Always a good tip. speak to everyone at least once. This is the same guy (i think) that gives you the Genji Glove... you don't think he'd be a merchant?
The wyvern fireball was always in FF6 and it was always pretty nasty. But they are coded to only use it after a certain number of turns and in a normal playthrough they are so weak that you are very unlikely to hit that turn limit.
"So why do you like this mod?" "It's harder!" "And how do you deal with that increased difficulty?" "Grinding!" "So... it's the same, but longer. Got it."
@@jasonmills525 I mentioned this in the first video. "Extra content" in a game that's already bloated isn't a selling point for me. I watch these videos because I enjoy seeing Jared having a good time, but that's not going to stop me from criticizing poor design decisions.
If I had a nickle for every time Jared unexpectedly dies to a "barrage of magic fire-balls" looking attack in a Final Fantasy game and gets completely shocked about it because he didn't knew about it even existed, I would have 2 nickles. Which isn't a lot, but it's pretty weird that it happened twice.
Oh, look, it's the same thing that happened to me last time I played this game! I wasn't playing T-Edition, either. One of the dragon things just killed Banon about 10 seconds into my first random encounter. It was almost surreal. I got my revenge by teaching the fireball move to Gau and then making that one of my main attacks for the first half of the game.
This brings back memories of my first Ultros fight. It went much like this. Probably because of being under leveled and not knowing where the good gear was. I had to start over because I couldn't beat him.
I remember doin a "fast run" to getting Espers for decent leveling up, and therefore getting stuck at the same spot for hours. True Knight on Terra was quite a good idea to overcome that situation - never thought of that!
There are alternate key combos for Sabin's Blitzes. For example, you can also do "⬇️⬇️⬅️" for Aura Cannon if doing the slant direction isn’t working. Also in tougher situations, I like to keep Terra as an alternative second healer.
I like to think that I know Final Fantasy 6 fairly well, but I don't believe I ever knew about that hidden chest in the Returners' hideout that contained the White Cape. Also, I think Jared forgot that Suplex/Meteor Strike can't hit flying enemies.
@@gurvmlk Search up FF6 pixel remaster all chest there are some devious hiding place for this and some reward you with insane item like Ribbon in the original (Chest got nerf obviously)
@@Sherkel It's the one real drawback to Suplex. It's his strongest move this early in the game, and pretty much completely outclasses Pummel. But since it can't hit flying enemies, you're rolling the dice every time you attempt it if there's any flying enemies in the battle, since Blitz targets a random enemy.
Back before I knew about the back row (hey, this was my very first RPG ever and I was maybe like 10), I remember taking Banon out of the Returner Hideout to grind a bit outside on the world map to decrease his Liability and lessen the risk of him getting spanked by Ultros. Not sure if you know you can do that, or if you're just trying to avoid grinding for the sake of challenge/viewability (totally understandable, it's a careful thing to balance when you're playing an RPG for an audience), but figured I'd throw that out there for future reference/runs. I'm not sure everyone realizes you actually can do that (the game kinda goads you on to the river with plot urgency at that point, but if I remember right the only thing the game actually prevents you from doing is backtracking through Mt Koltz)
When talking about Bannon not getting a level @43:27, I think you forgot that FF6 is unique in that it carrys over that level and the gains through game overs
Except that in the second Ultros fight, Banon has 166 HP. In the first, he had 192 HP. Either this hack removed that concession, or Banon is an exception, maybe?
Looking at the wiki, even in the base game Meteor Strike has a lower Hit% than Raging Fist (which has a higher than base Hit%). On top of that, the Flying flag for monsters inherently increases their Evade%, which makes Meteor Strike even less reliable. Finally, Meteor Strike's damage is doubled against solo enemies, so in group encounters use Raging Fist for your physical damage until you can get better claws. Also, Raging Fist and Meteor Strike have always used Sabin's physical power stat. They're the only attacks of his that do.
