Can confirm, I am the shortest member of our party and our Goliath is always picking me up 😂😂😂. Half the time I end up standing all confidently on his shoulders like a pirate looking out upon the vast sea for a new adventure!
Big scary man likes small cute thing, ain't nothing wrong with that. Also helps with travling since goliaths are taller there for faster then smaller races.
"If you're a new tiefling player and you have no idea what I'm referring to than you'll learn a lot about yourself in the next year or two" had me in stitches.
One of my party-members played as a centaur. She wasn't a brony, never seen that show. She is a horse girl and she knows how to use her horse knowledge to convince the DM into giving herself insane buffs. One of those buffs was because of having spiked horseshoes for more grip. Wich not only helped with difficult terrain but also made kicking damage worse.
@@mattpace1026 lol more like an inexperienced DM, it was his first time being the DM. The horse girl is one of my best friends and i love spending time with her and her horses, but she is also an artist so i think that evens it out xD (Wish we played with that group more, it was fun)
I honestly hemhawed moving them to Tiny when I was setting up rebalanced statblocks for fairies on a current WIP setting I'm doing. Admittedly part of that was also cus debated doubling down and giving them some ability to potentially dodge attacks by larger creatures, but I gave up and simply gave them Fey Ancestry and Fury of the Small alongside that. Might still give them tiny, I gotta look into how much size plays into things in 5th ed on a DM side of things.
11:18 This perfectly describes a friend of mine, he was a Circle of Spores Lizardfolk who spoke in brief sentences. His goal was to cultivate the spores.
As Warforged main, you nailed it. As Changeling sub-main, you forgot that we do love doing crime and flex the ability to never be found which makes the DM annoyed so they start to very meticulously check the way everyone's dressed
For me, the whole learns to love thing was never that important, I instead like the idea of a cold and calcuated, robotic warforged that is just very good at his job and does anything to accomplish his task. Not a murderous edgy type of do-anything, but a more manipulative type.
As a changeling every chance I've had, my DMs *absolutely* are on the edge of making me write down what my character is wearing each day. On the other hand, they're letting me play them like tonks from the series-I-will-not-name and I'm having a lot of fun freaking the fuck out of everyone with weird hair and even weirder contortions.
I have never understood why WotC keeps pushing Sea Elves on people when Merfolk are right here continuously getting neglected for multiple editions, even though more people would want to play as a Mermaid than another Elf variant.
@@MormonDude And Sea Elves couldn't breathe air until 5e. But WotC made that work. As far as Merpeople, there was a spell in 3e "Fins to Feet" that seemed tailor made to accommodate them. It would be very easy for the DM to give a Mermaid PC an enchanted Necklace or Shawl with such a spell on it.
Thats one reason why i hate elves, they push out other races in favor of more boring elf variants, they're anti diversity but they're popular to the point of ubiquity
As a barbarian goliath I must say... negating the DM's damage is awesome! "Oh no, a critical hit!!! Let's go ahead and half that... hmmm, still quite a bit... Stone's endurance... aaaaaaand, that's a total damage of 2, which leaves me at 130 hp" The tears in their eyes... amazing!
That is not how it works, Stone's Endurance is applied BEFORE resistance. Page 5 of Xanathar's Guide, under 'Resistance and Vulnerability' makes this very clear.
@@robloxarchiver People care because it makes a MASSIVE difference, if you do it in the wrong order, your effectively making abilities like stone's endurance twice as powerful as they were meant to be.
THE TIEFLING ONE DESTROYED ME OH MY GOD XDDDD And what makes it so much better is that the bit about "if you're a new tiefling - you'll find out a lot about yourself within a year or two" is LITERALLY WHAT HAPPENED
My battle buddy in the Army asked if I ever played DND. I told him that the only reason I’d ever play DND was if I could play as a Bigfoot. He responded by saying that there weren’t any Bigfoot in DND but, there was the Florida Man Off Brand called Bugbears. I’m in my third year playing as a swashbuckler- Rouge/gloomstalker- Ranger bugbear and he is spectacular. I get bonus points for both initiative for both charisma and wisdom. It’s a great set up and both classes complement each other rather well. I’m currently a level eight, with four levels in each class. My feats are magic initiate Wizard and Warcaster. Using a whip with a bugbear gets fifteen feet of reach with a finesse weapon. In a single first round combat, I can dish out 5d6 from sneak attack and surprise attack, 5d8 between dread ambusher, zephyr strike (bonus action spell) and booming blade 1d8 initially 2d8 when the creature moves and 1d4 whip. If it’s within 15 feet of me and moves out of my reach, I get an opportunity attack from warcaster for another 1d4 1d8 and 2 d8 and 3d6 (swashbuckler sneak attack) and 2d8 as it continues to flee. A total of 2d4, 8d6 and 8d8 (assuming everything falls into place). I somehow managed to make an obsolete enemy into a monstrous power house.
Hearing fans of firbolg ditching the giant part of the species hurts a little for a lore nut like me. It's a very, very important part of their culture.
Remember the firbolg code: Bravery, effort, and honor over birth The tribe’s honor over yours The blood of the runt is the blood of a king. Give a thousand for nothing Truth is the honor of the tribe.
You might have a listen to the Rolling With Difficulty liveplay then. That's actually how I learned they were even linked to giants. Finbar is a Firbolg PC in the first 3 seasons and it actually comes up a few times through out.
As a Human main, I shall say, I don't care about how many different races, lores, strengths and weaknesses, stories or morality you shall all bow by my sword, my crossbow, my staff or by these hands
Something about plasmoids that is constantly looked over is the fact that races like changeling, or spells like disguise self and alter self require you keep the same basic arrangement of limbs, but since plasmoids don't have that restriction, you can be anything you want with those spells
THIS. THIS SINGLE COMMENT. THIS SINGLE COMMENT IS GOING TO KEEP ME UP ALL NIGHT THINKING OF A ROGUE PLASMOID CHARACTER AND HOW I COULD FUCK WITH PEOPLE
I will say, when it comes to Kenders... the only real way I've seen for their old stealing habits to be done right... is to play up the fact that it was not conscious decisions, it's random subconscious compulsions. They don't choose to steal. They do it reflexively. Translation: The player agrees upon deciding to play the race, that they do not go "I steal " every five minutes. Instead... every once in a while, the DM just... sneaks something into their inventory. This may have consequences. This may entertain the player when they look in their bags and go "wait, when did I get this?" This may result in the player recognizing the item and getting that sinking pit in their stomach as they realize "oh fuck I've stolen something _I REALLY SHOULD NOT HAVE STOLEN."_
Yeah, it should be a narrative device, not a chance for the player to disrupt play. On my table I've houseruled it that the player can, once per session, make a sleight of hand roll against DC 15 to have pilfered at some convenient past time any small item from a PC or NPC, provided it doesn't contradict the story (i.e. there was an opportunity to do so and the character in question hasn't explicitely used or looked at the item in the meantime). Also, once per session, the DM can do the exact same thing.
Thri creen: you found a way to actually make the 2 extra hands relevant in your build Tiefling: you realized you can fly, have a fire resistants and have the tiefling only feats for the price of one, or your bye
I've got a buddy of mine in my group that fits the Kobold part 1,000%. It's the main thing he ever makes when playing. It got to the point that when he doesn't make a Kobold... I'm shocked! In my almost 30 years of playing D&D, I've never seen someone MORE dedicated to the Kobold race than he is. As for me. KENDER!!!!!! *Chaos laughter* "All the SHINIES!!... I mean... Things I found laying around. Never can be too careful. Lots of thieves around. I'll just hold onto these things... in case we ever find the owner... Yeah..."
As someone whose favorite race is kobold. I wasn't mad about pack tactics being taken away, I was mad about the -2 Str, +2 Dex being removed. I liked the flavor that it pushed in the race.
As a lore enjoyer, I’m happy with the new kobold but I would have been fine with keeping the -2 Str if you got some trade off for it. Like a +2 Dex and +2 to any stat of your choice.
at least there is always the old kobolts from the previous editions to have as well. I still remembering almost accedentely tpk-ing an entier party of 5 players with 3 kobolts due to their partys sheer stupidity, and the kobolds being piloted as they should be (aka the scardy cats their monster manual aand lore shows them as. aka they KNOW they are at the bottom at the food chain, so they REALY are good at playing dirty/runing away/setting up traps and macgyver their way from extincsion xD)
I should note I am 'mad' about the change in the loosest sense of the word. Basically I am one of those players who feels that giving something up to get something can make choices more meaningful and drive people to think out of the box. Hence why I have always been drawn towards the kobolds. I mean has anyone reading this ever met a normal kobold PC?
I don't miss Grovel and Beg or Pack Tactics, for one in exchange we lost that dumb light sensitivity. But I would like modern Kobold to not be so... boring.
@@Pkay4058 I mean, the trade off was you got pack tactics, which was super powerful, but your stat distro sucked. I feel like by removing the -2 strength they forced themselves to rework pack tactics.
5:44 When Firbolg was first released, I spent SO long trying to figure out how "speaking to plants but not giving them sentience" could possibly be useful, until I finally realised it meant the "plant" creature type, so you can talk to treants and awakened shrubs.
Autumn is pretty good, it's pretty chilly but a nice enjoyable chill that keeps you cool wen ever your feeling hot without giving you hyperthermia and turning you into an ice cube like winter, and the leafs all turn into very pretty colors, and it comes with Halloween one of the best holidays next to Christmas, and the whole season kinda just gives off an overall chill and relaxing vibe y'know, unlike summer were it's hot as hells oven every day with an occasional sweet cooling storm and a potentially lethal hurricane to boot.
@@ettinakitten5047 They're only made Small so they can use the same weapons and armor as halflings, gnomes, goblins, and kobolds. So the "balanced" solution is to say "They're actually Tiny or even Diminutive, but their jittery movement and natural hover level causes them to effectively have the hitbox of a Small creature, inconveniently flying into harm's way. However, they are ridiculously strong for their size, like ants, and wield the same weapons as other races." That's how I handle ALL of the really tiny races in my homebrew games, because making mechanics for proper interactions between massive size disparities (more than 2 size categories) is a headache. And while most player characters and NPCs will be Medium, a lot of enemies will be Large.
I had a great fairy character in my friend's AD&D campaign. She had the personality of a caffeinated kindergartner, and there were indeed a lot of Zelda jokes. Her finest moment was soloing an entire camp of dwarves because she wanted to "rescue" the leader's horse, whom she declared was named Mr. Sprinkles. Invisibility+flight+tiny target meant she got to just hang out above the camp dropping AOEs while they all ran around screaming trying to figure out who was attacking them.
Sea Elves are amazing when you read the descriptions from prior editions because they could be firmly described as eldritch horrors. Tall, larger than their counterparts, pale, creatures with stringy green hair, gils on their chest, webbed fingers and toes that are twice the length of their human or elven counterparts, and all black eyes. Outside the skin hair and eye color of which those are presented common options the rest are direct descriptions from 3e or earlier. A sea elf that slips away from camp at night to the nearby river which he kneels next to only to take his long shovel like fingers and slip them into the river then between the gils on his chest to moisten them. They're horrific, I love it.
I played it once. I wish I had nearly as much social skill as you to roleplay it correctly... I didn't read much lore, I just made him look funny and gave him a dumb backstory. Maybe I should give this race another, better, go?
@@amazingfireboy1848 If you use older edition descriptions it's kind of fun for me at least to play a character that obscures their "body horror" from others because society would reject them otherwise. The MMotM version is pretty strong too they get cold resistance and can talk to fish. I definitely recommend giving them a shot if you like base elf features.
@@zasshulad2619 I dislike Elves and Half Elves, but unique races that aren't from the Player's Handbook I tend to like. So what's your strategy for roleplaying a _Sea_ Elf, particularly? I assume I don't just throw in some ocean-y words every other sentence lol.
@@amazingfireboy1848 I mean personally I just describe him in vile manners. He looks like a pale tall albeit lanky in odd places elf normally he wears a cloak to hide his hands but if you shake his hands the fingers encircle your hand, he wears gloves but if he isn't his hands would be best described as moist and almost slimey, I consistently describe his hair as atleast slightly moist, his gils on his chest have the pink fleshy parts slightly showing, he presumably smells of fish or sea water often, I personally describe his eyes as a pale gold but again skin hair and eye color are player choice. I try to channel viceral details of sea creatures and keep it in the uncanny valley of Lovecraftian horrors like fish people in shadow over innsmouth.
