One overlooked aspect of recompilations is that these are able to run on fairly low spec devices at very high frame rates, such as low powered single board computers, as there is no emulation required. I have a port of Super Mario 64 running on an Anbernic RG350P and it's an absolutely amazing experience. I'm hoping that we'll eventually see an Ocarina and Majora's Mask port as well for this device.
I just did a test on a crappy lenovo laptop I got for free in 2020, there were a few laggy hiccups but against the odds Majora’s Mask was able to hit the laptop’s 1080p60hz display. Absolutely insanely optimized, even on a device without a GPU!
This news made my weekend. The N64 is one of my favourite consoles of all time and the idea of getting to play some of my favourites like PilotWings, WaveRace and Blast Corps over again in 4K widescreen at 60fps is so exiting.
GameCube is a good start. Cuz after the PowerPC translation layer gets built, it opens the door to other PowerPC consoles like Wii, Wii U, Xbox 360, and PS3. Very exciting!
I bet this would look fantastic on a CRT @ 160hz 480p. Get the absolute best technology to take advantage of the newly available temporal resolution and scanlines to mask the textures.
Ship of Harkinian looks amazing on a CRT monitor @ 1440x1080p 4:3 144Hz running through Nvidia DLS (custom unlocked multiplier) at 16 times 1080p super-scaling with the 3DS textures (just textures not models), I use a hardware scanline generator to inject back in native scanlines, looks like a modern 8K PC game but with native scanlines, absolutely immaculate, you do get 20-25ms of frame-time latency, nearly a whole frame, some won't mind it, depends on how sensitive you are to lag, worth the 20ms lag for the eye candy though, keep in mind modern PC games run on average with at least 30ms of frame-time latency, many times more when using DLSS and RTX.
This is exactly how 360 games work on Xbox One. There’s no emulation. The games are statically recompiled because Microsoft was in control of the compiler and hardware. They just needed to ensure that the gpu natively supported the same texture formats between generations
It is one thing that it is a static recompilation, that alone is awesome. That there is so many quality of life improvements such as motion interpolation to get higher frame rates is just beyond cool. That is what takes this from amazing to special in the best way. Now... lets see Perfect Dark finally run at above 15fps! ;)
I played this, and It feel so uncanny at first. but I love how *fast* this version of the game is. Loading new areas feels way faster, and that frame rate just feels really nice. Just swinging the camera around feels fun on it's own. I really like this Engine! I can't wait for a Banjo-Kazooie variant! I do love the Auto save feature, and al the masks mapped to the D-Pad too.
The Matrix: Recompiled Merovingian: Mark my words boy! I have survived your CPU predecessors and I will survive you! Neo: Machines making other FPGA machines, whoa! Neo: Are you telling me I can dodge raw microcode translations?! Morpheus: No Neo, when you realise you can break the rules, and recompile -- you won't have to! Video Game Esoterica: Watch out Neo, because Kansas... is going BYE BYE!
This is great I was using and it's was very user friendly when you got the rom for it Seems that most of the effects are there correctly It's always nice to see n64 games runs at good framerate and high resolution 👍
I'm waiting for the free analog camera control, for me it was the game changer feature in the OoT port, it really made me rediscover the game in a new way
@@VideoGameEsoterica It's on the planned features list "Dual analog control scheme (with analog camera)" so I suppose they are confident enough in their recompiler for this kind of features. It will be a great feature for a lot of games in the future I also hope to have a future recompilation of golden eye with mouse control.
Thanks for posting this, your content is always concise and cuts through the fluff. Curious what platform you'll enjoy the most for playing Zelda (or N64 in general) on now: Ares/MiSTer or recompilations?
