It is such a small thing. But it is so immersive to see a road sign, walk up to it, and read the city name you are traveling to, confirming you are still on the right path.
I got it for free in 2009 from a friend that gave me the OG Xbox version. I ended up getting it for PC and am playing it religiously in 2024. It's been 15 years and it's still one of the best games I've ever played.
Now that's some value for money! Reminds me of playing Tales of Maj'Eyal (a roguelike) for the past 15 years or so and it being entirely free. I did spent some jink on it several years in for a bit more convenience and flair, as well as to give back to the dev for the superb experiences I've had with it. Many of the best games ever are exceedingly fairly priced, some are free, and a few are even properly free (no adds, gatcha, or other such 'free to play' shenanigans).
I bought the game when it was first released back in 2002. I have played through it many times since. I've also played Oblivion and Skyrim as well but I think I like Morrowind bet.
@@husky3gdo you recommend trying modded Morrowind once I finish a vanilla playthrough or the game is *that* good that I won't want to install mods but play a lot in vanilla? I have only played Daggerfall (like 80 hours), Oblivion and a f*cking lot of Skyrim.
@nikolaip2 use some graphics mods, but don't make the view distance too far out. If you use the full graphics mods they will put the view distance so far out that it changes the feel of the game. Also, don't play the expansions until after you beat/have had fun with the original. Both expansions were meant to be played after having a high level character, so playing with the expansions from the start breaks the game economy, is annoying and disrupts the flow of the game.
No one ever even mentions that in morrowind you can join one of three vampire clans, based on which vampire infects you, and that they each give different skill boost and questlines.
And it's also such a difficult way to play the game that many people had no clue that was something you could do. (Me, I did not know this for years despite having and playing Morrowind a ton.)
@@solidskullz5736 I would only ever do the vampire quest lines after I finished everything else and wasn't that invested in my character anymore because of this exact reason
@@noble3696 Exactly. It's cool and fun to try out (..exactly once - did that when I was 12 lol) but the quests are very shallow and the vampire status effectively locks you out of the rest of the game.
@@marcosdheleno yea top tier stuff, they never topped the magic system they had in morrowind. The potential to do that cool shit is totaly gone in newer games.
@@franklydum5056 yep, spells in morrowind are the best in the franchise. because they are far less jank than daggerfall, but not as limited as oblivion.
It's funny you mention people saying that Skyrim is so immersive that you can get lost having fun in the world for 30 hours before realizing they should go do the main storyline. I played Morrowind on the Xbox decades ago, and Caius Cosades tells you to go do some quests and level up and come back later... and I played the game all summer before finally realizing I forgot to go back to him. It blew my mind. "Wait, you mean I can cure the world of this blight? I can go up to that death volcano and go inside and defeat the this mythical figure I've read about in random texts". I was hundreds of hours in before I started playing the main quest and I played hundreds more hours to become the leader of the clans and the great houses and defeat the Sixth House. I was a sweet summer child lost in the world of Morrowind because I thought it was just another world I could adventure around in, and I loved it.
One of the best takes on Morrowind I've seen. Yeah, the game is old, and it's a product of its time, but it's better at the things that matter for an RPG. Hell, for all the flack the dice-roll combat gets, there are still games that do that today, so all it _really_ needed was better feedback on what was happening.
Better for things for an RPG, but worse at things that make for an actual good game. The same thing applies to Fallout New Vegas when compared to Fallout 4 to be honest. A lot of people don't know this, but Morrowind also removed a lot of RPG elements that were in Daggerfall. It streamlined before long before Skyrim even existed. People just don't know that because the first 2 games weren't that popular.
@@PeteyPirahna77shut up modern fallout sucks especially fallout 4 you cod dude bros should just stick to your own shitty brain dead games morrowind and new vegas are masterpieces
@@PeteyPirahna77 What do you mean when you say "Actual good game" RPG stands for 'role playing GAME' and what makes a game 'good' depends on what fun is supposed to be found in it, Fallout 4 is an action/adventure theme park experience, NV is a narrative/choice driven experience, Stardew valley is a farming sim experience, Chess is a strategy game, and Roadwarden is essentially just an interactive novel. People come to games for different experiences and therefore find different things fun. this is not meant to be an attack on you in an way I was just curios.
Hit chance was a part of combat balance. Removal necessitated compensation in other aspects, such as increasing difficulty by making enemies damage sponges.
@@D--FENS Correct. More consistent hits means having to account for enemies taking damage more frequently. And unfortunately, enemy AI has never been good enough that you can compensate for the lack of miss chance by just having the AI be better fighters. So the only way to compensate for the player hitting more is if the enemies die more slowly.
My favorite thing about Morrowind is that there are very very few instances of quest-locking items or events. Every single legendary item in Skyrim requires you to be on the quest to get it. It makes it feel like the only way to get cool things is to be the main character of the story. The world and the setting feel like the main character in Morrowind. The vast majority of legendary artifacts that I found in my first few play throughs were just stuff I found while out adventuring. I had no idea that there were quests associated with finding them. It made it feel like this was a living world that would continue existing in its own right, even if I wasn’t watching it unfold before me.
Don't forget the legendary items in skyrim and oblivion are leveled so for them to be at their peak, you need to be about level 25, unlike morrowind where ALL items are how they are, no weaker, no stronger.
@@benjaminberkey2920easily the worst part about the games by far, I hated it so much when I played. “Oh awesome, Volendrung, legendary dwemer hammer that Hammerfell is named after and it is so so very weak?!”
@@RandomXse1245 I hate this so much in games with leveled loot. I finished an epic quest and the lord gifts me his legendary sword which has been a family heirloom for hundreds of years. Myths have been told about it. And when I try to equip it I find out it's worse than the common club I looted from some random bandit 15 min ago just because of the level difference. And then I don't even have the option of increasing the damage to at least usable ranges. Witcher 3 was pretty terrible with this.
Morrowind is just a game that requires patience. I think part of why Skyrim is so popular is just the fact that it’s an easy game to pick up and play, but Morrowind takes some time getting used to. Everybody remembers their first time playing Morrowind. You find a sword, you go to kick some ass, you miss every single swing and get killed by a cliff racer.
I think that is very very true for a first play through pre-mass internet. However, i have tried a few recent morrowind playthroughs and get the boots of speed, levitation, unlimited gold, and get bored within a couple hours. In today’s gaming ecosystem, people don’t figure things out on their own, streamers and youtubers deep dive that shit with multiple staffers playing 80 hrs per week and insight from devs such that there becomes a “this is how you play the game” meta. It seems like an impossible task for developers IMO unless you put in some type of actual SKILL requirement (souls games) rather than just exploration and stat building (which Morrowind definitely is). So I agree that Morrowind required patience (but doesn’t today because of youtube) but I wouldn’t say Skyrim was easy to just pick up. I enjoyed it for sure.
I had a cliff racer attack me in a town, so I'm stiff necking upward swinging a short sword, and apparently smacked a guard instead with my weapon who also happened to be attacking the Cliff Racer. So that was a fun reload lol
I honestly feel like the lack of voice acting was a massive contributing factor to how expansive Morrowind's world was able to be. It was far easier for every character to feel unique because all of them had unique dialogue and didn't share the same handful of voices. It's hard to care about the third or fourth Jarl I run into in Skyrim when all of them sound exactly the same as the local blacksmith.
it's super weird. blizzard loaded D4 up with a bunch of useless mechanics to increase playtime instead of just making the game hard and deep. that came out kinda wrong but i also kinda like it
@@4bschaum replayed OG Diablo recently. Holy shit that games goes into deep waters fast. I had to buckle up to get through. Now that's what I call increasing playtime.
Because hardcore gamers are a massive freaking minority (which most hardcore players are incapable of noticing due to them only being in hardcore bubbles) and game companies (typically) want to appeal to the widest market possible (that market being the casual audience).
Great video man, you forgot to mention that you can pick up AND carry candles in Morrowind (peak gaming experience) but other than that, solid discussion
I love being able to grab dif colored candles/lanterns to decorate my house with. And yes it is my house, the last owner disappeared mysteriously but I assure you I had nothing to do with it 👍
@@dylanevartt3219Cool. I would place candles at the top corners of my cribs, just so I could pick 'em out a distance, and one at each entrance. Yeah... classic classic game.
Right now my end game character has swamped the lodging area of the Balmora Mages Guild with various candles and lanterns of different colors dabbled among my heaps of books, alchemy gear, and expensive loot I still haven't found an in-game reason to discover the Mudcrab Merchant to sell to or sell back and forth enough with Creeper.
@@dylanevartt3219 LOL, I did/do the same thing. The guy with the key that Sugar Lips wanted leaves his downstairs unlocked. Once I just waltz in and kill him I have a 3 story palace. Then my own private side quest in the game is to gather enough candles and lanterns (love the blue lighted ones) to fill the whole house full of various pastel shades on light like a giant Christmas tree. What? Something about me being the Nerevarine? Sorry, gotta go get some more candles first. Oblivion is my favorite game with far more memorable NPC's that are all individuals with their own backstories, great humor which is how people act in this world too and the most excellent guilds/quests in the series with far less "fetch it" quests which even Morrowind is far from free of. But I love Morrowind too and is my second favorite game of all time. Doing a playthrough again right now as the most dumbest, clueless Khajiit to ever come off the boat but man is "Catnip" having a blast. (And his candle collection is coming along just fine, thank you). That's the only real complaint I have with Oblivion. No candles. Instead I fill my houses with torches that burn bright and place the Adoring Fan and his torch he always holds after dark as a glorified porch light right outside my Waterfront Shack. But I do miss those blue colored lanterns from Morrowind.
“Doesn’t have the best graphics” When it first came out, it took my breath away. No kidding. I called my wife over and i walked around and we just looked at the trees and the rivers. It was stunning. Everything is so close to photo real now, it’s hard to remember what being shocked by graphics is like anymore.
Yup hard to describe, I am barely older than the game itself, I must have first seen it when I was like 7 or 8 and I have seen games before, but not like this. My mine could not comprehend the realism of the graphics, let alone the gameplay, you can talk to someone and wait in the game and then watch them go somewhere and do something? Literally felt like it should not be possible for it to exist at the time
@@annikalapudas9742 It's the dilemma of photo realistic graphics. Photo realism means there is NO ART in it. No designer put his own notion of beauty at it. Which is why I will die on that hill that hand drawn pictures are more beautiful than photos, and most 'low quality' game graphics to me look better than super high res almost real stuff. Which only succeeds of being uncanny.
I learnt english thanks to morrowind. And people can't play with their native language. I am 17 so the game is older than me and i finished it with my second language. A masterpiece.
Yes i remember it was so yaw dropping at its time. A true alien world to explore, not the generic "medival fantasy, Tolkien" setting. In Morrowind the most "normal" was the Imperium, the occupiers and in a strange way they felt so alien too in that world, that you really could feel why the dunmer hated them so much.
its so interesting because to me, it looks like an uglier(as in dirtier/grimier/darker) version of final fantasy X world, Spira. and both games were released very close to each other.
@@marcosdheleno Never played ff tbh but I wish other devs would leave behind the medieval setting in fantasy RPG for good. Give me "alien" worlds or at least take inspiration from other time periods than medieval europe, like a bronze Age inspired world or something onthose lines. I cant stand medieval knights, feudal lords and European castles anymore.
@@prometheus9096 then you should give final fantasy a try. 1-5, 9, tactics, and 16 are medieval, with 3, 4, 5 and 9 going more into steam punk esque, magitech, 6 is not medieval, its pure steam punk. 7 is cyberpunk with a bit of diesel punk, 8 is closer to, what if 1920s-1940s but magic exists. 10 and 12 are basically brigther versions of morrowind. with 10 going for more of an archipelago based on the southeast asian islands, while 12 is more middle eastern. 13 is lightpunk. and futuristic setting. 15 is basically what if today, but magic exists.
Morrowing caused me and my real life friends to just walk around outside with sticks and story tell our own adventures and imagine we have armors and stuff for hours straight, all thanks to the things we saw in Morrowind
Morrowind is one of the most influential sources for my writing. It also helped me create a fun exercise regime as a kid. Heck, even now, playing it so much lately has gotten me to dial back my attitude to clients. Instead of feeling anxious and perfectionist, I'm like my character just casually putting to together the issue and taking a whack at the quest.
I am finishing Morrowind for the first time this week and the first time I played it was 20 years ago when my brother moved in after spending some years in a different state. It was the first RPG I ever played. The one tip I always remembered from him was to jump to get your acrobatic skill up so you can actually jump. Every since I was a kid I would spam jump in Elder Scrolls games, except Skyrim I guess.
@@TheSuperappelflap 20 years ago we couldn’t use a keyboard to play, so more accurately we would rubber band your joy stick. We didn’t consider that 20 years ago and had to come up with our own ideas
@@TheSuperappelflap we as in my brother and I, the one I mentioned in my post. We’re all gamers here no matter how you decided to get it leveled, so long as you did
The architecture in Morrowind is such an underrated but impactful factor. It in itself tells a story. You know if you are in telvanni, redoran, hlaalu or imperial territory just by the building around you. At first the idea of a xenophobic society with a superiority complex sounds inherently bad but when you play especially if you do the legion quests. The first being taking a land deed from a widow whose husband was killed by a legion member, you really understand why the dunmer don't want the legion meddling in local affairs.
