On the crews , I found reading the text informs you of weather they are good or bad for sub service, i picked one that was angry and short tempered , he cracked first miss under pressure , Had to punch him out and put him in bed ,Kicked him soon as we made port.
I've read that there's no option to order your entire crew to run to the front (Bow) of the submarine to speed up the dive, which is unfortunate. Can you select the crew members individually and have them all gather in the same room though? Curious if it would make a difference.
@@AdamsOlympia Would be a great feature, but that just isn't an option as of yet =(. Having your crew go there individually would not do anything either.
I bought this not long after it was available, tried it a bit and was overwhelmed along with not having time to figure it out. Decided to give it a go again, this video really helps getting started. Thanks and keep up the good work.
Excellent Tutorial. Sat down today for the first time with it and was really in over my head. You really simplified the torpedo attack for me. Now I think I"m confident enough to give it a try at hard settings. Can wait for some more tutorials please.
go from a 3 schedule sailor crew, to a 2 schedule, note you only have 18 sailors ,the game allows you to assign more. i use 6-6-1-1-1-1-2 so 2 sailor crews of 6,1 sailor for every officer, and 2 sailors for the captain. the 6 sailor crews ,rotate every six hours, as do the 2 engineers 1 for every sailor crew ,this also applies to the captain ,and first officer. the radio officer has a custom setup. (there are always 6 sailors on shift,1engineer,and 1 watch officer for navigation, +there 2 sailors) also i like to give all my sailors the same outfit, and my officers a custom outfit. give bulkheads the highest priority for sailors, and close them when at sea. ( you need advanced crew management enabled) always check depth before diving,(you can do this in the main room).
I've been watching all of the U-boat videos. Decided to make the plunge into the game. Installed it, ran the tutorials and figured I had bitten off more than I could chew. Found your beginners guide video and now I have all the information I need to give it another try. Thank you so much for the video.
Great tutorial video. I almost deleted this game but thought that I would see what I was doing wrong. You answered my questions and much more. I will give UBOAT another try because of this video. Thanks
Been wanting to play this for ages. Looked on Steam, its on offer for £7.00. ($9.00). Couldn't resist that bargain. This guide really helps. Thank you.
Holy cow! I've been waiting on this CJ - Thank you! Bought this when it first came out and never played - intimidated by the crew scheduling/management. Old SilentHunter player from eons ago, so the map/math was my favorite part. Appreciate your effort here buddy!
@@crazedjester Great guide and had good success with it, but one question: I have trouble after locating ships and trying to get a good angle on them. Usually after locating them with the hydro I need to go up thus losing the signal. Then I can only roughly estimate where they gonna end up with the old intersection course and the ruler on the map. But that is quite tedious and sometimes frustrating if the ships are having a course going sideways or away from me. Do you have advice for getting in a good range and angle for especially warships?
@@maxschulz6185 Honestly, I have always used the ruler to map out a rough line as to where they are heading. Whether they are heading North to south or east to west or vice versa, I always use the ruler, but I will mark the point that I locate then and then time compress a little to get another mark down and then intersect the line. Once I have that and surface to get ahead, I will make sure that I move well ahead of the convoy which will allow me to submerge and then once I locate them again with the hrydo, I will have plenty of distance to get in a great position. Now if they in that time change course completely and instead of heading east they change to north then I have to spend more time getting into another position. It can certainly be tedious, but for me this is has been what really works for me.
@@crazedjester thanks for the answer, then Im doing it not entirely wrong as I try ploting the course with a ruler too. I guess I need to get a feel for how fast under time compression the fleet is actually moving and trying to predict the less time consuming ambush point. Cause sometimes I get the feeling that I wait for days xD
Just bought over the weekend. Using all the fancy widgets seemed overwhelming but you make it easier to understand. Thank you. Bought after watching some of your vids actually lol. Keep up the good work!
I give you another 2-3mths and you'll ditch it I know I did, it's too complicated they want you to chart out the ship you're targeting it's path, speed, angles of the bow, stern/aft no joke unless you served in the Navy irl there's no way to get the hang of it. Plus they ruined crew management it used to be far easier less clicking. Take a peek at the mods workshop via Steam there are a whole lot of cool ones esp ones that give that "Das Boot" feel. Maybe you'll like it more than I did best of luck to you!! 🤞🙏
i baught the game just today, have seen the game 1-2 years ago in steam but now it was on heavy sale and new uboats are announced. i tried to sink 2 destroyers during my first "real" mission but i havnt figured out how the angle thing works. thank you, will try it. happy hunting
You generally don't want to attack destroyers. They have little tonnage, and sinking war ships doesn't grant you any bonuses. Attack freighters and tankers, avoid warships and planes. The method the video describes is a bit cheesy, as the tactical map gives you perfect information currently. How you actually use the "angle thing" is you adjust the arrow to how you see the ship. In the older version (which you get into using the slider) you had to set it to the relative bow angle
was amazed to see that my system meets all recommended rig hardware VERY EXCITED to play this^^ grew up watching my Dad's PC friends play the Silent Hunter series
Thank you for this, bought this game 2 days ago. I was noobing it out and letting the crew do all the work for me, it was taking forever..sometimes ships would be gone before Icould get a lock on, this is really easier than i thought!
excellent video. I played through the tutorials and then started the campaign. I wish the tutorial went in to the use of the ruler, protractor, etc and explained the set up for aiming. Please keep the videos coming.
Just bought this game. Like your intro, because videos started showing up on my feed and I decided to try the game. I have no submarine experience at all. The in game tutorials did not explain this nearly enough for me and I actually missed all my torpedos in the tutorial…repeatedly and could not figure it out. I am looking forward to trying again with this information.
Still had problems but just realized something I missed while watching the first few times. I did not understand that the degrees and distance you plugged in lined up with the ship when you fired. You did the degrees ahead of the ship because you were explaining and then measured distance to the target one it intersected with the angle. Long version short I was aiming in front of the ship and firing too early. I think I will try again in a few days and wait for the bloody ship to actually be at the points I do the math on. I am hoping this has finally clicked in my brain.
Great Video! I prefer the T1 torps until T3 and up are available. They're more reliable cold (for the times you can't, or forget to warm them up) and the speed control let's you have some options when timing hits against multiple ships.
