These N64 decomps are some of the best thing to happen to retro gaming. If there is any console that benefits from it it’s the N64. A console which graphically have aged really bad. To play all these classics in high resolution and higher frame rate while maintaining the exact gameplay from the original games is a blessing. Let’s hope we can get up the steam and more games coming out. Imagine Sin & Punishment and Wave Race 64 😍
Are you sure you have your terminology right? Harbour Masters are the people behind Ship of Harkinian and 2Ship, which are the PC port efforts based off the decompilations of both N64 Zeldas. The RECOMPS, based off of Wiseguy's N64 recompilation technology, are done by independent coders. Wiseguy did the RECOMP for Majora's Mask, while an independent team used his documentation to make the recomp for Goemon. Knowing this info, this is a PC Port based on a Decompilation effort, or is this using Wiseguy's Recomp tech? Knowing that Harbour Masters is behind it, my guess is that this is a PC PORT based off a Decomp.
@@VideoGameEsotericait can't really be "all of the above", because calling it a recomp and comparing it to "the majoras mask recomp" implies its using Wiseguy's static recompiler, which it is not. You really should've changed the title of the video to "PC Port"
Stunning! Just stunning! These N64 games really shine with a recomp. Nintendo would do good to hire these guys and offer these as HD re-releases for the Switch.
By far. the most striking thing about this footage is the buttery smooth framerate. I've never faulted N64 games too much for not running at 60 or even 30 FPS, but boy is it nice when the game runs so smooth.
These games could have run at locked 30 on the actual hardware if they knew what they were doing to begin with, loll. People have gotten Mario 64 running at 60 on actual hardware just by fixing their horrible coding
@@fillerbunnyninjashark271 Oh, I absolutely agree. The N64 hardware in general was WAY more powerful than I think we got to see, perhaps other than a few games towards the end of its life. Perhaps if Nintendo hadn't been so strongly opposed to the use of custom microcode, we'd have seen better results on more occasions. That said, I think it's a little harsh to say "if they knew what they were doing." They were developing on brand new hardware with brand new tools, trying to make games with entirely new paradigms. Kaze has done magic with Mario 64, but he's had years to test and learn the hardware, along with vastly greater development tools and the wisdom of many other people that have figured things out over the last two decades. Sure, I do think to an extent there could have been some optimizations implemented at the time, but the restriction of timely releases alone was probably the main thing that prevented better use of the hardware.
@@rars0n Safe to say RareWare knew what they were doing, they got more out of the N64 than anyone, albeit using heavy compression to get round the RDRAM bottleneck, but it's amazing they managed to get DK64 working on the N64, even if it does freeze now and then on real hardware, so does CBFD to a lesser extent, but I remember long MP sessions with my brother, it would freeze up after a few hours.
@@Wobble2007 Rare definitely knew what they were doing and did a better job than most, however even Rare could have extracted more had they had modern development tools and 20 years of development insight. Also, I'd say that Factor 5 definitely gave Rare a run for their money, at least in terms of getting the most out of the hardware. There were a few others that were close as well, like Boss Studios. Custom microcode was pretty much required to get the most out of the N64 hardware.
I played it last night. Did a nice fast middle route play through to the end. Looks really nice in HD, but I also turned off texture filtering to make the textures pixilated instead of blurry, because I found it looked nice to me. No crashes or anything. I did read that some people crashed at the Aquas intro, but I didn't go that way, so I can't confirm.
Yeah, turn off the filtering, and then you can use Nvidia DSR for up to 8 times your monitor's native resolution, this makes Ship of Harkinian look absolutely incredible with the 3DS textures enabled, you don't have to go all the way to 8 times, I set DSR to 4X 1440p, for a 5760p internal rendering resolution, looks like a 2024 remaster imo, especially on my LaCie Blue IV 22 CRT 1440p monitor, though also looks great on the Sony INZONE OLED 1440p monitor.
For those who don't know Starship works on steam deck but you have to set the video to opengl first before porting to steam deck then go to lutris and then thats it.
@@caligoclarus Yes, but the PC version does have an annoying camera bug where the ship flies away from the default chase cam view. You can work around this by switching to the close chase cam instead, but it is annoying to have to do that at the start of every mission. With no fix to this issue forthcoming a recomp of Rogue Squadron might actually be better.
I'd really love to see a process mapped out for Playstation 1 games to get recompiled. Even more than N64 I think there are just so many problems with the interlaced video that could be solved with a really good decompilation framework.
