Sonic Frontiers RUINED Classic Levels

Поділитися
Вставка
  • Опубліковано 15 кві 2024
  • I got sick which stopped me from working on next vid. Still am but getting better. Have short in the meantime.
  • Ігри

КОМЕНТАРІ • 327

  • @johnnycakemusic4069
    @johnnycakemusic4069 2 місяці тому +354

    Sonic Frontiers is built off of Sonic Forces, which is built off of Sonic Lost World.
    In Sonic Lost World there were no traditional Sonic physics, and Sonic had a run button. He could start and stop on a dime, instantly.
    This is why Sonic feels off in Forces and almost worse in Frontiers, because they modified Lost World and sorta "reverse engineered" it to play similar to Unleashed/Generations.

    • @SuperFreddy64-mp5ew
      @SuperFreddy64-mp5ew 2 місяці тому +35

      More like they made Hedgehog Engine 2 and ported over Lost World’s movement code and some of its assets. They retooled the physics to feel more like The Boost Trilogy but more clunky with no hop or drift.

    • @Mbox4X
      @Mbox4X 2 місяці тому +14

      I hate how sonic x shadow generations is going to be built off of Sonic Forces again. Sonic forces was not good! Under any circumstance.

    • @AgentDuk
      @AgentDuk 2 місяці тому +1

      Truly a helpful comment👍

    • @Sawtje2
      @Sawtje2 2 місяці тому +7

      @@Mbox4X Wait, seriously?! Why not use the original Generations engine? Oh god.. SXS is going to be awful, isn't it?

    • @Mbox4X
      @Mbox4X 2 місяці тому +4

      @@Sawtje2 SG's engine is Sonic unleashed'engine but I totally agree.

  • @leodetective6056
    @leodetective6056 2 місяці тому +101

    It's really disappointing that the last game where you really could feel the speed of sound is Generations.

    • @Silver_Central
      @Silver_Central 2 місяці тому +8

      He's super fast in forces, the controls are worse tho

    • @milesprower6110
      @milesprower6110 Місяць тому +6

      ​@@Silver_Centralproven to be fast, but the level designs are so empty that does not make it shine in any way

    • @kevinthedisappointment2079
      @kevinthedisappointment2079 3 дні тому +1

      You do feel pretty fast in the overworld tho

  • @noahsimon8003
    @noahsimon8003 2 місяці тому +52

    One of the things that pisses me off the most in Frontiers is the slight delay after a homing attack into an enemy.

    • @sukumadehk
      @sukumadehk 2 місяці тому

      Yeah something always felt off about it

    • @memezabelle
      @memezabelle Місяць тому +2

      no this game is definitely bulit like that too, the homing attack feels like trash cause its so slow so it makes it feel like your input is delayed cause it inputs way earlier than it needs to

    • @sukumadehk
      @sukumadehk Місяць тому

      @@memezabelle also when you play as amy or knuckles their homing attacks feel better than Sonic's own in his own game

    • @HS-mn6jc
      @HS-mn6jc Місяць тому

      Godddddd it is the absolute worst. Speedrunning through Cyberspace stages is frustrating as all hell because you’re so often taken out of that fluid trance by having to do that “1… 2… 3… 4…” homing attack chain. It DOES make SKIPPING homing attack chains with a well-aimed air boost more satisfying to pull off, but that’s only because you’re actively going out of your way to avoid engaging in a fundamental part of Sonic’s moveset, which feels like a blatant mistake to me.
      Given that Shadow in Sonic x Shadow Generations is built on the Frontiers engine and based on a couple shots in the newest trailer, it looks like even he has this annoying buffer after homing attacks. So. Needlessly. Bad.

    • @memezabelle
      @memezabelle 4 дні тому +1

      @HS-mn6jc dude i really couldnt agree more it looks like they increased the speed a bit for shadow but i dont know why they cant just make it just like modern sonics. dont fix what aint broke

  • @danieldoesgaming6243
    @danieldoesgaming6243 2 місяці тому +33

    i’ll be real none of that stopped me from enjoying myself while s ranking the cyber space levels, never got tired of trying again when a level gave me trouble especially when i’m listening to that awesome ost

  • @tyfan1000
    @tyfan1000 2 місяці тому +30

    Thats why i really tried to avoid the cyber space because of the physics

  • @nyeeeofthestarsz1804
    @nyeeeofthestarsz1804 2 місяці тому +45

    Honestly, first i saw the title and was like " what is bro yapping" then i listened to you and you are completely right

  • @Omixity
    @Omixity 2 місяці тому +92

    The biggest problem is how slow Sonic is😭

    • @Datboi_Carlos7
      @Datboi_Carlos7 2 місяці тому

      Well do you want your ps5 or xbox oe whatever your playing it on blowing up, no they really had to slow him down so you can see what you're doing sonic games are based on reflexes. Obviously we don't have the super reflexes sonic has so yeah deal wit it or make a mod

    • @Omixity
      @Omixity 2 місяці тому +12

      @@Datboi_Carlos7sonic unleashed sonic moves a lot faster then frontiers and that was a 360 and PS3 game if my console blew up then that’s an optimization problem

    • @Omixity
      @Omixity 2 місяці тому +8

      @@Datboi_Carlos7 also if you don’t have the reflexes to react fast enough then that’s literally a skill issue

