So everybody saying a nuke shouldn’t detonate on the ground isn’t entirely right. It depends on what effect you want. Sheer destructive power you do an air burst. However if you want to maximize radiation and fallout you detonate on the ground so a hell of a lot more dust and debris that gets kicked up is contaminated
Everyone says that and it isn’t wrong, ground bursts ARE “dirtier” than air bursts, but that isn’t really why they’d be used that way. at least not in the case of the US or Russia, who are the only ones with vast enough arsenals to really wage a nuclear war like they would, involving a ton of military targets. whether they would use a nuke fuzed for ground contact or a certain altitude depends entirely on its target, hardened targets like missile silos or command bunkers would REQUIRE direct hits like that to destroy. if a full scale exchange broke out, there would be literally hundreds of ground burst explosions at the Minuteman III fields scattered around the Great Plains. I would NOT want to be downwind of Montana and North Dakota lmao
You are entirely correct. You deploy tactical nuclear weapons on short range, tactical fighters that don't have the range or payload for heavier nukes to hit large enemy cities (like say, a MiG-21...), to use nukes on the battlefield if you want to area-deny an enemy tank division's main supply lines or lines of advance, destroying them and irradiating it. Via ground burst. Nuclear weapons are just often times completely associated with bombing the civilian populace in a hypothetical war that most folks haven't really read into the fact that there is equally a lot of doctrine for use of nuclear weapons on a battlefield... widespread use of ground burst tactical nuclear weapons on the frontlines were simply an expected standard and common doctrine in the event of war between the east and west during the Cold War. Airburst detonations can't destroy hardened silos or underground bunkers, either. Missile silos, command centers, mainland military bases, and leadership bunkers were all expected to get hit by ground bursts in the strategic side of a hypothetical war.
@@njrivetelite Technically, a groundburst is one in which the fireball touches the ground, rather than the _bomb_ touching the ground. The Hiroshima and Nagasaki bombs were airbursts, since the fireballs were about 600 feet in radius and they detonated at 1800 feet to cause maximum destruction to the cities' buildings (masonry and wood, requiring only 5 psi overpressure). A nuke meant to destroy a missile silo or presidential bunker (requiring 3000 psi) has to detonate far closer to the ground, even though it is about 30-50 times more powerful. An 800-kiloton warhead (like the Russians use) has a fireball about 1 km (3300') in radius, but to crack a _Minuteman_ silo it has to detonate about 100 m (330') above the ground for maximum radius of effect, well inside the fireball, so that would be a groundburst.
Not that it ain't supposed to, you're not supposed to set it to, bc the radiation sticks around longer if so. Realistically, you can set it to detonate whenever you want it to
@@technowelliebobs4779 no, but it could replicate the effects in some way. Anyways I was saying that when the playerbase typically praises the game for realism, something simple like this might tick them off
There's a nuke delivery strategy where the jet would basically scud run the terrain, go at absolute maximum throttle, then pull up hard until you're about 45 degrees, and that's when you release the bomb. You then continue pulling up and around until you're going in the opposite direction.
For everyone freaking about the ground burst, some nukes absolutely will bury themselves into the ground then detonate, mostly as a bunker defeating measure.
Most bombs include ground burst contact fuses. If the target was an airfield, you'd want to use a ground burst to destroy the runway. Although the above ground infrastructure is soft, it's not large, so there's no need to airburst to use Mach stem effects to maximise the area for a given overpressure.
to clear up people ranting about nuclear detonation heights have this there are 3 mains types of nuke detonation. air burst for destroying large areas of building and lightly armored fortifications. low to no fallout from radiation due to lack of dust and earth getting effected by the un reacted radioactive substances (most common with high yield nukes to cause mass amounts of damage ) surface burst not normally used but would cause more fallout then a air burst and can destroy badly made fallout bunkers (not common) and there is ground burst used to cause mass fallout and to annihilate deep sub surface bunkers and ammo depots (think of tactical nukes) there is also High Altitude Burst that is near 100K feet not to damage the ground any but to just use the emp effect of nukes to maybe disrupt satellites and ground forces / air forces in a area. hope this clear thing up
No it wouldn't. That would optimise for an overpressure of 8psi. The vulnerability numbers for airbases suggest an optimal overpressure of 10 psi for above ground facilities. This implies an optimum HoB of 1560ft. If you wanted to crater the actual runway, rendering it unusable, you'd ground burst it, which this bomb was capable of doing.
