From my understanding of the tutorial,there are 4 things that important to know: Rings, Drift, Air Tricks(and they don't even always present on track) and Spin Dash. Rings are health that you spend on boost. Some powerups and jackpot can overdose you with rings, increasing you're speed. Without ring you can slash opponents if they catch up to you. Drift can give you boost. Longer the drift more powerfull you're boost. Air tricks send you to different directions. Up is for forward boost and down is to thrust up (left and right is obvious). Spin dash give you thrust forward. You can use it to gain starting speed. In air you can thrust yourself down. With trick and spin dash you can land with boost. The rest is usuall Mario Kart stuff.
Was a bit confused when I saw it at first because of the similarities with Sonic Robo Blast 2 Kart but then I found out it's from some of the devs of that game. Sonic Robo Blast 2 Kart as really fun online multiplayer, but has a high learning curve if you actually want to play and not come in last every round because the majority of those players are really good at the game and that kind of explains to me why this new game looks so confusing.
yeah, I had the same reaction when I saw the game but its apparently a sequel to that fan game. I did play a bit of Robo Kart and it is very fun once you get the hang of it. Very excited to check this game out once I get a chance to
From where the video ends, you had like three more objectives left in the tutorial, they can take five minutes if you know what you're doing, 20 if you don't because the last one is actually tough.
Honestly, compared to the original SRB2Kart, this new update is frankly terrible. 40 minute easy tutorial, needing to clear cups to unlock basic features, hunt around for 80 custom colors to use online, is just the surface of the problems with this game. I could write a thesis on the problems the changes to the original SRB2Kart brings in, notable to me is the entire ring mechanic making items useless and what could-have-been a nice economy of resource use and routing, instead came out as a free 170% speed if you get the easy-to-time jackpot or a near impossible recovery situation when you get to 0 rings and get hit. It's just depressing.
I’ve heard great things and very negative things today. Nothing in between. It’s a great concept and I’m sure with an update a lot of that could be improved
@@VideoGameEsoterica The tutorial is shorter (in the current version anyway). There's an EXIT teleporter immediately after the spray can room. A bit further is the "braking" teleporter that continues the tutorial.
When you say doom engine which doom do you mean? The doom I'm familiar with and its modern source ports don't do stuff like this. Notably, this has sloped floors, fully polygonal models like thise spikes coming out of the walls and so on.
The criticism of the long tutorial does seem to be a running theme. But it also seems that if you put the effort in, there is likely to be quite a lot of fun and variation to be found too. As a labour of love project is shows a lot of thought has gone into it. I'm going to give it a fair shot. The only thing that my eyes are crying out for is some upscaling to smooth out the graphics.
You can bump up the resolution in the game settings - and yes, despite the long tutorial, the game really kicks into gear right after that with so much to find.
The game looks very interesting and is very believable as a late Saturn title, but I find it kind of distracting and bizarre that the main character jitters almost all the time. You can tell it’s intentional, you can see Tails is surrounded with a dithered ghost effect, but it’s on absolutely all the time when it really doesn’t make sense (it doesn’t help that I’m not a mesh transparency fan, I get that it’s part of the Saturn’s visual identity but I still think it looks like loose sand).
Seems really impressive for what is still (kinda, technically) in the doom engine but it seems like it wants to do too much. I wonder if it's gonna split the players between this and robo kart 2
What an incredibly repetitive video, did you really need to mention that the game is in the doom engine 6 times in the first minute and a half? Or constantly say you don't know what's going on with the game or mention how long the tutorial is and how you've been playing it for an hour or that they want to you to learn all the mechanics before you play? You'd benefit a lot from just writing a script
You seem weirdly scared to flat-out admit it but a tutorial this long is not a good decision, and is going to put off a lot of casual players from giving it a shot. The average person wants to play a racing game to hang out with their friends and if they like it, they'll likely give the more complex elements of it a shot. You could have sandwiched these mechanics in-between actual races, or severely shortened it to the bare essentials.
@@VideoGameEsoterica So like what, if they release a patch in the future that shortens the tutorial, or just any patch at all, does that mean you'll lose respect for them not sticking to their original design ideas...? They clearly worked hard on the game, I think they can take a little bit of criticism to improve the overall experience. The tutorial being an issue seems to be the consensus among a lot of people so I really hope they consider it.
It would make design sense to allow it to be skipped on one side of the coin. On the other side the game is so control and maneuver dense I feel like letting them skip would end up with players not knowing how to play. So I’m conflicted
@@VideoGameEsoterica I agree, the number of new mechanics offer a steeper learning curve compared to SRB2K, so something has to be there to ease people into it who might be going in with expectations from that game. Some options that come to my head are: * making a more straightforward tutorial that only focuses on the unique mechanics rather than incorporating it into some exploration area. * rethink the tutorial into being more of a simple "campaign" where these new mechanics can be broken up by traditional races.