    • @Datboi_Carlos7
      @Datboi_Carlos7 2 місяці тому

      @Omixity oh well i can't say anything about that i never played unleased and yes i do react fast to sonic

    • @supersonic2444
      @supersonic2444 2 місяці тому +2

      @Omixity facts. Sonic is sooooo slow in cyber space but luckily not in the open zone. But his momentum kinda sucks. I still love the game but there are still many flaws with speed and momentum. You shouldn’t have to edit your momentum in settings for one. And I’ll give one example of how the momentum sucks. If I hit a spring or dash pad and I don’t boost or am not boosting, I lose all of my momentum from the spring or dash pad and sometimes go to a complete stop. Leaving me to build all that momentum again. Or just boost and get it almost instantly

  • @phlyphenix1601
    @phlyphenix1601 2 місяці тому +6

    The excuse that it’s because of Sonic’s memories or whatever fucking sucks when both Mania and Generations reused levels in a much more refined and fantastic way. Copy and paste stages with worse physics, who the fuck is gonna justify that?

    • @Butwhythough881
      @Butwhythough881 2 місяці тому +5

      It’s especially silly when Generations also did the whole Sonic’s memories ordeal while combining it organically with time travel. The Time Eater was not only erasing Sonic’s past but also his memories. Sonic and Tails didn’t even remember Green Hill and Chemical Plant and assumed it was just “deja vu”

  • @Simp4Gwyn
    @Simp4Gwyn 2 місяці тому +5

    I guess not being a serious sonic fan helped because I enjoyed the game very much. I never felt that he went to slow and whenever it did slow down it was usually because of things I was doing wrong, not the other way around. Maybe the video was made before the updates, but the any sense of slow pacing is absolutely destroyed by the spindash, which only makes the game more fun.

    • @lookatdemijipers
      @lookatdemijipers Місяць тому +2

      I've been a fan of Sonic since the 90s and no, this guy is just yapping, Frontiers is the best Sonic has ever felt in 3D lol

    • @snakey888
      @snakey888 Місяць тому +1

      ​@@lookatdemijipers
      The lack of momentum helps it a whole lot to not feel anything like Sonic.

    • @woag4974
      @woag4974 24 дні тому

      @@lookatdemijipersmust have been in cryostasis when unleashed and gens came out

  • @misscrimson3555
    @misscrimson3555 2 місяці тому +3

    I feel like cyberspace can work as a concept, if you give them WAY more time to work on it, and have someone who knows how to make a good 3D sonic level.
    Here's a thing, I worked on a concept game inspired by Sonic Frontiers, "La Ligne Rouge: La mélancolie des Orchestres", a little story about a wolf girl fighting a powerful rogue AI on a set of islands, where you'll get to fight a variety of ancient machines.
    And in said game, you have what's called "Echoes", special levels that take place inside a sort of simulation, creating levels based on the past of the ancient civilization of the story....
    That's the first twist compared to Frontiers, instead of relying on the main character memories, I use the Ancient's past to create levels, and give some hints at what happened to them.
    Second twist, spectacle.
    At some points in the levels, the main antagonist of the story will appear to act as an obstacle, a set piece, or as a mini boss.
    That way you get more interactions with the main antagonist (unlike Frontiers), and you also get that question of "What is it gonna do this time ?".
    That's my take on the Cyberspace concept.

  • @Hunter-cx6
    @Hunter-cx6 2 місяці тому +8

    I dont still understand how they broke a good boots gameplay. Only they need to do leave as its. Just how? HOW?

    • @the_frick
      @the_frick 2 місяці тому +3

      frontiers isn’t a boost game, it’s more akin to the adventure games

    • @snakey888
      @snakey888 2 місяці тому +1

      @@the_frick
      Those aren't mutually exclusive.

  • @masorite14
    @masorite14 2 місяці тому +27

    I wish they added drifting

    • @sonitotsm
      @sonitotsm 2 місяці тому +1

      i using spin dash to drift in the levels

    • @usagichao
      @usagichao 2 місяці тому

      They can, because in update 3 they literally added drift to Amy on her Power Boost

    • @Kompressor808
      @Kompressor808 2 місяці тому +5

      It is in the game, but it's only in one cyberspace stage, and it SUCKS

    • @sonitotsm
      @sonitotsm 2 місяці тому +1

      @@Kompressor808 you can unlock spin dash in the games you just need to do all the time trials missions that are in the island

    • @Kompressor808
      @Kompressor808 2 місяці тому +1

      @@sonitotsm I know, but we're talking about drifting

  • @magnawaves
    @magnawaves 2 місяці тому +2

    I've never dropped a Sonic game until Frontiers, and I didn't even have to pay for it.

    • @tarz1109
      @tarz1109 Місяць тому

      Same, besides Xenoverse

  • @olliesidaway
    @olliesidaway 2 місяці тому +8

    The clunkiness of cyberspace could’ve been resolved if you were able to take the gameplay adjustments from the open zone into the levels and to an extent I can understand why Sega didn’t do that as they wanted it to be fair so people weren’t getting faster times compared to others purely due to their settings but it would’ve at least been more fun

    • @RClipsGaming101
      @RClipsGaming101 2 місяці тому +1

      But that happens anyways because of the sliders, and the fact that you can enable the power boost in cyberspace. Also, the spindash exists, so that makes everything I just said not worth jack.😅

  • @sheepythebott
    @sheepythebott 2 місяці тому +4

    I feel like there's more platforming than running in cyberspace levels.