Hard to say. MiSTer is the real original experience. Like the nostalgia of watching a VHS on a CRT. This is like the 4K remaster. Both have their places
It looks beautiful, as you say, like a different game. I would love to get these in PS4 format or for other consoles, like they did with the Mario 64 recompile
It is absolutely amazing. Except in some weird edgecases, it is entirely accurate audiovisually...unless the original is kinda wrong(lol), then it isn't. Stuff like the audio being super clean when the playback was actually slightly buggy on N64(Reminds me of the efforts to remove the GBA-Midi sound from the muffle of its system) and some weird wobbling when Z-targeting being fixed.
This is amazing, i want to play the mainline games of the series and i started with OOT thanks to the pc port and now i can play MM in PC without emulation thats its amazing PD: i don't speak english
I love this. It would be nice to have a couple of CRT shaders, texture upscaling and per-pixel lighting, but those are extremely minor nitpicks. And I truly hope someone does the same with Silent Hill 1.
That would be so damn cool. Admittedly, I was already able to play through Silent Hill 1 in ultrawide with the 60fps hack with only a few specific instances where the settings would cause the game to crash but otherwise I was able to just toggle the settings to get through the cutscene/area and the other 98% of the game was perfectly playable, although overclocking has the weird effect of making the menu take forever to pull up. Still, that would be so damn awesome if they could recompile PS1 games as well because it would open the door for all kinds of mods, imagine dual analog camera controls in SH1, or Ridge Racer R4 online multiplayer (not to mention all the Mario Kart clones).
Someone should do a comparison between Recompiled vs Ship 2 and notice a difference. I hear Recompile supports Ray tracing. Which is dope. Good for the Steam Deck too. :)
IIRC they actually did use a kind of static recompilation in SM3DAS, but only for Super Mario Galaxy. The game’s code was recompiled for the Switch’s CPU and then the graphics and audio are handled by the Hagi emulator. The only other time they’ve used this approach was for the Pikmin 1+2 rereleases. I’m not quite sure why they were reluctant with this approach for Sunshine or 64 and I agree that this should be the approach Nintendo should use going forward.
This is pretty neat. I didn't get a majora's mask copy till college when amazon was starting to sell more than just books. Not sure why I didnt have it new, I played the shit out of OOT when I was a kid. Never played much on the n64 version, the moon thing gave me anxiety. Played a bit of the 3ds one, I think it had some QoL features that were nice if I remember correct. Can those be patched into this? That combo on the steam deck would be great.
I CANNOT WAIT FOR SIN AND PUNISHMENT I CANNOT WAIT FOR MISCHIEF MAKERS I CANNOT WAIT FOR F-ZERO X I CANNOT WAIT FOR OGRE BATTLE 64 Seriously though, Mr Wiseguy may have just begun a whole new revolution of presevation
Majoras Mask in 16:9 just does not look good in my humble opinion, all that vertical resolution has been removed, so over 45% of the actual screen has been sacrificed to squish it down to 16:9, if you can play it in 16:10 or 14:9, or even better, 3:2 instead, it would be much better, as that extra near 50% of vertical resolution wouldn't be lost just to make it a 16:9, apparently you can at least switch it to 4:3, Ship of Harkinian has an unlocked dynamic aspect ratio and resolution I believe, so you can enjoy it in 16:10 on the Steam Deck for instance, keep in mind there is over 20ms of lag with these ports on PC, due to all the different overheads and API layers, will be amazing if we get decompiled games on something the MiSTer one day, the Mario 64 decompiled game on Raspberry Pi is much better than on PC thanks to the much lower lag, but as a bare-metal FPGA port would be incredible (zero latency 60FPS Mario64), OpenBOR has been ported to the MiSTer, so we could see a core for porting decompiled games to MiSTer in the future, or perhaps a fresh FPGA platform for this purpose, would be dope af, Windows & Linux just has way too much lag for these older games designed to played with 0 lag, maybe we need a new minimal X86 OS without all the bloat, not an easy feat with modern drivers and PC hardware.
@@VideoGameEsotericaNintendo has every right to do this. Real and Hardcore Gamers with COMMON SENSE, know for a FACT, that this breaches Nintendo's IP. Deal with it.
