Inside Star Citizen: Intro to Jump Points

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  • Опубліковано 28 лис 2024

КОМЕНТАРІ • 1,6 тис.

  • @pilksuk
    @pilksuk 4 місяці тому +920

    Can we just take a second to appreciate the fantastic production quality of these episodes.

    • @runner9528
      @runner9528 4 місяці тому +13

      They spared no expense 👏

    • @geofffleming12
      @geofffleming12 4 місяці тому +3

      ​@@runner9528thanks, Hammond

    • @1scrub2
      @1scrub2 4 місяці тому +2

      👏

    • @warillions4115
      @warillions4115 4 місяці тому +8

      literally could have made this myself

    • @malagashfrost5492
      @malagashfrost5492 4 місяці тому +3

      Yes they are wonderful to watch, always exicted to see what will be shown in "next week on isc" :)

  • @StarMasterX
    @StarMasterX 4 місяці тому +149

    “You don’t know where they go”… that makes my exploration bone tingle.

    • @MaximizedAction
      @MaximizedAction 4 місяці тому +9

      It opens up so many great opportunities for them to implement unexpected things. Great gameplay design

    • @CYBRLFT
      @CYBRLFT 4 місяці тому +3

      Same. I can’t wait to really be an explorer.

    • @nikklaren
      @nikklaren 4 місяці тому +2

      and this my friend is why I grabbed the corsair, not for the "it will explore another person's cargo" but for the "oooh where does this go?"

    • @StarMasterX
      @StarMasterX 4 місяці тому

      @@nikklaren I own one myself… it’s the only ship I own.

    • @randomuserame
      @randomuserame 4 місяці тому

      dont get too hype too soon. We will only have 2 systems for however many decades...

  • @GARfearfak
    @GARfearfak 4 місяці тому +456

    does that mean big bennies vending machines are bigger on the inside?

    • @Fazoo247
      @Fazoo247 4 місяці тому +35

      Infinity Noodles!

    • @GARfearfak
      @GARfearfak 4 місяці тому +9

      @@Fazoo247 Do they regenerate?

    • @FeathersMcClaw
      @FeathersMcClaw 4 місяці тому +5

      Confirmed!

    • @mr702s
      @mr702s 4 місяці тому +1

      Yes, yes indeed

    • @juliomontega2868
      @juliomontega2868 4 місяці тому +3

      @@Fazoo247 Do they get spaghettified though?

  • @Dune571
    @Dune571 4 місяці тому +91

    Bringing up Wingman's Hangar made me smile.

  • @Aireze_
    @Aireze_ 4 місяці тому +349

    wow. 500 episodes. Thank you everyone who has worked on theses! Thank you for taking us on this journey.

    • @AW-po7jr
      @AW-po7jr 4 місяці тому +2

      They made sure this one was a banger 😎

    • @Niaka_
      @Niaka_ 4 місяці тому +2

      ​@skate-vision why being so dramatic when it's a wholesome original comment

    • @Aireze_
      @Aireze_ 4 місяці тому +5

      @@skate-vision sorry but no. You can whine and cry as much as you want. CIG knows better than you. They have the capital and vision of something greater than any endeavor that’s been made in the gaming space. Go take your pessimism about their development or your feelings of betrayal or what ever for them not delivering “what you want. When you want it” and take a long walk. Maybe don’t come back to their YT. Give yourself some space and move on.

    • @Brandon-bd8fk
      @Brandon-bd8fk 4 місяці тому +5

      @@Aireze_well said citizen. o7

    • @AW-po7jr
      @AW-po7jr 4 місяці тому +3

      @@skate-vision you are assuming that the same amount of money was earned without the episodes, what is doubtful. Beside, apparently the episodes are funded by subscriptions, extra money many are willing to pay, me included.

  • @GizStudPrez
    @GizStudPrez 4 місяці тому +63

    I am not crying, you're crying - Thanks Disco, it was my honor to get the ball rolling and watch everyone take off and run with it. Proud to be called "Wingman" to this day - proud of my friends at CIG and what they are doing, and this made me a bit misty - but as Disco said, couldn't be done without the fans.....and for those that don't know Disco was one, that we featured a lot on Wingman's hangar cause he was very funny and sent in amazing content - the fans have always been the best part - congrats on 500!

    • @parkerxgps
      @parkerxgps 4 місяці тому +2

      Honor certainly belongs with you, thanks for bestowing such a privilege.
      My wholesome meter, it needs a calibration check. ;)

    • @chrisolsen5280
      @chrisolsen5280 4 місяці тому +7

      DUDE!!! Holy Crapoly! How are you! You are what made Wingmans Hangar what it was! A Lot of us "Old" Timers still miss you! I hope you are doing ok.

    • @GizStudPrez
      @GizStudPrez 4 місяці тому +5

      @@chrisolsen5280 Thanks I am doing great, am the Chief Creative Officer on the Unioverse - we are releasing a Hoverbike EA mini game. I miss my friends on Star Citizen and I loved doing WMH - probably going to start doing something like it at new co fairly soon.

    • @Krugmaster
      @Krugmaster 4 місяці тому +2

      @@GizStudPrez Thank you for the great time back then, we are all getting older. I really enjoy that i was part of the first 20.000 People that had an amazing time with you Wingman!

    • @GizStudPrez
      @GizStudPrez 4 місяці тому +4

      @@Krugmaster It was a blast, and we didn't have much to show in the early days so we got to highlight a lot of cool fans and their contributions. Which were many. I still loved Hazy thoughts, Allistair Fitsmithy, Pete the weather man, our Oompa Loompa skit...just so much creativity....not everything worked, but some of it did, and that was gratifying.

  • @Verbose_Mode
    @Verbose_Mode 4 місяці тому +245

    The idea of trying to bypass security/blockades at jump exits by intentionally failing a jump right at the end at cost of needing repairs sounds like it could be fun.

    • @SteinbergerGPPRo
      @SteinbergerGPPRo 4 місяці тому +13

      It'd be cool if you could even prepare for that with equipment designed to handle the damage better be it jump drives or shields as well. Could maybe be a trade off point in choosing parts.

