Over the years, you have kept Blender fresh and fun for me. I have learned things I used at my job. Instead of spending my holiday money going on holiday, I am thanking the two dozen or so UA-camrs that motivate and inspire me. I insist you have at least one high-end beverage of your choosing from my donation. Splurge the rest 🫡
@CGMatter I can imagine. Trust me: We are legion and watch your videos with great pleasure. You are loved around the world. I am a fair bit older than you, but you remind me a lot of the whiz kids at university back in my day. Very inspiring! Keep up the great work! PS. I am now working on synthetic data generation using Blender. The goal is to train AI with this data such that the network can classify and measure object properties in real time. The ultimate goal is state estimation for gripping algorithms for large robotic machines. Think handling tree sized objects in industry. Your tutorials always help in increasing realism!
I remember seeing a way to make rain drops fall and the shader created (or activated) the ripple when they would intersect. Do you know a way to replicate that?
This is tangential, but Ben Cloward does a (good) tutorial for rain shaders in UE4, but the way he keeps saying "drips" and "drizzles" throughout the multi-video series just kills me. UA-cam video ID is fYGOZYST
Nicely done !
yep
Thank You!
Thanks for the tutorial
Over the years, you have kept Blender fresh and fun for me. I have learned things I used at my job.
Instead of spending my holiday money going on holiday, I am thanking the two dozen or so UA-camrs that motivate and inspire me.
I insist you have at least one high-end beverage of your choosing from my donation. Splurge the rest 🫡
thank you so much! I know people watch these things but it never seems quite real ;)
@CGMatter I can imagine. Trust me: We are legion and watch your videos with great pleasure. You are loved around the world.
I am a fair bit older than you, but you remind me a lot of the whiz kids at university back in my day. Very inspiring!
Keep up the great work!
PS. I am now working on synthetic data generation using Blender. The goal is to train AI with this data such that the network can classify and measure object properties in real time. The ultimate goal is state estimation for gripping algorithms for large robotic machines. Think handling tree sized objects in industry. Your tutorials always help in increasing realism!
I remember seeing a way to make rain drops fall and the shader created (or activated) the ripple when they would intersect. Do you know a way to replicate that?
I'm pretty sure dynamic paint was used to somehow activate the ripple animation
cg geek has a tutorial on that
Amazing as always. 😇👌
You are brilliant, as always been, mashaa Allah
I thought about using ping-pong math option or something else
This is tangential, but Ben Cloward does a (good) tutorial for rain shaders in UE4, but the way he keeps saying "drips" and "drizzles" throughout the multi-video series just kills me. UA-cam video ID is fYGOZYST
You can always group the node network and use multiple instances of that group to create and animate ripples of different sizes and combine them later
Rain=good
oh
you should teach blender math
Hi
Did you stopped with the geo nodes tutorial? Why there's no part two??
+1
That was like a week ago.
He's probably just also doing this and might do a new level in a bit.
He said he might take a break from it for a small bit because he pumped that out super fast haha
@@coltynstone-lamontagne alright