But of the 2 While Raging FIST can 1 shot the Cactuars in the 2nd half I'm not sure IF Meteor Strike WILL connect against those since they aren't Flying types at all.
@@veghesther3204 I've had Meteor Strike land on Cactuars, but not often. Their high Evade% doesn't mix well Meteor Strike's lower Hit% but if it lands it does take them out in one hit.
He needs to really look at the accessories and the armor in the item menu, he can learn a lot of very new and important information about them in the detailed section.
Back seat gaming here but Sabin and Edgar should both be in the back row because blitz and tools can be used at full power from the back row. Also true knight on Sabin in the back row would've probably gotten Jerd through that first attempt but putting it on Terra was actually pretty clutch in the end.
It's good to know in life that if some Warlock or Sorceress turns you into a stone statue, that someone can just throw a tent over you and you'll be right as rain in the morning.
Man, this makes me wish Sabin and Locke could use two weapons right from the get go. Cyan could have the option to two-hand weapons without a gauntlet. The spear type weapons I think would make that awesome and account for their better reach. Same could go for Locke when her uses boomerang type weapons. It is going to either be really funny, or a little sad seeing his reaction when he begins getting espers and they don't provide any stat bonuses. Back in the original game, I never really thought to care about keeping espers on during level ups, so I would only use them to learn magic spells then move on to learn the next spell. In a way, them not giving you bonuses in this makes me a little happy.
True in a way, on the other hand, it perfectly fit Sabin too. He is a martial artist with a huge amount of both respect for his master and all the predecessors and he his extremely loyal and honorable. If that technique is passed down from master to disciple, he would certainly accept it and use it with respect, name and all. So really, it fits him just as much as Edgar.
I had the exact same problem with fireball when I played this. When I saw the wyverns show up, I'd have Banon Defend each round. would lower the damage enough that he could survive, then healed with Tera
@@androsias3354 Meh i like this way tbh (Although scraping the costume completely was not a good idea atleast give it as sprite customization) Make patching up weaker character alot easier (Looking at you Strago with your abysmal HP growth)
Aren't flying type enemies immune to suplex, due to it doing gravity damage or something? Use pummel against those enemies instead. Also, I saw someone say that the esper bonuses aren't a thing in this version of the game, if that's true, you're free to grind.
Once you get to the first kefka fight, this game becomes more difficult and challenging. The world of ruin is extremely difficult especially for someone who plays the game for the first time. But the game play is extremely fun for those who have the patience for it. Ive played this game myself and its the best final fantasy game available hack for the Super Nintendo. The enemies are really fun to beat.
The lava cave that lead toward the esper cave is bullshit design tho i cant defend that here the enemy are design to wipe out. your party with move that insta kill or inflict status effect or even just hit super hard so you got 2 option: 1) Use smoke bomb + first strike relic to escape 2) Actually fight them to gain exp and let me tell you this option is a pain in the ass with the chance of a party wipe is alway there
I'm sure you probably hear this a lot and possibly see the opposite in actuation, but myself, I wouldn't mind any and all grinding in this. The music alone is worth it.
Suplex cant hit flying you were right and I would use arua bolt it uses the magic stat so it will do mroe in most cases and you can put on a earring or two later which will pump that damage up alot.
Jared: I’ll do some leveling up off screen Game requires leveling up, even the original version. Jared doesn’t do leveling up. Jared: man this is hard 😂😂😂
Honestly in FF6 dying is grinding. You keep your XP when you die so no reason not to go for it. Edit: Yep, as was rightly pointed out this does not apply to this edition.
If you want to play this, try to do everything you can asap. For example, Jared leave some items and pub's quest, which give more exp- If you do everything, is harder but the game goes "smothly". And don't forget to grind a little
Fireball makes sense. The critter's rage grants Gau that ability. I don't think the actual monster ever cast it on my party. If I used noise blaster, they would cast fireball on the monster party.
That's because Normally those enemies are SO weak that at lv 15 Sabins Fire Dance blitz will KILL those Fireball using enemies instantly and at lv 20+ SO can Auto Crossbow.