    • @Demozo_
      @Demozo_ 4 місяці тому +3

      @@SteinbergerGPPRo Considering it deals distortion damage, I imagine you can remove the distortion damage with the multitool attachment, forgot what it was called. The charge/drain gameplay.

    • @CurtWatson
      @CurtWatson 4 місяці тому

      Doesn't sound like it'd be particularly useful to do. Security would be scanning you going in, and the exit points are going to be so scattered as to make blockading the other end nearly impossible anyway.

    • @Verbose_Mode
      @Verbose_Mode 4 місяці тому +3

      @@CurtWatson - I'm sure they're scattered enough that you couldn't, say, lay out a minefield. But you could have craft standing by to quantum and interdict arrivals since they know you'll be _close_ to that area. It sounded like if you biffed the Jump you could end up way farther away, just in a slightly crippled ship.

    • @charleshixon3558
      @charleshixon3558 3 місяці тому

      Sounds like security will be outgoing rather than incoming as your destination isn't determined. That's why a transient jump point would be useful, so you can leave the system without going through TSA.

  • @EricXVII
    @EricXVII 4 місяці тому +4

    Great episode Jared. 👍
    I just have to say I really miss Ben L. His enthusiasm for this project was so infectious. Around the Verse will always be my favorite show that you guys have made. I just really liked that format.

  • @ZurdoFTW
    @ZurdoFTW 4 місяці тому +905

    That Doctor Who intro was INCREDIBLE! Thank you all for this 😭❤

    • @CMDR_MURR
      @CMDR_MURR 4 місяці тому +8

      Absolutely beautiful 😍 CIG can do some good vids

    • @staceybertran52
      @staceybertran52 4 місяці тому +18

      As soon as I saw it I started laughing ! so cool !

    • @j.d.4697
      @j.d.4697 4 місяці тому +3

      That was awesome.

    • @fliw7114
      @fliw7114 4 місяці тому +10

      Ahem
      *OoooooOooEEEEEEEEEEEEoooouuuuuu*
      *WEEEOOOuuuuwoooooooooooo*
      *Dun dun dun dundun dundundun*

    • @ConstitutionalRepublicFTW
      @ConstitutionalRepublicFTW 4 місяці тому +2

      Trash

  • @emerson3070
    @emerson3070 4 місяці тому +9

    Thank you CIG, thank you "Inside Star Citizen" crew

  • @arenomusic
    @arenomusic 4 місяці тому +453

    The Swiss cheese approach will make jump point exploration a defining part of this game, absolutely love it

    • @robinerino
      @robinerino 4 місяці тому +2

      whatsup nomad

    • @Ravenfort
      @Ravenfort 4 місяці тому +3

      Nomads!

    • @Tango352
      @Tango352 4 місяці тому +3

      My 315P is going to get a lot of use.

    • @clickbaker1
      @clickbaker1 4 місяці тому +3

      ​@@Tango352 a truly underrated ship

    • @webdude15
      @webdude15 4 місяці тому +3

      Nomad? Man the terrapin is gonna make bank out here​@robinerino

  • @BunkerSquirrel
    @BunkerSquirrel 4 місяці тому +6

    This ISC ruled! What a great way to cap off 500 episodes of dev transparency. Thank you :)

  • @KlausbergerYT
    @KlausbergerYT 4 місяці тому +135

    Still my #1 Weekly show, for years.

  • @curryeanking
    @curryeanking 4 місяці тому +42

    That hammerhead shot got me giddy XD

  • @Star_Quack1
    @Star_Quack1 4 місяці тому +361

    The sound effects for the intro is mind blowing! 🤯

    • @unokepasaba
      @unokepasaba 4 місяці тому +10

      When you listen Jared sound's effects and see big benny machine into quantum, you know this is not a filler episode. Some real effort have been put in place.

  • @cv368
    @cv368 4 місяці тому +2

    Congratulations on the big number. And kudos to whoever came up with the Tardis reference

  • @Cpt.Fabi1908
    @Cpt.Fabi1908 4 місяці тому +88

    Thank you Jared for all your time and effort and thank you everyone at CIG for making this awesome game. Lets hope for many more awesome years together.

    • @rayfighter
      @rayfighter 4 місяці тому +2

      this
      commenting to highlight it
      👌

  • @unadoptedpuppy3535
    @unadoptedpuppy3535 4 місяці тому +1

    Even during stretches I’m not playing SC, I always watch ISC. Thank you all for the hard work!

  • @casius00
    @casius00 4 місяці тому +111

    The tribute at the end was fantastic. I know lots of folks have their opinions of Star Citizen but I have to say that I agree, I have never seen any other developer provide as much insight into a game. Amazing work!!

    • @retrospectology
      @retrospectology 4 місяці тому +2

      As a long time backer I found it kind of insulting honestly. The fact that they pretend they care about the people who actually made this possible is kind of laughable. It was only a few episodes ago that Jared was scoffing, on air, at a 10 year backer who said they were disappointed in the radical direction change of the game. THAT'S Jared's real opinion of backers, revealed in tiny moments when the mask slips.

    • @chaoscorgi9348
      @chaoscorgi9348 4 місяці тому +1

      Which makes you wonder-is Tony Zurovec still present and accounted for, an part of the economy team, or locked in a crystal palace speaking in tongues through a transient wormhole? Those things may even coincide, but regardless, having his name be at the end like that was a bit foreboding...

    • @AI-pk4cv
      @AI-pk4cv 4 місяці тому +1

      What was that amazing music that accompanied the tribute??

  • @Excalabur50
    @Excalabur50 4 місяці тому +1

    That music with the credits tho..............and good work on the gates!

  • @Empty12345
    @Empty12345 4 місяці тому +156

    The new ship UI looks clean AF!

  • @123reivaj
    @123reivaj 4 місяці тому +34

    *_Eric 'Wingman' Peterson_* _and_ *_Ben "Loaf" Lesnick_* _are missed_ *_a LOOOT_* , _hopefully one day you can bring them back at least to say_ *_Hello_** :D*

    • @1ChilledDude
      @1ChilledDude 4 місяці тому +1

      💯Would be fantastic to invite the OG members as guests on the show.