I’m sure some of the knowledge gained from the N64 work could be used on PS1 considering both use a MIPS CPU, albeit in wholly diff variants. But some instruction sets are shared
Recomps are what we remember the games looking like, because memory is tarnished by experience. It's strange that the nostalgia is higher when watching the recomp than the original game on original hardware
Speak for yourself bruv, I much prefer playing N64 on a MiSTer and CRT TV at 240p if it's a nostalgia hit I'm after, N64 really does look better than it gets credit for, you just got to stick to 240p RGB on a decent CRT that has nice 'n thick scanlines, it's the tiny little 4KB textures squares that really makes the N64 look bad on anything other than a 240p CRT, you really need to turn off the Vaseline effect too (Deblur mode).
The reply would be correct. The game was built for 30 fps so some asset animation was designed with that limit in place. Lucky with this decompilation effort, this means the ability to fix this is possible. Not the easiest but it is much closer now than it has ever been. You do see things like this occasionally in modern retro ports, there are elements of Rez Infinite that I see drag over some 30 fps elements from the Dreamcast release. Can't get them all.
It's always shocked me how many hardcore gamers never played Star Fox 64. But now anyone with a potato PC can easily get into it. And better than it ever was.
There are so many possibilities - F-Zero X, Wave Race, Hybrid Heaven, etc, but I would love to see a Quake 64/Quake II 64 recomp. While the maps for these games were made available with the recent remasters, it would be cool to have a "vanilla" version with the original enemy behaviour and (crucially) the 3-point texture filtering. As it stands, this is a cracking little stocking-filler.
Looks like it's missing the pixelated 'DoF' effect of the original on certain levels (Asteroids emerging out of the shadows in the distance etc)? Maybe it's not scaling with the higher resolution.
Here's hoping we get a mod that implements up to 4-player local co-op, which if done right would be a blast for an on-rails shooter like Star Fox 64, giving you the sense of being in a squadron.
I'm really hoping one of these recomp teams does Pilotwings 64 soon. It's such a unique game, there's still nothing else quite like it. (And I'll be forever annoyed that Nintendo didn't give it a remaster for the 3DS...)
Oh Star Fox. Gotta love a game about talking animals blowing up crap up with space ships. Fun game with a hilarious concept behind it. Defiantly a Nintendo concept as they sure love their weird and absurd concepts. I like them for that. Looks amazing! The decompilers did an excellent job enhancing a classic
Let the modding begin! Not just remastering this classic but after seeing some of the things being done with the Mario 64 recomp, we might see some actual good Star Fox games coming out in a year or two!
Is the lack of lag an issue at all? Some N64 games become harder when run on modern hardware because the lag and slowdown was anticipated by the developers in gameplay testing
Awesome news, definately one of my favorite games of all time. 60fps gives me slight uncanny valley vibes though not even gonna lie, I'd almost rather play it at locked 30.
About the only thing missing here is being able to set the size when playing on windowed mode and support for texture packs. Ship of Harkinian with the EvilGames textures looks insanely good. As for next games? I'd say Wave Race and Beetle Adventure Racing.
Only thing I don't like about SOH, is it lacks a proper 4:3 aspect mode, only lets you use 4:3 with the N64 original mode, but SOH2 has a proper 4:3 aspect at least.
Next one I'd like would be Conker's Bad Fur Day, I feel like it was one of the N64's heavy hitters right up there with the bigger 1st party names, more people today should play it and a lot dont because of the sky high collectible price.
That and PW64, would be sweet as, maybe they could then use the Xbox Conker Live & Reloaded textures/models with the much better OG CBFD if there was a PC port, and 120 FPS, feck me that sounds so good, mind you, I've not long replayed it on MiSTer, so no rush.
@@VideoGameEsoterica NVM. I just got it set up already and did a playthrough, and even though it ain't perfect because I experienced a ton of frame dropping(thankfully not to the point where the game became a slideshow), it's probably the best HD remaster of an old N64 classic to ever have been created.
Aaaah I love Star Fox 64, with me recently acquiring a crt again Ive been having the itch to replay my (limited) collection of n64 games, SF64 being probably my favorite. Choosing between the recomp and og hardware is tough. But you know, why not play both?
Why isn't nintendo hiring these guys for the N64 ports?!? Hire these guys to put together a N64 classic mini 720p like the other ones, it can't take much PC power to run these PC ports
Playing a retro Nintendo game on a (somewhat) retro Sony console ... That's my point. I'm not talking about the best option to play that game. If that ever happens I will gladly prepare a custom cover and disc art for it.
Would be awesome, but probably a lower priority since the game is already a 60fps N64 game, so improvements wouldn't feel as vast as Star Fox, Mario, and Zelda were. Give me Wave Race 64 at 60fps! Never expected me to say that now did you!
