This is my problem with figuring these things out by myself. As a trained engineer, I tend to want to see Blender as a simulation tool and insist it provides accurate simulation. So I would literally make a high-resolution grid and put custom deformation on it using the Python API and simulate the actual wave propagation and make sure energy is conserved and interference happens... The problem is that Blender is a tool that does light accurately to an extent. You could do a lot more, but there is simply no time. Getting an effect like this to work is more than enough. But it takes a special mode of thinking to achieve it. It takes me very long to get into that kind of thinking, which is why I appreciate your work so much. You make it look easy and quick!
The ripple fade out can be done as soon as it "spawns", since technically the ripple loses energy greater is the distance like inverse square root or whatever.
There are cool tricks you shared with these two tuts and they are valuable, at least to me, but I'm getting the impression there will be no more installments of sharing Geometry Nodes "from beginner to everything I know" again. Who got to you? Was it the GN mafia? Did they threaten you? Do you need procedural node mafia protection? I sell that on the cheap.
UA-cam doesn't make it easy to find earlier episodes of a series. Could you link to prior episodes in the description? Thanks a lot for all the hard work you do!
This is my problem with figuring these things out by myself. As a trained engineer, I tend to want to see Blender as a simulation tool and insist it provides accurate simulation. So I would literally make a high-resolution grid and put custom deformation on it using the Python API and simulate the actual wave propagation and make sure energy is conserved and interference happens...
The problem is that Blender is a tool that does light accurately to an extent. You could do a lot more, but there is simply no time.
Getting an effect like this to work is more than enough. But it takes a special mode of thinking to achieve it. It takes me very long to get into that kind of thinking, which is why I appreciate your work so much. You make it look easy and quick!
The ripple fade out can be done as soon as it "spawns", since technically the ripple loses energy greater is the distance like inverse square root or whatever.
Loving this whole multiple uploads thing so I can Netflix style Binge watch a tutorial series 🧠❤🥼
Nice! I really missed shader tutorials from you!
1:40 seeing those oscillations makes me think of the James Webb images, is it weird to compare droplets to stars exploding? 😂
yep
There are cool tricks you shared with these two tuts and they are valuable, at least to me, but I'm getting the impression there will be no more installments of sharing Geometry Nodes "from beginner to everything I know" again. Who got to you? Was it the GN mafia? Did they threaten you? Do you need procedural node mafia protection? I sell that on the cheap.
UA-cam doesn't make it easy to find earlier episodes of a series. Could you link to prior episodes in the description? Thanks a lot for all the hard work you do!
So good to have you back dude 🙏🙏🙏👏👏👏
I think there should be a slight offset to some of the small ripples, even at a small scale you can see they perfectly align.
Your PC is trying to fly away when you enable Cycles xD
most awesome person
wheres part one
FLUIDS!! whoopee!
The original title was Rain in Blender, wasn't it?
That's the other video
It got too wet
He uploaded two.
How did he rain drops?
Hydro ! :-)
Now do it with geometry nodes (:
nocie
Wet as-💀💀💀💀
Help
There's a "that's what she said" joke in here somewhere.