  • @LuucasIckie
    @LuucasIckie 2 місяці тому +3

    For me, it depends, the original levels built around it are so much fun, one of the most fun stages I've ever played in a Sonic game, especially since Frontiers keep 2D stages completly 2D and 3D stages completly 3D, so my favorite stages 4-2 and 4-4 are totally 3D, original in level design, original in aesthetic since both use Eternal Highway theme
    And the same kinda applies to the Final Horizon Stages, there are some great stuff in there
    For the returning stages, desfinetly the original stages are more fun, but I wouldn't say Frontiers ones are bad, at least not for me, I find them quite fun to play
    Actually, there are some parts in Frontiers whogets even better than Unleashed and Gens, while the regular part of the stages are a downgrade with the slower physics and more "precise" gameplay it takes away the fun, however, in the precise plataforming parts that were originally in Unleashed and Gens that DEFINETLY did not work for those games feel better to play here imho
    I don't think the Frontiers ones are substitutes of course, the originals are still the better pick, but for Frontiers, I think it worked... would be better if the next games did more stages simillar to 4-4, or even if the gameplay changes make new levels to acomodate that gameplay, and for sure keeping it original instead of just copying and pasting past levels, especially if they weren't made for the gameplay you're working with

    • @snakey888
      @snakey888 2 місяці тому +1

      Eh, the precise platforming segments worked perfectly fine in both Unleashed and Generations, better than they do in Frontiers. The lack of speed and momentum in Frontiers takes away most challenge those stages posed, and just leaves them shallow and uninteresting.

    • @LuucasIckie
      @LuucasIckie 2 місяці тому +1

      @@snakey888 I would have to disagree, Unleashed Extra Stages and Generations regular stages for some reason really insisted in precise plataforming which never worked for the boost gameplay and the insane speeds of it
      Trying to be precise in those 2 games like trying to land and stay in small plataforms, trying to fit Sonic into a tiny gap beetween traps, etc. Those things can be really frustrating, and it was a much better experience with Frontiers than the other 2 games for me tbh

    • @snakey888
      @snakey888 2 місяці тому

      @@LuucasIckie
      It seems the issue is the boost gameplay. If you don't boost, (can be done by releasing the boost button), then you won't be going at insane speeds anymore, but instead you'll be moving at a slower speed, then precision platforming is a breeze, and feels better than any other 3d Sonic game.

    • @LuucasIckie
      @LuucasIckie 2 місяці тому +1

      @@snakey888 boosting is not the issue in those cases, having to deal with Sonic's slow and not instant decelearation can make pretty hard to stand in small plataforms, and sometimes the games expect you to boost in-beetween traps
      The Boost gameplay in Unleashed and Generations just doesn't feel like it suits precise plataforming like something such as the Adventure gameplay does since even when not boosting Sonic still is too fast for that, the Boost gameplay in Unleashed and Gens feels like it suits more fast reaction time and imputs, but it instead relies on both precise plataforming and fast reactions
      In Frontiers I actually feel like I have more control and precision, it feels more comfortable to play those sections

    • @snakey888
      @snakey888 2 місяці тому +1

      @@LuucasIckie
      Instant deceleration is honestly one of the worst things to happen to the series, it just makes movement and platforming so awkward and unnatural. Not to mention it effectively removes any notion of momentum, a key staple of Sonic.
      So can't really agree that platforming is better in either the sa games or Frontiers, the former is just way too floaty, and lack of momentum makes the latter too awkward.
      Also, what in-between traps that the game supposedly expects you to boost are you referring to?

  • @fonsales5373
    @fonsales5373 2 місяці тому +14

    Well because you don't holding the boos- wait. The boost meter is going down... Oh!

    • @DeitySkullKid
      @DeitySkullKid 2 місяці тому +3

      Really feels like the settings are off, but it's been awhile since I played this level in frontiers, could be misremembering

  • @TerranMonarch
    @TerranMonarch 2 місяці тому +2

    It’s such a night and day experience from the overworld and the levels. It’s the only thing that actually hurts the game. I hope they improve it in the sequel

  • @RickyRank
    @RickyRank Місяць тому +1

    This is something I expect to be fixed in the sequel. Hope SEGA see this short lol

  • @FrankieHeghob1
    @FrankieHeghob1 2 місяці тому +6

    your comment section is the soul reason i will never be a sonictuber. i’m so sorry.

  • @pac6664
    @pac6664 2 місяці тому +11

    Yo...wtf is this dude talkin about??? Like..not even joking he was playin a different game. Frontiers is mad fun.

    • @snakey888
      @snakey888 2 місяці тому +4

      It's really not. It suffers from poor physics, lack of momentum, tedious combat, dull graphics, mind-numbing missions, re-cycled level design and just isn't very enjoyable.
      The boss fight music is fairly good though.

    • @Simp4Gwyn
      @Simp4Gwyn 2 місяці тому +4

      ​@@snakey888I continued playing after the updates and honestly most of these problems were fixed. The reused missions would be a problem but it's not like the red rings are in the same locations or anything. They're all different levels so I don't see how consistent tasks is a downer

    • @snakey888
      @snakey888 2 місяці тому +2

      @@Simp4Gwyn
      The level design if almost copy pasted, the red ring locations don't change that.
      And to be fair, the updates barely addressed most of the issues, much less fixed them.

