The full canonization of a workshop character must be an insanely cool feeling. Seeing Hodan's dumb face in the center of that stage just put's a big smile on my face.
@@FabschOblivion669 Dan hinted at Hodan being in Rivals 2 during the Q&A. He said Workshop pack characters aren't off the table for this game since they're now officially canon. When talking about this stage (named Hodojo iirc) he said it's "Hodan's stage" which could imply he'll be playable, if he has his own stage. we'll just have to see if that happens of course.
@@CrusticusGameing I believe I also remember hearing when Hodan was made official, he was described as a "unity of the elements", which 1) makes a lot of sense when looking at his moveset in rivals(steam being water, fire, and air, and his down special burying you in the earth) and 2) looking at the elemental symbols surrounding his face on Hodojo, meaning he'll probably be a character to kind of bring peace with all of the elemental tribes who aren't on good terms
The only thing that I think this needs (which is a weakness of the first game as well) is more unique sound effects for different moves. You can really see the issue at 0:47 in the combo where almost every hit sounds the exact same. It causes the moves to lose their weight and punchiness. I know this may sound nitpicky, but this looks incredible and deserves to be as good as possible. Sound design is one of the polish things that Smash has, while no other platform fighter does
@@fgcbird That's the joke. He's poking fun at the idea that people are already nitpicking/giving feedback on a game that isn't even scheduled to release for another two years.
Changes that I noticed: - Ledge Grabs - Shields (don't Shrink like Smash, but appear to still have durability and can break) - Grabs, including Regrabs similar to Pre Smash 4 Smash - Being Grounded/Missing a Tech - Special Get Up Attacks along with Normal Get Up Attacks (Ranno's Kick Spin vs Ranno's Bubble Attack) - And of course Character Intro Animations when starting battle - Bonus: Some of the cleanest and flashiest looking animations, like wow does it look absolutely phenomenal so far. Anything else that I missed? Added: Special Pummels (As well as normal pummels, shown by Zetter burning with his pommel) Ledge Specials (As well as normal ledge attacks, shown by Wrastor's cool looking fly up attack)
It looks unexpectedly great, most 2.5d platform fighters that are not smash usually look kinda meh. On another note, I really hope Shovel Knight returns. I don’t expect him to be there which is fine, but RoA SK is easily the most fun platform fighter character I’ve ever played. Can’t wait to see more!
It's crazy that Rivals came so far, everything looks amazing. I'm really excited for the gameplay changes like shield (although I'm not a fan of ledges). The win poses at the end really got me hyped for this, defenietly getting back into Rivals now.
It's a small thing, but I am absolutely living for Wrastor's "UWOOH" after the KO flash, realizing there's no escape from the blastzone. Such a neat touch that immediately has me sold on the voice acting.
I really hope they find a way to maintain the relative ease of making workshop characters into this one, somehow. It probably won't happen but I really hope it does as workshop characters breaths new lie into the game for me and many others
Wrastors grab animations look awesome! It shows how they're integrating their species into how they move and whatnot. Also, I always knew Zetter was like the Mario of Rivals, but he always leaned towards damage output above other prospects. I'm glad that's embraced now, Zetterburn has tree trunks for arms without compromising on mobility. Ranno looks awesome also. So detailed I don't even know where to begin. The stages outside of Air Armada are concerning, but still follow suit with other competitive stages. I dunno, the stages could have more zeal like Tempest Peak, Frozen Fortress, Forest Floor, or Treetop Lodge along with their respective Aether stages.
@@Eaode I say he's like Mario in that he's well rounded, but yeah. Whoever should be the mascot of Rivals has been tossed around for a while, but Zetter is the more logical candidate.
This looks awesome! I’m so excited for it! Some people have been a bit contentious about some of the changes to the gameplay formula. I used to be in that camp a while back, as I thought the old formula gave some cool variety to the platform fighter genre. But now that Smash Ultimate has ended its development cycle. I think it would be super, super, SUPER awesome if this game could become the successor and new king of platform fighters. So the new formula being seemingly a bit closer to Smash’s formula no longer bothers me as much. I wish you devs all the best. Your work is awesome, and I hope for you to succeed and reach for the stars! I would love to see a future where your game is at EVO. ❤️💚💜💙 ☁️ ☁️ 🌤 ☁️ 🦁🦅🦝🐞🐬🐺 ------------- “” “” “”” “” “
I don't understand why everyone is crying about them adding shields and ledge grabbing. For one, they wanted them in the first game, but couldn't due to limitations with the engine. Second, it doesn't hurt the game at all. Each character still has a "gimmick", something that Smash doesn't have (or at least, most characters don't). Kids today can't deal with anything, just cry cry cry cry cry for lack of anything better to do.
