holy shit this is what i needed i've been doing cel shaded look for a long time and it always bugged me how to make a cel shader that reacts to light this way THIS IS GENIOUS!
I'm so glad you found this tutorial helpful 😄 I have a tutorial for an "advanced" version of this type of cel shader coming out on the 28th. I'm interested to see which one you like better.
hey comfee mug! I'm really glad I found your channel! all of your tutorials will help me a lot! Me and my classmate are currently on our fourth year in animation here in the Philippines and our capstone is an short animated series using cell shading! Everything we needed to know and learn is here! Thank you so much for sharing all of these! Thank you!
@deltagrale556 I loved reading your comment, and I'm so excited for you and your classmates! I hope your class project turns out really well 😄 If you post the result on UA-cam, post a link in a comment here. I'd love to see it!
Your tutorial..... JUST KEEPS GETTING BETTER AND BETTER!!! Like, I've trying to get this sort of lighting for so long and all of a sudden, you are here with this. Thank you so, so much. You are the OG of the blender anime shading community. No exaggeration. It's just sad that you left discord.
That's actually pretty nice to know about changing cel shader color with light color. As I usually prefer to setup my color at color ramp manually because I think i just gives me more control over objects. BTW great tutorial and Voice.
@CGDASH Thank you! Now you can do both; set up your colors manually and have light color interaction when you want it 😄 Haha, thank you! I can't wait to watch all of your latest stream on anime shading, it looked pretty helpful!
@@ComfeeMug Dude, you should make an addon for this for noobs like me. I'm trying to apply this method to a model from Daz3d that has multiple shading nodes already and don't know which ones do what or where yours should link to.
This is great! I'm trying to learn more NPR coming from a background of VFX and photorealistic renders, as I'm working on some animated characters for a project. My initial solution to this problem incorporated normal maps, which worked fairly well, but there were many issues that came up (especially in Eevee). This tutorial is a great workaround for the models that aren't working well with the painted normal maps, thank you!
@armedsteelproductions It's so cool to hear that you are expanding your skills beyond just one field of 3D render styles! Keep up the great work, I hope your bnpr renders continue to increase in quality 😄
Do you think we could maybe get an easy way to apply this cel shading technique to something like a VRM texture to upgrade my VRoid to Blender experience?
@MrESECentral A couple people have asked me about this as well. I believe it's possible by converting the shader to several image textures, but I'll have to take some time to research how to apply blender shaders to VRoid models. If I figure out an eay way, I'll be sure to make a tutorial for it 👍
I tried your spherical shading. Imo it's better to mix the resulting normal with original normal before connecting it to diffuse bsdf. This way your shader is keeping the details but remain smooth
Good stuff! One thing I will mention is that there seems to be a trick to getting the texture to update with a rigged model. At least ones that are parented to bones and not weight painted. Seems like its taking the lighting from its original position and not wherever the armature takes it.
@virgilhawkins3390 I really appreciate your comment, as I have not used this shader on an animated model yet. You may need to use the normal output only of the texture coordinate node, but I'll see if there is a fix for this. Thank you again for your comment! 😊
@frustratedsquirrel I'm so glad I could help 😄 I agree, the previous version wasn't perfect, haha. But I also have a more "advanced" cel shader tutorial coming out on the 28th that builds off of the new version. I'm interested in seeing which one you end up liking better 😄
Thank you for another great tutorial sir. May i ask you one question? Have you ever experienced any issues related to shadows in the new Eevee? I’m not sure if it's just me, but unlike before, shadows seem to appear low-quality at certain angles of light
The shadows are definitely low quality now. Hopefully it will be fixed in 4.3 and there is at least one build that doesn't have the most obvious shadow acne issue