I remember a similar issue with Ocarina of Time on the Gamecube and Virtual Console. Twinrova's lava blast hitting the floor and Ganondorf's charging his large ball of energy were missing some effects.
To be fair though, VC N64 remains one of the best examples of N64 soft emulation there is, only ARES managed to better it afaik, the Wii's 240p VC is really close to real-hardware, the VC NES on a 240p CRT was the best way to play NES games prior to FPGA, and the Wii is still a really cheap way to get a decent experience if you own a CRT and want something that looks and play really well (low latency), there are a lot of VC consoles and games on Wii too, plus you have the banger WiiWare games like the ReBirth series, and GC & Wii games as a bonus, not bad for 20-30 bucks a pop.
Great that people have the option, but I just don't get UW aspects, I'm the complete opposite though, I like as much vertical res as possible (16:10/16:12/1:1/etc).
We don't need to decompile any of those consoles to run them higher than native resolution with HD textures and graphical fixes. The emulators already do those things. N64 emulators could not
Ah Starfox. I came for the rumble pak, but i stayed for the barrel rolls. I'm gonna be that basic B and hope for GoldenEye next😂 Thank you everything you do for video game preservation VGE, Merry Christmas!
This is cool, but does anyone else think it might be cool if they started decompiling games that don't already have a remake? There is a huge amount of really good N64 titles that haven't been given the DS/3DS treatment, but all 4 of the current available decomps have one. And... I maintain that the only decomp superior to the DS version is the Mario 64 one, emulation serves the other 3 just fine. Although, I suppose the Majoras Mask decomp has some edge over the 3DS version since it's functionally different in certain areas (particularly superior boss fights), although most of this is fixable with community mods for the latter.
It’s reimplementing LibUltra functions to modern hardware and taking the original game and rebuilding it for the new target hardware. Thats recompiling things
@@VideoGameEsoterica No, recompilation refers to a technique to create PC ports dynamically. This is all reimplemented by hand - just call it a PC port.
I hope they could decompilate PSX games too, so many lost games that could be ported and enhanced. Megaman legends, symphony of the night. Just to name a few. I know there are current projects on these two.
PS1 games can be modified without decompilation. Ps1 games have already been "fixed" with geometry correction in modern emulators. You can also replace the textures with HD textures.
Symphony of the night has also been modded to remove the black borders. There's literally nothing else to do for the game. It's 99% sprites. Just run the game in native 4k if your hardware can handle it
@@fillerbunnyninjashark271 You can do that on starfox too. Is not the same. You can not "add" content to the game. And there is limits on what a emulator can do. You are still limited to the specs of the console. In symphony of the night, with the source code you can do much more. Real 16:9 resolution. Higher frame rates, higher sprites animation frames, higher sprites resolution. You could add more enemies, diferents game mechanics, even add the missing maps of the saturn version.
I'm really excited by the prospect of a Pilot Wings 64 recomp/port, being able to play one of my favourites in 1440p120 or 4K120, with DSD512 audio (or even DDL or just decent PCM, it would be really dope if SOH & SOH2 could use a real MIDI module too, as the originals use MIDI sound-bank instruments/samples already, and some native DSP effects would be dope), along with DSR and even raytracing would be amazing, but best of all, it would finally mean more PW levels and content, the SNES & 3DS levels & missions could be added, as well as all out new flight vehicles and what not, there is nought like PW on Steam or the Switch.
@@VideoGameEsoterica Never noticed these things back in the day, but now the OG 15-17 FPS of N64 games like OOT is obvious, I must admit, thankfully it's easy to get 60 FPS with most N64 games on MiSTer, with the cheat codes for getting rid of the temporal AA, and the turbo core, all I need is a locked 30 or 60 frame rate, I wonder if a 30 FPS locked mode for the N64 core is possible, for non 60 games, would be nice to have. Locked 30 feels better than frame-times that jump up & down, plus you can use BFI with 30 FPS games on a CRT, 30 FPS 120HZ BFI will give yo on/off/on/off cadence to make up 120 FPS frame-pacing, only really works well with CRT or OLED though imo. I just want an OLED with rolling-scan, would be damn nice to play some games via MiSTer on a 75 inch OLED with CRT grade motion-clarity at any FPS as low as 60 FPS, and rolling-scan RGB-OLED is the only thing I have used that can keep up with CRT's raster-scan, I love my little 17" Sony BVM-OLED with native rolling-scan, at just 60Hz/FPS, it has better input response and motion clarity than my 480Hz WOLED monitor, so I really hope an OLED monitor comes out with native rolling-scan at some point, or Mike Chi releases a new RetroTink with FPGA rolling-scan available, so much better than BFI, would be a complete game changer for gaming on an OLED, even for a CRT die-hard like me.
