[016] Blender tutorial - Disintegration

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  • Опубліковано 14 жов 2024
  • When an object in Blender doesn't feel so good.
    If you want to support the channel, buy this light bulb ;-)
    blendermarket....
    While you're at it, you can also check my Instagram:
    / wiresoulstudio

КОМЕНТАРІ • 194

  • @BlendThatFilm
    @BlendThatFilm 5 років тому +34

    I love the irony that this technique is a completely non-destructive way of working. Top class tutorial.

  • @DatowdaArts
    @DatowdaArts 6 років тому +74

    This is by far the best desintegration technique i've found on youtube. Great tutorial!

  • @agniveshsp
    @agniveshsp 6 років тому +218

    Mr Stark... I don't feel so good

    • @majumdarnabendu
      @majumdarnabendu 6 років тому +3

      I don't think so

    • @Puudingyoutube
      @Puudingyoutube 4 роки тому +3

      i wonder if you can do an iron man suit up with this method but reverse

    • @GachaRobloxianAndrew
      @GachaRobloxianAndrew 4 роки тому +1

      I’m going to try and recreate that 😂

    • @rumanarupa1510
      @rumanarupa1510 3 роки тому +1

      @@GachaRobloxianAndrew can you tell me how you will do it....
      I want the text to reveal it self from disintegration..
      ??

    • @GachaRobloxianAndrew
      @GachaRobloxianAndrew 3 роки тому +1

      @@rumanarupa1510 I posted that 4 months ago thinking I could recreate that, unfortunately I have not figured out how to yet. If I could though I would have used Blender and used a particle simulation. Then used a block over the block to hide it and when it touches it particles fly of it... unfortunately I am not that experienced to do that XD

  • @davidkonrad2847
    @davidkonrad2847 4 роки тому +3

    Even one year later its one of the most usefull tutorials on youtube

  • @TheBelgianTerror
    @TheBelgianTerror 4 роки тому +14

    Great tutorial! i had a problem in 2.82 with my mesh disappearing, what did the trick for me was decrease the overlap threshold to 0m ! After that i had a great result! Thanks!

    • @kowysta
      @kowysta 4 роки тому +2

      I was looking for that comment! thank you very much!!!

    • @migloje
      @migloje 3 роки тому +2

      Solved the same problem, by selecting object in edit mode then assigning to vertex group and inverting the wertex group in mask modifier.

    • @Patrick-wb7uk
      @Patrick-wb7uk 2 роки тому

    • @TallyHD
      @TallyHD Рік тому

      ​@@migloje Can you explain it in more detail please? Thank you so much!

  • @Solana_Films
    @Solana_Films 2 місяці тому

    5 years later, it helped me a lot. Thank you very much.

  • @dakotaridge
    @dakotaridge 2 роки тому +1

    It's just amazing, the things people figure out how to do.

  • @chuckocheret4115
    @chuckocheret4115 6 років тому +11

    Great tutorial. I appreciate the clarity and conciseness.

  • @umarcga7823
    @umarcga7823 2 роки тому +1

    Best Disintegration tutorial on blender... There are many ways to do something like this. But in a tutorial one need to make sure to pack so much info that can be (helpful for the growth of an artist) use for other things in so many ways as well.

  • @mf2810
    @mf2810 5 років тому +4

    One of the best blender tutorials ever made - thank you

  • @zackmercurys
    @zackmercurys 6 років тому +45

    I feal so good after watching this.

    • @indiansrk9997
      @indiansrk9997 4 роки тому +1

      you need yo go through Andrew price bender guru tutorial for the basics first otherwise everything will be hard

  • @Ameyzing
    @Ameyzing 5 років тому +2

    This is some unbelievable wizardry............. seriously
    I've been waiting for this for my whole life

  • @frederikholfeld868
    @frederikholfeld868 4 роки тому +1

    i had no idea until now what the boolean modifier does, and combined with the particle system it looks amazing. thanks!

  • @TheJaguar1983
    @TheJaguar1983 5 років тому +1

    A very creative way to use dynamic paint; hadn't thought of that. It was the key to the whole effect that I was looking for.

  • @Spaghestti
    @Spaghestti 4 роки тому +3

    Still works really nice in 2.8 with Eevee except for the color ramp and the random color given to particles (but one color was enough for me). I encountered some problems but easily fixed by following your steps exactly ! Thanks a lot :)

  • @indigoaspectvisuals4371
    @indigoaspectvisuals4371 5 років тому +3

    This is one of the best disintegration techniques I've seen so far! Good job!

