Blender Clay Stop Motion Shader Tutorial
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- Опубліковано 5 вер 2024
- Follow along with me as we make a claymation style clay shader for stop motion style in Blender 2.8
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1: Open blender
2: Create cube
That's so unnatural
Don't judge me.
I stopped watching the video to look for this comment!
You were not disappointed
Open Blender
Obliterate the default cube
Create new cube.
@@Katniss218 much better
Dude, you sound like Adam Scott from Parks and Rec. Which is hilarious, because he has an episode where he does an episode of stop motion claymation and is really proud of it. Just thought that was funny, love the vid, thanks for sharing!
😂 you're the third person to say that
I will never hear his voice differently
Four year later and I had the same thought while watching his latest video
Hey, at 6:49 you added an invert node. I just wanted to point out that the bump node has an invert option that inverts the texture without having to add another node. Great tutorial though. I just discovered your channel, and I'll be sticking around.
now my dream of having Pingu, Gumby, Wallace and Gromit all beating eachother up can become reality!
Twunny Phaiv Heh. In the meantime, I’ll make a high quality version of Pingu and his friends!
same!!
Don't forget Shaun the Sheep.
Also don’t forget the Angry Kid
Thank you for uploading. Nice tut.
Note: the Bump Node has a checkbox: "Invert" :D
Jeez :D
Incredible video! thank you! For the people like me that is just following along blind, at 4:17 where he press ctrl+t , it will only work if the add-on "node Wrangler" (that you can find on preferences > add-ons) is enabled.
ok, i think i love you
@@augustoferreiralima9751 lol good luck on your Blender Studies!
Thank you !!!!
Thank you!!
I know you didn't write it as such, but this actually serves as a pretty nice introduction to using shaders and procedural nodes. Such a friendly and aesthetically appealing texture definitely provides an impetus to learn how to work with making materials.
Thanks for the tutorial! I can model Wallace and Gromit and use this texture! :D
Love that series!
I know this is probably a basic thing for many Blender users, but I watched this tutorial in total awe! This is phenomenal, thank you!
Great tutorial once again, but please enable your cursor in your recording software - sometimes it is hard to see which values you change, especially on the graph editor.
sorry, shadow play turned it off automatically even after I enabled it, need to futz with it a bit more
SouthernShotty No worries :)
Your style is soo cool. It looks like hand made objects. Reminds me of Little Big Planet.
Beautiful! I spent a while focused on stop motion and I'm so happy to be able to learn to apply this to 3d. Not overtly smooth and boring movements
glad you enjoyed it :)
Man thank you for making this useful tutorial! I used to do claymation on my free time but I had to stop since my tablet broke one day but now I can start doing more claymation styled videos with this.
Glad you found it helpful
He sounds so enthusiastic to Ben doing this
Haha I was
For somebody that works with clay a lot, this looks really good!
Added an invert node on a node with an invert function... Double the invertability!
Awesome video!
For animate fingerprints u may use Mapping node driver to coordinate.
"We're going to plug that intoooo... strength"
Me: Ok
"We're going to plug that intooo... Normal"
Me: Um...ok *Makes changes*
"We're going to plug that into-"
Me: For god's sake man, make up your mind!
Me: *reads comment*
Still Me: I'm sad
@@SouthernShotty Lol, did it for the meme, no hard feelings, thanks so much for the tutorial man!
:DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDd
LMAO, that made me bark literally, thank you!
llmaooo
Thank you much, this made my animation look so much more like stop motion
Wow, thank you! So clear, i lovvve it. Thanks again.
this is great ! I love your handmade style, please keep these tutorials coming!
Thank you!
Cool tutorial. There is an invert toggle in the bump node so you can skip adding an extra invert node.
this stop motion effect is so satisfying!!!