That course is actually the angel on Bow. Since your "tactical map" is oriented north up, if it was heading 080 or 067 it would be heading East... but if that were the course of the ship it would be closer to like 220* true. The protractor is measuring the angle the vessel is crossing your bow and it's measured from the target vessel which has a port aspect in this case. It's not a big deal with the game's arcade style Target solution, but will be much more important once the TDC update is released next month. Love the video, I have so much fun with this game. The gripe I have with this game is the ship AI, they don't behave much like you would expect in a war.
Brilliantly explained I have never played games like this b4 ive watch people play SH3 and thought it be way to hard but um going to get this game and study and work if this vid thanks alot 👍
This game is so fun to play all night I recommend playing on easy until 50-100 hours then I would move up to either medium realism or the diffucult one please give this game a try it’s so fun, there are some bugs but the dev team is active
I just got the game, and on my 2nd mission (mine laying, so I only could bring 5 torpedos) I sunk 3 merchant ships and 3 PT boats using the torpedos, the 8.8cm, and the AA gun. Then I was sunk because I ran out of parts, but still the most fun in a game I had in a while
Thank you for this tutorial! Does the game really not offer a tutorial on torpedo attack??? All I could find was the basic lesson on getting your crew to do it all for you. Being able to practice a tutorial hands-on, like in SH4, is extremely useful.
Very nice vid and thank you to show the manual torpedo solution procedures. However: The warm-up option in the TAB menu will not always be available depending on the alarm state of your sub (and probably depending on your initial game settings).
@@crazedjester I will follow your tip to set the initial setting to 'Hardcore' and the crew management to minimal (far left) for a beginner start, because with the 'Entertainement' setting I had a complete let down when trying to command the crew!
Thanks for the clear explanation. Liked and subbed which I don't usually do but I find myself really into this game so I'm sure I'll need more of your help
Nice video! really enjoying your video series production and the novelistic introduction you give on each episode. I´d like to ask if there is any hot key to get the SUB to periscope depth at once, rather than clicking on the respective icon or over the depth gauge. Like for instance: in SH3 or SH4 you can use "P" for Periscope depth , "C" for crash dive, "S" to surface. I noticed sometimes "H" works in UBOAT but not always. Thanks for any advice.
Thanks so much Juan! I don't believe there is a specific hot key for periscope depth unfortunately =( I know F5 is depth control, but that is it. Maybe when they add the full release they will add hot keys such as this.
I wish the UZO was there in the beginning, I just bought the game finally (couldn’t run the SH3 best modpack sadly) and first real encounter: cargo ship emerging from a very dense fog in my face. Note: I am not playing with the map indications showing where the other ships are accurately. I’m not into masochism, at the same time I am into it Herr Kaleun!
Great video. Thank you. Just wish there was a MP mode for training. Where a player could accompany a beginner and guide them through the game itself. This sim is amazing , but intimidating for a noob beginner like myself.
@@crazedjester I've got about 6 hours in, but VERY slowly. I take the game at a generally slow pace, submerging as much as possible and only surfacing to refill air and battery- but I'm getting there!
Crush depth for those boats was 250+ so in theory 240-245 should be your max dive depth to avoid a crush. Also, great video I was noobin it before I watched this. My gameplay has improved drastically.
Really enjoying and learning a lot with your tutorials, THANKS. Them helped me a lot when it comes to preparing the Sub for sail, aiming the torpedo shots and using the deck gun. I hope you´ve made some for avoiding depht charges and repairing damages from DC. I had played SH4 mostly and know how to evade destroyers from the map view, the depth layer zone, silent running. I´ve not seen any damage report window nor repairing team setup. Hope you can make more videos on some of these issues. If done please address some so I can watch to learn and keep enjoying.
usually I zoom ahead of the convoy and then slowly approach at periscope depth and forward 1. If destroyers are in the convoy then I turn off any loud equipment and use electric engines
Picked this game up when it first launched, put 50 hours into it for the first few weeks but haven't touched it after that. That was over 2 years ago. Now I'm more than a little rusty. My main problem is finding ships and convoys. I submerge and find a lot of contacts however I always fail to find them when I wish to engage, it's almost like the disappear when I resurface. Anyway I'm saying all of this before I even start the video, I just figured I'd vent my frustration.
I had the same problem when I was first starting out. Best advice I can give you is once you locate them with hydrophone, get the ruler out and draw a line on their relative course. That way when you surface and lose your hydrophone abilities since you're not under water you'll at least have an idea of the direction you should go. Do not stay surface for too terribly long though. You'll want to travel about ~10km and then go back under and use your hydrophone again. It is not uncommon that ships will change their course, but this should help you finally get those awesome engagement going! Hope this and the video really help
@@crazedjester I always use the ruler method however the fact that they may change course never occurred to me. I’d plot their course, lay in wait for 1-2 ingame days for them to cross my path yet they would never appear, then I’d resubmerge only to see they’re miles away from where I predicted them to be with the ruler method. Thanks for the advice!
I disagree with you on the hydraphone that involves going under water which is fuel wasted for a vessel known as the Uboat that hunted on the surface, they aren't submarines they can't fully submerge!! Geez yall are lost
I've not played this game. My favorite sub game is Silent Hunter 4 (I never bought SH 5; too many bad reviews). I'm looking at this game during 2023 Summer Steam Sale. Couple questions: 1) Can you use the Dick O'Kane targeting method.? I assume so. 2) How do you compute target speed if target is not 90 degrees to you? In SH4, we use the Navigation/Targeting map. Take a couple distance readings. Plot target course. Calculate speed based upon distance the target travelled during that amount of time. But this assumes target is 90 degrees to you and not travelling at an angle towards you. As I watched the video, I see that the speed is calculated almost immediately before launching. Watched another video (I guess it was Expert) where target speed was computed: (Ship_Length*2)/time (in secs), from bow to stern For any SH4 players, how do you like Uboat compared to SH4? I see there's much more crew management for Uboat. Anything else stand out? sidebar: I've been playing sub games since Gato on MSDOS. I'm a developer. A couple of my first games I wrote were sub games.