Haha they can certainly strong arm it but they’d have no real legal standing. It’s a clean room decomp / recomp that supplies no copyright protected data. You bring your own game files. So the project distributes nothing that could be an issue That being said Nintendo loves to Nintendo so
@@VideoGameEsoterica You could also say that about the Portal N64 version - that didn't stop Valve shutting it down... You still needed to patch your own cart image etc. Granted they were using Nintendo libs, and maybe that's the difference? Have a great Christmas btw!!! Love the channel!
If they wanted to shut it down, they would have started long ago. This same team already did Zelda OoT and Majora’s Mask. They are not releasing any Nintendo assets. To play these you need to supply them through your own legal backup technically.
These N64 decomps are some of the best thing to happen to retro gaming. If there is any console that benefits from it it’s the N64. A console which graphically have aged really bad. To play all these classics in high resolution and higher frame rate while maintaining the exact gameplay from the original games is a blessing. Let’s hope we can get up the steam and more games coming out. Imagine Sin & Punishment and Wave Race 64 😍
I hope we see a lot more of the library in 2025
Recomps and MiSTer are the best thing in retro gaming
Most of the time these games looked and ran like shit because they were programmed like shit, loll.
I'm looking forward most to seeing new textures as that was one of the N64's weakest aspects.
@@ens0246 I believe you can add HD textures to Ocarina of time. Majoras Mask I’m not sure about.
i just added some scanlines to it with reshade and now its drop dead gorgeous in 4k and 60fps. what a time to be alive!
It’s nice to have all these modern options
I wonder if an F-Zero X Decomp is on the table.
Everything is on the table. People just need to want to do it
First Mario 64, Ocarina of Time, Majoras Mask and now this. This looks beautiful, would love to see it get the Render 96 treatment.
My guilty pleasure next game would be Legacy of Darkness
Don't forget there's also Mystical Ninja
@@graalcloud Oh and the official HD ports of Perfect Dark and the unreleased Golden Eye HD on Xbox.
Are you sure you have your terminology right?
Harbour Masters are the people behind Ship of Harkinian and 2Ship, which are the PC port efforts based off the decompilations of both N64 Zeldas.
The RECOMPS, based off of Wiseguy's N64 recompilation technology, are done by independent coders. Wiseguy did the RECOMP for Majora's Mask, while an independent team used his documentation to make the recomp for Goemon.
Knowing this info, this is a PC Port based on a Decompilation effort, or is this using Wiseguy's Recomp tech?
Knowing that Harbour Masters is behind it, my guess is that this is a PC PORT based off a Decomp.
It’s a port from the decomp and it’s recompiling LibUltra calls to a modern system for modern platforms. So it’s “all of the above”
@@VideoGameEsotericait can't really be "all of the above", because calling it a recomp and comparing it to "the majoras mask recomp" implies its using Wiseguy's static recompiler, which it is not. You really should've changed the title of the video to "PC Port"
I’m comparing a concept. Taking an older game and running it in a new manner on non-target hardware. But we can disagree
Project lead of Starship here, you're wrong, there's no recompiled code whatsoever in this port.
You should change the title, it is misleading to people. Specially because there's going to be a Starfox 64 Recompiled later on.@@VideoGameEsoterica
Stunning! Just stunning! These N64 games really shine with a recomp. Nintendo would do good to hire these guys and offer these as HD re-releases for the Switch.
I hope we see a lot more of these projects in 2025
By far. the most striking thing about this footage is the buttery smooth framerate. I've never faulted N64 games too much for not running at 60 or even 30 FPS, but boy is it nice when the game runs so smooth.
Yes once you see the diff there’s no going back
These games could have run at locked 30 on the actual hardware if they knew what they were doing to begin with, loll. People have gotten Mario 64 running at 60 on actual hardware just by fixing their horrible coding
@@fillerbunnyninjashark271 Oh, I absolutely agree. The N64 hardware in general was WAY more powerful than I think we got to see, perhaps other than a few games towards the end of its life. Perhaps if Nintendo hadn't been so strongly opposed to the use of custom microcode, we'd have seen better results on more occasions.
That said, I think it's a little harsh to say "if they knew what they were doing." They were developing on brand new hardware with brand new tools, trying to make games with entirely new paradigms. Kaze has done magic with Mario 64, but he's had years to test and learn the hardware, along with vastly greater development tools and the wisdom of many other people that have figured things out over the last two decades. Sure, I do think to an extent there could have been some optimizations implemented at the time, but the restriction of timely releases alone was probably the main thing that prevented better use of the hardware.
