Inside Star Citizen: Dev Diary - Server Meshing

Поділитися
Вставка
  • Опубліковано 5 жов 2024
  • Tune in today for an update from members of our Core Technology Group as they discuss their latest milestones in our Server Meshing technology and delve into the recent tests and developments paving the way to Alpha 4.0!
    ------------------------------------------
    Roberts Space Industries is a spacecraft manufacturer within the persistent-world game "Star Citizen" and its companion single-player spaceflight sim, "Squadron 42." RSI is also your portal for information, updates, and purchases of your very own spacecraft with which to trade, plunder, and protect the citizens of Star Citizen.
    Follow us on your favorite platform for the latest Star Citizen updates:
    / robertsspaceindustries
    / robertsspaceind
    / robertsspaceind
    / starcitizen
    / starcitizen

КОМЕНТАРІ • 839

  • @KungLiGaming
    @KungLiGaming 3 місяці тому +732

    "I believe in the Tech."
    - CIG Tech Priest

    • @Joyexer
      @Joyexer 3 місяці тому

      Explains why CIG tech is so good!
      01010000 01110010 01100001 01101001 01110011 01100101 00100000 01110100 01101000 01100101 00100000 01001111 01101101 01101110 01101001 01110011 01110011 01101001 01100001 01101000 00100001

    • @omnipresencetv8929
      @omnipresencetv8929 3 місяці тому +4

      I believe in star citizen Technology when required will be created, but one has to know what is required so feeling the flow from the project knowing what comes next before it's even announced is my thing. just have to draw inspiration from other sources . evolution.

    • @jazzeroo8885
      @jazzeroo8885 3 місяці тому +47

      Praise the Omnissiah

    • @_vr
      @_vr 3 місяці тому

      Believe is something you do inside the church.

    • @Skavenblight13
      @Skavenblight13 3 місяці тому +4

      Watch the Desk in 0:43.
      Looks like Trarzyn has his fingers in it. 😁

  • @sethstewart6297
    @sethstewart6297 3 місяці тому +439

    I'm looking at that guy who went through the Pyro gate even after being told not to... There's always that one guy isn't there? :D

    • @onefgaming
      @onefgaming 3 місяці тому +20

      Hey if they say to me "don't jump to pyro" is the very first thing i'll do after login 😂

    • @robmccormick8155
      @robmccormick8155 3 місяці тому +18

      Does anyone know who this person was? They must he celebrated! Leeeroy Jenkins!

    • @Battlemage4
      @Battlemage4 3 місяці тому +8

      @sethstewart6297 LEEEEEEEROY JENKInnnsssssss [throws Merlin at the speed of plaid]

    • @critic_empower_joke_rlaxtslife
      @critic_empower_joke_rlaxtslife 3 місяці тому +3

      Pyro still not up?

    • @Creepy-Girl
      @Creepy-Girl 3 місяці тому +9

      It's like telling someone not to push the button. You just have to do it!

  • @DustinHarms
    @DustinHarms 3 місяці тому +278

    I feel like Jared watched a lot of Mythbusters to prepare himself for narrating this episode

  • @HankW
    @HankW 3 місяці тому +64

    This series has been some of my favourite ISC content yet! Really loving the more in-depth look at some of the people behind this tech. I appreciate CIG's continued commitment to showcasing the devs behind the game!

    • @Krytern
      @Krytern 3 місяці тому

      A shame management won't take accountability for incompetence. How long has server meshing been in development for?

    • @RobopYoutube
      @RobopYoutube Місяць тому +1

      ​@@KryternA new technology takes time to develop man

    • @plainpablo6227
      @plainpablo6227 Місяць тому

      @@KryternBro this is a technological breakthrough. There isnt any incompetence besides your own comment.

  • @FullMetalGatto
    @FullMetalGatto 3 місяці тому +234

    As a programmer myself i can only imagine the excitement of bringing all this alive.. and the depression when issues occours.... the "my code isn't working, why?" and the "why is my code working ?!?" dilemma 😂😂

    • @donk8961
      @donk8961 3 місяці тому +31

      Something this complex WORKING first try is almost more distressing LOL I feel that in my core.

