My Party before the campaign: “They can’t know we’re here, it’s all about stealth” My Party during the campaign: “It’s stealth if there are no witnesses left”
Reminds me of that time in 3e, my 1st level dwarven paladin, wearing (non-master work) plate armor + large shield, no ranks at Move Silendly at all, and Dex 8 (-1 modifier), tried to enter an orc camp... And rolled a Nat1. I literally I rolled a -8 on my stealthy. The DM described it as "a pile of kitchen pans falling all over the place"
Rogues are great! But what to do with the fact, that whispers bard can do all the same as the rogue but better while being fullcaster at the same time? )
Artificer: "I load a powder charge into my javelin." (instead of making guns, my character built rocket-powered javelins, including his pride and joy, which you can cast a thunder spell into when you throw it).
Paladin of the Great Old Ones holding the puppy after the insides were put on the outsides; 'Oh I'm sorry, did you think I meant the Bandits?' *is licked by the Eldritch pet he just adopted* He's somehow Lawful Good, btw
That is the most accurate depiction of a cleric I've ever seen. Half expected Wizard to say, "Yeah, let's go with Fireball." Also, Warlock sent in Rogue first for efficiency's sake and you can't convince me otherwise.
Honestly I'm of the opinion if your cleric isn't a salty asshole you got the wrong guy. I'd rather have the veteran who's jaded as hell to the happy go lucky rookie.
The Barbarian makes a great point. Never had an encounter where running in screaming with absolutely no plan didn't go well(ignore wizard in the background dying because of reckless attack missing.....not important at all)
You find the enemy is just standing completely still while smiling smugly and watching you charge toward them. Suddenly you step on a bear trap the size of the jaws of an allosaurus that is designed to snap shut unleash 11 types of gas and then explode. Roll to increase your scream.
Heh. I recall a time my Rogue used the distraction the rest of the party was making talking to an innkeeper to just dip behind the bar and check the registry to see which room the guy we wanted to talk to was in. When the innkeep didn't wanna tell us, because the guy had asked not to be disturbed, my Rogue just went "Yeah, he's this way, follow me." And later was given the signet ring we got from an NPC as part of a bonus objective. With the reasoning: "People can't steal the thing from us if they can't fricken FIND the one that's got it." Because even at level 3, my dude was STUPIDLY sneaky.
Barbarian: Attack Fighter: Attack skillfully Paladin: Attack divinely Rogue: Attack from the back Ranger: Attack from range Monk: Attack multiple times Cleric: Attack but carefully, my heals are limited Druid: Attack as an animal Warlock: Attack quickly Sorcerer: Attack with fire Wizard: Attack intelligently Bard: Try talking it out first? Maybe they can be reasoned with
As someone who plays an artificer as my main and favourite class- I can confirm I just yell random bullshit and I either have a huge sized iron defender (it hasn’t been killed once so in that campaign since we have four artificers myself included and a cleric of the forge we just upgraded it to a large creature and gave it spell storing to give it enlarge and haste) or I could have iron man armor shoot out lightning or thunder or I could have a flame thrower on my wrist and burn everything or I can make explosives or if I am vindictive I can take the time to make a potion or magic item with the spell disintegrate and then turn that into a bomb to essentially screw over everything
Had a flame tongue bard hearing that a evil druid had a awaken bush as hostage...my first thought was how can I convince~...the dm to let me multiattack the druid
There's 2 kinds of warlock efficiency: 1. Warlock who can see trough walls and read documents in every language 2. Warlock who can take out the guards with eldritch blast from 1200 feet away
@@codebracker I mean, gotta get thise sacrifices for your patron some way. Also, if you fire blindly at people working for an evil empire, does it really matter who goes down?
Is anyone else noticing how the Wizard is the only one to figure out they were looking at the wrong side of the scroll? Although the Warlock is very compelling and I'd likely follow their plans.
@@brandonhughes179 The front-side of the scroll is the plans, detailing which spells the Wizard uses. The back side is the Wizard's spellbook, containing all the spells he can't remember off the top of his head (unlike most classes).
Warlock: "i have a plan to make everythng so quick you will not even see it Party: "okay, tell us then" Warlock: "i sent rogue, and he is already back with the McGuffin"
It's so funny I prefer 3.5 and the warlock is the exact opposite, they are magical miniguns with unlimited ammo Sure they have single digits worth of variety but they can do it alot
@@swimmingmide Druid here. I just wrote down the spells I was most likely to use and then picked from that greatly truncated list. Speeds up the process significantly.
@@supergamer1388 you are the exception of druids I have known then. I find that Wizard and Druid are the two classes that don't know what they will do on their turn. Cleric/Paladin will smash or heal Warlock/Sorcerer/Wizard will blow it up Barbarian/ Figher will just hit everything.
This one got me...Probably your best one ever. The Rogue just runs by, "I got what we need, just go". The Sorcerer just doubling party damage. The Warlock literally being so weak and planning Speed and Expedite Conquest. The Wizard...Intelligence takes a while...
Don't you dare underestimate the power of eldritch blast! And another eldritch blast! As a matter of fact, I mostly spam eldritch blast all the time. T_T
@@kaoscwh4499 twinned dont work in AoEs in 5e. Quickening does, but casting a BA spell Locks you down for that round. Using Action Surge after a 2lvl dip in Fighter is the only way to cast two leveled spells at the same turn.
Nah, the rest of the group should take 2d6 psychic "we dont have enoigh braincells to comprehend" damage. If he doesnt dies from papercut damage first, ofcourse.
I don't know what I like more. The Rogue having already accomplished the goal despite the fact that everyone is still planning ( Especially the warlock ) or the only the wizard was smart enough to flip the map over. I have been both if those players at one point
The fact that the Cleric is so sick of the party and is done with being the nice guy just gets me😂 Also I wish the wizard spent all that time analyzing and then went "I've done the calculations, I will die no matter what we do"
I like how the Rogue's plan is "Objective Complete. Run!" I've accidently and unwittingly picked up so many McGuffins in my day. One campaign it got so bad that we ended up skipping an entire quest. When the NPC was pointing our party towards a lich's tower our Paladin recognized we'd already been in that part of the map a few levels back so he told the NPC to check and see if the item we were being sent to get was in my wagon. After a quick inventory check, apparently we'd looted the tower in question while the Lich was away from his tower (because the DM didn't want to TPK us for exploring) and while searching for traps I had pocketed a large glowing crystal. Since the Wizard couldn't figure out what it did besides glow, I had been using it as a makeshift lamp to make the wagon feel more like a home. Turns out it was one of the hearts of a shattered god and we didn't have to go fight a lich. GM had been sitting on that fun fact for quite a while... go figure.
Props to your DM for allowing things to work out that way! It would probably have been easy to decide it wasn’t being stored in that tower yet at the time similar to the lich being out, so it’s cool that you really got to alter the path like that
@@anotherterribleday Oh yeah, dude's great about continuity in his world. That said he was REALLY hoping we'd go to the tower only to find we'd already looted it. The Lich came after us later but that's a whole 'nother story.
I love the logic you displayed. Found a spooky glowing rock, got the local magical stick to poke it, it doesn't seem to do anything but be spooky and glow, new lamp aquired.