Only minor nitpick is that I’d prefer optional on foot mechanics like Sonic R - even more so considering the pseudo platforming this game has Other than that this looks excellent in every way
Sonic Robo Blast 2, also on a modified Doom engine, is genuinely my favorite 3D sonic game. To me, it feels like a really good, direct translation of the 2D sonics into 3D. Sonic Adventure is fine, but sometimes it feels more like I'm just watching a lot of cinematic cutscenes instead of playing it, but Robo Blast 2 feels like I'm always in control.
@@VideoGameEsoterica No question, it's fun enough and sometimes it's fun to just watch the cinematic stuff. Still, i think it's fun to kind of feel like you're in control, which I don't know that Sonic Adventure really pulls off.
Time to rip and tear around the track!
The perfect comment
They definitely had huge guts to do something like that.
😎
🤣
From my understanding of the tutorial,there are 4 things that important to know: Rings, Drift, Air Tricks(and they don't even always present on track) and Spin Dash. Rings are health that you spend on boost. Some powerups and jackpot can overdose you with rings, increasing you're speed. Without ring you can slash opponents if they catch up to you. Drift can give you boost. Longer the drift more powerfull you're boost. Air tricks send you to different directions. Up is for forward boost and down is to thrust up (left and right is obvious). Spin dash give you thrust forward. You can use it to gain starting speed. In air you can thrust yourself down. With trick and spin dash you can land with boost. The rest is usuall Mario Kart stuff.
The game has so many components. Maybe too many
I'm sure this may be related to Sonic Robo Blast 2 Kart
I believe so
@VideoGameEsoterica Yeah this is the sequel. Calling it Sonic Robo Blast 2 Kart 2 would have been clunky hehe
Throw in an electric boogaloo and you’ve got yourself a good time!
@@bazal68k54 On Japanes title bottom reads "SRB2K2". It's littirally Sonic Robo Blast 2 Kart 2, but Dr Robotnik's Ring Racers is just an english name.
Makes sense
How Tails managed to slide between the rings, grabbing none of them, three times in a row
Lol
Was a bit confused when I saw it at first because of the similarities with Sonic Robo Blast 2 Kart but then I found out it's from some of the devs of that game. Sonic Robo Blast 2 Kart as really fun online multiplayer, but has a high learning curve if you actually want to play and not come in last every round because the majority of those players are really good at the game and that kind of explains to me why this new game looks so confusing.
It’s def confusing. In a way that makes you want to understand it more
yeah, I had the same reaction when I saw the game but its apparently a sequel to that fan game. I did play a bit of Robo Kart and it is very fun once you get the hang of it. Very excited to check this game out once I get a chance to
I gotta play some more. Form a final opinion
You know? You can "skip" the tutorial and getting a new track just going in the oppisite direction (the reaction of Tails is so funny).
Learn something new every day
@@VideoGameEsoterica yeah,like in Helldivers 2 knowing then is a stealth game
@@VideoGameEsoterica careful if you do it, tho, the guys you're racing against in said section take no prisoners.
From where the video ends, you had like three more objectives left in the tutorial, they can take five minutes if you know what you're doing, 20 if you don't because the last one is actually tough.
I’ll def play more in the future
Doom engine was a good choice, these graphics are great.
It’s a very distinctive look and it works
Honestly, compared to the original SRB2Kart, this new update is frankly terrible.
40 minute easy tutorial, needing to clear cups to unlock basic features, hunt around for 80 custom colors to use online, is just the surface of the problems with this game.
I could write a thesis on the problems the changes to the original SRB2Kart brings in, notable to me is the entire ring mechanic making items useless and what could-have-been a nice economy of resource use and routing, instead came out as a free 170% speed if you get the easy-to-time jackpot or a near impossible recovery situation when you get to 0 rings and get hit.
It's just depressing.
I’ve heard great things and very negative things today. Nothing in between. It’s a great concept and I’m sure with an update a lot of that could be improved
Check the folder and you'll find "password.txt"
I think there's a code to unlock everything
Looks like a racing puzzle platformer with a dash of Trackmania.
Similar vibes
Oh man I can't wait to play this on my CRT at 240p with glorious scanlines! it really looks like a lost unreleased sonic game from the 90s, I love it!
Prime candidate for downscaling to a CRT
Super impressive and gnarly lol
It’s one big vibe
I think they're trolling by having the demo be an endless tutorial. I love the look of this and hope the full release is less troll-y
It is def unnecessarily long
@@VideoGameEsoterica The tutorial is shorter (in the current version anyway). There's an EXIT teleporter immediately after the spray can room. A bit further is the "braking" teleporter that continues the tutorial.
Glad to hear they shortened it
When you say doom engine which doom do you mean? The doom I'm familiar with and its modern source ports don't do stuff like this. Notably, this has sloped floors, fully polygonal models like thise spikes coming out of the walls and so on.
Doom Legacy
The criticism of the long tutorial does seem to be a running theme. But it also seems that if you put the effort in, there is likely to be quite a lot of fun and variation to be found too. As a labour of love project is shows a lot of thought has gone into it. I'm going to give it a fair shot. The only thing that my eyes are crying out for is some upscaling to smooth out the graphics.