    • @defan5732
      @defan5732 3 місяці тому +10

      Exactly this I find I’m actually more stressed when my code works first try 😅

    • @FullMetalGatto
      @FullMetalGatto 3 місяці тому +1

      @@defan5732 i know that struggle 🤣🤣🤣🤣

    • @corombb
      @corombb 3 місяці тому +1

      I give it like a week post-launch before we see incomprehensible database corruption a la 3.18 😭

    • @FullMetalGatto
      @FullMetalGatto 3 місяці тому +2

      @@corombb for sure :D will be fun ! 🥰

  • @saosaoldian6742
    @saosaoldian6742 3 місяці тому +185

    Well done Jared and team. Very professionally done.

    • @TawkSmack
      @TawkSmack 3 місяці тому +2

      It was good production which didn't fit into the topic they were discussing.
      Goofy as fk

    • @Sieztt
      @Sieztt 3 місяці тому

      ​@@TawkSmackWith the holy grail of Inside Star Citizen content? Are you sure?

    • @yous2244
      @yous2244 3 місяці тому

      I liked it not because it's fun but because it's hilarious and feels like a crimina documentary 😂

  • @BoredGamerUK
    @BoredGamerUK 3 місяці тому +291

    Looking forward to this! My chair is gonna get sooo punched.

    • @DrSmugface
      @DrSmugface 3 місяці тому +5

      Punch it !!

    • @j.d.4697
      @j.d.4697 3 місяці тому +9

      Why? Whiny Mike's mom allowed him to sleep over?

    • @TheElcentralen
      @TheElcentralen 3 місяці тому +2

      The salt sylure got some punch this year.

    • @4hire565
      @4hire565 3 місяці тому +1

      Hahahahaha

    • @sharxbyte
      @sharxbyte 3 місяці тому +2

      I have been punching all of my furniture to speed up development

  • @omegaclark5248
    @omegaclark5248 3 місяці тому +24

    Bravo guys, very good job. Proud to be one of the SC Family

  • @laduzitv5019
    @laduzitv5019 3 місяці тому +27

    this is kinda like a documentary and i really like it. ty

  • @jakeseward9035
    @jakeseward9035 3 місяці тому +92

    I just started playing today and I'm glad to be getting in when this technology is much closer to being implemented. Respect to the veteran supporters who have been playing for over a decade. I can't imagine how excited the long-term players must be to have this.

    • @oO0Xenos0Oo
      @oO0Xenos0Oo 3 місяці тому +52

      Long time backers have allready transcended to a state beyond feelings like hate or excitement.

    • @jonathanp906
      @jonathanp906 3 місяці тому +24

      @@oO0Xenos0Oo I dunno about that... I backed in 2012 and I'm pretty exited!

    • @oO0Xenos0Oo
      @oO0Xenos0Oo 3 місяці тому +12

      @@jonathanp906 It is done, when it is in the game and actually working. We have been hyped up to many times for no reason so it it better to just relax.

    • @marclamy364
      @marclamy364 3 місяці тому +13

      Welcome aboard! o7

    • @arteoverby8433
      @arteoverby8433 3 місяці тому +8

      welcome to star citizen 🚀

  • @RN1441
    @RN1441 3 місяці тому +19

    Congratulations to CIG and Intrepid studios, the two companies in the world that have tested server meshing in 2024.

    • @SandyGe
      @SandyGe 3 місяці тому +3

      I like this comment. Some people acting like it's a competition. Really they should share the tech with each team and get the best out of both. Something that would benefit the games that need it.

    • @RN1441
      @RN1441 3 місяці тому +4

      @@SandyGe If and when either one of them, or rockstar with GTA6, or some other studio I haven't heard of gets it working in a live game (working well) it will be a a great step for gaming so it's good news no matter who reaches the finish line first. As a star citizen backer since 2012 though it's a bit disappointing that CIG has taken so long that what was once a potentially industry leading feature has become just another face in the crowd.

