How to make a TOON SHADER and OUTLINES with Eevee || BLENDER TUTORIAL

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  • Опубліковано 1 лют 2025

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  • @josu_id
    @josu_id 2 роки тому +21

    This is TOO GREAT. Easy to understand and awesome results

  • @someanimatordude2925
    @someanimatordude2925 Рік тому +5

    This is so straightforward and clever. Thank you!

  • @CyberSinZProductions
    @CyberSinZProductions 3 роки тому +14

    Fantastic Shader. I'm using this as a base line for a Custom/ Composite ToonShader. Out of all the Toonshaders for Eevee This is my fav man. Keep up the good work!

  • @MacacoBugio
    @MacacoBugio Рік тому

    Thats probably the best toon shader tutorial out here tbh. Thanks mate.

  • @mechagurd
    @mechagurd Рік тому +1

    Woaaaaah! This is such a sick video. Straighforward and clear instructions. I'll try it for myself. Thanks a lot!!

  • @terryflopycow2231
    @terryflopycow2231 Рік тому

    The recalculating normals section saved me! Thanks a bunch my guy 👌

  • @vincejuliuscedeno
    @vincejuliuscedeno Рік тому +1

    This is underrated! What a great tutorial man, keep it up!!

  • @paulojonathan3161
    @paulojonathan3161 3 роки тому +32

    what!!!!! only 730 views for such a great shader, man you're underrated

    • @BauMaker
      @BauMaker  3 роки тому +6

      It hasn't been long since I posted it, it will probably get a few more soon.
      But even if it don't, I'm already very happy to know seven hundred people watched it. 😁

  • @Starbat88
    @Starbat88 2 роки тому +3

    This is amazing! I can't tell you how useful this is to me. Thanks so much!

  • @2SHHHY
    @2SHHHY 2 місяці тому

    HELL YEEE ITS WORKING ON ME, U DESERVE A SUB!

  • @ElburgeH
    @ElburgeH 10 місяців тому

    I was thinking how to do a cartoon shader and then i found this video, awesome, i love u ❤

  • @키
    @키 3 роки тому +4

    I'm so thankful of your great tutorial !! I really love your style :D

    • @BauMaker
      @BauMaker  3 роки тому +1

      And I'm thankful for your comment!
      Glad you liked it :D

  • @浪人-s1d
    @浪人-s1d Рік тому

    The only one that actually worked!!!

  • @iza7148
    @iza7148 Рік тому +1

    Thank you man. you saved my life

  • @niumojunck
    @niumojunck 3 роки тому +3

    One of the best examples!
    Simple, consistent and informative

  • @MikMogus
    @MikMogus 2 роки тому +2

    That trick with backface culling is very clever.

  • @Herbert27
    @Herbert27 2 роки тому +3

    dude this is looking amazing on my model thank you so muchhhh!!!

  • @exeyliabouchard8271
    @exeyliabouchard8271 2 роки тому +3

    Honestly that’s the most helpful tutorial on the subject that I found yet. Thank you!

  • @klocuchy
    @klocuchy Рік тому

    I suffered from invisible outline for a very long time by inverting the normals, here is the solution! Thank you!!!😇🤩

  • @artofjackson.O.K
    @artofjackson.O.K 11 місяців тому

    Thank you so much for this. I wanna try it out with my environments

  • @blackjew6827
    @blackjew6827 Рік тому

    I wish you made a "all you need" lowpoly tutorial.
    I'd happy to play for it. you are really one of the best.

  • @nickw.9947
    @nickw.9947 Рік тому

    that method for outlining is genius

  • @gothicwarden9738
    @gothicwarden9738 7 місяців тому

    This is exactly what i needed to make my ROR2 Models

  • @iGilgamesh
    @iGilgamesh 2 роки тому +3

    This is really amazing! Thank you very much for sharing your knowledge it has been of great help to me.

  • @yuukichan9888
    @yuukichan9888 2 роки тому +2

    Perfect tutorial thank you so much 🙌🙌

  • @hatzify_
    @hatzify_ Рік тому

    My bad 3D models looks great now because of this :DDD.

  • @katknight3393
    @katknight3393 2 роки тому +2

    thank you sm for the tutorial!

  • @ambikaprasadpanigrahi7310
    @ambikaprasadpanigrahi7310 3 роки тому +2

    Excellent and informative . Thanks for this video

  • @mastanarts
    @mastanarts Рік тому

    you are the best, amazing tutorial

  • @sriharivaila7276
    @sriharivaila7276 Рік тому

    Thanks for informative video.