I'm loving a lot of all of this! However, I must admit, the camera movement is kind of scaring me? I like RoA over Smash for its clarity, and a lot of it comes from the simple, smooth, slow camera movements. Here, it's a lot more like Smash, maybe it's just for the trailer? I hope...
I know what you mean I think the camera is zoomed in. Also I think it just feels that way because it's easier to see RoA due to contrast from being 2d. Also it's easier to play than smash but RoA 2 will probably feel closer to smash which is fine with me. I can't wait to see etalus and elliana
I enjoy the music, but I'm a bit concerned. I like RoA for its differences to smash. Adding in mechanics that make it closer to smash is where my concern is coming from. We'll have to see how it turns out.
I was afraid the amazing retro style music in Rivals 1 would lose its aesthetic in this game, but the upgrade is just so welcome to me, and it sounds f'ing awesome!
The artstyle is so good, omg. Though I do have some gripes about it(mainly some effects would look better if they were shinier and some animations looking a bit janky, though those will most likely be fixed later down the line), the amount of detail put in there is already stunning.(Did you notice how the characters have their own KO effect? That's awesome.) Edit:I forgot to say, THE CHARACTERS HAVE VOICES. OH MY GOD. I wonder some things about the gameplay with how grabs, shields and ledges are in, but I can definitely say that the stages took drastic turns. They look very small, or is it the characters that got bigger? Other than that, the stage that looks like Tempest Peak feels kinda like there's some lore in there. Also, the song remixes are GOLDEN. RESOFORCE never dissapoints.
LETS FUCKING GOOOOOOOOOOOOOOO, I had no idea and I never got the notification, but im so glad I found out, this looks incredible, loved Rivals, cant wait for the sequel 👏❤
With Smash done, platform fighters need to expand. This seems like it’s gonna be big. With the updated visual art style and the better camera, I like what I’m seeing.
Overall, the game looks really cool! I love details like different characters having their own shields, the grab combos look like they flow really well, it’s all here. I have to admit, though, I’m *really* bummed by the addition of ledges. The walljump mechanic feels like a much better mechanic- it encourages the addition of different mixup inputs for characters like the Sylvanos burrow cancel, and puts a *huge* emphasis on prediction offstage. Edgeguarders can extend way farther out for their edgeguards, and while those recovering have so many different options and ways to adjust their angle and timing, none of their options are consistently safe, putting a ton of emphasis on outsmarting your opponent. There are situations in smash where certain characters are completely incapable of edgeguarding certain other characters, due to ledges and the lack of parrying, but Rivals 1 offers basic universal tools for every character to outplay another in most scenarios. I’d be perfectly fine with having both options on the table. Make separate rulesets to activate ledges, walljumps, or both at the same time…Or maybe let individual players choose at character select which option they prefer to recover with. But the fact that the walljump isn’t shown here *at all* is really upsetting. EDIT: Having given the website a look-see, I understand the changes a little better. I think it’s fair to accommodate new players. However, I still maintain that I would like to see the walljump return in some form in Rivals 2.
Rivals of Melee looking clean. Game looking and sounding this good is absolutely necessary to get a bigger player base. Obviously it won't be Melee but I think people underestimate the potential for a modern Melee clone with this good of a dev team behind it. I'm sure they'll keep the easier execution that's in Rivals which will help attract a bigger audience. Not having to deal with Nintendo's shenanigans would be huge. and no none of the other platform fighters, though they may be fun, get things right imo. Wavedashing and being fast isn't all melee is.
I'm 100% behind this comment. It's so awesome to see a modern Melee with Rivals move/mechanic design. This game has really good chances to be THE competitive platform fighter.
Wavedashing is such an overhyped mechanic. It's the least interesting thing about Melee, and it seems this game is going by that mentality too. You don't NEED wavedashing for a game to be super fun and even technical for that matter.
