in the catalog for me) and the Star Wars experience from Battlefront. THAT ALONE was worth the buy. Really looking forward to PSVR 2 now, and to one particular feature, the ventilation it has to prevent fogging in the lenses. I love winter, and playing PSVR during summer was impossible even with the AC directly to me (I suffer the hot quite a lot), so, I love winter even more now.
Thanks man, just speaking your facts about it. I’m going to try this new one.
Bought a PSVR last year for my regular PS4 (not PRO) as I got a great deal on it and figured it would be a great way to see what VR has to offer knowing the limitations of PSVR.
My overall experience has been positive, I bought it being well aware that it is a 6 year old system on a last gen console. The exclusive games are AMAZING and once you are in the game you forget the age of the hardware.
I would still buy it in 2022, truthfully it is great for what it was meant to do.
Amen, im exactly the same but with a pro, vr is still quite niche. So this is enough for most except maybe quest 2 now
I really enjoyed the PSVR, it wasn't perfect, but it had the best games and was the most comfortable so it was fun. As this video points out though, if you are doing VR you need the space to do VR in, not great for a small room like this. I also feel it is harder to look back on now, since the tech is pretty old but at the time it came out and for about 2 years after it was a great little headset and a good intro for Sony into that market.
being limited to only the gaming console (without first-party support for use on pc) and the limited availability of titles (from games to experiences) is where the psvr falls short - the overall execution of the technology, itself, is decent
I'm still hoping someday we get Time Crisis remade in VR... It would work so well
There's no official Time Crisis VR but Crisis VRigade 1 & 2 are very much inspired. They're pretty fun
@@dallinferguson994 Thanks man, didn't realize they made a second one, looks good thank you
Resident Evil changed my life, then Saints and Sinners changed it again. Worth it for just those two.
I was gonna say Ryan if you haven't played No Man's Sky in VR you're missing out, but it sounds like you'll puke as soon you get the ship off the ground. Personally I love a good dogfight in space, tracking enemy ships with your head as you bring your ship around to fire is awesome.
Loved the PSVR since release and have many games for it. Still play them once a while. Looking forward to PSVR2 and will buy it on release.
Some great games for the system. I can’t wait for VR2 and more full length AAA games
I enjoy having my PSVR and so glad I splurged on it in 2019.
PSVR was fantastic for the hardware limits and immaturity of the genre