It’s because it was impact, most nukes are set to airburst around 2000 ft above the target which creates a double shockwave and severely reduces fallout particulates
Everyone saying "it shouldn't detonate when it hits the ground" The plane has a panel in it where you can choose between ground and airburst. Also, this is a relatively low yield tactical nuke meant to be carried by a fighter aircraft, not an ICBM that's going to be detonating at tens of thousands of meters in the air.
In DCS, you don't even get a mushroom cloud. You just get a big crater on the ground. The game treats it like a massive regular bomb. I think whether it's an air burst or a ground burst is the least of its worries.
@@Angl0sax0nknight The explosion can carry the fallout over large distances and lasts a lot longer in the environment which will more people, but slowly. The fallout half-life of the most common type of nuclear weapon is 24,000 years.
There are 4 different types of nukes that can go off. What you see is called a surface nuke, which is meant to take out hard targets like bunkers and buildings. This and subsurface nukes cause the most fallout
It's a shame that the RN24 and RN28 aren't properly implemented in DCS. If they were a bit more accurate (and didn't smoke everything in line of sight within 20nmi) I could see the MiG-21 being a very high risk high reward plane. Imagine going onto Hoggits and using it.
Hey guys. Did you know like most conventional munitions nuclear weapons can be fitted with a variable time fuse? That means if you want it to impact on the ground and explode you can send it to do that but if you also want to have a ground burst you can set it on a timer so it explodes a certain distance above the ground. It's crazy how many of you guys play Sim and have just a rudimentary understanding of how these weapons work
I edited the quick mission that has you shooting down a formation of B-17's and used the MiG21 to drop a nuke. DCS became a slide slow as each aircraft was destroyed.
I like how you get those in the comments going, "this is unrealistic the nuke would detonate higher up before hitting the ground." Well that depends on the nuke used. Some do in fact detonate higher up, and in fact even at crazy alt. Thats for when you want radiation to spread at a ridiculous rate. There are however those that go boom and impact and even in the ground, those are the one's when you want the 15km-35km kill zone but little radiation spread. So therefore it isn't unrealistic. But, back to point with being unrealistic. No sh*t it is unrealistic, DCS is a air combat that's main focus is with aircraft. It is not a armegaddon sim. Nukes are pointless in such a sim, it's main aim is air combat. Nukes are irrelevant for what they want the sim to be. So calm your titties down.
@@martindinner3621 especially a run way. Look into how nukes cause the most iinitial damage. As the round shockwave heads towards the earth from above it multiples the damage by a huge amount. Runways don't stand a chance.
@@CC-ts2se the runway is a flat paved terrain that is paved out into the background of the earth where the shockwave would evenly disperse and travel through, not a stand-out row of skyscrapers that would be demolished by the airbursts' optimized shockwaves. The other guy is right, you can look at photos of Hiroshima and Nagasaki post-bombs and the roads are the only things distinguishable. While damage would still be great, ground bursts are better for use on runways and airfields, to properly crater the site and prevent repairs by area-denying it with the fallout from the ground burst detonation. This was the actual doctrine for tactical nuclear weapons use (against frontline enemy units and front/near-front airfields) of the U.S. and Soviets in the event of war.
@@Evan_Bellare you spreading from quora to youtube now? lmfao. I’m assuming you’re clearly the same person, I’ve read quite a few of your responses there before. always got good shit with the nuke info👍
The manouver to drop that is actually pretty crazy. :D One should drop it from straight climb then mig to roof and back to where you came. :D Check the real manouver that was designed for mig-21 + nukes and you understand immedately what I mean XD
Definitely need nuclear explosion effects and object physics (near the blast centre) added to the game. There was a great mod for Battlefield 2 a long time ago that had all that perfectly. I’m amazed that a modern game like DCS doesn’t have that.
