Great video on a fascinating topic. I see your channel taking off! I’ve really wanted to get into 3D printing and you may be my go-to for tutorials. Thank you!!!
The reason it seems backward at 7:50 is you are not scaling the image, you are scaling the mesh temporarily to print the image on it. The mesh then goes back to its original size an shape on the model. So the image goes the direction needed to follow the mesh back to its original size. Think of it like printing a shirt. In your first try you stretched the shirt then printed the cat on in. The shirt then became smaller when you stopped stretching it, so the image printed on it did too. But if you could shrink the shirt before printing it, it would stretch the image when you stretch the shirt back out putting it on. Thats essentially what you did the second time. You scaled down the mesh, printed the image, then the software stretched it back out over your model.
Thank you Sir! The scale fix in UV was very enlightening. That would have had me questioning reality. Is there some logic to it? I noticed when you highlighted the vertices it showed on the left as well. Posibly a way to see what's going on?
As I use UV's only rarely and also rather basically I have not dug any deeper into the behaviour. It is the way of things or I am doing something wrong :) Seems to work though.
@@notverygoodguy I'm having trouble at the end. I'm trying to smooth the curve but when I try to subdivide the circle nothing happens. Do you know why?
@@notverygoodguy yes I did, but I managed to smooth it out by adjusting the resolution preview but thank you for getting back to me I will remember it for next time, thanks again.
Great video on a fascinating topic. I see your channel taking off! I’ve really wanted to get into 3D printing and you may be my go-to for tutorials. Thank you!!!
Thanks a lot. Still a way to go before my videos reach your level of professionalism but thank you for the kind words.
I looooove this tutorial so straightforward and well-explained, thank you!!
Thank you :)
Looks Awesome
Well he was an awesome cat :)
@notverygoodguy 🤣
I learnt how to make
Excellent! Glad it was helpful.
The reason it seems backward at 7:50 is you are not scaling the image, you are scaling the mesh temporarily to print the image on it. The mesh then goes back to its original size an shape on the model. So the image goes the direction needed to follow the mesh back to its original size. Think of it like printing a shirt. In your first try you stretched the shirt then printed the cat on in. The shirt then became smaller when you stopped stretching it, so the image printed on it did too. But if you could shrink the shirt before printing it, it would stretch the image when you stretch the shirt back out putting it on. Thats essentially what you did the second time. You scaled down the mesh, printed the image, then the software stretched it back out over your model.
Wow, thanks for the explanation. I appreciate that and it makes sense too :)
Thank you Sir! The scale fix in UV was very enlightening. That would have had me questioning reality. Is there some logic to it? I noticed when you highlighted the vertices it showed on the left as well. Posibly a way to see what's going on?
As I use UV's only rarely and also rather basically I have not dug any deeper into the behaviour. It is the way of things or I am doing something wrong :) Seems to work though.
Well done and thank you :)
Thank you too!
Great tutorial, subscribed.
Thank you!
@@notverygoodguy you're welcome
@@notverygoodguy I'm having trouble at the end. I'm trying to smooth the curve but when I try to subdivide the circle nothing happens. Do you know why?
@@gyoussef Did you miss selecting all with "a" before the subdivide?
@@notverygoodguy yes I did, but I managed to smooth it out by adjusting the resolution preview but thank you for getting back to me I will remember it for next time, thanks again.
great tutorial but I'm stuck on subdividing the circle to smoothen it out...ive tried every number from 1-999 and it won't smoothen out 🤦
Do you mean the part around 17:40. If so when you subdivide the circle do you see it creating more points on the circle?