  • @polynormal4038
    @polynormal4038 2 роки тому

    Very cool effect, best dissolve I've seen so far, and its a fully geometric dissolve, not just a texture based one. Thanks for sharing!

  • @sebastienpierlet1141
    @sebastienpierlet1141 Рік тому

    The best disintegration tutorial I've seen, congrats :D

  • @blender_photography
    @blender_photography 6 років тому +2

    One of the best tutorials I've seen lately. Thanks for sharing

  • @zergidrom4572
    @zergidrom4572 4 роки тому +54

    While you watching those blender videos - everything is like so clear and simple...
    then you go blender...
    15 min later...
    - Okay i deleted default cube....

    • @SaiyedR
      @SaiyedR 4 роки тому +4

      I request u to please make this video one more time in latest blender 2.83

    • @bokafor7464
      @bokafor7464 4 роки тому +2

      🤣🤣🤣🤣🤣

    • @SaiyedR
      @SaiyedR 4 роки тому +1

      @@bokafor7464 😅😂😂

    • @bokafor7464
      @bokafor7464 4 роки тому +1

      @@SaiyedR Yes please

  • @Eradifyerao
    @Eradifyerao 2 роки тому +1

    This is awesome - I've never considered using booleans during an animation...

  • @grzegorzabedzki3466
    @grzegorzabedzki3466 4 роки тому +2

    Simple yet efficient. Thank you for tutorial

  • @randoarchive
    @randoarchive 5 років тому +3

    This is amazing. It's SO much more straightforward and reusable than other similar effects I've seen online. Unfortunately, in Blender 2.8, it seems that the "Use Modifier Stack" option in the particle emitter doesn't seem to be working. It still emits from the origin.

    • @randoarchive
      @randoarchive 5 років тому +2

      What I ended up doing was moving the origin point way off screen so that you don't see the particles. A bit annoying, but it looks good.

    • @rshzs3588
      @rshzs3588 4 роки тому +1

      @@randoarchive ugh thanks been scratching my head all evening . what is that a bug?

    • @randoarchive
      @randoarchive 4 роки тому +1

      @@rshzs3588 If I remember correctly (it's been a while) I believe it is a documented bug, yes.

  • @gladoseus
    @gladoseus Рік тому

    I love this. thanks for very clear explanation.

  • @DerekElliott
    @DerekElliott 6 років тому +4

    Soo cool! Definitely learned some stuff.

  • @warrenography
    @warrenography 4 роки тому +1

    My friend, this is really wonderful! I was wondering the other day about something like this. Ah! excellent!

  • @ArchangelSe7en
    @ArchangelSe7en 4 роки тому +1

    absolutely brilliant . loved it

  • @VicVegaTW
    @VicVegaTW 6 років тому +2

    So quick and effective. Well done!

  • @massivetree7937
    @massivetree7937 5 років тому +1

    Best Cure Album ever.

  • @scatterbrainart
    @scatterbrainart 3 роки тому +1

    Thank you so much for this! I just dissolved Suzanne and I feel kinda bad about it. But not really.

  • @aleksandrnovakov2578
    @aleksandrnovakov2578 4 роки тому +1

    So nice and clear. Inspiring!

  • @muralianime9267
    @muralianime9267 5 років тому +1

    I just tried this concept on Monkey And Cube Converted To Sphere In Blender 2.8 Eevee. It works perfectly. Implemented upto the Particle System As Per Tutorial. Materials And Lighting Has Been Added As Per Choice. Thanks For The Nice Tutorial.

    • @ind1ancraze
      @ind1ancraze 4 роки тому +1

      I tried to apply the dynamic paint on Blender 2.8 but couldn't get the paint to show up, any idea what I can do?

    • @muralianime9267
      @muralianime9267 4 роки тому

      @@ind1ancraze Have a look at UA-cam Channel MuraliAnime Video Animation Series 031 Implementation Notes I have documented how I implemented it. I hope it helps. Thanks

  • @risnandarmultimedia5296
    @risnandarmultimedia5296 4 роки тому +1

    thank you . still work in 2.83. a little different in interface but it work

  • @EzDyt
    @EzDyt 3 роки тому +1

    Because of the way the T is dissolved and the fact that the particles look like sparks, this kinda reminds me of the Loki Prune effect
    Just without the cloud
    And made almost 3 years before the actual show exists

  • @shadows1235
    @shadows1235 5 років тому +1

    For 2.8, go to filter and click on the lil computer icon on the object that is doing the dissolving. For Ex: The Carver

  • @WoTHeck
    @WoTHeck 6 років тому +1

    Excellent tutorial.