    • @RClipsGaming101
      @RClipsGaming101 2 місяці тому +5

      ​@@snakey888 Yeah Sonic Team actually did a pretty good job retroactively fixing the game's problems. Which is more than I can say for games like Forces.😅

    • @snakey888
      @snakey888 2 місяці тому +2

      @@RClipsGaming101
      such as?

  • @Kujaguy
    @Kujaguy 2 місяці тому +11

    *me watching him actively not boosting on the rails*
    "Why yes I too like to play the game badly on purpose to make a point"

    • @antony3213
      @antony3213 2 місяці тому

      En realidad si esta acelerando

    • @ikaigaku
      @ikaigaku Місяць тому +4

      As he talks about sonic being slow too lmfao

    • @user-vt6dd4kz5t
      @user-vt6dd4kz5t Місяць тому +1

      ​@@ikaigaku nah he's still fast in the open World bruh..

    • @ikaigaku
      @ikaigaku Місяць тому

      @@user-vt6dd4kz5t I never said he wasn't.

    • @ikaigaku
      @ikaigaku Місяць тому

      @@user-vt6dd4kz5t I never said he wasnt.

  • @beastinator456
    @beastinator456 2 місяці тому +5

    The adventure levels work perfectly tho. Especially when you unlock the spindash

    • @gojifanpat
      @gojifanpat День тому

      But you gotta s rank ALL the cyberspace levels... 💀💀💀

    • @beastinator456
      @beastinator456 День тому

      @@gojifanpat no, you s rank all the open world challenges.

  • @jacktheaujumper5184
    @jacktheaujumper5184 2 місяці тому +2

    The next game should make it where we can explore the places instead of going in some kind of digital version of it

  • @agentclank8183
    @agentclank8183 2 місяці тому +3

    Spin dash helps a lot with these levels. It’s in a way what the boost should have been physics wise.

    • @Simp4Gwyn
      @Simp4Gwyn 2 місяці тому +1

      I disagree, if the boost did what the spin dash does from the start, the entire game would break. The point of the spindash is to be a reward for mastering the game with the tools you had. What you get is the chance for new movement that fundamentally alters how you see the over world as well as cyberspace

    • @agentclank8183
      @agentclank8183 2 місяці тому +1

      @@Simp4Gwyn yeah you got a point. I was thinking more in terms of speed (going down hill and carrying forward momentum), not the height. I probably shouldn’t have said physics, really left a lot open to interpretation.

  • @theAmazingJunkman
    @theAmazingJunkman Місяць тому +2

    Sonic Team has always struggled with the fine details of gameplay, specifically optimization and controls.
    Unleashed Day and Generations Modern stages only feel good because they use the Havok Physics engine, and Sonic Frontiers was not.
    There’s a similar reason why Superstars is the first “classic sonic” game Sonic Team has made that has physics accurate to the Genesis era; they bought the engine from Christian Whitehead, who made the entire thing from scratch by himself.
    Sonic Team has not succeeded in making a realistic (and not buggy as hell, see Sonic 06) physics engine from scratch since Sonic 1
    For evidence that they can’t optimize, see just about any port (except possibly SA2B on Gamecube) they have ever made, especially SADX and Colors Ultimate. Even Unleashed, at almost 17 years old, is only NOW able to run a consistent 60 fps through emulation and Xbox Series X backwards compatibility

  • @gokew
    @gokew Місяць тому +1

    I hate and I mean hate the homing stop. Like, bro, sa2 was my favorite when it came to homing attacks.

  • @XenoPlayerP3
    @XenoPlayerP3 2 місяці тому +1

    Those zones frustrated me so much since my muscle memory kept playing it like it was sonic generations

  • @TKize777
    @TKize777 Місяць тому +1

    so the ported levels were great, but what was lazy was Sky Rail having the wrong theme and so on like i think it looked like Green Hill or Radical Highway section looking like generic city

  • @lukasplayingroblox7987
    @lukasplayingroblox7987 2 місяці тому +5

    Cyberspace is a digital demension diffrnet for everyone that use the persons memorys to build it

    • @greenlightning6803
      @greenlightning6803 2 місяці тому +6

      That still feels like a lazy excuse to reuse levels

    • @leonmystique9372
      @leonmystique9372 2 місяці тому +1

      Still, the fact that Sonic controls in Cyberspace sucks ass ruins the experience in Cyberspace

    • @Butwhythough881
      @Butwhythough881 2 місяці тому +1

      You’re still reusing levels. It don’t matter if you give a story reason. Heck, the story reason in Frontiers of “memories” is too close to Generations which did the same thing but also involved time travel.

    • @greenlightning6803
      @greenlightning6803 2 місяці тому

      @Butwhythough881 yes that’s exactly how I felt it feels like when you reuse the same layouts and levels for 20 years they start to feel less like a callback and more like method of cutting corners

    • @user-vt6dd4kz5t
      @user-vt6dd4kz5t Місяць тому

      ​​@@leonmystique9372 skill issue if you ask me because the controls are responsive..

  • @killercross9929
    @killercross9929 Місяць тому +1

    Sonic got the CW flash treatment.
    Nerfed TF out of his speed.

  • @garsrandom4358
    @garsrandom4358 2 місяці тому +3

    The fact that they are reused may be unoriginal
    But the game’s lore justifies it

    • @Simp4Gwyn
      @Simp4Gwyn 2 місяці тому

      I was so glad to see the story be taken seriously instead of jokes every two seconds.