    • @1aatlas
      @1aatlas 3 місяці тому +4

      Although only one of them has tested it publicly so far.
      😉

    • @RN1441
      @RN1441 2 місяці тому

      @@1aatlas Aren't evocati testers under NDA, or did it make it to their other other test environment that isn't the alpha?

  • @BurningZa
    @BurningZa 3 місяці тому +72

    I've seen this before. This job accelerates grey hair in humans.

    • @AlbertoMartinez765
      @AlbertoMartinez765 3 місяці тому +12

      or Baldness

    • @Plexiei
      @Plexiei 3 місяці тому +5

      @@AlbertoMartinez765 baldness only when they work on the one shard :D

    • @RosscoAW
      @RosscoAW 3 місяці тому

      All short-haired, white male game developers should be provided Finasteride obligatorily.

    • @Dung30n
      @Dung30n 3 місяці тому

      @@AlbertoMartinez765 I suffer from both. bald head, grey beard

    • @Naitsabes68
      @Naitsabes68 3 місяці тому

      Because everything takes years

  • @drakedge2000
    @drakedge2000 3 місяці тому +22

    I can’t wait until server meshing is implemented. That’s the best of any of the updates planned for Star Citizen. I love the idea of being able to explore a massive, seamless universe with thousands of other players. It will be mind blowing to be able to have a persistent, dynamic experience in such a vast world. I can’t wait to take on missions with other players and just explore and have fun.

    • @QuotidianStupidity
      @QuotidianStupidity 3 місяці тому

      When they get it in, they will probably have to redo almost every landing zone

  • @GideonBlackbook
    @GideonBlackbook 3 місяці тому +83

    Game wouldn't exist with its funding model without Jared reporting so professionally, the nearly transparent development of Star Citizen/SQ42. TY Server/Net infrastructure teams!!! Hope they pay you well.

  • @latech7671
    @latech7671 3 місяці тому +95

    Honestly, there was not that much new information in here for people who followed the development closely already...
    ...but it is a fantastic overview of what happened after the CitCon Demo with this tech for people who aren't looking out for every TECH-PREVIEW test that is being rolled out.
    Also, I support this video alone for the reason that the people who worked on this for so long can finally speak to us about it openly and confidently knowing that it is almost done (until they need to tackle making it dynamic 😬)

    • @StrikerWolf91
      @StrikerWolf91 3 місяці тому +4

      That may be so, but there are still a lot of people who don't know what we are getting and why. It amazes me how some people are upset by the aspect of physicalized cargo, even though SC has been talking about it for half a decade.

    • @RosscoAW
      @RosscoAW 3 місяці тому +8

      To be fair, most backers are ... severely ... lacking in domain-expertise, so something this redundant and reductive is necessary to communicate to them how successful these tests have actually been. Especially because so many people that interacted with the actual server meshing tests didn't appreciate that the server meshing was working, because there were secondary bugs caused by other systems being un-optimized.
      Laypeople are just... very, very bad at understanding engineering complexity in code/game dev. I mean, AAA game dev is comparable to large scale utility infrastructure projects both in terms of capital, labour investment, and are arguably far, far less complex than game dev (I honestly can't think of a better analogue, except maybe the design and manufacture of military infrastructure, like... an aircraft carrier). The fact that people don't appreciate this inherent complexity and difficulty is. . . so, so very depressing and demotivating.
      Frankly, laypeople should be forced to take at least a year of university software engineering (that they will inevitably fail out of, ofc) before commenting on AAA game dev complexity lmao.

    • @BoatLoadsofDope
      @BoatLoadsofDope 3 місяці тому +1

      @@RosscoAW What world are you living in? The tests barely functioned and were only open for a few hours... Again an ISC with a lot of talk and zero gameplay. And i was there for the second test a couple of weeks ago...

    • @QuotidianStupidity
      @QuotidianStupidity 3 місяці тому

      @@BoatLoadsofDopeISC doesn’t explicitly imply gameplay.

  • @riggaden4248
    @riggaden4248 3 місяці тому +16

    Love that this is what happened not this is speculation about what will happen. This was interesting.

  • @CathrineMacNiel
    @CathrineMacNiel 3 місяці тому +7

    Great documentary style! Can't wait to see this in our hands.