A "Recompiled N64 Zelda or even N64 game" isn't better, it doesn't even run on real Nintendo hardware and is all about the PC supremacy thing of PC gamers looking down on "consoles" There's a guy who recompiled SM64 to run better and look better on real Nintendo 64 hardware... that deserves way more respect than running on PC... the PC is ok with emulators for games that were never ported or converted to the videogame systems especially in the case of the Nintendo 64 which had a SHORT life cycle thanks to Sega of America's 90s management pressure in creating the Dreamcast that killed the entire company... If you cannot tell by now, shipping too many next gen hardware in such a short time is what ruined the 1990s. Nintendo took their time because they knew their last next generation jump was in 1990 and 3d graphics game making wasn't easy and ended up costing way more than the reliable 2d graphics games which sadly never expanded on the N64 the way they could have. From 1996 to 2001 is simply not enough time even for Nintendo themselves to have fully flexed N64 graphics and game design to the heights they could have which were already scaring the bejeesus out of Sony and Sega of America's management. The 1990s could not sustain all the different videogame systems and if let's say we would have had social media internet at least to the level of early 2010s back in the early 90s, most of those game systems would still have had almost similar short runs. Note that for basic ancient 2d NES that launched in Japan in 1983 it was by 1987 that the third party devs became aces all the way into 1990. Yet PC games from back then are archaic and forgettable as well as unremarkable... that includes Doom btw.
This is a really cool project but 5th gen games look awful like this. I really wish ports would stop rendering the games at high res and without a CRT filter.
@@speed3414I'm aware but ReShade won't be available in, say, a mobile port. Retro game ports really need to ship with a reasonable CRT filter built in and enabled by default. I'm not saying the option to upscale and raytrace and all that shouldn't exist but the default options should present the game fairly accurately. If this tool could output a RetroArch core instead of a standalone executable it could reuse all of the filter functionality, controller mappings, and other QoL features like fast-forward.
Don't talk soft... MiSTer FPGA is for those who want accurate hardware emulation, warts 'n all. The decompilation project is for those who want a remaster of sorts.
One overlooked aspect of recompilations is that these are able to run on fairly low spec devices at very high frame rates, such as low powered single board computers, as there is no emulation required. I have a port of Super Mario 64 running on an Anbernic RG350P and it's an absolutely amazing experience. I'm hoping that we'll eventually see an Ocarina and Majora's Mask port as well for this device.
I’m sure this will go as far and wide as it can in time
I just did a test on a crappy lenovo laptop I got for free in 2020, there were a few laggy hiccups but against the odds Majora’s Mask was able to hit the laptop’s 1080p60hz display. Absolutely insanely optimized, even on a device without a GPU!
Good to know it really isn’t too demanding
u just made me realize these type of device is about to blow up bc of how much ports we're going to have
btw do ports run on arm chips?
This news made my weekend. The N64 is one of my favourite consoles of all time and the idea of getting to play some of my favourites like PilotWings, WaveRace and Blast Corps over again in 4K widescreen at 60fps is so exiting.
Seriously exciting. Like getting the whole library again as new
I knew you would do a video on this one! This is crazy what it's doing!
Haha just had to get Conker done for yesterday first
I saw the Nerrel video talking about tool created by Wise Guy. It looks amazing. Hopefully one day the Gamecube will get something like this.
It’s very impressive work
GameCube is a good start. Cuz after the PowerPC translation layer gets built, it opens the door to other PowerPC consoles like Wii, Wii U, Xbox 360, and PS3. Very exciting!
Would be fun to see too
@@RogeriusRex Yeah it probably would open up the way to Wii games running natively on PC once we get Gamecube. I did not even think about that.
Was waiting for this video! Very excited about the recompilation project that hopefully takes any N64 game.
It’ll take some time but I’m sure before we know it the library will all just work
Pair this port with Nerrel’s texture pack and you’ll have a match made in heaven.