1) I personally don't know this method, but I am sure you can. 2) Be at a 90 degree angle or close to it and go into attack periscope. As soon as the front of the ships touches your cross hairs you start the stop watch. When the end of the ship touches your crosshairs you stop the stopwatch. The computer then calculates the speed. I will say that you know far more about sub games than I do, but what I can say is that I feel as though SH was made for the hard core simulator gamer that wants that full immersion. UBOAT was made with the intention of allowing the average gamer to come in and get the hang of a sub sim pretty quickly. You don't have to do as much calculations on hardcore mode in UBOAT as you have to with SH. Still a fun game which will present you with a lot of challenges.
@@crazedjester thank you for your response. I just now bought the game and have been watching several videos to get the hang of the game. Here's a great video on the O'Kane method. I'll apply it to Uboat. I believe the results should be the same. Before using O'Kane in SH4, targeting was difficult. First time I used the method, I put four torpedoes into a ship exactly where I aimed. ua-cam.com/video/2k5yJI6Z5AU/v-deo.html Great thing about O'Kane is that distance to target is irrelevant. You need only target path and speed and AoB.
Question about getting a course of the ship. How do you get accurate course of the ship when you can't see them in map? I've been playing on max realism and its always issue to find actually accurate courses when i can't see them map at all.
This is a great question and one that I hope someone who has experience with 100% realism and or life experience on a submarine could help both you and I with. I would not be able to answer this question for you. Can someone please help =)
Well... You can still do it with the same way as using map but you need to get ship range through periscope and then use bearing tool to mark it on the x bearing and range you got.. Then wait a bit do same thing again check the bearing and range and mark on the map now you can just draw a line between first and second mark and then use protractor to get a course. Ofc its not 100% accurate and there is probably better ways to do it but it has been working for me. Also it can be extremely messy when trying to mark multiple ships.
I really like the look of this...I've played Silent Hunter III and IV a lot and this seems very similar but with a few extra nice bits added on. I think I may well purchase this game. Just one thing though...I know it was a tutorial video but am wondering if their is a penalty for attacking neutral ( in this case Porugese) shipping?
Really hope you get it Keith! So there is an option to board neutral ships in this game. As you board you will see if they are truly neutral or if they are in fact and enemy ship flying a false flag.
Great video! I updated and ran or tried to run tutorial again, but it was super buggy and lots of issues. Torps wouldn't reload even after assigning a crew member.
I love Silent Hunter 3, I can tell by your game play techniques you've played SH3. I just bought an upgraded gaming PC and can't wait to get started playing UBOAT.
Question from a newbie. Where setting up the torpedo attack is concerned, in the official tutorial of the game which I followed, I remember that you can delegate one of the officers to do the work of calculating the torpedo attack solution. Do you recommend it, or it is better to do this work myself like you did?
I still have my first officer assigned to do it for me. We just press the button on the torpedo menu to send the info to the TDC and the first officer plots it all.
Thank you lots for this video, i have just one question after watching, how do you time your shots? Because it seemed like you did not time it at all, like all that mattered was the angle. I remember from silent hunter (5) it had 3 numbers on the map which you could line up to time your shot (easy mode i guess) but here i am at a loss in how to time my shots.
Looks good, but it's a shame you only get one type of submarine, the VIIC to fight with. Would have been cool to see the larger ones and even the XXI like in earlier Sub Sims.
Turn on the alarm, assign all of your sailors to officers, and sit at max depth until you run low on air. Bonus points if you're crash diving from a real spotting of a destroyer. Surface to regenerate air then repeat. I usually do it at the end of a few patrols so moral regen is already lower and I can give the sea dogs a well earned vacation to the Alps.
Yeah, discipline has to be on the down side before you can start. Which is why it needs to be at the end of a too long deployment and/or actually upset a destroyer. Once you see discipline not at 100% durning normal transit you know it’s time.
Thanks for the video! This has been super helpful. One question, when my radio man picks up a contact while listening, the contact doesn't show up on the map. I'm just given a bearing and an approximate range. That works fine but I'd like to see it visually on the map, how can I make contacts appear on the map? Thanks in advance.
Is this a kind of a «easy to learn, hard to master» game? I bought it yesterday and went through the in-game tutorials, and it seems that a lot of parts of this game is automated (atleast where the captain/you isn’t directly involved), but that you can micromanage certain aspects at time for fine detail and success.
Awesome that you picked it up. I wouldn't say it's hard to master. If you went full blown hardcore mode where you had to manage every little detail with your crew and you had to set up all the torpedo solutions manually on the TDC....yeah it would be difficult to master. I think if you start with crew on easy mode and the targeting on hard, you'll get it down after about 10 hours worth of gameplay. Then you can tick up the crew difficulty
@@crazedjester thank you for annswering, i have another question though, are the starting schedules fine to use or do you have to change them? The game tutorial basically said «heres the schedule. use it.» and that was it lol
@@owlsflyingaway The basic setup that it give you is a pretty solid schedule and I rarely changed it, but it depends on you. If you do a lot of day time attacks and need crew up and awake during that time then adjust the schedule as needed.
I do it manually. Get a crew member and go into first person. Go to where they are stored which is in the store room by the kitchen. Once you have them in your officers inventory then walk to the rear of the boat and you will see a pipe next to the rear torpedo where you can launch it
Just picked this up and trying to sort it out. When setting up an attack, how do you get your boat in a 90 degree parallel to the target? Do you get their course first then just drive around to 90?
You're going to love it. Yeah usually when you are using the hydrophone you'll be able to see the relative direction that the enemy ship is traveling. Then you can just set up your ambush and a rough 90 until it come into sight. Once in sight you can plot its true course and that just adjust your boat as needed to achieve that 90
Yep it's because of videos like this I to the game . And now playing with mods . Spend like 3 hours hunting and dud torpedo. Can't dive deep to hide get depth charged can't fix the boat so just start again. I'll get it eventually. But how do u repair a light ? Do I buy bulbs?
@@crazedjester yes. After a fight. My boat works on flash lights. I feel sorry for the cook and whom ever goes to the toilet. Don't worry about flushing the whole officer compartment is flooded. Lol .
You have an ultra realism option checked. Forgot what it is called specifically, but go into your settings and youll see the option where ships are not displayed. You'll have to start a whole new game unfortunately
Hey brother im about to pull my hair out. When i use the hydrophone instead of a circle i get an blue acute angel triangle, i haven’t seen this in any videos, and i have no idea why im not getting the circle hydrophone contact.