My last human character (before the crown of candy rp im in which doesnt have another option besides variant human) was actually just a vanilla human. No variant. Not a half elf. Just a human. That said he spent 100% of the time he was in the campaign I played him in polymorphed into a housecat who was magically throwing his voice into his bear familiar's mouth. His bear was dressed as a wizard and walked on two legs. No one noticed the lil cat who followed the "wizard bear" around. (After all the support I should mention that this build was a 9th level druid with DM approval for my shenanigans, he was only pretending to have anything to do with wizards and he called his animal companion a familiar because of this. I'm aware that the bear was a companion not a familiar.)
@@De_La_Evo The Crown of Candy RP I'm in is based on Dimension 20's Crown of Candy, and so we're following the restrictions for characters set out by that (it's basically game of thrones set in candy land), it's a game between me, my best friend, and my partner, and we all agreed on the parameters before playing! They were baked into being a part of the setting and we love the setting, we were also allowed to tweak the racial stuff if we wanted to so long as DM approved :> My polymorphed human wasn't required to be human. I played a drow in that campaign previously! I just thought it was fun :>
i love harengon, mostly just due to Watership Down. brutal bunnies is such a cool concept, and i love taking quotes from the book as “harengon sayings”
Oh yes! I made Harengon lore in my homebrew world literally Watership Down! One of the players picked up on that and played a trickster cleric of El-ah-rairah
First true power-fantasy character I've ever made. Not because of the sorcery, but because their gender expression could actually fit how they're feeling on a moment to moment basis.
As someone who wants to be a voice actor, constantly gripes about knife ears, and has over 1000 hours in Deep Rock Galactic, I feel that I can say you **might** be onto something with my favorite race.
In the past, my subconscious logic for choosing a half elf character was "half elves are just like neurodivergent humans--powerful senses and ability to solve problems, with all the Chaotic Stupid of your average human"
my first ever dnd character was a tortle, and he was a druid and it's still my favorite race and Tortilious Maximous, Still Lives and Breaths to this day (been 3 or 4 years now)
The one time i got to play a Lizardfolk his backstory was that one day while trading with some outsiders, he tried some of the cooked meat they were eating (having spent his entire life eating meat raw, and sometimes still alive) and he was so perplexed by the taste that he decided to leave his tribe and learn how to cook. My plan for his retirement was literally he learns to cook, finds a mate, and starts a new tribe.
@@TheRedMan77More like Guy Fieri. He knew nothing about cooking but was fascinated with how "They catch the meat on fire after rubbing it in foliage, then add slime to it and it tastes so strange!"
As a Shadar-Kai player, you better explain to me why the Astral Elf’s teleport is broken when the Shadar-Kai has the same ability except they also get resistance to all damage for the turn
I mean, Shadar-Kai only get it once per long rest, Astral Elf get it proficiency bonus per long rest. It's better than the latest eladrin because it isn't a spell, so despite having the same function as Misty Step can be used the same turn you cast spell. Resistance to everything isn't bad, but I'll take more teleporting everyday.
@@reginadea2821 checking back, as the Eladrin now has a unique ability as opposed to uses of the spell "Misty Step" I would agree that the Astral Elf doesn't have anything special.
math is the reason to play a Bugbear. I helped a friend with this in the last campaign I ran. He loved playing monster-lite characters, so I told him to just think about hot a Bugbear has a ten foot melee range, now imagine him with a Halberd... In our six session his character was gifted a magical whip (3d4 damage, then later 3d6) and that became the only weapon he wielded from that point.
@@Xenozfan2 Rookie Numbers 4 elements monk (min 3 levels 6-7 for optimization) +10 reach with fangs of fire snake Battlmaster fighter (min 2 levels) +5 reach with lunging attack Bugbear +5 reach during your turn Eldritch claw tattoo (uncommon item so not impossible to get in a game) Reach becomes 15 feet for a minute (before modifiers) well now we're at 35 feet of reach with just 1 item and 5 required levels in a class, grab yourself a reach weapon and that goes to 40, only resources spent are a ki point and superiority die
@@freindlycommentator1710 why not add in another 3 levels for Giant Barbarian to increase your reach by 5 feet while also being large which would also increase your reach by another 5 feet
@@freindlycommentator1710 Doesn't quite work at the end: Fangs of the Fire Snake doesn't work with weapons, only unarmed strikes. Bugbear: +5 on your turn Fangs: +10 for unarmed strikes with the Attack action Lunging Attack: +5 on your turn Eldritch Claw Tattoo: +15 feet Max +35 feet as a 4th level monk with Martial Adept. Quite impressive. I don't usually include magic items in my calculations because they're not a guarantee.
Had to look up Astral Elves since I'd never heard of them before. For those also wondering what Starlight Step is, here's the entry I found: "Starlight Step. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest." It's not locked behind a racial feat or level requirement AND it can be used 2-6 times per long rest depending on your level AND it's not a spell, so it can't be counterspelled, doesn't require components or a focus, and it can be used silently. Yeah, it's pretty nuts. XD
The Yuan-Ti Pureblood actually got me. I did not realize how much I love snakes until like half a year after I played the race, I have watched a lot of tier lists, and I could feel my DM desperate to end my character’s broken advantage against spells. Funny, that campaign disbanded only after 6 or 7 sessions of the Curse of Strahd.
I got irrationally angry when Blaine put a picture of Loona on Tabaxi simply cos shes a Hellhound, not a cat. Probably cos they are tied with Kobolds as my fav race, which is funny because you linked them together
This is a nice video to help introduce the lesser known races to people as well. A few of these I’d heard of but never seen played, and some I had never heard of at all.
The changeling colors made me laugh out loud. Thank you. xD And also thank you for understanding the real reason experienced players play humans. It's not unimaginative, it's more choices. :3
I was thinking the colors would be blue, pink, and white, but that's just personal confirmation bias; the four he picked also work extremely well. (for extra fun: A changeling character with a tiefling persona)
Remember how Wizards nerfed the Hadozee "wavedash"? Simic Hybrid's manta glide is worded very similar to the old mechanic, except 2 feet for every one foot descended instead of 5. AND IT WAS NEVER REMOVED. So remember; Simic Hybrids can basically always move double their movement speed as long as they 'wavedash'.
If you make a Symic Hybrid path of the Beast barbarian, you can pick the jump feature at 6th level and since youll probably have a killer athletics check you can do it at ground level to jump, "wave dash" glide 60' and claw the fuck out of someone like a crazy ass hybrid monster from hell
It’s funny how my current D&D party is, like, the opposite of the stereotypes here. The Firbolg in the party is a grave cleric who is essentially Medic from TF2, and the Warforged Druid is a chaotic bundle of freshly-discovered emotions that completely alters their personality to fit whatever creature they transform into.
Shifter makes for a great Half-Dragon transformation scene. Add way of the Ascendant Dragon Monk, and you got yourself Natsu Dragneel complete with his DragonForce change
The Fairy description is a bit less accurate than the one in the prior video, but still extremely accurate. Yes, the Fairy race being Small instead of Tiny is an atrocity that i usually choose to pretend didn't happen and make my character 9 inches tall anyways. Also shout-out to my enby changelings. What even is gender when you can shapeshift whenever and however?
In all fairness, Fairies shouldn't have a set size since it it the modernized form of the Term Fae, Now excluding the less common Fae in stories, like Centaurs(Celtic or Germanic base), the forgotten fae in stories like Trolls or elves, and most of what you have left are goblin and pixie archetypes, which include Gnomes for the first, and what most people think of fairies for the second. Now given D&D is calling Pixies Fairies personally I'd say Tiny or Small is a proper size since the only Pixie ever known to be larger then a Goblin or Gnome was Queen Titania and that was because she could take on the form of a Pixie when she was of the "High" Fae bloodlines.
@@truekurayami I personally try to avoid the word "fairy" in most cases. Here it's the official name of the race, and "pixie" and "sprite" are already used for different but similar things as well. In general though, I prefer to say "pixie" for the insect-like humanoid fae, and "fae" or "faerie" for more general magical entities. Probably the most interesting part at least to me is actually just how broad the term "fae" can be. That specific term is of French origin, but it's usually used to refer the sidhe and other Celtic creatures, and often the Germanic elves and dwarfs/dwarves. (The former is older, but today more often refers to real things that are notably small, which probably aren't fae.) If you're particularly bold however, you can argue that almost any kind magical spirit could be called "fae," including those from completely unrelated cultures from those in Europe.
@@angeldude101 Ya Fae are an interesting point for cultural myths, only other group I've seen close to how all-encompassing a mythical/mystical "race" can be are the Kami/Yokai having "higher" members comparable to the Tuatha Dé Danann and Sidhe Courts, while more "minor" members comparable between Ogres and Oni, or Cait Sith and Nekomata. This mainly is because in both mythos they are basically manifestations of the world so can be vastly different in forms.
I actually played a short fat Dhampir that was always Jolly and talkative. He just really enjoyed being out in the world with people. I like how Dhampir has so many options for what you feed on.
Same, I made one who's dark craving is flesh so I made his favorite food sashimi. He also has no idea he's even half vampire because his vampire father left for cigarettes before he was born.
I am playing as a dhampir Druid. She was just a normal wood elf who was attacked by vampires. Because of the transformation, my table is flavoring that she has had to relearn all her magic from scratch. It’s a lot of fun playing as a really sweet, innocent, stereotypical druid who also happens to hunt small animals while in wild shape to sustain her
Yeah, I with my DM once made a back-up character cause our campaign went into a grand politics chapter where our characters were diplomats, but since mine was a antisocial wannabe lich he kinda didn't fit in those scenarios without either breaking character or screwing up my party plans, so we made my character like if it was a diplomat npc instead of an official class... And he was a gnome dhampir who was arrogant true neutral douchebag, like literally devils advocate, he didn't care what was the cost, he was a killer negotiator and if you can meet his price he'll negotiate anything... But he also neede to eat raw meat so everytime we got into a tavern after busy day as politicians he was chomping on slabs of meat like a madman making everyone (including my fellow players, not just their characters) confused since they tought he was just a self-absorbed dignified gnome
I played a dhampir bard who fed on other people's fear. She styled herself as a horror-themed performer -- telling ghost stories, playing villains onstage, etc. -- so she would have a consistent source of sustenance but wouldn't have to hurt anyone. She was essentially the fantasy equivalent of a haunted house scare actor.
Also I totally agree with what he said about Reborn. I don’t mind getting the job done even if I take over half my health due to a Storm of Vengeance. Only thing wrong was the last point. ⊂((・▽・))⊃
@@suzuxiiiahdveladrins teleport is the no.1 reason i would play it, it's op and funn to be creative with as all hell. My favorite d&d char was a min-maxed jank character, with terrible stats, and was only good at blinking/dimension magic. From a min-max point, the character was trash, from a gameplay perspective, it was OP as all hell, and fun, due to how manny teleports/blinks it had to get around. And no DM ever plans around having a teleporting reaction every damn turn in combat.
I myself am a Triton in a campaign which is actually very far inland. So I make the most of every river we come across to feel cool and whenever there's any kind of frog it becomes mine. I just love being able to shine in those small moments but also stand out for being a water guy so far from home
Likewise. Though I mostly DM nowadays I've been stricken with the Kobold fever and refuse to play anything else unless Kobolds arent appropriate for the setting
10:44 Wow. I am surprised by the accuracy of the kobold. I also hated how many times characters In Baldur’s Gate 3 thought of kobolds the same way they do animals.
I've played a kobold that acted much like and was hence treated like the party's talking pet scaly dog warlock and I try to convince every DM since that Kobolds lack the strength to draw a bowstring
@@anonymouslucario285 That’s the thing. I don’t think it is bad writing and it didn’t ruin the game for me. It is very accurate to the source material, being the common view of D&D characters towards kobolds. I just really like kobolds and it is sad to see them thought of in such a way.
I actually like Centaurs but not because of mlp but because I find them interesting to see them walk into a tavern and question the dm about how the hell is my half horse be able to sleep? Or get asked to pull a cart. It is very fun to play it as such.