Opposed to bending the knee to a colonising, religious sanctioning, tradition outlawing society that fully endorses prison labour death camps primarily housing khajit and argonians? Morrowind loved to put the player between a rock and a hard place. Also loved that they actually had beast-feet so couldn't equip boots. I still find it hilarious that they copy-pasted this for the civil war in Skyrim, but completely failed to actually implement any of the details 😂
You develop your opinions so much over the course of the game. Imperials seem nice enough just off the boat, then you learn more about how they exploit loopholes for slave labour, overtax the poor and enforce their own rules and institutions on the people of Vvardenfell, so you start feeling sympathy for the dunmer. Until you're 30 quests deep in the Redoran questline without a single drake paid out to you and you've met the Telvanni. Even if you just rush the main quest, you'll be left just wanting the whole damn province to just sink into the sea.
There's a story that Michael Kirkbride isolated himself and tripped on shrooms for about ten days while he wrote the background lore for Morrowind. Not sure how true it is.
@@ClarkKentai I saw this meme. I'm pretty sure the guys who originally created it just made it up. They had a picture of Michael Kirkbride sprawled on the ground inside his place and said something like "He famously tripped on shrooms to write X book and didn't show up to work for X number of days. Todd Howard found him in his apartment like this." The image they used was actually a screenshot from a stupid, silly music video MK was in. Of course creatives do often use drugs in this manner, but I think this whole myth takes away from the fact that MK spent years in University studying religion as well as writing, among other things. It's not wonder he was able to write in such an esoteric manner. Of course, I'm sure many would look at that music video and be like "Ah this confirms he is on drugs 24/7 for sure" anyway so, I dunno. When I see comment threads like this I always just want to say some people are just creative. That's all.
I’m from brazil and my mom bought morrowind for me in 2012. I wasnt able to understand english, so I played 6 months morrowind without leave the census office building because, I managed to kill the npc with the butter knife that I found in the table. When I finnaly got out of the house, it was amazing kkk. I still remember. After that I start to use the translator to play the game and learned a lot. Im very grateful that my mother bought me this game.
Também joguei quando pequeno - lembro que meu irmão e eu apelidamos o jogo de "Morro dos Ventos" kkk. E para mim teve um bom impacto porque meu irmão e primos já jogavam antes e sabiam inglês melhor. Lembro que eu gostava da Bitter Coast porque, quando eu viajava para o interior ou a algum balneário, era parecido o ambiente. Então eu brincava imaginando que estava no jogo e vice-versa kkk sem falar que eu gostava de Khajiits porque eles davam pulos muito altos.
LOL that's amazing man. Morrowind has to be the funniest way to learn English I've ever heard 😂 Definitely a classic game, I go back to it every few years
My Dad bought me the Morrowind Game Of The Year Edition on original Xbox for my birthday. I still have it and play that game today. I was thinking today while playing a modded Skyrim that it would be a great way to learn another language.
6:25 I think the problem with Vivec city is less that you can get lost in it and more that every canton feels the same. It's also feels so empty and unlived in on the outside because there are so few npcs walking around compared to the house capitals
It's also really annoying to navigate until you get reliable levitate. Having to walk up and down and up and down, often through hallways the ordinators will bodyblock all while constantly calling you scum. Pretty cool detail and rather funny the first couple times it happens, but on your 20th visit to Vivec in your 5th playthrough it's just grating.
That is kind of the point. It is so easy to get lost in that city BECAUSE every canton feels the same. Normal cities have some unique navigation point that people can use to get some vague idea where they are. Some unique looking building, big gate, tower, open area. After a while one look is enough to know "Oh! There is a tower so I am at X". This is awesome because after a while places like that activate memories and nostalgia. In Vivec everything look the same. Every section of the city is so much the same that you can quickly lose the idea of direction at all. And it does not help if you enter any door through the city - Every single place is going to have few other looking almost exactly the same. To get to know where I am in the savefile i did not played a while I have to go through quite a few doors until I manage to find something more recognizable like mages quild or library. And i played this game for friking years! Like seriously. Vivec is not bigger than Novigrad from Witcher 3 and I have much more pleasure from navigating in the latter.
You have captured exactly how I've felt forever! Skyrim being an "Action adventure game" and not an RPG was always my main argument, it's good to see that others can also acknowledge this.
I suppose I'm a morrowboomer (played daggerfall and got morrowind during release week) But the alien setting really did it for me, and it's the thing AI keep thinking about. The settings stuck with me all these years and I think about them surprisingly often. I also agree over casualization sucks.
It blows my mind that they gave us such a unique and alien world, and then defaulted to generic roman and norse settings. Those too could have been really unique if bethesda wasn't afraid of writing new lore
@@dylanevartt3219 Bro imagine if cyrodile was actually a temperate jungle. And that we would see different oblivion realms instead of that kinda funny voice acting. Wouldve been so peakkkkk
They used up all that tech for Oblivion for ai behavior and routines which tbf, is a huge step up from Morrowind’s NPC ai and quite a feat on its own but Cyrodiil should’ve been more
@@todd2.08 Even tho I kinda dislike oblivion I 100% it was huge. The feeling "in the moment" feels way more lively in post MW games for sure. Shame they kinda fucked the society world building thing tho
For me it was similar with Fallout. I have over 2500 hours on Fallout 4, bought New Vegas last year and had a blast. I still play FO4, it has it's mechanical strengths, but the roleplaying of NV makes FO4 look like a CoD campaign.
3:41 In fairness, Morrowind _alone_ was touted as being a hostile, alien land where you might think you stepped into another realm all the way back in Redguard.
One of my fondest memories of Morrowind was probably the first time I ever played it way back when on the original Xbox. Picked it up one day after school based on a recommendation from a friend. Made a Nord. Spent like the first 3 hours in both the character creation and first town Seyda Neen. Finally decided to make the trek from Seyda to Balmora. Saw a dungeon and figured I'd go into every one I saw along the way. Walked into one dungeon with what I'm assuming is a Necromancer. Beat the piss out of him and his minions. Looted the dudes corpse and went to leave only to realize I couldn't move. I dropped everything I had on and still couldn't move. Didn't know what the problem was. Realized my endurance and strength had both been reduced to 1 in the fight. I probably waited for a total of 3 days in-game to see if the debuff would wear off. Never did. Deleted that character figuring it was bricked and made an Argonian instead since they were immune to disease. Proceeded to make the most overpowered character I've ever had in a video-game. Enchanted my gear so much that one jump took me from Balmora all the way to the Ashlands. Then jumped to Red Mountain and 1 shot everything in it with my brokenly overpowered bound Daedric longsword.
I would love to see what Chris Avellone could do if handed the reins as lead writer. Maybe even bring back Mark E. Nelson as co-lead writer with him. Nelson was a writers/designers for _Morrowind,_ and was the lead designer for _The Shivering Isles._ I think Avellone would relish the opportunity. While still at Obsidian, he once pitched the idea to Bethesda for Obsidian to do a New Vegas-style spin-off game in The Elder Scrolls franchise. They rejected the idea, obviously. They were probably still butthurt that Obsidian outclassed them with _Fallout_ and didn't want the same thing to happen with their own, homegrown IP.
And they don`t want to reach them. Todd wants profits with little efforts, that`s why he is waiting for the AI to become powerful enough to give it most of worldbuilding and quiest design.
Playing Morrowind right now. It was my first elderscrolls, but when i played it i was just a kid and didnt know wtf i was doing. going back now to replay it more seriously, i agree with all your points man. I love Oblivion and Skyrim, Morrowind is much more of an RPG. the Dialogue is much better even if it isnt voice acted. I haven't modded in better graphics yet, but i will at some point. you can fix a lot of the games age with mods. When i was a kid my brother modded in spells for me, Morrowind brings back great memories of being a kid and fucking around with broken spells.
@@ramireza6904 Then his employees must have misunderstood something along the way, because that certainly seems to be the driving principle behind every Bethesda game that's come out in the last two decades.
Played Morrowind for the first time last month. The best part of morrowind was the fact that traveling to locations is engaging, I feel like a backpacker that has mastered a countries transit system. Maybe non-diegetic fast travel ruins some enjoyment, but in skyrim and other games like it, my eyes glaze over during travel and I basically go catatonic.
Great way to travel is creating jump spell (like 150 for 2 seconds is enough), climb some high place, pick direction, cast it and jump.. and don't forget slowfall spell when the ground gets closer (1 strength for 30s should be enough).. And you usually land near something interesting.
@UsmevavyPanacek the great part of morrowind is that you could also levitate everywhere, or use boots of blinding speed with magic resist on. So many tools to play with
@@Ichthyodactyl Outward is one of the greatest adventure games I've ever played. Just the fact that you have to use landmarks to understand where you are and traverse the map is SOOO immersive. By like 20 hours in I could travel anywhere without even opening the map because I memorized everything. Incredibly fulfilling.
Nice to hear you mention OpenMW... adding a few texture packs along with Tamriel Rebuilt to it is trivial and stable, which is more than anybody can say for Viking Circle Jerk.
OPENMW removed the best parts of Morrowind ie: the “it just works” features like draining skill/attribute to train up a skill easily which feels like a glitch but completely makes sense in the logic of the game itself
@@todd2.08 Finding the master trainers has always been another quest in itself for all my characters... also, making money to pay trainers is trivial. And when your character is a conjurer born under the Atronach, you can summon sparring partners for training multiple skills and experimentation. It's the only game in the series that makes mage gameplay really interesting by way of experimentation. Throw in just a good necromancy mod and things become really fascinating.
Morrowind factions: they are heterogeneous groups of people, some have been infiltrated, some are corrupt, you can often choose different questgivers if you feel one of them is using you to do their dirty job or they are dangerous to the guild itself. Storylines are branched and feel like the job it is supposed to be. People complain about fetch quests... But you start out as a fetcher, do you expect to be called "the chosen one" out of the gate? Also, sometimes seemingly simple quests have more to them than it seems, as anything you fetch and any bribing/intimidating that you do undermines some other faction somehow (remember factions are friends or rivals of other factions) and rival faction members might refuse to talk to you, collaborate and will charge you more money for their services, that completely changes how you approach parts of the main quest. Skyrim (and Oblivion's) factions: Here's a nice little story. Self contained. It doesn't affect the world or any other factions, except these ones we made up only for the questline (Silver Hand, Blackwood Company) and you'll never see them again. It's linear, conveniently short and we will take control away from you for dramatic purposes so the story can happen.
I mean in Skyrim and Oblivion they do affect the world and factions like with the Dark Brotherhood, and obviously you can choose different questgivers and in Skyrim you can choose between two sides in a civil war, and storylines are branched too and how you get to choose which branch you wanna go to. And simple quests can always have more to them than it seems that applies to Oblivion and Skyrim too. And not only are new factions that you only see in quest lines are involved, again it's more in depth then that. It's not all linear or convenienatly short again it's quest lines and takes time to get through and they don`t take control away from you for dramatic purposes so the story can happen or at least don`t for the most part.
Nice vid, but for your information - you can join the Telvanni and mages guild in the same playthrough. Great Houses are the only excluvicve ones. Thieves Guild will ban you from joining if you complete a certain Fighters' Guild quest
@VolkorelArgili Trebonius has you kill some Telvanni council members after the main quest is finished...provided he's still the archmage by that point. Don't worry Archmage, your Necromancer's Amulet is in good hands.
The Fighters Guild one you can do after you join the Thieves Guild. Just use Invisible spell (or scroll or potion) and crouch behind the lady you need the book from. Save game and try to pickpocket it. One time it took me 15 minutes of reloads, another time I got it first try, lol. Thieves Guild never knows you did it and everyone is fine with you.
Morrowinds replay ability is crazy for example I’m playing a mage right now and focusing on telvanni house but when I’m eventually done with my save I will want to try something different such as being a character that uses a melee weapon and when I’m done with that and want to try something else well then the cycles continues and each time I will learn more and more and be more immersed in the world
Late Morrowind player here too. The fact that you need to pay attention to the journal hints to get to places or complete quests blew my mind, it is satisfying to achieve objectives without quest marks.
I remember the time I was going through the quest with the dwemer ruins and the box. I was lost for a few minutes in the dungeon, until I remembered something I heard on a video ablut a lot of people missing the dwemer box, so I returned to the entrance and searched everywhere for the item. I eventually found it in a room I hadn't seen before, and returned to the quest giver. It was fun to just wander around the place without anything to guide me, since I explored the dungeon more, though I hate the dungeons in Daggerfall. Those buildings, if they could be called that, are a complete architectural disaster, and not having any method to identify the target of my quest, like a small difference in the sprite, or being the only enemy of its type in the dungeon, made completing guild quests a nightmare.
Skyrim: here is a floating marker Morrowind: here is a proper description on how to find the guy. He lives in that town in that house and visits that place every Tuesday and Friday. Go and find him.
it's how most rpgs worked prior to quest markers. it's funny how games like fallout 3 & skyrim are meant to be about freedom, and yet everytime i play them they feel like a reeeeally slow roller-coaster. with loading screens.
@@HappyBeezerStudios Yeah that kinda summizes how I feel about a lot of quests in morrowind. 'We won't give you a questmarker but here's the exact GPS coordinates, down to the millimeter, to find this NPC/Item I need Killed/Obtained, here's a map marker to get you started'. Outside of the few quests that are more in the 'go to this vague area over in that direction' Morrowind goes very far out of its way to tell you almost exactly where you need to go. Adding quest markers in Oblivion really just cut out the middle-man and probably saved a lot of time writing out intentionally obtuse directions.
After _Starfield,_ I have lost all of what little remained of my faith in Bethesda, and I have lost all hope that TES VI will be anything resembling a quality product. I will give it a wide berth and just content myself with the games I already own. And I look forward, instead, to _Skyblivion_ and _Skywind._ _Fallout: London_ also looks phenomenal!
@@EcardEcardian Bahahaha yeah ok lets check sales and current player numbers......Skyrim is the GOAT and it is not even debatable. You can like Morrowind better but that does not mean it is there best game, period.