    • @GizStudPrez
      @GizStudPrez 4 місяці тому +10

      Any time, I stand ready to serve !

    • @Grutto
      @Grutto 4 місяці тому +3

      @@GizStudPrez Hope you're keeping well!

    • @snarkylive
      @snarkylive 4 місяці тому

      Wingman was banned for 10 years, but it's been so long it's expired, lol

  • @konrados966
    @konrados966 4 місяці тому +144

    the new ship ui looks great

    • @Holfyy
      @Holfyy 4 місяці тому +4

      Cursious to see more of these UI :D

    • @yulfine1688
      @yulfine1688 4 місяці тому +1

      it does look good, but still a bit standard without more features to define each manufactuer, definitely a big step forward again.. hoping q4 we see pyro and q3 is testing, because we know we aren't with 2 months 2 weeks left to get 3.24, test pyro and launch it in that time, i suspect a mid to late q4, unless somehow things go extremely smooth in testing which is usually rare.

  • @Mad4Blackout
    @Mad4Blackout 4 місяці тому +6

    Translated to spanish a lot of Around the Verse and watched the born of ISC.
    Proud of my work and memories.
    Thank you guys, keep uploading. ❤
    I held the line! o7

  • @BlaqkstarFPV
    @BlaqkstarFPV 4 місяці тому +180

    The Doctor Who intro was unexpected. Love it

    • @AW-po7jr
      @AW-po7jr 4 місяці тому +2

      They know we are Nerds 🤗

    • @PedroC-hk6po
      @PedroC-hk6po 4 місяці тому

      Fond memories of Dr Who but the new stuff is absolute trash.

    • @odmowen2868
      @odmowen2868 4 місяці тому

      Do.. we.. dooooo Tururu tururu. tun tun tun :p.

  • @stefanospintilii8246
    @stefanospintilii8246 4 місяці тому +1

    When I have to be at work,this is true entertainment.Appreciate the communication with the community and the way they do it.

  • @QuotidianStupidity
    @QuotidianStupidity 4 місяці тому +16

    Why do you have to contact ATC to travel through a jump point?
    What do you do in a sector of space without one?

    • @AW-po7jr
      @AW-po7jr 4 місяці тому +4

      Magic ATC for the time being but i guess the system now is a placeholder.

    • @QuotidianStupidity
      @QuotidianStupidity 4 місяці тому +1

      @@AW-po7jr half the game is placeholders 😂

    • @AW-po7jr
      @AW-po7jr 4 місяці тому

      @@QuotidianStupidity you are absolutely Right! 😎

    • @DigiBentoBox
      @DigiBentoBox 4 місяці тому +7

      Nah the ring is cliche and overdone. The natural jump gate is awesome and closer to a wormhole a la interstellar.
      ATC is likely a server related mechanic (way easier to track multiple assets in one wave vs one ship at a time, and it makes sense, because too many ships entering at once could destabilize the jump point.

    • @Chaffee738
      @Chaffee738 4 місяці тому +2

      It's for yourself to get into jump mode, not for an actual ATC out there to respond to you. The video says it already.

  • @Mr_Beaubles
    @Mr_Beaubles 4 місяці тому +15

    I was there when Sandy and Ben hosted the first Wingman's Hangar! Watching this project grow into the behemoth it is today over the last 10 years has been absolutely surreal. I honestly can't believe it's still going and we're finally getting to a point if seeing the light at the end of the tunnel after all this time. My life has changed so much in 10 years, going from my mid 20s to my mid 30s, it feels so odd comparing the state of the game now to just the little hangar we could spawn one aurora or 300i inside... I still remember the gigantic cheer from the crowd at the first CitizenCon when the NPC actually picked up a helmet, flipped it around, then put it on. And I'll never forget the video they made after one year showing the first year in review, and having proud tears of joy when CR yelled something akin to "...and now your generosity has pledged a total of 50 MILLION DOLLARS!!!" in said video. I am shocked, but mostly just proud to see they've grown from just one little studio in a basement where they launched the original crowd funding project, to where they are now.

    • @AccidentalFriendlyFire
      @AccidentalFriendlyFire 4 місяці тому +2

      I'm pretty sure they didn't host Wingman's Hangar at all...

    • @iMutt-yy6vf
      @iMutt-yy6vf 4 місяці тому +1

      @@AccidentalFriendlyFire I miss Wingman...poor Eric Peterson...how soon we forget

    • @uberfu
      @uberfu 4 місяці тому +1

      Sandy and Ben DID NOT host Wingman's Hangar - That was hosted by Eric "Wingman" Peterson. Sandy and Ben hosted "Around the Verse". That was several years AFTER Eric left to start his own failed Kickstarter game.

    • @DigiBentoBox
      @DigiBentoBox 4 місяці тому +1

      Also proud of the progress they’ve made. Long term projects like this are so rare. The fact that it’s finally starting to come to fruition with the release of SQ42 and the dawn of multiple systems and server meshing on the horizon, make this such an exciting time to be a Star Citizen.

  • @hansyolo9649
    @hansyolo9649 4 місяці тому +25

    I still think the circular jump gates would've fit the game. Of course jump points are naturally occuring, but in order to stabilize them humanity set up these gates. That would mean a jump point to pyro would either have no gate or a very old one that's not maintained at all. Same could apply to other solar systems that are not part of the UEE.
    Another design flaw for me, why can't I enter a jump point at any time and have to hail ATC? Is it some kind of sentient being I have to ask for permission to jump? A gate around it would make a little more sense, but not much.
    Also no jump point size restriction could lead to balancing issues, why should I haul cargo with a Hull-B instead of a C, or a Hercules? Picking a bigger ship should come with downsides like longer travel times through safe space or a more dangerous and quicker route through low sec space.
    Also don't like that it's a one way tunnel, this could cause massive wait times once thousands of players play in one shard. Think of the Suez canal but in space...and depending on the system you're in, pirates as well.
    Hitting the walls should be a death sentence, or you end up in outer space, not at the edge of the system you came from or go to because min-maxers will find the perfect spot to leave the tunnel with no repercussions.
    Yes please bring back hazy thoughts, and Mark Skelton along with it! ;)