Animal Science major here to attempt to answer the sleep question! There's a lot of interesting ways you could go with this actually, using the biology of actual horses, and trying to figure out the bizarre mish-mash of anatomy a Centaur possesses. A) You fold your horse legs up and lie on your stomach, while the human half also lays on it's stomach, or possibly twists into a sort of side sleeping position. Having a pillow to hold would probably help. Now, here's where it gets interesting - actual horses rarely sleep like this because their weight restricts blood flow to orgabs - but - since a Centaur isn't quite set up like an actual horse, you have some wiggle room regarding weight,organ squishability, and circulation. Alternatively, you could give your character an equine sleep-wake cycle - which is really more a bunch of naps scattered throughout the day than a proper long stretch of sleep like humans have, and argue that they weren't sleeping long enough for organs issues. (This would be very awkward from a game play standpoint though.) B) You sleep on your side, both the horse half and human half. Has the same organ issues, but a little less likely to cause cramps (another issue the previous sleep position has.) Again, you could argue in favor of more wiggle room though. C) You sleep standing up, ideally leaning against something - this won't restrict your blood flow any! Yay! Ideally the human half could hold onto something for increased stability while sleeping, but as someone who went to highschool with several people who could sleep sitting straight up on a stool with nothing to support their back, the human spinal chord can be surprisingly good at maintaining upright posture while sleeping. If you're worried about the legs, don't - a horse's knees lock into position while sleeping, so the horse half should be fine
@@Amy_the_Lizard '' Alternatively, you could give your character an equine sleep-wake cycle - which is really more a bunch of naps scattered throughout the day '' B-but DM! My short rests ARE my longs rests!! PS: I mean it would be great to have them as night shift guard while the others sleep, right?
As a warforged player, this is why its one of my favorites: - Rock - Metal - Wood - Machine - Don't need food - Don't need water - Don't need air - Stronk Good race.
I played as kenku who was an artificer and copied all of her adopted fathers inventions. It was a lil stealthy burb who would swallow gold and learned about building a golem with gold. Somehow swallowing enchanted items counted as wearing them so while being extremely powerful i was also stupid. Also the backstory was that burb was found as an egg by a great inventer and he raised the kenku as an assassin at first but eventually made them go work with merchants where they were taught to scam people. Eventually burb was abandoned and lived with the merchants only to scam the wrong person and got taken to a "jail" where burb was used for slave labor After a long dumb string of events that were honestly really funny the party consisted of a monk, a fighter, a druid, a wizard, and burb as the artificer. Basically 4 homeless men and their pet that liked eating gold. We ended up fighting some bullshit homebrew monster that was basically a giant mech and burb got hit REALLY hard. Swallowing 30lbs of jewelry and coins kinda doesn't go too well when you're struck so hard that you go flying into a tree. Basically insides got rattled and obliterated. Last thing burb said was "I'm okay" Needless to say burb died and was buried with all the gold and their grave was guarded by a golden golem with an automatic crossbow turret mounted on its back and abunch of tiny holes meant to send venom tipped darts in all directions. Basically anyone who wants that gold has to fight for their lives. The only reason burb died was because too slow to react after losing their hand to their father who was trying to take over the world with his machines and golems May burb rest in peace Also the father was killed by the rest of the party. He went "it's a shame. Truly. I had such high hopes for them. But they were in my way. Just like all of you are" He died in less than 5 minutes real time because the whole party was pissed at him and were blessed by the dice gods His dying words were "o-oh. So this is what it feels like. maybe I can-" then became a corpse. Good times lol
I have had an idea for an Artificer character. Basically an artificer that augmented their body so much that almost all of their organics are gone and they are just metal, magic and steampunk machinery.
@@redroachofficial7388 i wonder if you would keep your Race ability or swap it out for a warforged race ability. And i wonder if you would still have armor or just upgrade your natural defenses, since you technically have your armor on your "skin"
I fear the concept of a fairy rogue because of how Wizardry 8 showed how effective one can be when used to their full potential. You can't get a hit in but will end up facing death by a thousand cuts in the blink of an eye
When I discovered the Zephyr Strike Ranger spell, I knew I would be making what Shad feared so much. Melee Ranger/Rogue with absurd speed, flight, and the size of a doll. It was so much fun.
I went to the wiki and found out that the giffs are divided into tribes depending on how they think their name is pronounced, some say it with a g and some with a j. I laughed my ass off
Gnolls: -You enjoy every official setting that doesn't force Gnolls into being evil and wish there was a way for them to be good in Faerun -Similar to Tabaxi, people will accuse you of being a furry regardless of setting -You probably play your female Gnolls as Barbarians like Karlach (and might also be into a particular subgenre of art), and your male Gnolls are magnets for suffering -You're probably going to take at least one level in Monk to get the most out of Rampage
Made a gnoll ranger that went stray when he was just a cub and got adopted by a druid conclave, being raised as a protector of nature and blessed by an archfey to break away from his bloodthirsty tendencies, he still likes to enjoy some very rare meat from time to time
That's really good. Except I'm fine with them being evil in faerun. Plenty of parties will keep a bog standard yeenoghu gnoll around if they can find a way to control the gnoll. Gnolls already form packs with whoever is around when they get separated from their warband. I played one of these in Curse of Strahd, which worked coz it's a horror game. Guy was a warlock, had the symbiotic being dark gift, and an int score of 4. I was able to play him like a large, feral, starving dog that could smell magic. I refused to ever take initiative with puzzle solving since I had detect magic for free always on. And I refused to let him do damage with anything but his bite. There's a pretty good homebrew on GMbinder for gnolls that can help you with that. Anyway the idea was that he had a lot of tools for a lot of situations and could trivialize a bunch of fights and puzzles through big spells, and he was absurdly tough, but he was physically weak, clumsy, and stupid, and couldn't think too much beyond "I am hungry and all of my food is talking to me. " I loved that people could accuse me of being a furry. The standard gnolls, the ones you see in the monster manual, are absolutely horrific. I love them. I don't see a lot of fursonas that look like that. It's one of my favorite things about them.
One edit/addendum to the first point: You're a DnD veteran who *misses* when Gnolls actually could be good in Faerun (in previous editions, before the vast majority of their lore was thrown out the window)
One of the players in the Dragon Heist game my group played in was a Gnoll. I was genuinely under the impression any intelligent monstrous race could at least be tolerated in the Forgotten Realms setting by default if for no other reason that there's a legally recognized faction giving them leeway. If a Beholder can be a "totally legitimate and definitely sane" businessman, surely a Gnoll can be a mercenary/adventurer, right? Also, I was pretty sure they were more chaotic leaning than evil leaning in general.
It NEEDS to be noted: Shadar-Kai have an awesome multi-edition arc. The Shadar-Kai were originally a type of Fey, doomed when their attempt to darken the whole Material Plane was thwarted, and the backlash fundamentally bound all of their species to the Shadowfell. Being creatures of the natural world, this meant they were slowly withering away as a species: not dying, but experiencing an inevitable, inexorable personality death. It could only be fended off by sharp spikes of emotion and sensation. So they'd do things like create armor that also tortured them to wear, while they went on raids into the Material Plane for victims to extract further sensory acts from. Warhammer fans are jumping and pointing at the screen right now. It's only as of 5th edition that the Shadar-kai were turned into a kind of elf, free of the wasting that was killing them. A race that the Raven Queen specifically holds a dominion over, cares for as a chosen people. The implication, lore-wise, is thus very clear. She saved them. As someone who thought of this angle back when 4e was still in development stages, and the concept of the Raven Queen was first being discussed, it's honestly really, *really* cool to see that professional devs thought of the same thing.
Don't forget that 5e's version of the Raven Queen has a strong theme of both memory and fractured identity. Perhaps she saw a people like herself, fracturing their very personhood in the Shadowfell, and realized that with her command over memory, she could give them everything that she herself had lost.
@@paigeepler Love the Raven Queen. Along with Melora (seas and storms from 4e) and Mielikki (from Faerun and, originally, Finnish folk-lore) she is tops among deities for me.
@@MichaelShannon-gl3bw I think RQ and Ioun are my favorites out of 4e's deities. Really, 4e had a great selection in general, though, including maybe the only depiction of Vecna I've ever actually liked.
I don't know for certain about Sea Elves, but I think Sea Elf players are really the elf players who are doing a naval campaign or worked with the DM to make actually interesting lore for Sea Elves in the campaign.
Literally any homebrewed fox race (Vulpera and so forth): -You are a furry. -You have 0 interest in hiding that fact -You probably even wear a tail and ears to your group.
Lochatha main here. We can ben all fun and games on the outside, but inside we are pure anxiety because "what if no water, where is the water, what if i save all my party but no water". Also, we mostly play a magic class in order to create water
I love my firbolg barbarian. She's great. We DID mention her giant heritage recently...and I'm absolutely guilty of treespeak, but on accident. She loves nature and trees and she compliments any interesting plant she sees. So when she spoke to the awakened tree unprompted, she made a good relationship with no effort.
I took a different approach when it came to reflavoring plasmoid. Instead of the anime route I had my character's origin be he was an ancient sentient gray ooze that developed well above his kind, and developed a thirst for knowledge. Using an old suit of armor to hide what he was, he took the plasmoid shape and took to the surface, always careful to maintain his cover. It was really fun because I had to act like I wasn't blind and made the decision to be mute as well.
I also went less-humanoid with my first plasmoid character. Played a monk and got to visualize fighting involving a great deal of flailing of only vaguely limb-shaped pseudopods. Kinda like my (reflavored) warforged bard who was an automated music box that gained sentience, held a deep grudge about having been built with only a single, pleasantly cheerful tone of voice, and looked like a cabinet with articulated legs and a phonograph horn (with an ever-expanding collection of musical instruments installed inside).
As a Dragonborn main… you really nailed it since my first two and only dragonborns were red and gold…. But that’s mainly because I roll the dice every time for color
I’m still surprised people only just started picking up gem dragonborns, they are freakin sweet. Tails are acceptable but not required, you could even throw in a story about how your tail had to get removed, like tail cancer or something. If you want my favorite colors, lighting is fun flavoring, but choose them based on personality, class and background, as they are a clan based race at heart. White dragons love hunting, so berserker rogue or ranger for those guys. If your background is artisan, sya you were a blacksmith and go red and gold. Building an artificer and your dm is fun? Pick acid and poison breath dragons to make for great cheap potions! Make some things that make sense in lore or in build, pick one to run with and enjoy! Okay hear me out. Get your goliath to level 5 Swashbuckler rogue. The extra AC from Charisma and the Uncanny dodge means you have a SUPER safe build pretty quickly. Edit: whoops, charisma affects the initiative, i was also looking at monk builds so i guess that’s where my mixup was. Thanks Cameron.
Nothing about increasing ac with charisma, but you can increase your initiative with charisma. So high dex, high charisma, and high con means that you'll be acting first, you'll be attacking first, and you'll be able to take some damage
I can’t follow as you mention gem dragonborn then talk about non gem dragonborn damage types. And then something about CHA added to AC which nothing does?
No idea what you're talking about with the tails. At least in the Forgotten Realms, dragonborn aren't suppose to have tails (they came from another dimension where dragons ruled the world and created/enslaved dragonborn to be their slaves, with the lack of tail likely meant to show they aren't true dragon-kin while half-dragons are due to having tails).
@@Meanlucario did everyone sudenly forget kapak and old dragonborn actualy had tails, or did some amnesia drug get passed around the community as of recently?
The Tiefling thing is so accurate.... I mean... just look at my pfp. I felt so freaking called out. Though the funny thing is most of the players in my campaign are also queer (including the DM), so.... yeah
Fairy is very accurate, especially that first entry. I don't care if abnormal size categories are unbalanced; that comes with the territory. Giving players some sort of demerit or disadvantage makes for more interesting play, and forcing everyone into the same bland mould stifles creativity. Though rather than being helpful, I wanted to be seven inches of death and destruction.
I, too, play as a fairy. Would've liked to as a tiny flyer of mass destruction cuz I thought it would be funny. I can imagine that same fairy rogue I played last year as a 6 inch shredding machine tearing haregon like paper. Still love that sadly short-lived character, but I agree it's a missed opportunity.
I honestly hemhawed moving them to Tiny when I was setting up rebalanced statblocks for fairies on a current WIP setting I'm doing. Admittedly part of that was also cus debated doubling down and giving them some ability to potentially dodge attacks by larger creatures, but I gave up and simply gave them Fey Ancestry and Fury of the Small alongside that. Might still give them tiny, I gotta look into how much size plays into things in 5th ed on a DM side of things.
I'm willing to bet that all 3 of you have watched Shadiversity's video on "tiny balls of unstoppable death." Who needs a projectile when you _are_ a projectile? (Now to get as much speed as possible to maximise my viability as a sentient projectile.)
@@angeldude101 I haven't, though that reminds me I need to watch more Shadiversity. I just happen to be a fan of fairies like Airy from Bravely Default and Leaf from Black Souls.
Hubby had a triton and in character would always claim to be "the best". Somehow the dice always favored him when it was most needed to make that true. The guy went toe to toe with Death and almost "won" and Death/DM invited him to be the triton grim reaper. That was a fun session
Changeling and Tiefling ones were on point from what I've seen, same with the drow (I'm a drow enthusiast). Only warforges I've known have been min-maxer artificers though. Good video my good sire.
not only did you call me out on my favorite D&D races, you also made me want to play a whole bunch of races I wasn't interested in before - based only on your assumptions about players who choose them. well done
Kenku: You are the table's note taker. You take notes of all things that happen and keep track of everything. The DM really appreciates your efforts and will probably thank you, if not outright reward you. You are also a funny crow person who likes shiny things and stealing even more than the goblins.