I realized something around 16:00. The looping section of river, that's so you can grind Banon up a bit if needed to survive the fights here, isn't it? I don't think I needed to in the original, but it might be warranted in this version of the game.
Funny enough it always had a nasty fireball but it only uses it after a certain number of turns and in a normal playthrough you will kill them before they can use it.
Exactly even on the PIXEL remaster with the battle/turn speed set to very fast they could still die IF Sabin starts the run at lv 15 since the Fire Dance Blitz at lv 15 pretty much kills them instantly and by lv 20 so will Edgar's Auto Cross bow. Then if you go back their after you lose Banon you can use a Vanish Rage though single target then once the entire party is vanished the Guard Leader rage for Wind Slash will still kill them in 1 use without ever seeing Fireball.
One of the great things about FFVI is you don't need to power level. I think the T-Edition would just piss me off. Much better to watch someone else struggle.
ik they took out the stat gains from espers, but i've seen pics of parties with max hp/mp. Is there some other way to gain stats in this? I didn't think base leveling would cut it...
as much as I like this play through jared is under estimating how hard the game will get and I think will not complete the series. the rom hack FF6 "War of the Magi " mite be a bit easier but it is harder than the regular game. Also i think the returners sell stuff and he never even took a look.
Does Jared think that noise blaster is a cheap trick? Personally I would use noise blaster every fight and use aura bolt because it doesn't cancel confusion.
It's a emulator just find a spot pick the cursor to memory instead of reset and hit that turbo button to mash A to grind (be sure to have a dedicated healer tho) after a few mins you are easily able to beat the next Story related boss this way.
Jared needs to learn that EVERYONE belongs in the back row at all times! Sabin's blitzes and Edgar's tools (as well as his spear) aren't affected by the back row attack nerf. And this goes for most characters throughout the game. The only exceptions are Umaro and Locke (so long as he doesn't have a throwing weapon equipped), but even then you can just teach lock some magic and you don't have to worry about him being in the front row.
@@marshall104 Sabin blitzes are nice but the start up time for them are very long and by WOR your regular genji glove attack start to heavily outpace your blit (unless the enemy were heavily armored) Also in this game havk you CANT afford to let enemy alive they will fuck you up like you wont believe it
I also usually put Gau in the front row, since his rages always have a chance of performing a standard attack. I'll also usually put Terra and Celes in the front row early on, but then switch them to the back later in the game, when they have more MP, and have learned Osmose.
I know it might take longer for you to record, but honestly this is a version of this game where it might not be a bad idea to be like "okay one session record, one session grind" and back and forth it. You mentioned the river loop level ups, and yeah that's a fine spot but like... something tells me this game's gonna pounce on you if you don't spend some time on stats. Which is better? One episode to get through a ten minute river ride? Or an episode that starts off with "well I did the loop four times off camera, so now the team has X Y and Z, and now we're gonna cram Ultros in a locker and move on with our day"? I genuinely don't know, I'm just putting it out there.
19:14 As far as I know, that's actually in the original. ...They just increased the magic power. For some reason. That's dumb. Some enemies just can't be suplex'd, like flying enemies. Also, the fact that Double Tentacle will always kill is just...dumb. This seems hard in an unfun way.
The T hack used the Pixel Remaster/GBA Blitz names so Raging Fist instead of Pummel and IF you fight Utlros the FIRST time at lv 70 Phantom Rush instead of it being named as BUM Rush will be usable with Sabin at lv 70.
That can happen for mods/hacks or even non mod's for the same move take the PS1 Tales of Destiny II game (Eternia in Japan) the Ground Dasher spell when used IN battle in that PS1 game went by a completely different name Earth Shaker when you actually used that spell in battle.
19:31 I always look forward to Jared’s reactions to things like the fireball…and he did not disappoint this time.
It’s just like the meteor back in Final Fantasy three
It was about this point I realized the importance of the noise blaster in T-Ed.