@psb1056 Thank you for your support and encouragement 😄 Of course, ask away! Yes, I've been experiencing a lot of problems with 4.2's new shadow system. I thought it was just me, but because of your comment I was able to figure out the problem. I'll make a more in depth video on lights and shadows soon, but to fix the stepped pixely edges and weird shadow placements, you'll need to go to the specific light's settings, and under the "shadow" menu (different than the render settings shadow menu) you'll see options labeled "jitter," "filter," and "resolution limit." These are what's making the shadows look so bad. From my testing, the one that really matters is "resolution limit." You'll want to lower it as much as you can to get rid of the stepped pixely shadows. Filter is second most important, and if you're still having trouble with the shadows, change the angle of your sunlight (if you're using a sunlight). I really hope this helps answer your questions. And again, more in depth video explanation for these settings coming soon 😄
I've supported artists for a long time & when a video's about to premiere I think to myself, I could just watch this on Patreon or Nebula etc but I'd rather watch it on UA-cam because otherwise the thumbnail will haunt me wherever I go
@Nkanyiso Hah, I feel it. I have this YT channel and a personal one, and I always feel like I need to watch the same video on each. I really appreciate your support, man, thank you 😊
Will you be doing one on transparency and alpha after seeing how much more drastically the transparency options got cut down, I'm kind of weary about the options
@JayceLee-k4e Yes, I will definitely make a video going over transparency and other "fixes" to get blender's viewport and render properties looking like they did before 4.2. Blender made a lot of weird changes, once you learn the new right settings it'll be a piece of cake for ya 😉
Nice video! Quick question tho, so if im using blender 3.6.4 should i use the previous video or this one? logically i would think the other video still works for that version right?
@zordykeaboo Yes, if you're using a version before 4.2 you should probably use my original tutorial, as it takes saturation from lights into account. But, I'm releasing an "advanced" version of the cel shader on the 28th which may work better than both for any version. I'm interested in seeing which one you think is better 😄
Comfee it would be great if you could upload your videos on at least 1440p to get better bitrate on your videos. 1080p sometimes compresses the video so that small text is hard to read!
@Jon_dog Thank you so much for your comment! Because of you, I decided to make a revised and (in my opinion) better version of this cel shader that fixes the issue you described. There are some exceptions, of course. But I'm releasing a tutorial for it on the 28th, and I'm curious to hear your thoughts on the new version 😊
Hello! I noticed that whenever I add in an HDRI or change the color of the world sky, the color of the toon shader and the sky actually mixes together making some really weird and unworkable results. Are there any workarounds to this or did I do something wrong? 🤕
@marine5775 Yes, this can work great with character textures, given you make a couple changes. Someone asked this same question in the comment section of the second part of this cel shader tutorial, and I answered how you would apply a texture to this cel shader in detail. I'll leave a link to that video so you can find the comment chain. I hope this helps 👍 ua-cam.com/video/PxAGb-b650M/v-deo.htmlsi=kXuG4fa-kNZXJp0E
@@ComfeeMug thank you appreciate the replying back I don't get that from a lot of UA-camrs this information will be very useful since I'm trying to get this fan anime thing I'm starting off the ground thank you so much
What if i want to keep color of texture for model same and just want ceil shading? As example if i want to add ceil shading on book without affecting any text what are on texture or change it's color
For some reason, when I do this, the color of the light sources appears washed out and the colors of different light sources blend smoothly into each other instead of being a hard stop. Any idea what I could be doing wrong? I'm on Blender 4.3
@rewindproductions7261 I haven't tested this shader in 4.3 yet, but I did make another part to this cel shader tutorial that eliminated the washed out look and reduces the smooth blending of the colors. Here's the link if you wanna try it out 😊: ua-cam.com/video/PxAGb-b650M/v-deo.htmlsi=8_T6_YaTXbngjGoP
Is it best to add the shader before or after making your model and scene? I tried to add it to my texture painted character model, but it just doesn't work out properly. Especially with the different colors and such.
@lengting That's a great question! If you're using any version from 3.6.9 through 4.0, I would recommend using my older cel shader tutorial because it has one particular advantage over this one (a saturation input). But that advantage only works in older versions. In 4.2, that node used to gain that advantage was reworked and no longer does what it used to do. I hope this helps!
I followed this tutorial, and it works with colored lights, but when I use white light the lit area on the model turns into a weird rainbow gradient. Do you have any idea what might be causing this? I have no clue how to fix it.