This one is so true 😭my current group used to have a system where each session we rotated a player's job to take notes on story progression and post it in a discord channel for everyone to keep track. That quickly changed once the DM realised everyone was submitting a few dot points except me, because I'd send ~3000 character messages summarising everything(including quotes and tone)
one of my players has a Kenku warlock of the deep one, who has made it his life goal to let his master stretch his feet a little in the material plane. He is pure chaos and reappears from time to time seemingly aid adventurers in whatever they are doing as long as it somehow benefits him (even if no one knows what his goals are). Not a single one of em seem to have caught on to the fact that he is enabling armageddon, and he gleefully chatters off after a hard days work. I am beginning to think he may be the best BBEG I never created... And yes, shiny things do indeed fascinate him.
Not even ashamed to be an old time Tiefling simp. Annah-of-the-Shadows was the origin of my obsession with tieflings. BG3's Karlach further proved all my points on how rad they are.
We're doing a pirate campaign and I find sea elves to be pretty fun. I mean yes, I could have picked a triton, but sometimes it's fun to go with a race or variant you've never played before - plus, the dm has put together an aquatic based archfey as a result.
I'm probably one of the very few cisgender folks who love Changelings. 😂 My own Changeling gal came about because their true forms look spooky + their ability to shapeshift means that anyone who's none the wiser might see that Changeling in their true form (and never again... that they know) and think they saw a ghost. Hence my Changeling College of Spirits Bard who goes by the nickname "Ghost." Eladrin, though... As someone who played an Eladrin Circle of Dreams Druid who felt the closest affinity for autumn (and really loves autumn myself), I didn't ask to be called out like this.
Cis Changeling lover here too (and loved Nimona!). Thing is, shapeshifting is a perfectly valid allegory for trans, but it’s also a valid allegory for many other things…
Right there with ya. I love Changelings and am playing one in a CoS campaign. The other party members (the characters, not the players) didn't know at the start, though taking on an overly bloodshed-eccentric persona might have downed me and revealed that I was a Changeling. Yeah, running ahead of the party as a rogue wasn't the best idea.
i saw the kobold one and was like, oh god, oh no. ive only made one yet its the only race ive done lore research on, i have seen my future and its chaos
Kenku are THE "That guy" race. They saw the bit about their loner nature in their lore and decided their first thing is to find the tallest area on the map to climb atop of to be away from the party when not in combat and then wonders why the rest of the group doesn't like them.
Kenku is in my top 3 fav races, but that's not how I play it. But it depends on the person- I think the average Kenku player it's fair to say is a little edgelord ass who is always causing problems for the party Personally I find them more fun as a more joke character, playing them more like an actual sentient crow with no impulse control, collecting useless garbage and insisting we need it because it's shiny, weighing down our Barb's inventory
@@royalibis42 That spoon is very essential to the party, can't tell you why, but trust us I always had some of the most fun playing them like its an impulse they can't always control, like seeing something shiny understanding you shouldn't steal it, and then rolling Constitution, if I fail, the shiny is going into my pocket without me even realizing I took it
taking notes so that when I play a Kenku I don’t come off as that guy sure, I have him as lawful evil, but more in the Lord Shen way than the “edgy edgy edgelord” way. This is also because I want him to be an artillerist artificer.
To be fair about the new Kobold, it's actually not that bad. Instead of _using_ Pack Tactics, you kinda... _became_ the Pack Tactic. Just pair the shout with something like Conjure Animals or Animate Dead, along with shout-and-run tactics while mounted. Nothing angers the DM more than 8+ attacks with advantage, plus advantage to whatever attacks the _rest_ of your party can do.
Hah. Actually played a Sea Elf in a jungle based campaign. Mostly just for the hell of it. Worked out pretty good for the party though as we ended up doing a lot of travel by river and I would often push, pull or guide the canoe while in the water.
"You think that Elven subraces are actually full races and are gonna get upset at me after hearing that Drow aren't included on this list." _[Gives Astral Elves, Eladrin, Sea Elves, and Shadar-Kai their own entries despite being Elven subraces]_ 🤔
My favorite race is Plasmoids but not for the reasons you stated, I mostly play them for the fun time I have naming them [Blobbard (bard), Sludge (Barbarian), Blud (warlock), Beldare(blood hunter), Gloob (rogue), Oozmer (warlock), Mush (Circle of spores Druid that I dressed up with a purple mushroom hat and a charm of plant command to talk to his mushroom friends, probably my favorite character ever because he's just the most friendly little dude and I get to talk silly while still being a serious character)
Ok yeah, the Aasimar one is literally me. I always love playing healer/support chars and I have been annoyed with BG3 for not having Aasimars specifically because it would fit so well with romancing Karlach.
You know I honestly never thought about rolling a Twilight Sparkles. Or the fact I might need some teleports. I always liked the idea of being a centaur archer who has a friend ride on their back also be an archer.
I played (and still play) a Yuan-Ti pureblood Moon Druid. I have been in less than 2 dozen combat encounters since his original inception and he has gotten to capstone by doing other story stuff (very long and beautiful story arc). He’s my favorite boi and I will forever love green plnant man. Took almost 2 years to play his story out and I still replay him because he’s just so fun and easy to roleplay as :))
🍀Kickstarter's over but you can still grab the book! silversmgm.backerkit.com/hosted_preorders
Why did you include Gnomes, they aren’t people
sea elves cause i can easily change them to swamp elves for flavour
Smite and sheleighly combat combination....or rage then wild shape
hey blaine can you rate some homebrew monsters on dnd beyond for a short also can you mention the monster Death Ringer by telthling
i stayed a minoity :( ill just watch anime forever and get ignored but at least the anime makes it better :)
"Share your other racial stereotypes in the comments below ☺️💖" has never sounded more positive
So i have this one about asi-
@@Chris_winthers ...mars?
@@Chris_winthers ...mov?
@@Chris_winthers...iane?
"I hate n-"
What ive noticed with goliaths is they seem to have a primal urge to pick up and carry halflings and other small party members
Can confirm, I am the shortest member of our party and our Goliath is always picking me up 😂😂😂. Half the time I end up standing all confidently on his shoulders like a pirate looking out upon the vast sea for a new adventure!
Same! I play a kobold, and our Goliath always comments about wanting to pick me up!
Big scary man likes small cute thing, ain't nothing wrong with that.
Also helps with travling since goliaths are taller there for faster then smaller races.
"the lidl' uns are too small to walk as fast as us... plus they weight nuthin'..."
Can confirm. My homebrew Tiny Pixie rides on our Goliath's shoulder
"If you're a new tiefling player and you have no idea what I'm referring to than you'll learn a lot about yourself in the next year or two" had me in stitches.
I lost my shit when I heard that, and the statement isn't that wrong either, I know this from personal experience.
I haven't gotten to that point yet, and like to play teiflings, all of a sudden I'm concerned 😅
Oh Alice, you will understand this soon. Believe me. You will
It's too perfect. When I started playing 5e tieflings were always my favorite (they still are), and 4ish years later now I'm a gay trans woman lol
are straight tiefling mains actually that rare?
Tabaxi player here,i just love the blinding speed and roleplaying the "getting distracted at light beams" part
It's just such a "cat in the middle of the night when you need to sleep" energy
Never played a tabaxi yet
One of my party-members played as a centaur. She wasn't a brony, never seen that show. She is a horse girl and she knows how to use her horse knowledge to convince the DM into giving herself insane buffs. One of those buffs was because of having spiked horseshoes for more grip. Wich not only helped with difficult terrain but also made kicking damage worse.
So, you play with both a horse girl and a pushover DM? My sincerest condolences.
@@mattpace1026 lol more like an inexperienced DM, it was his first time being the DM. The horse girl is one of my best friends and i love spending time with her and her horses, but she is also an artist so i think that evens it out xD
(Wish we played with that group more, it was fun)
If my Bro-in-Law ever convinced my sister to play dnd, she'd wind up like that.
The only buff I'd give Centaur is that they should count as mounted at all times
Sounds amazing ^^
I literally learned of fairies being an official playable race when you mentioned it and immediately had the reaction you talked about.
I honestly hemhawed moving them to Tiny when I was setting up rebalanced statblocks for fairies on a current WIP setting I'm doing. Admittedly part of that was also cus debated doubling down and giving them some ability to potentially dodge attacks by larger creatures, but I gave up and simply gave them Fey Ancestry and Fury of the Small alongside that. Might still give them tiny, I gotta look into how much size plays into things in 5th ed on a DM side of things.
@@gratuitouslurking8610If my fairy character can't be less than a foot, they're too tall.
@@angeldude101I want my fairy to be no more then 5 inches.
As usual, Persona 5 supplies som excellent music u.u
Ok so no single race got me… but I’ve been put on blast like half a dozen times in this video and I don’t like it
I FEEL SO CALLED OUT WITH THE "Where drow"
same XD
I came to this video looking for Drow, got confused because there's no timestamp for it then it clicked...
11:18
This perfectly describes a friend of mine, he was a Circle of Spores Lizardfolk who spoke in brief sentences.
His goal was to cultivate the spores.
As Warforged main, you nailed it. As Changeling sub-main, you forgot that we do love doing crime and flex the ability to never be found which makes the DM annoyed so they start to very meticulously check the way everyone's dressed
You forgot to add an important anecdote- its be gay AND do crime : )
Did not nail the thri kreen
For me, the whole learns to love thing was never that important, I instead like the idea of a cold and calcuated, robotic warforged that is just very good at his job and does anything to accomplish his task. Not a murderous edgy type of do-anything, but a more manipulative type.
I prefer warforged for the "not living" / made of something weird route. Stone, tree, metal, beehive, etc.
As a changeling every chance I've had, my DMs *absolutely* are on the edge of making me write down what my character is wearing each day.
On the other hand, they're letting me play them like tonks from the series-I-will-not-name and I'm having a lot of fun freaking the fuck out of everyone with weird hair and even weirder contortions.
I have never understood why WotC keeps pushing Sea Elves on people when Merfolk are right here continuously getting neglected for multiple editions, even though more people would want to play as a Mermaid than another Elf variant.
Main problem is merfolk canonically don’t have legs, which even in the most wet sea campaigns are still required.
@@MormonDude Easy fix, just allow them to shift between having legs and a tail. The homebrewers already solved that issue ages ago.
@@MormonDude And Sea Elves couldn't breathe air until 5e. But WotC made that work.
As far as Merpeople, there was a spell in 3e "Fins to Feet" that seemed tailor made to accommodate them.
It would be very easy for the DM to give a Mermaid PC an enchanted Necklace or Shawl with such a spell on it.
Sea Elves are funny because they have to deal with Sauhagin.
Sauhagin are funny.
Thats one reason why i hate elves, they push out other races in favor of more boring elf variants, they're anti diversity but they're popular to the point of ubiquity
As a barbarian goliath I must say... negating the DM's damage is awesome!
"Oh no, a critical hit!!! Let's go ahead and half that... hmmm, still quite a bit... Stone's endurance... aaaaaaand, that's a total damage of 2, which leaves me at 130 hp"
The tears in their eyes... amazing!
remind me of my starfinder character, a vanguard half orc in heavy armor...
That is not how it works, Stone's Endurance is applied BEFORE resistance. Page 5 of Xanathar's Guide, under 'Resistance and Vulnerability' makes this very clear.
@@Klaital1 rules lawyer, besides who really cares about the order
@@robloxarchiver People care because it makes a MASSIVE difference, if you do it in the wrong order, your effectively making abilities like stone's endurance twice as powerful as they were meant to be.