It's a new thing they added that replaced the old look. So that blue angel is the area that the hydrophone is picking up the propellers of the ship. Head into that angel and it will start to close in on you. Then you will eventually spot the ship that it is pinging on or if you're under water the outline of the ship will appear once you are close enough.
Being off by a few degrees in target course is not going to cause you to miss, assuming a 90 degree attack. Also, it should be pointed out that the target was a War class tanker, not an Empire Bell freighter. It saying "Tanker" next to the identification book icon is a clue. This would have caused a miss if you had attacked at 3km due to the incorrect speed estimation. Happy hunting!
I played the game a few years ago and wanted to plan my comeback just to see that there are difficulty settings? where they there back in the day, I dont remember but I think not or am I wrong?
lol. Just take it slow and don't rush anything. Start small as a new skipper and go after solo cargo ships so you can get the hang of it and then work your way up to large convoys
@@kaarejohansen hmmm I can't think of why that would happen. Especially if they are warmed up. There is a chance they don't go off, but not every single torpedo. Keep trying and see if one detonates soon.
@@kaarejohansen Well I am glad you're getting them sunk! So weird that none of them are exploding though. Never experienced that haha. Hopefully they start to detonate soon!
If stranded from no fuel or dead batteries how do you call for help? I have run battery low and just surfaced and turned on the diesel engine to recharge. I have never been able to cal for help. If there is a way please post. Thanks .
I believe you use your radio man to radio in a supply uboat. When it arrives then it will have what you need. I have personally never had to use it, but I know there are uboats that travel around with supplies
gain distance from the enemy by following their line. Then be set up and ready to go so they sail right in front of you. I usually gain a lead of about 3km and then I will just sit there and wait for them.
Is the mechanics in uboat game similar to silent hunter? I remember that in Silent Hunt it was best to use magnetic fuses and set the torpedoes so that they were gently UNDER the ship. This always guaranteed a hit, and in addition, sometimes 1 torpedo was enough to sink the entire ship. In addition, it was possible to set the torpedo to hit a specific part of the ship. Is it like that in uboat too?
I think silent hunter is just a bit more in depth compared to this game in my opinion. This game seems to be a bit more user friendly allowing new comers to the sub games to hit the ground running with little training.
Exactly Jester, SH is dumb compared to the old school arcade naval games. Maybe more people would play SH if it wasn't so claustrophobic and restricted, I will say that Uboat offers more freedom in game vs SH where you never see the exterior of the vessel. SH should be text based lmao
Thank you all for watching! Comment down below if this helped you or not so I can better improve it for next time.
thank you for the tutorial. i appreciate how you chose to present it!
I agree!
On the crews , I found reading the text informs you of weather they are good or bad for sub service, i picked one that was angry and short tempered , he cracked first miss under pressure , Had to punch him out and put him in bed ,Kicked him soon as we made port.
I've read that there's no option to order your entire crew to run to the front (Bow) of the submarine to speed up the dive, which is unfortunate. Can you select the crew members individually and have them all gather in the same room though? Curious if it would make a difference.
@@AdamsOlympia Would be a great feature, but that just isn't an option as of yet =(. Having your crew go there individually would not do anything either.
You should do more tutorial videos. you have a great, clear and uncluttered way of explaining the game mechanics
Thanks so much Wheely! I will consider doing more in the future now
@@crazedjester I'll watch out for them 😁
I bought this not long after it was available, tried it a bit and was overwhelmed along with not having time to figure it out. Decided to give it a go again, this video really helps getting started. Thanks and keep up the good work.
Thanks so much Bravic! Happy hunting!
Clear enunciation and professional grade audio. Content was succint and amazingly summarized. Thank you so, so much for a quality video.
Thank you Phoenix! Let me know how your game goes when you start
Excellent Tutorial. Sat down today for the first time with it and was really in over my head. You really simplified the torpedo attack for me. Now I think I"m confident enough to give it a try at hard settings. Can wait for some more tutorials please.
Let me know how your game goes!
go from a 3 schedule sailor crew, to a 2 schedule, note you only have 18 sailors ,the game allows you to assign more.
i use 6-6-1-1-1-1-2 so 2 sailor crews of 6,1 sailor for every officer, and 2 sailors for the captain.
the 6 sailor crews ,rotate every six hours, as do the 2 engineers 1 for every sailor crew ,this also applies to the captain ,and first officer.
the radio officer has a custom setup.
(there are always 6 sailors on shift,1engineer,and 1 watch officer for navigation, +there 2 sailors)
also i like to give all my sailors the same outfit, and my officers a custom outfit.
give bulkheads the highest priority for sailors, and close them when at sea. ( you need advanced crew management enabled)
always check depth before diving,(you can do this in the main room).
Excellent. Good recommendation.
07 thank you
gj
I've been watching all of the U-boat videos. Decided to make the plunge into the game. Installed it, ran the tutorials and figured I had bitten off more than I could chew. Found your beginners guide video and now I have all the information I need to give it another try. Thank you so much for the video.
Glad it was of help to you! Let me know how it goes when you start your career!
Great tutorial video. I almost deleted this game but thought that I would see what I was doing wrong. You answered my questions and much more. I will give UBOAT another try because of this video. Thanks
Great to read this Captnawty!
Great tutorial.... Please do more.... A great, clear and concise explanation!!
Been wanting to play this for ages. Looked on Steam, its on offer for £7.00. ($9.00). Couldn't resist that bargain. This guide really helps. Thank you.
Great to hear this has helped you get started! You'll have a lot of fun!
Great guide, especially for the aiming.. I actually hit the ships now.. I was even more surprised than the allies..
Holy cow! I've been waiting on this CJ - Thank you! Bought this when it first came out and never played - intimidated by the crew scheduling/management. Old SilentHunter player from eons ago, so the map/math was my favorite part. Appreciate your effort here buddy!
Let me know how you get along in the game!
@@crazedjester Great guide and had good success with it, but one question: I have trouble after locating ships and trying to get a good angle on them. Usually after locating them with the hydro I need to go up thus losing the signal. Then I can only roughly estimate where they gonna end up with the old intersection course and the ruler on the map. But that is quite tedious and sometimes frustrating if the ships are having a course going sideways or away from me.
Do you have advice for getting in a good range and angle for especially warships?
@@maxschulz6185 Honestly, I have always used the ruler to map out a rough line as to where they are heading. Whether they are heading North to south or east to west or vice versa, I always use the ruler, but I will mark the point that I locate then and then time compress a little to get another mark down and then intersect the line.