    • @DigiBentoBox
      @DigiBentoBox 4 місяці тому

      I like the idea of a natural jump point. It’s unique in sci fi, and closer to an Interstellar wormhole than something like Stargate.
      The ATC function seems to be gameplay driven. Likely because the server “pocket dimension” you enter when inside the gate is not an infinite amount, so they can’t have 1000 separate pocket dimensions. It’s probably a lot easier to track one group using the same pocket dimension, swapping servers at the same time, than doing it individually.
      That being said, long lines are probably not gonna form. People likely won’t be jumping back and forth between systems after the novelty wears off. It’s so much more efficient to jump within a system.
      Besides, long wait times ARE a form of balancing. Don’t want to deal with the traffic of a jump point during rush hour? Take your chances with finding and traversing a transient jump point.
      Hitting the walls isn’t without consequence. Large amounts of distortion could permanently damage your components if that’s how they work in future patches with engineering. If you don’t have an engineer, you have to get out and do it yourself, replacing fuses and rerouting energy.
      It should absolutely NOT be a death sentence. If anything, dumping you far in the system is worse than death, since you could always respawn at the jump gate RnR stations. Dumping you at the edge forces you to wait even longer to get back to the jump gate and re-enter the queue. That is a massive incentive to jump successfully the first time.

    • @EeroafHeurlin
      @EeroafHeurlin 4 місяці тому

      Pretty sure there are (or at least could be) two parallel one-way tunnels. Avoiding oncoming traffic when some of that traffic is trolls trying to ram you on purpose is not fun.

    • @EeroafHeurlin
      @EeroafHeurlin 4 місяці тому

      As long as the drop-off is random enough it really can't be reliably taken advantage of for trading etc. It could pretty easily also be made extra-punishing by ensuring the random drop-off is *always* at least 70GM (or 100) from anything with a QT beacon and have a large zone in the middle of the tunnel where it's going to be random which system you actually end up dropping into. Most small ships can't even make those kind of jumps so they need to call for support (fuel and/or tow), cargo ships running fast QDs are also probably in trouble especially since not everything with QT beacon is going to have fuel services.

  • @thatmelbrennan
    @thatmelbrennan 4 місяці тому +1

    500 thank yous to those who produced these/did the work. Lots of fun, over lots of years (for me since December of 2013).

  • @jota4254
    @jota4254 4 місяці тому +133

    I love the Doctor Who Intro

  • @andyn751
    @andyn751 4 місяці тому +1

    That was a wonderful ending. I'm glad to see that no matter what, people are recognized for their work.

  • @viktorgavorn4635
    @viktorgavorn4635 4 місяці тому +13

    500 episodes? Incredible. I still remember around the verse fondly. Thanks for keeping it up guys

  • @PaleandPastey
    @PaleandPastey 4 місяці тому +1

    I loved those Wingman's Hangar days, so fun.

  • @MrEpicis1337
    @MrEpicis1337 4 місяці тому +6

    Wow if only this much effort was put in to delivering the actual product. As good as these episodes are I’m impatient after over a decade of waiting.

    • @LeafBoye
      @LeafBoye Місяць тому +2

      That sounds like a you problem lmao go do something different for a few years and come back surprised! Last time I saw this game there was a single hangar you couldn't leave and now there's talk of a new system

  • @jesseedberg3656
    @jesseedberg3656 4 місяці тому +1

    I love that you gave wingman a shout out. I miss him. Great job giving all those people props that have helped with 500 episodes of content.

  • @JLBlazer86
    @JLBlazer86 4 місяці тому +35

    I don't understand the justification for removing the ring. Makes plenty of sense that the structure helps stabilize and would be what opens the jump point. More so than the ship magic shooting it open. Transient Jump Points would be less reliable because they don't have the rings to stabilize them

    • @dmitrit.4862
      @dmitrit.4862 4 місяці тому +5

      First, I thought the same. But seeing the jump points as anomalies, it actually makes sense that they removed the rings...although it would be pretty cool to have em (Cowboy Bebop vibes and such). I like both ideas and tbh, I'll be perfectly fine without the rings. 😁

    • @yulfine1688
      @yulfine1688 4 місяці тому

      @@ksl-988 maybe for stanton, but pyro? Nah, plus again an anomaly you can't really control, it was found by accident through a leak, they're not really controlled more like a hyperspace lane that exists and you have to know like star wars there's no infrastructure just the known mapped lanes.

    • @adampeterson492
      @adampeterson492 4 місяці тому

      Though the leak origin story makes me wonder why you now have to "attune" yourself to it to use and it pushes you away on approach if you haven't done so. These things sound mutually exclusive.

    • @Tekjive
      @Tekjive 4 місяці тому

      The whole “shotgun exit” to avoid campers must be the justification, I can agree with that …but the whole “magic shooty laser” to open it looks kinda cheese, not everything needs to have a visual …still, GIMME!

    • @thedesk954
      @thedesk954 4 місяці тому

      The point is that it explain the jumpoint aint humon controlled. And lore wise such structure would just make no sense

  • @sennemaa59769
    @sennemaa59769 4 місяці тому +1

    A no fire zone whould be needed on such places. Otherwise i whould be end in a grief and gank party. Im in again! Great Show CIG!

    • @vamperic
      @vamperic 4 місяці тому

      It depends on how well turrets will function in 4.0 when Meshing is online

  • @JamestheKilljoy
    @JamestheKilljoy 4 місяці тому +17

    Am I the only one who thinks removing the jump gates was a mistake? It made perfect sense that they were there to help keep the jump point stable. It was visually much better than what I've seen since removing them. Also, it gave players a visual thing to fly towards. Much more so that some bright light.
    Also, the jump point would have to be monitored and controlled by whoever the power structure is in that area. What better way to do that than with a jump gate that could monitor who is going in and out of the jump point

    • @GUNNER67akaKelt
      @GUNNER67akaKelt 4 місяці тому

      @@ksl-988 Well, it already has infrastructure around it like a space station and all the various sign posts.