  • @barthsarafinprod
    @barthsarafinprod 3 місяці тому +8

    Well done! What great production quality for a revolutionary dev diary!

  • @chrisajokinen
    @chrisajokinen 3 місяці тому +4

    To the CIG teams, fantastic work! This tech is a tipping point for the PU. More polish is still needed but honestly what you have already done is truly great.

  • @Daggre
    @Daggre 3 місяці тому +5

    CIG and especially Jared and the core tech group: THANK YOU for this video it’s my favorite ISC so far. More excited than ever to be a backer of the game and the people behind the game! Bring on the tech preview builds!

  • @RangerAndRice
    @RangerAndRice 3 місяці тому +85

    We're watching gaming history in the making! Just imagine what this technology would do for other large scale games!

    • @VictorOrange
      @VictorOrange 3 місяці тому +3

      pretty sure they are keeping this to themselves too lmao

    • @cmdrls212
      @cmdrls212 3 місяці тому +8

      More games with desync. Great

    • @aguy446
      @aguy446 3 місяці тому +7

      ​@VictorOrange They would be stupid to not license it out

    • @Insane-Saint
      @Insane-Saint 3 місяці тому +5

      This will be like the "seed" in Sword art Online :D

    • @Insane-Saint
      @Insane-Saint 3 місяці тому +3

      @@VictorOrange nah i think they will rent there engine for future income besides there games just like UE5

  • @erasmuus
    @erasmuus 3 місяці тому +3

    keep up the great work team. Excited for what the future holds for us all.

  • @fmartingorb
    @fmartingorb 3 місяці тому +18

    Nice to see Clive Johnson after all this time

    • @LucidStrike
      @LucidStrike 3 місяці тому +6

      Really. Dude's been grindin' and offering us insight for years and years. For sure at least deserves a plaque and a bonus when 4.0 goes Live.

  • @Cameronise1
    @Cameronise1 3 місяці тому +9

    A lot of SC critics do not realise the absolutely ground breaking tech going into this game. As a software engineer myself it has been fascinating to watch!

  • @house382
    @house382 3 місяці тому +51

    The amount of fire this team is attempting to start and the fact they are in disbelief that it's far less than they expected is amazing. Keep up the great work folks.

    • @Krytern
      @Krytern 3 місяці тому

      A shame management didn't have that same fire years ago. How long has server meshing been in development for?

  • @eCoLL77
    @eCoLL77 3 місяці тому +1

    This is one of your best videos so far! I really enjoyed seeing how you experienced the tests from your side. 4.0 here we come :D.

  • @xtodmanx5900
    @xtodmanx5900 3 місяці тому +11

    It is wonderful to see My FAITH they could do it finally come true after 10 years.. Very exciting.

  • @paultunnell1191
    @paultunnell1191 3 місяці тому

    Y'all are freaking awesome! Thank you for what you all are doing. Stay motivated! We got your back

  • @ValterUngerson
    @ValterUngerson 3 місяці тому +3

    Hard work gives the best results 💚Lovely team.

  • @DupreeHD
    @DupreeHD 3 місяці тому +2

    This was awesome. Loved the insight but also the production of the video as a whole.

  • @branVEVO
    @branVEVO 3 місяці тому +1

    this is really serious and groundbreaking stuff. thanks so much to everyone involved hither or tither on this project!

  • @GeekyGizmo007
    @GeekyGizmo007 3 місяці тому +2

    amazing game changing tech. This will set standards for the future of gaming. Well done.

  • @AmeeraTanoMama
    @AmeeraTanoMama 3 місяці тому

    This was so cool to see how passionate and proud they are. I love this game and this community so much. It truly is like no other.

  • @kevinm3751
    @kevinm3751 3 місяці тому

    Hands down the BEST ISC I have ever watched and was motivating. Thanks Jared, you just set the bar higher for yourself because you did an outstanding job!

  • @photogasm5
    @photogasm5 3 місяці тому

    I just want to say you're all doing a fantastic job. I am so happy to be a part of this project.