  • @Acme_the_rubberhose_dog
    @Acme_the_rubberhose_dog Рік тому

    Thank you for existing

  • @TreeHundredBucks
    @TreeHundredBucks Рік тому

    This is so Cool !!!
    Amazing 😍

  • @SomangSonLee
    @SomangSonLee Рік тому

    Thank yooou!! Excellent tutorial!

  • @robertjaineman3465
    @robertjaineman3465 3 роки тому +1

    EPIC TUTORIAL

  • @xKond3i
    @xKond3i 3 роки тому +2

    Awesome! 😎

  • @gourabsutradhar29
    @gourabsutradhar29 Рік тому

    This is amazing

  • @irayala
    @irayala 2 роки тому +1

    This is a very great lesson!)

  • @Drelovn
    @Drelovn 10 місяців тому

    I like this, and I will do it, thanks ❤

  • @Fougna
    @Fougna Рік тому

    Thank you very much for the tip!

  • @leonesoares7662
    @leonesoares7662 Рік тому +1

    Thank you so much!

  • @royalylockdup6736
    @royalylockdup6736 3 роки тому +1

    Brilliant! Thank You 🙏

  • @seriousbeing7328
    @seriousbeing7328 Рік тому

    THERE ARE WAY TOO MANY VIDEOS FOR TOON SHADER.
    SO FAR THIS IS THE BEST ONE.
    - Shows process/results at start
    - Less than 10 minutes
    - Goes step by step
    - No other videos showed attaching Textures and Backlight

  • @parotter
    @parotter 3 роки тому +1

    これはすばらしいチュートリアル動画です。私は自分の動画にTOON SHADERを入れたかった!!!!

  • @jasperthebeetleboy
    @jasperthebeetleboy 11 місяців тому

    great tutorial thanks!

  • @randydims4766
    @randydims4766 Рік тому

    Excellent, thank you

  • @MuhammadGafurov-u4b
    @MuhammadGafurov-u4b 5 місяців тому

    thank you great job

  • @sydneybeaa
    @sydneybeaa 2 роки тому

    Thank you, this helped so much

  • @Lucsankiss
    @Lucsankiss 3 роки тому +4

    Tutorial incrível! Como faz diferença um vídeo legendado. Me inscrevi no seu canal e já vou colocar em prática o que aprendi nessa aula.

    • @BauMaker
      @BauMaker  3 роки тому +2

      Obrigado pelo comentário, fico feliz em saber que o vídeo foi util 😁

  • @jasperzatch610
    @jasperzatch610 Рік тому +1

    I can't find the mix rgb at 1:36 in cycles or eeevee

  • @neshiah4747
    @neshiah4747 Рік тому +1

    Noob question, if someone could please clarify: do you have to go through the whole shading process for each object that’s is a different colour - eg a shirt is different to skin etc. Thanks in advance 🙏🏼🙏🏼🙏🏼

    • @BauMaker
      @BauMaker  Рік тому +1

      Only if you use different materials for each color.

  • @vitezjura
    @vitezjura 2 роки тому

    Great tutorial.

  • @dr.ratchet8094
    @dr.ratchet8094 Рік тому

    do the shadows and everything change as the camera moves and the lighting source moves as well or will there need to be some adjustments to acquire that level? thank you for the great video.

    • @BauMaker
      @BauMaker  Рік тому

      Thanks, glad you liked it!
      Yes, the shadows change if you move the light source, no adjustments required.

  • @RaichuUnite
    @RaichuUnite 3 роки тому +3

    Hey, what about adding image textures for different elements? Say for example I had painted the face for a character in Photoshop & then wanted to place that in this node setup.
    How would I do that?

    • @BauMaker
      @BauMaker  3 роки тому +2

      You could create a new material for the face, copy the same settings and just replace the color pallete with the face texture.

    • @RaichuUnite
      @RaichuUnite 3 роки тому +1

      @@BauMaker thank you bro! Will test this out today, appreciate the response 😁

  • @sxlrs8153
    @sxlrs8153 3 роки тому +5

    Hey, so you added an image texture, which colored the whole thing. could you show us how you did that?

    • @BauMaker
      @BauMaker  3 роки тому +11

      Sure, I will show it next time I make a blender video. Until then I can give you a quick guide:
      -First download or make a color pallete and open it as an image texture
      -In edit mode select the parts that you want to color on the model.
      -Press U to uwnrap if needed
      -Go to the UV editor, select all, press S to scale and then type 0 (number zero) or make it small enough to fit inside the color on the texture.
      -Then you just drag it to the color you want to use
      I learned this method from Imphenzia, I recommend you check out some of his videos if you want to see how to set it up.