Jared completely forgot about the item shop outside of the inn in the returners' hideout
For as much as Jared remembers about older games, he forgets so much more.
Always a good tip. speak to everyone at least once. This is the same guy (i think) that gives you the Genji Glove... you don't think he'd be a merchant?
But he played it a million times!
@@BubblerlolYa spamming?
Probably should save his money for Albrook I guess 🤷♂️
The wyvern fireball was always in FF6 and it was always pretty nasty. But they are coded to only use it after a certain number of turns and in a normal playthrough they are so weak that you are very unlikely to hit that turn limit.
"Gonna try to save Terra's magic for later." Looks like my man Jerd is hungry... hungry for some octopus soup!
I’m so down for these long episodes
Loving the longer episodes too
Really into this series already. A longer one hopefully
You made it to Ultross? Oh boy, this might only get harder, but we're all here for it, till completion ✌🏼
The first Kefka fight is pretty brutal too. He's a proper challenge now.
Yeah. It's practically a requirement to have Celes in the party for that fight.@@dekky3908
I got to ultros too soon. Banon dying from one hit from the damn octopus. Got to level up.
@@dekky3908 Which is a pretty bad wake up call cuz you are softlock there if you decide to save there
God I need this kind of comfort content…inject it into my veins
Yes! ❤
SNES JRPGs are like gaming comfort food!
"So why do you like this mod?"
"It's harder!"
"And how do you deal with that increased difficulty?"
"Grinding!"
"So... it's the same, but longer. Got it."
I can agree the difficulty can get insane sometime but there is alway a way to cheese those fight
In the end, an RPG is a numbers game. Especially in older games like FF6, grinding almost always fixes any problem.
@@CalastantNight This is a mod so even if you ae lv99 if you dont have good equipment/esper you would get nuke
In addition to tons of extra content...
@@jasonmills525 I mentioned this in the first video. "Extra content" in a game that's already bloated isn't a selling point for me. I watch these videos because I enjoy seeing Jared having a good time, but that's not going to stop me from criticizing poor design decisions.
If I had a nickle for every time Jared unexpectedly dies to a "barrage of magic fire-balls" looking attack in a Final Fantasy game and gets completely shocked about it because he didn't knew about it even existed, I would have 2 nickles. Which isn't a lot, but it's pretty weird that it happened twice.
I also got two nickels for everytime Ultros kills Banon.
Is the other nickle in reference to a certain party wipe in Final Fantasy 3 that most of us saw coming?
I got that reference
but like, he played it a million times!
You forgot to get the item from the guard in the top left cave after telling Banon "No".
You've got to tell him no. --Katt Williams
About that on Non mods theirs only like 3 Gauntlets in the ENTIRE game the first one is from that Guard IF you tell Banon No.
Oh, look, it's the same thing that happened to me last time I played this game! I wasn't playing T-Edition, either. One of the dragon things just killed Banon about 10 seconds into my first random encounter. It was almost surreal.
I got my revenge by teaching the fireball move to Gau and then making that one of my main attacks for the first half of the game.
Jared even after playing multiple rpgs, doesn't alternate using save slots when possible.
Everyones favorite Octopus splashes into battle!
19:11 the same thing happened to me, and I had the same reaction! :)
Lopros is no joke
This brings back memories of my first Ultros fight. It went much like this. Probably because of being under leveled and not knowing where the good gear was. I had to start over because I couldn't beat him.
And yeah that octopus boy has been hitting the gym in this one.
I remember doin a "fast run" to getting Espers for decent leveling up, and therefore getting stuck at the same spot for hours. True Knight on Terra was quite a good idea to overcome that situation - never thought of that!
There are alternate key combos for Sabin's Blitzes. For example, you can also do "⬇️⬇️⬅️" for Aura Cannon if doing the slant direction isn’t working.
Also in tougher situations, I like to keep Terra as an alternative second healer.
