New Staff School Update v0.99
Вставка
- Опубліковано 6 вер 2024
- Outfit: Firone' Arithmetic Witch
UI:Edge UI
EA: / new-staff-school-93107561
New:
New MCM Setting:Now in addition to the default magic book opening key (E lasts for two seconds), you can set it yourself in MCM
New Staff Sprint Attack Behavior: Now Staff can like melee weapon can use Sprint Attack the new beahvior i make it into a standalone mod Please go here to download
New Staff Sprint Equip Attack Behavior: Now when you have Staff equipped in your right hand, sprint and press the draw button R or the attack button can attack and then take out and draw the staff, Please go here to download
New Grip Change to Melee Attack Behavior: Now When you Sprint or When you Casting Press the grip change key to Staff melee the animation will become attack animation with stagger enemies magic effect
Add New Staff Charging Animation for Female dynamic
Add New Staff Charging Animation for Male and replace the old one
Add New Staff Ready Animation for Female
Add New Equip and Sheathe Staff Animation for Male
Add New Chant Magic Store Animation for Male to replace old one
Add 2 different Aimcon Type(Concentration Casting Type) spell release animation for female and male
Add 2 different bash animation and with different Crowd Control magic: Bash with nothing input will stagger enemies Bash+forward will causes enemies to float in the air and enemies will have special struggle animation Bash+backward is the original bash magic will push enemies away.
Add new Jump , jumpfall and jumpland animation for female and male
New Dragon Dogma Levitation Style Animation to replace skyrim paraglider animation ,Only changes the animation when the staff is pulled out, also standalone Please go here to download
New Frieren (Frieren: Beyond Journey's End) Style's Paraglider animation for female to replace,Only changes the animation when the staff is pulled out, also standalone Please go here to download
New Summon Magic for default summon (summon without any input ) Now will summon an Ice Wall ,The ice wall can lift you up for 30 seconds , special is that the ice wall has been enhanced by Fairly of Light then It will last for 60 seconds and the ice wall will release powerful magic during the duration.(The original dragon priest summon will be moved to forward+summon)
Adjust :
Change the animation folder structure from DAR to OAR and add annotations to each folder to make debug easier ,So now OAR is Requirement
adjust the Block and bash animation for shorter
adjust the Block and bash animation's camera position and fov
In addition to the dynamic and random transformation of the staff release animation, another method has been added to change different animations. Now please use the combination of pressing the forward and backward to change different staff release animation.
when in combat the shorter grip change animation will replace the longer one
In order not to conflict with the modern stagger lock, when casting a spell and receiving damage, you will not enter the stagger state but you will still take damage.
Adjust fomod options. Now the staff melee only supports mco version 1.32 above. ( means not support 1.32)
Adjust fomod options. In order to shorten the maintenance time, the dodge animation with a shorter displacement distance is no longer provided (I'm sorry about this. If you think the displacement is too long, please use the annotation tool to replace it)
Adjust the focus magic of the thunder attribute to the first version of the beam version and correct the problem that the beam cannot stop after release end.
Enhanced focus magic of the Thunder attribute that adjusts boulder of thunder increases the pulse frequency.
Fix:
Corrected the magic node problem of male standing animation so that the cloak magic no longer falls to the ground.
Fixed some script issues
And ensure that melee Staff attacks will no longer release the Staff’s own magic when it causes damage to the enemy unless the MCM option is checked.
Fixed an issue with the hit impact of the staff's melee animation.Now when the staff damage an enemy in melee, it will have a more precision hit impact.
Adjust the time point of staff melee recovery to be earlier This allows you to resume movement faster after the attack or link to the next attack.
Fixed some confusing EDID recognition issues in esp.
Fixed some missing dodge file issues. It should now better support each different type of the dodge mod.
#skyrim
------------------------------------------------------------------------------------
Royalty Free Music from Tunetank.com
Track: Light Rain by MelancholicBird
tunetank.com/t...
Royalty Free Music from Tunetank.com
Track: Thoughts Become Things by PineAppleMusic
tunetank.com/t...
Royalty Free Music from Tunetank.com
Track: Forgotten Heroes by AudioTime
tunetank.com/t...
this would be insane with some spells made by kittytail
Whaooo, awesome works :)
frieren!
Bonjour, j’adore votre travail. Cependant, j’arrive rarement à faire apparaître le livre et quand je le fais, je ne peux pas produire de sorts. Est-ce normal ?
Great mod, but I wonder if we could add a feature to manually select(change) spells for directional attacks in-game? Maybe not all, but some of the attacks? Changing them in ini folders outside the game is a little bit un-immersive to me.
Yes,i did asked this idea to payload interpreter author before,but he seems busy and cant update this function in short time
Love your work ❤❤. I've been using the mod ever since you released, but I'm having a minor issue. I can't use the different directions attacks ( I'm in controller). I also have xingcontroller mod installed. Any suggestions for what I can do? ( Help a noob please 😅)
Hi ,what is different direction attacks and are you mean the chant magic or focus magic, could you give me more detail
@@xingx1564 both the focus and chant magic. The focus magic I cant use the different elements attack. When I get the fourth attack I can't use up, down, left, or right on the analog stick.
@@queenmileena1866 I did find an efficiency problem with the script. I will update xingcontrolletsolutuon later.
Thank for your report
@@xingx1564 thank you so much.
@@queenmileena1866 update the xing controller solution to v0.2 ,i think it already fix the chant magic wont work issue
what is the chances of you add "Absolute" spell from "Tales of series" into the mix? i even making a video showcasing the spell in different tales of games in hope someone bring it to skyrim someday.
thank for your comment , but im not making a new spell mod , i mainly making Behavior, so i think this is difficult to me
@@xingx1564 hey! thank you for reply me.
i speak because of the ice wall you show on video,but i understand
@@wanderkusanagi5313 oh yes this ice wall magic is my hand made,I used the model of the original skyrim and added special effects animation and havok collision
My initial thought was to "stand on a high ground" , a smart way to confront the enemy.
But although I know how to make magic, I don't often to make it
I prefer to work on things like behavioral extensions
Plus there are already better authors than me on Making new Magic
I think that I only need to focus on production behavior and animation to highlight the works of these outstanding new magic authors. This is my greatest respect for them.
thank you for your message
@@xingx1564 hey can you give me some names of those spell-casters (modder that make magics)?
how to fly ??
Do you plan to update the public release?
Yes , give me some time to write Nexus description and debug something ,will public soon
Is it possible to replace vanilla staff animations with this>?? OMG that would be awesome!
Probably only moving animation,cause vanilla staff behavior is quite messy
This only works on players right?