@@Klaital1 what about the people who just want to play the game
THE TIEFLING ONE DESTROYED ME OH MY GOD XDDDD
And what makes it so much better is that the bit about "if you're a new tiefling - you'll find out a lot about yourself within a year or two" is LITERALLY WHAT HAPPENED
As someone planning on playing a tiefling soon I am so scared, what are they talking about😭
ion get it im scared 😭
same
@@mightygalhupo8947 Tiefling players generally happen to be queer in some way, it happened to me too lol
My battle buddy in the Army asked if I ever played DND. I told him that the only reason I’d ever play DND was if I could play as a Bigfoot. He responded by saying that there weren’t any Bigfoot in DND but, there was the Florida Man Off Brand called Bugbears. I’m in my third year playing as a swashbuckler- Rouge/gloomstalker- Ranger bugbear and he is spectacular. I get bonus points for both initiative for both charisma and wisdom. It’s a great set up and both classes complement each other rather well. I’m currently a level eight, with four levels in each class. My feats are magic initiate Wizard and Warcaster. Using a whip with a bugbear gets fifteen feet of reach with a finesse weapon. In a single first round combat, I can dish out 5d6 from sneak attack and surprise attack, 5d8 between dread ambusher, zephyr strike (bonus action spell) and booming blade 1d8 initially 2d8 when the creature moves and 1d4 whip. If it’s within 15 feet of me and moves out of my reach, I get an opportunity attack from warcaster for another 1d4 1d8 and 2 d8 and 3d6 (swashbuckler sneak attack) and 2d8 as it continues to flee. A total of 2d4, 8d6 and 8d8 (assuming everything falls into place). I somehow managed to make an obsolete enemy into a monstrous power house.
"Rogue", not "rouge". One is a class, the other is makeup.
@@evrfreez it’s capitalized in DND Beyond and The Player’s Handbook. Therefore, I’ll continue to capitalize Rouge.
@@gatorman5547he meant the placement of the u in the word Rogue, the u goes after the g.
Glad you like the game! Gloomstalker is such a fun class
They do have Yeti stat blocks that you can use for Sasquatch if you really wanted to play a Bigfoot
Hearing fans of firbolg ditching the giant part of the species hurts a little for a lore nut like me. It's a very, very important part of their culture.
As a long time firbolg player, being near giant sized is nice sometimes.... but can get in the way when dungeon crawling or in closed spaces.
@@luggy6117 That's a downside all giantkin must endure.
Remember the firbolg code:
Bravery, effort, and honor over birth
The tribe’s honor over yours
The blood of the runt is the blood of a king.
Give a thousand for nothing
Truth is the honor of the tribe.
Same, I like to think of them as evolved from the extinct gentle green giants. Maybe if they included those in there they might see the similarities.
You might have a listen to the Rolling With Difficulty liveplay then. That's actually how I learned they were even linked to giants. Finbar is a Firbolg PC in the first 3 seasons and it actually comes up a few times through out.
As a Human main, I shall say, I don't care about how many different races, lores, strengths and weaknesses, stories or morality
you shall all bow by my sword, my crossbow, my staff or by these hands
Baaased
Heck yes lad! Literally me!
Me, a half-elf user trembling in fear after reading this. Lmao
"If you're a new tiefling player and you have no idea what I'm referring to, then you'll learn a lot about yourself in the next year or two!"
🤣🤣🤣
All the people in the comments asking what it means is hilarious
Something about plasmoids that is constantly looked over is the fact that races like changeling, or spells like disguise self and alter self require you keep the same basic arrangement of limbs, but since plasmoids don't have that restriction, you can be anything you want with those spells
My party had a plasmoid we nicknamed "Ditto" because it could disguise into anything no matter the shape. We used it to sneak into countless places
THIS. THIS SINGLE COMMENT. THIS SINGLE COMMENT IS GOING TO KEEP ME UP ALL NIGHT THINKING OF A ROGUE PLASMOID CHARACTER AND HOW I COULD FUCK WITH PEOPLE
@@asierx7047Was it also purple?
So you're basically Odo from Deep Space nine.
Is that so? How very interesting. I thought RAW it could only do basic humanoid shape. GTK
I will say, when it comes to Kenders... the only real way I've seen for their old stealing habits to be done right... is to play up the fact that it was not conscious decisions, it's random subconscious compulsions. They don't choose to steal. They do it reflexively.
Translation: The player agrees upon deciding to play the race, that they do not go "I steal " every five minutes. Instead... every once in a while, the DM just... sneaks something into their inventory. This may have consequences. This may entertain the player when they look in their bags and go "wait, when did I get this?" This may result in the player recognizing the item and getting that sinking pit in their stomach as they realize "oh fuck I've stolen something _I REALLY SHOULD NOT HAVE STOLEN."_
This is genius and going right into my back pocket for one day
The scariest thing is not the big fire-breathing dragon about to burn you, but the kender that just said "Oops."
This is brilliance. Bravo!
Kleptomania essentially.
Yeah, it should be a narrative device, not a chance for the player to disrupt play.
On my table I've houseruled it that the player can, once per session, make a sleight of hand roll against DC 15 to have pilfered at some convenient past time any small item from a PC or NPC, provided it doesn't contradict the story (i.e. there was an opportunity to do so and the character in question hasn't explicitely used or looked at the item in the meantime).
Also, once per session, the DM can do the exact same thing.
Gith: You want to play pirates of caribbean in the astral plane, you just need to convince your DM.
Me who made a Githyanki Wizard with Pirate background, YEEEEAAAHH
Thri creen: you found a way to actually make the 2 extra hands relevant in your build
Tiefling: you realized you can fly, have a fire resistants and have the tiefling only feats for the price of one, or your bye
I've got a buddy of mine in my group that fits the Kobold part 1,000%. It's the main thing he ever makes when playing. It got to the point that when he doesn't make a Kobold... I'm shocked! In my almost 30 years of playing D&D, I've never seen someone MORE dedicated to the Kobold race than he is.
As for me. KENDER!!!!!! *Chaos laughter* "All the SHINIES!!... I mean... Things I found laying around. Never can be too careful. Lots of thieves around. I'll just hold onto these things... in case we ever find the owner... Yeah..."
As someone whose favorite race is kobold. I wasn't mad about pack tactics being taken away, I was mad about the -2 Str, +2 Dex being removed. I liked the flavor that it pushed in the race.
As a lore enjoyer, I’m happy with the new kobold but I would have been fine with keeping the -2 Str if you got some trade off for it. Like a +2 Dex and +2 to any stat of your choice.
at least there is always the old kobolts from the previous editions to have as well. I still remembering almost accedentely tpk-ing an entier party of 5 players with 3 kobolts due to their partys sheer stupidity, and the kobolds being piloted as they should be (aka the scardy cats their monster manual aand lore shows them as. aka they KNOW they are at the bottom at the food chain, so they REALY are good at playing dirty/runing away/setting up traps and macgyver their way from extincsion xD)
I should note I am 'mad' about the change in the loosest sense of the word. Basically I am one of those players who feels that giving something up to get something can make choices more meaningful and drive people to think out of the box. Hence why I have always been drawn towards the kobolds. I mean has anyone reading this ever met a normal kobold PC?
I don't miss Grovel and Beg or Pack Tactics, for one in exchange we lost that dumb light sensitivity. But I would like modern Kobold to not be so... boring.
@@Pkay4058 I mean, the trade off was you got pack tactics, which was super powerful, but your stat distro sucked. I feel like by removing the -2 strength they forced themselves to rework pack tactics.
5:44 When Firbolg was first released, I spent SO long trying to figure out how "speaking to plants but not giving them sentience" could possibly be useful, until I finally realised it meant the "plant" creature type, so you can talk to treants and awakened shrubs.
You dumbo 😂😂
The "autumn is your favorite season" part is so accurate lol
Should add: tries to get the DM to incorporate the Faewild into every campaign
Witchlight when? xD
As a being of louisiana
Autumn is the best season.... being the only predictable season
Autumn is pretty good, it's pretty chilly but a nice enjoyable chill that keeps you cool wen ever your feeling hot without giving you hyperthermia and turning you into an ice cube like winter, and the leafs all turn into very pretty colors, and it comes with Halloween one of the best holidays next to Christmas, and the whole season kinda just gives off an overall chill and relaxing vibe y'know, unlike summer were it's hot as hells oven every day with an occasional sweet cooling storm and a potentially lethal hurricane to boot.
The main reason I picked sea elf over triton was so I could get elven accuracy, honestly.
I've not heard of the fairies as playable races before this, but I'm still curling up into a ball, dying inside and saying "wtf, they're small?"
Our table just made them Tiny size.
@@ettinakitten5047 the most sensible answer. Technically could still be as big as a chicken, but, still. Much more reasonable
@@ettinakitten5047 They're only made Small so they can use the same weapons and armor as halflings, gnomes, goblins, and kobolds.
So the "balanced" solution is to say "They're actually Tiny or even Diminutive, but their jittery movement and natural hover level causes them to effectively have the hitbox of a Small creature, inconveniently flying into harm's way. However, they are ridiculously strong for their size, like ants, and wield the same weapons as other races."
That's how I handle ALL of the really tiny races in my homebrew games, because making mechanics for proper interactions between massive size disparities (more than 2 size categories) is a headache. And while most player characters and NPCs will be Medium, a lot of enemies will be Large.
I had a great fairy character in my friend's AD&D campaign. She had the personality of a caffeinated kindergartner, and there were indeed a lot of Zelda jokes. Her finest moment was soloing an entire camp of dwarves because she wanted to "rescue" the leader's horse, whom she declared was named Mr. Sprinkles. Invisibility+flight+tiny target meant she got to just hang out above the camp dropping AOEs while they all ran around screaming trying to figure out who was attacking them.
Sea Elves are amazing when you read the descriptions from prior editions because they could be firmly described as eldritch horrors. Tall, larger than their counterparts, pale, creatures with stringy green hair, gils on their chest, webbed fingers and toes that are twice the length of their human or elven counterparts, and all black eyes. Outside the skin hair and eye color of which those are presented common options the rest are direct descriptions from 3e or earlier.
A sea elf that slips away from camp at night to the nearby river which he kneels next to only to take his long shovel like fingers and slip them into the river then between the gils on his chest to moisten them. They're horrific, I love it.
They are beautiful...
I played it once. I wish I had nearly as much social skill as you to roleplay it correctly... I didn't read much lore, I just made him look funny and gave him a dumb backstory.
Maybe I should give this race another, better, go?
@@amazingfireboy1848 If you use older edition descriptions it's kind of fun for me at least to play a character that obscures their "body horror" from others because society would reject them otherwise. The MMotM version is pretty strong too they get cold resistance and can talk to fish. I definitely recommend giving them a shot if you like base elf features.
@@zasshulad2619 I dislike Elves and Half Elves, but unique races that aren't from the Player's Handbook I tend to like. So what's your strategy for roleplaying a _Sea_ Elf, particularly? I assume I don't just throw in some ocean-y words every other sentence lol.
@@amazingfireboy1848 I mean personally I just describe him in vile manners. He looks like a pale tall albeit lanky in odd places elf normally he wears a cloak to hide his hands but if you shake his hands the fingers encircle your hand, he wears gloves but if he isn't his hands would be best described as moist and almost slimey, I consistently describe his hair as atleast slightly moist, his gils on his chest have the pink fleshy parts slightly showing, he presumably smells of fish or sea water often, I personally describe his eyes as a pale gold but again skin hair and eye color are player choice. I try to channel viceral details of sea creatures and keep it in the uncanny valley of Lovecraftian horrors like fish people in shadow over innsmouth.
My last human character (before the crown of candy rp im in which doesnt have another option besides variant human) was actually just a vanilla human. No variant. Not a half elf. Just a human.
That said he spent 100% of the time he was in the campaign I played him in polymorphed into a housecat who was magically throwing his voice into his bear familiar's mouth. His bear was dressed as a wizard and walked on two legs. No one noticed the lil cat who followed the "wizard bear" around.
(After all the support I should mention that this build was a 9th level druid with DM approval for my shenanigans, he was only pretending to have anything to do with wizards and he called his animal companion a familiar because of this. I'm aware that the bear was a companion not a familiar.)
Okay, that's pretty funny.
_Almost_ like Sir Bearington but with extra steps?
I hate campaigns that lock you to specific races… but Im glad you can enjoy it
@@De_La_Evo The Crown of Candy RP I'm in is based on Dimension 20's Crown of Candy, and so we're following the restrictions for characters set out by that (it's basically game of thrones set in candy land), it's a game between me, my best friend, and my partner, and we all agreed on the parameters before playing! They were baked into being a part of the setting and we love the setting, we were also allowed to tweak the racial stuff if we wanted to so long as DM approved :>
My polymorphed human wasn't required to be human. I played a drow in that campaign previously! I just thought it was fun :>
@@GrimmDelightsDice fair enough brother
@@TheNevar18 Sir Bearington meets Ghost Trick
i love harengon, mostly just due to Watership Down. brutal bunnies is such a cool concept, and i love taking quotes from the book as “harengon sayings”
Oh yes! I made Harengon lore in my homebrew world literally Watership Down! One of the players picked up on that and played a trickster cleric of El-ah-rairah
Changeling one was a little too real
Just a little?