I remember for sabins ultimate you just had to roll your thumb around the d pad
I like to think that I know Final Fantasy 6 fairly well, but I don't believe I ever knew about that hidden chest in the Returners' hideout that contained the White Cape.
Also, I think Jared forgot that Suplex/Meteor Strike can't hit flying enemies.
@@gurvmlk Search up FF6 pixel remaster all chest there are some devious hiding place for this and some reward you with insane item like Ribbon in the original (Chest got nerf obviously)
But he played it a Million times!
I thought I at least knew the Blitzes well, but apparently not!
@@Sherkel It's the one real drawback to Suplex. It's his strongest move this early in the game, and pretty much completely outclasses Pummel. But since it can't hit flying enemies, you're rolling the dice every time you attempt it if there's any flying enemies in the battle, since Blitz targets a random enemy.
@@gurvmlk Until his melee did 9999 I usually just threw Razing Phoenix at everything.
Back before I knew about the back row (hey, this was my very first RPG ever and I was maybe like 10), I remember taking Banon out of the Returner Hideout to grind a bit outside on the world map to decrease his Liability and lessen the risk of him getting spanked by Ultros.
Not sure if you know you can do that, or if you're just trying to avoid grinding for the sake of challenge/viewability (totally understandable, it's a careful thing to balance when you're playing an RPG for an audience), but figured I'd throw that out there for future reference/runs. I'm not sure everyone realizes you actually can do that (the game kinda goads you on to the river with plot urgency at that point, but if I remember right the only thing the game actually prevents you from doing is backtracking through Mt Koltz)
Love this series. Hope jared finds the pub quests…aaaand cant wait til the realization that there are no esper stat bonuses
When talking about Bannon not getting a level @43:27, I think you forgot that FF6 is unique in that it carrys over that level and the gains through game overs
Except that in the second Ultros fight, Banon has 166 HP. In the first, he had 192 HP. Either this hack removed that concession, or Banon is an exception, maybe?
This hack removes that. If you notice on the first game over it kicked him to load a save instead of just auto loading at the save point.
Ok, this let's play is getting far more intense than I was expecting o.o
It gonna be more intense if he doesnt get everyone up to level lol
@@Megaman-2407 He doesn't realize that Espers do not give level up bonuses in this version. Cannot wait for him to realize this.
@@Enarei bro i dont think he will even make it till that point (Zozo) because he has to get through the hurdle that is Kefka fight
@@Megaman-2407yea if he doesnt buy items and pick the perfect members for the fight he's gonna soft lock himself
Amazing content !! I really hope you play the whole thing !
Sabin (and every other character that doesn't have locked equipment slots) could always equip regular shields in the original, but not heavy shields.
Looking at the wiki, even in the base game Meteor Strike has a lower Hit% than Raging Fist (which has a higher than base Hit%). On top of that, the Flying flag for monsters inherently increases their Evade%, which makes Meteor Strike even less reliable. Finally, Meteor Strike's damage is doubled against solo enemies, so in group encounters use Raging Fist for your physical damage until you can get better claws. Also, Raging Fist and Meteor Strike have always used Sabin's physical power stat. They're the only attacks of his that do.
But of the 2 While Raging FIST can 1 shot the Cactuars in the 2nd half I'm not sure IF Meteor Strike WILL connect against those since they aren't Flying types at all.
@@veghesther3204 I've had Meteor Strike land on Cactuars, but not often. Their high Evade% doesn't mix well Meteor Strike's lower Hit% but if it lands it does take them out in one hit.
Not making multiple saves in a rom hack like this is a recipe for disaster
Yeah that fireball has always been a thing. Nothing new there.
Him saving over his only save slot on that river was almost a big mistake, lol. Least he had that save state back in the hideout though.
He needs to really look at the accessories and the armor in the item menu, he can learn a lot of very new and important information about them in the detailed section.
Back seat gaming here but Sabin and Edgar should both be in the back row because blitz and tools can be used at full power from the back row. Also true knight on Sabin in the back row would've probably gotten Jerd through that first attempt but putting it on Terra was actually pretty clutch in the end.