@jmangames5562 Most people have low standards. Success and quality don't always go hand-in-hand. Skyrim also came out at a time when the audience for video games was several times larger, and it was heavily advertised.
Just played through Morrowind for the first time recently and it felt like way more fun than Skyrim or Oblivion. I think it’s mostly the fact that Morrowind is much more heavy on the RPG side of things while Oblivion/Skyrim had to be toned down in that regard in order to work well on console. (Yes Morrowind was on console but it was absolutely designed to be played on PC)
From a veteran Skyrim player who played every imaginable role, every DLC, completed every single quest in the game, knows every single secret in Skyrim, I have to say Skyrim is definitely not an RPG, but has RPG elements in it. So you're definitely right about that. I always play the good guy character but it truely bothered me that you can't finish off certain NPCs, Maiven Blackbriar and the thieves guild. Oh well...but in terms of lore Skyrim is actually quite amazing. There is ALOT of information underneath the surface, things the game won't outright tell you, and you have to do some digging on your own. The game is truely whatever you want it to be. You set your own pace, your own goals etc. My most memorable and favourite playthrough was playing a pacifist who absolutely refused to attack, and my goal was just to get 1,000,000 without cheating by being a merchant selling alchemy potions. THIS is where the true genius of Skyrim comes in, the world is just a sandbox but you are the one gearing towards whatever you want to be. Now, I recently got Morrowind to see what all the fuss is about as I heard alot about it. I figured, Oblivion was kinda meh for me and people just exaggerated again, same as Oblivion and are just yapping through nostalgia googles. But nope, to my surprise, the game is astonishgly well crafted, super creative and I find myself (still playing) very immersed in the game in a way I can't really say I have in Skyrim. I'm getting "Gothic 1/2" vibes from this game (a german RPG, highly praised and acclaimed still and came out around the same time as Oblivion). Don't get me wrong, it's extremely hard to beat the atmosphere from Gothic 1, but Morrowind is definitely giving me something I thought not possible...nostaliga. In terms of individual characters, I still think Dragon Age Origins blows it out of the water (granted, I'm only lvl 4 still and not that far into the game). But my gosh, the world is truely something else. For those who may not be familiar, in the Skyrim DLC Dragonborn, you actually get to travel to Solstheim (Morrowind) but the alien-like beauty wasn't really captured at all. You also couldn't go to the red-mountain which I always thought was a bummer. But now, I get to experience it all in it's full glory! Ahhh, you know what? Enough with the comparisons. Both are fantastic games in their own unique way. 😀
i remember playing morrowind back in the day, it was so much harder than modern games. we didn't have internet guides to help you, no mini maps, no quest markers, vague directions to the objective, limited fast travel, and a strategy guide the size of a phonebook. such a great game.
You can get a mini map in Morrowind. All you have to do is click on the corner of the map to lock it on the screen. You can then resize it and move to a location you like. Although I only do this when using detect magic or detect key spells.
@UlricTheWolf I love how the menu system works, being able to resize and move around all the menus. Plus it's everything instantly on one page instead of tabbing through skyrims console-optimized ui
Skyrim was my first and Morrowind is my favourite, I can't enjoy Oblivion or Skyrim the same after playing MW. Its the best Bethesda game and we'll never see another like it.
@ryguy1483 morrowind combat is simple, turn on always use best attack, pick some weapon skills as major and use those weapons, hold down attack instead of spamming and go into a fight at full fatigue. Fatigue is king in morrowind. As for speed, level up speed.
@Ardieeh I forgot, I played DFunity before MW as well, thought it was really good, too ambitious for 1996 but still really good. Looking forward to the spiritual sequel Wayward Realms
I got morrowind back in 06 and younger me could appreciate it. The game I've spent most time on is Oblivion and ESO but now that I'm older, Morrowind and Daggerfall are good. Skyrim is the one I least go back to.
My laptop can't handle ESO but otherwise, ditto. Someday maybe I can afford another computer so I can try ESO but in the meantime I rank them Oblivion, Morrowind, Daggerfall (Unity version, just played it with Unity though I played it when it first came out too). I don't even bother going back to Skyrim. I get enough xenophobic, racist hatred from a narcissistic "leader' and his band of "proud boys" enough in the real world to turn my stomach.
The combination of humor, detail and the fact that your passion for the games is coming through in your content made this video a win for me, definitely gotta check out more of your channel!
The absolutely moronic implementation of the expansions is the game's biggest weak spot imo, having every dialogue menu flooded with Solstheim-related options and repeatedly being pestered by assassins that really shouldn't know about you yet(case in point at 5:57), are laughably weak and drop some of the best light armor that also sells really high when gold should still be an issue just ruins the experience. Luckily the Expansion Delay mod exists but unless someone tells you to install it(or just disable the expansions for now) every new GOTY Edition player will have their first playthrough ruined like this
I'm imagining some poor bastard traveling all the way to khuul and visiting solstheim just to get ripped apart by a wolf without saving and having to go through character creation again.
You just click the expansions off in the Data, no need for a mod. In game the assassins stop attacking you if you go to Ebonhart and do the short work there to stop the attacks if you leave that expansion active in the Data options.
@@greenscheme2040 Sure that works but you'd have to know when to reactivate the expansions and your dialogue menus will still be flooded. The mod sets appropriate conditions and cleans those up, better solution overall
I'm a Morrowboomer. I played Morrowind as a 13-14 year old and it's still my favourite game of all time. That said, while Skyrim has been the most commercially successful of TES games (and is my second favourite game) I feel it has done irreparable damage *BECAUSE* of its success. Todd Howard comes across as a dude that just wants to make all the fans happy and that's noble. But the bigger the fan base gets, the more mixed the fan base gets (people whos favourite game is the Witcher or Elden Ring or Dragon Age but play because it's in the genre) the harder it is to please them all. I haven't played Starfield but I read a comment that said it's "the oldest new game I've ever played". Has that dude played anything other than Skyrim? That's Bethesda's MO. Make a game that's rough around the edges but then makes a playground where you're free to be what you want. I'm sure Starfield would have been great if Bethesda stopped trying to please everyone and just made a playground for the old-school RPG fan
Skyblivion and Skywind = The Creation engine's actual true purpose. Mod teams will be releasing the greatest, most immersive RPGs in 2025; not any AAA studio.
@@DancesRainyStreets I’m hyped for wayward realms. I don't want my hand held and I want to find out where to go by asking for info or doing task for people
Yeah Oblivion was a lot better but Morrowind is still really good. Granted way too many go fetch quests in Morrowind and the economic and level skills systems were totally broken with the super easy money and the unlimited training sessions you were allowed. Glad Oblivion fixed those massive problems but Morrowind is still a very good game even today despite it's broken economy/skills that can make you a god right off the bat. PS: Skyrim was just plain horrible.
Morrowind was the first RPG I played in 2003. 21 years later and it’s still stuck with me. I’ll never again experience that feeling with any other game.
As someone who hates reading and can't even get myself to read a longer comment on a video liked, I absolutely love Morrowind. Now it has to be said that it was my very first TES game I played (even tho i wasn't even alive when it came out) I'm bound to have some bias, but the reading in Morrowind did not bother me at all.
To expand on your point about "Bethesda doing everything on one character": not only does it kill replay ability, but it makes the game incentivize doing EVERYTHING regardless of what kind of character you're playing. I like to play the good guy imperial knight, but there are so few places where that's feasible and even the imperial legion is so shallow that I still have to go do EVERYTHING ELSE just to get the most out of my gameplay. General Tullius doesn't even reward you with imperial gear when you advance (though the lack of unique items in Skyrim is something I could go on about all day). With your dark brotherhood example, I choose to destroy the dark brotherhood and always feel jipped because because it's such a shallow experience. It feels like I am being punished because I didn't play Bethesda's way. The companions? Well I hope you're cool with being a werewolf - which I'm absolutely not okay with. The blades? Kill the coolest, most helpful dragon you meet in game. The only faction that seemed to make the good guy roleplay feel worth it was the Dawnguard, and I actually did quite like that expansion... Even though the Dawnguard didn't even have their own swords but I'll let that one slide I guess. All that to say Skyrim was a garbage RPG at best, and simply not an RPG at worst.
I mean there still is game incentive clearly. There are many places where playing the good guy imperial knight is feasible though and the imperial legion really isn`t shallow tbh. You can get imperial gear by joining the imerial legion though. (nah Skyrim has unique items clearly). Dark Brotherhood isn`t a shallow experience either how is it? How does it feel like you are being punished? I mean you got options other then being a werewolf. Eh I disagree, other ones like the legion or greybeards or other ones made the good guy roleplay feel worth it too tbh. Nah Skyrim is a good RPG actually.
You are right Oblivion was really good, but I felt it was mechanically lacking, combat was simple, magic was simple, speech skill was simple, but it was there and i liked it and as i waited for elder scrolls 5, hoping it woukd be skyrim (icelandic so the northern theme speaks to me) it was skyrim! Happy i was, waited in line for my copy at the 11.11.11 i what wonderful times. I played it. Yea it looked okay, wait, the spells are even simpler then oblivion, were is a huge revamped speech skill, why is combat just as simple , where are the improvments!?!? Everyrhing is getting simpler and dumber
@Omniburg it really was , the game felt so unpolished. I really tried to like it because it was exactly what i had wanted but, the quests were underwhelming and i became champion of every guild after fetching somebody lunch like 3 times and the civil war was only like 12 people arguingand juat such a let down
Hello! I was already enjoying the video and then was happy to notice a random meme of mine appear around 15:25! Honestly made me do a double-take and I'm flattered. Presumably you also lurk on the Morrowind subreddit or something?
Wow.... just wow. I'm 45 and played this when it dropped. It completely blew the top off of my gaming ceiling. You broke this game down to the zeros and ones! Big ups to you as someone as young as you, who didn't doesn't have nostalgia there to help grind through this (ridiculously hard) antiquated game. ❤
After Morrowind, the Lotr movies came out. And they were obviously very successful. So that's why subsequent Elder Scrolls games toned down the weird and locked into the standard fantasy tropes. I love those movies, but they have a lot to answer for by homogenising fantasy in the 2000s. Just look at D&D and paperback fantasy novels from the 80s and 90s. It was wild what we had, and it just stopped.
Without a doubt the trend is absolutely downwards. It's insane to have watched it happen from around this time (early 2000s) until now. The "shallowfication" of games. This isn't even a problem unique to elder scrolls. Devs got their heads up their rears
You know Skyrim's story is cooked when one of the most downloaded mod is to tell Delphine "Hey I'm the leader of the Blades now and I say we don't kill the dragon that has helped us w defeating Alduin" instead of bending over backwards to her demands like a low class soldier.
The best part about Morrowind is the setting! I love this game but it was my first Elder Scrolls game, so I have a bias. The lore is AMAZING. The cultural detail is AMAZING. The feeling of walking the path to discover if you are truly “the one” is done SO WELL. This game is MY SHIIIIIIIIIIII (explodes into pure magicka)
I remember the first character I played when I was a kid. I made a pure mage so my character was painfully slow and squishy. I spent 2 hours crawling around before I ran into betty netch on the road. Assuming the flying jellyfish was a danger I had to deal with, I attacked it and my character died in 2 hits. I instantly fell in love with the game.
No hand holding. Better designed world. Skill+stats system and so on. Reading actually keeps my attention higher because of my feelings. Impact of your actions and choices. Arrows have weight. Planing. Journal. Ingenuity. With this game you can learn foreign language if you install it into it.
@@rehm402 yes. Like everything should in the game. So you can not have unlimited amount. Different types weight differently, do different dmg so you spend some time to think what you need and game give you this management which seems boring but in the same time is immersive because you can mess up or doing good. In just so small things game do make you feel that you do not play arcade.
@@petervlcko4858 "Oh hush. We wouldn't want to expect players to actually use their brains, would we? Catering to casuals makes us so much money, why change?" - Bethesda (probably)
For people who might not know, even money had weight in Daggerfall. It had a banking system, where each province had their own independent bank. If you needed a large chunk of money for a daedric chestplate or something, you had to get a note from the bank to use in the store instead. An easy way to make a lot of money early game was also to loan a shitload of money from a few different banks and then go deposit it in the region you wanted to live in and never pay any of the loans back. Of course, they'd send bounty hunters after you to collect. This kind of depth is completely dead in modern Elder Scrolls. Wouldn't surprise me if future Bethesda games just got rid of the weight system altogether, wouldn't want players to complain they couldn't pick up that worthless, pointless battleaxe they found because they didn't bother dropping off the 6 sets of ebony armour they're carrying from last dungeon after all.
@@plebisMaximus they will implement AI and whenever you do something not intended AI will take over your game play and play your game for a while for you to have best intended experience 😂
Wait. Some people didn’t know this until now? Morrowind is one of the greatest RPGs ever created. Bethesda couldn’t even dream of creating a game this good nowadays.
I was a teen when i first played Morrowind at a friends house and I loved it. I would go visit my friend every day just to play Morrowind at his PC. When my mom told me we would get a pc I took a train (without telling my mom) and went and bought an original copy of Morrowind with my pocket money. First thing that i did when we got the pc was to install Morrowind. If you are thinking about playing Morrowind the advice I have is read the dialogues and maybe keep and a pen an paper handy although the "newer" journal is amazing and has all the info you will ever need. Its a beautiful piece of art.
I think the chance of hitting an enemy in a RPG is a good thing because if you look at dungeons and dragons is determined by a role of a dice if you hit or not in some cases and that makes the game more fun
I think it is a good idea because you are a green character and you get your first weapon ever (a rusty dagger) so of course how are you going to hit a mudcrab every single time at first. (Every time I hear the line in Oblivion "I've fought mudcrabs more fearsome than you" I think the bandit is a refugee from Morrowind, haha).