I have no idea why everyone in the comments thinks nukes detonate above ground level. Yes, many do. However many also have variable fusing for the final desired altitude. While Western weapons preferred a 'clean' blast radius with minimal fallout and the widest possible blast effect against targets in the open, Soviet weapon designers saw the merits of a dirty impact cratering out a fortified position. One army was making its tactical weapons to destroy an attacking army while the other was making their weapons to destroy points of resistance and drive around the radioactive craters. Accordingly, these bombs in particular had selectable air-burst or impact fuses.
Just like in ww2, the bomb should detonate just above the surface. I think the ones dropped in ww2 were set to detonate 1,000 ft above the surface or something like that. That way the pressure wave can be co centrates toward the ground.
The Hiroshima bomb (Little Boy) fell for about 43 seconds and detonated (there is a point where a explosion is called a detonation) at about 1,800ft AGL. Why is it so common to compare against the Hiroshima blast?
they have come out a few times saying they do not plan to update the nuke whatsoever due to how its usage is essentially theoretical and also how pretty much most jets in the game are theoretically capable of carrying tactical nukes. so yes its unrealistic, 2 of the 4 or 5 switches to arm the nuke dont change anything (air/ground burst & freefall/chute), hell it doesn't even have an explosion decal, just the hit effect. They are leaving it in due to work already put on making it and how some missions people have made rely on it but the nuke has been like this forever and it will probably stay like this for forever
it will actually run on a really old computer, the game itself runs on a 15 year old engine. It's only VR that needs the really powerful gaming computer, but if you play on a monitor you should be fine with almost anything.
You did a ground impact nuke those things go up at 20,000 ft or a reason it's to spread the blast out over a wide area when you do a ground strike all you do is make a big crater throw a bunch of dirt up in the air but you don't make a wide blast.
How to win a dogfight everytime 100% success rate
You cant pal.
@@koocoocroc1235hater
He didn't win a dogfight, he won the Guns Arena! :)
Only if you’re dog fighting a city 😂
The Genie nuclear rocket was designed to be launched against bomber formations so that’s no too far-fetched.
So everybody saying a nuke shouldn’t detonate on the ground isn’t entirely right. It depends on what effect you want. Sheer destructive power you do an air burst. However if you want to maximize radiation and fallout you detonate on the ground so a hell of a lot more dust and debris that gets kicked up is contaminated
This is true
Everyone says that and it isn’t wrong, ground bursts ARE “dirtier” than air bursts, but that isn’t really why they’d be used that way. at least not in the case of the US or Russia, who are the only ones with vast enough arsenals to really wage a nuclear war like they would, involving a ton of military targets. whether they would use a nuke fuzed for ground contact or a certain altitude depends entirely on its target, hardened targets like missile silos or command bunkers would REQUIRE direct hits like that to destroy. if a full scale exchange broke out, there would be literally hundreds of ground burst explosions at the Minuteman III fields scattered around the Great Plains. I would NOT want to be downwind of Montana and North Dakota lmao
You are entirely correct. You deploy tactical nuclear weapons on short range, tactical fighters that don't have the range or payload for heavier nukes to hit large enemy cities (like say, a MiG-21...), to use nukes on the battlefield if you want to area-deny an enemy tank division's main supply lines or lines of advance, destroying them and irradiating it. Via ground burst. Nuclear weapons are just often times completely associated with bombing the civilian populace in a hypothetical war that most folks haven't really read into the fact that there is equally a lot of doctrine for use of nuclear weapons on a battlefield... widespread use of ground burst tactical nuclear weapons on the frontlines were simply an expected standard and common doctrine in the event of war between the east and west during the Cold War. Airburst detonations can't destroy hardened silos or underground bunkers, either. Missile silos, command centers, mainland military bases, and leadership bunkers were all expected to get hit by ground bursts in the strategic side of a hypothetical war.