And then in the turn before yours someone pulls up something completely bizarre and random that you could never expect and invalidates all of your plans
@@Maxi-vf1jg i know what that feels like, i was playing a life domain cleric/ evocation wizard and i legit spent everybodys turns which in total was 10 aiming my fireball for the perfect position with enough spell level to make sure everybody was protected, then our druid just used animal friendship and completly ruined my 10 turns of aiming fireball, if it wasn't for the warlock using a move that made him fireproof and our bard abusing the dm with rope trick i would of wasted my 10 turns of aiming
It's worse when you're a fighter with the entire rest of the party being squishies. I have to not only come up with effective concepts, but also alter them for the likelihood that any of them even bother to remember my combat spacings and how it protects them.
I'm a Celestial Warlock too. Our Fighter.., plays more like a Barbarian. The Blood Hunter..., plays like a Fighter. The Bard..., cross playstyles of a Sorcerer & Barbarian.
@@matthewalexanian2108 Definitely reflavor Warlock spells as needed to better fit a "divine feel". If your DM allows it w/ a reasonable argument, a damage type change.
Wizard: Okay, here's the plan - Barbarian, you run in screaming like usual. Barbarian: Okay. Wizard: Rogue, you go in, steal what we came for, plus everything else you can. Rogue: Great. Wizard: The rest of the party will also do what they do best. Rest of Party: Okay! Wizard: Once Rogue has what we came for, I'll tell everyone to fall back, so that I can use fireball to destroy the gunpowder barrels that Artificer made, that Rogue had stolen and accidentally sold to this place. The place should blow up nicely. Party: Great Plan!
Plans are especially tricky since the DM, who controls all of the mobs, also knows the plan. Your plan working is entirely dependent upon the DM allowing it to work.
Especially as a Rogue that's specialized in Stealth and Sleight of Hand. Maybe add some Investigation for finding whatever needs yoinking that much quicker.
A wizard approaches each encounter like a puzzle they need to find the pieces they might need and hope they all fit together. A sorcerer approaches like its target practice and hopes whatever guns he invested into making and buying are specialized enough to handle whatever comes his way with pure overwhelming force.
also, just as likely, they didn't plan their turn while everyone else was taking their's and are now looking their spell list to decide on what to cast. Hopefully they know what their spells do.
Fighter one is accurate. I normally play wizards but nothing will teach you the tactical value of things like doors, light, trees, breastwork, standing water, and destructible objects quite like your Battlemaster Fighter being out of everything but hit points, ammunition, and attitude.
I effectively played both in my first champaign. Good old Eldrich Knight, Abjuration Wizard. An anti caster/caster, with a knack for wacking things thanks to denying spellcasters
I can relate to Warlocks getting the job done fast. Our DM had prepared this hostage rescue in a small drow city. While our Druid created a passage across the ravine, and we lit some fires to get the attention of most guards elsewhere, our Warlock snuck inside the prison, took out the three guards with a surprise attack, and helped the hostages to escape. We essentially only had combat with the drow guarding the entrance and those three in the prison.
I relate to the Druid SO MUCH... "I'M A SNAKE 🐍" 🤣😂 I played as a Moon Druid in my first campaign, and even up to the mid-levels, my best combat form to Wildshape into was Giant Constrictor Snake 🐍
@@Anon-qp3kt from what little I know, I think it's that snakes are usually the best/better forms that can druuds can take for combat at various levels, in terms of most damage. I believe the giant green snake is the first they choose and it goes on from there
I'm playing circle of moon Druid right now! Currently I either turn into a Dire Wolf or something else due to not being high enough leveled to have a CR over 1
Paladin: "Warlock, this is a surprisingly well thought out plan." Warlock: "Yeah, well when you can only cast two spells between rests, you get used to resource management."
In a campain I literally take my warlock, open a door busting it laughing manically launching two eldrist blast that were a critic, I one-shoted the boss, my dm was vey quiet after that
Lol the Paladin has spoken the language of our hearts... We want anyone harming puppies to have their insides on the outside. But the druid was just so funny, and the Warlock has sass for days.
I *was* playing a frost-themed Fiend warlock with low int in my current campaign, until our second session when I realized warlocks who aren't smart enough to stay safe are squishier than melted marshmallows. I quickly asked the DM if I could rebuild a different character, and now I'm a goliath Death Domain cleric. Which means, yes... I heal people and I'd like them to stop dying please... but also, I'm keeping track of how many bodies we drop so that once I'm at a higher level, I will have an ARMY OF UNDEAD SERVING ME -- I mean, uh... so I can "lay them to rest"... sure... (Also, since we just started we're all level 2, so... that will take awhile anyway. But my guy constantly berates party members for "destroying the head" when they kill enemies, because "that's such a waste of a perfectly good body!" So if the party didn't know I was a necromancer before, they quickly found out.) Fun fact: my guy's deity is Kuliak, and when he casts spare the dying, I actually translated a phrase into Latin for the spell that I haven't translated for my friends... but it means "Rise now until Kuliak raises you again later". Foreboding? Nah, perfectly natural circle of unlife 🧟♂️
Warlocks actually have a crazy amount of things they can do. Sure, their spell slot number is low, but their invocations and powerful cantrips make up for that.
Our party has all the mindset of the barbarian. We do have the barest hints of a plan sometimes, but it usually relies on our heaviest hitters. And the one of those hitters, (my brother) an Echo Knight-Barbarian multiclass gets charmed and heads start flying, out Sorcerer is spamming fireballs, our Artificer has died (again), our Druid (me) is trying to be useful by NOT dying, and our Cleric is just facepalming at how she has to spend another 300G worth of diamonds to revive our Artificer. D&D is fun. :)
@ReyMercury funnily enough, Armorer. Our Fighter-Barb just has this enchanted axe where he can cut off a limb of his target when he rolls a 19 or 20. Which, the Artificer is usually at the end of. XD
A plan is only good if people remember the plan, which in the campaigns I am in or was part of, we never had a resemblance of a plan, the only time we did was.......on second thought I can't remember the last time we had a plan at all, we usually winged it
Have the Fighter, Paladin, Barbarian, Cleric, and Monk in the front and reduce their numbers Have the Ranger Rogue, and Thief take shots with their ranged weapons Have the magic users in the back blasting away
You are seriously such a good actor! Each role you play feels like a different character, and you do it consistently through all your videos. It feels like I'm watching different actors even though it's all the same one. I love Ryan George, he's a great actor too, but his characters are generally just different versions of himself. (Not that there's anything wrong with that, it adds to the humor). But you, sir, bring these characters to life!
As a ranger, I can say with a full confidence that one of my most frequently asked questions before combat starts “is this one of my favorite enemies” and most of the time the answer is no, so that is accurate
That's what I wanted to comment! :D Though more precisely, you can't cast more than one non-cantrip spell per turn, even if one uses an action and the other a bonus action. Player's Handbook, page 202: "A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven’t already taken a bonus action this turn. You can’t cast another spell during the same turn, except for a cantrip with a casting time of 1 action."
@@baerdred That's not 'more precisely', that's an addition. The original commenter said you can't twinspell fireball because it's an AoE spell. Twinspell ignores the rule you mentioned. The effect you described isn't Twinspell, it's Quickened Spell. Which, as you mentioned, still doesn't let you cast two fireballs in one turn, but for a different reason.