@@derous Nothing's wrong with it, it's just the most basic movement mechanic in a fighting game, so nothing special. Not as important to have in a fighting game as some people claim. Yes, it adds another layer of depth and technicality, but there are many other mechanics that can be used for that as well. So I'm just saying, even if this doesn't have it, people shouldn't just dismiss it because no wavedash. But we all know the hardcore Melee fans will. Speaking as someone who likes characters without a wavedash in other fighters, so yeah. I just feel like people overhype that one mechanic when there's a ton of other potential things to make flashy plays and combos with.
considering the addition of the workshop is one of the biggest reasons for the first game's more recent success outside of the competitive market i would say there's a very high chance we'll see the workshop return
This game looks way better! And adding in the shields, ledge grabbing, combos, and missed tech opportunities to continue more combos. Looking forward to it!
I like the fact that it’s not pixelated, leaving a market for people to keep playing rivals 1 if they like that better or find that easier to make characters on.
This game will only have *three* characters. And since none of them are Clairen, I'm all for it. This looks awesome, can't wait to see how grabs and shielding will change the game!
Ok I haven’t seen anyone else mention it but that is 100% Hodans temple or something cause it looks like his face with all four elements on it right at the beginning so please tell me we’re gonna get the workshop crew in this game
@@JJonahJamesonattheDailyBugle yeah I watched the qna and Dan said that “It’s Hodans stage” so I’m gonna assume at least Hodan and Mollo will come back since Mollos creator is a dev now
Rivals dev team is the single reason I look forward to April fools. The parry mechanic was my one major gripe with Rivals so I'm super pumped for this. Really hope we get to see more of 3d Clairen sometime soon
Wow, I just saw this game mentioned on a r/fighters infographic about the basics of fighting games and saw it mentioned under platform fighters. Really interested in this game, hope it comes out on PS.
Looks awesome, though I'm really going to miss the lack of ledges. I always hated that campy play and hogging in Smash. I think I'd be fine if it at least has trumping and wall jumps after up specials are still in. The recovery methods in Rivals are a fave of mine. Not a fan of the block button either vs counters as these changes are going to drastically change the pace/unique gameplay elements I like about Rivals. Otherwise, the models and animations are gorgeous, and wake up attacks are nice. Looking forward to it though. It's years away so who knows what can change and how it'll be in the end.
The rivals devs care for their competitive mechanics like they would care for a child. They want these mechanics to beat the best iterations in any platform fighter. So I don’t think camping is really going to be a thing since no one likes playing against it.
Also shielding, grabs and pummeling. It looks like they tried to get closer to Smash a bit there, which is a weird thing to do after the first game didn't feature any of those things. We'll see how it turns out though, I have big faith in the team pulling out yet another absolute gem of a niche fighting game
@@nicocchi ROA was seriously lacking in defensive options, so shields (and grabs by extension) are a great addition that should add a lot of depth to the game. Ledges are a terrible idea though. The offstage game set rivals apart more than anything else in the game. Ledges being "beginner friendly" is BS unless their target is specifically smash players. How many platformers can you realistically name that have a grabbable ledge? One (Metroid)? And yet the vast majority of them have wall jumping mechanics. The Rivals team needs to target their own players first, not cater to the Smash fans that already dismissed ROA. Fundamentally changing a core part of the game (without any benefit other than being more like Smash) is a great way to alienate the audience you've already built.
My question exactly the beauty of rivals was that you technically could create yout own shields and defensive tactics with the moveset of the character, while stil keeping the game fast paced.
This is amazing, how did y'all make something that already looks way better than the Nickelodeon Smash. Hell, the movement, sounds, and graphics are almost as polished as Smash itself, I'm so excited to see this completed!
It looks great ! I'm really excited, but also a bit worried. Rivals was always great for being a really agressive game. Putting grab and shield might make the game a lot slower and more akin to a smash clone than it's own thing as was the first. Although, given what Dan fornace has done with the first, i'm sure they know what they're doing. So, wait and see.
i was afraid the updated movement and engine would take away from the rivals feel but watching zetter combo wrastor for like 15 seconds quickly showed me that it's still the same good ol rivals
Imagine actually announcing a sequel on April Fool’s day. Absolute legends.
Dan always did the big announcements on April Fool's day
Like the airship from among us? How it really got released on april fools but it wasnt a troll
Ya man eater did that to
Yep they announced it 2 April fools ago
Yeah its kinda Rivals tradition now to announce stuff on April 1st
The full canonization of a workshop character must be an insanely cool feeling. Seeing Hodan's dumb face in the center of that stage just put's a big smile on my face.