    • @roastingminer6919
      @roastingminer6919 2 роки тому +1

      @@BauMaker thanks alot for that, i was very confused for a long time 😂😂😂

  • @jesusizarracali9507
    @jesusizarracali9507 3 роки тому +1

    Nice!!

  • @styloo_
    @styloo_ 2 роки тому

    I dont understand any of this nodes but will copy that hehe , thx bro

  • @creativeprismstudio1003
    @creativeprismstudio1003 3 роки тому +1

    Ok, subscribed. Ty

  • @half-pipe9791
    @half-pipe9791 2 роки тому +3

    I'm having issues with this. Part of my model (despite using the same material) is still shaded normally, even when the ColorRamp is set to Constant.

  • @oceanbackwards1903
    @oceanbackwards1903 Рік тому

    do you know how to make the outline less transparent? great tutorial btw

  • @poker-face-1396
    @poker-face-1396 Рік тому +4

    I didn't understand. You gave so many tones to the model with a single image with a color palette? How?😢

    • @BauMaker
      @BauMaker  Рік тому +1

      I've made tutorial showing how to do it: ua-cam.com/video/KVBVqrPV878/v-deo.html

  • @omerturan5422
    @omerturan5422 Рік тому

    thank you u are thebest

  • @БогданГайдаєнко-д5о

    Amazing tutorial!
    Bro i have one question how to export model with outline?When i do it my model full black

    • @BauMaker
      @BauMaker  Рік тому

      You must set the outline material to render only the front faces in the software you are going to use.

  • @a_barsh
    @a_barsh 2 роки тому

    good work

  • @ZeroChronicles01
    @ZeroChronicles01 2 роки тому +1

    Hey do you still have that color pallet? It just right for my own project

  • @RB-el4oi
    @RB-el4oi 2 роки тому

    You're a prince!!

  • @associatescream3092
    @associatescream3092 8 місяців тому

    Just asking for future use but I don't think there is a Mix RGB setting now, only mix color, so how do you use your image texture now that is has changed? ty:)

    • @BauMaker
      @BauMaker  8 місяців тому

      The name changed but it still works the same way.

  • @elnojman2806
    @elnojman2806 6 місяців тому

    it's possible to bake outlines? To make this effect by texture?

  • @ioi-vj8xn
    @ioi-vj8xn Рік тому

    how did you set up the palettes for the colors in the scene (i.e. making the leaves green, rocks grey from just the image palette? Thanks for the tutorial

    • @BauMaker
      @BauMaker  Рік тому

      I have a video showing how to set it up.
      ua-cam.com/video/KVBVqrPV878/v-deo.htmlsi=TEjo6M5Ft-Pz3ILe

  • @MichaelLuckhardt
    @MichaelLuckhardt Рік тому

    Is there a way to make the stroke a constant width depending on how far or close the camera is to the object?

    • @BauMaker
      @BauMaker  Рік тому +1

      This can be done by using a driver on the thickness value and some math to calculate the distance between the object and the camera.

  • @jesuschs5496
    @jesuschs5496 Рік тому

    Buenas amigo, gracias por el vídeo, sabrías como cambiar el color del efecto fresnel?

    • @BauMaker
      @BauMaker  Рік тому

      In 3:20 you can put a new color in Color 2 of the Mix RGB instead of connecting the original texture.

    • @jesuschs5496
      @jesuschs5496 Рік тому +1

      @@BauMaker thanks!

  • @mazali2455
    @mazali2455 5 місяців тому

    is it possible to cook all of these into 1 material in cycles ?

  • @aliakdogan9426
    @aliakdogan9426 Рік тому

    thank you

  • @JimmySchlosser
    @JimmySchlosser 2 роки тому +3

    Is there a way to make it so you cant see through the outline? Some of my outlines are starting with a weird offset...

    • @BauMaker
      @BauMaker  2 роки тому +1

      I'm not sure if this is going to help with your problem but you can use weight paint on the solidify modifier to select where the outline is going to show. With this you may be able to hide the parts that are not working properly.

  • @MeownaMeow
    @MeownaMeow 2 роки тому +1

    Sick

  • @k6sicx6
    @k6sicx6 3 роки тому

    thanks,coz i cant download the lattest blender i really need this tuts n u save me!!!thanks

  • @Ifx-
    @Ifx- Рік тому

    I did this and it looked really good but as soon as I tried to rig my model the solidify modifier ruined it please help

  • @alekrex5905
    @alekrex5905 8 місяців тому

    hey how's it going? I have a model that when I went to texturize it, I used erase alpha, to make a cartoonish effect, is there any way to make the toon shader with erase alpha, I already tried and I couldn't.