Once I have that and surface to get ahead, I will make sure that I move well ahead of the convoy which will allow me to submerge and then once I locate them again with the hrydo, I will have plenty of distance to get in a great position. Now if they in that time change course completely and instead of heading east they change to north then I have to spend more time getting into another position. It can certainly be tedious, but for me this is has been what really works for me.
@@crazedjester thanks for the answer, then Im doing it not entirely wrong as I try ploting the course with a ruler too.
I guess I need to get a feel for how fast under time compression the fleet is actually moving and trying to predict the less time consuming ambush point.
Cause sometimes I get the feeling that I wait for days xD
Just bought over the weekend. Using all the fancy widgets seemed overwhelming but you make it easier to understand. Thank you. Bought after watching some of your vids actually lol. Keep up the good work!
Thanks so much Jon! Let me know how your campaign is going!
I give you another 2-3mths and you'll ditch it I know I did, it's too complicated they want you to chart out the ship you're targeting it's path, speed, angles of the bow, stern/aft no joke unless you served in the Navy irl there's no way to get the hang of it. Plus they ruined crew management it used to be far easier less clicking. Take a peek at the mods workshop via Steam there are a whole lot of cool ones esp ones that give that "Das Boot" feel. Maybe you'll like it more than I did best of luck to you!! 🤞🙏
i baught the game just today, have seen the game 1-2 years ago in steam but now it was on heavy sale and new uboats are announced.
i tried to sink 2 destroyers during my first "real" mission but i havnt figured out how the angle thing works.
thank you, will try it. happy hunting
Happy hunting!
You generally don't want to attack destroyers. They have little tonnage, and sinking war ships doesn't grant you any bonuses. Attack freighters and tankers, avoid warships and planes. The method the video describes is a bit cheesy, as the tactical map gives you perfect information currently. How you actually use the "angle thing" is you adjust the arrow to how you see the ship. In the older version (which you get into using the slider) you had to set it to the relative bow angle
Just got the game and your tutorial was extremely helpful.
Thanks so much Gambit! Let me know how your first career goes!
was amazed to see that my system meets all recommended rig hardware
VERY EXCITED to play this^^ grew up watching my Dad's PC friends play the Silent Hunter series
Let me know how your UBOAT career goes! Which one will you start with?
Thank you for this, bought this game 2 days ago. I was noobing it out and letting the crew do all the work for me, it was taking forever..sometimes ships would be gone before Icould get a lock on, this is really easier than i thought!
So glad this was able to help you out Nailbomb! The game gets to a whole new level of fun once you can start sinking ships =)
Odd my ai crew never had issues with missing anything that's skipper related not crew related so it wasn't the crew but you that was sucking.
This was great thank you. Just bought the game this week and was over whelemed before watching this
Thank you David. Let me know how your first game goes!!!
I dont have the game and never played, but enjoy watching you play
Thank you for your support Looqmann
excellent video. I played through the tutorials and then started the campaign. I wish the tutorial went in to the use of the ruler, protractor, etc and explained the set up for aiming. Please keep the videos coming.
Just bought this game. Like your intro, because videos started showing up on my feed and I decided to try the game. I have no submarine experience at all.
The in game tutorials did not explain this nearly enough for me and I actually missed all my torpedos in the tutorial…repeatedly and could not figure it out.
I am looking forward to trying again with this information.
Let me know how your second games go Hunter!
Still had problems but just realized something I missed while watching the first few times. I did not understand that the degrees and distance you plugged in lined up with the ship when you fired. You did the degrees ahead of the ship because you were explaining and then measured distance to the target one it intersected with the angle.
Long version short I was aiming in front of the ship and firing too early. I think I will try again in a few days and wait for the bloody ship to actually be at the points I do the math on. I am hoping this has finally clicked in my brain.
I might have a go at it, I started playing this game 10 years ago when it was called Silent Hunter online.
Let me know how you do!
Great Video! I prefer the T1 torps until T3 and up are available. They're more reliable cold (for the times you can't, or forget to warm them up) and the speed control let's you have some options when timing hits against multiple ships.
That course is actually the angel on Bow. Since your "tactical map" is oriented north up, if it was heading 080 or 067 it would be heading East... but if that were the course of the ship it would be closer to like 220* true. The protractor is measuring the angle the vessel is crossing your bow and it's measured from the target vessel which has a port aspect in this case. It's not a big deal with the game's arcade style Target solution, but will be much more important once the TDC update is released next month. Love the video, I have so much fun with this game. The gripe I have with this game is the ship AI, they don't behave much like you would expect in a war.
Ah thank you so much for this information 3mate1! I will need to work on this ASAP
Excellent video. Thank you for your hard work. Really appreciated.
Thank you Holliday!
Best tut for this game! well done sailor!
Brilliantly explained I have never played games like this b4 ive watch people play SH3 and thought it be way to hard but um going to get this game and study and work if this vid thanks alot 👍
Picked up it recently. Very good video, thanks. This game is very interesting.
This game is so fun to play all night I recommend playing on easy until 50-100 hours then I would move up to either medium realism or the diffucult one please give this game a try it’s so fun, there are some bugs but the dev team is active
GREAT vid. Awesome help. Answered every question I had. Thanks.
Thanks for this video and getting me up and going in this game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Glad it helped!
I picked this game up last night for $10 played it for an hour and it seems solid
Just wait until the full release in a couple months!
@@crazedjester I liked it enough that at that price I sent a copy to a discord buddy. It’s a good sub game
It's not an easy game to get into especially not if you're not a math genius, thanks for the guide!.
Let me know how your career goes if you start one!
I just got the game, and on my 2nd mission (mine laying, so I only could bring 5 torpedos) I sunk 3 merchant ships and 3 PT boats using the torpedos, the 8.8cm, and the AA gun. Then I was sunk because I ran out of parts, but still the most fun in a game I had in a while
That is a really awesome run! Being able to do that with only 5 torps is a real victory!
Thank you for this tutorial! Does the game really not offer a tutorial on torpedo attack??? All I could find was the basic lesson on getting your crew to do it all for you. Being able to practice a tutorial hands-on, like in SH4, is extremely useful.
I believe there is a very basic tutorial on torpedo attack through the officer at the dock near your boat
Thank you for this video! It is very helpful.