Lotta possibilities for the future
I bet this would look fantastic on a CRT @ 160hz 480p. Get the absolute best technology to take advantage of the newly available temporal resolution and scanlines to mask the textures.
Enhancing by de-enhancing. I like it
Ship of Harkinian looks amazing on a CRT monitor @ 1440x1080p 4:3 144Hz running through Nvidia DLS (custom unlocked multiplier) at 16 times 1080p super-scaling with the 3DS textures (just textures not models), I use a hardware scanline generator to inject back in native scanlines, looks like a modern 8K PC game but with native scanlines, absolutely immaculate, you do get 20-25ms of frame-time latency, nearly a whole frame, some won't mind it, depends on how sensitive you are to lag, worth the 20ms lag for the eye candy though, keep in mind modern PC games run on average with at least 30ms of frame-time latency, many times more when using DLSS and RTX.
I was thinking 4k oled with windows auto hdr. 16:9
0:34 no, I think you're wrong. It's already compiled, not done at real-time, though apparently it doesn't take long to do it.
As good as real time to the end user
I've been playing this on a 21:9 OLED 175hz monitor and its amazing
I love that it basically works on anything
Woah!!! 😳
Indeed
I said it once I'll say it again! I'm waiting for someone to make a PS1 and PS2 recompiler!
I bet it happens one day
We will probably see a PS2 FPGA before all that though I'd imagine.
I was waiting for you to make this video!!!
It was a given lol
I see you figured it out which Zelda series wanna see this emulator! Cool
This is exactly how 360 games work on Xbox One. There’s no emulation. The games are statically recompiled because Microsoft was in control of the compiler and hardware. They just needed to ensure that the gpu natively supported the same texture formats between generations
It is one thing that it is a static recompilation, that alone is awesome. That there is so many quality of life improvements such as motion interpolation to get higher frame rates is just beyond cool. That is what takes this from amazing to special in the best way. Now... lets see Perfect Dark finally run at above 15fps! ;)
MiSTer turbo core! Get that Perfect Dark framerate sky high
I played this, and It feel so uncanny at first. but I love how *fast* this version of the game is. Loading new areas feels way faster, and that frame rate just feels really nice. Just swinging the camera around feels fun on it's own. I really like this Engine! I can't wait for a Banjo-Kazooie variant! I do love the Auto save feature, and al the masks mapped to the D-Pad too.
Loading is a large improvement for sure and it gives the game a better flow
@@VideoGameEsoterica I agree!
The Matrix: Recompiled
Merovingian: Mark my words boy! I have survived your CPU predecessors and I will survive you!
Neo: Machines making other FPGA machines, whoa!
Neo: Are you telling me I can dodge raw microcode translations?!
Morpheus: No Neo, when you realise you can break the rules, and recompile -- you won't have to!
Video Game Esoterica: Watch out Neo, because Kansas... is going BYE BYE!
Grey goo!
I hope they do recompilation projects for all retro games.
😊
We can only hope
Pretty interesting, recompiling the game for an entirely different CPU is an amazing idea!
And so far that idea has panned out amazingly well
What we need now is VR Headset support for projecting on a large Stereoscopic 3D Screen
You never know what’ll happen next
Does it work on mac with m1/m2/m3 and how ?
Unsure. Haven’t seen anyone do it yet
Can't wait for Bomberman 64 and Bomberman Hero to get this treatment.
Hell yeah Bomberman Hero
Hyped for the decomp majora mask as well as this project when i download it
Lotta Nintendo love recently
This is great I was using and it's was very user friendly when you got the rom for it
Seems that most of the effects are there correctly
It's always nice to see n64 games runs at good framerate and high resolution
👍
It feels so weird to see it run that well but it also works great
fingers crossed! for Castlevania!
That would be epic
Could this be applied to Sega Saturn, Ps1 or old PC games theoretically?
The theory of recompilation could be applied to anything
I'm waiting for the free analog camera control, for me it was the game changer feature in the OoT port, it really made me rediscover the game in a new way
I wonder if that could be done here. Probably
@@VideoGameEsoterica It's on the planned features list "Dual analog control scheme (with analog camera)" so I suppose they are confident enough in their recompiler for this kind of features.