@@baerdred After targeting one creature with a spell, Twinned Spell allows you to use sorcery points to target a second creature with the same spell. But it specifically says the spell used has to be "incapable" of being able to target multiple creatures (aka no AOE)
To be honest, I expected the wizard to be "Just Fireball", but I can really identify with this depiction. I too am thinking what I am gonna do until it is my turn, maybe thinking about what to do during my turn. Btw, here is what I would do with each class: Artificer: Okay, let's test this new weapon I have invented. Bard: *start to play Combat Music on his lute* Barbarian: Unsheaths weapon and charges in, swinging the weapon violentely. Cleric: buffing everyone with Bless and stay back most of the time, or spamming range spells and attack with Spiritual Weapon. Druid: casts Conjure Animals and let them do most of the combat, while I transform into my strongest Wild Shape form. Fighter: mostly like Barbarian, but more tactical. Monk: swinging my fists/weapon (in case of Kensei) and using all my Ki points very early. Paladin: protecting everyone from being harmed. Rogue: tries everything to get that sweet Sneak Attack bonus damage, or eviscerating everyone while being stealthy AF. Sorcerer: Fireball. Warlock: so anyways I started Eldritch Blasting. Wizard: Fireball.
Artificer opens portal to the Athereal Plane, and is sucked outside. Bard's lute gets a fire arrow lodged into it, burns, and then hideously scars the Bard, ruining his Charisma. Barbarian charges in, and swings so hard he breaks his weapon and throws himself on the shards fatally. Cleric's Spiritual Weapon is Counterspelled, and they are then Paralyzed. Monk tries Flurry of Blows against the Quarterstaff wielding Doppleganger shadow-boxing with him, and breaks his fists against the Immovable Rod he is wielding. Fighter is tricked in his tactics, outmaneuvered, and then outattacked by more Fighters. Druid's conjured Animals are each taken over by Command Animal from an Awakened Spell-Casting Alpha, and set to eat the Druid. Warlock's Patron is overthrown, and the nullified deal with the dead Patron eviscerates and evaporates the Soul of the Warlock. Paladin is tricked into breaking his Vow, Killing an Innocent Puppy used as a Shield, and loses his power, becomes enraged and furious, and a Demon Lord transports him to the Abyss where he simply is annhilated by Chaos before he can even redeem himself...He dies by Demonic Dark Smite in the end. Rogue is hunted and killed by the Invisible Spirit of a Dead Rogue, who is a part of his ancestors. Ranger falls into a Trap in his Favored Terrain while facing his Favored Enemy...As an Illusion, that is a Sphere of Annhilation and Lycanthropic Enemy instead. Sorcerer is nearly killed by the Wizard's Fireball. Wizard is killed by the Sorcerer's Fireball with the Sorcerer. I am your new Dungeon Master.
As an Artificer I find this depiction to be completely inacurate. 1: He should have been wearing a combination of Iron-Man/Predator-Killer/Halo-Spartan(not 343 era)/Deadpace/and Revans armor. However for you I would recommend wearing all the costumes you have at the same time. 2: The bomb would not have blown up in the meeting room. 3: The bomb would have been delivered via rocket powered robot winged unicorn... Oh and the exhaust would be rainbow colored for authenticity. 4: Everyone in, everything in, everything on top of, and everyone on top of the dungeon would be replaced by ash piles with all the treasure making noise so it's easier to find. I feel like I'm forgetting somethings but that's it for now. Also kudos to the Rouge for efficiency.
@@End3ren3rgy Even without that, the base attunement limit for artificers in general gets pretty goofy. A combat-focused artificer will often look like a videogame character with min-maxed stat gear that doesn't match. Armorer just let's you get slightly goofier with an extra 2.
Rogue: Okay guys so the BBEG doesn’t know we’re here yet, so if we all are very quiet I can get a surprise round. I’m looking at you- wait, where’s our paladin? Paladin (posing atop his noble steed): *I AM HERE TO PUT AN END TO YOUR EVIL SCHEMES, FOUL VILLAIN!!!* Rogue: Goddammit. *Every. Fucking. Time.*
I was expecting the punch line to be the wizard just pointing at one spot on the map, telling the sorcerer to fireball there, then pointing somewhere else and saying he would fireball there.
Same! Mostly because my GM doesn't allow as anything else, there's no way for the party to get any real information and retreat with it to get for the engagement after planning, and when we start quick planning before the fight, he actually measures real life time and gives unreasonable amount of preparation for the monster side, stuff along the lines of us being encircled and shot through murder holes and the some bad guys running away with the treasure in a way that we are unable to stop. And that one time we thought of reasonable solution in time in real life? We get explained why it won't work, and why we can't just pick those mindless zombies from range and get into melee only with what's able to survive walking up to us, instead we get rolling for attack with disadvantage, and on serious miss we hit an ally in front of us, making it easier to kill our own, than those zombies. Damn... I should probably shop for a new GM...
@@Chromatus384 dude........ You seriously need a new GM...... That's so messed up.... As an counter point: IRL time to match chars IRL planning... I'm sorry, is player x as smart as his int 20 wizard?? Or is as dumb as the int 8 barb (as examples)? Do players ACTUALLY take 6 seconds to think and describe their actions each turn??
@@Chromatus384 Yeah please get a new GM I beg. Don't waste your time with someone not fun to play with when Dnd is all about having fun. They SUCK as a GM, I'm currently a GM and my biggest tick with bad GMs is not letting the party do what they want to do and being picky af. Real annoying.
Blood Hunter; What are we fighting exactly? Because if we're fighting Orc's I know 60 different ways to kill and/or harvest their blood. Mystic; *Tells everyone the best plan... in telepathy... *
@@CorvusCorone68 One time we tried to disguise ourselves to infiltrate a bandit fortress and got caught. Just walking around killing anyone we ran into worked 10x better.
I play a centaur artificer named Eladrian Farahel in this one campaign. He got dragged into this adventure because he really didn’t have anything do do but sit and read all day. We have been playing with him for only two months and he’s already managed to nearly die 10 times ( like one hit point left) and get swallowed whole by who knows how many things. He also has this annoying golden stag steel defender who is called “ lawn ornament” by our party wizard, they think it’s useless and the amount of times we make a plan and I say “ what about the stag” and we have to work around him XD I love my annoying tea drinking horse boy, idk if anyone else does tho lol
That Rogue one is way to true. Just a few sessions ago our group needed to grab an artifact protected by a demon. It ended up being most of the team distracting the demon while the Rogue grabbed the artifact and everyone teleporting out.
Please don't insult all of the artificers! Some of us take care to only light the fuse before throwing, and keep our acid vials in separate bag of holding. We just blow up a lot, because of all the AoE fire causing chain reactions! ^^
I've played Cleric and let me tell you, this is so painfully accurate this video was more than a meme- it's a documentary on the cleric's ascendance to madness.
As a Warlock player I actually love having to be strategic with my spells (cause _Fireball_ and _Magic Missile_ are not always the answer). Just spam Eldritch Blast until you get to an "oh shit" moment then let loose with something more powerful. I have yet to come to the point where my Warlocks are asking the party for a nap break.
I played a Paladin in my most recent one-shot and one of the others was a warlock/ranger multiclass and we used what we now fondly refer to as "whack attack". He just eldritch blasted away and since I then got to have my attack of opportunity, not only did the enemy get blasted away with some damage done by Eldritch Blast, I ALSO got to whack them with my warhammer like some sort of sentient baseball. Flawless, 10/10, worked incredibly well
"I want their insides on the outsides" is a surprisingly solid plan.