Glad to hear that, Tiogadon! Happy hunting!
Thank god you just made this. I got the game a couple days ago and didnt know what the hell i was doing 😂
Let me know how you get along in your game!
Very nice vid and thank you to show the manual torpedo solution procedures. However: The warm-up option in the TAB menu will not always be available depending on the alarm state of your sub (and probably depending on your initial game settings).
This is a good tip. Thank you for pointing this out
@@crazedjester I will follow your tip to set the initial setting to 'Hardcore' and the crew management to minimal (far left) for a beginner start, because with the 'Entertainement' setting I had a complete let down when trying to command the crew!
@@miketrans2717 let me know how your uboating career goes!
Dude, this helped a ton. Thank you!
Thanks for the clear explanation. Liked and subbed which I don't usually do but I find myself really into this game so I'm sure I'll need more of your help
Great game. I've played sub sims since the first silent hunter
Thank you! it really helped me and now i can do more than only staying in port so ty!
Really happy to hear this helped a lot! Now get out there and accumulate some tonnage!
Outstanding tutorial, thank you 👍
Wow...great Tutorial! Can you pls do more? Thx!
Great tutorial. Thanks for taking the time
Thank you Daniel
Thx for the tutorial. Easy and clear to understand
Thank you Morten! Let me know how you game comes along after watching this
thanks it's gonna be very useful, since in game tutorials are broken
Glad this was helpful for you Pawel. Let me know how your games go when you start playing
I'm subs because this tutorial.Very usefull for beginner.🥰
Thanks so much Vallentino
Great vid. I learned quite a bit. Thanks.
Nice video! really enjoying your video series production and the novelistic introduction you give on each episode. I´d like to ask if there is any hot key to get the SUB to periscope depth at once, rather than clicking on the respective icon or over the depth gauge. Like for instance: in SH3 or SH4 you can use "P" for Periscope depth , "C" for crash dive, "S" to surface. I noticed sometimes "H" works in UBOAT but not always. Thanks for any advice.
Thanks so much Juan! I don't believe there is a specific hot key for periscope depth unfortunately =( I know F5 is depth control, but that is it. Maybe when they add the full release they will add hot keys such as this.
This is how tutorials should be done. Not boring the crap out of me with bla bla and artificial increases of clip length
Thank you Hans!
I wish the UZO was there in the beginning, I just bought the game finally (couldn’t run the SH3 best modpack sadly) and first real encounter: cargo ship emerging from a very dense fog in my face. Note: I am not playing with the map indications showing where the other ships are accurately. I’m not into masochism, at the same time I am into it Herr Kaleun!
Great video. Thank you. Just wish there was a MP mode for training. Where a player could accompany a beginner and guide them through the game itself. This sim is amazing , but intimidating for a noob beginner like myself.
MP would be amazing. You're going to get it down super quick King! Keep going!
@@crazedjester appreciate the confidence. This is a great game. Just want to learn it well.
You can get pc trainers for it that make it easier for folks who aren't ex military js.
This was perfect. Thank you
Now go have an amazing time in UBOATs, Luke!
Excellent tutorial. Thank you.
Awesome help. Much appreciated!
Thank you Hyena! Let me know how you get along in your campaign
@@crazedjester I've got about 6 hours in, but VERY slowly. I take the game at a generally slow pace, submerging as much as possible and only surfacing to refill air and battery- but I'm getting there!
Thank you so much for this video. Good work.
You're very welcome!
Crush depth for those boats was 250+ so in theory 240-245 should be your max dive depth to avoid a crush.
Also, great video I was noobin it before I watched this. My gameplay has improved drastically.
Thanks so much Dr. Kangaroo! Really awesome to read that your gameplay has improved and you're enjoying it =)
Really enjoying and learning a lot with your tutorials, THANKS. Them helped me a lot when it comes to preparing the Sub for sail, aiming the torpedo shots and using the deck gun. I hope you´ve made some for avoiding depht charges and repairing damages from DC. I had played SH4 mostly and know how to evade destroyers from the map view, the depth layer zone, silent running. I´ve not seen any damage report window nor repairing team setup. Hope you can make more videos on some of these issues. If done please address some so I can watch to learn and keep enjoying.
Glad these are helping you! I will look into those other issues you addressed
Nice video! very helpful
But one question, how do you approach the convoy without being spotted, do you have any advice for that?
usually I zoom ahead of the convoy and then slowly approach at periscope depth and forward 1. If destroyers are in the convoy then I turn off any loud equipment and use electric engines
Thank you for answering! Ill try it for next time, im new in uboat but its so cool and amazing, thanks
This helped a lot. Thank you
You're welcome!
def helped. Thank you!
Happy hunting!
great tutorial. Thank you
Picked this game up when it first launched, put 50 hours into it for the first few weeks but haven't touched it after that. That was over 2 years ago. Now I'm more than a little rusty. My main problem is finding ships and convoys. I submerge and find a lot of contacts however I always fail to find them when I wish to engage, it's almost like the disappear when I resurface.
Anyway I'm saying all of this before I even start the video, I just figured I'd vent my frustration.
I had the same problem when I was first starting out. Best advice I can give you is once you locate them with hydrophone, get the ruler out and draw a line on their relative course. That way when you surface and lose your hydrophone abilities since you're not under water you'll at least have an idea of the direction you should go. Do not stay surface for too terribly long though. You'll want to travel about ~10km and then go back under and use your hydrophone again. It is not uncommon that ships will change their course, but this should help you finally get those awesome engagement going! Hope this and the video really help
@@crazedjester I always use the ruler method however the fact that they may change course never occurred to me. I’d plot their course, lay in wait for 1-2 ingame days for them to cross my path yet they would never appear, then I’d resubmerge only to see they’re miles away from where I predicted them to be with the ruler method. Thanks for the advice!
I disagree with you on the hydraphone that involves going under water which is fuel wasted for a vessel known as the Uboat that hunted on the surface, they aren't submarines they can't fully submerge!! Geez yall are lost
@@VGT856 what
I've not played this game. My favorite sub game is Silent Hunter 4 (I never bought SH 5; too many bad reviews). I'm looking at this game during 2023 Summer Steam Sale. Couple questions:
1) Can you use the Dick O'Kane targeting method.? I assume so.