    • @blackdot105
      @blackdot105 Місяць тому +2

      The lore really doesn't justify it.

    • @garsrandom4358
      @garsrandom4358 Місяць тому

      @@blackdot105 you the environments from cyberspace are actually memories of its most recent visitors?

    • @anthonyyawtwumasimensah197
      @anthonyyawtwumasimensah197 Місяць тому +2

      ​@@garsrandom4358they could've went with any other idea like maybe cyberspace are the memories of the ancients and you play on their home planet learning about how life was there but no they instead say it's Sonic's memories to justify re-using assets from Generations.
      Again.

  • @mohamedalismacktalk382
    @mohamedalismacktalk382 Місяць тому +1

    I honestly liked how he controlled in frontiers MUCH more than in unleashed and generations.

  • @crano8202
    @crano8202 Місяць тому +2

    There are settings to change deceleration

  • @SHIGGINS-gg7mz
    @SHIGGINS-gg7mz 2 місяці тому +1

    Me personally i also dont like how weird homing attacks feel, it feels like the game just pauses for w moment everytime you homing attack

  • @DeftestAphid2
    @DeftestAphid2 Місяць тому +1

    There's a sincere lack of smoothness in Sonics movements in and out of cyberspace. Sadly cyberspace just makes it more apparent.
    Completing every stage has made it impossible for me to return to the game regretfully.

  • @CiderVG
    @CiderVG 2 місяці тому +3

    What is bro yapping about

  • @seanthompson1950
    @seanthompson1950 Місяць тому +3

    Well I enjoyed Sonic Frontiers

  • @thewizardslime6764
    @thewizardslime6764 2 місяці тому +2

    The original Cyberspace levels are really fun tho because the phisics actually work, and i guess the Adventure ones too since Sonic is slower in this game wich is better for those levels, but yeah some of the faster levels got turned pp

  • @paladin9599
    @paladin9599 2 місяці тому +2

    Ian flynn and sonic music team creating an intresting plot and banger soundtrack knowing damn well the gameplay team will create mid to accompany them

    • @Simp4Gwyn
      @Simp4Gwyn 2 місяці тому

      I find it kinda hilarious that the only reason older sonic games seem faster is because of the different art directions. Others apply a blur that gives the illusion of speed while Frontiers has the player actually play well in order to feel the speed

  • @komaena
    @komaena 2 місяці тому +1

    If I recall, you can actually change the slowing down speed in the settings! This make it so he can be a bit more or less slippery based on the player's preference! Forget which setting it is exactly though

    • @VelvetTrickster
      @VelvetTrickster 2 місяці тому +2

      Settings only apply in the overworld.
      The settings do not apply in the Cyberspace Portals.

  • @Prosecutor_justice
    @Prosecutor_justice 2 місяці тому +1

    The unleashed physics are perfect for me i love it in day time

  • @sonicnetwork2944
    @sonicnetwork2944 22 дні тому

    Ok last time I checked who wants to actually stop in cyberspace?

  • @decaf9150
    @decaf9150 21 день тому +1

    It's slower and precise and most of the levels are far more based around that than this specific one, so yeah you're not moving as fast but it is still good, precise platforming, it is probably best in 2D

  • @RClipsGaming101
    @RClipsGaming101 2 місяці тому +2

    All of this fixable with the sliders and turning on the power boost for cyber space. Which is more than I can say for Forces. Forces in my opinion, has the absolute worst controls of any Sonic game. I think Frontiers, despite the controls being much inferior in cyberspace, has decent controls overall, and I would rather have this over not being able to turn to save yourself.😅

  • @sonic_mvp_5112
    @sonic_mvp_5112 2 місяці тому +1

    These bad physics are the only reason I dropped that game... It was SOOOO good in unleashed and generations why couldnt the make it like that in frontiers?!!

  • @emperortoho
    @emperortoho 2 місяці тому +40

    the original levels and the sa2 ports are actually really fun, i think the main problem is that they pulled from boost games when frontiers isn’t really a boost game
    of course outside sa2 there aren’t really many older stages to pull from, there’s pretty much just sa1 and 06, and those stages tend to be far longer than the average cyberspace level

    • @nyeeeofthestarsz1804
      @nyeeeofthestarsz1804 2 місяці тому +6

      True, frontiers' physics would work a lot better with an adventure style level design

    • @sukumadehk
      @sukumadehk 2 місяці тому +2

      ​@@nyeeeofthestarsz1804I try to say that in the fanbase but they all say frontiers is a boost game then troll me

    • @legoboy7107
      @legoboy7107 2 місяці тому +1

      @@sukumadehk It's like the mentality they have is that the mere existence of a boost move is the entire formula and what makes things radically different, rather than the actual design of the games and how that all works at the core. It's like they don't realize that the boost itself...is just a move, it's a move that Sonic has in some games and not in others, like other moves he's had. What makes the games actually different is not just whether he literally has a "go faster" button, it's in how the games as a whole are designed and work. But to Sonic fans that nuance and detail doesn't exist I guess, it's just "Oh he has a go fast button and it says 'boost,' therefore it's a Boost game just like the other boost games."