  • @puregarbagefilms
    @puregarbagefilms 5 років тому +1

    Hey man. I just visited your channel..so many good stuff. Thanks for the tutorial.

  • @lucyfaire1980
    @lucyfaire1980 5 років тому +1

    Excellent presentation. Thanks for this!

  • @nunolopes8263
    @nunolopes8263 6 років тому +5

    This is so awesome, it's amazing how quick and easy this effect can be achieved. Thanks for the very clear and straight to the point tutorial!!
    I can't believe the huge amount of new tips I've just learnt from this humble 10min tutorial. Really appretiated!! Thank you so much once again for sharing!!
    Also, where did you get that Houdini looking theme from? Is it from the built in themes? Cheers!!!

  • @jenovaizquierdo
    @jenovaizquierdo 5 років тому +3

    Man freaking awesome tutorial I loveee it 😍

  • @petertremblay3725
    @petertremblay3725 3 роки тому +1

    OK i figure it out for the speed problem in blender 2.8 and up, just change the exact algorithm for the boolean modifier to fast.

  • @3dcinetv
    @3dcinetv 5 років тому +7

    Thank you for sharing this!! It looked like a Houdini Tutorial. This looks so awesome! Are you experienced in Houdini?

  • @usifovalentine
    @usifovalentine 2 роки тому

    Hey
    Watching from the future
    Thanks for this

  • @karagosi
    @karagosi 3 роки тому

    Blender guru in an alternate dimension

  • @GhostPrimeReviews
    @GhostPrimeReviews 5 років тому +4

    Great tutorial. One thing I can't seem to do is figure out how to get the inside mesh to display. You no longer show the carver, and the inside mesh appears. how?

  • @burstfireno1617
    @burstfireno1617 4 роки тому +2

    Would be cool if it is possible to "blow" away with a wind :) instead of just dissolving up in the air. Do you think it is possible?

  • @ArtPomelo
    @ArtPomelo 5 років тому +1

    Really great tutorial!

  • @tcheadriano
    @tcheadriano 5 років тому +1

    Awesome tut!

  • @avallon7912
    @avallon7912 4 роки тому

    really nice effect

  • @iDigvijaysinhG
    @iDigvijaysinhG 5 років тому

    I like your video buddy but what i like more than your video is your video description

  • @k19emas75
    @k19emas75 3 роки тому

    this is just so smart

  • @RamBAnimations
    @RamBAnimations 3 роки тому

    Thanks for the tutorial

  • @CraitMerc
    @CraitMerc 2 роки тому +2

    How was he able to make the T shape so quickly and seamlessly?

  • @fnafgamer2469
    @fnafgamer2469 3 роки тому +2

    Thanks a lot man! Although the only problem I’m having with this is that the material of the particle isn’t working for me when I’m using the Particle info node and connecting the Age and Lifetime to the math node (that is also set to divide). I don’t know why it isn’t working.

  • @lwfuture8323
    @lwfuture8323 5 років тому +2

    Super. Si dobrý. :) Vieš čo robíš. Ďakujem za tutoriál.

    • @flamelcz5635
      @flamelcz5635 5 років тому +1

      První věta a bylo mi jasné že je CZ/SK :D

  • @PYMs3d
    @PYMs3d 4 роки тому +1

    great tutorial, i learned a lot buuuut.... it seems that the blend ramp for particle emit make the particles not renderable for cycles, you have to use a colorramp in shader tree... :) hopes it help.
    thanks anyway !

  • @joaotitodemorais8687
    @joaotitodemorais8687 5 років тому +2

    One question, is it just the color ramp and the high brightness giving the illusion of light or did you also use an emission shader? I'll still fairly novice at blender so I'd be really appreciated for the insight!

  • @IamPokeBaba
    @IamPokeBaba 4 роки тому +1

    What a description

  • @SUMMAKERWAPNIL
    @SUMMAKERWAPNIL 4 роки тому +1

    100 things in 10 minutes..
    1)so it was cube with lots subsurface,displace modifier cloud, texture co ordinate global..used in Boolean modifier's difference blend cube..
    2) dinamic paint brush's cube with mesh volume paint particle surface weight..so paint's output is group for mask modifier...
    3)particles use this mask with particles shape hid in layer 2..cache- bake..!!??;
    4) particle -object-dupli-texture to size( not time) co ordinate particle..
    5) COLOUR= input as progressive age life math for verenoi texture to colour amp **glow with hue saturation diffuse values...wahla...
    6) motion blur (no deformation) with position as end of frame- shutter curve..
    Now that's animation satisfaction with perfect end in every aspect..
    1000 thanks for 💯 tips in 10 minutes..