Generally nukes are in fact airburst
@@njrivetelite Technically, a groundburst is one in which the fireball touches the ground, rather than the _bomb_ touching the ground.
The Hiroshima and Nagasaki bombs were airbursts, since the fireballs were about 600 feet in radius and they detonated at 1800 feet to cause maximum destruction to the cities' buildings (masonry and wood, requiring only 5 psi overpressure).
A nuke meant to destroy a missile silo or presidential bunker (requiring 3000 psi) has to detonate far closer to the ground, even though it is about 30-50 times more powerful.
An 800-kiloton warhead (like the Russians use) has a fireball about 1 km (3300') in radius, but to crack a _Minuteman_ silo it has to detonate about 100 m (330') above the ground for maximum radius of effect, well inside the fireball, so that would be a groundburst.
Forgive, forgive, forgive 😂
How did no one notice this
So glad the team kill points are gone! LOL
Hi
The best dcs player is here! I sadly dont have the equip to play dcs
Best dcs player ever
This is so unrealistic, nuke isn’t suppose to detonate when it hits the ground
Same comment, isn't it supposed to detonate at like 1500 feet or 15000 feet I don't know but there is a height, for maximum damage.
@p_campbell a little lower I think
@@TomasG18 I looked it up, it's actually 100,000 feet for a nuke missile. So I was wayyy off.
Not that it ain't supposed to, you're not supposed to set it to, bc the radiation sticks around longer if so.
Realistically, you can set it to detonate whenever you want it to
@gunterchain about?
There are a lot of nuclear “experts” in this thread 😂
None of them are exactly wrong though, nuclear weapons would be detonated in air unless trying to create lots of fallout
@@lordofducks3430 it depends on the goal, and this is a fucking game ☠️☠️☠️
@@technowelliebobs4779 true, but the game does typically pride itself on realism
@@lordofducks3430 you think a flight sim could realistically replicate a nuclear blast? Yeah, right
@@technowelliebobs4779 no, but it could replicate the effects in some way. Anyways I was saying that when the playerbase typically praises the game for realism, something simple like this might tick them off
Slovakian MiG-21 carrying a nuke is wild for me as i am Slovakian💀
First thing I noticed in the video❤
same☠️
There's a nuke delivery strategy where the jet would basically scud run the terrain, go at absolute maximum throttle, then pull up hard until you're about 45 degrees, and that's when you release the bomb. You then continue pulling up and around until you're going in the opposite direction.
Yep. It's called 'toss bombing'.
"I need you to toss me"
That’s what the LABS bombing computer was designed to allow. I think it was in the A4 Skyhawk
You mean toss bombing
@@BigGoucho B47, wayyyy before skyhawk
For everyone freaking about the ground burst, some nukes absolutely will bury themselves into the ground then detonate, mostly as a bunker defeating measure.
Source?
@@olivere5497 look up the RN-28
@@xxtripleok no.
@@olivere5497 okay
@@xxtripleok i win this debate!
The only problem I have with it is it shouldn’t touch the ground there explodes pretty far up so they get the full extent of the nuke and the fall out
air detonation is to maximize damage and minimize fallout
Why are you having a problem with that? This bomb the RN-28 is a impact and air burst IRL. So depending on the mission you can select the mode.
Airburst
Most bombs include ground burst contact fuses. If the target was an airfield, you'd want to use a ground burst to destroy the runway. Although the above ground infrastructure is soft, it's not large, so there's no need to airburst to use Mach stem effects to maximise the area for a given overpressure.
@@Evan_BellTHIS
to clear up people ranting about nuclear detonation heights have this
there are 3 mains types of nuke detonation.
air burst for destroying large areas of building and lightly armored fortifications. low to no fallout from radiation due to lack of dust and earth getting effected by the un reacted radioactive substances (most common with high yield nukes to cause mass amounts of damage )
surface burst not normally used but would cause more fallout then a air burst and can destroy badly made fallout bunkers (not common)
and there is ground burst used to cause mass fallout and to annihilate deep sub surface bunkers and ammo depots (think of tactical nukes)
there is also High Altitude Burst that is near 100K feet not to damage the ground any but to just use the emp effect of nukes to maybe disrupt satellites and ground forces / air forces in a area. hope this clear thing up
Pro Tip: it would’ve airburst at 1,800 feet.