2) How do you compute target speed if target is not 90 degrees to you? In SH4, we use the Navigation/Targeting map. Take a couple distance readings. Plot target course. Calculate speed based upon distance the target travelled during that amount of time. But this assumes target is 90 degrees to you and not travelling at an angle towards you. As I watched the video, I see that the speed is calculated almost immediately before launching. Watched another video (I guess it was Expert) where target speed was computed: (Ship_Length*2)/time (in secs), from bow to stern
For any SH4 players, how do you like Uboat compared to SH4? I see there's much more crew management for Uboat. Anything else stand out?
sidebar: I've been playing sub games since Gato on MSDOS. I'm a developer. A couple of my first games I wrote were sub games.
1) I personally don't know this method, but I am sure you can.
2) Be at a 90 degree angle or close to it and go into attack periscope. As soon as the front of the ships touches your cross hairs you start the stop watch. When the end of the ship touches your crosshairs you stop the stopwatch. The computer then calculates the speed.
I will say that you know far more about sub games than I do, but what I can say is that I feel as though SH was made for the hard core simulator gamer that wants that full immersion. UBOAT was made with the intention of allowing the average gamer to come in and get the hang of a sub sim pretty quickly. You don't have to do as much calculations on hardcore mode in UBOAT as you have to with SH. Still a fun game which will present you with a lot of challenges.
@@crazedjester thank you for your response. I just now bought the game and have been watching several videos to get the hang of the game.
Here's a great video on the O'Kane method. I'll apply it to Uboat. I believe the results should be the same. Before using O'Kane in SH4, targeting was difficult. First time I used the method, I put four torpedoes into a ship exactly where I aimed.
ua-cam.com/video/2k5yJI6Z5AU/v-deo.html
Great thing about O'Kane is that distance to target is irrelevant. You need only target path and speed and AoB.
@@RamblinRick_ I'll watch this video right now. Thank you! Let me know what you think of UBOAT in comparison to SH.
Great job CJ
Thank you!
Thank you so much for this vid
You are so welcome!
Great video. Thanks
Thanks man ! It works well.
Good video's Bro! Keep the good work!
Thank you Portawolf
thank you, great video
Question about getting a course of the ship. How do you get accurate course of the ship when you can't see them in map? I've been playing on max realism and its always issue to find actually accurate courses when i can't see them map at all.
This is a great question and one that I hope someone who has experience with 100% realism and or life experience on a submarine could help both you and I with. I would not be able to answer this question for you. Can someone please help =)
Well... You can still do it with the same way as using map but you need to get ship range through periscope and then use bearing tool to mark it on the x bearing and range you got.. Then wait a bit do same thing again check the bearing and range and mark on the map now you can just draw a line between first and second mark and then use protractor to get a course. Ofc its not 100% accurate and there is probably better ways to do it but it has been working for me. Also it can be extremely messy when trying to mark multiple ships.
I really like the look of this...I've played Silent Hunter III and IV a lot and this seems very similar but with a few extra nice bits added on. I think I may well purchase this game. Just one thing though...I know it was a tutorial video but am wondering if their is a penalty for attacking neutral ( in this case Porugese) shipping?
Really hope you get it Keith! So there is an option to board neutral ships in this game. As you board you will see if they are truly neutral or if they are in fact and enemy ship flying a false flag.
Great video! I updated and ran or tried to run tutorial again, but it was super buggy and lots of issues. Torps wouldn't reload even after assigning a crew member.
hmmm I can't even guess why it would be so buggy for you =(
I love Silent Hunter 3, I can tell by your game play techniques you've played SH3. I just bought an upgraded gaming PC and can't wait to get started playing UBOAT.
Thats awesome Clint! Let me know how your UBOAT campaign goes! Would love to hear about it
Jester, Uboat sucks and the devs are jerks why would you help promote sales for cold hearted people?
Excellent and thank you so much, i havent a clue what im doing but thats a great help indeed, plus i subbed ( get it, subbed lol)
Get out there and sink some ships! Thanks so much for the support
Question from a newbie. Where setting up the torpedo attack is concerned, in the official tutorial of the game which I followed, I remember that you can delegate one of the officers to do the work of calculating the torpedo attack solution. Do you recommend it, or it is better to do this work myself like you did?
I still have my first officer assigned to do it for me. We just press the button on the torpedo menu to send the info to the TDC and the first officer plots it all.
Cool. Considering picking this game up. Just a note, that ship was sailing under a Portuguese flag, not sure you should have sunk that one :)
Haha spies.....
Thank you lots for this video, i have just one question after watching, how do you time your shots? Because it seemed like you did not time it at all, like all that mattered was the angle. I remember from silent hunter (5) it had 3 numbers on the map which you could line up to time your shot (easy mode i guess) but here i am at a loss in how to time my shots.
yeah I think the angle is what matters most in UBOAT
Looks good, but it's a shame you only get one type of submarine, the VIIC to fight with. Would have been cool to see the larger ones and even the XXI like in earlier Sub Sims.
I like to blitz morale to 0 early to find the cowards before I find out in a real stressful situation
How do you Blitz morale ? I made the mistake of specializing 4 sailors before I found out that 2 of them were cowards.
Turn on the alarm, assign all of your sailors to officers, and sit at max depth until you run low on air. Bonus points if you're crash diving from a real spotting of a destroyer. Surface to regenerate air then repeat. I usually do it at the end of a few patrols so moral regen is already lower and I can give the sea dogs a well earned vacation to the Alps.
@@dorgodorato Nice. Thank You
@@dorgodorato I tried this. My crew never panicked at 260m's.Not a single one.
Then CRUSH DEPTH. Well atleast they stayed cool till the very end. 😄
Yeah, discipline has to be on the down side before you can start. Which is why it needs to be at the end of a too long deployment and/or actually upset a destroyer. Once you see discipline not at 100% durning normal transit you know it’s time.
THANK YOU SO MUCH
Great video
Thanks!
Thanks for the video! This has been super helpful. One question, when my radio man picks up a contact while listening, the contact doesn't show up on the map. I'm just given a bearing and an approximate range. That works fine but I'd like to see it visually on the map, how can I make contacts appear on the map? Thanks in advance.
With the new release there is a realism setting that you have to uncheck. Otherwise you just get a bearing with no visual.
@@crazedjester Ah! Thanks!