  • @simonpuech432
    @simonpuech432 3 місяці тому +1

    Much love to the devs! Keep up the great work and I hope the working conditions are good on such a long dev! Love the work can't wait to hop back on in the verse!!

  • @Bubblegum_Ronin
    @Bubblegum_Ronin Місяць тому +2

    I'm no software engineer and unfortunately only have some minor experience in the field.
    With that said, as a bit of a "game", I tried to implement a very simple server meshing model using only pseudo code.
    I started my pseudo code based on a 27 sector cube of space and what shared information is to be distributed to the relevant server (and ultimately their clients) based on an object (for example a player in EVA or a ship) with minimal info, an updated location and orientation.
    Thinking of the said Rubics cube of space, distributing the minimal information within the network, I focused on the center cube/server.
    If there were 100 clients connected to each of the 27 servers, wow, that's a lot of connections, nevermind the actual transactions occurring on the meshed network. Of course that's where optimization comes into play, but still makes me think only a handful of players may only be served per cube of space.
    This definitely starts to become a net code optimization puzzle onto itself.
    This also makes me think it'll suddenly get expensive to run the game when players come together in any kind of real density.
    Add in replication, without it becoming a bottle neck, and running some kind of distributed replication based on "relevancy" is another level of complexity that would also need to be carefully addressed.
    Finally, dynamically being able to further split up that SAME (27 piece/server) space without needlessly further bogging down the already significant transfer of information that each server requires to successfully represent the objects in their spaces to servers outside their spaces is truly some impressive engineering.
    Makes me think even though scaling would be impressive there's still a very real hard cap to the player count within 1 game network. 🤔
    I do think it's feasible but hardware and keeping game networks regionally based may also play an important role.
    Anyways, I know my thought experiment is pretty basic but it was fun and it made me really appreciate what CIG is attempting to do - i suggest that anyone that is interested should give this "thought experiment" a try! Or not.. 😅

  • @nemesis851_
    @nemesis851_ 3 місяці тому

    I enjoyed contributing to the server-meshing Tech Preview
    It was exciting to see it WORKING/and reporting when we were on a server would never crash/hang but had failed

  • @Xzor
    @Xzor 3 місяці тому +2

    Really enjoying the "NoClip" style editing of these videos. Great job! 👍 Server meshing is one of those things that isn't going to work, until it starts working.. and once it does, in the live environment, It's going to be game-changing.

  • @AAX1975
    @AAX1975 3 місяці тому

    Absolutely brilliant! My love to all of you for the epic work! It's so fantastic to see this happening.

  • @RobertTheCoder
    @RobertTheCoder 3 місяці тому +7

    I'm looking forward to dynamic server creation where even a single massive ship like a Javelin can have it's own server, and multiple Javelins hosted on different servers can all fight each other.

  • @DayLateGamerWill
    @DayLateGamerWill 3 місяці тому +14

    Ok now THIS is an ISC! Love it

    • @ericwollaston5654
      @ericwollaston5654 3 місяці тому +3

      I agree. Some want only gameplay ISC but these Dev Diary episodes are really an example of the INSIDE part.

  • @griffingamingrpg
    @griffingamingrpg 3 місяці тому

    Thank you CIG for this video!
    My hope that that backers really appreciate even more the hard work that has gone into SM for SC!

  • @jonathanp906
    @jonathanp906 3 місяці тому +1

    That was amazing! So glad I backed! Looking forward to 4.0!

  • @stormfire962imastarcitizen5
    @stormfire962imastarcitizen5 3 місяці тому

    To all at CIG thank you for everything you do for us backers in building this amazing game.

  • @wafflesinsanity
    @wafflesinsanity 3 місяці тому +1

    Great job on this one Jared. I was there for many if these tests, seeing it all work was astounding.
    Just like they said, that first jump was proof of the vision. It reignited my passion at least, and hopefully the next test sre even better (after all this cargo and hangar adjustment in 3.24)
    Thank you for sharing the process with us

  • @claiyc
    @claiyc 3 місяці тому +1

    I always love hearing about server meshing. It is by far the technology in SC that interests me most. Would have liked this video to be even more technical, but it was very good netherless. Congrats to the networking team!