  • @NathanDuck
    @NathanDuck 6 років тому +2

    Thank you, this is really cool!

  • @Panglo55
    @Panglo55 4 роки тому +3

    That's a really cool effect. The tutorial is unfortunately too advanced for me. I'm really good at making a cube tho ;)

  • @blackswan6386
    @blackswan6386 3 роки тому +1

    is this working in 2.9 now ? want to rebuild it later, thank you

  • @ClarkusMarkus
    @ClarkusMarkus 6 років тому +21

    Lol, nice description.

    • @vansh1204
      @vansh1204 4 роки тому

      He wrote feel to feal by mistake in his description.

  • @therealmarcher
    @therealmarcher 3 роки тому +1

    I think this could really use an update, I can't figure out how to make the mesh that's being disintegrated solid in the middle, with a solidify modifier it does it but not the whole time

  • @pgsibilo
    @pgsibilo 4 роки тому +1

    Cool. Are you able to Disintegrate and reverse it in the same animation?

  • @RamSingh87
    @RamSingh87 6 років тому +1

    Amazing tutorial :D.. could you please also help share some tips about how to make opposite of it?
    Make object with particles.

    • @nicep83
      @nicep83 5 років тому +3

      reverse it in vse :)

  • @shreythaker938
    @shreythaker938 5 років тому +2

    A problem for my project is that every 5 frames of rendering, the mesh deforms a lot (looks like the vertices are all messed up) and then goes back to the normal mesh. Is this a problem with the dynamic paint and is there a fix?

  • @switch2324
    @switch2324 3 роки тому +1

    If anyone else in blender 2.8 has an issuee with the T dispearing after applying the mask try intersecting the carver object with the T then toggling on and off the masks viewport visability until you can see it again and also try pressing play to kick start the baking.

  • @dinisdesigncorner332
    @dinisdesigncorner332 4 роки тому +1

    very hard to fallow along in 2.83.2 ...at the end it just did't work.. had to give up :(

  • @octoghost3470
    @octoghost3470 5 років тому +1

    how do you make it glow the way you made it glow in the video? btw thanks for this tutorial!

  • @jaydesigns561
    @jaydesigns561 4 роки тому +1

    So I'm trying to follow this but the boolean box keeps getting rendered. And when I toggle it off in the outline, the Boolean is hidden but so are the effects it has on my mesh. Any ideas???? I'm also using Blender 2.8

  • @touma9231
    @touma9231 4 роки тому +1

    blender 2.8 - The cloud modifier doesnt suit with the fire , the disappeared parts of the t shape reappeared when the cloud faces shrinked back during the animation.Even though, the location was moving. any solution ?

  • @sinsterz3586
    @sinsterz3586 5 років тому +1

    This was super helpful🙌

  • @azterahstudios
    @azterahstudios 2 роки тому

    Can you add a particle effect to a 2D plane that is imported?

  • @nima_asadi
    @nima_asadi 3 роки тому

    Very useful, Tnx man

  • @hishamsayd9909
    @hishamsayd9909 4 роки тому

    liked for the description ;)

  • @VandreBorba
    @VandreBorba 3 роки тому +1

    I try to make this on a more complex shape... omg, no change! On the boolean part its freeze!

  • @MrSak87
    @MrSak87 5 років тому +1

    This is great! One question though, if you were to do this in reverse......how? Is it even possible?!

    • @WiresoulStudio
      @WiresoulStudio  5 років тому +1

      Just play the animation backwards. Everything is baked.

    • @MrSak87
      @MrSak87 5 років тому +1

      @@WiresoulStudio I see what you're saying, but what happens if you want to dissolve in, hold it for a few seconds and then dissolve out? Is the only solution therefore to play the animation backwards, save it, play the animation forwards, save it, and then video edit the two together?
      You've helped me a lot by the way!