The RN-28 is capable of both airburst and ground detonation
No it wouldn't. That would optimise for an overpressure of 8psi.
The vulnerability numbers for airbases suggest an optimal overpressure of 10 psi for above ground facilities.
This implies an optimum HoB of 1560ft.
If you wanted to crater the actual runway, rendering it unusable, you'd ground burst it, which this bomb was capable of doing.
Even Better Pro Tip: The RN-28 exists, and is capable of ground detonation.
You can ground detonate nukes. It depends on the weapon or the target. ICBM silos would all be ground detonated
Buddy don't open your mouth if you don't know what your talking about there is more then one way to do a nuke
I dropped one on a foothold map. Ended up breaking the mission
Why am i not surprised to hear T-Roc's name in this video...
Right 😂
It’s because it was impact, most nukes are set to airburst around 2000 ft above the target which creates a double shockwave and severely reduces fallout particulates
Do they model the shockwave?
Because that should swat aircraft out of the sky for some distance
Everyone saying "it shouldn't detonate when it hits the ground" The plane has a panel in it where you can choose between ground and airburst. Also, this is a relatively low yield tactical nuke meant to be carried by a fighter aircraft, not an ICBM that's going to be detonating at tens of thousands of meters in the air.
Fun note for programmers Nukes airburst hitting the ground wastes its shockwave. you want like 100-250 m.
This model of nuke had an impact fuse. It could also be set for air burst, depending in the intended use.
The airburst also distributes the radiation into the atmosphere. The fallout is much worse when the bomb impacts the ground
In DCS, you don't even get a mushroom cloud. You just get a big crater on the ground. The game treats it like a massive regular bomb.
I think whether it's an air burst or a ground burst is the least of its worries.
DCS can only model nukes as very large impact fused bombs like the Mk 84.
@@SecuR0M Like still super cool looking I didnt realize it was a pile on comments wise. I was thinking it wasnt well known.
The majority of people don't understand how weak a low yield nuke is.
When will it be available for downloads?
Ground burst nukes are way more nasty than air burst.
For radiation yes but for pure destruction force no. Ground burst most of the energy goes into the ground.
not really
@@Angl0sax0nknight The explosion can carry the fallout over large distances and lasts a lot longer in the environment which will more people, but slowly. The fallout half-life of the most common type of nuclear weapon is 24,000 years.
There are 4 different types of nukes that can go off. What you see is called a surface nuke, which is meant to take out hard targets like bunkers and buildings. This and subsurface nukes cause the most fallout
Fun fact the US nuclear bomb B61 costs $28 million each and has a adjustable yield from 0.3 to 340 kilotons.
It's a shame that the RN24 and RN28 aren't properly implemented in DCS. If they were a bit more accurate (and didn't smoke everything in line of sight within 20nmi) I could see the MiG-21 being a very high risk high reward plane. Imagine going onto Hoggits and using it.
David Spade with the "I'm at 58 and I didn't die"😂😂😂
“Forgive, forgive, forgive!!” Bro did NOT want those punishment points
Hey guys. Did you know like most conventional munitions nuclear weapons can be fitted with a variable time fuse? That means if you want it to impact on the ground and explode you can send it to do that but if you also want to have a ground burst you can set it on a timer so it explodes a certain distance above the ground. It's crazy how many of you guys play Sim and have just a rudimentary understanding of how these weapons work
I edited the quick mission that has you shooting down a formation of B-17's and used the MiG21 to drop a nuke. DCS became a slide slow as each aircraft was destroyed.
Nuke falling to target. Could the F-16 shoot the weapon, causing a conventional explosion or at least prevent it going nuclear?
Theoretically, yes, but it'd take some skill to hit something that small.
What kind of nuke detonates at ground level? They do more damage when detonated with altitude.