    • @xavierh.5102
      @xavierh.5102 4 місяці тому +1

      I also think jump point sizes were good. gave smaller ships an advantage at large scale mobility, good for smuggling and paramilitary gameplay.

  • @665Jan83
    @665Jan83 4 місяці тому +2

    I followed this project nearly from start through a friend. I myself pledged way layer. The SC community is a unique one even with all disappointments, and yeah also hate this is a hard-core bunch of dreamers and hopeless romantics. Most of us spent so much time and money on this not because we know but because we hope and believe. I'm afraid once this game hits mainstream the community will never be the same again. I'm afraid that the dreams and hopes will never be met. I'm afraid the money becomes wasted. But then i think back to my youth, my first loves and all the pain they ended in so often... and i remember it was never about the end of things... it was always about the in-between. About the journey to. Thank you to everyone who is a part of the journey and thank you for letting me take part in it. I don't know you but feel the hug or bro fist that i send to Salut you fellow spaceman or spacewomen! o7

    • @AI-pk4cv
      @AI-pk4cv 4 місяці тому +1

      jump points are the perfect metaphor for this journey us dreamers are on … o7

  • @Devilgator123
    @Devilgator123 4 місяці тому +19

    The visual looked amazing in this episode, especially the hammerhead jumping in ❤

    • @justincf7127
      @justincf7127 4 місяці тому +4

      This! I was looking for the comments on this! lolol It was freaking amazing hahaha

    • @skate-vision
      @skate-vision 4 місяці тому +1

      Great film, i wish the game would be as good....

    • @JTL664
      @JTL664 4 місяці тому +1

      This reminds me of the wormhole VFX of star trek DS9 (that r still good) the good news is that this is still a WORK IN PROGRESS, so given how much VFX Technology has improved & advanced since then its NOT far fetched to expect the final visuals to TURNOUT just as good.

  • @FlightLizard
    @FlightLizard 4 місяці тому

    I love that you guys acknowledged EVERYBODY. Even the people who aren't with the company anymore. Some that might have left under dubious circumstances. Others that might even be working for the competition (not that there's really a similar project out there). It shows class and professionalism.

  • @Redawesomeoby
    @Redawesomeoby 4 місяці тому +13

    Can't wait to try this in 4 years

  • @HighlyfeDP
    @HighlyfeDP 4 місяці тому

    Thank you CIG. I've only backed since 2020 and I can tell you this is an experience like no other. Watching this episode gave me chills and about made me tear up. Thanks for all your hard work. It definitely does not go unnoticed.

  • @Star_Quack1
    @Star_Quack1 4 місяці тому +33

    The new hud mfds sneak peaks looks Awesome!! ❤❤ 👀

  • @razzledazzlecheeseontoast9808
    @razzledazzlecheeseontoast9808 4 місяці тому

    The way the ships looked exiting was impeccable. The Hammerhead filling the screen was a beautiful touch✨

  • @AbbreviatedReviews
    @AbbreviatedReviews 4 місяці тому +50

    Whenever I hear the song at 1:30 I'm always like "I'm not a perfect peeersoooon..."

  • @Forsakei
    @Forsakei 4 місяці тому +1

    I am slowly becoming more interested on getting into Star Citizen.
    Coming from sheer awe of a historical documentary on the og EVE and greater disgust from its Pearl Abyss ownership, I was able to find Star Citizen.
    Seeing CIG creating this beautiful work of art and some of the gameplay is ticking every box for me, but I'm worried of potential P2W elements from what I've heard on the prices of ships.

  • @MaximizedAction
    @MaximizedAction 4 місяці тому +3

    Beautiful outro.
    Congrats to 499 and another great episode!

  • @gum__
    @gum__ 4 місяці тому

    I've been following ISC for quite some time and have seen the many iterations the show has gone through. I loved watching it when it was awkward and just grabbing a developer and asking them what they were doing, right until now where the show has matured to a full fledged presentation making sure the work (and people) gets the appreciation it deserves. ISC has kept improving throughout the years right to this point, where it's a professional production on its own. Congratulations Jared and team on the milestone 🎉🎈Here's to many more to come! 🍻

  • @AbdiYohan
    @AbdiYohan 4 місяці тому +4

    We love you, Jared and the entire Wingman's Hangar/Around the Verse/Inside Star Citizen team. Thank you for giving us a look into the process of game development that is Star Citizen. 🎉♥️✨

  • @byron.jennings
    @byron.jennings 4 місяці тому

    Thank you to everyone for your hard work. The passion definitely shows. Looking forward to the next 500!

  • @DawnstealerGaming
    @DawnstealerGaming 4 місяці тому +29

    Jump points: Space's answer to a colonoscopy. congrats on 200/500th episode! I still want that whalemug...

  • @sergiofilho7845
    @sergiofilho7845 4 місяці тому +1

    What a time for Star Citizen, well done for everybody involved, from the ideas to the pennys to build this "soon the" behemoth of all games.

  • @tomoloto
    @tomoloto 4 місяці тому +5

    Happy 500 CIG. Keep up the fantastic work Lando & team.

  • @Jaco_Schutte
    @Jaco_Schutte 4 місяці тому +2

    I was there for Wingman's Hangar (two A's, dammit!) and hope to be around for the next 500. Thank you CIG! 🎉

  • @Ben_imaru
    @Ben_imaru 4 місяці тому +7

    I love the grandeur of the jump point experience. I think that while it might be elaborate and complex to design and code, it fits well with the product that star citizen is trying to be. I’d be disappointed if I waited 10 years just to get flushed down a little pipe. Great work

    • @gimilkhad8169
      @gimilkhad8169 4 місяці тому

      I liked the part where they talk about how you can look at the shimmery walls and get impressions of the system you're leaving, and watch them gradually give way to the system you're traveling to. I think that will be a subtle but extremely cool effect, and keep the tunnels from becoming too "same-y" after a while

  • @KowieMcZowie
    @KowieMcZowie 4 місяці тому +2

    Love the space ship sound effects at the start of the video haha 😄

  • @wileytype1886
    @wileytype1886 4 місяці тому +6

    Really great homage to the older shows and all the people involved!