It will be a great feature for a lot of games in the future
I also hope to have a future recompilation of golden eye with mouse control.
Good to know. Can’t wait to see it
This looks great. I've been playing the pc version of Perfect Dark recently and it's been amazing, maybe I'll try this out next.
Def give it a shot!
Playing on the ROG ally and it looks and plays great, except I keep seeing odd looking wireframe lines appearing. Not all the time but frequently.
Sounds like a driver issue with the GPU side of the APU
Now I have an excuse to play Majora's Mask again
Like you needed one haha
@@VideoGameEsoterica 🤣
Thanks for posting this, your content is always concise and cuts through the fluff. Curious what platform you'll enjoy the most for playing Zelda (or N64 in general) on now: Ares/MiSTer or recompilations?
Hard to say. MiSTer is the real original experience. Like the nostalgia of watching a VHS on a CRT. This is like the 4K remaster. Both have their places
It looks beautiful, as you say, like a different game. I would love to get these in PS4 format or for other consoles, like they did with the Mario 64 recompile
That may eventually come. Target diff platforms
It is absolutely amazing. Except in some weird edgecases, it is entirely accurate audiovisually...unless the original is kinda wrong(lol), then it isn't. Stuff like the audio being super clean when the playback was actually slightly buggy on N64(Reminds me of the efforts to remove the GBA-Midi sound from the muffle of its system) and some weird wobbling when Z-targeting being fixed.
Yes it’s extremely accurate which is great
I hope this doesn’t take any thunder from the hardware preservation front. I almost can’t believe what I’m seeing!
Plenty of room for both:)
Factor 5 Star Wars games, let’s goooooo!
Maybe I’ll do a vid on them. We shall see!
really cool. I want conker like this.
Would be very useful for me haha
I wonder if this works for Castlevania 64 1&2, Banjo-Kazooie 1&2, and Conker's Bad Fur Day!
At long last we can play power rangers rescue at 60fps and 4k!
🤣
This is super awesome, if you find a way to get this running on steam deck and possibly do a tutorial :D
I’ll see what I can do
This is amazing, i want to play the mainline games of the series and i started with OOT thanks to the pc port and now i can play MM in PC without emulation thats its amazing
PD: i don't speak english
You seem to write English fine :)
what about dkr, dk64, cruis'n series, castlevania, sm?
One would assume in time they would all be able to be recompiled
I love this.
It would be nice to have a couple of CRT shaders, texture upscaling and per-pixel lighting, but those are extremely minor nitpicks.
And I truly hope someone does the same with Silent Hill 1.
It’ll be fun to see what happens on the recompilation front in the new few years
That would be so damn cool. Admittedly, I was already able to play through Silent Hill 1 in ultrawide with the 60fps hack with only a few specific instances where the settings would cause the game to crash but otherwise I was able to just toggle the settings to get through the cutscene/area and the other 98% of the game was perfectly playable, although overclocking has the weird effect of making the menu take forever to pull up.
Still, that would be so damn awesome if they could recompile PS1 games as well because it would open the door for all kinds of mods, imagine dual analog camera controls in SH1, or Ridge Racer R4 online multiplayer (not to mention all the Mario Kart clones).
looks amazing. i wonder if you could pair this with the reflex adapter from misteraddons and an original n64 controller
Absolutely
MrWiseguy on Nintendo's hit list
😂
Someone should do a comparison between Recompiled vs Ship 2 and notice a difference. I hear Recompile supports Ray tracing. Which is dope. Good for the Steam Deck too. :)
Maybe I’ll update it soon :)
I’m so surprised that it wasn’t built upon an OpenGL renderer. Hopefully someone adds one so games can come to PlayStation Vita
I’m sure other renderers could be added in the future
I want to try running this on android via winlator (windows emulator) if possible. Once its updated for snapdragon 8 gen 3, im gonna try it.