Is this a kind of a «easy to learn, hard to master» game? I bought it yesterday and went through the in-game tutorials, and it seems that a lot of parts of this game is automated (atleast where the captain/you isn’t directly involved), but that you can micromanage certain aspects at time for fine detail and success.
Awesome that you picked it up. I wouldn't say it's hard to master. If you went full blown hardcore mode where you had to manage every little detail with your crew and you had to set up all the torpedo solutions manually on the TDC....yeah it would be difficult to master. I think if you start with crew on easy mode and the targeting on hard, you'll get it down after about 10 hours worth of gameplay. Then you can tick up the crew difficulty
@@crazedjester thank you for annswering, i have another question though, are the starting schedules fine to use or do you have to change them? The game tutorial basically said «heres the schedule. use it.» and that was it lol
@@owlsflyingaway The basic setup that it give you is a pretty solid schedule and I rarely changed it, but it depends on you. If you do a lot of day time attacks and need crew up and awake during that time then adjust the schedule as needed.
How do you launch sonar decoys I only see old tutorials on how to do this. Do you know how to?
I do it manually. Get a crew member and go into first person. Go to where they are stored which is in the store room by the kitchen. Once you have them in your officers inventory then walk to the rear of the boat and you will see a pipe next to the rear torpedo where you can launch it
Just picked this up and trying to sort it out. When setting up an attack, how do you get your boat in a 90 degree parallel to the target? Do you get their course first then just drive around to 90?
You're going to love it. Yeah usually when you are using the hydrophone you'll be able to see the relative direction that the enemy ship is traveling. Then you can just set up your ambush and a rough 90 until it come into sight. Once in sight you can plot its true course and that just adjust your boat as needed to achieve that 90
Yep it's because of videos like this I to the game . And now playing with mods . Spend like 3 hours hunting and dud torpedo. Can't dive deep to hide get depth charged can't fix the boat so just start again. I'll get it eventually. But how do u repair a light ? Do I buy bulbs?
Glad you're getting out there and not giving up! Do lights really go out? I Have not had that problem yet lol
@@crazedjester yes. After a fight. My boat works on flash lights. I feel sorry for the cook and whom ever goes to the toilet. Don't worry about flushing the whole officer compartment is flooded. Lol .
@@paradoxxaudiovisualproduct9430 lol oh nnnooo
my clear range sight doesnt change and i cant see boats when im near them on the map why is that?
You have an ultra realism option checked. Forgot what it is called specifically, but go into your settings and youll see the option where ships are not displayed. You'll have to start a whole new game unfortunately
Hey brother im about to pull my hair out. When i use the hydrophone instead of a circle i get an blue acute angel triangle, i haven’t seen this in any videos, and i have no idea why im not getting the circle hydrophone contact.
It's a new thing they added that replaced the old look. So that blue angel is the area that the hydrophone is picking up the propellers of the ship. Head into that angel and it will start to close in on you. Then you will eventually spot the ship that it is pinging on or if you're under water the outline of the ship will appear once you are close enough.
@@crazedjester ohhh ok. Thank you so much. New to all this and thought i was going crazy.
@@originalmetalman9430 Now get out there and sink some ships!
Being off by a few degrees in target course is not going to cause you to miss, assuming a 90 degree attack.
Also, it should be pointed out that the target was a War class tanker, not an Empire Bell freighter. It saying "Tanker" next to the identification book icon is a clue. This would have caused a miss if you had attacked at 3km due to the incorrect speed estimation.
Happy hunting!
I need a bit of advice. My Quartermaster isn't getting me canned bread and pork to give to survivors. What do I have to do to fix this?
Thanks.
Not too sure if maybe it's bugged. You could try and get those supplies with your captain and see if you can hand them over
@@crazedjester how do I make the Captain get the supplies?
Looks good 👍
I played the game a few years ago and wanted to plan my comeback just to see that there are difficulty settings? where they there back in the day, I dont remember but I think not or am I wrong?
You could do minor changes to difficulty on crew and over all mechanics, but I believe they went a bit more in depth with this new patch
Just got the game and even with your help, i dont get it, but im gonna fire it up for the first time. Wish me luck semen... oh i meant seamen
lol. Just take it slow and don't rush anything. Start small as a new skipper and go after solo cargo ships so you can get the hang of it and then work your way up to large convoys
@@crazedjester none of my torpedoes detonate. No matter if they are warmed up. Or the distance i fire them from
@@kaarejohansen hmmm I can't think of why that would happen. Especially if they are warmed up. There is a chance they don't go off, but not every single torpedo. Keep trying and see if one detonates soon.
@@crazedjester ive fired like 16 torpedoes and none explode so i just surface and sink them with the 88mm on deck :p
@@kaarejohansen Well I am glad you're getting them sunk! So weird that none of them are exploding though. Never experienced that haha. Hopefully they start to detonate soon!
If you pick darker nights, use orange filter to see in the dark.
Great piece of advice here
If stranded from no fuel or dead batteries how do you call for help? I have run battery low and just surfaced and turned on the diesel engine to recharge. I have never been able to cal for help. If there is a way please post. Thanks .
I believe you use your radio man to radio in a supply uboat. When it arrives then it will have what you need. I have personally never had to use it, but I know there are uboats that travel around with supplies
In general milk cows have to be earned. If you call for Re supply it will say no milk cow in your area.
How do i get close ebough to shoot
gain distance from the enemy by following their line. Then be set up and ready to go so they sail right in front of you. I usually gain a lead of about 3km and then I will just sit there and wait for them.
Is the mechanics in uboat game similar to silent hunter? I remember that in Silent Hunt it was best to use magnetic fuses and set the torpedoes so that they were gently UNDER the ship. This always guaranteed a hit, and in addition, sometimes 1 torpedo was enough to sink the entire ship. In addition, it was possible to set the torpedo to hit a specific part of the ship. Is it like that in uboat too?
I think silent hunter is just a bit more in depth compared to this game in my opinion. This game seems to be a bit more user friendly allowing new comers to the sub games to hit the ground running with little training.
Exactly Jester, SH is dumb compared to the old school arcade naval games. Maybe more people would play SH if it wasn't so claustrophobic and restricted, I will say that Uboat offers more freedom in game vs SH where you never see the exterior of the vessel. SH should be text based lmao
Thanks for this but I am playing it arcade mode even it is hard.