6:10 i think you forgot to cut the fails XD watch till 6:25
😅
LMAO
Instead of hold keyframes, animating every other frame, an easier method would be to half your framerate, and then convert back later. So for 24, do 12, or for 30, do 15, or sometimes even 10. This gives you way fewer frames to animate and way fewer frames to render. Then, bring your image sequence either back into Blender, or into After Effects or Resolve, where you can then re-export at 24 or 30, and have that same jerky look.
that is easier, but I like having full control. This is how they did it on spiderverse :)
Can't remember where I got this tip, but right click in the shader window, right click on search and create shortcut Crtl+Shift+A ... such a time saver. Also, thanks for this tutorial, I think I'm going to make my own finger prints for this. :D
Very nice! for a second there i was thinking "use curves! apply a noise modifier to the animation!" but then you went and did it better than i could've I'm gonna give it a try
Good luck!
Hey really great work with this, your format and video direction is clear and concise and you keep it entertaining with some good funnies.
Thanks! Glad you enjoyed
Thank you thats exactly what i was looking for
awesome! your tutorials are great! keep em coming!
Thank you! Help me out by sharing them 😁
Just bought doublegums shader. Very excited to play with it. Maybe it’ll boost my confidence on my renders.
For the stuttering effect, my thought was to use the Stepped Interpolation modifier in the graph editor, with a Noise modifier in front. Though that does make tweaking specific frames, or varying the "framerate", hard...
Anyway, I love your take on this style! Just saw you over on BlenderNest, and I'm glad I've found your channel.
Thanks for the comment 😊 glad you watched. That's a good way to do it too
Very NICE!
Thank you I was searching for this kind of tutorial.
Could you make a tutorial about skin shader for cartoony characters?
That might be a good one
Great stuff!
hm, one of the better tutorials I have seen in a long time and learnt alot! Thanks
I'm glad you learned, thank you for watching
Thank you for making it this easy! The tutorial is so easy to follow and the outcome is perfect.
Nice, this should be one of the Matcap
You can make your own custom matcaps, but of course, it wouldn't be animated, displaced, respond to light..... etc..
I'm french, my friend challenged me to make a character in modeling clay on Blender and you save my rendering;)
It's so beautiful! Like am in my childhood right now)) your skillshare classes is awesome) and so easy) Thank you! )
Amazing tutorial. I was able to follow it without problems and the results are amazing.
Couldn't find your link on Skillshare to this vid that you said you'd add to your 3D character tutorial, glad I found it with a quick UA-cam search. Great stuff, learning a lot from your vids!
"First, let's create a mesh cube here." Après-Skiate your humor. :) Subscibed!
Thanks!
that was a hell of a tutorial, thank you so much
I wish I had watched this tut before giving material to my Shaun The Sheep character.
Thanks for the video. Will make a good use of it
This tutorial is everything.
Nicely done. Having spent a lot of my life as a stop-motion animator, it's quite amusing to watch work being put into the things I used to cover up. You could go even further, maybe, and use drivers in the displacement and texture mapping.. as some noisy function of various values in the main animation, to sync the material with change-frames... not necessarily at 2-frame intervals.
That's a good idea, thank you
Yep, this is photo realism used creatively! Very nice, I like it a lot. I will try to duplicate your style here .... :)
Thank you!
Thank you! I love your style so much :DD
Thank you so much for this!!👍👍🤘
Thanks !! I was looking for this tutorial a lot of time
Hope it was worth the wait
I LOVE THAT CLAY :OOOO
#THANKS !
Thanks for sharing!!
I love you work man!
I appreciate that!
great tutorial!
Thanks! Maybe we can collaborate on a video. Message me on Instagram if you want to
You already have 10k likes but here's another +1
Awesome tutorial.. Super inspired
Thanks a lot for this nice tutorial. Might use for my school project in the future.
Share it if you do
Awesome work man - thanks so much for taking the time to make this :D
Thanks for taking the time to comment 😁 Share it with friends to help me out
Thank you for making this video. I am really looking forward to the next videos
amazing tutorial! your channel is what I was looking for, thank you for sharing ♡
Thank you for the nice comment.