  • @xenon7n342
    @xenon7n342 Рік тому

    thanks a lot! :D

  • @qwerty3239
    @qwerty3239 2 роки тому

    Hi Do I have to save the color as image texture and bring it???

  • @abner5674
    @abner5674 Рік тому

    Me ajudou demais esse video! Valeu!!

  • @ketlk946
    @ketlk946 Рік тому

    In the new version of the program there is no node shader to RGB, how to replace it?

    • @BauMaker
      @BauMaker  Рік тому

      Are you using Cycles as render engine? Shader to RGB only shows if you are using Eevee.

  • @Alok-50Mbyte
    @Alok-50Mbyte 2 роки тому

    uooow nice

  • @graffonpoint
    @graffonpoint 3 роки тому +3

    Question! I want to use the character outside of Blender. Should I keep the Solidify modifier when rigging the character? Will I have to worry about the inverted hull animating with the character?

    • @BauMaker
      @BauMaker  3 роки тому +4

      Yes, you should keep it. If you rig the character BEFORE applying the modifier it should work without a problem when you animate it.
      Doing it it after will make it very difficult to set the weights properly on the outline and the model in a way that they remain aligned. They will probably not move at the same rate when animating.

    • @BauMaker
      @BauMaker  3 роки тому

      But if the software you are using can create outlines I recommend you use it instead of the solidify method. It will reduce the poly count and you won't have to worry about problems with the animation.

    • @graffonpoint
      @graffonpoint 3 роки тому

      @@BauMaker thank you so much Bau.

  • @Kekauzu
    @Kekauzu Рік тому

    The problem with this is that, you must do this to every single mesh/object, like the background or others
    Is there any addon that make every object became toon shader??

    • @BauMaker
      @BauMaker  Рік тому

      I don't know if there is an add-on that can do this, but you can copy and paste the nodes into other materials. It's also possible to copy the solidify modifier with all the setting to other objects.
      It still takes some time but at least you don't have to redo the whole process.

  • @MaverickMeier
    @MaverickMeier 5 місяців тому

    how do I do this with the sky texture?

  • @stanchata
    @stanchata Рік тому

    How do you have all the parts of your model as one object, but also individual editable parts?

  • @smackmmk
    @smackmmk Рік тому

    Parts of my mesh are not being outlined what do I do?

  • @alexisdavid8142
    @alexisdavid8142 Рік тому

    Someone explain to me how I get the UV Edito color palette

    • @BauMaker
      @BauMaker  Рік тому

      I've made a tutorial showing how: ua-cam.com/video/KVBVqrPV878/v-deo.html

  • @MasterNinja786
    @MasterNinja786 2 роки тому

    Okay how do i achieve this in game engines

  • @PlaylandKid
    @PlaylandKid Рік тому

    how did you learned that? it is too complicated for me

  • @thefriendlyaspie7984
    @thefriendlyaspie7984 3 роки тому

    thanks

  • @royjordi7950
    @royjordi7950 2 роки тому +1

    what do you mean by "this only works in Blender game engines?"

  • @robertone6602
    @robertone6602 2 роки тому

    oooh damn! why i cannot find a real solution on youtube? if i use the solidify modif. it becomes difficult to animate a character! so it is nor an animation frendly you know, ooh how can i do it?

  • @meowzoa
    @meowzoa 2 роки тому

    what if i have a lot of objects?

  • @israelfv
    @israelfv Рік тому

    Y E S

  • @Badfaceadrii
    @Badfaceadrii 2 роки тому

    Hi!
    If I export this to unity, the outline will be there? Usually when I create stuff procedurally I have to texture bake them to get it to work on unity, so idk if I have to do something else to get the outline on unity

    • @starlit8223
      @starlit8223 2 роки тому

      Did it work out?

    • @Badfaceadrii
      @Badfaceadrii 2 роки тому

      @@starlit8223 No, it's imposible since the only way to texture bake is using Cycles and not Eevee

  • @seagullfart97
    @seagullfart97 Рік тому

    outline isnt working. backface culling does nothing and i dont get any outlines
    edit: i got the outline to work but the lightinjg is weird

  • @super-zyen1733
    @super-zyen1733 2 роки тому

    i cant fine shader to rgb node!!!!!!!

  • @samuraioodon
    @samuraioodon 3 роки тому

    Is this the inverted hull method?

  • @Weenmeen
    @Weenmeen 2 роки тому

    i have more than one texture for the model this dosent work