I agree with many of the points you bring up. Especially the world-building and RPG arguments. And that comes from someone who loves Skyrim and it's the only Singleplayer game I replay every few years. But the combat System from Morrowind can go die in a ditch somewhere. Listen if I embed my Axe in your Cranium, you better stop moving... well you can twitch a bit. And this is the main issue. It's not just the fact that it looks bad, but it just feels bad to do. Skyrims Combat system is no masterpiece either but it at least has that down. I replay Skyrim every now and then thanks to the modding community which makes it a familiar yet fresh experience every time I come back. And no game has a bigger modding community than Skyrim. I'll wait for Skywind or a Bethesda Morrowind remake to come out in order to experience it properly. I tried to get into Morrowind so many times but ultimately could not bring myself to get deep into it because there were just so many pain points that are due to the technical limitations of the time that I could not get into it properly.
Skyrim: Here is the exact position and a a marker of what you need. Morrowind: @#$& you, go north find a ruin somewhere north and find the @#$&ing puzzle box.
No, no you got it wrong it more like that: Skyrim - here is the quest marker, fast travel to closest discovered location, jum on horse, traverse mountain because horses can fly and boom you there Morrowind - you have to leave Vivec by north gate (nobody told you that north gate is the one to the east) and go among the road until you reach big rock on the left hand, then you turn right and look for small cave on the shore of the river, then you go up the hill... After following those instruction for 30 minutes you find yourself lost in the wilds because u left vivec through West gate because nobody mentions that north gate is the one to the east...
I had an idea a few years ago on how to play Skyrim in a way to make it more interesting. I simply stopped using the fast travel via the map markers and when I noticed the game wasn't exactly build for that I installed some mods that greatly expanded upon the in universe fast travel system by connecting the important places up more thoroughly via carriage and boat and added divine intervention back in. The result was actually astonishing, especially when combined with survival mechanics, vanilla or modded. I saw so much more of the game world and getting to a place felt so much more fulfilling. Sure, completing objectives takes much longer but the real objective was the adventure along the way. Also, shoutout to one my favorite mod series in Skyrim, Cities of the North. Greatly helps enhancing the feeling of being a fantasy world by changing the hold capitals up while remaining very lore friendly and fitting right in.
In Morrowind, you can actually kill Vivec and THEN go to Yagrum Bagarn to have him restore Wraithguard and finish the Main Quest. But no handholding, you gotta figure it out yourself to go to Yagrum Bagarn. I love that so much.
Morrowind - a game with deep RPG elements from leveling, skills, math behind it, fleshed out factions, requiring your attention to solve ingame Q and stuff but with completely unbalanced and unrestricted sandbox gameplay. Cheffs kiss
Games being afraid to ask players to commit to their choices is a hindrance holding modern RPGs back. It's even affecting FROM games, which is crazy as they were known for not catering to players.
@@TheSuperRatt Sure! In short, Elden Ring is FROM's first RPG not to care how you interact with NPC's. It lets you make choices every now and then, but they're mostly illusions as they hardly change anything. They don't reward you or punish you. This kills the roleplaying in the RolePlayingGame. Case study: You can roleplay a virtuous hero and listen to Kalé's story. You'll find he's a humble nomad, and for your empathy, he'll give you a tip to start Blaidd's quest line, teaching you a gesture to get his attention. You can also roleplay as a selfish bastard and kill Kalé to see if you can pillage some of his wares at the cost of losing his services as a merchant. In that case the game will... Give you an item that lets you access his wares (for purchase, not stealing) and a gesture to get Blaidd's attention. Because apparently corpses can pass on gestures. See what I mean? The game refuses to make decisions come with positives and negatives, knstead making sure you always get what any NPC had to offer. This extends to other NPCs too, you pretty much always get their bell bearings upon killing them. And that's when the game even allows you to go that route, as many NPCs are just straight up protected, taking that agency from the player. Moreover, quests too suffer from this issue. Take Millicent, one of the few NPCs who have a quest with branching endings. What is the difference between them? Let's see, in one you get a talisman and in the other... You get a talisman. Both with nearly the same effect. Even the main quest doesn't make you commit to it. Siding with different NPCs changes nothing, except for Ranni. And even taking the radical route that Shabriri leads you down, becoming a vessel for the Three Fingers, the game STILL lets you backpedal until the very end, until the showdown with the Elden Beast (with Miquella's needle). This is a FAR departure from their previous RPGs. In Soulsborne, NPCs would die if you failed them, or go mad. You could also be selfish and murder them, for which the game would reward you with their belongings. You could be selfless, help them and they would give you gifts for their gratitude. And it would mean giving up on their gear too, hence it was a tradeoff and an opportunity for agency and roleplaying. Or you could be judgemental and kill NPCs if you suspect they would bring harm to others, thereby preventing tragedies. If you made the right call, you'd see a happier ending for someone else, but if you misjudged someone, you'd have innocent blood on your hands. Most of their games even let you choose some NPCs fates by sending them to safer places or tricking them into their doom, and the game would react to your actions accordingly. And most importantly, those decision would be final. You had to commit to your character. See what I mean?
I've never seen anyone say all the things I've been thinking all these years like you did. I've always loved the combat system BECAUSE of how it ties in with roll-playing; basically it is virtual 3D D&D but with a completely original plot and world. I've played this game since I was very little and now I want to start another playthrough
Please make a pt2 with all the stuff you missed this was an amazing video and actually compelled me to give Morrowind a shot before skywind is complete
On the other hand, MW has a very old, and very limited engine. If you play MW extensions like Tamriel Reborn, you will realize that no mater how creative the mod developers are, they are constrained by the venerable engine. All quests are basically: bring, deliver, defeat, escort.
Kind of. There are some that do some remarkable things, and with Open Mw it is actually a completely new engine. Shaders, fov, and even combat mods that add some really interesting elements. Even the Mwse has some mods that make things feel more like later titles. But it does always feel like Morrowind, and even with a new engine the core feeling remains.
When Skyrim released, i played it once.. called my older brother and said: this was fun, but not that special... i dont understand what the fuzz was about with the elder scrolls games. He was like: oh.. uhmm, but uhm.. can you levitate? Levitate? how do you mean? In Morrowind you can levitate he said.. Just for that reason alone i picked up that game and never played skyrim again. If i play an elder scrolls game, it will be morrowind.
@@williamgregg6339 well thats a good point, thats why i also think skyrim is such a different game then morrowind.. bethesda took the rpg genre en made it all about exploring and discovery, wich is fine, its just not why i play an rpg. Where as morrowind is much more about the factions and more complex quest design etc
@@kasper-jw2441 They used to make good rpg's that was also fun to explore. They keep dumbing down the rpg aspect . Fallout is basically a more shooter than rpg.
yeah, once you have permanent levitate and your speed is 250+, you just become an absolute machine of destruction. enchant an ebony staff which has 90 enchant value for no reason with massive area of effect damage of your choice and win.
From the top of my head, I can remember some quests that you have choices in skyrim: - Hircine: Kill or side with the werewolf, it defines if you get the ring of hircine or the savior's hide; - The one with the bandit leader ex-husband: you can choose if you kill her and if you tell the truth or lie to the husband; - Azura: choose to side with azura or go for the Black Star; - Vaermina: choose if you kill Erandur or destroy the Staff, your choice defines if you get him as a follower or get the staff as a weapon; - choose if you side with the rieklings or the nord camp in solstheim; I do agree with you that it would be a lot better if we had more choices and consequences, but we do have a feel
You’re absolutely right - there are definitely some quests which give you options. I just wish there were more which let you affect the world, in the way that you can with the civil war for example. In games like FNV or Kenshi, depending on which characters and factions you kill or help, you can change the world around you and that’s mainly what I’m saying shouldn’t have been removed from TES
@@mikeity2009 not for the NPCs that die. Not all RPG choices are about transforming the world around you. Most choices only affect you and the people directly involved
The reason for Skyrim and Starfield being inferior "actual RPGs" is simple: A different generation created Morrowind. A generation that understood that EARNING and STRUGGLING to obtain it feels WAY better than having it handed to you. The generation who had to walk over to a friends house and knock on the door if they wanted to go ride bikes Vs. the ones who stay inside texting and posting 200 times a day on social media.
It is such a small thing. But it is so immersive to see a road sign, walk up to it, and read the city name you are traveling to, confirming you are still on the right path.
Facts
right i love that mechanic
the singn exists
so u know where to go fr
Thats how I got to the imperial city in Oblivion when I was under 8 years old :D
Literally had to learn and create travel plans. Taking boats or silt striders to get to the correct cities or towns. It was real and alive.
My Dad bought me this piece of perfection for $10 back in 2005. I still play this game 19 years later.
I got it for free in 2009 from a friend that gave me the OG Xbox version. I ended up getting it for PC and am playing it religiously in 2024. It's been 15 years and it's still one of the best games I've ever played.
Now that's some value for money!
Reminds me of playing Tales of Maj'Eyal (a roguelike) for the past 15 years or so and it being entirely free. I did spent some jink on it several years in for a bit more convenience and flair, as well as to give back to the dev for the superb experiences I've had with it.
Many of the best games ever are exceedingly fairly priced, some are free, and a few are even properly free (no adds, gatcha, or other such 'free to play' shenanigans).
I bought the game when it was first released back in 2002. I have played through it many times since. I've also played Oblivion and Skyrim as well but I think I like Morrowind bet.
@@husky3gdo you recommend trying modded Morrowind once I finish a vanilla playthrough or the game is *that* good that I won't want to install mods but play a lot in vanilla? I have only played Daggerfall (like 80 hours), Oblivion and a f*cking lot of Skyrim.
@nikolaip2 use some graphics mods, but don't make the view distance too far out. If you use the full graphics mods they will put the view distance so far out that it changes the feel of the game. Also, don't play the expansions until after you beat/have had fun with the original. Both expansions were meant to be played after having a high level character, so playing with the expansions from the start breaks the game economy, is annoying and disrupts the flow of the game.
No one ever even mentions that in morrowind you can join one of three vampire clans, based on which vampire infects you, and that they each give different skill boost and questlines.
And it's also such a difficult way to play the game that many people had no clue that was something you could do. (Me, I did not know this for years despite having and playing Morrowind a ton.)
I always thought that was pretty cool. Unfortunately being a vampires locks you out of 80% of the game lol
well... thats because theyre pretty bland and dont have much to them
@@solidskullz5736 I would only ever do the vampire quest lines after I finished everything else and wasn't that invested in my character anymore because of this exact reason
@@noble3696 Exactly. It's cool and fun to try out (..exactly once - did that when I was 12 lol) but the quests are very shallow and the vampire status effectively locks you out of the rest of the game.
The virgin stealth archer vs the chad levetating ninja star thrower.
nuh uh
nah, just enchant your staff with some good spell, and spam that shit. while flying of course.
@@marcosdheleno yea top tier stuff, they never topped the magic system they had in morrowind. The potential to do that cool shit is totaly gone in newer games.
@@franklydum5056 yep, spells in morrowind are the best in the franchise. because they are far less jank than daggerfall, but not as limited as oblivion.
@@marcosdheleno alteration was worst hit, that school of magic used to be so cool, in skyrim it just armour buffs.
It's funny you mention people saying that Skyrim is so immersive that you can get lost having fun in the world for 30 hours before realizing they should go do the main storyline.
I played Morrowind on the Xbox decades ago, and Caius Cosades tells you to go do some quests and level up and come back later... and I played the game all summer before finally realizing I forgot to go back to him. It blew my mind. "Wait, you mean I can cure the world of this blight? I can go up to that death volcano and go inside and defeat the this mythical figure I've read about in random texts". I was hundreds of hours in before I started playing the main quest and I played hundreds more hours to become the leader of the clans and the great houses and defeat the Sixth House.
I was a sweet summer child lost in the world of Morrowind because I thought it was just another world I could adventure around in, and I loved it.
Elder Scrolls 6 will have 3 Skills "Boom Boom", "Swoosh Swoosh" and "Sparkle Sparkle". And it will have 2 Armor classes. "yes" and "not yes". 💪🏻😊
Yeah, but they will have a bunch of standing stones that let you swap out your gender, so it's all good, right? 😉
Sounds like what Capcom did in Dragon's Dogma 2, limiting every class to a single weapon and four skills.
Hopefully it’s better than the remastered games that are getting released
The Elder Scrolls 6: Skyrim 2
@@PedanticTwit DD2 is fine just be warfarer and carry sword and bow
One of the best takes on Morrowind I've seen. Yeah, the game is old, and it's a product of its time, but it's better at the things that matter for an RPG. Hell, for all the flack the dice-roll combat gets, there are still games that do that today, so all it _really_ needed was better feedback on what was happening.
Better for things for an RPG, but worse at things that make for an actual good game. The same thing applies to Fallout New Vegas when compared to Fallout 4 to be honest. A lot of people don't know this, but Morrowind also removed a lot of RPG elements that were in Daggerfall. It streamlined before long before Skyrim even existed. People just don't know that because the first 2 games weren't that popular.
@@PeteyPirahna77shut up modern fallout sucks especially fallout 4 you cod dude bros should just stick to your own shitty brain dead games morrowind and new vegas are masterpieces
@@PeteyPirahna77 What do you mean when you say "Actual good game" RPG stands for 'role playing GAME' and what makes a game 'good' depends on what fun is supposed to be found in it, Fallout 4 is an action/adventure theme park experience, NV is a narrative/choice driven experience, Stardew valley is a farming sim experience, Chess is a strategy game, and Roadwarden is essentially just an interactive novel.
People come to games for different experiences and therefore find different things fun.
this is not meant to be an attack on you in an way I was just curios.