This is exactly what i was searching for, thank youu
You're welcome, thanks for commenting! Share it with your friends 😁
Exactly what I wanted, thank you so much for this :D
You're welcome 😊
wow, thanks so much, i love this effect
bump node: has invert option
SouthernShotty: lets add invert node
thankkkk you such a sick tutorial
Great tutorial man!
Glad you liked it!
😀Can you make an egg tutorial to show us how to make that cute little egg...
😎cute???
😀'yeah, he's a cute lil' feller
Thankyouu!! this tutorial helps me a lot !!
I'm so glad!
this is what you call, clay d'oh?
amazing tutorial!! thank you so much :)
Thanks for the tuts! So helpful
Love it! It's very useful for me to make stop motion. Look forward to seeing more about that! Thank you so much! ;)
Tag me in your works
I found that I can't apply the material on every model, even some simple model, the result would be very glossy, I think it's related to projection problem and UV problem?
And still thank you for teaching us this skill.
texture coordinate
Try UV unwrapping your model or using object
Awesome tutorial!! Thank you so much!
6:11 I can relate with your struggles
I find it interesting that you use such hotkeys to go to your views instantly... yet you used f2 search to shade smooth, and manually added a subdiv modifier.
We need this shader in a video game!
Haha that would be cool.
@@SouthernShotty it has an kirby one
To animate the texture you can write #frame in the value field and then do math on it. To do it every two frames I think writing #frame*2 should do it
But awesome tutorials btw. Subscribed haha
Yep, that was what I was thinking too. Adding randomness to the XYZ rotation of the finger print texture and also not having to keyframe it, sounds even better.
^This. Also adding a displacement node using a voronoi texture driven by the same #frame value for the lumps. Then it's basically done 100% in the material, so you can just slap on the material, add a subsurf, and job done.
When I add the texture I'm getting seams. I tried sphere project, but the UV Map looks weird. Any tips?
Same problem, you ever find a way to solve it?
Thank you for the good video. I wish there was an angled aspect of the object like the thumbnail of this video. Which of your lectures should I watch for related lectures on the Skillshare site?
The single blender tutorial on the planet that could have started by using the default cube and yet still somehow you started without one
😬
Thats was incredible
Even if I don't make shader in blender yet (I only know how to do gold), that video was very interesting ^^
PS : the egg exemple is soooooooooooooooooooooo cute
Thank you very much 😊
Super tutorial, thank you so much😀😀😀👍👌👏
Thank you for watching and commenting, it helps 😁
This is soo much helpful for me!!! 🙏🙏🙏🙌
Thanks for commenting :) Share it with your friends to help me out!
@@SouthernShotty I have no Blender friends all are doing engineering... :)
Thats really cool
This is awesome! 🙌❤️
You're awesome.
amazing tutorial !
Thanks!
6:53 The 'Bump' node already has an invert option :P nice tutorial though
i saw this and immediately looked for comments lol
Thank you for this video
thank you very much :)
very useful tutorial .. thank you so much.
Thank you for watching :-)
Aarden Studios here I come
Great work dude!
realy cool ! thanks a lot for sharing!
Thanks for commenting
Thank you so much for awesome tutorial :)
Thanks for the awesome comment
Thank you for this tutorial :)
You're welcome 😊
this is truly amazing! Thanks!
Thanks for taking the time to comment
@@SouthernShotty No you're breathtaking!
Love it Love it Love it!
How much do you love it...
@@SouthernShotty Considering Patreon, good that you mentioned it =)
@@thomasbaker4970 I recommend it 😜
Great tutorial! Thanks
Another thing you can do is use a Voronoi Texture. Simply plug the normal from your Texture Coordinate into the Voronoi Texture’s vector input and plug the position output into normal. Doesn’t look as good as this method though.