Not to mention that he could return as a playable character, meaning he could have a cool 3D render.
@@FabschOblivion669 Dan hinted at Hodan being in Rivals 2 during the Q&A. He said Workshop pack characters aren't off the table for this game since they're now officially canon. When talking about this stage (named Hodojo iirc) he said it's "Hodan's stage" which could imply he'll be playable, if he has his own stage.
we'll just have to see if that happens of course.
Must be harder too. Now you gotta learn how to model in blender
@@CrusticusGameing I believe I also remember hearing when Hodan was made official, he was described as a "unity of the elements", which 1) makes a lot of sense when looking at his moveset in rivals(steam being water, fire, and air, and his down special burying you in the earth) and 2) looking at the elemental symbols surrounding his face on Hodojo, meaning he'll probably be a character to kind of bring peace with all of the elemental tribes who aren't on good terms
@@eggploont277 when doing Hodan's tutorial it says that he combines water with all other elements to teach others the meaning of harmony.
It looks amazing! Congratulations guys!
Ranno in 3D ❤️
I didn't know you were a Rivals fan
hi kekeflipnote!!
Omg yeah
Hey Keke!
This game look amazing right haha!
KEKE?
ayyyy nice
The only thing that I think this needs (which is a weakness of the first game as well) is more unique sound effects for different moves. You can really see the issue at 0:47 in the combo where almost every hit sounds the exact same. It causes the moves to lose their weight and punchiness.
I know this may sound nitpicky, but this looks incredible and deserves to be as good as possible. Sound design is one of the polish things that Smash has, while no other platform fighter does
yeah too bad the games already shipped and is completely finished
Agreed! Bad sound design, or, lack thereof anyway, was a major downfall of the Nick All Star Brawl
@@cactuss33ds what?
@@cactuss33ds if it had shipped we’d be playing it…
@@fgcbird That's the joke. He's poking fun at the idea that people are already nitpicking/giving feedback on a game that isn't even scheduled to release for another two years.
This looks insanely good. Super excited for it! 🔥
A
No one's going to tell him?
Changes that I noticed:
- Ledge Grabs
- Shields (don't Shrink like Smash, but appear to still have durability and can break)
- Grabs, including Regrabs similar to Pre Smash 4 Smash
- Being Grounded/Missing a Tech
- Special Get Up Attacks along with Normal Get Up Attacks (Ranno's Kick Spin vs Ranno's Bubble Attack)
- And of course Character Intro Animations when starting battle
- Bonus: Some of the cleanest and flashiest looking animations, like wow does it look absolutely phenomenal so far.
Anything else that I missed?
Added:
Special Pummels (As well as normal pummels, shown by Zetter burning with his pommel)
Ledge Specials (As well as normal ledge attacks, shown by Wrastor's cool looking fly up attack)
Voice acting, a simple yet super awesome value add-in.
i wonder if wavedash is a thing on this game
@@ameeeeeeeeeeeeeeeeeeeeeeeeeeee No doubt, I wouldn't think they'd just remove it
@@ameeeeeeeeeeeeeeeeeeeeeeeeeeee I will bet all the money I have ever seen that wavedashing will def exist in this game. There's no way it won't
The zetter wavedashes out of shine when comboing wrastor
Banger music, huge graphical upgrade, super excited to see this come out.
it's more of a grapical downgrade
Agreed, HUGE upgrade to the visuals
Yeah, but only three characters on launch
@@FishyTheKobold it’s coming in 2024, they have plenty of time to add more
i dunno about graphical upgrade.
It looks unexpectedly great, most 2.5d platform fighters that are not smash usually look kinda meh.
On another note, I really hope Shovel Knight returns. I don’t expect him to be there which is fine, but RoA SK is easily the most fun platform fighter character I’ve ever played. Can’t wait to see more!
so true
I wouldn't mind if they replaced SK with Mina from Yacht Club's new game. Would be fitting since she's another furry character.
@@nekomansa I would be fine with Mina too, but I can't deny the mentioned fact that Shovel Knight in Rivals is extremely fun to play.
pretty true
@@nekomansa As me and my friends always say, there is no guarantee that shovel knight isnt a furry
I love how the visual effects look like they are drawn in the style of the original game.
It's crazy that Rivals came so far, everything looks amazing. I'm really excited for the gameplay changes like shield (although I'm not a fan of ledges). The win poses at the end really got me hyped for this, defenietly getting back into Rivals now.
