R3 tech demo (Take it to the RRedline) on Rendition Verite

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  • Опубліковано 14 жов 2024
  • R3 tech demo from the Take it to the RRedline competition on Rendition Verite V2200.
    8 May 1998
    Original readme:
    R3 Copyright ©1998 Chris Lundie
    "Take It To The RRedline" contest entry
    Version 1.02
    Build instructions are in the SOURCE directory. Legal stuff is in the
    file LICENSE.TXT.
    Requirements
    Windows 95
    Rendition Verite V2000-based video board
    16-bit sound card for digital sound (optional)
    A good Midi synthesizer (optional)
    Instructions
    Simply run the file R3.EXE and the demo will run by itself. After Evil
    Chris Lundie warns you not to quit, you get to the main attraction -
    the "flag", which is the spinning form on your screen. By default this
    shape is textured with your desktop.
    To use a different texture, run R3 with the name of a bitmap on the
    command line. (Try "R3.EXE GOLD.BMP") Make sure the bitmap is 24-bit
    colour uncompressed, otherwise the demo may crash.
    Keys:
    +, - Change complexity
    A Toggle edge anti-aliasing (default is ON)
    T Toggle flag between solid and translucent
    F Toggle lens flares (default is ON)
    Esc, Q Quit
    I Toggle interactive mode.
    Interactive mode lets you manually spin the flag by moving your mouse.
    You can get some great looking angles. Watch the way the light
    reflects and creates lens flares. Cool!
    Try the demo at different desktop resolutions. The demo will always
    try to run in the same resolution as your desktop. If you are having
    problems, try a lower resolution and make sure to use 16-bit (high)
    colour.
    Changes/fixes since last release
    All of this, in less than a week! And perhaps I few things I have
    forgot to mention.
    Proper lighting effects. It now does "genuine" gouraud shading and
    specular highlights calculated from surface normals & light
    vectors.
    Repaired antialiasing (was not working properly)
    Lens flares
    New introduction (starring the Evil me)
    Interactive mode
    Translucent mode
    Removed motion blur
    Music
    New sounds
    Added a credit graphic
    The sun
    Fixed memory leaks
    3D Features
    The demo was designed from the ground up for the V2000.
    Written in Rendition's native 3D graphics API, RRedline.
    All of the edges are antialiased, producing a smoother image.
    Renders in a window, which made it easy to use the desktop as a
    texture; also, it eliminated any ugly mode switching.
    Per-vertex specular highlights and gouraud shading combine to
    produce great lighting.
    Triangle strips are used instead of sending individual triangles to
    the Verite.
    Optimized the large background triangles to start drawing while the
    CPU works on calculating the spinning shapes.
    Uses chroma key to draw the big green face and credit graphic.
    Uses the V2000's fast Z buffer
    Some of the 3D features used:
    Bilinear filtering
    Dithering
    Perspective correction
    Texture mapping
    Alpha blending
    Z buffering
    Chroma key
    Gouraud shading
    Per-vertex specular highlights
    Edge antialiasing
    Rendering in a window
    Triangle strips
    Contact info:
    Chris Lundie
    901 Cornell Crescent
    Cobourg, Ont. Canada
    K9A 5H4
    Email: lundiec@eagle.ca
    Phone: (905) 373-7304

КОМЕНТАРІ • 3

  • @munxcorp
    @munxcorp 5 місяців тому

    Man, 90s tech demos could get weird

  • @Schule04
    @Schule04 5 місяців тому

    Is it supposed to look corrupted?

    • @MichaelHuth
      @MichaelHuth  5 місяців тому

      This demo takes the current desktop content as texture. I think this is intended.