It’s def a design choice to have THIS long of an intro sequence. I do wonder how many people will stick with it long enough to get past it
It has way more problems than a forced tutorial lol
You can bump up the resolution in the game settings - and yes, despite the long tutorial, the game really kicks into gear right after that with so much to find.
The game looks very interesting and is very believable as a late Saturn title, but I find it kind of distracting and bizarre that the main character jitters almost all the time. You can tell it’s intentional, you can see Tails is surrounded with a dithered ghost effect, but it’s on absolutely all the time when it really doesn’t make sense (it doesn’t help that I’m not a mesh transparency fan, I get that it’s part of the Saturn’s visual identity but I still think it looks like loose sand).
It’s def a vibe. I don’t mind it so much myself
This looks right up my street
More like right up your race course
Seems really impressive for what is still (kinda, technically) in the doom engine but it seems like it wants to do too much. I wonder if it's gonna split the players between this and robo kart 2
It’s def feature rich. Maybe too rich
Have you ever tried the OG SRB2Kart before?
I haven’t no
this looks amazing!
It’s def distinct
I wonder if this game as online features.
I believe it does yes
Soooo just sonic robo blast kart...but a mod
Pretty much lol
I might try it but it seems over-designed.
It’s got a LOT of mechanics. But so far they are all fun
There's always Sonic Drift 16 Bit if you want something more barebones.
What an incredibly repetitive video, did you really need to mention that the game is in the doom engine 6 times in the first minute and a half? Or constantly say you don't know what's going on with the game or mention how long the tutorial is and how you've been playing it for an hour or that they want to you to learn all the mechanics before you play? You'd benefit a lot from just writing a script
Guessing it's made by a US developer given the use of "Robotnik" over Eggman.
Still looks rad, imagine this on SEGA CD or something, that'd be wild.
I don't think the sega cd will be able to able this game.
I still prefer Eggman myself
No def not
You seem weirdly scared to flat-out admit it but a tutorial this long is not a good decision, and is going to put off a lot of casual players from giving it a shot. The average person wants to play a racing game to hang out with their friends and if they like it, they'll likely give the more complex elements of it a shot. You could have sandwiched these mechanics in-between actual races, or severely shortened it to the bare essentials.
Not scared. I’m giving them credit for sticking to their design ideas while also saying they confuse me. It’s a fun tutorial
@@VideoGameEsoterica So like what, if they release a patch in the future that shortens the tutorial, or just any patch at all, does that mean you'll lose respect for them not sticking to their original design ideas...? They clearly worked hard on the game, I think they can take a little bit of criticism to improve the overall experience. The tutorial being an issue seems to be the consensus among a lot of people so I really hope they consider it.
It would make design sense to allow it to be skipped on one side of the coin. On the other side the game is so control and maneuver dense I feel like letting them skip would end up with players not knowing how to play. So I’m conflicted
@@VideoGameEsoterica I agree, the number of new mechanics offer a steeper learning curve compared to SRB2K, so something has to be there to ease people into it who might be going in with expectations from that game. Some options that come to my head are:
* making a more straightforward tutorial that only focuses on the unique mechanics rather than incorporating it into some exploration area.
* rethink the tutorial into being more of a simple "campaign" where these new mechanics can be broken up by traditional races.
Having smaller races predicated on that mechanic taught could break it up well
Only minor nitpick is that I’d prefer optional on foot mechanics like Sonic R - even more so considering the pseudo platforming this game has
Other than that this looks excellent in every way
Kart racing and platforming is an interesting mix but it works
I feel like somebody is gonna be crazy enough to make a mod like that
Ooh I bet
This would be amazing to see on the 32X
That would be interesting
Sonic Robo Blast 2, also on a modified Doom engine, is genuinely my favorite 3D sonic game. To me, it feels like a really good, direct translation of the 2D sonics into 3D. Sonic Adventure is fine, but sometimes it feels more like I'm just watching a lot of cinematic cutscenes instead of playing it, but Robo Blast 2 feels like I'm always in control.
Sonic Adventure def has some “game is playing itself” sections but the sheer spectacle in 1999 was wild
@@VideoGameEsoterica No question, it's fun enough and sometimes it's fun to just watch the cinematic stuff.
Still, i think it's fun to kind of feel like you're in control, which I don't know that Sonic Adventure really pulls off.
Sometimes it does and sometimes it doesn’t
Looks frustraiting no chance ill play it.
Haha that’s fair
@@VideoGameEsoterica a gamepad thrower
Could very well be
Don't talk about a game before you haven't even played a true level yet.
I think you are missing the point of the vid
@@VideoGameEsoterica What is it then? It just seems like you're reviewing a game you know nothing about. Which is what you're doing.
No I am talking about how it opens and what a vibe that is
FIRST!
Puts you up to 200 VGE points. First person to ever hit that number
@@VideoGameEsoterica I'd like to thank the academy for this great honor, and my parents for always believing in me.
Lolol 50 more and I’m gonna get your address for candy delivery
@@VideoGameEsoterica I need an adult
🤣 no white van involved