9. Rendering the Maps in Maya | Tutorial 9 | Making 3D Scene Step by Step

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  • Опубліковано 26 сер 2024

КОМЕНТАРІ • 63

  • @ShidoSoul
    @ShidoSoul Місяць тому

    it took me this long to find out how to improve my imported maps to look sooo goooood...Thank you ! you have helped this man

  • @growingartz5017
    @growingartz5017 6 місяців тому +1

    Thank you so much for spending the time to educate us. This is priceless information. Best wishes

  • @josephhoang2616
    @josephhoang2616 2 роки тому +2

    thank you for the long journey through this tutorial, wish you all the best!!!

  • @maximevincent3834
    @maximevincent3834 4 роки тому +5

    Thank you for the phenomenal tutorial series. I found it very insightful in understanding this kind of workflow. Hoping to see more :)

  • @leollohra8914
    @leollohra8914 4 роки тому +9

    Its really good tutorial, thanks you so much, keep teaching us more, i appreciate what you are

  • @nisianglian6263
    @nisianglian6263 3 роки тому +8

    Hello Sir, I didn't see you exported displacement map. Where did you get the Dis Map? From Zbrush or Substance?

  • @diptenduhalder1830
    @diptenduhalder1830 3 роки тому +1

    Great series sir......very helpful

  • @maiphan9802
    @maiphan9802 4 роки тому +2

    Oh my God. It's amazing. Thanks a lot.

  • @sharvaribhoi7105
    @sharvaribhoi7105 3 роки тому

    Awesome series,got to learn many things properly.Really appreciate it.Thank you.

  • @jesuss196
    @jesuss196 4 роки тому +1

    Wonderful series, thanks you for sharing!

  • @danielasanchez-vy2sh
    @danielasanchez-vy2sh 5 місяців тому

    Hi! The displacement map is the same height map? very insightful video, thank you for taking the time explaining each one! my professors wont even bother to explain such important information.

  • @MrRoAdSnAke
    @MrRoAdSnAke 3 роки тому +1

    please can you show us how did you export displacement maps ???

  • @saiganeshbhukya
    @saiganeshbhukya 4 роки тому +1

    Thanks for your great lectures it's easy to understand the subject. why not you do a lecture on render settings and look development.

    • @Trimitkala
      @Trimitkala  4 роки тому +1

      Yes of course, the next tutorial on look development. 🙂

  • @rutujachavan8857
    @rutujachavan8857 Рік тому

    Thank you so much for this tutorial. 💗

  • @zeddgamedesigner
    @zeddgamedesigner 2 роки тому

    finally to then end...

  • @BirdFromIsland
    @BirdFromIsland Рік тому

    Thank you very very much for this cours!!!

  • @davidlewis195
    @davidlewis195 3 роки тому +1

    Best end-to-end, 3D modeling tutorial out there! If rendering causes my application to crash but my OS meets the system requires, do you have any recommendations?

  • @anindita_1.7
    @anindita_1.7 4 роки тому +6

    Sir, can you please make a video on maya-> zbrush-> substance painter workflow
    It will be helpful 😇

    • @Trimitkala
      @Trimitkala  4 роки тому +1

      Sure 👍.

    • @henryfive8862
      @henryfive8862 3 роки тому +1

      ​@@Trimitkala Can you, please, tell us how you did displacement maps. Height maps doesn't work right. Just one your comment, thank you.

    • @Trimitkala
      @Trimitkala  3 роки тому

      @@henryfive8862 Yes there is another way to do the same. You can extract the displacement map from ZBrush. The geometry should be selected in lower Sudiv level. Then go to Tool - Displacement Map - Create Displacement Map. (Make sure Smooth UV is on). You will get displacement map.

    • @henryfive8862
      @henryfive8862 3 роки тому +1

      @@Trimitkala Many thanks, and then we don't use the height map we generated in substance, right?

    • @Trimitkala
      @Trimitkala  3 роки тому

      @@henryfive8862 Yes, you are right.

  • @CrimeBeanus
    @CrimeBeanus 7 місяців тому

    You're the best, thank you!

  • @ruojunzhai8907
    @ruojunzhai8907 Рік тому

    great tutorial, thank you for making it!

  • @gabbiness
    @gabbiness 3 роки тому

    This was amazing, thank you so much!