@@rars0n Safe to say RareWare knew what they were doing, they got more out of the N64 than anyone, albeit using heavy compression to get round the RDRAM bottleneck, but it's amazing they managed to get DK64 working on the N64, even if it does freeze now and then on real hardware, so does CBFD to a lesser extent, but I remember long MP sessions with my brother, it would freeze up after a few hours.
@@Wobble2007 Rare definitely knew what they were doing and did a better job than most, however even Rare could have extracted more had they had modern development tools and 20 years of development insight. Also, I'd say that Factor 5 definitely gave Rare a run for their money, at least in terms of getting the most out of the hardware. There were a few others that were close as well, like Boss Studios. Custom microcode was pretty much required to get the most out of the N64 hardware.
Merry Christmas VGE. I hope you and the family have a wonderful Christmas dude! :)
Same to you! I’ll be around. Not making vids for the holiday but I’ve got a ton of fun scheduled
I played it last night. Did a nice fast middle route play through to the end. Looks really nice in HD, but I also turned off texture filtering to make the textures pixilated instead of blurry, because I found it looked nice to me. No crashes or anything. I did read that some people crashed at the Aquas intro, but I didn't go that way, so I can't confirm.
Yes this is launch day stuff so there will def still be some bugs to iron out
Yeah, turn off the filtering, and then you can use Nvidia DSR for up to 8 times your monitor's native resolution, this makes Ship of Harkinian look absolutely incredible with the 3DS textures enabled, you don't have to go all the way to 8 times, I set DSR to 4X 1440p, for a 5760p internal rendering resolution, looks like a 2024 remaster imo, especially on my LaCie Blue IV 22 CRT 1440p monitor, though also looks great on the Sony INZONE OLED 1440p monitor.
This has been my favorite game since I was 11 and this decomposition will be a must play for me. Simply stunning
Enjoy it! It’s so good
Seconded on Sin and Punishment for a future recomp, just replayed it the other week and it holds up so well!
Holds up super well and imagine it in 4K at 60p
Holds up better when you completely modify the controls to be duel stick, loll.
The recompiled Nintendo library is gonna be fantastic on Switch 2.
Haha
For those who don't know Starship works on steam deck but you have to set the video to opengl first before porting to steam deck then go to lutris and then thats it.
Good to know 👍
Recomps will feature prominently on my eventual SteamOS PC
Star Wars: Shadows of the Empire should be the next game recompiled.
Not a bad candidate
Is this playable on SuperSega?
Only if you own a Lambo
And have a shaky camera 😂
As playable as any sega game really...
Getting a 60fps version of cruise n usa and rogue squadron would be nice. I assume this can work on steam deck?
Rogue Squadron has always been a PC game.
I would def play that but don’t forget we have 60fps Cruis’n on MAME
@@caligoclarus Yes, but the PC version does have an annoying camera bug where the ship flies away from the default chase cam view. You can work around this by switching to the close chase cam instead, but it is annoying to have to do that at the start of every mission. With no fix to this issue forthcoming a recomp of Rogue Squadron might actually be better.
Stunning. The gaming community is truly amazing. We are saving gaming ourselves.
Nintendo sure isn’t doing it haha
I'd really love to see a process mapped out for Playstation 1 games to get recompiled. Even more than N64 I think there are just so many problems with the interlaced video that could be solved with a really good decompilation framework.
I’m sure some of the knowledge gained from the N64 work could be used on PS1 considering both use a MIPS CPU, albeit in wholly diff variants. But some instruction sets are shared
I hope we get WWF No Mercy decomped. Mods for that will be amazing
There's already an entire mod that turns it into a WCW game, loll
I’d def give that a play
merry christmas dude. thanks for keeping me entertained during 2024
Merry Christmas! Lots more fun coming in 2025 too!
I NEED Recompilations for EVERY N64 game!!! 😭
Except Superman 64. It knows what it did.
@Jabjabs All games deserve preservation.
Haha one day
Poor Superman
Never have i thought "n64" and "beautiful" would go in the same sentende, but here we are. Superb work
Def makes the game leagues better visually
I can't wait until this makes it to Retro Handhelds! 🤩
Recomps are what we remember the games looking like, because memory is tarnished by experience. It's strange that the nostalgia is higher when watching the recomp than the original game on original hardware
Speak for yourself bruv, I much prefer playing N64 on a MiSTer and CRT TV at 240p if it's a nostalgia hit I'm after, N64 really does look better than it gets credit for, you just got to stick to 240p RGB on a decent CRT that has nice 'n thick scanlines, it's the tiny little 4KB textures squares that really makes the N64 look bad on anything other than a 240p CRT, you really need to turn off the Vaseline effect too (Deblur mode).