Just following up to let you know I've fixed this issue and will post a tutorial for a grey scale cel shader that reacts to colored light, as well as an overall advanced cel shader on the 28th. I'm excited to hear your thoughts on it 😄
Is there a way to make these kinds of shaders work with alphas? I ask cuz I've found a way to make them work with image textures, but I'm having trouble getting the alpha's transparency to work with this shader.
i tried the same thing but i realised having 2 keylights determining the greyscale gradient looks kinda ugly. And i observed that in anime usually when theres environment lighting they just screen it on top
@gamerbray.gt4 Yes, this was a problem having to do with the proximity of the light that I ended up fixing (for the most part) in my follow up tutorial. I'll link it below for you in case you want to add a little more to this cel shader setup. It doesn't fully get rid of this issue, but it definitely reduces the grain quite a bit. I hope this helps, but let me know if you have any more questions! ua-cam.com/video/PxAGb-b650M/v-deo.html
@starlord1521 I had planned on it, yes. But I also know that because so much changed, and some changes worse than others, some of my audience won't want to use 4.2. I'll make a pole to see what version everyone is using. Which version are you using?
@@ComfeeMug Thanks for the reply! Really appreciated it! I'm using 4.0 and 4.1 . ALOT of my usual workflow broke due to the 4.2 update for very minimal gain from my POV (I can just use Cycles if I want more realistic renders, thank you very much Blender) that I'm more than content staying behind with 4.0 and 4.1
@starlord1521 Absolutely, thank YOU for your comment 😄 I agree, we didn't need realistic lighting in EEVEE 😭 I'm really glad you are still able to use 4.0 and 4.1 to get a better result that 4.2 can give you. But if you ever feel like updating, I'll be posting a tutorial for understanding most of not all of 4.2's changes, and how to get the viewport and render settings back to looking like pre 4.2 update.
So this shader as a whole is great! but one problem I have ran into is that if the base color is set to a color that has no saturation the reactive light colors won't work, since there's no hue to change. atm I am working on trying to figure this out but for people who is reading, just a heads up
Another problem I found is that when adding an HDRI or changing the color of the sky the shader actually mixes with those hues and it can mess things up, is this the same for you and did you find any workarounds to this?
@carthage5352 I've never used it, but it looks amazing! I've thought about switching over quite a few times but I don't want to leave my audience behind since you have to pay for Goo Engine. Are you using Goo Engine?
I know! It took me a month just to relearn the basics for 4.2, but I'll make an in depth tutorial soon for how to navigate the update and get the viewport and render settings back to normal 👍 I hope it'll help you out.
@azannaseer12 I just use the free version of Davinci Resolve 19. I only had 24 hours to edit this one, but I'm surprisingly happy with how it turned out 😅 Are you looking to edit your own videos?
@MustaphaKemon Yes, I'm still working through a few flaws in the shader to make it work for you all. I don't think I'll have it ready to be the next scheduled tutorial, but it IS coming. Thank you so much for your patience and support 😊
Unless there's a way to control it like using textures or vertex normals to mask/map to control sections, it's still going to be hard to adjust each section of the face with a spotlight. Maybe there's a possible geometry node setup able to select specific faces for the light to influence?
1:02 When you hear just a simple "with our render settings optimalised" sentence and two of the setting set at the same time on the screen, you know that not a single second of the viewer attention allowed to be wasted in this video.
@kovacsattila8993 Your time is valuable, and I'd hate to waste it. I'll try to make this style consistent for my future tutorials as well. Thank you so much for your support 😊
@Tertion Is 4.3 out? 4.2 is the current operating system last I checked... Should still work in new versions, though. It's a very simple setup 👍 Hope it helps!
@@ComfeeMug Omg I'm sorry... I was using 4.3 Alpha lately and my brain, used to it, totally forgot that its not the Release candidate yet lol... and I was like... "hey, why is he doing something that only works on an older version of Blender ??" My bad !
@alexmipego Yes, feel free to contact me at info.comfeemug@gmail.com and I'll get back to you as soon as I can 😁 Hope you're doing well, thanks for reaching out!