Hipesonico que Impacto maior de extensão velocidade cálculo computador 💻 simulação analise tecnológica criações
U now have 1min to reach minimum safe distance,, have a nice day
this is cool may you make more videios of the nuke in action
more what ?
Do you have vid of above ground detonation?
Just too awesome!
There is two modes for Nuke Surface Burst and Airburst.
Brilliant! It tasted like lead. -Col. Paul Tibbets
❤❤❤mig 1😮😮😮
How can the recording really happen? Rocket Pro?
Can they add the nuke thingy to squads load out 🤔 just asking for a friend?
I'm bewildered by the control that the f16 pilot demonstrated, in coming by a falling nuke, and also deciding not to run into it
This is so unrealistic i didn't feel the heat off my screen
maybe in the next update
I like how you get those in the comments going, "this is unrealistic the nuke would detonate higher up before hitting the ground."
Well that depends on the nuke used. Some do in fact detonate higher up, and in fact even at crazy alt. Thats for when you want radiation to spread at a ridiculous rate.
There are however those that go boom and impact and even in the ground, those are the one's when you want the 15km-35km kill zone but little radiation spread. So therefore it isn't unrealistic.
But, back to point with being unrealistic. No sh*t it is unrealistic, DCS is a air combat that's main focus is with aircraft. It is not a armegaddon sim.
Nukes are pointless in such a sim, it's main aim is air combat. Nukes are irrelevant for what they want the sim to be. So calm your titties down.
You see, this is why your missile should be pointy, so that it sticks in the ground and then goes boom.
The shock wave from exploding at around 1500 to 2000 feet is more devastating than a ground hit.
Not against a runway.
@@martindinner3621 especially a run way. Look into how nukes cause the most iinitial damage. As the round shockwave heads towards the earth from above it multiples the damage by a huge amount. Runways don't stand a chance.
@@CC-ts2se the runway is a flat paved terrain that is paved out into the background of the earth where the shockwave would evenly disperse and travel through, not a stand-out row of skyscrapers that would be demolished by the airbursts' optimized shockwaves. The other guy is right, you can look at photos of Hiroshima and Nagasaki post-bombs and the roads are the only things distinguishable. While damage would still be great, ground bursts are better for use on runways and airfields, to properly crater the site and prevent repairs by area-denying it with the fallout from the ground burst detonation. This was the actual doctrine for tactical nuclear weapons use (against frontline enemy units and front/near-front airfields) of the U.S. and Soviets in the event of war.
I thought nukes exploded in the air
Many also have ground burst contact fuses. The optimal height of burst, or whether to ground burst, depends on the hardness and size of the target.
they can explode on ground too but maximum damage happens in the air.
@@michaelcandido2824 Maximum area, but not maximum overoressure.
@@Evan_Bellare you spreading from quora to youtube now? lmfao. I’m assuming you’re clearly the same person, I’ve read quite a few of your responses there before. always got good shit with the nuke info👍
@@coughsyrupconnoisseur I've been commenting on UA-cam for many years too. But thanks, honoured to be noticed. 😅 I'm also somewhat active on Reddit.
roll that beautiful bean footage
When they dropped the nuke on. Japan if memory serves me right it was almost 2min fall to detonate at 1500 ft high. Dropped from 30000 high
Amazing how the farmland turned into a city.
much better nuke effect than it used to be
The manouver to drop that is actually pretty crazy. :D One should drop it from straight climb then mig to roof and back to where you came. :D Check the real manouver that was designed for mig-21 + nukes and you understand immedately what I mean XD
Damn video games are crazy..... I thought i was watching a documentary
"They read one line describing nuclear detonation and think they are experts already". 😅
Thank you for your service
Definitely need nuclear explosion effects and object physics (near the blast centre) added to the game.
There was a great mod for Battlefield 2 a long time ago that had all that perfectly. I’m amazed that a modern game like DCS doesn’t have that.
Can you shoot that down with an air to air?
The day I'm sitting there on the headset talking to other guys about a video game while I'm playing it, just put me in the box. ⚰️
so you are ok typing to other guys on youtube but not actually talking in real conversation 🤔
DO NOT talk to this guy while he is playing a video game. And definitely don’t invite him over to play a game with you. There must be SILENCE!