This looks insane good job guys
this looks so good
Brooo I know right, the effects and everything are so clean too
It's a small thing, but I am absolutely living for Wrastor's "UWOOH" after the KO flash, realizing there's no escape from the blastzone. Such a neat touch that immediately has me sold on the voice acting.
I really hope they find a way to maintain the relative ease of making workshop characters into this one, somehow. It probably won't happen but I really hope it does as workshop characters breaths new lie into the game for me and many others
I hope so too, maybe sprites can still work, or perhaps an easy way to make 3D, the workshop made the game for me
Fraymakers has an in-game toolset for creating custom characters, stages, assists, etc.
It's super cool and is exactly what you're talking about here!
Yeah I think it will be a no. They said no workshop support. Which really sucks.
@@babyyoshi3099 Seems like the first game will be more superior then.
@@Adeyum64 Yup
I've never really played Rivals but this looks extremely well made, unironically better looking than Multiversus and NASB.
NASB?
@@Jorajora__ nickelodeon all star brawl
That's a lie
Multiverses no nick brawl yes
Literal shit would look better than NASB
Wrastor's goggles stretching off his face whenever he gets hit is just an amazing animation detail (also funny to see)
I really hope yall have a banger of a story mode. It helps get my other friends who aren't really into fighting games into the game.
same, I wouldn’t play this online because everyone would whoop my ass so I need a story mode and quality AI
The wide array of fluid hit fx look incredible! I hope the stages get more props and animated effects added
The joke is this time, its actually real. Unlike lovers of Aether.
Lovers is also real? All the rivals April fool's stuff is real
Yes precisely, that's the joke.
@@michaeldro please don't quit your day job
@@guitaroach I'm in college bro, about to get my first job but will do lol
@@michaeldro oh. Here I am making fun of ya, but real shit tho, congrats and the best of luck to you. Get that experience, get that life 🙏
Wrastors grab animations look awesome! It shows how they're integrating their species into how they move and whatnot. Also, I always knew Zetter was like the Mario of Rivals, but he always leaned towards damage output above other prospects. I'm glad that's embraced now, Zetterburn has tree trunks for arms without compromising on mobility. Ranno looks awesome also. So detailed I don't even know where to begin.
The stages outside of Air Armada are concerning, but still follow suit with other competitive stages. I dunno, the stages could have more zeal like Tempest Peak, Frozen Fortress, Forest Floor, or Treetop Lodge along with their respective Aether stages.
I guess zetter is like mario in that he's the mascot, but mechanics-wise he's always been way closer to fox/falco
@@Eaode I say he's like Mario in that he's well rounded, but yeah. Whoever should be the mascot of Rivals has been tossed around for a while, but Zetter is the more logical candidate.
Damn
I thought this was an April's Fools at first! I'm SO RELIEVED!
Putting well made mods into this game is gonna be hard as hell!
This is Rivals. *All* the April Fools reveals are always real.
@@CiromBreeze I love that.
The animation already looks so good, I'm stoked
Imagine Ronald coming at you with 3D graphics
Ratio
I hope the workshop is also emabled for Rivals. Just imagine how many possibilities there would be!
I'm not sure the world is ready for Golden Ronald rendered in full 3D.
They devs said no workshop support for Rivals 2.
I’m not even gonna lie, I almost cried when I saw this. It looks so good!!!
This looks awesome!
I’m so excited for it!
Some people have been a bit contentious about some of the changes to the gameplay formula. I used to be in that camp a while back, as I thought the old formula gave some cool variety to the platform fighter genre.
But now that Smash Ultimate has ended its development cycle. I think it would be super, super, SUPER awesome if this game could become the successor and new king of platform fighters. So the new formula being seemingly a bit closer to Smash’s formula no longer bothers me as much.
I wish you devs all the best. Your work is awesome, and I hope for you to succeed and reach for the stars!
I would love to see a future where your game is at EVO. ❤️💚💜💙
☁️ ☁️
🌤 ☁️
🦁🦅🦝🐞🐬🐺
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“” “”
“””
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I don't understand why everyone is crying about them adding shields and ledge grabbing. For one, they wanted them in the first game, but couldn't due to limitations with the engine. Second, it doesn't hurt the game at all. Each character still has a "gimmick", something that Smash doesn't have (or at least, most characters don't). Kids today can't deal with anything, just cry cry cry cry cry for lack of anything better to do.
a platform fighter other than smash finally made the hit effects actually satisfying, which is the thing other games struggle the most on
INCREDBILE! [+]
Ill 1v1 you in it ... i should get good by the time 2024 comes around
[+]
I'm loving a lot of all of this! However, I must admit, the camera movement is kind of scaring me? I like RoA over Smash for its clarity, and a lot of it comes from the simple, smooth, slow camera movements.