@alexmipego I sent you a reply before I liked your comment, did my reply not go through? Hopefully it will this time. This is what I said in my first reply: "Yes, feel free to contact me at info.comfeemug@gmail.com and I'll get back to you as soon as I can 😁 Hope you're doing well, thanks for reaching out!"
This is such an upgrade from the previous version (not saying that it was bad before or anything)! Thank you for sharing this!
holy shit this is what i needed i've been doing cel shaded look for a long time and it always bugged me how to make a cel shader that reacts to light this way THIS IS GENIOUS!
I'm so glad you found this tutorial helpful 😄 I have a tutorial for an "advanced" version of this type of cel shader coming out on the 28th. I'm interested to see which one you like better.
@@ComfeeMug oooooo sounds cool as hell heh >:3 can't wait!
Glad to see you’re back! Especially the spherical shading which would definitely be great for adding depth to 3d models!
@fyemaj Thanks, it's great to see you too! I'm so glad you found the spherical shading tip useful 😄
The idea of mixing the normal vector with the object coordinates is genious. Great tutorial!
hey comfee mug! I'm really glad I found your channel! all of your tutorials will help me a lot! Me and my classmate are currently on our fourth year in animation here in the Philippines and our capstone is an short animated series using cell shading! Everything we needed to know and learn is here! Thank you so much for sharing all of these! Thank you!
@deltagrale556 I loved reading your comment, and I'm so excited for you and your classmates! I hope your class project turns out really well 😄 If you post the result on UA-cam, post a link in a comment here. I'd love to see it!
Your tutorial..... JUST KEEPS GETTING BETTER AND BETTER!!! Like, I've trying to get this sort of lighting for so long and all of a sudden, you are here with this. Thank you so, so much. You are the OG of the blender anime shading community. No exaggeration. It's just sad that you left discord.
That's actually pretty nice to know about changing cel shader color with light color.
As I usually prefer to setup my color at color ramp manually because I think i just gives me more control over objects.
BTW great tutorial and Voice.
@CGDASH Thank you! Now you can do both; set up your colors manually and have light color interaction when you want it 😄
Haha, thank you! I can't wait to watch all of your latest stream on anime shading, it looked pretty helpful!
Can you please do a sky and clouds, can’t find any good tutorials
@torrellwright6144 Both are on my list 😄
@@ComfeeMug thank you so much it means a lot, you do the best anime tutorials I’ve seen so far these past 2years
Kristof Dedene made a really great tutorial on Ghibli clouds in blender. Worth looking at.
@@tripplejaz yeah I saw that one already thanks but I prefer a 3d sphere or cube sky and cloud instead of 2d
Sir, as someone who makes almost entirely toon characters in blender, you are my savior.
@Gore-Labs I'm so glad I could help! I hope your characters turn out great!
@@ComfeeMug Dude, you should make an addon for this for noobs like me. I'm trying to apply this method to a model from Daz3d that has multiple shading nodes already and don't know which ones do what or where yours should link to.
Damn, That 3:40 Gradient what I was looking for ! Great tutorial easy and short :D
@MokeyDRobix So glad that tip was helpful! And thank you for the encouragement 😁
This is AMAZING, INCREDIBLE EVEN! Thank you sir! Your contribution will not be forgotten! ;D
This is great! I'm trying to learn more NPR coming from a background of VFX and photorealistic renders, as I'm working on some animated characters for a project. My initial solution to this problem incorporated normal maps, which worked fairly well, but there were many issues that came up (especially in Eevee). This tutorial is a great workaround for the models that aren't working well with the painted normal maps, thank you!
@armedsteelproductions It's so cool to hear that you are expanding your skills beyond just one field of 3D render styles! Keep up the great work, I hope your bnpr renders continue to increase in quality 😄
THANK YOU FOR INCLUDING THE OUTLINES YOU ARE VERY KIND!!!
@Mamodoko Absolutely, I'm so glad I could help! I hope your projects turn out well 😄
Thanks soo much for the updated shader, it works soo much better with my models.
@noblephantasms7250 I'm so glad I could help! 😁
How come I haven't subscribed to such a legend??!
@TheSticknation no pressure, hehe 😋
Do you think we could maybe get an easy way to apply this cel shading technique to something like a VRM texture to upgrade my VRoid to Blender experience?
