Easy lithophane in Blender for 3d printing

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  • Опубліковано 27 гру 2024

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  • @Brandon-3D
    @Brandon-3D 10 місяців тому +1

    Great video on a fascinating topic. I see your channel taking off! I’ve really wanted to get into 3D printing and you may be my go-to for tutorials. Thank you!!!

    • @notverygoodguy
      @notverygoodguy  10 місяців тому

      Thanks a lot. Still a way to go before my videos reach your level of professionalism but thank you for the kind words.

  • @emiliaklint3063
    @emiliaklint3063 2 місяці тому

    I looooove this tutorial so straightforward and well-explained, thank you!!

  • @RebelCowboysRVs
    @RebelCowboysRVs 10 місяців тому +1

    The reason it seems backward at 7:50 is you are not scaling the image, you are scaling the mesh temporarily to print the image on it. The mesh then goes back to its original size an shape on the model. So the image goes the direction needed to follow the mesh back to its original size. Think of it like printing a shirt. In your first try you stretched the shirt then printed the cat on in. The shirt then became smaller when you stopped stretching it, so the image printed on it did too. But if you could shrink the shirt before printing it, it would stretch the image when you stretch the shirt back out putting it on. Thats essentially what you did the second time. You scaled down the mesh, printed the image, then the software stretched it back out over your model.

    • @notverygoodguy
      @notverygoodguy  10 місяців тому +1

      Wow, thanks for the explanation. I appreciate that and it makes sense too :)

  • @3dprintmonster
    @3dprintmonster Місяць тому +1

    Looks Awesome

  • @roguepaul
    @roguepaul 4 місяці тому

    Thank you Sir! The scale fix in UV was very enlightening. That would have had me questioning reality. Is there some logic to it? I noticed when you highlighted the vertices it showed on the left as well. Posibly a way to see what's going on?

    • @notverygoodguy
      @notverygoodguy  4 місяці тому

      As I use UV's only rarely and also rather basically I have not dug any deeper into the behaviour. It is the way of things or I am doing something wrong :) Seems to work though.

  • @dustinhorsley4452
    @dustinhorsley4452 6 місяців тому

    great tutorial but I'm stuck on subdividing the circle to smoothen it out...ive tried every number from 1-999 and it won't smoothen out 🤦

    • @notverygoodguy
      @notverygoodguy  6 місяців тому

      Do you mean the part around 17:40. If so when you subdivide the circle do you see it creating more points on the circle?

  • @gyoussef
    @gyoussef 9 місяців тому

    Great tutorial, subscribed.

    • @notverygoodguy
      @notverygoodguy  9 місяців тому

      Thank you!

    • @gyoussef
      @gyoussef 9 місяців тому

      @@notverygoodguy you're welcome

    • @gyoussef
      @gyoussef 9 місяців тому

      @@notverygoodguy I'm having trouble at the end. I'm trying to smooth the curve but when I try to subdivide the circle nothing happens. Do you know why?

    • @notverygoodguy
      @notverygoodguy  9 місяців тому

      @@gyoussef Did you miss selecting all with "a" before the subdivide?

    • @gyoussef
      @gyoussef 9 місяців тому

      @@notverygoodguy yes I did, but I managed to smooth it out by adjusting the resolution preview but thank you for getting back to me I will remember it for next time, thanks again.

  • @3dprintmonster
    @3dprintmonster Місяць тому +1

    I learnt how to make

  • @wenchevaaga
    @wenchevaaga 10 місяців тому

    Well done and thank you :)