  • @BendyCrates
    @BendyCrates 2 місяці тому

    I think what helped saved the cyberspace levels was adding the power boost and the sliders to cyperspace

  • @mightymadness5355
    @mightymadness5355 2 місяці тому

    It's a good thing the bigs fishing derby, let's you make it so you never have to go to cyber space EVER AGAIN!

  • @bluejusticeproduction
    @bluejusticeproduction 2 місяці тому +1

    Bro, i was trying to turn Sonic so i can continue with the level, but he's just so slow, and when i turn, he keeps running into the walls and its annoying

  • @Dimensional_Dreamer
    @Dimensional_Dreamer Місяць тому +5

    Have you’ve tried actually playing the levels? Seems like you’re kind of half assing it in the Frontiers sections

    • @DaGreenDestroyer
      @DaGreenDestroyer Місяць тому +1

      They're cool but that doesn't change the sonic forces-esque physics. But I really enjoyed combat big w

  • @interdimensionalcat
    @interdimensionalcat 2 місяці тому +1

    This is what is beautiful about the modding community. Those legends fix the broken parts of these games.

    • @user-vt6dd4kz5t
      @user-vt6dd4kz5t Місяць тому

      Frontiers is mostly took the adventure formula or something..just because frontiers built differently from oyer games like unleashed and generations doesn't.ean the game is actually broken now that's one of those BS take..

    • @jorgeparrales7108
      @jorgeparrales7108 Місяць тому

      ​@@user-vt6dd4kz5tthe adventure games had a pretty good handling in it's physics, it just resembles the formula in a visual aspect

  • @mk8-mkwil117
    @mk8-mkwil117 Місяць тому

    It’s feeling like is sonic reliving is memories and it doesn’t really matter anymore since for them to port certain levels from generations though. Yes these physics were not designed for cyberspace levels I feel like they could have changed the physics to feel more boost like generations momentum from the cyberspace levels online while sonic keeps his ability too.

  • @Shadowthefearless298
    @Shadowthefearless298 Місяць тому +1

    Take that back but I love this short

  • @wend34
    @wend34 7 днів тому +1

    Sega ruined the boost formula imo, i would be better if frontiers played like an adventure game

  • @frickerrific2813
    @frickerrific2813 26 днів тому

    That “better -- ya self” meme that someone very inappropriately sent you made me giggle though I’m sorry. I just like laughing at low tier god lol.

  • @TheAfro-Head
    @TheAfro-Head 2 місяці тому +1

    I'm honestly tired of seeing Green Hill period, cause it's so overused to the point Sonic fans are burnt out from it and I am too. Green Hill is a classic, don't get me wrong but it's so annoying to the point I wanna pull my hair out and I got A LOT of hair and that mixed with the frontiers physics makes it unbearable to play through them but I'll still try and play them for that sweet, sweet S Rank.

  • @mochamanplays257
    @mochamanplays257 2 місяці тому

    I had fun playing Sonic Frontiers and enjoyed them basically remastering the stages the fans have been asking for. Also if Sonic feels too clunky you can change that in the settings

  • @GoofyRaider8000
    @GoofyRaider8000 2 місяці тому

    They already fixed most of that in new updates with being able to use the speed and turning sliders in cyber space making you faster and turn better and even letting you unlock the boost for it

  • @jameskelly9686
    @jameskelly9686 2 місяці тому +1

    You can adjust the momentum stop and other physics things but w/e😊

    • @snakey888
      @snakey888 2 місяці тому +1

      just for the overworld, not cyberspace

  • @user-vt6dd4kz5t
    @user-vt6dd4kz5t Місяць тому +1

    Well he's right about the momentum and physics of cyberspace it has some issues...and the speed bin cyberspace yeah it does kinda feels slow compare to unleashed and generations i did noticed that and the fact sonic stops in a dime it does show there's no momentum yes all this are valid points and it makes the gameplay abit clunky these are all valid points but atleast the controls of cyberspace are actually responsive and functional and ypu actually have a better control over the boost compare to generations and unleashed you actually have a better control over the boost in frontiers thankfully with the first 2 updates they did made some adjustments and fixed some of the issues of this game and improved the momentum of the game quite abit annd adding the spindash to the game which the spindash also has momentum so this showing that sonic team did received the criticisms about the momentum of this game and improved it with the updates so that's a good thing but here's the thing though the fact that he constantly stops in the game showing he has skill issue too..

  • @Eric_Black134
    @Eric_Black134 19 днів тому +1

    I think an even bigger problem I have with Cyberspace is the presentation. Visually, these levels SUCK. It's just asset flips from Sonic Generations, but only from the first 4 levels. Plus, everything has this techno vibe that makes the whole thing seem boring and lifeless.
    All of that is made even worse for me personally by the soundtrack. I seem to be the only one who thinks this, but I think the Cyberspace stages have the worst music style in the entire series. I'd even rather listen to songs from Sonic the Hedgehog 4 or (classic)Sonic Forces than the garbage in Frontiers.

  • @raymondsanders885
    @raymondsanders885 2 місяці тому +1

    Fished till I got most the keys

  • @math3us420
    @math3us420 2 місяці тому +5

    chad generations green hill vs virgin cyberspace green hill

  • @erenjeager9442
    @erenjeager9442 2 місяці тому +9

    Problem isn't the game, problem is the person who play the game, beside I'm very good at the Cyberchase levels.