  • @dianeweaver8379
    @dianeweaver8379 3 місяці тому +7

    This sounds like amazing news, and hats off to CIG for accomplishing Server Meshing. Now, if they could crush the de-syncs that makes the game unplayable with friends. My experiences in 3.23.1a revealed the worst de-syncs I have ever experienced, which was during Xenothreat, to the point where could not complete the series, after numerous attempts. I hope dynamic meshing will ultimately solve de-syncs once & for all.

    • @garrettthefrank1903
      @garrettthefrank1903 3 місяці тому

      meshing definitely solves a lot, if not all of the de-sync, we didn't have any occurring when I participated in the Tech Preview.

    • @Thor_Asgard_
      @Thor_Asgard_ 3 місяці тому +1

      @@garrettthefrank1903 The tech preview was hosted locally... completely different szenario

    • @garrettthefrank1903
      @garrettthefrank1903 3 місяці тому

      @@Thor_Asgard_ what do you mean by this, that it wasn't AWS?

    • @JoshSnowden0
      @JoshSnowden0 3 місяці тому

      I believe it was the Indris' fault, after doing some research.

  • @scifrygaming
    @scifrygaming 3 місяці тому +1

    Big shout out to the Tech Dev team!

  • @templar5021
    @templar5021 3 місяці тому +4

    Just wanted to say the fact you guys are in Manchester and supporting the local economy is amazing, thank you for making my city better !!!

  • @stuarth317
    @stuarth317 3 місяці тому

    A phenomenal effort from all involved. I can't wait for 4.0 and SC making the next step towards becoming the game we all want it to be.

  • @michaelpalmiere9923
    @michaelpalmiere9923 3 місяці тому

    So cool you are part of building something so cool and meaningful to so many of us, keep up the great work. And thank you.

  • @DjCtavia
    @DjCtavia 3 місяці тому

    My favorite video of the yeat, finally the continuity of Server Meshing diary.
    Well done and edited, amazing work guys

  • @boogerpicker8104
    @boogerpicker8104 2 місяці тому

    I love you guys. Art in motion. Groundbreaking stuff.

  • @ColPoutting
    @ColPoutting 3 місяці тому

    Fantastic show. Very nice to have you cover subjects in a more sober and serious way Jared. Makes for a good change of pace once in a while.
    Now to the achievement of tech teams, it is incredible what CIG managed to bring forth from their devs, teams and managers. Incredible visionary team effort!
    This clip is a well deserved testimonial to people, managers and leaders and the company, to what can be achieved by sheer will, effort, time and financing. Congratulations!

  • @archerkee9761
    @archerkee9761 3 місяці тому +1

    Thank you Jared and Team!

  • @Strange-Viking
    @Strange-Viking 3 місяці тому

    This video is amazing! Not just the content, insight and openness but the whole set up and style is utterly crazy good! 💪

  • @WarEagle77
    @WarEagle77 3 місяці тому +1

    This was a great episode! Very informative, organized, serious, and professionally done. I appreciate the seriousness and professionalism. It feels equivalent to watching a documentary series on the Discovery or History Channel. I'm looking forward to more episodes that bring this level of information, insight, and professionalism.

  • @Wolfineer_
    @Wolfineer_ 2 місяці тому +1

    "It just works" - CIG 2024
    Great video team!

  • @antwan1357
    @antwan1357 3 місяці тому +3

    6214 hours space trucking in elite dangerous and listening to star citizen videos.

  • @TheGreatBizarro
    @TheGreatBizarro 28 днів тому

    Pushing the envelope! Looking forward to meshing.

  • @supersoul2953
    @supersoul2953 3 місяці тому +1

    Full support ! please continu to amaze us !

  • @4hire565
    @4hire565 3 місяці тому +4

    The IT crew!! My People!!!

  • @DropelFurG
    @DropelFurG 3 місяці тому +4

    nice cant wait for server meshing

  • @MrBlackBones
    @MrBlackBones 3 місяці тому +1

    Big Respect "To infinity, and beyond!"