Here, it's a lot more like Smash, maybe it's just for the trailer? I hope...
I know what you mean I think the camera is zoomed in. Also I think it just feels that way because it's easier to see RoA due to contrast from being 2d. Also it's easier to play than smash but RoA 2 will probably feel closer to smash which is fine with me. I can't wait to see etalus and elliana
I enjoy the music, but I'm a bit concerned. I like RoA for its differences to smash. Adding in mechanics that make it closer to smash is where my concern is coming from. We'll have to see how it turns out.
This looks amazing! I can’t wait for more trailers and for this to release!
Its a april fool joke there not making the game
The gameplay and animation looks nice, probably gonna buy it when it comes out.
I really, really like the Air Armada background. The use of 3D really works out for that one
I was afraid the amazing retro style music in Rivals 1 would lose its aesthetic in this game, but the upgrade is just so welcome to me, and it sounds f'ing awesome!
Can't wait for tower of heaven upgrade
Cant wait to see more of the roster in 3D!
The artstyle is so good, omg. Though I do have some gripes about it(mainly some effects would look better if they were shinier and some animations looking a bit janky, though those will most likely be fixed later down the line), the amount of detail put in there is already stunning.(Did you notice how the characters have their own KO effect? That's awesome.)
Edit:I forgot to say, THE CHARACTERS HAVE VOICES. OH MY GOD.
I wonder some things about the gameplay with how grabs, shields and ledges are in, but I can definitely say that the stages took drastic turns. They look very small, or is it the characters that got bigger? Other than that, the stage that looks like Tempest Peak feels kinda like there's some lore in there.
Also, the song remixes are GOLDEN. RESOFORCE never dissapoints.
Holy heck this looks incredible! Congrats to the whole team, I’m sure this is a huge undertaking.
This looks badass.
At first I was like no don't move from pixel but the art is and textures are damn good.
Huge step up in graphics and animation from the 3d project reveal!
That was insane, congrats to you and the other devs
literally the risk of rain treatment, pixel art, then an amazing 3d sequel
The look of this game is insane. The shading, the animations, the movement. I am so pumped!
LETS FUCKING GOOOOOOOOOOOOOOO, I had no idea and I never got the notification, but im so glad I found out, this looks incredible, loved Rivals, cant wait for the sequel 👏❤
With Smash done, platform fighters need to expand. This seems like it’s gonna be big. With the updated visual art style and the better camera, I like what I’m seeing.
So glad it's 3D, such a good move as it's gonna be much better for the viewer experience and for the overall growth of this series!
Very much agree!
Overall, the game looks really cool! I love details like different characters having their own shields, the grab combos look like they flow really well, it’s all here.
I have to admit, though, I’m *really* bummed by the addition of ledges. The walljump mechanic feels like a much better mechanic- it encourages the addition of different mixup inputs for characters like the Sylvanos burrow cancel, and puts a *huge* emphasis on prediction offstage. Edgeguarders can extend way farther out for their edgeguards, and while those recovering have so many different options and ways to adjust their angle and timing, none of their options are consistently safe, putting a ton of emphasis on outsmarting your opponent. There are situations in smash where certain characters are completely incapable of edgeguarding certain other characters, due to ledges and the lack of parrying, but Rivals 1 offers basic universal tools for every character to outplay another in most scenarios.
I’d be perfectly fine with having both options on the table. Make separate rulesets to activate ledges, walljumps, or both at the same time…Or maybe let individual players choose at character select which option they prefer to recover with. But the fact that the walljump isn’t shown here *at all* is really upsetting.
EDIT: Having given the website a look-see, I understand the changes a little better. I think it’s fair to accommodate new players. However, I still maintain that I would like to see the walljump return in some form in Rivals 2.
after all the 3D platform fighters that came out, im so happy i can say that THIS ONE looks really good.
Rivals of Melee looking clean. Game looking and sounding this good is absolutely necessary to get a bigger player base.