Hit chance was a part of combat balance. Removal necessitated compensation in other aspects, such as increasing difficulty by making enemies damage sponges.
@@D--FENS Correct. More consistent hits means having to account for enemies taking damage more frequently. And unfortunately, enemy AI has never been good enough that you can compensate for the lack of miss chance by just having the AI be better fighters. So the only way to compensate for the player hitting more is if the enemies die more slowly.
My favorite thing about Morrowind is that there are very very few instances of quest-locking items or events. Every single legendary item in Skyrim requires you to be on the quest to get it. It makes it feel like the only way to get cool things is to be the main character of the story. The world and the setting feel like the main character in Morrowind. The vast majority of legendary artifacts that I found in my first few play throughs were just stuff I found while out adventuring. I had no idea that there were quests associated with finding them. It made it feel like this was a living world that would continue existing in its own right, even if I wasn’t watching it unfold before me.
Don't forget the legendary items in skyrim and oblivion are leveled so for them to be at their peak, you need to be about level 25, unlike morrowind where ALL items are how they are, no weaker, no stronger.
@@benjaminberkey2920easily the worst part about the games by far, I hated it so much when I played. “Oh awesome, Volendrung, legendary dwemer hammer that Hammerfell is named after and it is so so very weak?!”
@@RandomXse1245 I hate this so much in games with leveled loot. I finished an epic quest and the lord gifts me his legendary sword which has been a family heirloom for hundreds of years. Myths have been told about it. And when I try to equip it I find out it's worse than the common club I looted from some random bandit 15 min ago just because of the level difference. And then I don't even have the option of increasing the damage to at least usable ranges. Witcher 3 was pretty terrible with this.
Morrowind is just a game that requires patience. I think part of why Skyrim is so popular is just the fact that it’s an easy game to pick up and play, but Morrowind takes some time getting used to. Everybody remembers their first time playing Morrowind. You find a sword, you go to kick some ass, you miss every single swing and get killed by a cliff racer.
Those cliff racers… playing on an Xbox hurt my soul
I think that is very very true for a first play through pre-mass internet. However, i have tried a few recent morrowind playthroughs and get the boots of speed, levitation, unlimited gold, and get bored within a couple hours. In today’s gaming ecosystem, people don’t figure things out on their own, streamers and youtubers deep dive that shit with multiple staffers playing 80 hrs per week and insight from devs such that there becomes a “this is how you play the game” meta. It seems like an impossible task for developers IMO unless you put in some type of actual SKILL requirement (souls games) rather than just exploration and stat building (which Morrowind definitely is). So I agree that Morrowind required patience (but doesn’t today because of youtube) but I wouldn’t say Skyrim was easy to just pick up. I enjoyed it for sure.
@@Someothername2134 If you metagame to remove all challenge and then become bored that's a you problem.
I had a cliff racer attack me in a town, so I'm stiff necking upward swinging a short sword, and apparently smacked a guard instead with my weapon who also happened to be attacking the Cliff Racer. So that was a fun reload lol
@@Someothername2134 Playing RPGs like Elder Scrolls or Elden Ring for example, while using the meta ruins all the fun 😑
I honestly feel like the lack of voice acting was a massive contributing factor to how expansive Morrowind's world was able to be. It was far easier for every character to feel unique because all of them had unique dialogue and didn't share the same handful of voices. It's hard to care about the third or fourth Jarl I run into in Skyrim when all of them sound exactly the same as the local blacksmith.
Great point.
Why did you attack the non-hostile scrib if you didn't like being paralyzed
But...muh jelly.
I thought it’d be an easy fight and wanted to get my skills up haha
U thought 😌
What a grand and intoxicating innocence
@@Omniburgwhat a grand and intoxicating innocence
@@Omniburg how could you be so naive?
I think it is ironic how games are becoming more casual while gamers are becoming increasingly competitive
it's super weird. blizzard loaded D4 up with a bunch of useless mechanics to increase playtime instead of just making the game hard and deep.
that came out kinda wrong but i also kinda like it
You forget all the 10 year olds and their parents wallets.
@@azoniarnl3362they on Fortnite
@@4bschaum replayed OG Diablo recently. Holy shit that games goes into deep waters fast. I had to buckle up to get through. Now that's what I call increasing playtime.
Because hardcore gamers are a massive freaking minority (which most hardcore players are incapable of noticing due to them only being in hardcore bubbles) and game companies (typically) want to appeal to the widest market possible (that market being the casual audience).
Great video man, you forgot to mention that you can pick up AND carry candles in Morrowind (peak gaming experience) but other than that, solid discussion
I love being able to grab dif colored candles/lanterns to decorate my house with. And yes it is my house, the last owner disappeared mysteriously but I assure you I had nothing to do with it 👍
@@dylanevartt3219Cool. I would place candles at the top corners of my cribs, just so I could pick 'em out a distance, and one at each entrance.
Yeah... classic classic game.
Right now my end game character has swamped the lodging area of the Balmora Mages Guild with various candles and lanterns of different colors dabbled among my heaps of books, alchemy gear, and expensive loot I still haven't found an in-game reason to discover the Mudcrab Merchant to sell to or sell back and forth enough with Creeper.
I had the most eclectic hoarder house in Morrowind haha
@@dylanevartt3219 LOL, I did/do the same thing. The guy with the key that Sugar Lips wanted leaves his downstairs unlocked. Once I just waltz in and kill him I have a 3 story palace. Then my own private side quest in the game is to gather enough candles and lanterns (love the blue lighted ones) to fill the whole house full of various pastel shades on light like a giant Christmas tree. What? Something about me being the Nerevarine? Sorry, gotta go get some more candles first.
Oblivion is my favorite game with far more memorable NPC's that are all individuals with their own backstories, great humor which is how people act in this world too and the most excellent guilds/quests in the series with far less "fetch it" quests which even Morrowind is far from free of. But I love Morrowind too and is my second favorite game of all time. Doing a playthrough again right now as the most dumbest, clueless Khajiit to ever come off the boat but man is "Catnip" having a blast. (And his candle collection is coming along just fine, thank you).
That's the only real complaint I have with Oblivion. No candles. Instead I fill my houses with torches that burn bright and place the Adoring Fan and his torch he always holds after dark as a glorified porch light right outside my Waterfront Shack. But I do miss those blue colored lanterns from Morrowind.
“Doesn’t have the best graphics”
When it first came out, it took my breath away. No kidding. I called my wife over and i walked around and we just looked at the trees and the rivers. It was stunning. Everything is so close to photo real now, it’s hard to remember what being shocked by graphics is like anymore.
Yup hard to describe, I am barely older than the game itself, I must have first seen it when I was like 7 or 8 and I have seen games before, but not like this. My mine could not comprehend the realism of the graphics, let alone the gameplay, you can talk to someone and wait in the game and then watch them go somewhere and do something? Literally felt like it should not be possible for it to exist at the time
Yepp graphics were AWESOME back when it was released.
Honestly the graphics still look amazing. Of course they look old, but amazing nonetheless.
@@annikalapudas9742 It's the dilemma of photo realistic graphics. Photo realism means there is NO ART in it. No designer put his own notion of beauty at it. Which is why I will die on that hill that hand drawn pictures are more beautiful than photos, and most 'low quality' game graphics to me look better than super high res almost real stuff. Which only succeeds of being uncanny.
Shoot, I remember when Super Mario 64 was groundbreaking 😂
I learnt english thanks to morrowind. And people can't play with their native language. I am 17 so the game is older than me and i finished it with my second language. A masterpiece.
Morrowind has, without a doubt, one of the most interesting worlds in gaming.
Yes i remember it was so yaw dropping at its time. A true alien world to explore, not the generic "medival fantasy, Tolkien" setting. In Morrowind the most "normal" was the Imperium, the occupiers and in a strange way they felt so alien too in that world, that you really could feel why the dunmer hated them so much.
its so interesting because to me, it looks like an uglier(as in dirtier/grimier/darker) version of final fantasy X world, Spira. and both games were released very close to each other.
@@marcosdheleno Never played ff tbh but I wish other devs would leave behind the medieval setting in fantasy RPG for good. Give me "alien" worlds or at least take inspiration from other time periods than medieval europe, like a bronze Age inspired world or something onthose lines. I cant stand medieval knights, feudal lords and European castles anymore.
@@prometheus9096 then you should give final fantasy a try.
1-5, 9, tactics, and 16 are medieval, with 3, 4, 5 and 9 going more into steam punk esque, magitech,
6 is not medieval, its pure steam punk. 7 is cyberpunk with a bit of diesel punk,
8 is closer to, what if 1920s-1940s but magic exists.
10 and 12 are basically brigther versions of morrowind.
with 10 going for more of an archipelago based on the southeast asian islands, while 12 is more middle eastern.
13 is lightpunk. and futuristic setting.
15 is basically what if today, but magic exists.
@@marcosdheleno Wow thank you for the time to sort them all by theme :) I will give it a try.
Morrowing caused me and my real life friends to just walk around outside with sticks and story tell our own adventures and imagine we have armors and stuff for hours straight, all thanks to the things we saw in Morrowind
beautiful ❤
Morrowind is one of the most influential sources for my writing. It also helped me create a fun exercise regime as a kid. Heck, even now, playing it so much lately has gotten me to dial back my attitude to clients. Instead of feeling anxious and perfectionist, I'm like my character just casually putting to together the issue and taking a whack at the quest.
Relatable
i found LARP about a year after morrowind came out and boy was i hooked.
hey i still do exactly that on my channel! at 26 years old!
I am finishing Morrowind for the first time this week and the first time I played it was 20 years ago when my brother moved in after spending some years in a different state. It was the first RPG I ever played. The one tip I always remembered from him was to jump to get your acrobatic skill up so you can actually jump. Every since I was a kid I would spam jump in Elder Scrolls games, except Skyrim I guess.
My favorite is spamming jump up the stairs. You lose like half your stamina doing it, but it's worth.
real gamers level acrobatics by swimming into a wall for 8 hours afk with a weight on their W key
@@TheSuperappelflap 20 years ago we couldn’t use a keyboard to play, so more accurately we would rubber band your joy stick. We didn’t consider that 20 years ago and had to come up with our own ideas
@@peyoteguy425 morrowind had a pc release and i came up with that by myself as a kid before I had internet access
@@TheSuperappelflap we as in my brother and I, the one I mentioned in my post. We’re all gamers here no matter how you decided to get it leveled, so long as you did
The architecture in Morrowind is such an underrated but impactful factor. It in itself tells a story. You know if you are in telvanni, redoran, hlaalu or imperial territory just by the building around you. At first the idea of a xenophobic society with a superiority complex sounds inherently bad but when you play especially if you do the legion quests. The first being taking a land deed from a widow whose husband was killed by a legion member, you really understand why the dunmer don't want the legion meddling in local affairs.
Opposed to bending the knee to a colonising, religious sanctioning, tradition outlawing society that fully endorses prison labour death camps primarily housing khajit and argonians?
Morrowind loved to put the player between a rock and a hard place. Also loved that they actually had beast-feet so couldn't equip boots.
I still find it hilarious that they copy-pasted this for the civil war in Skyrim, but completely failed to actually implement any of the details 😂
You develop your opinions so much over the course of the game. Imperials seem nice enough just off the boat, then you learn more about how they exploit loopholes for slave labour, overtax the poor and enforce their own rules and institutions on the people of Vvardenfell, so you start feeling sympathy for the dunmer. Until you're 30 quests deep in the Redoran questline without a single drake paid out to you and you've met the Telvanni. Even if you just rush the main quest, you'll be left just wanting the whole damn province to just sink into the sea.
*The Schizophrenic mad god that lives in a volcano
*More polite than half the population of Morrowind
The female Dunmer; 'Spit it OUT or hit the ROAD.' 😆
Here my fellow N'wa you dropped this👑
The lore in Morrowind is wild - You couldn't make this shit up. The story directors definitely smoked salvia.
There's a story that Michael Kirkbride isolated himself and tripped on shrooms for about ten days while he wrote the background lore for Morrowind. Not sure how true it is.
@@ClarkKentai No doubt!
@@ClarkKentai wasn't it mushrooms AND crack ? That was my understanding at least.
@@ClarkKentai Its just a myth, Kirkbride was an acoholic and a smoker (he's clean now), but never did heavy drugs.
@@ClarkKentai I saw this meme. I'm pretty sure the guys who originally created it just made it up. They had a picture of Michael Kirkbride sprawled on the ground inside his place and said something like "He famously tripped on shrooms to write X book and didn't show up to work for X number of days. Todd Howard found him in his apartment like this." The image they used was actually a screenshot from a stupid, silly music video MK was in. Of course creatives do often use drugs in this manner, but I think this whole myth takes away from the fact that MK spent years in University studying religion as well as writing, among other things. It's not wonder he was able to write in such an esoteric manner.
Of course, I'm sure many would look at that music video and be like "Ah this confirms he is on drugs 24/7 for sure" anyway so, I dunno. When I see comment threads like this I always just want to say some people are just creative. That's all.
I’m from brazil and my mom bought morrowind for me in 2012. I wasnt able to understand english, so I played 6 months morrowind without leave the census office building because, I managed to kill the npc with the butter knife that I found in the table. When I finnaly got out of the house, it was amazing kkk. I still remember. After that I start to use the translator to play the game and learned a lot. Im very grateful that my mother bought me this game.
Também joguei quando pequeno - lembro que meu irmão e eu apelidamos o jogo de "Morro dos Ventos" kkk. E para mim teve um bom impacto porque meu irmão e primos já jogavam antes e sabiam inglês melhor. Lembro que eu gostava da Bitter Coast porque, quando eu viajava para o interior ou a algum balneário, era parecido o ambiente. Então eu brincava imaginando que estava no jogo e vice-versa kkk sem falar que eu gostava de Khajiits porque eles davam pulos muito altos.