  • @srgxor
    @srgxor 3 місяці тому +1

    This is brillant. I tip my hat to you guys and can only say great work. Words can not express the size of this achievement.
    Now I need to go punch my chair 🤜🏻💥

  • @chrisunderhill8853
    @chrisunderhill8853 3 місяці тому

    great update and thanks for that. Its been along time coming brick by brick SC will become the game of a life time.

  • @Ncohrnt
    @Ncohrnt Місяць тому

    I like all the exterior city shots.

  • @MrTim4pc
    @MrTim4pc 3 місяці тому

    Amazing work! Love you all! "I held the Line"!

  • @sorecgaming
    @sorecgaming 3 місяці тому +2

    Great job CIG! We’re almost there!

    • @waleri884
      @waleri884 3 місяці тому

      2 years from being 2 years away? ;)

  • @Jazzynupe1911
    @Jazzynupe1911 3 місяці тому

    Excellent video! Love dives like this & retrospectives... Well done team, thank for innovating.

  • @vdosis2023
    @vdosis2023 3 місяці тому +1

    Bravo CIG. Helping us all keep the faith from videos like this.

  • @ozancanacar8237
    @ozancanacar8237 3 місяці тому +1

    This was one of the best documentaries I've ever watched. I completely agree with 20:10 by the way, simply, no one.

  • @robert6334
    @robert6334 3 місяці тому

    I am absolutely thrilled with your work and how much energy you put into it. Even if these changes are only in the background, they bring so much to the game.
    This is a small step for CIG, but a big step for the game industry.
    Well, they are huge steps that CIG has made recently. Keep up the good work. I'm so excited for what's to come.

  • @purplearmy.
    @purplearmy. 3 місяці тому

    The future of gaming is here with Star Citizen.
    We with the vision know it's brilliance.

  • @njroinnsson9904
    @njroinnsson9904 3 місяці тому

    This one reminded me of the old school "How It's Made" show. Loved it!

  • @JawasRandomStuff
    @JawasRandomStuff 3 місяці тому

    Much love as always to anyone involved

  • @PbPomper
    @PbPomper 3 місяці тому

    Amazing episode about really interesting stuff. Verty well edited and presented as well. Props! Awesome achievement by the tech team!

  • @talifurn
    @talifurn 3 місяці тому

    I love how you just documented a part of the gaming history by recording the voice and the beliefs of the actual developpers working on Server meshing. Keep up the good work everyone at CIG we love you ! :D

  • @NineKeysDown
    @NineKeysDown 3 місяці тому +2

    This was such a good video and explained soooo much! Thank you!!!

  • @jgdogg441
    @jgdogg441 3 місяці тому

    As someone that 3D prints, I LOVE the little 3D printed 3D printer complete with Benchy inside! That is awesome!

  • @PatEagle787
    @PatEagle787 3 місяці тому

    I'm looking forward to 4.0 and Server Meshing. We've been waiting for this tech for so long.

  • @jordanamundson-love7108
    @jordanamundson-love7108 3 місяці тому

    hearing the team talk about their confidence in the technology behind all this is reassuring at least

  • @erickmolnar4643
    @erickmolnar4643 3 місяці тому +4

    History in making

  • @SafetyRabbit
    @SafetyRabbit 3 місяці тому

    This is why we are here. Keep at it folks, it’s really coming together! Good stuff :)

  • @Drivertilldeath
    @Drivertilldeath 3 місяці тому +1

    Thank you to all at CIG for making this tech a reality. Amazing work and happy to be a backer since 2016. Side note, when did you guys get Tech Priests?! The Emperor protects.

  • @holan5041
    @holan5041 3 місяці тому +1

    I loved this video. Nicely done and cheers to the whole team.

  • @Staramanga
    @Staramanga 3 місяці тому +1

    You guys rock! Thanks you.

  • @TheBadRandolph
    @TheBadRandolph 3 місяці тому +1

    Good job! Looking forward to the future ;)

  • @ValentinoDagher
    @ValentinoDagher 3 місяці тому

    The best episode in a v long time… the professional polish was great so the way down to the absence of a pun in the title.