Obviously it won't be Melee but I think people underestimate the potential for a modern Melee clone with this good of a dev team behind it. I'm sure they'll keep the easier execution that's in Rivals which will help attract a bigger audience. Not having to deal with Nintendo's shenanigans would be huge. and no none of the other platform fighters, though they may be fun, get things right imo. Wavedashing and being fast isn't all melee is.
I'm 100% behind this comment. It's so awesome to see a modern Melee with Rivals move/mechanic design. This game has really good chances to be THE competitive platform fighter.
Lets be real, the only reason Smash is relevant is literally the IPs. That game has not been fun for a loooong time.
Wavedashing is such an overhyped mechanic. It's the least interesting thing about Melee, and it seems this game is going by that mentality too. You don't NEED wavedashing for a game to be super fun and even technical for that matter.
@@FieryAnubis What's wrong with it?
@@derous Nothing's wrong with it, it's just the most basic movement mechanic in a fighting game, so nothing special. Not as important to have in a fighting game as some people claim. Yes, it adds another layer of depth and technicality, but there are many other mechanics that can be used for that as well. So I'm just saying, even if this doesn't have it, people shouldn't just dismiss it because no wavedash. But we all know the hardcore Melee fans will. Speaking as someone who likes characters without a wavedash in other fighters, so yeah. I just feel like people overhype that one mechanic when there's a ton of other potential things to make flashy plays and combos with.
holy sh*t, smash is over, rivals is the future of platform fighters
Man, it looks so beautiful!
Imagine if this one had workshop support, too...
I'm very curious about how that would go. Considering the work modders put into Smash and Rivals Workshop, I imagine it wouldn't be too bad!
considering the addition of the workshop is one of the biggest reasons for the first game's more recent success outside of the competitive market i would say there's a very high chance we'll see the workshop return
This game looks way better!
And adding in the shields, ledge grabbing, combos, and missed tech opportunities to continue more combos.
Looking forward to it!
I like the fact that it’s not pixelated, leaving a market for people to keep playing rivals 1 if they like that better or find that easier to make characters on.
It's amazing how they were able to go to 3D visuals while still maintaining the original pixel style.
This game will only have *three* characters. And since none of them are Clairen, I'm all for it.
This looks awesome, can't wait to see how grabs and shielding will change the game!
Don't know if you are joking or not, but highly unlikely this game will only have 3 characters in it.
@@4xzx4 No I know the game will have more. Only the first part is a joke.
-besides the clairen part hopefully-
Im crying rn I one day shall work for someone as great as you guys 😩
The 2d pixel art style looked so much better.
This is so much more gorgeous than I imagined!
Ok I haven’t seen anyone else mention it but that is 100% Hodans temple or something cause it looks like his face with all four elements on it right at the beginning so please tell me we’re gonna get the workshop crew in this game
I mean, the fact it's his temple should be a hard confirm
Apparently it’s called the “Ho-dojo” or something like that.
@@JJonahJamesonattheDailyBugle yeah I watched the qna and Dan said that “It’s Hodans stage” so I’m gonna assume at least Hodan and Mollo will come back since Mollos creator is a dev now
Gonna miss the Pixel-art style of the first game, but hoo boy do these models look incredible!
Rivals dev team is the single reason I look forward to April fools. The parry mechanic was my one major gripe with Rivals so I'm super pumped for this.
Really hope we get to see more of 3d Clairen sometime soon
git gud
Wow, I just saw this game mentioned on a r/fighters infographic about the basics of fighting games and saw it mentioned under platform fighters. Really interested in this game, hope it comes out on PS.
Looks awesome, though I'm really going to miss the lack of ledges. I always hated that campy play and hogging in Smash. I think I'd be fine if it at least has trumping and wall jumps after up specials are still in. The recovery methods in Rivals are a fave of mine. Not a fan of the block button either vs counters as these changes are going to drastically change the pace/unique gameplay elements I like about Rivals. Otherwise, the models and animations are gorgeous, and wake up attacks are nice. Looking forward to it though. It's years away so who knows what can change and how it'll be in the end.
The rivals devs care for their competitive mechanics like they would care for a child. They want these mechanics to beat the best iterations in any platform fighter. So I don’t think camping is really going to be a thing since no one likes playing against it.