@MrESECentral A couple people have asked me about this as well. I believe it's possible by converting the shader to several image textures, but I'll have to take some time to research how to apply blender shaders to VRoid models. If I figure out an eay way, I'll be sure to make a tutorial for it 👍
Wow! This is an amazing idea! Thank you!
@JordanSKTorres I'm so glad you found it useful!
HOLY. THIS IS AWESOME!!!!
@Polychi1998 Thank you! So glad you like it 😄
I tried your spherical shading. Imo it's better to mix the resulting normal with original normal before connecting it to diffuse bsdf. This way your shader is keeping the details but remain smooth
@usermann_5731 This is a GENIUS workaround!! I love the way you're thinking!
Good stuff! One thing I will mention is that there seems to be a trick to getting the texture to update with a rigged model. At least ones that are parented to bones and not weight painted. Seems like its taking the lighting from its original position and not wherever the armature takes it.
@virgilhawkins3390 I really appreciate your comment, as I have not used this shader on an animated model yet. You may need to use the normal output only of the texture coordinate node, but I'll see if there is a fix for this. Thank you again for your comment! 😊
Oh man I was hoping for this. Your previous shader was almost perfect for my needs, but it had some minor issues that were holding it back.
@frustratedsquirrel I'm so glad I could help 😄 I agree, the previous version wasn't perfect, haha. But I also have a more "advanced" cel shader tutorial coming out on the 28th that builds off of the new version. I'm interested in seeing which one you end up liking better 😄
Thank you for another great tutorial sir. May i ask you one question?
Have you ever experienced any issues related to shadows in the new Eevee? I’m not sure if it's just me, but unlike before, shadows seem to appear low-quality at certain angles of light
The shadows are definitely low quality now. Hopefully it will be fixed in 4.3 and there is at least one build that doesn't have the most obvious shadow acne issue
@psb1056 Thank you for your support and encouragement 😄 Of course, ask away!
Yes, I've been experiencing a lot of problems with 4.2's new shadow system. I thought it was just me, but because of your comment I was able to figure out the problem.
I'll make a more in depth video on lights and shadows soon, but to fix the stepped pixely edges and weird shadow placements, you'll need to go to the specific light's settings, and under the "shadow" menu (different than the render settings shadow menu) you'll see options labeled "jitter," "filter," and "resolution limit." These are what's making the shadows look so bad. From my testing, the one that really matters is "resolution limit." You'll want to lower it as much as you can to get rid of the stepped pixely shadows. Filter is second most important, and if you're still having trouble with the shadows, change the angle of your sunlight (if you're using a sunlight).
I really hope this helps answer your questions. And again, more in depth video explanation for these settings coming soon 😄
@@ComfeeMug There are still some issues, but it has improved a lot compared to before. Thank you so much!
I've supported artists for a long time & when a video's about to premiere I think to myself, I could just watch this on Patreon or Nebula etc but I'd rather watch it on UA-cam because otherwise the thumbnail will haunt me wherever I go
@Nkanyiso Hah, I feel it. I have this YT channel and a personal one, and I always feel like I need to watch the same video on each. I really appreciate your support, man, thank you 😊
fr
The rewatch value is high on these
❤❤ . Dude you're amazing .
@azannaseer12 Thank you, you're too kind 🥰
Will you be doing one on transparency and alpha after seeing how much more drastically the transparency options got cut down, I'm kind of weary about the options
@JayceLee-k4e Yes, I will definitely make a video going over transparency and other "fixes" to get blender's viewport and render properties looking like they did before 4.2. Blender made a lot of weird changes, once you learn the new right settings it'll be a piece of cake for ya 😉
@@ComfeeMug 🙏🙏🙏it was starting to feel like the 2.8 apocalypse all over again...
Nice video! Quick question tho, so if im using blender 3.6.4 should i use the previous video or this one? logically i would think the other video still works for that version right?
@zordykeaboo Yes, if you're using a version before 4.2 you should probably use my original tutorial, as it takes saturation from lights into account. But, I'm releasing an "advanced" version of the cel shader on the 28th which may work better than both for any version. I'm interested in seeing which one you think is better 😄
Comfee it would be great if you could upload your videos on at least 1440p to get better bitrate on your videos. 1080p sometimes compresses the video so that small text is hard to read!