    • @spritvio639
      @spritvio639 2 місяці тому +4

      "Get good. The game has no issues"

    • @Hunter-cx6
      @Hunter-cx6 2 місяці тому +2

      Yea sure kid.

    • @ghostslord-23
      @ghostslord-23 2 місяці тому

      there IS an issue with the final horizon ones
      its not even skill issue, its straight up torture trying to catch up with tails

    • @sukumadehk
      @sukumadehk 2 місяці тому

      ​@@ghostslord-23its pretty easy to catch up to tails

    • @IDKWhoIam-fy6eg
      @IDKWhoIam-fy6eg 2 місяці тому

      ​@@ghostslord-23It is easy.

  • @Sawtje2
    @Sawtje2 2 місяці тому +1

    I agree. The controls and mechanics feels WAY too stiff.. far different from Generations and Unleashed.

  • @cadenmessick7252
    @cadenmessick7252 2 місяці тому

    In the settings menu you can make sonic faster in frontiers

  • @RuanPienaar05
    @RuanPienaar05 2 місяці тому +1

    Maybe try tweaking some settings? Cause cyberspace levels didn't feel bad for me

  • @n0s983
    @n0s983 2 місяці тому +1

    This is why you get the game on pc and play with mods👏

  • @kao7143
    @kao7143 2 місяці тому +1

    i disagree, i think it adds a new feeling to the levels, they feel more platform heavy than boost heavy, and of course you know they added spindash which truly changes the level
    he also doesn't stop on a dime as of update 2, they added a movement slider to adjust when sonic stops

  • @KodyCrimson
    @KodyCrimson 2 місяці тому +2

    Me watching this guy actively playing badly:
    "Yeah the point is made much more valid that way."
    Seriously, most of us don't constantly stop and actively avoid boosting.
    Obviously they're not the best, but as for what works I feel it's very case-by-case. 1-2 works great I think, but 1-1 is really boring. I would say it's a 50-50 split on what works for the returning levels.

    • @gameman5804
      @gameman5804 2 місяці тому

      I do agree these controls and physics don’t work when the level design replicates Unleashed and Gens levels (Both Classic and Modern) because as said, those games and even Forces accommodate for their controls and physics in mind.
      They do work better when replicating SA2 Stages, though as they’re more in-line with the base game itself.

  • @martialmisfit2846
    @martialmisfit2846 9 днів тому

    Yall deadass forgot you can tweak the settings is crazy to me but hay it's the sonic community yall never happy

  • @susanarmstrong6219
    @susanarmstrong6219 10 днів тому

    How to change this step one go to settings In game. step 2 click deceleration speed set it to zero. if not working set it to 100. there you slow down. slowly

  • @magi1134
    @magi1134 2 місяці тому

    The rail grind comparison was the exact same but with a weaker boost and no vfx, what about it

    • @jorgeparrales7108
      @jorgeparrales7108 Місяць тому

      it makes it look and feel more slow, more erratic and less smooth

  • @Triple3Trey
    @Triple3Trey 2 місяці тому +1

    I didn’t mind the levels

  • @user-vt6nw1bo9y
    @user-vt6nw1bo9y 2 місяці тому

    You do know that there is a setting to fix sonic stoping intently

  • @ghostslord-23
    @ghostslord-23 2 місяці тому +1

    i mean atleast they cooked with the music

  • @nathanielharris3722
    @nathanielharris3722 2 місяці тому +1

    I don't think the cyberspace levels are bad. I mean they were hard yes but they were fun

  • @ConductorElcrest
    @ConductorElcrest 2 місяці тому +2

    Idk man I found em pretty fun and smooth

  • @Albg1
    @Albg1 2 місяці тому +4

    What's more egregious to me was how the "fans" defended this game... (and also the fact that the community thinks that the second cyberspace level is the hardest ever??!)

    • @SonZillaKingOfTheHedgehogs
      @SonZillaKingOfTheHedgehogs 2 місяці тому

      The Hardest Level To S-Rank, And Even Then The Community's Wrong 1-2 Is A Piece Of Cake To S-Rank, 4-6 Took Me Over 90 Tries💀💀💀

    • @tarz1109
      @tarz1109 Місяць тому

      ​@@SonZillaKingOfTheHedgehogs 1-2 took me like 4 tries, I never understood the whole noise about it

    • @SonZillaKingOfTheHedgehogs
      @SonZillaKingOfTheHedgehogs Місяць тому

      @@tarz1109 1-2 Was Pretty Dang Hard For Me Until I Abused The Magnet Dash/Homing Shot/Homing Dash/Griddy, 4-6 Was Hard Even With Using The Mag Dash

  • @samisky35
    @samisky35 2 місяці тому +2

    Im sorry but u don't need to stop.

  • @FatalisCataclysm
    @FatalisCataclysm 2 місяці тому +7

    Womp womp

  • @antony3213
    @antony3213 2 місяці тому

    Las actualizaciones arreglan muchos problemas que el video indica, aunque en realidad no creo que las físicas del ciberespacio arruinen los niveles, simplemente son una forma diferente de experimentarlos

  • @Sliathedarkfox11
    @Sliathedarkfox11 2 місяці тому +1

    I dunno, sounds like skill Issue to me. In all your Frontiers clips you're not boosting to maintain your speed, and even so you can still change Sonic's speed parameters both at the start of the game and in the options menu

    • @snakey888
      @snakey888 2 місяці тому

      That only applies to the overworld

  • @Tht1SonicFan
    @Tht1SonicFan 2 місяці тому +1

    frr finally someone gets it

  • @daemonmiller2293
    @daemonmiller2293 2 місяці тому +2

    It sounds like just hate sonic

  • @Ashinle
    @Ashinle 27 днів тому

    Did no one here play the DLC Frontiers stages? Pointless hate for this game they already changed the play style.