I wouldn’t really say that. But everyone gets their call
floor textures look weird, like they're smooth but still moving at lower framerate? I don't like that. Wonder if that can be fixed?
It may be part of the effect inherent to the original game
The reply would be correct. The game was built for 30 fps so some asset animation was designed with that limit in place. Lucky with this decompilation effort, this means the ability to fix this is possible. Not the easiest but it is much closer now than it has ever been.
You do see things like this occasionally in modern retro ports, there are elements of Rez Infinite that I see drag over some 30 fps elements from the Dreamcast release. Can't get them all.
Curious on the load on a high rig. I know you have a beefy one with i9 and 80 series card....how much did it stress your system on max settings ?
The Legend of the Mystical Ninja starring Goemon for N64 would be my choice.
Well good news because it happened already haha
Awesome, looking forward to play it on the Steam Deck!
It’s been confirmed working by other commenters so have fun!
It's always shocked me how many hardcore gamers never played Star Fox 64. But now anyone with a potato PC can easily get into it. And better than it ever was.
Just not everyone had an N64 back in the day it seems
There are so many possibilities - F-Zero X, Wave Race, Hybrid Heaven, etc, but I would love to see a Quake 64/Quake II 64 recomp. While the maps for these games were made available with the recent remasters, it would be cool to have a "vanilla" version with the original enemy behaviour and (crucially) the 3-point texture filtering. As it stands, this is a cracking little stocking-filler.
All good choices. Hybrid Heaven especially
This is so damn cool!!!!
The future is bright for these projects ❤
Def an impressive and fun time
Looks like it's missing the pixelated 'DoF' effect of the original on certain levels (Asteroids emerging out of the shadows in the distance etc)? Maybe it's not scaling with the higher resolution.
Those may be in the LOD settings too
I can't see the download link...
I’ll add it in a bit
@@VideoGameEsoterica cool i see it now, thanks!
Here's hoping we get a mod that implements up to 4-player local co-op, which if done right would be a blast for an on-rails shooter like Star Fox 64, giving you the sense of being in a squadron.
Ooh that would be a good time
My favourite rail shooter, looking better than ever!
For me nothing will ever beat Night Striker
I’m having trouble trying to get mine to boot. Keeps giving me error messages.
Hmm what message?
i run this on emulator? were i play this? were i download this?
I'm really hoping one of these recomp teams does Pilotwings 64 soon. It's such a unique game, there's still nothing else quite like it. (And I'll be forever annoyed that Nintendo didn't give it a remaster for the 3DS...)
Lot of votes for Pilotwings today
This is great and everything but will it play on the SuperSega?
Only the pro model
@VideoGameEsoterica oh right! I'll have to up my preorder! Thank you for letting me know!
Need a 12 pack
@@VideoGameEsoterica excellent idea! That'll help him get another motorcycle and Lamborghini!
He needs more Lambos for sure
I want to know how the guys behind these genius decomps have the time to do it!
Same way I have time to run this channel solo: brute force and stupidity lol
I hope this gets done for Star Fox SNES, seeing that low poly glory in true 60+fps would be awesome
Didn’t that just happen? I swear I did a vid on it 🤣
@@VideoGameEsoterica Youre probably thinking of Star Fox EX, but that's a rom hack for the SNES, not a PC port with uncapped framerate
Haha yep that’s it
I played through this port just last night. I can already see people add gamemodes or something it make some type of coop multiplayer mod
I’d love to see 4P coop
Oh Star Fox. Gotta love a game about talking animals blowing up crap up with space ships. Fun game with a hilarious concept behind it. Defiantly a Nintendo concept as they sure love their weird and absurd concepts. I like them for that. Looks amazing! The decompilers did an excellent job enhancing a classic
Isn’t that how all space battles go? Lol
Woodland critters surprisingly do make great pilots. Now we're missing a deer. I bet Bambi would be excellent at flyin
I want a pet raccoon
Thanks for the link!
Happy to do it
can you load in 3ds assets?
Not as of yet
@VideoGameEsoterica do you know if that can be done on the Zelda ports yet?
Not that I’ve seen but I can’t keep track of everything so maybe haha
Let the modding begin! Not just remastering this classic but after seeing some of the things being done with the Mario 64 recomp, we might see some actual good Star Fox games coming out in a year or two!