Kefka’s Tower is going to be brutal
Lopros: I heard you want to save your magic, so here is some magic!
Its so hard to watch but i can't stop watching, keep it up!
It's good to know in life that if some Warlock or Sorceress turns you into a stone statue, that someone can just throw a tent over you and you'll be right as rain in the morning.
Dont have a lot of time these days to jam on games especially mods of my favorites. Please keep this going Jerd through the full game.
Woohoo! Caught the video 37 seconds into posting. I love the series, do you plan to play this through to the end?
It's awesome that you're playing this
Man, this makes me wish Sabin and Locke could use two weapons right from the get go. Cyan could have the option to two-hand weapons without a gauntlet. The spear type weapons I think would make that awesome and account for their better reach. Same could go for Locke when her uses boomerang type weapons.
It is going to either be really funny, or a little sad seeing his reaction when he begins getting espers and they don't provide any stat bonuses. Back in the original game, I never really thought to care about keeping espers on during level ups, so I would only use them to learn magic spells then move on to learn the next spell. In a way, them not giving you bonuses in this makes me a little happy.
Yeah esper not giving bonus make it so you dont alway have to min max and gimp your character until you power grind
"Aura Cannon" has always sounded like something Edgar should have instead of Sabin. Seems like it'd be a really cool gadget...
True in a way, on the other hand, it perfectly fit Sabin too. He is a martial artist with a huge amount of both respect for his master and all the predecessors and he his extremely loyal and honorable. If that technique is passed down from master to disciple, he would certainly accept it and use it with respect, name and all. So really, it fits him just as much as Edgar.
Sabin with the RKO out of nowhere
Bought this game on release in 1994 and played it countless times... and never knew about that chest with white cape.
more FF6 peak! Banon's nickname should definitely be "Liability" Lol
This was a real fun one can't wait to see more
Jared really should not have slept on getting accessories earlier on.
Starting to think you should have done a few laps in that ring to boost your team, lol
This dude is giving himself lots of stress by not grinding when he has beds and stores available at this point
I had the exact same problem with fireball when I played this. When I saw the wyverns show up, I'd have Banon Defend each round. would lower the damage enough that he could survive, then healed with Tera
and you can STILL USE the INFINITE Loop to fight Ultros HERE AT LV 99 if you wanted to.
Shuddap
Ere' we go boys!
I just noticed the new thumbnails. Nice!
You really need to grind in this one since espers don't give status bonuses. Most stat bonuses come from those costumes you unlock for them.
Isnt the newest version also scrap that and give you Tab like Chrono Trigger instead?
@@Megaman-2407 Can't say since it's been a few years since i last played this.
@@Megaman-2407 The latest version does give you tabs instead. That being said, I prefer the costumes version.
@@androsias3354 Meh i like this way tbh (Although scraping the costume completely was not a good idea atleast give it as sprite customization)
Make patching up weaker character alot easier (Looking at you Strago with your abysmal HP growth)
Tabs are BETTER especially if it works like Chrono Triggers IE have Locke/Shadow/Gogo even at lv 99 being able to STEAL the TABS IF possible.
I used to make sure I had fireball as a Rage, before the battle of Narshe
Aren't flying type enemies immune to suplex, due to it doing gravity damage or something? Use pummel against those enemies instead.
Also, I saw someone say that the esper bonuses aren't a thing in this version of the game, if that's true, you're free to grind.
Once you get to the first kefka fight, this game becomes more difficult and challenging. The world of ruin is extremely difficult especially for someone who plays the game for the first time. But the game play is extremely fun for those who have the patience for it. Ive played this game myself and its the best final fantasy game available hack for the Super Nintendo. The enemies are really fun to beat.