  • @shanmugavelm9465
    @shanmugavelm9465 3 роки тому +1

    it was very nice bro

  • @Mo-fn9ge
    @Mo-fn9ge Рік тому

    Is there a way to combine the leaves and tree base, and have it one texture sheet ? To import into unity

  • @amjadahdab
    @amjadahdab 4 роки тому +1

    Nice render

  • @ruojunzhai8907
    @ruojunzhai8907 Рік тому

    I am so confused about the displacement map thing, the whole tutorial is great but I am just stuck there, how did you get the displacement map? Is it from Zbrush or Substance painter? I looked for other tutorials as well but none seem to work

  • @deepakmandal6005
    @deepakmandal6005 4 роки тому +1

    Amazing ...... thank you 🥰

  • @_animation_lover_24
    @_animation_lover_24 2 роки тому

    nice

  • @TrungNguyen-vy1iw
    @TrungNguyen-vy1iw Рік тому

    tks bro

  • @oliverprice9625
    @oliverprice9625 3 роки тому

    This was such a great series, thank you so much!!

  • @kaka-ic6fc
    @kaka-ic6fc 4 роки тому +1

    VERY GOOD SIR!!!! CAN YOU PLEASE DO MORE TUTORIAL STEP BY STEP? THANK YOU VERY MUCH, YOU HELP ME A LOT!!!

  • @haibarakassem5485
    @haibarakassem5485 3 роки тому

    Hello, thank you for this tutorial. the Hight map that im using as a displacement map is applying the depth created in sb, such as the moss hight, but all my carvings i sculpted in zbrush are missing. I baked before exporting my textures which solved a few problems but my sculpting is still missing. Update: I started a new project and baked high over low, without adding any information i exported my textures and realized my height map is just a gray image. my normal map does have my zbrush carving information but for some reason when i use it as a displacement map in maya, all my branches are becoming thick with round edges not pointy edges.

  • @multimediadiploma463
    @multimediadiploma463 3 роки тому

    Nice modelling

  • @anindita2506
    @anindita2506 4 роки тому +2

    where do you get the displacement map? is it from zbrush?

    • @Nezumiee
      @Nezumiee 4 роки тому +1

      I want to know about this too... cant seem to find anything like it

  • @xtremmontagevideos6261
    @xtremmontagevideos6261 4 роки тому +1

    bravo superbe

  • @coloreyed
    @coloreyed 3 роки тому +1

    awesome video sir ❤❤❤ sir one question, we will add normal map to bump map...but where we have to add the height map?

    • @Trimitkala
      @Trimitkala  3 роки тому +2

      Displacement map.

    • @coloreyed
      @coloreyed 3 роки тому

      @@Trimitkala thank you sir 👍👍

  • @Yurusen17
    @Yurusen17 2 роки тому

    my displacement map shows nothing and I dont know why, any idea ?

  • @romeroedits8877
    @romeroedits8877 2 роки тому

    Previous video al the leafs back side .. black color but in this video how you solved ?

    • @BirdFromIsland
      @BirdFromIsland Рік тому

      Hi! Do you found the answer?? I've got the same problem(((

  • @quochuybui6728
    @quochuybui6728 4 роки тому +2

    can you show us how we make displaceman map ???

    • @quochuybui6728
      @quochuybui6728 4 роки тому +1

      And thank you so much about tutorial, it is very very nice and useful

    • @Trimitkala
      @Trimitkala  4 роки тому +1

      Yes sure. In this case I have actually created Displacement map as height map. If you go through the series you will get it in substance painter. But yes, in future I will show how to get it in ZBrush.

    • @quochuybui6728
      @quochuybui6728 4 роки тому

      @@Trimitkala i was try used height map for created displacement map but haven't detail we created in zbrush. So i'm waiting your next video. Thank you so much again because your tutorial, it's very useful ^^

    • @lovisa02
      @lovisa02 7 місяців тому

      @@Trimitkala I have watched the series and followed your steps, but I didnt get a Displacement map from Substance Painter. I only got Hight.tga, Mixed_AO.tga and ofc Normal map etc. I downloaded both png and targa (targa was the file you chose in the video) but still didn't get a Displacement Map.

    • @posindset_lee
      @posindset_lee 6 місяців тому

      @@lovisa02 there is another way to do the same. You can extract the displacement map from ZBrush. The geometry should be selected in lower Sudiv level. Then go to Tool - Displacement Map - Create Displacement Map. (Make sure Smooth UV is on). You will get displacement map. (From Trimitkala) :)

  • @flyingangel2052
    @flyingangel2052 3 роки тому

    wow.....
    hey u r using GPU rendering?

  • @visualcapture360
    @visualcapture360 3 роки тому

    ❤️❤️❤️❤️❤️

  • @timmackley2369
    @timmackley2369 4 роки тому

    Hello,
    I have some questions about your modeling, is there a way I can directly message you?

  • @tranthanhluan4077
    @tranthanhluan4077 4 роки тому

    Do you have Facebook or instagram?