Oh I’m sure we will see all manner of mods moving forward
A mod for the space girls Krystal and fara
Is the lack of lag an issue at all? Some N64 games become harder when run on modern hardware because the lag and slowdown was anticipated by the developers in gameplay testing
Didn’t feel any more difficult to me at all
can't wait for this to come to portmaster
Not sure what that is
Best Starfox game and now everyone can try it out!
Now if only someone could rescue the Wii U version from its terrible control.
Great concept, bad execution on Wii U
@@VideoGameEsotericathat could describe the wii u hardware as well
Cant wait for 3ds models to get ported over to this
That would be fun to see
Been waiting for this one
A Christmas miracle
I just compiled from source on Gentoo Linux (I already had all the build dependencies installed) and the game ran fine.
Good to know. Thanks for the info :)
Awesome news, definately one of my favorite games of all time. 60fps gives me slight uncanny valley vibes though not even gonna lie, I'd almost rather play it at locked 30.
You can totally dial it back to 30 if you want :)
Also you can add reshade Complete Rt Ray Traced Global Illumination And reflections.
Would be fun to try that
About the only thing missing here is being able to set the size when playing on windowed mode and support for texture packs. Ship of Harkinian with the EvilGames textures looks insanely good.
As for next games? I'd say Wave Race and Beetle Adventure Racing.
You can at least drag and resize the window and it contains its set aspect ratio. I’d love Beetle Adventure Racing recomp!
Only thing I don't like about SOH, is it lacks a proper 4:3 aspect mode, only lets you use 4:3 with the N64 original mode, but SOH2 has a proper 4:3 aspect at least.
I’m sure they could go back in and add it
Next one I'd like would be Conker's Bad Fur Day, I feel like it was one of the N64's heavy hitters right up there with the bigger 1st party names, more people today should play it and a lot dont because of the sky high collectible price.
It was def one of the games that pushed the hardware to its limits
*hope we see a Conker decomp someday* 🤞🔥 such an underrated game that desperately needs treatment now more than ever.
Yes that’s high up on my list too
That and PW64, would be sweet as, maybe they could then use the Xbox Conker Live & Reloaded textures/models with the much better OG CBFD if there was a PC port, and 120 FPS, feck me that sounds so good, mind you, I've not long replayed it on MiSTer, so no rush.
someone needs to recompile Superman 64.
Into a good game? Lol
Plus imagine the mods we will get
Tons I’m sure
We need some Model 2 and 3 recompilation projects!
Don’t threaten me with a good time
Waiting on WWF No Mercy to start jumping out of windows from excitement, folks...😅
Great job!
Haha that would be a good next candidate too
Getting it ready as I write this comment. Today is going to be awesome! Big thanks to everyone involved! Merry Christmas! :)
Merry Christmas!
Also if you haven't already check out ocarina of time and Majora's mask both very well done
Did vids on both of those time time ago :)
I'm sure a recompilation of GoldenEye 007 64 wouldn't hurt?
I’m sure it’s in the cards for the future
@@VideoGameEsotericaA decomp of GoldenEye 007 is currently in progress as we speak.
@@VideoGameEsoterica And also, how do I download this? I really want to play this version of Star Fox 64.
Check the description :)
@@VideoGameEsoterica NVM. I just got it set up already and did a playthrough, and even though it ain't perfect because I experienced a ton of frame dropping(thankfully not to the point where the game became a slideshow), it's probably the best HD remaster of an old N64 classic to ever have been created.
can this be done on windows 7. generate otr and starship are just crashing and nothing in the readme has any help
It’s so new honestly unsure. My guess is no
Every Harbour Masters ports support Windows 10 and onward, 7 is a depreciated OS and a security risk to use for users
Aaaah I love Star Fox 64, with me recently acquiring a crt again Ive been having the itch to replay my (limited) collection of n64 games, SF64 being probably my favorite. Choosing between the recomp and og hardware is tough. But you know, why not play both?
You def want a CRT for N64. Just looks so much better
sin and punishment please, god i need that faster analog sensitivity option and mouse aiming
Mouse aiming would be a great addition
Why isn't nintendo hiring these guys for the N64 ports?!? Hire these guys to put together a N64 classic mini 720p like the other ones, it can't take much PC power to run these PC ports
Because Nintendo hates us
Can't wait for the bumpmap and RTX updates.
Oh I’m sure tons will be added in the future feature and extras wise
Now we also need it to be recompiled for the PS2 just like Super Mario 64.
Haha that would be fun to see
RGB-Pi would be the best option.
Playing a retro Nintendo game on a (somewhat) retro Sony console ... That's my point. I'm not talking about the best option to play that game. If that ever happens I will gladly prepare a custom cover and disc art for it.