"They hurt puppies? OK. Let's proceed to barbarians plan"
He said their insides on my outsides , which better depicts the bloody rage
Ngl, that a pretty badass quote
Defo a vengeance paladin
The paladin is just Alfred from Bloodborne.... except with puppies.
My Party before the campaign: “They can’t know we’re here, it’s all about stealth”
My Party during the campaign: “It’s stealth if there are no witnesses left”
Well, that is usually how it ends up.
starting a hitman mission vs middle of completing a hitman mission
Reminds me of that time in 3e, my 1st level dwarven paladin, wearing (non-master work) plate armor + large shield, no ranks at Move Silendly at all, and Dex 8 (-1 modifier), tried to enter an orc camp... And rolled a Nat1. I literally I rolled a -8 on my stealthy. The DM described it as "a pile of kitchen pans falling all over the place"
there's stealth, and then there's russian stealth
*me, a rogue in a pathfinder game that somehow rolled 3 separate 65's in a row*
"Don't worry, it just works."
I like how the Rogue already had it done by the time they started planning.
1 of the 3 standards for professionals is efficiency
ANd rogues may be a meme, but damn they get the job done
We may be shifty and steal a lot, but if you have our trust, we are soooooo useful
Rogues are great! But what to do with the fact, that whispers bard can do all the same as the rogue but better while being fullcaster at the same time? )
They heist the battle.
Fighter: "I draw my sword"
Barbarian: "I ready my axe"
Cleric: "I take out my morningstar"
Monk: "I take my hands out of my pockets."
monk: headbuts the closest enemy and Then takes out his hands from his pockets!
Ooor, he does like Shobun-Ron in Baki
Artificer: "I load a powder charge into my javelin."
(instead of making guns, my character built rocket-powered javelins, including his pride and joy, which you can cast a thunder spell into when you throw it).
@@sethb3090 *Immigrant song intensifies*
@@sethb3090 Sounds just like the Javelin rockets in real life.
“They have puppies as hostages…alright I want their insides on their outsides” is probably the most relatable lawful good quirk ever
literally any lawful good character: don’t mess with the dogos
"We have to do this in a way thats pleases the gods."
My war cleric of ares "Kill them all!"
Paladin of the Great Old Ones holding the puppy after the insides were put on the outsides; 'Oh I'm sorry, did you think I meant the Bandits?'
*is licked by the Eldritch pet he just adopted*
He's somehow Lawful Good, btw
Even chaotic evil’s would be like this
yea I think anyone would be like that....
That is the most accurate depiction of a cleric I've ever seen. Half expected Wizard to say, "Yeah, let's go with Fireball."
Also, Warlock sent in Rogue first for efficiency's sake and you can't convince me otherwise.
You bet your first born he did!
Honestly I'm of the opinion if your cleric isn't a salty asshole you got the wrong guy. I'd rather have the veteran who's jaded as hell to the happy go lucky rookie.
@@razorflossrazor2937 yo, I'm a forever cleric and I do heal dumb pcs, it's just usually its me who beat them for their stupidity.
@@razorflossrazor2937 So... basically just Dr. McCoy, huh?
Wizard died of 1D4 thinking damage
I like to think that the wizard is actually reading and analysing the fighter's plan.
Wizard, Fighter, and Cleric are holding all the brain cells in the party.
Honestly, at the wizard bit I expected one of those Spongebob "10 hours later" transitions.
@@ilaydaakmehmet7707 And Warlock and Rogue, cause Warlock is about efficiency and speed, and Rogue is already running away with what they need
@@Arthas30000 I was waiting for him to go: "Uh-huh... Interesting. I cast fireball."
@@camomurf5182 OMG YES!!!!
The Barbarian makes a great point. Never had an encounter where running in screaming with absolutely no plan didn't go well(ignore wizard in the background dying because of reckless attack missing.....not important at all)
Yeah the wizard 9/11ing himself isn't the barbarians issue
You find the enemy is just standing completely still while smiling smugly and watching you charge toward them.
Suddenly you step on a bear trap the size of the jaws of an allosaurus that is designed to snap shut unleash 11 types of gas and then explode.
Roll to increase your scream.
@@rachdarastrix5251 Ah, my only weakness....gas
Hey, Greater Cleave and Mobility yo
And the cleric is screaming in agony in the background...
I love how the rogue is being genuinely helpful and not stereotypically screwing over the party!
This time
You haven't seen what's chasing him yet
Yea, he stole a book that dangerously looks like a mimic...helpful
@@itsjustmerlinMaybe mimic was target tho
Heh. I recall a time my Rogue used the distraction the rest of the party was making talking to an innkeeper to just dip behind the bar and check the registry to see which room the guy we wanted to talk to was in. When the innkeep didn't wanna tell us, because the guy had asked not to be disturbed, my Rogue just went "Yeah, he's this way, follow me."
And later was given the signet ring we got from an NPC as part of a bonus objective. With the reasoning: "People can't steal the thing from us if they can't fricken FIND the one that's got it." Because even at level 3, my dude was STUPIDLY sneaky.
Barbarian: Attack
Fighter: Attack skillfully
Paladin: Attack divinely
Rogue: Attack from the back
Ranger: Attack from range
Monk: Attack multiple times
Cleric: Attack but carefully, my heals are limited
Druid: Attack as an animal
Warlock: Attack quickly
Sorcerer: Attack with fire
Wizard: Attack intelligently
Bard: Try talking it out first? Maybe they can be reasoned with
Artificer: attack with random bs.
If reasoning doesn't work, attack with Yo Mama jokes.
@@dali3839 Artificer be like: random bs, GO!
As someone who plays an artificer as my main and favourite class- I can confirm I just yell random bullshit and I either have a huge sized iron defender (it hasn’t been killed once so in that campaign since we have four artificers myself included and a cleric of the forge we just upgraded it to a large creature and gave it spell storing to give it enlarge and haste) or I could have iron man armor shoot out lightning or thunder or I could have a flame thrower on my wrist and burn everything or I can make explosives or if I am vindictive I can take the time to make a potion or magic item with the spell disintegrate and then turn that into a bomb to essentially screw over everything
Had a flame tongue bard hearing that a evil druid had a awaken bush as hostage...my first thought was how can I convince~...the dm to let me multiattack the druid
There's 2 kinds of warlock efficiency:
1. Warlock who can see trough walls and read documents in every language
2. Warlock who can take out the guards with eldritch blast from 1200 feet away
I mean, 600 without the sorc dip. But yeah.
@@piranhaplantX or just take metamagic adept as a feat
@Lunar Flare did you just shoot random people before you got a spyglass?
@@codebracker I mean, gotta get thise sacrifices for your patron some way. Also, if you fire blindly at people working for an evil empire, does it really matter who goes down?
@@Pluveus untill you hit their pet dog and everone calls you a jerk
Is anyone else noticing how the Wizard is the only one to figure out they were looking at the wrong side of the scroll? Although the Warlock is very compelling and I'd likely follow their plans.
Charisma-Based!
@@mitchellslate1249 True enough.
I thought the plan took up both sides of the scroll and he had to get to the clinch point to get on board
@@brandonhughes179 The front-side of the scroll is the plans, detailing which spells the Wizard uses.
The back side is the Wizard's spellbook, containing all the spells he can't remember off the top of his head (unlike most classes).
You could say the warlock was very.... *Charismatic*
Paladin one is so accurate.