@@felipeazevedo840 legaaal, eu também chamava de morro dos ventos!!
LOL that's amazing man. Morrowind has to be the funniest way to learn English I've ever heard 😂
Definitely a classic game, I go back to it every few years
My Dad bought me the Morrowind Game Of The Year Edition on original Xbox for my birthday. I still have it and play that game today. I was thinking today while playing a modded Skyrim that it would be a great way to learn another language.
Thanks for proving to us that Brazilian people are mostly retarded 😂
6:25 I think the problem with Vivec city is less that you can get lost in it and more that every canton feels the same. It's also feels so empty and unlived in on the outside because there are so few npcs walking around compared to the house capitals
It's also really annoying to navigate until you get reliable levitate. Having to walk up and down and up and down, often through hallways the ordinators will bodyblock all while constantly calling you scum. Pretty cool detail and rather funny the first couple times it happens, but on your 20th visit to Vivec in your 5th playthrough it's just grating.
That is kind of the point. It is so easy to get lost in that city BECAUSE every canton feels the same. Normal cities have some unique navigation point that people can use to get some vague idea where they are. Some unique looking building, big gate, tower, open area. After a while one look is enough to know "Oh! There is a tower so I am at X". This is awesome because after a while places like that activate memories and nostalgia.
In Vivec everything look the same. Every section of the city is so much the same that you can quickly lose the idea of direction at all. And it does not help if you enter any door through the city - Every single place is going to have few other looking almost exactly the same.
To get to know where I am in the savefile i did not played a while I have to go through quite a few doors until I manage to find something more recognizable like mages quild or library. And i played this game for friking years!
Like seriously. Vivec is not bigger than Novigrad from Witcher 3 and I have much more pleasure from navigating in the latter.
You have captured exactly how I've felt forever! Skyrim being an "Action adventure game" and not an RPG was always my main argument, it's good to see that others can also acknowledge this.
I suppose I'm a morrowboomer (played daggerfall and got morrowind during release week)
But the alien setting really did it for me, and it's the thing AI keep thinking about. The settings stuck with me all these years and I think about them surprisingly often. I also agree over casualization sucks.
It blows my mind that they gave us such a unique and alien world, and then defaulted to generic roman and norse settings. Those too could have been really unique if bethesda wasn't afraid of writing new lore
@@dylanevartt3219 Bro imagine if cyrodile was actually a temperate jungle. And that we would see different oblivion realms instead of that kinda funny voice acting. Wouldve been so peakkkkk
@theslavicrat3784 yeah they should have waited for better tech before making a game set in cyrodil
They used up all that tech for Oblivion for ai behavior and routines which tbf, is a huge step up from Morrowind’s NPC ai and quite a feat on its own but Cyrodiil should’ve been more
@@todd2.08 Even tho I kinda dislike oblivion I 100% it was huge.
The feeling "in the moment" feels way more lively in post MW games for sure. Shame they kinda fucked the society world building thing tho
i'm literally a zoomer. I started playing Morrowind not a month ago. I grew up with Skyrim, and I LOVE Morrowind so much.
Morrowzoomers rise up
Me too, I started playing in 2018, but it was only years later that I started to appreciate it.
@@OmniburgMorrowimps
For me it was similar with Fallout.
I have over 2500 hours on Fallout 4, bought New Vegas last year and had a blast.
I still play FO4, it has it's mechanical strengths, but the roleplaying of NV makes FO4 look like a CoD campaign.
For me it was TES2 Daggerfall on Steam . Skyrim was really good ,but Daggerfall (post guide) felt good for me.
3:41 In fairness, Morrowind _alone_ was touted as being a hostile, alien land where you might think you stepped into another realm all the way back in Redguard.
To me.. the only thing missing to make the Morrowind Combat system perfect.. Is a dodge and Miss animation...
You are correct.
After 22 years,2 days ago i finally beaten Dagoth Ur and the Main Quest...im on tribunal in clockwork city
Enjoy! Tribunal was a great DLC
One of my fondest memories of Morrowind was probably the first time I ever played it way back when on the original Xbox. Picked it up one day after school based on a recommendation from a friend. Made a Nord. Spent like the first 3 hours in both the character creation and first town Seyda Neen. Finally decided to make the trek from Seyda to Balmora. Saw a dungeon and figured I'd go into every one I saw along the way. Walked into one dungeon with what I'm assuming is a Necromancer. Beat the piss out of him and his minions. Looted the dudes corpse and went to leave only to realize I couldn't move. I dropped everything I had on and still couldn't move. Didn't know what the problem was. Realized my endurance and strength had both been reduced to 1 in the fight. I probably waited for a total of 3 days in-game to see if the debuff would wear off. Never did. Deleted that character figuring it was bricked and made an Argonian instead since they were immune to disease. Proceeded to make the most overpowered character I've ever had in a video-game. Enchanted my gear so much that one jump took me from Balmora all the way to the Ashlands. Then jumped to Red Mountain and 1 shot everything in it with my brokenly overpowered bound Daedric longsword.
They'll never reach these highs again without Kirkbride
true
Kirkbride could not himself, sadly. Most of his last works were woke, soulless, corporate garbage.
I would love to see what Chris Avellone could do if handed the reins as lead writer. Maybe even bring back Mark E. Nelson as co-lead writer with him.
Nelson was a writers/designers for _Morrowind,_ and was the lead designer for _The Shivering Isles._
I think Avellone would relish the opportunity. While still at Obsidian, he once pitched the idea to Bethesda for Obsidian to do a New Vegas-style spin-off game in The Elder Scrolls franchise. They rejected the idea, obviously. They were probably still butthurt that Obsidian outclassed them with _Fallout_ and didn't want the same thing to happen with their own, homegrown IP.
And they don`t want to reach them. Todd wants profits with little efforts, that`s why he is waiting for the AI to become powerful enough to give it most of worldbuilding and quiest design.
@@buuuuuuurn-the-hereticWhat are the projects called?
Playing Morrowind right now. It was my first elderscrolls, but when i played it i was just a kid and didnt know wtf i was doing. going back now to replay it more seriously, i agree with all your points man. I love Oblivion and Skyrim, Morrowind is much more of an RPG. the Dialogue is much better even if it isnt voice acted. I haven't modded in better graphics yet, but i will at some point. you can fix a lot of the games age with mods.
When i was a kid my brother modded in spells for me, Morrowind brings back great memories of being a kid and fucking around with broken spells.
The problem is tod howard vision, "keep it simple" but at the same time make it as big as possible at the expense of it being empty and dull
Todd never said "keep it simple".
@@ramireza6904 Then his employees must have misunderstood something along the way, because that certainly seems to be the driving principle behind every Bethesda game that's come out in the last two decades.
I like Morrowind, i began with Morrowind. But Skyrim with Mods especially in VR is pure awesome.
Played Morrowind for the first time last month. The best part of morrowind was the fact that traveling to locations is engaging, I feel like a backpacker that has mastered a countries transit system. Maybe non-diegetic fast travel ruins some enjoyment, but in skyrim and other games like it, my eyes glaze over during travel and I basically go catatonic.
Great way to travel is creating jump spell (like 150 for 2 seconds is enough), climb some high place, pick direction, cast it and jump.. and don't forget slowfall spell when the ground gets closer (1 strength for 30s should be enough).. And you usually land near something interesting.
I highly recommend Outward then. Become an actual backpacker. :P
@UsmevavyPanacek the great part of morrowind is that you could also levitate everywhere, or use boots of blinding speed with magic resist on. So many tools to play with
@@Ichthyodactyl Outward is one of the greatest adventure games I've ever played. Just the fact that you have to use landmarks to understand where you are and traverse the map is SOOO immersive. By like 20 hours in I could travel anywhere without even opening the map because I memorized everything. Incredibly fulfilling.
@@Ichthyodactyl Reminder : Outward 2 has been anounced !!!!!
Nice to hear you mention OpenMW... adding a few texture packs along with Tamriel Rebuilt to it is trivial and stable, which is more than anybody can say for Viking Circle Jerk.
100%. Those mods are incredible!!!
@@Omniburgespecially shotn
OPENMW removed the best parts of Morrowind ie: the “it just works” features like draining skill/attribute to train up a skill easily which feels like a glitch but completely makes sense in the logic of the game itself
@@todd2.08 Finding the master trainers has always been another quest in itself for all my characters... also, making money to pay trainers is trivial. And when your character is a conjurer born under the Atronach, you can summon sparring partners for training multiple skills and experimentation. It's the only game in the series that makes mage gameplay really interesting by way of experimentation. Throw in just a good necromancy mod and things become really fascinating.
@@NoMastersNoMistress Mages are the best Thieves in Morrowind fr. Telekinesis and Chameleon
Morrowind factions: they are heterogeneous groups of people, some have been infiltrated, some are corrupt, you can often choose different questgivers if you feel one of them is using you to do their dirty job or they are dangerous to the guild itself. Storylines are branched and feel like the job it is supposed to be. People complain about fetch quests... But you start out as a fetcher, do you expect to be called "the chosen one" out of the gate? Also, sometimes seemingly simple quests have more to them than it seems, as anything you fetch and any bribing/intimidating that you do undermines some other faction somehow (remember factions are friends or rivals of other factions) and rival faction members might refuse to talk to you, collaborate and will charge you more money for their services, that completely changes how you approach parts of the main quest.
Skyrim (and Oblivion's) factions: Here's a nice little story. Self contained. It doesn't affect the world or any other factions, except these ones we made up only for the questline (Silver Hand, Blackwood Company) and you'll never see them again. It's linear, conveniently short and we will take control away from you for dramatic purposes so the story can happen.
Dead on.
I mean in Skyrim and Oblivion they do affect the world and factions like with the Dark Brotherhood, and obviously you can choose different questgivers and in Skyrim you can choose between two sides in a civil war, and storylines are branched too and how you get to choose which branch you wanna go to. And simple quests can always have more to them than it seems that applies to Oblivion and Skyrim too. And not only are new factions that you only see in quest lines are involved, again it's more in depth then that. It's not all linear or convenienatly short again it's quest lines and takes time to get through and they don`t take control away from you for dramatic purposes so the story can happen or at least don`t for the most part.
Ironically, the Thieves' Guild is the least corrupt guild in all of Morrowind
I mean yeah, but Oblivion's faction quests are super fucking good
@@KnoxCarbon In Oblivion too.
Morrowind is an 80/20 when it comes to RPG/Exploration. Oblivion is a 50/50 and Skyrim is a 20/80. That's how I see it. I love a good RPG.
Oblivion is my favorite because it is a mix of Morrowind and Skyrim. Plus the AI is good and makes the games alive😂
Though I played Skyrim first, the day I played Morrowind on my old tablet I discovered how cool it is
Nice vid, but for your information - you can join the Telvanni and mages guild in the same playthrough. Great Houses are the only excluvicve ones. Thieves Guild will ban you from joining if you complete a certain Fighters' Guild quest
There is a mages guild quest which can bar you from Telvanni as well, I mistakenly forgot to mention it
Yeah I'm currently a Lawman in House Telvanni and a Wizard in the Mages Guild, trying to play both sides for as long as I can.
I believe there is a quest given either by the Mages Guild or House Telvanni making you kill the members of the other
@VolkorelArgili Trebonius has you kill some Telvanni council members after the main quest is finished...provided he's still the archmage by that point. Don't worry Archmage, your Necromancer's Amulet is in good hands.
The Fighters Guild one you can do after you join the Thieves Guild. Just use Invisible spell (or scroll or potion) and crouch behind the lady you need the book from. Save game and try to pickpocket it. One time it took me 15 minutes of reloads, another time I got it first try, lol. Thieves Guild never knows you did it and everyone is fine with you.
Morrowinds replay ability is crazy for example I’m playing a mage right now and focusing on telvanni house but when I’m eventually done with my save I will want to try something different such as being a character that uses a melee weapon and when I’m done with that and want to try something else well then the cycles continues and each time I will learn more and more and be more immersed in the world
Late Morrowind player here too. The fact that you need to pay attention to the journal hints to get to places or complete quests blew my mind, it is satisfying to achieve objectives without quest marks.
I remember the time I was going through the quest with the dwemer ruins and the box. I was lost for a few minutes in the dungeon, until I remembered something I heard on a video ablut a lot of people missing the dwemer box, so I returned to the entrance and searched everywhere for the item. I eventually found it in a room I hadn't seen before, and returned to the quest giver. It was fun to just wander around the place without anything to guide me, since I explored the dungeon more, though I hate the dungeons in Daggerfall. Those buildings, if they could be called that, are a complete architectural disaster, and not having any method to identify the target of my quest, like a small difference in the sprite, or being the only enemy of its type in the dungeon, made completing guild quests a nightmare.
Skyrim: here is a floating marker
Morrowind: here is a proper description on how to find the guy. He lives in that town in that house and visits that place every Tuesday and Friday. Go and find him.
it's how most rpgs worked prior to quest markers. it's funny how games like fallout 3 & skyrim are meant to be about freedom, and yet everytime i play them they feel like a reeeeally slow roller-coaster. with loading screens.
@@HappyBeezerStudios Yeah that kinda summizes how I feel about a lot of quests in morrowind. 'We won't give you a questmarker but here's the exact GPS coordinates, down to the millimeter, to find this NPC/Item I need Killed/Obtained, here's a map marker to get you started'.
Outside of the few quests that are more in the 'go to this vague area over in that direction' Morrowind goes very far out of its way to tell you almost exactly where you need to go. Adding quest markers in Oblivion really just cut out the middle-man and probably saved a lot of time writing out intentionally obtuse directions.