From what I can tell they’re trying to make ssbm melee 2
Small detail, but I love that Wrastor grabs with his feet instead of his wings since, ya know, wings aren't meant for grabbing stuff.
ledges are a real turn-off for me. I really liked the offstage/ledge interactions in rivals 1, I hope the team can transition those well to rivals 2
Also shielding, grabs and pummeling. It looks like they tried to get closer to Smash a bit there, which is a weird thing to do after the first game didn't feature any of those things.
We'll see how it turns out though, I have big faith in the team pulling out yet another absolute gem of a niche fighting game
Since I started playing Rivals I prefer walljump recovery over ledge recovery. It's just a bit more risk for both players.
@@nicocchi maybe this game is just to joke on those smash players too chicken to try something new lel
@@nicocchi ROA was seriously lacking in defensive options, so shields (and grabs by extension) are a great addition that should add a lot of depth to the game. Ledges are a terrible idea though. The offstage game set rivals apart more than anything else in the game. Ledges being "beginner friendly" is BS unless their target is specifically smash players. How many platformers can you realistically name that have a grabbable ledge? One (Metroid)? And yet the vast majority of them have wall jumping mechanics. The Rivals team needs to target their own players first, not cater to the Smash fans that already dismissed ROA. Fundamentally changing a core part of the game (without any benefit other than being more like Smash) is a great way to alienate the audience you've already built.
@@unskilledgamer3642 apparently they added ledges cuz shielding at ledge would be too powerful if they didn't
Mods gonna look fire! 🔥 🔥 🔥
why make the game less original by adding things from smash like shield and grab?
My question exactly the beauty of rivals was that you technically could create yout own shields and defensive tactics with the moveset of the character, while stil keeping the game fast paced.
Gonna buy this no matter what. Good job making your dream come true Dan
I honestly couldn't care less about the core game. If it doesn't have a robust workshop support, the game will be worthless
If it's available on steam workshop like the og one... Then all hail to the aether company
Am I the only one who hates this art style and wish they had just left it 16bit?
Aw man, I can’t wait to see the other characters translated into this game. My girl Maypul with a grab… oh man, this is gonna be awesome
you just took rivals and removed the unique parts of it
Can’t wait to buy. Actually happy to see ledge grabs and throws in this game.
Same. Pretty sure I saw shielding too… I like that RPS mechanic personally. It’s just the way my brain works logically.
Art style and animations are S tier, all of the character and vibrancy of Rivals has been translated perfectly. Can't wait!
Imagine the potential mods this game could have
Looks great! I love the first game so I'm happy that y'all are making a sequel.
I hope that Loxodont becomes playable in that one, that would be amazing.
can't wait to see if they make orcane the cutest or scariest thing in the game
Lmao same
Rival but even more smash congrats!!
I'm excited! I wonder what the other rivals will look like here. ★.★
It takes some serious skill to design anthropomorphic animal characters without them looking like furry OCs
I really hope they put all the characters from aether 1 in this, because I need to see sylvanos in this style!!
Who else would have preferred the pixel art. Great work on the sequel. You guys do great work.
I can’t wait! This looks like the best fighting game to ever exist
Kragg grab combos gonna be insane
On the plus side, I love the 3d graphics upgrade. It's beautiful
I was really expecting an April fools but I can tell you guys have been working hard, this looks great already!
This is amazing, how did y'all make something that already looks way better than the Nickelodeon Smash. Hell, the movement, sounds, and graphics are almost as polished as Smash itself, I'm so excited to see this completed!
ikr this looks amazing
It looks great ! I'm really excited, but also a bit worried. Rivals was always great for being a really agressive game. Putting grab and shield might make the game a lot slower and more akin to a smash clone than it's own thing as was the first. Although, given what Dan fornace has done with the first, i'm sure they know what they're doing. So, wait and see.
These new starter pokemon looking pretty good.
I'm so hype for the soundrack realease.
Looks hype. Can't wait to see Sylvanos in full 3D.
Mods gon go insane
Holy fuggin' hype.
The modding community is gonna be insane for this one
Coming back almost when Rivals 2 releases, you can see the graphics changed a lot
Actually looks very nice, I see the 🐸 is taking ques from Graninja. 🐦 looks like Revali in training. 🦁 looks dope too
i was afraid the updated movement and engine would take away from the rivals feel but watching zetter combo wrastor for like 15 seconds quickly showed me that it's still the same good ol rivals
God the upgrade to the Graphics is amazing.
THIS IS WHAT RIVALS WILL LOOK LIKE
LIKE IN 2024
If Ori is still in the game, i'm buying day 1