Normal Situation: Ethical Tactician.
Innocents in Danger: LEEROY JENKINS!!!
lol, now I need to watch that again......
Do you know that there is a Paladin NPC named Leeroy in Dark Souls?
100% agree with this statement as a paladin main myself
"barbarian, maybe the gods LOVE your plan.."
"Wait, slave traders? Barbarian, get your axe and rage, we're doing Plan B"
Warlock: "i have a plan to make everythng so quick you will not even see it
Party: "okay, tell us then"
Warlock: "i sent rogue, and he is already back with the McGuffin"
It's so funny I prefer 3.5 and the warlock is the exact opposite, they are magical miniguns with unlimited ammo
Sure they have single digits worth of variety but they can do it alot
i have been both of these characters at some point
The Wizard forgot to die from 1d4 planning damage...
The wizard is on point. So many spells, so much indecision.
Literally my wizard for every major plan XDD
Meh, he will pick fireball in the end anyway ;) ...
I find druids who aren't circle of the moon to be just as if not more indecisive.
@@swimmingmide Druid here. I just wrote down the spells I was most likely to use and then picked from that greatly truncated list. Speeds up the process significantly.
@@supergamer1388 you are the exception of druids I have known then. I find that Wizard and Druid are the two classes that don't know what they will do on their turn. Cleric/Paladin will smash or heal
Warlock/Sorcerer/Wizard will blow it up
Barbarian/ Figher will just hit everything.
This one got me...Probably your best one ever. The Rogue just runs by, "I got what we need, just go". The Sorcerer just doubling party damage. The Warlock literally being so weak and planning Speed and Expedite Conquest. The Wizard...Intelligence takes a while...
Also Warlock mentioning a nap afterwards.
Don't you dare underestimate the power of eldritch blast! And another eldritch blast! As a matter of fact, I mostly spam eldritch blast all the time. T_T
Can't doublecast fireball, even with quickened spell.
@@Illianor123 Twinned spell is how you double a spell.
@@kaoscwh4499 twinned dont work in AoEs in 5e. Quickening does, but casting a BA spell Locks you down for that round.
Using Action Surge after a 2lvl dip in Fighter is the only way to cast two leveled spells at the same turn.
Wizard, after 12 minutes reading his spells: Are you _totally sure_ that Fireball isn't a cantrip?
This might be the longest wizard has lasted in a skit. I was expecting 1d4 planning damage
Yes!
1d4 epiphany damage
he actually survived planning!
I expected a papercut
Nah, the rest of the group should take 2d6 psychic "we dont have enoigh braincells to comprehend" damage. If he doesnt dies from papercut damage first, ofcourse.
I was not prepared for the Druid. Now “I’m a snake, I’m a snake, I’m a sneaky sneaky snake” lives in my head rent free.
I fucking died
Druid clearly never read the Evil Overlord List
@@spiceracksargent0014 Never helps. Never.
Good for Wizard. When presented with many options, go through the back door.
He just got it that it is not a plan
That is a roll of linoleum floor
@@Soz-v8u ah, yes, that's us wizards. Unraveling the secrets of the universe while the others are distracted with the boring stuff.
sounds like a bard joke XD
@@beanstalk1309 exactly. Or the bard's taunt, just prefix "Your mama told me last night... " 😆
PHRASING!!!
I don't know what I like more. The Rogue having already accomplished the goal despite the fact that everyone is still planning ( Especially the warlock ) or the only the wizard was smart enough to flip the map over.
I have been both if those players at one point
The fact that the Cleric is so sick of the party and is done with being the nice guy just gets me😂
Also I wish the wizard spent all that time analyzing and then went "I've done the calculations, I will die no matter what we do"
"Ahhh 1d4 of damage for reading..."
@@communistpenguin8538 I was waiting for the wizard to die of 1d4 papercut damage when he unrolled the first side of the scroll.
I was waiting for "what if we double the fireballs...."
*dies of 1d4 dying damage*
Ah wizards inaugurally the most powerful class in the game bur a strong breeze will knock them out
I like how the Rogue's plan is "Objective Complete. Run!" I've accidently and unwittingly picked up so many McGuffins in my day. One campaign it got so bad that we ended up skipping an entire quest. When the NPC was pointing our party towards a lich's tower our Paladin recognized we'd already been in that part of the map a few levels back so he told the NPC to check and see if the item we were being sent to get was in my wagon. After a quick inventory check, apparently we'd looted the tower in question while the Lich was away from his tower (because the DM didn't want to TPK us for exploring) and while searching for traps I had pocketed a large glowing crystal. Since the Wizard couldn't figure out what it did besides glow, I had been using it as a makeshift lamp to make the wagon feel more like a home. Turns out it was one of the hearts of a shattered god and we didn't have to go fight a lich. GM had been sitting on that fun fact for quite a while... go figure.
Props to your DM for allowing things to work out that way! It would probably have been easy to decide it wasn’t being stored in that tower yet at the time similar to the lich being out, so it’s cool that you really got to alter the path like that
@@anotherterribleday Oh yeah, dude's great about continuity in his world. That said he was REALLY hoping we'd go to the tower only to find we'd already looted it. The Lich came after us later but that's a whole 'nother story.
I love the logic you displayed. Found a spooky glowing rock, got the local magical stick to poke it, it doesn't seem to do anything but be spooky and glow, new lamp aquired.
@@erin8050 I said I was playing a rogue. I did not say I was playing a SMART rogue.
Imagine if you had sold it not knowing it was the heart of a god.
It is more like sorcerer: "Lets do fireball". Wizard: "Yeah fireball is the way to go." Warlock: "I took the fiend patron, so I can do fireballs."
Let's hope they don't figure out how to combine them. They could take out half a continent
The light cleric: “fireball it is than because God wants them to burn.".
The artificer: what about Gatling fireball?
Until they realize all the enemies are immune to fire
@@yeetuszilla1663 Then you get the metamagic to change it to like an ice fireball.
i feel the wizard one so hard. you spent like everyone elses turns just calculating the optimal strat lol
And then in the turn before yours someone pulls up something completely bizarre and random that you could never expect and invalidates all of your plans
Yep, allows: if x does y Id do z, If x does a I do b; else I do c. Then x does crazy Shit and i am like........ What?!
@@Maxi-vf1jg i know what that feels like, i was playing a life domain cleric/ evocation wizard and i legit spent everybodys turns which in total was 10 aiming my fireball for the perfect position with enough spell level to make sure everybody was protected, then our druid just used animal friendship and completly ruined my 10 turns of aiming fireball, if it wasn't for the warlock using a move that made him fireproof and our bard abusing the dm with rope trick i would of wasted my 10 turns of aiming
This hurts so much.
It's worse when you're a fighter with the entire rest of the party being squishies. I have to not only come up with effective concepts, but also alter them for the likelihood that any of them even bother to remember my combat spacings and how it protects them.
As someone playing a Celestial Warlock in a party with a Sorcerer, a Barbarian, and a Fighter, I’d say that this checks out.
as a Hexblade Warlock in a party with Ranged Fighter, Arcane Rogue, Bard, and Cleric yea I agree oh wait we have a Monk too and a Paladin as of now
I'm a Celestial Warlock too.
Our Fighter.., plays more like a Barbarian.
The Blood Hunter..., plays like a Fighter.
The Bard..., cross playstyles of a Sorcerer & Barbarian.