Is that @growlingsidewinder I hear in the background?
I have no idea why everyone in the comments thinks nukes detonate above ground level. Yes, many do. However many also have variable fusing for the final desired altitude. While Western weapons preferred a 'clean' blast radius with minimal fallout and the widest possible blast effect against targets in the open, Soviet weapon designers saw the merits of a dirty impact cratering out a fortified position. One army was making its tactical weapons to destroy an attacking army while the other was making their weapons to destroy points of resistance and drive around the radioactive craters. Accordingly, these bombs in particular had selectable air-burst or impact fuses.
thx for video
Just like in ww2, the bomb should detonate just above the surface. I think the ones dropped in ww2 were set to detonate 1,000 ft above the surface or something like that. That way the pressure wave can be co centrates toward the ground.
Where is the nuke video from?
The fallout series
Sorry. Dumb question. What do I need to have to play this?
An extremely capable pc worth atleast 2 grand
The Hiroshima bomb (Little Boy) fell for about 43 seconds and detonated (there is a point where a explosion is called a detonation) at about 1,800ft AGL. Why is it so common to compare against the Hiroshima blast?
It was all too boring without Slim Pickens riding it down with a big "YAAAAHOOOO!“
That was pretty bad for a nuclear explosion, flash, fire, shockwave, cloud, that just seems like a JDAM
Wonder if anyone will notice it hitting the ground?
The only reason this is not realistic is because there is no Slim Pickins riding it down waving His Cowboy hat.
Criações hipesonico séculos século 35 etc analise
How to win a dog fight 100% success rate!
Side-effects: You get totally demolished and vaporized
You guys didn’t set it for airburst?
why did it detonate when it hit the ground?
they have come out a few times saying they do not plan to update the nuke whatsoever due to how its usage is essentially theoretical and also how pretty much most jets in the game are theoretically capable of carrying tactical nukes. so yes its unrealistic, 2 of the 4 or 5 switches to arm the nuke dont change anything (air/ground burst & freefall/chute), hell it doesn't even have an explosion decal, just the hit effect. They are leaving it in due to work already put on making it and how some missions people have made rely on it but the nuke has been like this forever and it will probably stay like this for forever
Video games are looking scary real😮😮😮😮😮😮
FYI nukes are exploded in atmosphere higher alt than from land.
nukes typically detonate well above the ground.
Tip: Don't eject immediately after dropping the nuke
Can you set it to air burst? It does far more damage in real life.
Atomic payload really shines at 5500 and above
Slovak air force had a nuke? 😂
Fallout bomb, as doctrine is to detonate in air for maximum effect
air bursts are a much nicer way to detonate a nuke
me whistling here comes the sun while the nuke is falling from the sky
Do you need a gaming computer to run dcs
it will actually run on a really old computer, the game itself runs on a 15 year old engine. It's only VR that needs the really powerful gaming computer, but if you play on a monitor you should be fine with almost anything.
@@reload54 what about an all in one
You did a ground impact nuke those things go up at 20,000 ft or a reason it's to spread the blast out over a wide area when you do a ground strike all you do is make a big crater throw a bunch of dirt up in the air but you don't make a wide blast.
It just depends on the target, if your trying to destroy ICBM silos you’d use ground detonating warheads
WoW !!
Wild
The MOAB is modelled in game but the explosion isn't
which simulater is this
Digital Combat Simulator
The top of the bomb need to be more pointy so it sticks in the ground.
Wait what? DCS Dogfighters? Is this mobettameta’s server?
I think a nuke blows up at a considerable distance in the air before hitting the ground
DROP THE TIP!
never understood why ED is so adamant about not allowing nukes.
That cameraman😎
The plane is supposed to go up briefly and then stabilize because the nuke is so heavy
My boy T roc!!
No air burst ?
They added NUKES???
Great...this is going to be yet one more thing that's just going to be something normal.
Wish I could find a group of dudes that just want to have fun in DCS and not make everything into a milsim campaign