You truly honor the sixth house and the tribe unmourned.
NEW VEGAS MENTIONED NEW VEGAS MENTIONED
SO what?! No one cares about my fave game anymore .....Poor Overlord!
Overrated
@@LDW12887*Receive the lords boot*
Aint that a kick in the head, huh @@LDW12887
@@LDW12887 For your overwhelmingly monstrous behavior, you have been vilified by the community
Morrowind LOOKS more like Skyrim than Oblivion.
You look more slow than oblivion npcs
Actually no. Have you ever visited the Shimmering Isles?
After _Starfield,_ I have lost all of what little remained of my faith in Bethesda, and I have lost all hope that TES VI will be anything resembling a quality product. I will give it a wide berth and just content myself with the games I already own. And I look forward, instead, to _Skyblivion_ and _Skywind._ _Fallout: London_ also looks phenomenal!
@@EcardEcardian Bahahaha yeah ok lets check sales and current player numbers......Skyrim is the GOAT and it is not even debatable. You can like Morrowind better but that does not mean it is there best game, period.
@jmangames5562 Most people have low standards. Success and quality don't always go hand-in-hand. Skyrim also came out at a time when the audience for video games was several times larger, and it was heavily advertised.
I lost hope when Skyrim came out, and the next Bethesda games were even worse. Morrowind is a masterpiece - there is no game like it.
@@jmangames5562Player count means nothing, bring a toaster in it you don't have the intelligence level to use the Internet
@@jmangames5562 bless your heart you sweet summer child.
Just played through Morrowind for the first time recently and it felt like way more fun than Skyrim or Oblivion. I think it’s mostly the fact that Morrowind is much more heavy on the RPG side of things while Oblivion/Skyrim had to be toned down in that regard in order to work well on console. (Yes Morrowind was on console but it was absolutely designed to be played on PC)
From a veteran Skyrim player who played every imaginable role, every DLC, completed every single quest in the game, knows every single secret in Skyrim, I have to say Skyrim is definitely not an RPG, but has RPG elements in it. So you're definitely right about that. I always play the good guy character but it truely bothered me that you can't finish off certain NPCs, Maiven Blackbriar and the thieves guild. Oh well...but in terms of lore Skyrim is actually quite amazing. There is ALOT of information underneath the surface, things the game won't outright tell you, and you have to do some digging on your own. The game is truely whatever you want it to be. You set your own pace, your own goals etc. My most memorable and favourite playthrough was playing a pacifist who absolutely refused to attack, and my goal was just to get 1,000,000 without cheating by being a merchant selling alchemy potions. THIS is where the true genius of Skyrim comes in, the world is just a sandbox but you are the one gearing towards whatever you want to be.
Now, I recently got Morrowind to see what all the fuss is about as I heard alot about it. I figured, Oblivion was kinda meh for me and people just exaggerated again, same as Oblivion and are just yapping through nostalgia googles. But nope, to my surprise, the game is astonishgly well crafted, super creative and I find myself (still playing) very immersed in the game in a way I can't really say I have in Skyrim. I'm getting "Gothic 1/2" vibes from this game (a german RPG, highly praised and acclaimed still and came out around the same time as Oblivion). Don't get me wrong, it's extremely hard to beat the atmosphere from Gothic 1, but Morrowind is definitely giving me something I thought not possible...nostaliga. In terms of individual characters, I still think Dragon Age Origins blows it out of the water (granted, I'm only lvl 4 still and not that far into the game). But my gosh, the world is truely something else. For those who may not be familiar, in the Skyrim DLC Dragonborn, you actually get to travel to Solstheim (Morrowind) but the alien-like beauty wasn't really captured at all. You also couldn't go to the red-mountain which I always thought was a bummer. But now, I get to experience it all in it's full glory!
Ahhh, you know what? Enough with the comparisons. Both are fantastic games in their own unique way. 😀
i remember playing morrowind back in the day, it was so much harder than modern games. we didn't have internet guides to help you, no mini maps, no quest markers, vague directions to the objective, limited fast travel, and a strategy guide the size of a phonebook. such a great game.
i couldn't beat it until i was grown up
You can get a mini map in Morrowind. All you have to do is click on the corner of the map to lock it on the screen. You can then resize it and move to a location you like.
Although I only do this when using detect magic or detect key spells.
@UlricTheWolf I love how the menu system works, being able to resize and move around all the menus. Plus it's everything instantly on one page instead of tabbing through skyrims console-optimized ui
Skyrim was my first and Morrowind is my favourite, I can't enjoy Oblivion or Skyrim the same after playing MW. Its the best Bethesda game and we'll never see another like it.
I understand Skyrim, but not Oblivion? The combat in Morrowind always prevents me from diving further, along with the slow running.
@ryguy1483 morrowind combat is simple, turn on always use best attack, pick some weapon skills as major and use those weapons, hold down attack instead of spamming and go into a fight at full fatigue. Fatigue is king in morrowind. As for speed, level up speed.
highly recommend for you to check out Daggerfall Unity as well. for me it took the #1 spot from MW
@Ardieeh I forgot, I played DFunity before MW as well, thought it was really good, too ambitious for 1996 but still really good. Looking forward to the spiritual sequel Wayward Realms
@@ryguy1483 Oblivion has objectivly the worst gameplay out of the whole series. Quite literally just button mashing and damage sponges
I got morrowind back in 06 and younger me could appreciate it. The game I've spent most time on is Oblivion and ESO but now that I'm older, Morrowind and Daggerfall are good. Skyrim is the one I least go back to.
My laptop can't handle ESO but otherwise, ditto. Someday maybe I can afford another computer so I can try ESO but in the meantime I rank them Oblivion, Morrowind, Daggerfall (Unity version, just played it with Unity though I played it when it first came out too). I don't even bother going back to Skyrim. I get enough xenophobic, racist hatred from a narcissistic "leader' and his band of "proud boys" enough in the real world to turn my stomach.
The combination of humor, detail and the fact that your passion for the games is coming through in your content made this video a win for me, definitely gotta check out more of your channel!
The absolutely moronic implementation of the expansions is the game's biggest weak spot imo, having every dialogue menu flooded with Solstheim-related options and repeatedly being pestered by assassins that really shouldn't know about you yet(case in point at 5:57), are laughably weak and drop some of the best light armor that also sells really high when gold should still be an issue just ruins the experience. Luckily the Expansion Delay mod exists but unless someone tells you to install it(or just disable the expansions for now) every new GOTY Edition player will have their first playthrough ruined like this
I wondered why everyone kept telling me about solstheim when I played it for the first time on gamepass
I'm imagining some poor bastard traveling all the way to khuul and visiting solstheim just to get ripped apart by a wolf without saving and having to go through character creation again.
You just click the expansions off in the Data, no need for a mod. In game the assassins stop attacking you if you go to Ebonhart and do the short work there to stop the attacks if you leave that expansion active in the Data options.
@@greenscheme2040 Sure that works but you'd have to know when to reactivate the expansions and your dialogue menus will still be flooded. The mod sets appropriate conditions and cleans those up, better solution overall
I'm a Morrowboomer. I played Morrowind as a 13-14 year old and it's still my favourite game of all time. That said, while Skyrim has been the most commercially successful of TES games (and is my second favourite game) I feel it has done irreparable damage *BECAUSE* of its success. Todd Howard comes across as a dude that just wants to make all the fans happy and that's noble. But the bigger the fan base gets, the more mixed the fan base gets (people whos favourite game is the Witcher or Elden Ring or Dragon Age but play because it's in the genre) the harder it is to please them all. I haven't played Starfield but I read a comment that said it's "the oldest new game I've ever played". Has that dude played anything other than Skyrim? That's Bethesda's MO. Make a game that's rough around the edges but then makes a playground where you're free to be what you want. I'm sure Starfield would have been great if Bethesda stopped trying to please everyone and just made a playground for the old-school RPG fan
Skyblivion and Skywind = The Creation engine's actual true purpose. Mod teams will be releasing the greatest, most immersive RPGs in 2025; not any AAA studio.
Skywind won't drop in 2025, but It's fine because it will give us time to play skyblivion
Exactly skyblivion 2025 ending, skywind 2029
Then there's also Beyond Skyrim, The Wayward Realms and Light No Fire coming.
@@DancesRainyStreets I’m hyped for wayward realms.
I don't want my hand held and I want to find out where to go by asking for info or doing task for people
@@Downs4 Towns are great for this, or just go exploring on your own terms. Or both.
i remember being pumped for oblivion thinking it was gonna be massive like morrowind and was so sad when it wasnt :(
Quit it after a week when auto leveling experience and general mass market feel kicked in. Never ever finished any storyline
I remember first PLAYING Oblivion and being disappointed when making my character and having no beards. Then finding out Levitation was gone.
Yeah Oblivion was a lot better but Morrowind is still really good. Granted way too many go fetch quests in Morrowind and the economic and level skills systems were totally broken with the super easy money and the unlimited training sessions you were allowed. Glad Oblivion fixed those massive problems but Morrowind is still a very good game even today despite it's broken economy/skills that can make you a god right off the bat. PS: Skyrim was just plain horrible.
Morrowind was the first RPG I played in 2003. 21 years later and it’s still stuck with me. I’ll never again experience that feeling with any other game.
As someone who hates reading and can't even get myself to read a longer comment on a video liked, I absolutely love Morrowind. Now it has to be said that it was my very first TES game I played (even tho i wasn't even alive when it came out) I'm bound to have some bias, but the reading in Morrowind did not bother me at all.
To expand on your point about "Bethesda doing everything on one character": not only does it kill replay ability, but it makes the game incentivize doing EVERYTHING regardless of what kind of character you're playing. I like to play the good guy imperial knight, but there are so few places where that's feasible and even the imperial legion is so shallow that I still have to go do EVERYTHING ELSE just to get the most out of my gameplay. General Tullius doesn't even reward you with imperial gear when you advance (though the lack of unique items in Skyrim is something I could go on about all day). With your dark brotherhood example, I choose to destroy the dark brotherhood and always feel jipped because because it's such a shallow experience. It feels like I am being punished because I didn't play Bethesda's way. The companions? Well I hope you're cool with being a werewolf - which I'm absolutely not okay with. The blades? Kill the coolest, most helpful dragon you meet in game. The only faction that seemed to make the good guy roleplay feel worth it was the Dawnguard, and I actually did quite like that expansion... Even though the Dawnguard didn't even have their own swords but I'll let that one slide I guess. All that to say Skyrim was a garbage RPG at best, and simply not an RPG at worst.
I mean there still is game incentive clearly. There are many places where playing the good guy imperial knight is feasible though and the imperial legion really isn`t shallow tbh. You can get imperial gear by joining the imerial legion though. (nah Skyrim has unique items clearly). Dark Brotherhood isn`t a shallow experience either how is it? How does it feel like you are being punished? I mean you got options other then being a werewolf. Eh I disagree, other ones like the legion or greybeards or other ones made the good guy roleplay feel worth it too tbh. Nah Skyrim is a good RPG actually.
I only destroy the brotherhood to avoid the dark brotherhood forever quest.
You are right
Oblivion was really good, but I felt it was mechanically lacking, combat was simple, magic was simple, speech skill was simple, but it was there and i liked it and as i waited for elder scrolls 5, hoping it woukd be skyrim (icelandic so the northern theme speaks to me) it was skyrim! Happy i was, waited in line for my copy at the 11.11.11 i what wonderful times. I played it. Yea it looked okay, wait, the spells are even simpler then oblivion, were is a huge revamped speech skill, why is combat just as simple , where are the improvments!?!? Everyrhing is getting simpler and dumber
It must have been disappointing as a long time fan like that
@Omniburg it really was , the game felt so unpolished. I really tried to like it because it was exactly what i had wanted but, the quests were underwhelming and i became champion of every guild after fetching somebody lunch like 3 times and the civil war was only like 12 people arguingand juat such a let down
@@sigtryggureinarsson5910 preach
Solid content keep it coming man
Hello! I was already enjoying the video and then was happy to notice a random meme of mine appear around 15:25! Honestly made me do a double-take and I'm flattered. Presumably you also lurk on the Morrowind subreddit or something?
Yes I do! Thanks so much for commenting. It’s a funny meme!
@Omniburg Hooray! Morrowind is literally my hyperfixation recently so it's also been the focus of my memes and art.
Wow.... just wow. I'm 45 and played this when it dropped. It completely blew the top off of my gaming ceiling. You broke this game down to the zeros and ones! Big ups to you as someone as young as you, who didn't doesn't have nostalgia there to help grind through this (ridiculously hard) antiquated game. ❤
After Morrowind, the Lotr movies came out. And they were obviously very successful. So that's why subsequent Elder Scrolls games toned down the weird and locked into the standard fantasy tropes.
I love those movies, but they have a lot to answer for by homogenising fantasy in the 2000s.
Just look at D&D and paperback fantasy novels from the 80s and 90s. It was wild what we had, and it just stopped.
LOL, no... wrong. You clearly never realy plaed Arena or Daggerfall.
Without a doubt the trend is absolutely downwards. It's insane to have watched it happen from around this time (early 2000s) until now. The "shallowfication" of games. This isn't even a problem unique to elder scrolls. Devs got their heads up their rears
RPG'S keep getting dumbed down.
You know Skyrim's story is cooked when one of the most downloaded mod is to tell Delphine "Hey I'm the leader of the Blades now and I say we don't kill the dragon that has helped us w defeating Alduin" instead of bending over backwards to her demands like a low class soldier.
That's cool, but another settlement needs your help. I'll mark it on your map.
@@plebisMaximus And I'm gonna tell the yes robot which ending I want.