@moiwz1123 Thank you so much for your advice, I noticed the strange compression as well. I'll see what I can do for future videos 😊
Great work. Is there a way to use image textures as an input? Especially since a color ramp is used for the colors? Thanks.
Only problem with this simple setup is that it breaks If you change one light to not white, it makes a weird blurry gradient
@Jon_dog Thank you so much for your comment! Because of you, I decided to make a revised and (in my opinion) better version of this cel shader that fixes the issue you described. There are some exceptions, of course. But I'm releasing a tutorial for it on the 28th, and I'm curious to hear your thoughts on the new version 😊
@@ComfeeMug awesome, there's always going to be some limits, but the more flexible the better
@Jon_dog Couldn't agree more, I hope you like it 😁
Hello! I noticed that whenever I add in an HDRI or change the color of the world sky, the color of the toon shader and the sky actually mixes together making some really weird and unworkable results. Are there any workarounds to this or did I do something wrong? 🤕
Dude this is delicious 🎉 can this be added to characters that are already textured?
@marine5775 Yes, this can work great with character textures, given you make a couple changes. Someone asked this same question in the comment section of the second part of this cel shader tutorial, and I answered how you would apply a texture to this cel shader in detail. I'll leave a link to that video so you can find the comment chain. I hope this helps 👍
ua-cam.com/video/PxAGb-b650M/v-deo.htmlsi=kXuG4fa-kNZXJp0E
@@ComfeeMug thank you appreciate the replying back I don't get that from a lot of UA-camrs this information will be very useful since I'm trying to get this fan anime thing I'm starting off the ground thank you so much
YES!! THANK YOU DUDE
@goldenmikytlgp3484 No, thank YOU for your support! I really appreciate it 😆
What if i want to keep color of texture for model same and just want ceil shading? As example if i want to add ceil shading on book without affecting any text what are on texture or change it's color
So should I use this cel/toon style shader with the last part of making a toon style glass shader or should I stick with the original node setup?
Excellent content, new sub.
@Bamamarama Thank you so much!!
Thank you, your videos help me a lot. 😍😍😍😍😍🥰🥰🥰🥰🥰
@fsartcomics6867 I'm so glad I could help! Good luck with your projects 😁
For some reason, when I do this, the color of the light sources appears washed out and the colors of different light sources blend smoothly into each other instead of being a hard stop. Any idea what I could be doing wrong? I'm on Blender 4.3
@rewindproductions7261 I haven't tested this shader in 4.3 yet, but I did make another part to this cel shader tutorial that eliminated the washed out look and reduces the smooth blending of the colors.
Here's the link if you wanna try it out 😊:
ua-cam.com/video/PxAGb-b650M/v-deo.htmlsi=8_T6_YaTXbngjGoP
Is it best to add the shader before or after making your model and scene? I tried to add it to my texture painted character model, but it just doesn't work out properly. Especially with the different colors and such.
Which tutorial should I follow for 3.6.9 or 4.0
@lengting That's a great question! If you're using any version from 3.6.9 through 4.0, I would recommend using my older cel shader tutorial because it has one particular advantage over this one (a saturation input). But that advantage only works in older versions. In 4.2, that node used to gain that advantage was reworked and no longer does what it used to do.
I hope this helps!
@@ComfeeMug Thanks
Object output takes reference from the origin of the object, animated meshes will look wired
@GarviHere Oh interesting. I haven't tried it with an animated mesh, but I'm interested to now, haha.
hey i am sorry i know you have videos planned up
but can you please make a video about anime fluids?
THANK YOU ♥
I followed this tutorial, and it works with colored lights, but when I use white light the lit area on the model turns into a weird rainbow gradient. Do you have any idea what might be causing this? I have no clue how to fix it.
Could you create a tutorial on using base and SSS textures, please?
The shader doesn't work with materials that have a saturation of zero any way to fix?