I feel extraordinarily called out
My genderfluid ass feels personally attacked but can’t deny it’s true
First true power-fantasy character I've ever made. Not because of the sorcery, but because their gender expression could actually fit how they're feeling on a moment to moment basis.
The colours were literally all my top favourite colours, how is it so spot on!?
As someone who wants to be a voice actor, constantly gripes about knife ears, and has over 1000 hours in Deep Rock Galactic, I feel that I can say you **might** be onto something with my favorite race.
Rock and Stone!⛏️
...to the bone!! ⛏️
Rock solid!
ROCK AND STONE TO THE BONE!
Thingol did nothing wrong
In the past, my subconscious logic for choosing a half elf character was "half elves are just like neurodivergent humans--powerful senses and ability to solve problems, with all the Chaotic Stupid of your average human"
Can't forget about the Lawful Intellegent varient for those that want to make Spock.
@@truekurayamiAutism is a neurodivergence as well. ❤
@@NiteSaiya we are well aware! It doesn't appear as if anyone here stated otherwise.
You’ve made me want to make a half elf now, because I have the ADHD-‘tism
that's the same reason i chose a kalashtar. they seem super autistic if you read about their lore, so it's very natural for me to play 😂
my first ever dnd character was a tortle, and he was a druid
and it's still my favorite race
and Tortilious Maximous, Still Lives and Breaths to this day (been 3 or 4 years now)
The one time i got to play a Lizardfolk his backstory was that one day while trading with some outsiders, he tried some of the cooked meat they were eating (having spent his entire life eating meat raw, and sometimes still alive) and he was so perplexed by the taste that he decided to leave his tribe and learn how to cook. My plan for his retirement was literally he learns to cook, finds a mate, and starts a new tribe.
That's amazing. Lizardfolk Gordon Ramsey anyone?
@@TheRedMan77More like Guy Fieri. He knew nothing about cooking but was fascinated with how "They catch the meat on fire after rubbing it in foliage, then add slime to it and it tastes so strange!"
@@ray-raypacheco276 He fucking said that? That shit is gold.
As a Lizardfolk player myself I approve of this message.
One of my favorite things about that character was that he still preferred raw meat, he was just very fascinated with cooked food.
As a Shadar-Kai player, you better explain to me why the Astral Elf’s teleport is broken when the Shadar-Kai has the same ability except they also get resistance to all damage for the turn
I mean, Shadar-Kai only get it once per long rest, Astral Elf get it proficiency bonus per long rest. It's better than the latest eladrin because it isn't a spell, so despite having the same function as Misty Step can be used the same turn you cast spell.
Resistance to everything isn't bad, but I'll take more teleporting everyday.
Shadar-kai got reprinted, so it's also usable proficiency bonus times each rest.
@@ezdepaz4363 Then yeah, I don't know why Astral Elf got called out specifically.
Yeah, Eladrins get special effects on their fey step too which are better than the astral elf's.
@@reginadea2821 checking back, as the Eladrin now has a unique ability as opposed to uses of the spell "Misty Step" I would agree that the Astral Elf doesn't have anything special.
math is the reason to play a Bugbear. I helped a friend with this in the last campaign I ran. He loved playing monster-lite characters, so I told him to just think about hot a Bugbear has a ten foot melee range, now imagine him with a Halberd... In our six session his character was gifted a magical whip (3d4 damage, then later 3d6) and that became the only weapon he wielded from that point.
18th level bugbear Rune Knight fighter with a reach weapon and the Lunging Attack from Martial Adept gets a 25 foot melee attack.
@@Xenozfan2 Rookie Numbers
4 elements monk (min 3 levels 6-7 for optimization) +10 reach with fangs of fire snake
Battlmaster fighter (min 2 levels) +5 reach with lunging attack
Bugbear +5 reach during your turn
Eldritch claw tattoo (uncommon item so not impossible to get in a game) Reach becomes 15 feet for a minute (before modifiers)
well now we're at 35 feet of reach with just 1 item and 5 required levels in a class, grab yourself a reach weapon and that goes to 40, only resources spent are a ki point and superiority die
@@freindlycommentator1710 why not add in another 3 levels for Giant Barbarian to increase your reach by 5 feet while also being large which would also increase your reach by another 5 feet
@@mohammadmurie Size categories don't increase your reach, which is why growing Huge with Runic Juggernaut has to specify your reach grows.
@@freindlycommentator1710 Doesn't quite work at the end: Fangs of the Fire Snake doesn't work with weapons, only unarmed strikes.
Bugbear: +5 on your turn
Fangs: +10 for unarmed strikes with the Attack action
Lunging Attack: +5 on your turn
Eldritch Claw Tattoo: +15 feet
Max +35 feet as a 4th level monk with Martial Adept. Quite impressive.
I don't usually include magic items in my calculations because they're not a guarantee.
I can HEAR the “short cello loop for commentary” subconsciously resonating from this video(even if it’s not even there)
Had to look up Astral Elves since I'd never heard of them before. For those also wondering what Starlight Step is, here's the entry I found:
"Starlight Step. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
It's not locked behind a racial feat or level requirement AND it can be used 2-6 times per long rest depending on your level AND it's not a spell, so it can't be counterspelled, doesn't require components or a focus, and it can be used silently. Yeah, it's pretty nuts. XD
Yeah. It's the same as the Eladrin feature but at third level, they get extra bonuses
@@aleccarpenter439and Shadar-Kai
Eladrin get a goofy bonus on theirs though. But yeah, free Misty Step that can't be stopped by any means is kinda based regardless
I also don't think it can trigger opportunity attacks considering you just teleport
@@ladyjuno2456 correct. not even Mage Slayer opportunity attacks, since it is not a spell.
The Yuan-Ti Pureblood actually got me. I did not realize how much I love snakes until like half a year after I played the race, I have watched a lot of tier lists, and I could feel my DM desperate to end my character’s broken advantage against spells. Funny, that campaign disbanded only after 6 or 7 sessions of the Curse of Strahd.
I got irrationally angry when Blaine put a picture of Loona on Tabaxi simply cos shes a Hellhound, not a cat. Probably cos they are tied with Kobolds as my fav race, which is funny because you linked them together
I saw that and just couldn't help but laugh my ass off. While not a cat she is a pretty stereotypical "furry"
Loona simps are not ones to be beholden to logic.
I was a little disappointed he didn't say anything about how Tabaxi players gotta go fast.
@@TheDarkNerd
*laughs in Tabaxi Monk/Rogue*
This is a nice video to help introduce the lesser known races to people as well.
A few of these I’d heard of but never seen played, and some I had never heard of at all.
The changeling colors made me laugh out loud. Thank you. xD
And also thank you for understanding the real reason experienced players play humans. It's not unimaginative, it's more choices. :3
Could you explain this to me, I'm oblivious.
@@blacktegu1554 They're the colors of the nonbinary pride flag. :p
@@miral6694 ohhhh, that makes a lot of sense
That… makes a lot more sense I thought they were the ace flag and got very confused
I was thinking the colors would be blue, pink, and white, but that's just personal confirmation bias; the four he picked also work extremely well. (for extra fun: A changeling character with a tiefling persona)
Blaine: Lists two elf Subraces seperately to the Elf main race
Also Blaine: Talks about how Drow are a subrace and won't be in the video
hahahaaaa :o
I thought he lifted for elf subraces
Two? Astral Elf, Sea Elf, Shadar Kai, Eldarin… he just hates the drow
@@Adjusting1 It's how they're noted in the books, and likely the rest of Elves will be noted come later this year.
Remember how Wizards nerfed the Hadozee "wavedash"?
Simic Hybrid's manta glide is worded very similar to the old mechanic, except 2 feet for every one foot descended instead of 5. AND IT WAS NEVER REMOVED.
So remember; Simic Hybrids can basically always move double their movement speed as long as they 'wavedash'.
Time to baffle and annoy my DM as I somehow legally perform Smash Bros game mechanics in D&D.
Wave dash, lol
Wavedashing is so based
So Tiger Totem Barbarians + Sonic Hybrid just flash stepping around the battlefield
If you make a Symic Hybrid path of the Beast barbarian, you can pick the jump feature at 6th level and since youll probably have a killer athletics check you can do it at ground level to jump, "wave dash" glide 60' and claw the fuck out of someone like a crazy ass hybrid monster from hell
You nailed the Loxodon one, to a T. Actually rather impressive on that one.
Zafaria was really cool.
It’s funny how my current D&D party is, like, the opposite of the stereotypes here. The Firbolg in the party is a grave cleric who is essentially Medic from TF2, and the Warforged Druid is a chaotic bundle of freshly-discovered emotions that completely alters their personality to fit whatever creature they transform into.
Is your firbolg grave cleric buddy a fan of Critical Role?
@@ettinakitten5047I dunno, and if you’re asking that because there’s some joke from CR, know that I won’t get it because I don’t watch that.
Shifter makes for a great Half-Dragon transformation scene. Add way of the Ascendant Dragon Monk, and you got yourself Natsu Dragneel complete with his DragonForce change
Does it come with Through the Fires and Flames?
@@mslabo102s2 Only if the bard hadn't left their instrument behind.
I wouldn't know, I don't watch bad anime /hj
@@mslabo102s2no, it comes with the fairy tail song dragonforce, which is incredible
The Fairy description is a bit less accurate than the one in the prior video, but still extremely accurate. Yes, the Fairy race being Small instead of Tiny is an atrocity that i usually choose to pretend didn't happen and make my character 9 inches tall anyways.
Also shout-out to my enby changelings. What even is gender when you can shapeshift whenever and however?
In all fairness, Fairies shouldn't have a set size since it it the modernized form of the Term Fae, Now excluding the less common Fae in stories, like Centaurs(Celtic or Germanic base), the forgotten fae in stories like Trolls or elves, and most of what you have left are goblin and pixie archetypes, which include Gnomes for the first, and what most people think of fairies for the second. Now given D&D is calling Pixies Fairies personally I'd say Tiny or Small is a proper size since the only Pixie ever known to be larger then a Goblin or Gnome was Queen Titania and that was because she could take on the form of a Pixie when she was of the "High" Fae bloodlines.
@@truekurayami I personally try to avoid the word "fairy" in most cases. Here it's the official name of the race, and "pixie" and "sprite" are already used for different but similar things as well. In general though, I prefer to say "pixie" for the insect-like humanoid fae, and "fae" or "faerie" for more general magical entities.
Probably the most interesting part at least to me is actually just how broad the term "fae" can be. That specific term is of French origin, but it's usually used to refer the sidhe and other Celtic creatures, and often the Germanic elves and dwarfs/dwarves. (The former is older, but today more often refers to real things that are notably small, which probably aren't fae.) If you're particularly bold however, you can argue that almost any kind magical spirit could be called "fae," including those from completely unrelated cultures from those in Europe.
@@angeldude101 Ya Fae are an interesting point for cultural myths, only other group I've seen close to how all-encompassing a mythical/mystical "race" can be are the Kami/Yokai having "higher" members comparable to the Tuatha Dé Danann and Sidhe Courts, while more "minor" members comparable between Ogres and Oni, or Cait Sith and Nekomata. This mainly is because in both mythos they are basically manifestations of the world so can be vastly different in forms.
Depending on your DM, you can crush people to death with their ability to change sex, race, etc; including weight
Do you think it's bad writing?
Every game with me is cursing elves in low pitched Scottish accents
As a person whose favorite race is dwarf, I can confirm that dwarf is correct and every single way. ROCK AND STONE!
ROCK AND STONE MAY BREAK MY BONES BUT BEER WILL NEVER HURT ME
Rock and Stone!
Rock and Stone!
ROCK AND STONE!
Rock and Stone in the Heart!
I actually played a short fat Dhampir that was always Jolly and talkative. He just really enjoyed being out in the world with people. I like how Dhampir has so many options for what you feed on.
Same, I made one who's dark craving is flesh so I made his favorite food sashimi. He also has no idea he's even half vampire because his vampire father left for cigarettes before he was born.
I am playing as a dhampir Druid. She was just a normal wood elf who was attacked by vampires. Because of the transformation, my table is flavoring that she has had to relearn all her magic from scratch. It’s a lot of fun playing as a really sweet, innocent, stereotypical druid who also happens to hunt small animals while in wild shape to sustain her
Yeah, I with my DM once made a back-up character cause our campaign went into a grand politics chapter where our characters were diplomats, but since mine was a antisocial wannabe lich he kinda didn't fit in those scenarios without either breaking character or screwing up my party plans, so we made my character like if it was a diplomat npc instead of an official class... And he was a gnome dhampir who was arrogant true neutral douchebag, like literally devils advocate, he didn't care what was the cost, he was a killer negotiator and if you can meet his price he'll negotiate anything... But he also neede to eat raw meat so everytime we got into a tavern after busy day as politicians he was chomping on slabs of meat like a madman making everyone (including my fellow players, not just their characters) confused since they tought he was just a self-absorbed dignified gnome
I played a dhampir bard who fed on other people's fear. She styled herself as a horror-themed performer -- telling ghost stories, playing villains onstage, etc. -- so she would have a consistent source of sustenance but wouldn't have to hurt anyone. She was essentially the fantasy equivalent of a haunted house scare actor.