I never kill the old dragon. The blades really don't offer anything that would make me want to.
I just remembered another one. In New Vegas, when House asks why you're going against him, there's no option to say "I don't trust you."
@@nesano4735You can betray house
The best part about Morrowind is the setting! I love this game but it was my first Elder Scrolls game, so I have a bias. The lore is AMAZING. The cultural detail is AMAZING. The feeling of walking the path to discover if you are truly “the one” is done SO WELL. This game is MY SHIIIIIIIIIIII (explodes into pure magicka)
I remember the first character I played when I was a kid. I made a pure mage so my character was painfully slow and squishy. I spent 2 hours crawling around before I ran into betty netch on the road. Assuming the flying jellyfish was a danger I had to deal with, I attacked it and my character died in 2 hits. I instantly fell in love with the game.
No hand holding. Better designed world. Skill+stats system and so on. Reading actually keeps my attention higher because of my feelings. Impact of your actions and choices. Arrows have weight. Planing. Journal. Ingenuity. With this game you can learn foreign language if you install it into it.
@@rehm402 yes. Like everything should in the game. So you can not have unlimited amount. Different types weight differently, do different dmg so you spend some time to think what you need and game give you this management which seems boring but in the same time is immersive because you can mess up or doing good. In just so small things game do make you feel that you do not play arcade.
@@petervlcko4858 "Oh hush. We wouldn't want to expect players to actually use their brains, would we?
Catering to casuals makes us so much money, why change?"
- Bethesda (probably)
@@shrouddreamer yeah true
For people who might not know, even money had weight in Daggerfall. It had a banking system, where each province had their own independent bank. If you needed a large chunk of money for a daedric chestplate or something, you had to get a note from the bank to use in the store instead. An easy way to make a lot of money early game was also to loan a shitload of money from a few different banks and then go deposit it in the region you wanted to live in and never pay any of the loans back. Of course, they'd send bounty hunters after you to collect. This kind of depth is completely dead in modern Elder Scrolls. Wouldn't surprise me if future Bethesda games just got rid of the weight system altogether, wouldn't want players to complain they couldn't pick up that worthless, pointless battleaxe they found because they didn't bother dropping off the 6 sets of ebony armour they're carrying from last dungeon after all.
@@plebisMaximus they will implement AI and whenever you do something not intended AI will take over your game play and play your game for a while for you to have best intended experience 😂
Wait. Some people didn’t know this until now? Morrowind is one of the greatest RPGs ever created. Bethesda couldn’t even dream of creating a game this good nowadays.
I was a teen when i first played Morrowind at a friends house and I loved it. I would go visit my friend every day just to play Morrowind at his PC. When my mom told me we would get a pc I took a train (without telling my mom) and went and bought an original copy of Morrowind with my pocket money. First thing that i did when we got the pc was to install Morrowind. If you are thinking about playing Morrowind the advice I have is read the dialogues and maybe keep and a pen an paper handy although the "newer" journal is amazing and has all the info you will ever need.
Its a beautiful piece of art.
I think the chance of hitting an enemy in a RPG is a good thing because if you look at dungeons and dragons is determined by a role of a dice if you hit or not in some cases and that makes the game more fun
I think it is a good idea because you are a green character and you get your first weapon ever (a rusty dagger) so of course how are you going to hit a mudcrab every single time at first. (Every time I hear the line in Oblivion "I've fought mudcrabs more fearsome than you" I think the bandit is a refugee from Morrowind, haha).
I agree with many of the points you bring up. Especially the world-building and RPG arguments. And that comes from someone who loves Skyrim and it's the only Singleplayer game I replay every few years. But the combat System from Morrowind can go die in a ditch somewhere. Listen if I embed my Axe in your Cranium, you better stop moving... well you can twitch a bit.
And this is the main issue. It's not just the fact that it looks bad, but it just feels bad to do. Skyrims Combat system is no masterpiece either but it at least has that down.
I replay Skyrim every now and then thanks to the modding community which makes it a familiar yet fresh experience every time I come back. And no game has a bigger modding community than Skyrim.
I'll wait for Skywind or a Bethesda Morrowind remake to come out in order to experience it properly. I tried to get into Morrowind so many times but ultimately could not bring myself to get deep into it because there were just so many pain points that are due to the technical limitations of the time that I could not get into it properly.
Skyrim: Here is the exact position and a a marker of what you need.
Morrowind: @#$& you, go north find a ruin somewhere north and find the @#$&ing puzzle box.
you WILL spend an hour exploring the whole place before realizing it was right next to the fucking door the whole time
@@plebisMaximus I just did that quest last week. So true. I was even looking for it underwater in the deepest section for about 10 minutes.
No, no you got it wrong it more like that:
Skyrim - here is the quest marker, fast travel to closest discovered location, jum on horse, traverse mountain because horses can fly and boom you there
Morrowind - you have to leave Vivec by north gate (nobody told you that north gate is the one to the east) and go among the road until you reach big rock on the left hand, then you turn right and look for small cave on the shore of the river, then you go up the hill... After following those instruction for 30 minutes you find yourself lost in the wilds because u left vivec through West gate because nobody mentions that north gate is the one to the east...
I had an idea a few years ago on how to play Skyrim in a way to make it more interesting. I simply stopped using the fast travel via the map markers and when I noticed the game wasn't exactly build for that I installed some mods that greatly expanded upon the in universe fast travel system by connecting the important places up more thoroughly via carriage and boat and added divine intervention back in.
The result was actually astonishing, especially when combined with survival mechanics, vanilla or modded. I saw so much more of the game world and getting to a place felt so much more fulfilling. Sure, completing objectives takes much longer but the real objective was the adventure along the way.
Also, shoutout to one my favorite mod series in Skyrim, Cities of the North. Greatly helps enhancing the feeling of being a fantasy world by changing the hold capitals up while remaining very lore friendly and fitting right in.
Only thing holding morrowind back was the technology of the time this game is still leagues ahead of many modern games.
I can answer this question in zero seconds - Yes.
Daddy knows best!
I'm so glad you made this video! Morrowind was my first rpg and yes it broke my PC at the time but I still loved it!! And still do!
In Morrowind, you can actually kill Vivec and THEN go to Yagrum Bagarn to have him restore Wraithguard and finish the Main Quest. But no handholding, you gotta figure it out yourself to go to Yagrum Bagarn.
I love that so much.
Morrowind - a game with deep RPG elements from leveling, skills, math behind it, fleshed out factions, requiring your attention to solve ingame Q and stuff but with completely unbalanced and unrestricted sandbox gameplay. Cheffs kiss
Games being afraid to ask players to commit to their choices is a hindrance holding modern RPGs back. It's even affecting FROM games, which is crazy as they were known for not catering to players.
Thank you glad to know im not the only one that thought there was no consequences at the end of Elden ring’s character questlines
Care to explain what you mean regarding Fromsoft?
@@TheSuperRatt Sure! In short, Elden Ring is FROM's first RPG not to care how you interact with NPC's. It lets you make choices every now and then, but they're mostly illusions as they hardly change anything. They don't reward you or punish you. This kills the roleplaying in the RolePlayingGame.
Case study:
You can roleplay a virtuous hero and listen to Kalé's story. You'll find he's a humble nomad, and for your empathy, he'll give you a tip to start Blaidd's quest line, teaching you a gesture to get his attention. You can also roleplay as a selfish bastard and kill Kalé to see if you can pillage some of his wares at the cost of losing his services as a merchant. In that case the game will... Give you an item that lets you access his wares (for purchase, not stealing) and a gesture to get Blaidd's attention. Because apparently corpses can pass on gestures.
See what I mean? The game refuses to make decisions come with positives and negatives, knstead making sure you always get what any NPC had to offer. This extends to other NPCs too, you pretty much always get their bell bearings upon killing them. And that's when the game even allows you to go that route, as many NPCs are just straight up protected, taking that agency from the player.
Moreover, quests too suffer from this issue. Take Millicent, one of the few NPCs who have a quest with branching endings. What is the difference between them? Let's see, in one you get a talisman and in the other... You get a talisman. Both with nearly the same effect.
Even the main quest doesn't make you commit to it. Siding with different NPCs changes nothing, except for Ranni. And even taking the radical route that Shabriri leads you down, becoming a vessel for the Three Fingers, the game STILL lets you backpedal until the very end, until the showdown with the Elden Beast (with Miquella's needle).
This is a FAR departure from their previous RPGs. In Soulsborne, NPCs would die if you failed them, or go mad. You could also be selfish and murder them, for which the game would reward you with their belongings. You could be selfless, help them and they would give you gifts for their gratitude. And it would mean giving up on their gear too, hence it was a tradeoff and an opportunity for agency and roleplaying. Or you could be judgemental and kill NPCs if you suspect they would bring harm to others, thereby preventing tragedies. If you made the right call, you'd see a happier ending for someone else, but if you misjudged someone, you'd have innocent blood on your hands. Most of their games even let you choose some NPCs fates by sending them to safer places or tricking them into their doom, and the game would react to your actions accordingly.
And most importantly, those decision would be final. You had to commit to your character.
See what I mean?
I’m a Morrowind elitist, and y’all n’wahs should play it.
I already did. Skyrim is just better in my opinion
@@Pajek-wr9us I'm so sorry. I wish I could give you some of my good taste.
@@Judginn u mean ur bad taste?
I've never seen anyone say all the things I've been thinking all these years like you did. I've always loved the combat system BECAUSE of how it ties in with roll-playing; basically it is virtual 3D D&D but with a completely original plot and world. I've played this game since I was very little and now I want to start another playthrough
Please make a pt2 with all the stuff you missed this was an amazing video and actually compelled me to give Morrowind a shot before skywind is complete
On the other hand, MW has a very old, and very limited engine. If you play MW extensions like Tamriel Reborn, you will realize that no mater how creative the mod developers are, they are constrained by the venerable engine. All quests are basically: bring, deliver, defeat, escort.
Kind of. There are some that do some remarkable things, and with Open Mw it is actually a completely new engine. Shaders, fov, and even combat mods that add some really interesting elements. Even the Mwse has some mods that make things feel more like later titles. But it does always feel like Morrowind, and even with a new engine the core feeling remains.
Or convince. Lotta stuff can be achieved with high speechcraft.
Still never played Morrowind. But this video makes me want to.
Theres still active modding for it.
And it’s like $10.
@@jordonlegge448bought it for 10$ like 13 years ago, would pay 50
The OpenMw engine made this game 10x more amazing than it already was
Nicely put together and good argument, thank you
Great vid you earned a sub and now i really want to try morrowind
When Skyrim released, i played it once..
called my older brother and said: this was fun, but not that special... i dont understand what the fuzz was about with the elder scrolls games.
He was like: oh.. uhmm, but uhm.. can you levitate?
Levitate? how do you mean?
In Morrowind you can levitate he said..
Just for that reason alone i picked up that game and never played skyrim again.
If i play an elder scrolls game, it will be morrowind.
I always loved Skyrim because of the map. The open world. I never thought Skyrim was a great as a rpg but I liked to explore the map.
@@williamgregg6339 well thats a good point, thats why i also think skyrim is such a different game then morrowind.. bethesda took the rpg genre en made it all about exploring and discovery, wich is fine, its just not why i play an rpg.
Where as morrowind is much more about the factions and more complex quest design etc
@@kasper-jw2441 They used to make good rpg's that was also fun to explore. They keep dumbing down the rpg aspect . Fallout is basically a more shooter than rpg.
yeah, once you have permanent levitate and your speed is 250+, you just become an absolute machine of destruction. enchant an ebony staff which has 90 enchant value for no reason with massive area of effect damage of your choice and win.
Woooow, you can levitate so its better than skyrim XD
I think Morrowind's combat system is not complicated but it's also not very fun. But I actually think Skyrim's combat system is even less fun.
I hated Skyrim. Game felt way too easy. Morrowind is a much better game a much better rpg
Playing Morrowind was my best gaming experience ever. There were a few other games later on that came close, but nothing else was so memorable.
I hope you'll make a video covering Tamriel Rebuilt as well. It's amazing and great at the same time!
From the top of my head, I can remember some quests that you have choices in skyrim:
- Hircine: Kill or side with the werewolf, it defines if you get the ring of hircine or the savior's hide;
- The one with the bandit leader ex-husband: you can choose if you kill her and if you tell the truth or lie to the husband;
- Azura: choose to side with azura or go for the Black Star;
- Vaermina: choose if you kill Erandur or destroy the Staff, your choice defines if you get him as a follower or get the staff as a weapon;
- choose if you side with the rieklings or the nord camp in solstheim;
I do agree with you that it would be a lot better if we had more choices and consequences, but we do have a feel
You’re absolutely right - there are definitely some quests which give you options. I just wish there were more which let you affect the world, in the way that you can with the civil war for example. In games like FNV or Kenshi, depending on which characters and factions you kill or help, you can change the world around you and that’s mainly what I’m saying shouldn’t have been removed from TES
Half of those are inconsequential.
Those quest are not decisive in choices... well Elder scrolls rarely had those witcher level choices....
@@mikeity2009 not for the NPCs that die. Not all RPG choices are about transforming the world around you. Most choices only affect you and the people directly involved
Those are just loot choices mostly that don't effect the overall world though or your position in it.
The reason for Skyrim and Starfield being inferior "actual RPGs" is simple: A different generation created Morrowind. A generation that understood that EARNING and STRUGGLING to obtain it feels WAY better than having it handed to you. The generation who had to walk over to a friends house and knock on the door if they wanted to go ride bikes Vs. the ones who stay inside texting and posting 200 times a day on social media.
Morrowind is peak beth.
As an old head who played it originally, your characterization of the dark elf houses was *chefs kiss*