Yeah give it a go
Can this recompiler make Jet Force Gemini playable on the MiSTer N64 core?
If the issues for the crashes are known, it probably could be modified and then recompiled again to be used with the core.
Potentially. How much potential I do not know
Should have a firm reason for Conker at least soon
hope it going to support texture packs ;) great stuff
I bet it will at some point
Didn't bother to read the comments but I'm curious if this is going to work as well with hacked N64 games
I’d they run on real hardware in theory they should be able to be recompiled
Imagine if they used this for Super Mario 3D All*Stars. They can still do it for a similar Zelda compilation… er, REcompilation. ;)
Haha very true. But we just need to hope Nintendo doesn’t go after it
IIRC they actually did use a kind of static recompilation in SM3DAS, but only for Super Mario Galaxy. The game’s code was recompiled for the Switch’s CPU and then the graphics and audio are handled by the Hagi emulator.
The only other time they’ve used this approach was for the Pikmin 1+2 rereleases. I’m not quite sure why they were reluctant with this approach for Sunshine or 64 and I agree that this should be the approach Nintendo should use going forward.
Nintendo is always all across the board with what they do with old games on modern platforms
Never played this one, maybe time 🤔
Absolutely time. Long overdue
This is pretty neat. I didn't get a majora's mask copy till college when amazon was starting to sell more than just books. Not sure why I didnt have it new, I played the shit out of OOT when I was a kid. Never played much on the n64 version, the moon thing gave me anxiety. Played a bit of the 3ds one, I think it had some QoL features that were nice if I remember correct. Can those be patched into this? That combo on the steam deck would be great.
Sometimes it just takes a minute to get to it
@@VideoGameEsoterica Got it up and running on the deck. Its so smooth to control, my brain doesn't understand that FPS + n64
Yeah it’s very “this shouldn’t be” haha
Need more games! Star fox!
I’m sure it’ll happen
I CANNOT WAIT FOR SIN AND PUNISHMENT
I CANNOT WAIT FOR MISCHIEF MAKERS
I CANNOT WAIT FOR F-ZERO X
I CANNOT WAIT FOR OGRE BATTLE 64
Seriously though, Mr Wiseguy may have just begun a whole new revolution of presevation
You misspelled Bomberman Hero so many times
@@VideoGameEsoterica Crap, that would be rad. Give me a reason to finally play it!
You should have already played it by now
Invalid Discord link.
I’ll look into it
I was looking for this video, but it got buried under the 2Ship port.
This version is better
I’m just glad we have options
I hope someday we get a discord for the recomp.@@VideoGameEsoterica
"quick slap a new soundtrack on it and new RTX graphics.... because old game suck" ~modern gamers
All games suck. This channel is changing to banjo tutorials
@@VideoGameEsoterica ua-cam.com/channels/5-umfrfqPvDvWCYHJGYtpA.html :D
So... an emulator?
Not really. It’s a port. Recompiling the code to run on non-target hardware is more like porting an Xbox 360 game to PS3
Wow
Exactly. Wow
Superman 64
Clearly the best game of all time
Majoras Mask in 16:9 just does not look good in my humble opinion, all that vertical resolution has been removed, so over 45% of the actual screen has been sacrificed to squish it down to 16:9, if you can play it in 16:10 or 14:9, or even better, 3:2 instead, it would be much better, as that extra near 50% of vertical resolution wouldn't be lost just to make it a 16:9, apparently you can at least switch it to 4:3, Ship of Harkinian has an unlocked dynamic aspect ratio and resolution I believe, so you can enjoy it in 16:10 on the Steam Deck for instance, keep in mind there is over 20ms of lag with these ports on PC, due to all the different overheads and API layers, will be amazing if we get decompiled games on something the MiSTer one day, the Mario 64 decompiled game on Raspberry Pi is much better than on PC thanks to the much lower lag, but as a bare-metal FPGA port would be incredible (zero latency 60FPS Mario64), OpenBOR has been ported to the MiSTer, so we could see a core for porting decompiled games to MiSTer in the future, or perhaps a fresh FPGA platform for this purpose, would be dope af, Windows & Linux just has way too much lag for these older games designed to played with 0 lag, maybe we need a new minimal X86 OS without all the bloat, not an easy feat with modern drivers and PC hardware.