The lava cave that lead toward the esper cave is bullshit design tho i cant defend that here the enemy are design to wipe out. your party with move that insta kill or inflict status effect or even just hit super hard so you got 2 option:
1) Use smoke bomb + first strike relic to escape
2) Actually fight them to gain exp and let me tell you this option is a pain in the ass with the chance of a party wipe is alway there
I'm sure you probably hear this a lot and possibly see the opposite in actuation, but myself, I wouldn't mind any and all grinding in this. The music alone is worth it.
Have you checked out Return of the Dark Sorcerer? It's another FF6 rom hack, like T-Edition
It basically a new game but with FF6 engine
Now imagine Edgar using the Genji Glove
It kills me that he is not grinding out levels.
22:58 - 23:03 this is why you use Noiseblaster on these things.
Suplex cant hit flying you were right and I would use arua bolt it uses the magic stat so it will do mroe in most cases and you can put on a earring or two later which will pump that damage up alot.
I don't think "enemies have more number" is a very good feature. But maybe more things down the line exist to counteract that sort of bloat.
Jared: I’ll do some leveling up off screen
Game requires leveling up, even the original version. Jared doesn’t do leveling up.
Jared: man this is hard
😂😂😂
Honestly in FF6 dying is grinding. You keep your XP when you die so no reason not to go for it.
Edit: Yep, as was rightly pointed out this does not apply to this edition.
@@IPFreelyYT Not in T edition.
The original version did not require leveling up
@@IPFreelyYT That is scrap
@@avinashcalidas2055 Hahaha.... No, it definitely did.
If you want to play this, try to do everything you can asap. For example, Jared leave some items and pub's quest, which give more exp- If you do everything, is harder but the game goes "smothly". And don't forget to grind a little
The most brutal grind is probally right around Magitek Factory cuz non pierce physical attack is weak af there and every battle barely give 2 ap
Even if down the road the episodes get sprinkled in throughout other series
It's only going to get rougher...
Fireball makes sense. The critter's rage grants Gau that ability. I don't think the actual monster ever cast it on my party. If I used noise blaster, they would cast fireball on the monster party.
That's because Normally those enemies are SO weak that at lv 15 Sabins Fire Dance blitz will KILL those Fireball using enemies instantly and at lv 20+ SO can Auto Crossbow.
This is why I said you had to grind levels. Also the sooner you get Sabin's AoE Blitz the better off you will be.
Grinding levels is lame
I realized something around 16:00. The looping section of river, that's so you can grind Banon up a bit if needed to survive the fights here, isn't it? I don't think I needed to in the original, but it might be warranted in this version of the game.
I think you might actually need to grind in this game, that fireball was nasty!
Funny enough it always had a nasty fireball but it only uses it after a certain number of turns and in a normal playthrough you will kill them before they can use it.
Exactly even on the PIXEL remaster with the battle/turn speed set to very fast they could still die IF Sabin starts the run at lv 15 since the Fire Dance Blitz at lv 15 pretty much kills them instantly and by lv 20 so will Edgar's Auto Cross bow.
Then if you go back their after you lose Banon you can use a Vanish Rage though single target then once the entire party is vanished the Guard Leader rage for Wind Slash will still kill them in 1 use without ever seeing Fireball.
Espers do not give stat level boosts in T-Edition. So the level trick in the falls is a go.
One of the great things about FFVI is you don't need to power level. I think the T-Edition would just piss me off. Much better to watch someone else struggle.
Jared buddy pal i have to say it again you HAVE to grind for abit!!!!!
Being in the back row also has no effect on Edgar's tools and Sabin's Blitz skill.
ik they took out the stat gains from espers, but i've seen pics of parties with max hp/mp. Is there some other way to gain stats in this? I didn't think base leveling would cut it...
I think they simply adjusted the standard level-ups to compensate for the removal of the esper bonuses.
Do you have some rule against using slave slot 3 or is that still an option?
Ink, Pray, Live
Playing alongside you and the game is TOUGH
Dont speedrun it dude take your time to explore,grind,talk to Pub Npc for new side quest and more
as much as I like this play through jared is under estimating how hard the game will get and I think will not complete the series.
the rom hack FF6 "War of the Magi " mite be a bit easier but it is harder than the regular game.