  • @BARTISHERE
    @BARTISHERE 4 місяці тому +1

    1st of all, I love that we are getting a closer look at jump points, the work that went into it and I am excited to travel through them one day.
    In regards to 2:18 :
    Ditching Jump Gates was the worst idea when it comes to jump points. I am sorry but you could have come up with so many great lore reasons to have them. The Jump Points alone just look weird and they take me out of the whole immersion aspect when it comes to Star Citizen . I hope they might rethink because having these gigantic imposing structures was nothing less than BADASS. If they were those newly found Jump Points I can get behind the "VFX blob sitting in the middle of space" idea. They arent stabilized yet and you could have achieved that with said structures. So many great possibilities just thrown out of the window because of (INSERT REASON HERE)? "You wouldnt want to have structures around it because that is not how they work in the world?" By what logic? If it is an artistic decision, I have to respectfully but vehemently disagree on this. It is a downright terrible decision to do just have some VFX effect of something sitting there. If they looked like Interstellar esque wormholes I would be excited but those jump points by themselves look terrible.
    Why would you remove these awesome structures? They looked sick and made the jumpgates appear sound and understandable. Now it is just this animated VFX blob connected to a disco drain pipe that just sits there. Imo a massive downgrade and kind of takes you out of the immersion. At least the gates seemed to make sense, a technological structure that has the jumpgate inside.
    Having this much fidelity in a game and then there is just this VFX effect floating in the middle of space is kind of taking me out of it. I dont know, it feels too unrealistic (I know, I know, what isnt in this game, but you get the idea) & underwhelming and it is kind of ruining the whole hype that built up around jump gates for me. I was fascinated by all the lore surrounding them as well as promotional videos such as for the Starrunner, remember that derelict jump gate? I loved the imposing nature of these jump gates.
    If I may, let me propose alternative reasons:
    What if there could be other ways of justifying its existence? What if jumppoints remain open all the time without the need for stabilizers/gates? They can be discovered & anything up to a Carrack/Odyssey sized ship can use them but anything bigger than that needs a structure built around it? Or what if structures help making jumps more successful vs its natural state? There could be a difficulty to plot involved when you chart your flight through it? Natural jump points are hardest vs jumpoints with jumpgates are easiest to plot course. Players could help with the construction of gates for newly discovered jumppoints by different means. People also came up with other great alternative ideas such as:
    - cargo scanning / Ship ID
    - stationary defenses in case of war, crime, trespassing or failing to comply with customs etc
    - the ability to trigger a shield gate in the case of war, stopping enemy forces for a limited time only
    Thx for coming to my Ted Talk :P

  • @SatanicDemiGod
    @SatanicDemiGod 4 місяці тому +5

    Feedback:
    Personally I don't like the que system at all, but I understand it's needed because of server loads. I also don't think that Pyro should have the R&R station on its end, it feels like it clashes with the point of Pyro

    • @GUNNER67akaKelt
      @GUNNER67akaKelt 4 місяці тому +1

      Yeah, agree it seemed out of place but maybe the UEE patrols the station to keep the jump point open or to keep Pyro's miscreants from easily accessing the stanton system.

    • @iamdrako
      @iamdrako 4 місяці тому

      I would hope that the uee patrols that side to keep the 'Pyro Rats' out of Crusader.... :)

    • @GUNNER67akaKelt
      @GUNNER67akaKelt 4 місяці тому +1

      @@iamdrako Yeah, not too good at that.

    • @EeroafHeurlin
      @EeroafHeurlin 4 місяці тому

      @@GUNNER67akaKelt there are those random side passages to use as well. But strategically it makes a lot of sense for UEE to have some sort of "border control" at the stable(st) entrance to their space and they need infrastructure to support their patrols.

    • @GUNNER67akaKelt
      @GUNNER67akaKelt 4 місяці тому

      @@EeroafHeurlin Yep, and better to stop the trouble BEFORE it gets in-system.

  • @kyletimmons421
    @kyletimmons421 4 місяці тому +1

    Been watching since the days of Wingman's Hangar and Disco Lando. Keep going. I'll keep watching❤

  • @HeloHounds
    @HeloHounds 4 місяці тому +7

    Get rid of the jump rings because it's doesn't seem right but having to call atc is? Bad choice imo.

    • @CathrineMacNiel
      @CathrineMacNiel 4 місяці тому +5

      calling ATC for this seems a bit clunky yeah, but its a start.

    • @HeloHounds
      @HeloHounds 4 місяці тому +2

      @@CathrineMacNiel and the Jump ring kind of fits the narrative of the lore also as it could continually be leaking quantum fuel to keep the jump point open.
      EFIT: or if for some reason ATC needs to be called for coding reasons, the ring starts spewing quantum fuel to open it after ATV is called. Gives a common sense reason to call ATC to jump.

  • @AlexanderUlrichHelm
    @AlexanderUlrichHelm 4 місяці тому +1

    For the intro alone it was worth viewing. Love it.

  • @SolarWindsRider
    @SolarWindsRider 4 місяці тому +6

    CIG: 4.0 with jump points will be ready for Live in Sep 2024.
    CIG in Jul 2024: What you see and hear is super work in progress.

    • @QuotidianStupidity
      @QuotidianStupidity 4 місяці тому +2

      The video was released now, but that doesn't mean the footage was taken now.

    • @SolarWindsRider
      @SolarWindsRider 4 місяці тому +2

      @@QuotidianStupidity you don't need video timing to know if features are ready.
      Do you see 4.0 being tested on PTU already? Because it takes CIG 2 months to test 3.24, which is 10 times smaller than 4.0.

    • @QuotidianStupidity
      @QuotidianStupidity 4 місяці тому

      @@SolarWindsRider fair point

    • @jakejewkes6688
      @jakejewkes6688 4 місяці тому +3

      Pyro coming to you guys in 2018…oh wait 😂

    • @wardawgSC
      @wardawgSC 4 місяці тому

      i see your hesitancy, but of any of the CIG employees, i would peg jared as the most cautious for announcing timelines. targeting a few months from now would put them at citizen con. a month passed initial Q3 target, yeah... but definitely a more exciting opportunity for releasing it.

