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How To Make Realistic Wet Concrete Textures In Blender
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- Опубліковано 19 сер 2024
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It's awesome that you're posting frequently now. I remember watching your first video like 1 year ago, the cyberpunk timelapse one, and now im getting your videos recommended again. Great work dude, keep it up.
The best thing about this guy doing tutorials is that his work is incredible. Not knocking others but you can't beat a tutorial from someone who has proven track record of doing incredible work. Thank you for sharing.
max is the god of lighting
Grabbing the roughness maps from other textures is a genius idea! I always just used my own noise maps, or grunge textures, but this is a huge extra “library” of noises I hadn’t thought of! Another great time saving tip!
Looking forward to the emissions video!
Best kind of tutorials. Not too short, not too long. Breaks everything down in a clear and concise way without over-explaining or getting into knowledge we don’t need. Hope to see more! Great job!
the god of sci-fi blender tutorials,
Love your work Max! Please keep up this awesome series man. Much love!
love all your tutorials, and I hope you continue like this
The speed with which this channel is growing is f*cking ridiculous! Congrats dude, awesome content
Dope work as usual! Great to see so much content you're pushing on YT
I've been LOVING these.
Keep up the great work man! The tips and methods in the sci-fi aesthetic are KILLER and greatly appreciated 🤘🏼🔥
pay this man!!!! max, thanks dude!
im in c4d & wanna hop in blender soon so i hope you don’t delete these, ever!
Thank you for sharing Max!
Really good content man , thanks for taking the time to explain and it flesh it out !! Keep up the tutorials
Dude you're killin it
You're an absolute beast. I'm still very new to blender and these tutorials are crazy helpful. One request for people like me: would you please consider turning on the setting that shows the hotkeys you use? Thank you so much!
I've been doing alot of cyberpunk themed renders and this tutorial helped a lot. Thanks man and I think I'm seeing a future 1mil sub blender/vfx tutor lol
Thanks
Saw your work on IG and manhhh!! Dope stuff!! Well, I've finished watching all of your YT videos, and learned a freaking lot tbh! Looking forward to more awesome content sir.😌❤️
Thanks may! It's so simple and power ..
I love your tutorials so much
thank you so much ! i've been looking for something simmilar for a couple days now
Ma boi giving away all the secrets... Keep it up! Amazing :)
i just started blender like a month ago and i wanted to say that i love your videos and they are super useful, keep it up man !
Thank you! So simple and so good!
somehow nothing happens when I use the color ramp on the roughness map 😢
love your stuff!
love these vids man
Great content bro and very usefeul, thank you!!!!!!!
great tutorial Max!
👍🏾👍🏾👍🏾Amazing Work, my Brother, and Many Thanks!!!
Great work Max... really enjoying your quick simple videos... I've started my own cyberpunk project based on yours... I was wondering could you do a video on going through your final render settings? thnx
Nice 👍🏾🤓 🙏🏾 thank you #keepfilming
Amazing! Thanks for sharing!
for your first method what you can also do is, instead of using one plane use multiple planes. Create two UV maps one for the texture and one for some grunge overlay. Then you could drive the second UV map (for the grunge) to randomly offset every time you duplicate the object. So you have subtle variations across each duplication.
Very very cool !
You've become one of my favorite blender channel lately, your work is INSANE ! And you're sharing so many good tips. Can't wait to see what you have in store for us
i don't know why but i see no changing when i use a roughness map from another texture
hello! Did you solve this problem? I got the same question
thank you!
simply thnx man :)
Awesome video
would love to see a tutorial about how you got that library of characters!!
Loving these tutorials! Would be awesome to see your workflow for creating and placing people in your scenes, definitely an area I've found struggle with especially with clothing.
You can use first method and just use like a cloud texture to break the pattern with a mix RGB
Amazing
i forgot to like this video so i whatched again and give a like ahhh
Hey Max can you make a video about moon terrains? Thx🙏
I sub this channel so GOOOOOOODD 😳
Btw make in eevee 🙏
Nice
Another way to break up texture maps when you tile them is to use two, and scale them differently so that they repeat at different intervals on the surface. Then you multiply or mix them before putting them through your colour ramp.
Would it be possible for you to make a full tutorial series about making a great scene
what add on do you have installed thats showing all those items?
Cool!
Thank youuuuuuuuuuuuuuu!!
Can you plz give me the link for the humans pack you use for projects I will really appreciate that!
Thanks.🔥🔥
great job on these tutorials, im just learning and i was wondering your start off settings? (dark backround, etc)
Hi!
Loving these videos.
Can you please tell which monitor are you using? 27 inch or 34 inch ?and also what resolution?
Asking it because your workspace looks so big and wide.
w tutorial
Really great thank you! How is that cube lighting the scene? If I increase the emission of the material on the cube it doens't actually light anything other than the cbe itself. Unless I switch to Cycles but then it's significantly slower, in another universe compared to what we're seeing here.
The texture isnt free
Where do you get your character models? Great vid btw 🔥
Hi Max... I love your videos... want to ask, where or how do you get your human assets?
noice
is the particles flying around a post fx overlay in post?
5:42 / 6:11 how did you get the image map to stretched for the emissive BG??
Hey bro, nice video, i wanted to ask where did you get your people and crowd assets?
Drop Paint Over Tutorials Too ! I Think I Am Asking For Stuff Which Bridges Ours Skill Level To Your Skill Level And Eventually We Will Be Able To Make Same Stuff
How do you make the light of the cube bloom on the surface but not everywhere?. if i turn the bloom off, it's so dark that i only see the reflection of the cube. With bloom on, it's everywhere. What settings do you use for the cube?
Did you forget to change the Color Space on the texture nodes for Roughness maps to be non-color or thats your preference??
It looks fine so I left it.
isnt there some sort of website that removes the thing from image that makes it repeatable and makes it infiitly connected to eaCH OTHER i hope you get what iam saying i saw it on some video many years ago
Where do you get your human models? They look amazing. I see some Ian Hubert patreon scans, but the ones labelled GPT I'm not sure about.
I love your channel, it's really unique and your quality is amazing, congratulations!!!! I wanted to ask you if you recommend any preset packs of people, buildings, etc. Thanks!
so did you delete
the regular light or no?
how did you scale that up? in the uv map?
🙌🙌🙌🙌
where do you get the characters from?
it says i have to pay for the textures
how many numbers do you raise emision?
Raise it until it looks good
Will u mind linkng me to good 3d model of human THx
how do you Emmitt the light from the cube? I don't get the light to emmitt
Any chance of you teaching us how to make that rain like in the first render ? Would be so sick !
my plane still is pitch black no matter what i do
The concrete texture is not free
गीला
texture website makes you use paid credits now :/ good tutorial tho man ty
All your tutorials the lights already emitting from the cube. you already have a light coming from the cube. I had to watch other tutorial to get the cube to emits light and its not like your. as a result I can't get to achieve the wet reflective surface.
Confusing presentation
doesn't work mate
Amazing