  • @Devanow
    @Devanow 3 місяці тому

    The most important quote of the ISC:
    "I don't think there is another game company on the planet that can do what we're doing.
    We can take risks to produce amazing technologies that other game companies simply can't take.
    I'm pretty convinced that this couldn't be doing anywhere else."
    Its called pioneering. CIG is a pioneer of 21st century game development.

    • @vamperic
      @vamperic 3 місяці тому

      Unfortunately it's because most dev studio's are forced to have publishers which are a cancer, publishers don't believe in tech RnD

  • @jlalone
    @jlalone 3 місяці тому +4

    NGL, I want that Origin hoodie.

  • @dadzlmx5480
    @dadzlmx5480 3 місяці тому

    Guys, you are all amazing ! Thank you all, much love !!! ❤

  • @Cuzano
    @Cuzano 3 місяці тому

    This is so amazing what you've done here! It's a tech which never has been developed by anyone up to date and it's groundbreaking. You guys basically are building a seamless universe, which is awesome.
    Keep going doing that great work! It's impressive! ♥

  • @ArterialCanine
    @ArterialCanine 3 місяці тому

    Awesome tech, awesome teams and an astonishingly awesome outcome for the game. Bravo.

  • @Thor_Asgard_
    @Thor_Asgard_ 3 місяці тому +2

    cant wait for this to come in 4-5 years

  • @merclord
    @merclord 3 місяці тому +49

    I can't stress enough how important this is, not only for SC, but for the gaming industry at large. I'm sick and tired of people saying how "it can't be done..." or "this tech isn't new.." and all the other BS out there. The fact is CIG is the only company on the planet with the money, patience, and balls, to get this working in the manner they have.

    • @BH-ci1xo
      @BH-ci1xo 3 місяці тому +10

      @tenaarCIG can sell their engine to other MMO creators. It will also provide a roadmap for other companies to create similar systems in the future.

    • @elkneto4334
      @elkneto4334 3 місяці тому +8

      my god wake up they are making a fool of us since 15 years... they are now STARTING to evaluate server meshing.. its a joke

    • @xefiporhouseofzen8383
      @xefiporhouseofzen8383 3 місяці тому +10

      @tenaar To start with... No other company is doing it on this scale. When other companies talk about firing up other servers it's a single server instance that only supports a limited number of payers. It's like D4 where you have different game worlds. And you can switch from one game world to the next. They are not the same game world they are just different copies of the same world running on different servers. What happens in one world does not have an effect on the other. The closest thing to this would be EVE online. But they do not have true server meshing. They do have server clusters that can run a single system when load is needed. But it does not do what CIG is trying to do. And Eve online has a different graphics model, so less physicalized data they need to worry about. Anyway, to go to your 2nd point. Even if they do not share their code. The fact that they are able to get it to work is enough to change the face of online gaming. The ability to say, "look it can be done!" is enough to push gaming forwards. It is the same as far back as with Ultima Online did multiple shards. And when computer games went from 2d to 3d graphics.

    • @YS-xz9ip
      @YS-xz9ip 3 місяці тому +7

      @tenaarthey undersold it, this kinda tech could benefit everyone. This level of intricate synchronization of data is basically the holy grail of networked applications. A lot of apps already use a form of this (think text messages over different systems and devices). But never to this degree of intricacy. Meaning they just proved that we could mesh data is such a way that it would be seamless for anything to work together. The fact that it is a game, and it needs to work in real time, is beyond impressive.

    • @fwdcnorac8574
      @fwdcnorac8574 3 місяці тому +8

      Completely unhinged and unnecessary energy from the peanut gallery. The haters invest more energy into this project than the backers. It's wild.

  • @philm325
    @philm325 3 місяці тому +1

    Very well done guys, the GOD like tech is upon us.

  • @breadtoaster1408
    @breadtoaster1408 3 місяці тому +4

    "We didn't actually make it in time"
    Yeah go figure

  • @MarxMin
    @MarxMin 3 місяці тому

    this was one of the greatest SCLs I've ever seen can't get enough of the server meshing tech nowhere on the planet is work being done like this so epic keep up the good work guys