  • @Commander800
    @Commander800 4 місяці тому +1

    Congrats on 500 episodes and your dedication Jared and team, means so much to us backers! You have really shown the development of Star Citizen inside and out through all these years! Thank you!

  • @Farooxai
    @Farooxai 4 місяці тому +36

    Full points for the intro.

  • @Mr.Free2Play
    @Mr.Free2Play 4 місяці тому

    Much love & appreciation from the Star Citizen community. We've had our up's & down's , but there is no one we'd rather have started this journey with. Thank you CGI! Thank you! o7

  • @bearcommando
    @bearcommando 4 місяці тому +16

    I'm really disappointed they got rid of the ring/structure around the wormhole. No matter how spectacular and flashy they make the wormhole look, flying into a spot in open space won't be as cool as the feeling of going through a giant gate.

  • @scoso1313
    @scoso1313 4 місяці тому

    There’s nothing even close to what you guys have created. Thank you for all your work and paving the way for the inevitable future imitations and inspirations.

  • @Storm-Cleaver
    @Storm-Cleaver 4 місяці тому +5

    I love that you're keeping all the billboards around the Jump Points.

  • @MercenaryZack
    @MercenaryZack 4 місяці тому

    We know we have allot of issues with Star Citizen, but I really appreciate these these episodes and the honest approach. Keep up the good work and thank you!

  • @timgodderis1918
    @timgodderis1918 4 місяці тому +8

    I was there ,Gandalf, 3000 years ago..when the first Wingmans Hangar came out ... and I knew something good was born . Keep it up pls

  • @LeBongJames2016
    @LeBongJames2016 4 місяці тому +1

    Been watching since WH the evolution of the show is crazy to me. Love the work you and the team put in every week!

  • @mikegilkey
    @mikegilkey 4 місяці тому +5

    Yes to Wingman’s Hanger!!! And never forget Disco Lando!

  • @Von_Langstein
    @Von_Langstein 4 місяці тому

    500... I've be with you since late 2012.. backer since 2013. This continues to be a incredible journey. My support has never faltered. I truly hope I get the opportunity to meet some of you in person one day. Well done, and thank you for your time and passion

  • @Trendy_Bendy_Original
    @Trendy_Bendy_Original 4 місяці тому +6

    Who wants the jump though a ball of light...BRING THE STARGATE RING BACK!!!!!

    • @GUNNER67akaKelt
      @GUNNER67akaKelt 4 місяці тому

      I do! I like this approach. Plus it being a natural phenomenon, it makes more sense without a ring. Plus the scale is better. You don't have to worry about whether future ships will be too big for the ring.

    • @Trendy_Bendy_Original
      @Trendy_Bendy_Original 4 місяці тому

      ​@@GUNNER67akaKeltsure. But why can't we have both? More structured systems have gates while deadspace uses unstable anomalies they could use the same tech for different situations

    • @GUNNER67akaKelt
      @GUNNER67akaKelt 4 місяці тому

      @@Trendy_Bendy_Original Yeah, I'm not that worried about it one way or the other. It's just the worm holes seemed gargantuan and seemed kinda of silly they could be attached to something man made.
      Seems like most of the commentors want them back, but then every change they make, there's somebody bummed about that change.
      I swear, someday SC will have most of the bugs ironed out and there will be people saying, "I kinda miss the bugs." ¯\_(ツ)_/¯

  • @andrewchron
    @andrewchron 4 місяці тому

    SUPER WORK IN PROGRESS. its been only 3+ years since the 1st jump point demo , take your time guys.

    • @EyeXombie
      @EyeXombie 4 місяці тому

      Been 6 for me. Now 15 more years go and we might have a game.

  • @wickedwookie
    @wickedwookie 4 місяці тому +8

    It's like flying through a frosty beer

  • @Bubblegum_Ronin
    @Bubblegum_Ronin 4 місяці тому +2

    I think in time they'll rework the jump point idea.
    As it stands not much of a fan.
    I would personally love to see something like this..
    First, suspend lore and assume FTL travel and communications exist.
    Now ships that are smaller than sub capital only have STL (slower than light) drives but if they ARE sub capital or larger, then they have FTL drives that allow them to travel to another star system.
    Don't get your panties in a bunch, I still have natural occurring jump points in the plan.
    So.. the only difference between sub capital and capital ships is that capital ship FTL drives provide a bigger FTL bubble around it and can take ships with it, even if they're not docked and/or don't have FTL capability.
    Sub capital ship travel time to another star system would be around 20 minutes while a capital ship would take 10 minutes.
    Jump points could still be a natural phenomenon, such as a gas cloud of sorts, but provide near instantaneous travel time (as folded space).
    A jump point would still require a man made system to "attune" the ring itself, not the ship, to a target (system) although a ship could go through one without attunement but could end up anywhere in the verse. Perhaps there could be some way to tell where you may end up, without attunement, by the size and shape of the cloud 🤷🏻‍♂️, but it certainly wouldn't be accurate by any means and certainly with its own hazards.
    In regards to the man made jump point "ring", I envision two massive constantly rotating rings in the gas cloud, one inside the other.
    Players would hail ATC to request access to the target system and would be granted as such with a fee paid, then they'd be given a countdown shown on their HUD when the rings were attuned.
    Once a destination has been programmed by ATC for the rings, they slow and stop, expand (each ring in four sections to nearly form an even greater ring), then the gas cloud forms into a tornado of sorts with the mouth syncing with the man made quantum ring, a crackling glow about the ring ensues.
    Along the massive expanding jump ring, there's large signage on the outside, that only unfolds once the rings stop and expands because they've attuned to the target system. The signage has a counter to when the ring closes, typically 20 seconds. The tip of the tornado in the background changes direction/position when the destination is locked in.
    Before the player begins going into the ring, they must figure out how much power to distribute between engines and shields.
    At that point, the player can begin to go towards the gate and they'll want to move at whatever maximum speed they've set their speed at - the faster they go through while maintaining alignment, the less ship damage. There's your mini game that lasts 20 seconds.
    What the player sees from the cockpit at the threshold of the ring is a point of light which they must maintain alignment with when they cross the threshold of the ring, any misalignment means more stress on the ship. Serious misalignment could mean crashing into the ring, being ejected kilometers away from the arriving ring OR you do come through the arriving ring but with varying degrees of sustained ship damage.
    Honestly, I just want something that doesn't appear to contradict itself..
    Right now they have a natural structure that has a massive gravity well but conversely pushes away ships that aren't attuned to it.. huh? On top of it all ATC governs the ins and outs of something natural but have no actual mechanism to control it, only attuned ship do by way of a quantum shot??
    I just want a sand box and I think I'm not the only one..

