UBOAT Tutorial | Step by step attack guide for beginners

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  • Опубліковано 6 січ 2025

КОМЕНТАРІ • 35

  • @crazedjester
    @crazedjester  2 місяці тому +6

    Many of you asked for it! Took me a while to get out, but here is a beginner step by step guide on attacking! Hope this really helps a lot of you so you can have more fun when playing UBOAT. If this video helped you, please smash the thumbs up so we can get this out to many more gamers who are just getting into UBOAT! Thank you all so much for the support!

  • @loginlover
    @loginlover 2 місяці тому +8

    Dont forget the stadimeter for finding range! The protractor is a great tool but a little cheat-y since crews back then didnt have a magic map. Also, if you're at 90deg to the target's course you can easily and quickly determine angle on bow by looking at the heading on the top of the scope and determining which number adds to 90. (ex: ship at 290 means they are 70 degrees away from 360 dead ahead. 90-70=20. AOB is 20deg to starboard) Angle on bow can be best simplified as "imagine you are the enemy ship and point at the submarine".
    Impact Fuses (AZ) are the ones that are most effective when hitting targets at perpendicular angles like crossing a "T" at shallow to medium depths, while Magnetic Fuses (MZ) are able to hit at much more oblique angles such as head on and can cause critical damage when setting the torpedo to run 1meter underneath the ship's keel (see the recognition manual for the ship's estimated draft).
    I personally do not recommend firing torpedoes in a salvo. Launching them in this manner will program dispersion into your firing solution. You can change this dispersion distance in the same place as depth or torpedo speed HOWEVER this can be suboptimal results. Your firing solution may be 100% accurate but your torpedoes will perfectly bracket the target with near misses ahead and astern. If you choose to engage a target with multiple torpedoes you'll have a much more accurate salvo firing one first and then another.
    Minimum arming distance is 300 meters. Close range is a good way to score hits but plan your firing point on where the target will cross ahead of you, not where it currently is. The early war torpedoes were very unreliable but improved over time, so be diligent about maintaining them before engaging the enemy and make those shots count!

    • @crazedjester
      @crazedjester  2 місяці тому

      Great information here. Thank you!

  • @TheBroomwagon
    @TheBroomwagon 2 місяці тому +2

    Very good and clear tutorial - thank you, it's now time to load up UBoat and see what I can sink.

  • @samureissner
    @samureissner 2 місяці тому +3

    I think I can give a little tip for everyone here:
    What you said about determining the heading of an enemy ship is not wrong but it will always be a rough estimate. There is a way to determine the heading very quickly and near 100% accurately.
    On the map use the 3rd tool from the top, the one with the two circles. When you place it on the map it will always point to the north but when you click on a ship first then the heading of the ship
    will always be at 0°. Depending on the size of the resulting circle it may become transparent when zooming in. In that case making the circle smaller makes it fully visible again.

    • @crazedjester
      @crazedjester  2 місяці тому +1

      Great tip right here and one I wan to start using! Thank you @samureissner

  • @Gthornby
    @Gthornby 2 місяці тому +2

    You can also use the Map view (Med difficultly settings). An officer on attack periscope and observation periscope with another one on hydrophones. In map view, select the target ship, there is an option bottom left to select target which will then display your 3 officers, select each one turns the target symbol on them to red. Hovering over the ship will show the information % going up (periscopes need target inside visual range). This is handy as it will update (eventually) the speed should it change. This can also be done on the surface with bridge officer as it extends the visual range.

    • @crazedjester
      @crazedjester  2 місяці тому

      Great tips here! Thank you Gthornby

  • @Yoda300YearsAgo
    @Yoda300YearsAgo 2 дні тому +1

    What I most struggled with within the first hours of the game was fuel management. My fuel was already down at 50% reaching the patrol area. Luckily I found a vid explaining the crew management needed to reduce fuel consumption and 'dive schedule' which you can set in crew management but still need to press the button in the depth meter for, in order to make it work. Very confusing for a new player since none of the tutorials showed or mentioned any of this.

    • @crazedjester
      @crazedjester  2 дні тому +1

      It's good to k now you were able to find the answer to it though. Fuel can be a pain at times.

    • @Yoda300YearsAgo
      @Yoda300YearsAgo 2 дні тому

      @@crazedjester Yes, indeed, I'm only 3 days in now. What I still don't get is how, at same speed, with same conditions, same weather prediction, fuel consumption can differ one sec from the other, saw it going up from 1900 km to 3200km...