@@GunnerM60 Well, sorcerer is the barbarian of spellcasters, so I can see it.
I am planning to play a Celestial Warlock at some point so this feels like a good heads up.
@@matthewalexanian2108 Definitely reflavor Warlock spells as needed to better fit a "divine feel". If your DM allows it w/ a reasonable argument, a damage type change.
The I'm A Snake dance will go down in history as the greatest dance ever. Also, as a rogue.....super accurate
“Im a snek. I’m a snek. I’m a sneaky sneaky snek.” Why did I burst out laughing at that part 😂😂😂😂😂😂😂😂
Wizard: Okay, here's the plan - Barbarian, you run in screaming like usual.
Barbarian: Okay.
Wizard: Rogue, you go in, steal what we came for, plus everything else you can.
Rogue: Great.
Wizard: The rest of the party will also do what they do best.
Rest of Party: Okay!
Wizard: Once Rogue has what we came for, I'll tell everyone to fall back, so that I can use fireball to destroy the gunpowder barrels that Artificer made, that Rogue had stolen and accidentally sold to this place. The place should blow up nicely.
Party: Great Plan!
Only for the wizard then die to one hit right when the fight starts,so then the other party members start doing random bullshit
@@arthurbarroso4152 Well, since they know that the plan involves using fireball on the powder barrels, maybe one of the others has a similar attack?
@@lockwoan01 sorcerer?
@@Yegros1972 Yep, especially the one with the red or gold scales that's not a red or gold dragonborn. Even better, they are a tiefling.
Finally, someone admits the fighter isn't a dumb brute ... And also plans don't matter, what the barbarian said will happen anyways.
Yes. Perfect reply and comment.
Yes, unfortunately that is correct in regards to that 2nd part of plans not mattering.
Plans are useless, planning is indispensable
"No plan survives first contact with the enemy." Some ancient proverb whose source I cannot remember.
Plans are especially tricky since the DM, who controls all of the mobs, also knows the plan. Your plan working is entirely dependent upon the DM allowing it to work.
The wizard realizing he was banishing people to a local theatre instead of the far realms
Yes...We have all done it. We have also all seen that play a thousand times. But we can still try to get it on point this time!
Or just disintegrate everything with finger guns
No wonder attendance was up!
I was expecting a d4 ____ damage with Wizard, so good job diverting expectations
I was holding out for "Dies of d4 'getting it' damage"
1D4 Papercut Damage
@@Pausenmacher that’s what I thought
I thought it was going to be 1D4 planning damage
I expected a papercut.
As a Rogue main I can confirm that sometimes you got to go in and get things done while everyone else is arguing about a "plan".
Especially as a Rogue that's specialized in Stealth and Sleight of Hand.
Maybe add some Investigation for finding whatever needs yoinking that much quicker.
A wizard approaches each encounter like a puzzle they need to find the pieces they might need and hope they all fit together.
A sorcerer approaches like its target practice and hopes whatever guns he invested into making and buying are specialized enough to handle whatever comes his way with pure overwhelming force.
And the Wizard blows everything with Fireball, since it's the Wizard equivalent to being able to fit every shape into the square hole.
also, just as likely, they didn't plan their turn while everyone else was taking their's and are now looking their spell list to decide on what to cast. Hopefully they know what their spells do.
The Warlock being super efficient is a mood sometimes you just want to go in and out with minimal damage
I need a longer version of "I'm a snek, I'm a snek. I'm a thneaky, thneaky snek!"
Did anyone else just miss the druid and his snake? I feel like we haven't seen him in a long time 😁
Fighter one is accurate. I normally play wizards but nothing will teach you the tactical value of things like doors, light, trees, breastwork, standing water, and destructible objects quite like your Battlemaster Fighter being out of everything but hit points, ammunition, and attitude.
And that is why fighter and wizard are good par
Breastwork, you say? 😏
I effectively played both in my first champaign. Good old Eldrich Knight, Abjuration Wizard. An anti caster/caster, with a knack for wacking things thanks to denying spellcasters
I can relate to Warlocks getting the job done fast. Our DM had prepared this hostage rescue in a small drow city. While our Druid created a passage across the ravine, and we lit some fires to get the attention of most guards elsewhere, our Warlock snuck inside the prison, took out the three guards with a surprise attack, and helped the hostages to escape. We essentially only had combat with the drow guarding the entrance and those three in the prison.
I relate to the Druid SO MUCH... "I'M A SNAKE 🐍" 🤣😂 I played as a Moon Druid in my first campaign, and even up to the mid-levels, my best combat form to Wildshape into was Giant Constrictor Snake 🐍
Oh yeah, what is it with druids and snakes? 🤣
I played a druid (circle of stars) she didn't get to transform into a snake (RIP Kasheer)
@@Anon-qp3kt from what little I know, I think it's that snakes are usually the best/better forms that can druuds can take for combat at various levels, in terms of most damage. I believe the giant green snake is the first they choose and it goes on from there
I'm playing circle of moon Druid right now!
Currently I either turn into a Dire Wolf or something else due to not being high enough leveled to have a CR over 1
@Dark Strike Dire Wolf is a good choice for low levels, I remember doing that a lot, that or Brown Bear
I'm pretty sure the fighter's plan was just all of his attacks
The rogue was me during a ‘bad guys’ one shot. Except I took the thing for myself and ran.
Dashing as a Haregon in nat 20 stealth is fun :3
I like how Sorcerer, Warlock and Wizard kept planning after Rouge stole what they needed
Paladin: "Warlock, this is a surprisingly well thought out plan."
Warlock: "Yeah, well when you can only cast two spells between rests, you get used to resource management."
"I can't do a lot"
*Laughs manically in Eldritch Blast*
In a campain I literally take my warlock, open a door busting it laughing manically launching two eldrist blast that were a critic, I one-shoted the boss, my dm was vey quiet after that
Not gonna lie... I was half expecting the Wizard to die from either 1d4 Planning Damage, or 1d4 Papercut Damage
Hands-down thought for sure it would be 1d4 papercut damage lol
They're up to 1d6 as of 5e
Lol the Paladin has spoken the language of our hearts... We want anyone harming puppies to have their insides on the outside.
But the druid was just so funny, and the Warlock has sass for days.
us warlocks do tend to be sassy
plot twist: the "baddies" are 13 adult dogs who grounded their puppies... so the paladin just orphaned all the puppies
@@staren1991 all children deserve parents but not all parents deserve children. The Paladin will see that each one is adopted into a loving home.
0:44 lol Sokka with his schedule before the eclipse
I *was* playing a frost-themed Fiend warlock with low int in my current campaign, until our second session when I realized warlocks who aren't smart enough to stay safe are squishier than melted marshmallows. I quickly asked the DM if I could rebuild a different character, and now I'm a goliath Death Domain cleric.
Which means, yes... I heal people and I'd like them to stop dying please... but also, I'm keeping track of how many bodies we drop so that once I'm at a higher level, I will have an ARMY OF UNDEAD SERVING ME -- I mean, uh... so I can "lay them to rest"... sure... (Also, since we just started we're all level 2, so... that will take awhile anyway. But my guy constantly berates party members for "destroying the head" when they kill enemies, because "that's such a waste of a perfectly good body!" So if the party didn't know I was a necromancer before, they quickly found out.)