  • @cmdr_thrudd
    @cmdr_thrudd 4 місяці тому +4

    Awesome episode! Congrats on 200/500 episodes! :) o7

  • @paulofreitas7085
    @paulofreitas7085 4 місяці тому +1

    Glad to be here guys. We are all counting on you. GODSPEED!!

  • @jeremy7383
    @jeremy7383 4 місяці тому +4

    Please have Ben back for a special episode.

    • @gimilkhad8169
      @gimilkhad8169 4 місяці тому

      Does he even work at CIG anymore? I lost track of him years ago

  • @bjordan429
    @bjordan429 4 місяці тому

    18:00 - Its nice that you are showing respect to the past presentations and highlighting the people that put it together. When pathfinding, it's important to know where you have been, and it really says a lot about the company.

  • @ivan.exposito
    @ivan.exposito 4 місяці тому +4

    The last credit song from the Imagine Trailer of Star Citizen, was so sick.

  • @ISB_director
    @ISB_director 4 місяці тому +2

    effect of some sparks like in Interstelar when he was falling in to the Gargantua would be nice effect :)

  • @onefgaming
    @onefgaming 4 місяці тому +5

    ok Doctor Who themed intro wins over all and everything! :D

  • @TheEbonyEngineer
    @TheEbonyEngineer 4 місяці тому +1

    Wow. The throwbacks. We were there. You are such a great community manager. Thanks for all of your work CIG. We see the dedication. We are here for it.

  • @PapaJuggernaut
    @PapaJuggernaut 4 місяці тому +4

    Fun intro. Well done editor(s).

  • @PensacolaOboist
    @PensacolaOboist 4 місяці тому +2

    Fantastic work! Looking forward to jump points and wow... 500 episodes starting with Wingman's Hangar! Quite a legacy. (And it was a privilege to get to be a tiny part of 66 WMH episodes. Thanks so much for that.)

    • @pedro.camacho
      @pedro.camacho 4 місяці тому +1

      And the fantastic work you did as oboe player for one of the initial Stanton tracks I composer, what a privilege!

  • @CobaltOfTerra
    @CobaltOfTerra 4 місяці тому +4

    The changes in the MFD's look great!

  • @TrevdawgBD
    @TrevdawgBD 4 місяці тому

    Congrats Jared and everyone and thank you! The community around this game (definitely including those whose hands craft it) are really special.

  • @PatrickFisker
    @PatrickFisker 4 місяці тому +4

    Release Pyro som please, we need it

  • @Kakeyoro
    @Kakeyoro 4 місяці тому

    Despite everything that the teams (and testers) have been through, throughout this journey... Jared and the team always have a way of reminding you of how special this project is... Always inspiring. Proud to hold the line.

  • @avon_c6199
    @avon_c6199 4 місяці тому +10

    2:19 NOOOOOOOOOO!
    Why CIG........WHY?!
    Ditching physical "gates" would've been such a nice bonus for well-traveled systems.

    • @AW-po7jr
      @AW-po7jr 4 місяці тому +2

      Or at least structures that Open up to give access to the Jump Point. I would have liked that

    • @avon_c6199
      @avon_c6199 4 місяці тому +2

      @@AW-po7jr Remember how the jumpgates in Freelancer worked?
      Something like that perhaps.

    • @beadlesastout
      @beadlesastout 4 місяці тому +1

      Jump gates are so entrenched in sci-fi lore that not having some will be hard to take for some. It's almost like we expect them.
      A high tech system that wanted to protect it's jump point and who uses it would defo have some form of security gate function.

    • @avon_c6199
      @avon_c6199 4 місяці тому +1

      @@beadlesastout I mean it's not like I sort of demand CIG to change it...they couldn't care less about my opinions, but....yeah...it would be really sad to see something so clichée and typically sci-fi as physical gates being ditched,
      even from what I now expect from this ISC in systems like Sol that are expected to be well-traveled and highly secured.
      CIG could at the very least implement those gates in some systems.

    • @AW-po7jr
      @AW-po7jr 4 місяці тому +3

      @@avon_c6199 it has been a while since i played Freelancer! Like 20 years ago! I dont really remember the jump gates. I do remember the „highways „ within the systems. I didnt like those too much but Overall i loved the Game. I remember Carying my PC around to Play with buddies… good times.

  • @Thorwine
    @Thorwine 4 місяці тому +2

    This. Was. AWESOME! Still having goosebumps...

  • @Farrister
    @Farrister 4 місяці тому +6

    So jump points just wibbly wobbly timey wimey?

    • @SpaceDad42
      @SpaceDad42 4 місяці тому +1

      No. Just overly complex interactive load screens.

    • @Sheppardsg1
      @Sheppardsg1 4 місяці тому

      @@SpaceDad42 like in freelancer

  • @jameshollister3718
    @jameshollister3718 4 місяці тому

    Well done. And thanks for helping us remember the people who helped us get here.

  • @Trendy_Bendy_Original
    @Trendy_Bendy_Original 4 місяці тому +11

    YOU TEASED ME WITH A RING!!! WHAT YOU DONT WANT TO MARRY ME NOW?!

    • @darjanator
      @darjanator 4 місяці тому +1

      Meet me at Baijini.

  • @RoiDesCochonsRP
    @RoiDesCochonsRP 4 місяці тому +2

    What i don't understand is why the circular portal wasn't fitting ? I mean in the story they managed to recreate and stabilize the accident to make permanent Jump Points, it make sense that this fixed permanent jump point has a gate stabilizing it, meanwhile rogue jump point act without a gate exactly like in this video, would make sense, no ? (Like in the game Freelancer if i remember well)