@cuddlyturtle1113 this is something I've been working on fixing over the past couple days. Once I figure it out I'll make a tutorial explaining how 👍
@@ComfeeMug thank you
Just following up to let you know I've fixed this issue and will post a tutorial for a grey scale cel shader that reacts to colored light, as well as an overall advanced cel shader on the 28th. I'm excited to hear your thoughts on it 😄
@@ComfeeMug thank you
Is there a way to make these kinds of shaders work with alphas? I ask cuz I've found a way to make them work with image textures, but I'm having trouble getting the alpha's transparency to work with this shader.
Super coll, TY!
@brachbetterlife8950 Thank you!!
Can you please do an abandoned city tutorial
@torrellwright6144 That would be so fun! When I transition to modern and futuristic anime styles I'll see what I can do about that abandoned city.
@@ComfeeMug thanks again that’s amazing
i tried the same thing but i realised having 2 keylights determining the greyscale gradient looks kinda ugly. And i observed that in anime usually when theres environment lighting they just screen it on top
I’m using 4.1
Will this video work on that version?
@Polychi1998 It sure will 😁
Thank you :D
Can you do a brown dirt ground pathway please
@torrellwright6144 Ah, an excellent proposition. I'll make a tutorial on ground textures soon. Thanks for all the comments and suggestions 😁
@@ComfeeMug no problem, I just like to give ideas for future videos maybe
Can you please do something like a cyberpunk city tutorial.
@sadinminecraft That would be such a cool project, let me see what I can do 😄
hi, can you make a tutorial on making stylized clouds like the one in jojo's bizzare adventure in blender?
@TushyaJha That would be so fun! When I make another cloud tutorial I'll see what I can do 😁
i have a problem were the edges of the diffrent colors of the shader are grainy
@gamerbray.gt4 Yes, this was a problem having to do with the proximity of the light that I ended up fixing (for the most part) in my follow up tutorial. I'll link it below for you in case you want to add a little more to this cel shader setup.
It doesn't fully get rid of this issue, but it definitely reduces the grain quite a bit. I hope this helps, but let me know if you have any more questions!
ua-cam.com/video/PxAGb-b650M/v-deo.html
if I can ask, does that mean all your tutorials from now on would be in Blender 4.2?
@starlord1521 I had planned on it, yes. But I also know that because so much changed, and some changes worse than others, some of my audience won't want to use 4.2. I'll make a pole to see what version everyone is using. Which version are you using?
@@ComfeeMug Thanks for the reply! Really appreciated it! I'm using 4.0 and 4.1 . ALOT of my usual workflow broke due to the 4.2 update for very minimal gain from my POV (I can just use Cycles if I want more realistic renders, thank you very much Blender) that I'm more than content staying behind with 4.0 and 4.1
@starlord1521 Absolutely, thank YOU for your comment 😄
I agree, we didn't need realistic lighting in EEVEE 😭 I'm really glad you are still able to use 4.0 and 4.1 to get a better result that 4.2 can give you. But if you ever feel like updating, I'll be posting a tutorial for understanding most of not all of 4.2's changes, and how to get the viewport and render settings back to looking like pre 4.2 update.
Can you redo the anime metal with the new method please 🥺
@promisetej6322 I have that on my list 👍 4.2 changed a lot of things, huh.
Thanks so much
@TheSilentRaven Your welcome 😄
Is there a way to implement image textures?
So this shader as a whole is great! but one problem I have ran into is that if the base color is set to a color that has no saturation the reactive light colors won't work, since there's no hue to change. atm I am working on trying to figure this out but for people who is reading, just a heads up
Another problem I found is that when adding an HDRI or changing the color of the sky the shader actually mixes with those hues and it can mess things up, is this the same for you and did you find any workarounds to this?
@@HagenHelper There's something you can do with the light path node in the world shader or if you have shader info node if you have goo engine
Hey Comfee, what do you think of Goo Engine?
@carthage5352 I've never used it, but it looks amazing! I've thought about switching over quite a few times but I don't want to leave my audience behind since you have to pay for Goo Engine. Are you using Goo Engine?
Can I have example blend file ?
i need a character tutorial please
Hello, could you tell me what your computer settings are?