Fun fact: my guy's deity is Kuliak, and when he casts spare the dying, I actually translated a phrase into Latin for the spell that I haven't translated for my friends... but it means "Rise now until Kuliak raises you again later". Foreboding? Nah, perfectly natural circle of unlife 🧟♂️
Warlocks actually have a crazy amount of things they can do. Sure, their spell slot number is low, but their invocations and powerful cantrips make up for that.
Praise be the almighty hammer that is Eldritch Blast
@@bodenking Unless you face Helmed Horror.
@@YAH93 Unless you’re a genie warlock
They have a lot that they can do but they're always going to Eldritch Blast.
The point is that warlocks like naps :3
Our party has all the mindset of the barbarian. We do have the barest hints of a plan sometimes, but it usually relies on our heaviest hitters.
And the one of those hitters, (my brother) an Echo Knight-Barbarian multiclass gets charmed and heads start flying, out Sorcerer is spamming fireballs, our Artificer has died (again), our Druid (me) is trying to be useful by NOT dying, and our Cleric is just facepalming at how she has to spend another 300G worth of diamonds to revive our Artificer.
D&D is fun. :)
@ReyMercury funnily enough, Armorer. Our Fighter-Barb just has this enchanted axe where he can cut off a limb of his target when he rolls a 19 or 20. Which, the Artificer is usually at the end of. XD
@@semolinaflour7420 ouch
Last session our Fighter went Barbarian plan on a Dragon cultists camp.
Can't believe we're all alive
@@ucalove10 ah yes those "i can't believe we're alive"
Flashbacks to our last session where we fought a beholder without our Fighter-Barb. (ʘᴗʘ✿)
A plan is only good if people remember the plan, which in the campaigns I am in or was part of, we never had a resemblance of a plan, the only time we did was.......on second thought I can't remember the last time we had a plan at all, we usually winged it
"The plan is to not go down, I'm tired, I don't wanna be here, I just don't care, alright?"
My Ranger has the mindset of a Cleric this entire time?
Have the Fighter, Paladin, Barbarian, Cleric, and Monk in the front and reduce their numbers
Have the Ranger Rogue, and Thief take shots with their ranged weapons
Have the magic users in the back blasting away
@@hypnodance Probably slithering somewhere.
2:07
Dies of 1d4 papercut damage
The druid's plan is just straight up perfect
I was expecting the wizard to say: "Mhh... We gonna have to report to tomorrow... I haven't prepared spells for that kind of mission!"
You are seriously such a good actor! Each role you play feels like a different character, and you do it consistently through all your videos. It feels like I'm watching different actors even though it's all the same one.
I love Ryan George, he's a great actor too, but his characters are generally just different versions of himself. (Not that there's anything wrong with that, it adds to the humor).
But you, sir, bring these characters to life!
I cast fireball. Did I ask how big the room is? NO. I CAST FIREBALL!
As a ranger, I can say with a full confidence that one of my most frequently asked questions before combat starts “is this one of my favorite enemies” and most of the time the answer is no, so that is accurate
I thought Bard would pull out some candles and incense
Druid is definitely my favorite one here. "I'm a snake, I'm a snake, I'm a sneaky sneaky snake."
*Sorcerer: "Why don't we just double the fireball?"*
BBEG Rules Lawyer: "You can't twin spell AOE spells like fireball."
That's what I wanted to comment! :D
Though more precisely, you can't cast more than one non-cantrip spell per turn, even if one uses an action and the other a bonus action.
Player's Handbook, page 202: "A spell cast with a bonus action is especially swift. You
must use a bonus action on your turn to cast the spell, provided that you haven’t already taken a bonus action this turn. You can’t cast another spell during the same turn, except for a cantrip with a casting time of 1 action."
Maybe, but rules as written allow it with an action surge.
@@baerdred That's not 'more precisely', that's an addition. The original commenter said you can't twinspell fireball because it's an AoE spell. Twinspell ignores the rule you mentioned. The effect you described isn't Twinspell, it's Quickened Spell. Which, as you mentioned, still doesn't let you cast two fireballs in one turn, but for a different reason.
@@baerdred After targeting one creature with a spell, Twinned Spell allows you to use sorcery points to target a second creature with the same spell. But it specifically says the spell used has to be "incapable" of being able to target multiple creatures (aka no AOE)
The best spells to twin, tend to be buff spells like Haste or Polymorph. (This is actually pretty powerful, as you can buff two party members)
1:09 i go into a rage
I was expecting the wizard to die of 1d4 papercut damage from reading the plans😂
To be honest, I expected the wizard to be "Just Fireball", but I can really identify with this depiction.
I too am thinking what I am gonna do until it is my turn, maybe thinking about what to do during my turn.
Btw, here is what I would do with each class:
Artificer: Okay, let's test this new weapon I have invented.
Bard: *start to play Combat Music on his lute*
Barbarian: Unsheaths weapon and charges in, swinging the weapon violentely.
Cleric: buffing everyone with Bless and stay back most of the time, or spamming range spells and attack with Spiritual Weapon.
Druid: casts Conjure Animals and let them do most of the combat, while I transform into my strongest Wild Shape form.
Fighter: mostly like Barbarian, but more tactical.
Monk: swinging my fists/weapon (in case of Kensei) and using all my Ki points very early.
Paladin: protecting everyone from being harmed.
Rogue: tries everything to get that sweet Sneak Attack bonus damage, or eviscerating everyone while being stealthy AF.
Sorcerer: Fireball.
Warlock: so anyways I started Eldritch Blasting.
Wizard: Fireball.
Artificer opens portal to the Athereal Plane, and is sucked outside.
Bard's lute gets a fire arrow lodged into it, burns, and then hideously scars the Bard, ruining his Charisma.
Barbarian charges in, and swings so hard he breaks his weapon and throws himself on the shards fatally.
Cleric's Spiritual Weapon is Counterspelled, and they are then Paralyzed.
Monk tries Flurry of Blows against the Quarterstaff wielding Doppleganger shadow-boxing with him, and breaks his fists against the Immovable Rod he is wielding.
Fighter is tricked in his tactics, outmaneuvered, and then outattacked by more Fighters.
Druid's conjured Animals are each taken over by Command Animal from an Awakened Spell-Casting Alpha, and set to eat the Druid.
Warlock's Patron is overthrown, and the nullified deal with the dead Patron eviscerates and evaporates the Soul of the Warlock.
Paladin is tricked into breaking his Vow, Killing an Innocent Puppy used as a Shield, and loses his power, becomes enraged and furious, and a Demon Lord transports him to the Abyss where he simply is annhilated by Chaos before he can even redeem himself...He dies by Demonic Dark Smite in the end.
Rogue is hunted and killed by the Invisible Spirit of a Dead Rogue, who is a part of his ancestors.
Ranger falls into a Trap in his Favored Terrain while facing his Favored Enemy...As an Illusion, that is a Sphere of Annhilation and Lycanthropic Enemy instead.
Sorcerer is nearly killed by the Wizard's Fireball.
Wizard is killed by the Sorcerer's Fireball with the Sorcerer.
I am your new Dungeon Master.
Not every wizard has the personnality of Nixie... Well... maybe not the majority...
ua-cam.com/video/BF5gdvMyuOs/v-deo.html
As an Artificer I find this depiction to be completely inacurate.
1: He should have been wearing a combination of Iron-Man/Predator-Killer/Halo-Spartan(not 343 era)/Deadpace/and Revans armor. However for you I would recommend wearing all the costumes you have at the same time.