I love Astral Elf, but Shadar-Kai has a better version of Starlight Step that also scales on proficiency bonus.
Also I totally agree with what he said about Reborn. I don’t mind getting the job done even if I take over half my health due to a Storm of Vengeance. Only thing wrong was the last point. ⊂((・▽・))⊃
Though if we are also including Planeshift races then I love Ixalan Vampires the most. They’re most favorite race in all of D&D!
Eladrin also has a better Starlight Step lol
@@suzuxiiiahdvVery true!
@@suzuxiiiahdveladrins teleport is the no.1 reason i would play it, it's op and funn to be creative with as all hell. My favorite d&d char was a min-maxed jank character, with terrible stats, and was only good at blinking/dimension magic. From a min-max point, the character was trash, from a gameplay perspective, it was OP as all hell, and fun, due to how manny teleports/blinks it had to get around. And no DM ever plans around having a teleporting reaction every damn turn in combat.
I myself am a Triton in a campaign which is actually very far inland. So I make the most of every river we come across to feel cool and whenever there's any kind of frog it becomes mine. I just love being able to shine in those small moments but also stand out for being a water guy so far from home
Kobold one is pretty spot on, i haven't made a character that wasn't a kobold since i played a kobold. I'm determined to play a kobold of each class
Likewise. Though I mostly DM nowadays I've been stricken with the Kobold fever and refuse to play anything else unless Kobolds arent appropriate for the setting
Couldn't be me.
*says with a kobold profile picture and kobold probably being my most played race*
Damn right
10:44 Wow. I am surprised by the accuracy of the kobold. I also hated how many times characters In Baldur’s Gate 3 thought of kobolds the same way they do animals.
They do directly address this with that one Kobold from the Enlightenment group who is a highly intelligent and peaceful researcher.
I've played a kobold that acted much like and was hence treated like the party's talking pet scaly dog warlock and I try to convince every DM since that Kobolds lack the strength to draw a bowstring
@@anonymouslucario285 That’s the thing. I don’t think it is bad writing and it didn’t ruin the game for me. It is very accurate to the source material, being the common view of D&D characters towards kobolds. I just really like kobolds and it is sad to see them thought of in such a way.
I actually like Centaurs but not because of mlp but because I find them interesting to see them walk into a tavern and question the dm about how the hell is my half horse be able to sleep? Or get asked to pull a cart. It is very fun to play it as such.
Animal Science major here to attempt to answer the sleep question! There's a lot of interesting ways you could go with this actually, using the biology of actual horses, and trying to figure out the bizarre mish-mash of anatomy a Centaur possesses.
A) You fold your horse legs up and lie on your stomach, while the human half also lays on it's stomach, or possibly twists into a sort of side sleeping position. Having a pillow to hold would probably help. Now, here's where it gets interesting - actual horses rarely sleep like this because their weight restricts blood flow to orgabs - but - since a Centaur isn't quite set up like an actual horse, you have some wiggle room regarding weight,organ squishability, and circulation. Alternatively, you could give your character an equine sleep-wake cycle - which is really more a bunch of naps scattered throughout the day than a proper long stretch of sleep like humans have, and argue that they weren't sleeping long enough for organs issues. (This would be very awkward from a game play standpoint though.)
B) You sleep on your side, both the horse half and human half. Has the same organ issues, but a little less likely to cause cramps (another issue the previous sleep position has.) Again, you could argue in favor of more wiggle room though.
C) You sleep standing up, ideally leaning against something - this won't restrict your blood flow any! Yay! Ideally the human half could hold onto something for increased stability while sleeping, but as someone who went to highschool with several people who could sleep sitting straight up on a stool with nothing to support their back, the human spinal chord can be surprisingly good at maintaining upright posture while sleeping. If you're worried about the legs, don't - a horse's knees lock into position while sleeping, so the horse half should be fine
@@Amy_the_Lizard '' Alternatively, you could give your character an equine sleep-wake cycle - which is really more a bunch of naps scattered throughout the day ''
B-but DM! My short rests ARE my longs rests!!
PS: I mean it would be great to have them as night shift guard while the others sleep, right?
@@Amy_the_LizardI love this type of nerdy comments, really interesting
If a centaur walks into a tavern I'm going to will save not to yell "why the long face?"
As a warforged player, this is why its one of my favorites:
- Rock
- Metal
- Wood
- Machine
- Don't need food
- Don't need water
- Don't need air
- Stronk
Good race.
I played as kenku who was an artificer and copied all of her adopted fathers inventions.
It was a lil stealthy burb who would swallow gold and learned about building a golem with gold.
Somehow swallowing enchanted items counted as wearing them so while being extremely powerful i was also stupid.
Also the backstory was that burb was found as an egg by a great inventer and he raised the kenku as an assassin at first but eventually made them go work with merchants where they were taught to scam people.
Eventually burb was abandoned and lived with the merchants only to scam the wrong person and got taken to a "jail" where burb was used for slave labor
After a long dumb string of events that were honestly really funny the party consisted of a monk, a fighter, a druid, a wizard, and burb as the artificer.
Basically 4 homeless men and their pet that liked eating gold.
We ended up fighting some bullshit homebrew monster that was basically a giant mech and burb got hit REALLY hard. Swallowing 30lbs of jewelry and coins kinda doesn't go too well when you're struck so hard that you go flying into a tree. Basically insides got rattled and obliterated.
Last thing burb said was "I'm okay"
Needless to say burb died and was buried with all the gold and their grave was guarded by a golden golem with an automatic crossbow turret mounted on its back and abunch of tiny holes meant to send venom tipped darts in all directions.
Basically anyone who wants that gold has to fight for their lives.
The only reason burb died was because too slow to react after losing their hand to their father who was trying to take over the world with his machines and golems
May burb rest in peace
Also the father was killed by the rest of the party. He went "it's a shame. Truly. I had such high hopes for them. But they were in my way. Just like all of you are"
He died in less than 5 minutes real time because the whole party was pissed at him and were blessed by the dice gods
His dying words were "o-oh. So this is what it feels like. maybe I can-" then became a corpse.
Good times lol
kenku are best race to play as (not mechanical) change my mind
I only recently started playing one but it's already been fun.
I have had an idea for an Artificer character. Basically an artificer that augmented their body so much that almost all of their organics are gone and they are just metal, magic and steampunk machinery.
@@thememeilator2633 so basically a self made warforged?
Sounds pretty badass if you ask me
@@redroachofficial7388 i wonder if you would keep your Race ability or swap it out for a warforged race ability. And i wonder if you would still have armor or just upgrade your natural defenses, since you technically have your armor on your "skin"
I fear the concept of a fairy rogue because of how Wizardry 8 showed how effective one can be when used to their full potential. You can't get a hit in but will end up facing death by a thousand cuts in the blink of an eye
When I discovered the Zephyr Strike Ranger spell, I knew I would be making what Shad feared so much. Melee Ranger/Rogue with absurd speed, flight, and the size of a doll. It was so much fun.
I went to the wiki and found out that the giffs are divided into tribes depending on how they think their name is pronounced, some say it with a g and some with a j. I laughed my ass off
I love playing drow, but your duergar description was pretty on point for me.
Gnolls:
-You enjoy every official setting that doesn't force Gnolls into being evil and wish there was a way for them to be good in Faerun
-Similar to Tabaxi, people will accuse you of being a furry regardless of setting
-You probably play your female Gnolls as Barbarians like Karlach (and might also be into a particular subgenre of art), and your male Gnolls are magnets for suffering
-You're probably going to take at least one level in Monk to get the most out of Rampage
Yes, except for Karlach. I haven't played BG3
Made a gnoll ranger that went stray when he was just a cub and got adopted by a druid conclave, being raised as a protector of nature and blessed by an archfey to break away from his bloodthirsty tendencies, he still likes to enjoy some very rare meat from time to time
That's really good. Except I'm fine with them being evil in faerun. Plenty of parties will keep a bog standard yeenoghu gnoll around if they can find a way to control the gnoll. Gnolls already form packs with whoever is around when they get separated from their warband. I played one of these in Curse of Strahd, which worked coz it's a horror game. Guy was a warlock, had the symbiotic being dark gift, and an int score of 4.
I was able to play him like a large, feral, starving dog that could smell magic. I refused to ever take initiative with puzzle solving since I had detect magic for free always on. And I refused to let him do damage with anything but his bite. There's a pretty good homebrew on GMbinder for gnolls that can help you with that. Anyway the idea was that he had a lot of tools for a lot of situations and could trivialize a bunch of fights and puzzles through big spells, and he was absurdly tough, but he was physically weak, clumsy, and stupid, and couldn't think too much beyond "I am hungry and all of my food is talking to me. "
I loved that people could accuse me of being a furry. The standard gnolls, the ones you see in the monster manual, are absolutely horrific. I love them. I don't see a lot of fursonas that look like that. It's one of my favorite things about them.
One edit/addendum to the first point:
You're a DnD veteran who *misses* when Gnolls actually could be good in Faerun (in previous editions, before the vast majority of their lore was thrown out the window)
One of the players in the Dragon Heist game my group played in was a Gnoll. I was genuinely under the impression any intelligent monstrous race could at least be tolerated in the Forgotten Realms setting by default if for no other reason that there's a legally recognized faction giving them leeway. If a Beholder can be a "totally legitimate and definitely sane" businessman, surely a Gnoll can be a mercenary/adventurer, right? Also, I was pretty sure they were more chaotic leaning than evil leaning in general.
It NEEDS to be noted: Shadar-Kai have an awesome multi-edition arc.
The Shadar-Kai were originally a type of Fey, doomed when their attempt to darken the whole Material Plane was thwarted, and the backlash fundamentally bound all of their species to the Shadowfell.
Being creatures of the natural world, this meant they were slowly withering away as a species: not dying, but experiencing an inevitable, inexorable personality death. It could only be fended off by sharp spikes of emotion and sensation. So they'd do things like create armor that also tortured them to wear, while they went on raids into the Material Plane for victims to extract further sensory acts from.
Warhammer fans are jumping and pointing at the screen right now.
It's only as of 5th edition that the Shadar-kai were turned into a kind of elf, free of the wasting that was killing them. A race that the Raven Queen specifically holds a dominion over, cares for as a chosen people. The implication, lore-wise, is thus very clear.
She saved them.
As someone who thought of this angle back when 4e was still in development stages, and the concept of the Raven Queen was first being discussed, it's honestly really, *really* cool to see that professional devs thought of the same thing.
Don't forget that 5e's version of the Raven Queen has a strong theme of both memory and fractured identity. Perhaps she saw a people like herself, fracturing their very personhood in the Shadowfell, and realized that with her command over memory, she could give them everything that she herself had lost.
@@paigeepler Love the Raven Queen. Along with Melora (seas and storms from 4e) and Mielikki (from Faerun and, originally, Finnish folk-lore) she is tops among deities for me.
@@MichaelShannon-gl3bw Mielikki mentioned? Fuck yeah!
@@MichaelShannon-gl3bw I think RQ and Ioun are my favorites out of 4e's deities. Really, 4e had a great selection in general, though, including maybe the only depiction of Vecna I've ever actually liked.
I don't know for certain about Sea Elves, but I think Sea Elf players are really the elf players who are doing a naval campaign or worked with the DM to make actually interesting lore for Sea Elves in the campaign.
Literally any homebrewed fox race (Vulpera and so forth):
-You are a furry.
-You have 0 interest in hiding that fact
-You probably even wear a tail and ears to your group.
Bonus furry culture points if you are also the bard.
Lochatha main here. We can ben all fun and games on the outside, but inside we are pure anxiety because "what if no water, where is the water, what if i save all my party but no water". Also, we mostly play a magic class in order to create water
I love my firbolg barbarian. She's great. We DID mention her giant heritage recently...and I'm absolutely guilty of treespeak, but on accident. She loves nature and trees and she compliments any interesting plant she sees. So when she spoke to the awakened tree unprompted, she made a good relationship with no effort.
My go to DND character is a tabaxi and I made him small. He is a glorified house cat and is adored by the rest of the party.
Happy pride!