  • @jeffreypurcell4681
    @jeffreypurcell4681 2 місяці тому +2

    Very cool, thanks for the tutorial 😊

  • @starpirat
    @starpirat 2 місяці тому +1

    you can also make a mark, wait 6 mins and make another mark, measure it, then divide by 100 and then half it and you have ship speed. to calculate course , time, distance,

    • @Gthornby
      @Gthornby 2 місяці тому

      I use this kind of method but only for 3 mins hence the stop watch has increments of 3 mins marked

    • @crazedjester
      @crazedjester  2 місяці тому

      A true seamen right here! Great method and exactly how the captains used to do it. Thank you Starpirat

  • @vledis
    @vledis 2 місяці тому +1

    Shouldn't you click the speech bubbles first to communicate the speed, aob, and range to the officer manning the TDC?

    • @crazedjester
      @crazedjester  2 місяці тому

      You 100% need to do that before firing. I forgot to show that, but remind people to do that after the torpedo launch. Send those solutions!

  • @ghost9935
    @ghost9935 28 днів тому +1

    That’s a nice summary I figured most of it out myself I would like to know more about actually approaching ships. I must do something wrong. When they head in my direction easy I have time to position myself.
    The problem starts when they move away even the slow ones. Submerged I can completely forget it I can barely keep up floating i can gain on them but then I get spotted. Which isn’t so bad I just sink them with the canon but there must be something I can do to right?
    I play on medium any tips ?

    • @crazedjester
      @crazedjester  25 днів тому

      If they are moving away, even for me I just move out of their sight range, surface and then travel paradelle to them at a distance at forward 5 until I am well ahead of them and just set up. You can't keep up sadly when you're submerged

  • @kon1351
    @kon1351 20 днів тому

    How can you watch torpedo animation launch and follow the torpedo what key do you use

    • @crazedjester
      @crazedjester  16 днів тому

      not sure on those keys. I usually just go into free look and then follow the torpedo. I wouldn't be surprised if there is a video on youtube that explains all the keys to the game

  • @ramenpirate
    @ramenpirate 7 днів тому

    One thing Im wondering... what godly given tech makes the enemy shop visible on your map? :O How would you calculate things without seeing it there? Calculating a route with angle and distance a few times and then draw a line?

    • @fredmorina861
      @fredmorina861 7 днів тому

      I was looking at that just earlier today... I believe it has to do with the map notification settings (or difficulty settings) when you start the game. I wasn't even seeing the blue cone when a ship was heard. I just restarted my game with the new settings...fingers crossed.

    • @ramenpirate
      @ramenpirate 7 днів тому

      @fredmorina861 I turned those settings off 😅 Since Im already doing calculations I thought nit conoletely realistic without any cheating.

    • @crazedjester
      @crazedjester  7 днів тому

      Yeah it's in the settings to have it pop up. Otherwise the ships will not show up and you have to calculate everything like a real professional. I wouldn't even have the slightest idea how they calculate all this in real time. Would love to see a video on it though

  • @svenvolwater5473
    @svenvolwater5473 2 місяці тому +1

    When you fired your torpedo’s the distance to ship was 1 kilometer, when you set the distance it was 2 kilometers, does the computer change this distance itself? (just like angle)

    • @crazedjester
      @crazedjester  2 місяці тому

      One you set the solution and click the message symbol to send your solutions to the first officer who is running the TDC, they are locked in. They they adjust automatically as the boat nears. Unless you have hardcore mode checked and you'll have to do all of this manually on the TDC yourself.

    • @svenvolwater5473
      @svenvolwater5473 2 місяці тому

      @ thanks!!

  • @woutrnick4397
    @woutrnick4397 25 днів тому

    I do exactly how you say to calculatie the course but the torpedoes always fire waaaaaaaay over...

    • @crazedjester
      @crazedjester  25 днів тому

      you're sending that information forward to the TDC?

    • @woutrnick4397
      @woutrnick4397 24 дні тому

      @crazedjester yeah thats the part I forgot haha, found out yesterday, but still sometimes it goes under by a bit or only hits them at the stern

  • @snookslayer4559
    @snookslayer4559 18 днів тому

    Guess I'm new and just frustrated as hell - was hoping for more. Like.... "you're going to get indicators" , yeah, got em just like in the video. "Now as you get near..." what? I never "get near" . I can't find the bastards. By the time I drive to that indicator - they gone. Think ya skipped a step or two. "Now once we're close enough we can go to our periscope." Close enough? Ugh.... I give up. Fill in the gaps man. "Step by step for beginners" my ass.

    • @crazedjester
      @crazedjester  16 днів тому

      I definitely get the frustration on your end. Was there myself when I first started. The indicators you're talking about are your hydrophone indicators yes? As you have time pass you'll see that marker move in the direction that the ship is sailing. You'll want to get well ahead of that in the path that the merchant is sailing. Once ahead of the ship you can use your periscope to scan the horizon and look for the smoke stack of the ship. Then set yourself up in the course of the ship. Preferably at an exact 90 degree angle or as close to one as you can get. Use electric engines when attacking as it reduces your sound and makes you harder to find.
      Or if you want to be a hard charger you can go forward 5 on the engine and sail right into the hydrophone ping and sink the ship with your deck gun.