Also i think the returners sell stuff and he never even took a look.
Does Jared think that noise blaster is a cheap trick? Personally I would use noise blaster every fight and use aura bolt because it doesn't cancel confusion.
Are any EXP patches compatible with T-Edition? I don't want to play this for the grind.
It's a emulator just find a spot pick the cursor to memory instead of reset and hit that turbo button to mash A to grind (be sure to have a dedicated healer tho) after a few mins you are easily able to beat the next Story related boss this way.
Just looked it up, and I'm not sure how accurate this is, but I'm seeing that Banon is supposed to be 54.
And also before going into somewhere that you cant go back for resource please for the love of DONT SAVE IN THE SAME SAVE SLOT
When was this played? I don't remember if it was on your schedule recently or not.
Single target fire on Terra 96. AURA BOLT ON SABIN 236!!!!!
To be fair Terra was way underlevel
Can't suplex floating and flying enemies and those wyverns having fireball isn't new, awesome to watch though
Black Belt gives raw power to h2h. I dunno if it works in this mod tho.
Jared needs to learn that EVERYONE belongs in the back row at all times! Sabin's blitzes and Edgar's tools (as well as his spear) aren't affected by the back row attack nerf. And this goes for most characters throughout the game. The only exceptions are Umaro and Locke (so long as he doesn't have a throwing weapon equipped), but even then you can just teach lock some magic and you don't have to worry about him being in the front row.
@@marshall104 Sabin blitzes are nice but the start up time for them are very long and by WOR your regular genji glove attack start to heavily outpace your blit (unless the enemy were heavily armored)
Also in this game havk you CANT afford to let enemy alive they will fuck you up like you wont believe it
@@Megaman-2407 To be fair though, the original game doesn't have those charge-up times for skills.
I also usually put Gau in the front row, since his rages always have a chance of performing a standard attack.
I'll also usually put Terra and Celes in the front row early on, but then switch them to the back later in the game, when they have more MP, and have learned Osmose.
@@gurvmlk I mean yes? But that isnt relavent to the discussion lmao
@@gurvmlk In this hack Gau have ridiculous HP compare to most people so it usually is ok to put him there anyway
Is your ATB bar on wait?
Who up pummeling they lopros?
I know it might take longer for you to record, but honestly this is a version of this game where it might not be a bad idea to be like "okay one session record, one session grind" and back and forth it. You mentioned the river loop level ups, and yeah that's a fine spot but like... something tells me this game's gonna pounce on you if you don't spend some time on stats.
Which is better? One episode to get through a ten minute river ride? Or an episode that starts off with "well I did the loop four times off camera, so now the team has X Y and Z, and now we're gonna cram Ultros in a locker and move on with our day"?
I genuinely don't know, I'm just putting it out there.
Orrrrr you know what else he could do? Grind off screen
@Megaman-2407 That's... literally what I'm suggesting?
19:14 As far as I know, that's actually in the original. ...They just increased the magic power. For some reason. That's dumb.
Some enemies just can't be suplex'd, like flying enemies.
Also, the fact that Double Tentacle will always kill is just...dumb. This seems hard in an unfun way.
Yoo!
wow that Fireball thing was RUDE.
Ultros!!!
Sabin vs Guile, who wins?
Wasn't there a shop at the hideout?
Why are the names of Sabin’s moves sometimes different?
The T hack used the Pixel Remaster/GBA Blitz names so Raging Fist instead of Pummel and IF you fight Utlros the FIRST time at lv 70 Phantom Rush instead of it being named as BUM Rush will be usable with Sabin at lv 70.
@veghesther3204 But I was Beam Cannon AND Aura Cannon in this video for the same ability
That can happen for mods/hacks or even non mod's for the same move take the PS1 Tales of Destiny II game (Eternia in Japan) the Ground Dasher spell when used IN battle in that PS1 game went by a completely different name Earth Shaker when you actually used that spell in battle.