It looks amazing. But, aren't Nintendo going to do what they do?
Really they probably don’t have a legal leg to stand on but Nintendo being Nintendo will have to wait and see
@@VideoGameEsoterica
I'm enjoying the translation of Famicom Detective Club Part II on Super Famicom, atm.
I was thinking about a video on that
@@VideoGameEsoterica
It's ''neat'', as people across the pond say. I've never been into text adventures but I'm older and have a bit more patience.
I'm a bit confused. Don't you have to recompile a decompilation? How is this different?
It’s a bit hard to describe via messaging. I’ll touch on it next vid
would be great on switch, on pc you can already do this there is no point recompiling n64 on pc
There’s def plenty of reasons to do this
I reported this to Nintendo!!!!
🤣
@@VideoGameEsotericaNintendo has every right to do this. Real and Hardcore Gamers with COMMON SENSE, know for a FACT, that this breaches Nintendo's IP. Deal with it.
FIRST!
Second!!!
-1st for me
Third
A "Recompiled N64 Zelda or even N64 game" isn't better, it doesn't even run on real Nintendo hardware and is all about the PC supremacy thing of PC gamers looking down on "consoles"
There's a guy who recompiled SM64 to run better and look better on real Nintendo 64 hardware... that deserves way more respect than running on PC... the PC is ok with emulators for games that were never ported or converted to the videogame systems especially in the case of the Nintendo 64 which had a SHORT life cycle thanks to Sega of America's 90s management pressure in creating the Dreamcast that killed the entire company...
If you cannot tell by now, shipping too many next gen hardware in such a short time is what ruined the 1990s.
Nintendo took their time because they knew their last next generation jump was in 1990 and 3d graphics game making wasn't easy and ended up costing way more than the reliable 2d graphics games which sadly never expanded on the N64 the way they could have.
From 1996 to 2001 is simply not enough time even for Nintendo themselves to have fully flexed N64 graphics and game design to the heights they could have which were already scaring the bejeesus out of Sony and Sega of America's management.
The 1990s could not sustain all the different videogame systems and if let's say we would have had social media internet at least to the level of early 2010s back in the early 90s, most of those game systems would still have had almost similar short runs.
Note that for basic ancient 2d NES that launched in Japan in 1983 it was by 1987 that the third party devs became aces all the way into 1990. Yet PC games from back then are archaic and forgettable as well as unremarkable... that includes Doom btw.
There is nothing wrong with having both. We have 30p Majora mods that run on real hardware. Why not have this as well? We want more options, not less
🤓
That is a lot of cope lmao
This is a really cool project but 5th gen games look awful like this. I really wish ports would stop rendering the games at high res and without a CRT filter.
You can articulate the image. I’m showing stock
I think it looks great.
As do I
You can add a CRT filter by using reShade
@@speed3414I'm aware but ReShade won't be available in, say, a mobile port. Retro game ports really need to ship with a reasonable CRT filter built in and enabled by default. I'm not saying the option to upscale and raytrace and all that shouldn't exist but the default options should present the game fairly accurately.
If this tool could output a RetroArch core instead of a standalone executable it could reuse all of the filter functionality, controller mappings, and other QoL features like fast-forward.
FPGA N64 is dead
There’s plenty of space for two wholly diff concepts when it comes to N64
Don't talk soft...
MiSTer FPGA is for those who want accurate hardware emulation, warts 'n all. The decompilation project is for those who want a remaster of sorts.
You clearly misunderstand the purpose of FPGA emulation
This is one of the most ridiculous and stupid comments that I've seen in a while
It happens