2: The bomb would not have blown up in the meeting room.
3: The bomb would have been delivered via rocket powered robot winged unicorn... Oh and the exhaust would be rainbow colored for authenticity.
4: Everyone in, everything in, everything on top of, and everyone on top of the dungeon would be replaced by ash piles with all the treasure making noise so it's easier to find.
I feel like I'm forgetting somethings but that's it for now.
Also kudos to the Rouge for efficiency.
If playing armourist yes the armour makes sense
@@End3ren3rgy Even without that, the base attunement limit for artificers in general gets pretty goofy. A combat-focused artificer will often look like a videogame character with min-maxed stat gear that doesn't match. Armorer just let's you get slightly goofier with an extra 2.
@@piranhaplantX What about Warforged modified by Artificier ? XD
@@skell6134 it's the unicorn.
Me as an Artificer: "Okay, do you know what a volley gun or an organ gun is? Well I welded a hundred blunderbusses in a ten by ten pattern."
1:18 I just want this to loop for 4 hours. 🐍
Rogue: Okay guys so the BBEG doesn’t know we’re here yet, so if we all are very quiet I can get a surprise round. I’m looking at you- wait, where’s our paladin?
Paladin (posing atop his noble steed): *I AM HERE TO PUT AN END TO YOUR EVIL SCHEMES, FOUL VILLAIN!!!*
Rogue: Goddammit. *Every. Fucking. Time.*
The wizard going through the scroll was somewhat relaxing 😌
Wouldn’t mind an hour version of it
I was expecting 1D4 paper cut damage.
I was pleasantly surprised there.
Same haha
Same
I was expecting 1d4 contemplation damage or something. Paper cut was already done, so I wasn't expecting that one xD
I was expecting the punch line to be the wizard just pointing at one spot on the map, telling the sorcerer to fireball there, then pointing somewhere else and saying he would fireball there.
"I want their insides on my outsides" is an extremely badass sentence
Sees the hat in the thumbnail, and explosions
Ahh yes the artificer
The barbarian should've said "We should trust run in screaming, also I'd like to rage"
Warlock could just go,
"So anyway, I started Eldritch Blasting..."
Not gonna lie, charging in screaming has never failed me, no one ever expects it.
I'll see you running in screaming and raise you the enemy running back at you screaming. Makes everything so much simpler for everyone
Same! Mostly because my GM doesn't allow as anything else, there's no way for the party to get any real information and retreat with it to get for the engagement after planning, and when we start quick planning before the fight, he actually measures real life time and gives unreasonable amount of preparation for the monster side, stuff along the lines of us being encircled and shot through murder holes and the some bad guys running away with the treasure in a way that we are unable to stop.
And that one time we thought of reasonable solution in time in real life? We get explained why it won't work, and why we can't just pick those mindless zombies from range and get into melee only with what's able to survive walking up to us, instead we get rolling for attack with disadvantage, and on serious miss we hit an ally in front of us, making it easier to kill our own, than those zombies.
Damn... I should probably shop for a new GM...
@@Chromatus384 dude........ You seriously need a new GM...... That's so messed up....
As an counter point: IRL time to match chars IRL planning... I'm sorry, is player x as smart as his int 20 wizard?? Or is as dumb as the int 8 barb (as examples)? Do players ACTUALLY take 6 seconds to think and describe their actions each turn??
@@Chromatus384 Yeah please get a new GM I beg. Don't waste your time with someone not fun to play with when Dnd is all about having fun. They SUCK as a GM, I'm currently a GM and my biggest tick with bad GMs is not letting the party do what they want to do and being picky af. Real annoying.
just like the Spanish inquisition
I'm not going to name names, but this is my wizard
My way is: Don't, everyone will take care of it.
I learned that from Lord Reginald, ya proud of me?
1:19 - I will do this every time I play a druid from now on; thank you for the inspiration!
Blood Hunter; What are we fighting exactly? Because if we're fighting Orc's I know 60 different ways to kill and/or harvest their blood.
Mystic; *Tells everyone the best plan... in telepathy... *
Forgot one.
DM: Sighs and pours their first shot.
The ending has elevated this video into pure gold status. Brilliant!
Honestly I agree with the barbarian. No plan has survived enemy contact so just winging it isn't a bad call.
i take it you hang out with a lot of "LEEROY JENKINS!" types...
@@CorvusCorone68 One time we tried to disguise ourselves to infiltrate a bandit fortress and got caught. Just walking around killing anyone we ran into worked 10x better.
Especially when the DM "is" the BBEG, and he's listening to your planning.
I half expected to wizard to just die mid reading of “1d4 planning damage”
Okay now I get why I enjoy Barbarian and Warlock as classes :)
Great video! I really enjoyed this one on particular. Also great to see Artificer again! ^w^
Wizard preparing his spells be like:
Getting real strong "Sokka" vibes of your fighter.
I have a new catchfrase
"I'm a snake ima snake IMA SNEAKY SNEAKY SNAKE"
Wizard: *Dies of 1d4 indesicion damage*
1:33 DAYUM
*_Warlock was just straight SPITTIN today 😤👌_*
That level up definitely helped. Wizard didn’t die from 1d4 planning for too long damage
I play a centaur artificer named Eladrian Farahel in this one campaign. He got dragged into this adventure because he really didn’t have anything do do but sit and read all day. We have been playing with him for only two months and he’s already managed to nearly die 10 times ( like one hit point left) and get swallowed whole by who knows how many things. He also has this annoying golden stag steel defender who is called “ lawn ornament” by our party wizard, they think it’s useless and the amount of times we make a plan and I say “ what about the stag” and we have to work around him XD I love my annoying tea drinking horse boy, idk if anyone else does tho lol
He’s a centaur, what is swallowing him whole?
@@bodenking a behir, aboleth, and a dm made monster
He’s a smaller centaur at his human head he’s only 7’2
I'd love to have played in that campaign seems fun as hell
@@Anon-qp3kt we have a party of 8 it’s chaotic as hell too lol
1:55 When you're pondering the plan...
That Rogue one is way to true. Just a few sessions ago our group needed to grab an artifact protected by a demon. It ended up being most of the team distracting the demon while the Rogue grabbed the artifact and everyone teleporting out.
How did he know exactly what my artificer would do?!
Please don't insult all of the artificers! Some of us take care to only light the fuse before throwing, and keep our acid vials in separate bag of holding. We just blow up a lot, because of all the AoE fire causing chain reactions! ^^
I've played Cleric and let me tell you, this is so painfully accurate this video was more than a meme- it's a documentary on the cleric's ascendance to madness.
As a Warlock player I actually love having to be strategic with my spells (cause _Fireball_ and _Magic Missile_ are not always the answer). Just spam Eldritch Blast until you get to an "oh shit" moment then let loose with something more powerful. I have yet to come to the point where my Warlocks are asking the party for a nap break.
I played a Paladin in my most recent one-shot and one of the others was a warlock/ranger multiclass and we used what we now fondly refer to as "whack attack". He just eldritch blasted away and since I then got to have my attack of opportunity, not only did the enemy get blasted away with some damage done by Eldritch Blast, I ALSO got to whack them with my warhammer like some sort of sentient baseball. Flawless, 10/10, worked incredibly well
Wizard: dies of 1d4 thinking damage.
I'M A SNAKE!!
omg, yes! So glad to see Druid return! XD