    • @ThePalion
      @ThePalion 5 років тому +1

      @@MrSak87 I will also would love to hear solution which is not playing animation backwards :)

  • @simon.lansky
    @simon.lansky 3 роки тому

    Nice tutorial! Are you Czech by any chance? :D

  • @Brutaltronics
    @Brutaltronics 4 роки тому +2

    i don't know why but my particle info node just outputs zero both on the age and lifetime lines, does anybody know why?
    edit: nvm, it was because i was using eeve instead of cycles. lol

  • @KaletheQuick
    @KaletheQuick 4 роки тому +1

    This is really good! :D

  • @SlyNine
    @SlyNine 6 років тому +1

    Awesome, thanks

  • @Animadvertens
    @Animadvertens 5 років тому

    Absolutely sick!...

  • @henrypdt
    @henrypdt 5 років тому +1

    Everything works great except the material at the end. When i divide the age by the lifetime, it is just white, flipping the color ramp makes it black. Can you help?

    • @cheikhougueye7179
      @cheikhougueye7179 4 роки тому

      Me too did you know how to fix that

    • @henrypdt
      @henrypdt 4 роки тому

      @@cheikhougueye7179 yeah, switching to Cycles fix the problem, Eevee doesn't show the colors

    • @cheikhougueye7179
      @cheikhougueye7179 4 роки тому

      @@henrypdt yeah thanks..

    • @cheikhougueye7179
      @cheikhougueye7179 4 роки тому

      @@henrypdt but it's the same when i switch to Cycles

  • @ind1ancraze
    @ind1ancraze 4 роки тому

    Any idea why the dynamic paint weight won't stick to the canvas? Nothing appears nor does the object turn blue

  • @littleju1296
    @littleju1296 2 роки тому

    i'd tried this effect but on a"sand" surface type ( plane > displace > voronoi), it doesn't work as well as this tutorial but thanks anyway!

  • @jsj01999
    @jsj01999 4 роки тому

    Very cool

  • @dubpper98
    @dubpper98 3 роки тому

    Awsome! Thanks a lot

  • @leafabi8946
    @leafabi8946 4 роки тому +2

    I followed all steps in the tutorial, my caver is invisible in the preview but appeares in the render.. does anybody know why? thx

    • @GhiffaryAnastama
      @GhiffaryAnastama 4 роки тому +2

      Un-check in visibility at object properties. It works for me

    • @leafabi8946
      @leafabi8946 4 роки тому +2

      @@GhiffaryAnastama I solved the problem, but thank you though :)

  • @ArthurHuizar
    @ArthurHuizar 3 роки тому +1

    My actual carver appears in some frames.

  • @dallasscandling6329
    @dallasscandling6329 2 роки тому

    reminds me of the marvel blip / snap

  • @vinotinto8547
    @vinotinto8547 4 роки тому

    Thanks !

  • @vikkiarts1407
    @vikkiarts1407 6 років тому

    Good one..
    Very helpful

  • @petertremblay3725
    @petertremblay3725 3 роки тому

    How do you get 24 fps since i only can play this at 9 fps on blender 2.93? OK i just try this in blender 2.79b and i also get 24 fps, how disappointing to see that blender latest version is only 8 to 9 fps, that's one hell of a performance regression!

  • @Cobinja
    @Cobinja 4 роки тому +1

    Is there a way to reverse this effect, meaning "creating" an object from particles?

    • @RevolutionX42
      @RevolutionX42 3 роки тому +2

      reverse it in premiere haha

    • @zossua7375
      @zossua7375 3 роки тому +2

      @@RevolutionX42 yeah this. hahaha

  • @pavelpetrikor
    @pavelpetrikor 5 років тому

    In 2.80 vertex weight not visible, but it works. Thanks.

  • @risingdeer7004
    @risingdeer7004 3 роки тому +1

    does it also work with 3D font?

    • @petertremblay3725
      @petertremblay3725 3 роки тому

      Forget about it i just try it and it cannot play it! Even with the simple t shape it's not playing real time.

  • @infuriatinghealer
    @infuriatinghealer 4 роки тому

    Anyone knows why in the final render only the particles show? the T is not visible for me.i can see it in viewport or 3Drendermode but not in final render. i should add, applying the modifiers also make T invisible.

  • @BlenderRookie
    @BlenderRookie 5 років тому

    Yeah, I cannot get particles to bake in 2.8 either. Also can't get dynamic paint to bake.

    • @dommafia
      @dommafia 5 років тому

      You should download the latest build, its fixed!

    • @BlenderRookie
      @BlenderRookie 5 років тому

      @@dommafia Yes, it's fixed. But I'm still having issues with the keyframing not removing.

  • @gamerslobyt6680
    @gamerslobyt6680 Рік тому

    Finally I can be Thanos