Does I need to on shadows or of it
prolly turn it on
Does this react to a spotlight?
@giotvgaming Yes, it does, though you'll need to turn the power up a lot 👍
Does it work on 4.1? Because i really don't like 4.2
I get it, 4.2 changed a lot. It should work in 4.1 and any previous versions that have each of these nodes 😄
@@ComfeeMug Not just that it runs a lot worse too on eevee and bafflingly removed some QoL things
I know! It took me a month just to relearn the basics for 4.2, but I'll make an in depth tutorial soon for how to navigate the update and get the viewport and render settings back to normal 👍 I hope it'll help you out.
how do you actually edit your videos ?
@azannaseer12 I just use the free version of Davinci Resolve 19. I only had 24 hours to edit this one, but I'm surprisingly happy with how it turned out 😅 Are you looking to edit your own videos?
@@ComfeeMug Editing has always been a challenge for me .
I like anime inspired and stylized work in Blender . You have Fantastic Content.
This doesnt work for me, even though ive done everything correct ;c
@lux.022 Hmm, I'm so sorry it didn't turn out right. I'd love to help you if I can 😊 What seems to be the issue?
@@ComfeeMug i’ve got a majority of it to work now, but i reached out on paetron :)
@lux.022 Thank you so much for reaching out on Patreon! I'll get back to you to help as soon as I can 😄
@@ComfeeMug its been a few days when can you help?
Making 3D Anime Grass in Blender EEVEE 4.2 (Part 2) ?
@MustaphaKemon Yes, I'm still working through a few flaws in the shader to make it work for you all. I don't think I'll have it ready to be the next scheduled tutorial, but it IS coming. Thank you so much for your patience and support 😊
ok i will wait😊😊
Did he just fix the normal issue with a few nodes???????? WHAT! i thought u had to manually go and adjust each normal to make it look good
@tanver3d982 I happened on it by accident, haha. I'm so glad you found it helpful 😁
Unless there's a way to control it like using textures or vertex normals to mask/map to control sections, it's still going to be hard to adjust each section of the face with a spotlight. Maybe there's a possible geometry node setup able to select specific faces for the light to influence?
because you are using hues, this doesnt work with objects with white color, although this was cool to know. thanks for the video
Just fixed this issue, the updated tutorial will be out tomorrow ;D
@@ComfeeMug awesome!
1:02 When you hear just a simple "with our render settings optimalised"
sentence and two of the setting set at the same time on the screen, you know that not a single second of the viewer attention allowed to be wasted in this video.
@kovacsattila8993 Your time is valuable, and I'd hate to waste it. I'll try to make this style consistent for my future tutorials as well. Thank you so much for your support 😊
Sadly i dont think this works well if you have a image texture
I wanna use this but it feels like cheating 😭😭😭
@Pacster650 Haha, don't violate your conscience 😅
Wait, this will not work for EEVEE in 4.3+ ?
What's the point then ?!?
EDIT : sorry I messed up lol, nevermind.
@Tertion Is 4.3 out? 4.2 is the current operating system last I checked... Should still work in new versions, though. It's a very simple setup 👍 Hope it helps!
@@ComfeeMug Omg I'm sorry... I was using 4.3 Alpha lately and my brain, used to it, totally forgot that its not the Release candidate yet lol... and I was like... "hey, why is he doing something that only works on an older version of Blender ??" My bad !
Anyone knows the creators twitter, email, or way to contact?
@alexmipego Yes, feel free to contact me at info.comfeemug@gmail.com and I'll get back to you as soon as I can 😁
Hope you're doing well, thanks for reaching out!
"loved it" but didn't answer…
PS: I stand corrected… yt just didn't show his reply until now. Strange.
@alexmipego I sent you a reply before I liked your comment, did my reply not go through? Hopefully it will this time. This is what I said in my first reply:
"Yes, feel free to contact me at info.comfeemug@gmail.com and I'll get back to you as soon as I can 😁
Hope you're doing well, thanks for reaching out!"
@@ComfeeMug I stand corrected… yt just didn't show his reply until now. Strange.
@alexmipego All good, I look forward to hearing from you soon 😄