As someone who has never played dnd before I’m glad to say my first OC is going to be an old grumpy gnome
I took a different approach when it came to reflavoring plasmoid. Instead of the anime route I had my character's origin be he was an ancient sentient gray ooze that developed well above his kind, and developed a thirst for knowledge. Using an old suit of armor to hide what he was, he took the plasmoid shape and took to the surface, always careful to maintain his cover. It was really fun because I had to act like I wasn't blind and made the decision to be mute as well.
I also went less-humanoid with my first plasmoid character. Played a monk and got to visualize fighting involving a great deal of flailing of only vaguely limb-shaped pseudopods. Kinda like my (reflavored) warforged bard who was an automated music box that gained sentience, held a deep grudge about having been built with only a single, pleasantly cheerful tone of voice, and looked like a cabinet with articulated legs and a phonograph horn (with an ever-expanding collection of musical instruments installed inside).
@@M_M_ODonnell Yeah, UA warforged were so much cooler than what we got with the different subraces.
Our First Plasmoid was a Space Pirate, rogue who multi-classed into Cleric.
Dude this sounds like so much fun I’m so doing a character like this 😂
@@M_M_ODonnell I was playing a psi knight to further enforce the psionics aspect
As a Dragonborn main… you really nailed it since my first two and only dragonborns were red and gold…. But that’s mainly because I roll the dice every time for color
I’m still surprised people only just started picking up gem dragonborns, they are freakin sweet. Tails are acceptable but not required, you could even throw in a story about how your tail had to get removed, like tail cancer or something.
If you want my favorite colors, lighting is fun flavoring, but choose them based on personality, class and background, as they are a clan based race at heart. White dragons love hunting, so berserker rogue or ranger for those guys. If your background is artisan, sya you were a blacksmith and go red and gold. Building an artificer and your dm is fun? Pick acid and poison breath dragons to make for great cheap potions! Make some things that make sense in lore or in build, pick one to run with and enjoy!
Okay hear me out. Get your goliath to level 5 Swashbuckler rogue. The extra AC from Charisma and the Uncanny dodge means you have a SUPER safe build pretty quickly.
Edit: whoops, charisma affects the initiative, i was also looking at monk builds so i guess that’s where my mixup was. Thanks Cameron.
Nothing about increasing ac with charisma, but you can increase your initiative with charisma. So high dex, high charisma, and high con means that you'll be acting first, you'll be attacking first, and you'll be able to take some damage
I can’t follow as you mention gem dragonborn then talk about non gem dragonborn damage types. And then something about CHA added to AC which nothing does?
No idea what you're talking about with the tails. At least in the Forgotten Realms, dragonborn aren't suppose to have tails (they came from another dimension where dragons ruled the world and created/enslaved dragonborn to be their slaves, with the lack of tail likely meant to show they aren't true dragon-kin while half-dragons are due to having tails).
@@Meanlucario did everyone sudenly forget kapak and old dragonborn actualy had tails, or did some amnesia drug get passed around the community as of recently?
@@gampie13 Who? And where does it say this?
The Tiefling thing is so accurate.... I mean... just look at my pfp. I felt so freaking called out. Though the funny thing is most of the players in my campaign are also queer (including the DM), so.... yeah
Goblins with traumatic backstories, dwarves either knowing exactly what they’re doing- or throwing shit at the wall and seeing what sticks
I find the bit on dwarves hilarious because my current dwarf character was recently offered mead and opted for chocolate milk
Fairy is very accurate, especially that first entry. I don't care if abnormal size categories are unbalanced; that comes with the territory. Giving players some sort of demerit or disadvantage makes for more interesting play, and forcing everyone into the same bland mould stifles creativity.
Though rather than being helpful, I wanted to be seven inches of death and destruction.
I, too, play as a fairy. Would've liked to as a tiny flyer of mass destruction cuz I thought it would be funny. I can imagine that same fairy rogue I played last year as a 6 inch shredding machine tearing haregon like paper. Still love that sadly short-lived character, but I agree it's a missed opportunity.
I honestly hemhawed moving them to Tiny when I was setting up rebalanced statblocks for fairies on a current WIP setting I'm doing. Admittedly part of that was also cus debated doubling down and giving them some ability to potentially dodge attacks by larger creatures, but I gave up and simply gave them Fey Ancestry and Fury of the Small alongside that. Might still give them tiny, I gotta look into how much size plays into things in 5th ed on a DM side of things.
@gratuitouslurking8610 dang, if only if can play inur campaign 🙄.
I'm willing to bet that all 3 of you have watched Shadiversity's video on "tiny balls of unstoppable death."
Who needs a projectile when you _are_ a projectile? (Now to get as much speed as possible to maximise my viability as a sentient projectile.)
@@angeldude101 I haven't, though that reminds me I need to watch more Shadiversity. I just happen to be a fan of fairies like Airy from Bravely Default and Leaf from Black Souls.
Hubby had a triton and in character would always claim to be "the best". Somehow the dice always favored him when it was most needed to make that true. The guy went toe to toe with Death and almost "won" and Death/DM invited him to be the triton grim reaper. That was a fun session
As a Tabaxi player, I also love being able to move 80 feet as a level three monk and still be able a take an action.
Changeling and Tiefling ones were on point from what I've seen, same with the drow (I'm a drow enthusiast). Only warforges I've known have been min-maxer artificers though. Good video my good sire.
I'm a changeling, tiefling and drow enthusiast. Does that mean I have a holy Trinity?
I would like to share another stereotype: literal healbot, which I've made, because it's funny.
I appreciate these being legitimately appealing to the players instead of pure roasts
Tiefling was such a good and fun callout XD
not only did you call me out on my favorite D&D races, you also made me want to play a whole bunch of races I wasn't interested in before - based only on your assumptions about players who choose them. well done
Kenku: You are the table's note taker. You take notes of all things that happen and keep track of everything. The DM really appreciates your efforts and will probably thank you, if not outright reward you.
You are also a funny crow person who likes shiny things and stealing even more than the goblins.
This one is so true 😭my current group used to have a system where each session we rotated a player's job to take notes on story progression and post it in a discord channel for everyone to keep track. That quickly changed once the DM realised everyone was submitting a few dot points except me, because I'd send ~3000 character messages summarising everything(including quotes and tone)
My group's Kenku main is the physical embodiment of the word chaos. He makes every session interesting.
Kenku has to keep notes to remember where we saw that little glitter in the light by the trash heap we want to collect
@@mukakruda8474 Crow brain says shiny and full of secrets. must write it down for later
one of my players has a Kenku warlock of the deep one, who has made it his life goal to let his master stretch his feet a little in the material plane. He is pure chaos and reappears from time to time seemingly aid adventurers in whatever they are doing as long as it somehow benefits him (even if no one knows what his goals are). Not a single one of em seem to have caught on to the fact that he is enabling armageddon, and he gleefully chatters off after a hard days work. I am beginning to think he may be the best BBEG I never created... And yes, shiny things do indeed fascinate him.
Not even ashamed to be an old time Tiefling simp. Annah-of-the-Shadows was the origin of my obsession with tieflings. BG3's Karlach further proved all my points on how rad they are.
As someone who was playing DRG in the background while watching this, the dwarf was 100% accurate
We're doing a pirate campaign and I find sea elves to be pretty fun. I mean yes, I could have picked a triton, but sometimes it's fun to go with a race or variant you've never played before - plus, the dm has put together an aquatic based archfey as a result.
Yeah same I just liked the vibe of being a little water elf, especially with the rogue swashbuckler, it just fits the old school pirate vibe
@alexduran7665 I know, right? It's so much fun and my archfey patron is also very sea themed and has fins
"You think that Elven subraces are actually full races" *has a separate segment for shadar-kai, astral elves, eladrin, and sea elves*
I can tell you've never cracked open Monster of the Multiverse.
I'm probably one of the very few cisgender folks who love Changelings. 😂 My own Changeling gal came about because their true forms look spooky + their ability to shapeshift means that anyone who's none the wiser might see that Changeling in their true form (and never again... that they know) and think they saw a ghost. Hence my Changeling College of Spirits Bard who goes by the nickname "Ghost."
Eladrin, though... As someone who played an Eladrin Circle of Dreams Druid who felt the closest affinity for autumn (and really loves autumn myself), I didn't ask to be called out like this.
Cis Changeling lover here too (and loved Nimona!). Thing is, shapeshifting is a perfectly valid allegory for trans, but it’s also a valid allegory for many other things…
Right there with ya. I love Changelings and am playing one in a CoS campaign. The other party members (the characters, not the players) didn't know at the start, though taking on an overly bloodshed-eccentric persona might have downed me and revealed that I was a Changeling. Yeah, running ahead of the party as a rogue wasn't the best idea.
i saw the kobold one and was like, oh god, oh no. ive only made one yet its the only race ive done lore research on, i have seen my future and its chaos
changeling: nb
kobold: obsessed
tiefling: gay
im sensing a theme
you are very good at stereotyping races, a skill im sure you are proud to have
Kenku are THE "That guy" race. They saw the bit about their loner nature in their lore and decided their first thing is to find the tallest area on the map to climb atop of to be away from the party when not in combat and then wonders why the rest of the group doesn't like them.
Kenku is in my top 3 fav races, but that's not how I play it. But it depends on the person- I think the average Kenku player it's fair to say is a little edgelord ass who is always causing problems for the party
Personally I find them more fun as a more joke character, playing them more like an actual sentient crow with no impulse control, collecting useless garbage and insisting we need it because it's shiny, weighing down our Barb's inventory
@@mukakruda8474 mine only ever collected silverware, buttons and pebbles lmao
@@royalibis42 That spoon is very essential to the party, can't tell you why, but trust us
I always had some of the most fun playing them like its an impulse they can't always control, like seeing something shiny understanding you shouldn't steal it, and then rolling Constitution, if I fail, the shiny is going into my pocket without me even realizing I took it
taking notes so that when I play a Kenku I don’t come off as that guy
sure, I have him as lawful evil, but more in the Lord Shen way than the “edgy edgy edgelord” way. This is also because I want him to be an artillerist artificer.
I play a Kenku, and I actually play it completely opposite, where my character is toxically codependent with the party
To be fair about the new Kobold, it's actually not that bad. Instead of _using_ Pack Tactics, you kinda... _became_ the Pack Tactic.
Just pair the shout with something like Conjure Animals or Animate Dead, along with shout-and-run tactics while mounted.
Nothing angers the DM more than 8+ attacks with advantage, plus advantage to whatever attacks the _rest_ of your party can do.
Reject Racial Ability Pack Tactics, BECOME THE PACK TACTICS.
You know what I like this
Hah. Actually played a Sea Elf in a jungle based campaign. Mostly just for the hell of it. Worked out pretty good for the party though as we ended up doing a lot of travel by river and I would often push, pull or guide the canoe while in the water.
"You think that Elven subraces are actually full races and are gonna get upset at me after hearing that Drow aren't included on this list."
_[Gives Astral Elves, Eladrin, Sea Elves, and Shadar-Kai their own entries despite being Elven subraces]_ 🤔
they all got standalone full race reprintings while drow didn’t lol
My favorite race is Plasmoids but not for the reasons you stated, I mostly play them for the fun time I have naming them [Blobbard (bard), Sludge (Barbarian), Blud (warlock), Beldare(blood hunter), Gloob (rogue), Oozmer (warlock), Mush (Circle of spores Druid that I dressed up with a purple mushroom hat and a charm of plant command to talk to his mushroom friends, probably my favorite character ever because he's just the most friendly little dude and I get to talk silly while still being a serious character)
Nice, I currently have a plasmoid monk called Petri Da’ish
@@sparrowfrank8364 brilliant
Ok yeah, the Aasimar one is literally me. I always love playing healer/support chars and I have been annoyed with BG3 for not having Aasimars specifically because it would fit so well with romancing Karlach.
That's why I can't help but play a Zariel teifling paladin using a gold color scheme, it's the closest I could get.
I say you nailed it when you brought up both the Dhampir, and the Half-Elf.
I was not expecting this to be so insanely accurate. It was all fun and games until Kobold literally described me fr fr
You know I honestly never thought about rolling a Twilight Sparkles. Or the fact I might need some teleports. I always liked the idea of being a centaur archer who has a friend ride on their back also be an archer.
I played (and still play) a Yuan-Ti pureblood Moon Druid. I have been in less than 2 dozen combat encounters since his original inception and he has gotten to capstone by doing other story stuff (very long and beautiful story arc). He’s my favorite boi and I will forever love green plnant man. Took almost 2 years to play his story out and I still replay him because he’s just so fun and easy to roleplay as :))