  • @supergamergenesis2D
    @supergamergenesis2D 20 днів тому +1

    Either I'm just crazy most of you are just absolutely terrible at cyberspace because I remember flying through those stages and by also replaying them to get better usually what you do in a sonic game but I will admit after playing them for a bit you do feel how the physics can be a bit tight and wonky but the only part of cyberspace I didn't like was final horizons level design

  • @retroworldfrom90s
    @retroworldfrom90s 2 місяці тому +2

    I dont care, Sonic fans who complain about momentum are just stupid😅

    • @snakey888
      @snakey888 2 місяці тому

      You have something against momentum?

  • @stardragon01
    @stardragon01 2 місяці тому

    He a question Frontier Cyberspace or Forces

  • @WilliamRenda
    @WilliamRenda 2 місяці тому +2

    Even in Sonic speed simulator he goes faster. A "stupid" roblox game.

  • @pandaraph
    @pandaraph 2 місяці тому +1

    took people about 2 years to finally realize frontiers is bad. especially its writing

    • @Silver_Central
      @Silver_Central 2 місяці тому

      People didn't like it at release too, I always enjoyed it, it's a 3d sonic did you expect it to be perfect??

    • @anthonyyawtwumasimensah197
      @anthonyyawtwumasimensah197 Місяць тому

      You probably watched Jebtube's video. Whilst I think he's right on some points he overexaggerates for dramatic effect and basically implies if the story and characterisation isn't replicated from Adventure down to T it's somehow failed.
      Frontiers story isn't the best I don't think it's bad by any means.

  • @user-gz7jo7cf7s
    @user-gz7jo7cf7s 2 місяці тому +3

    Omg stop winning Sega are staring of with a new formula calm down in plus its good it might be the same but it's good

    • @snakey888
      @snakey888 2 місяці тому

      What good is a new formula if it has fundamental flaws, and issues inherited from previous games.

    • @anthonyyawtwumasimensah197
      @anthonyyawtwumasimensah197 Місяць тому

      We are paying customers, we have the right to complain about the issues.

    • @user-vt6dd4kz5t
      @user-vt6dd4kz5t Місяць тому

      ​​@@anthonyyawtwumasimensah197 but the problem is you guys complain abit too much.

    • @anthonyyawtwumasimensah197
      @anthonyyawtwumasimensah197 Місяць тому

      @@user-vt6dd4kz5t there's no such thing as "complaining too much" about a product YOU spent your hard earned money on. If your constantly getting complained at in a certain line of work shut your critics up with better output instead of telling them that you're complaining too much.

  • @FlotakuXL
    @FlotakuXL 2 місяці тому

    We’re not about to glorify the generations controls like they were some god send or something😂 sure for the time it came out they were great but the frontiers physics is leaps and bounds better

    • @snakey888
      @snakey888 2 місяці тому

      No, they're really not. Frontiers barely has any semblance to momentum, that alone makes it significantly worse than Generations.

  • @crashban4t.f.s.b783
    @crashban4t.f.s.b783 2 місяці тому +1

    You made great points. Keep up the good work and ignore the haters.

  • @crashban4t.f.s.b783
    @crashban4t.f.s.b783 2 місяці тому +4

    To me Frontiers is the best Sonic game but, unlike some in the comment section I could put my biases aside and say that yes. The physics don’t work for the cyberspace levels and that the cyberspace levels are clunky especially in comparison to the overworld gameplay.

  • @crashban4t.f.s.b783
    @crashban4t.f.s.b783 2 місяці тому +1

    Is Sonic Frontiers an amazing game? Yes! Is it perfect? No.

  • @samarius_art_and_games
    @samarius_art_and_games 2 місяці тому +7

    "Sonic stops on a dime."
    So don't stop moving.
    There are a lot of fundamental issues with cyber space. Frontiers slower, heavier physics do make the stages feel clunkier to play, and Sonic's slow ass homing attack are both points that are valid concerns to bring up.
    But the point of cyber space IS to recycle the past as Sonic is reliving memories.
    And, again, with the stopping on a dime, you're pretty much just complaining about a self-made issue.
    First, you can change that setting to, you know, not do that. And also, if you hild forward like you would IN a linear Sonic stage...you won't have that issue.

    • @snakey888
      @snakey888 2 місяці тому +9

      Stopping on a dime means the game has no momentum, a fundamental aspect of a good Sonic game.
      Also, if the point encourages or results bad design, then it's a bad point, and there is no reason to defend or justify it.

    • @samarius_art_and_games
      @samarius_art_and_games 2 місяці тому +1

      @@snakey888 then change that in the settings. You can do that.

    • @snakey888
      @snakey888 2 місяці тому +4

      @@samarius_art_and_games
      Settings only apply to the overworld. Cyber stages have set controls.

  • @Firey_bunnyboi
    @Firey_bunnyboi 2 місяці тому +1

    But the adventure levels feel great

  • @isabelortega5084
    @isabelortega5084 Місяць тому +1

    All because the boost was nerfted