Would love to play this as a 3rd person view VR game
Me too. Would be awesome
I would love to play WWF No Mercy
Lot of comments saying the wrestling games. They were some of the best for sure
Were you an amusement park ride operator in a prior life? Or maybe a tour bus guide?
Not that I’m aware of
Starfox 64 is probably the best Starfox game ever
Probably one of the best rail shooters too
It’s a classic. Better than the Wii U version that’s for sure
You should have showed Aquas, the submarine level, it lagged like nobodies business!
Just not the route I took
60fps Star Fox 64 looks sooo good!
Now we need F Zero
Would be awesome, but probably a lower priority since the game is already a 60fps N64 game, so improvements wouldn't feel as vast as Star Fox, Mario, and Zelda were. Give me Wave Race 64 at 60fps! Never expected me to say that now did you!
But in 4K. Thats 3.76Ks more than 240p lol
That said, 120fps F-Zero X would be incredible!
Who's behind this initiative? Nintendo isn't suing anybody...?
They’d have no claim based on how it works
no github link in description
Added
Im on highest settings but it still looks under 60fps to me
Odd. Mine was rock solid stable
GOD I miss cheats like this.
Remember when we were allowed to just have fun?
Remember GameShark?
Remember Game Genie?
I 'member.
Haha I remember too
The Virtual Console version of this game is less accurate than the recompilation port, particularly the lava effects.
Nintendo’s own emulation is usually the worst compared to other emulators
I remember a similar issue with Ocarina of Time on the Gamecube and Virtual Console. Twinrova's lava blast hitting the floor and Ganondorf's charging his large ball of energy were missing some effects.
Pretty par the course with Nintendo
To be fair though, VC N64 remains one of the best examples of N64 soft emulation there is, only ARES managed to better it afaik, the Wii's 240p VC is really close to real-hardware, the VC NES on a 240p CRT was the best way to play NES games prior to FPGA, and the Wii is still a really cheap way to get a decent experience if you own a CRT and want something that looks and play really well (low latency), there are a lot of VC consoles and games on Wii too, plus you have the banger WiiWare games like the ReBirth series, and GC & Wii games as a bonus, not bad for 20-30 bucks a pop.
BattleTanx 64, where are you my love?
Still in the ether haha
It even works in 21:9 and with >144 FPS! 🤯
Yes I tried it on my ultra wide monitor. Was a fun experience
Great that people have the option, but I just don't get UW aspects, I'm the complete opposite though, I like as much vertical res as possible (16:10/16:12/1:1/etc).
Wooohoooo waiting for 007 ge soon. They better add bots for it .
I’m sure Goldeneye is high up on the list for 2025
I'm literally salivating at the thought of 007 Goldeneye getting this kind of treatment.
Oh it’ll def happen eventually
@@AJ-po6up yep, if u know who made a physical , but they are idiots.
This is not a recomp. This is a decomp.
It’s recompiling libraries from N64 to modern systems. Which I count in part
this is the future of retro gaming. saturn, ps1, dreamcast get on it
We don't need to decompile any of those consoles to run them higher than native resolution with HD textures and graphical fixes. The emulators already do those things. N64 emulators could not
Def is going to be promising moving forward
need to do that with the star fox 3ds remake
The Wii U version needs to be modernized with controls that make sense
Ah Starfox. I came for the rumble pak, but i stayed for the barrel rolls.
I'm gonna be that basic B and hope for GoldenEye next😂
Thank you everything you do for video game preservation VGE, Merry Christmas!
I mean goldeneye is a classic after all! Merry Christmas to you too!
Nobody will do it, but F Zero X would be great.
I agree
Hello, I'm the project lead, this is not a recompilation.
I responded to your other message
This is cool, but does anyone else think it might be cool if they started decompiling games that don't already have a remake? There is a huge amount of really good N64 titles that haven't been given the DS/3DS treatment, but all 4 of the current available decomps have one. And... I maintain that the only decomp superior to the DS version is the Mario 64 one, emulation serves the other 3 just fine.
Although, I suppose the Majoras Mask decomp has some edge over the 3DS version since it's functionally different in certain areas (particularly superior boss fights), although most of this is fixable with community mods for the latter.
I’m sure it’ll happen eventually to a lot more games
Can you do let's plays of every N64 Recomp please? 🥺
I’ve done almost all by now I think?
@VideoGameEsoterica Where can I watch them?
Starship is not a recomp.
It’s reimplementing LibUltra functions to modern hardware and taking the original game and rebuilding it for the new target hardware. Thats recompiling things
@@VideoGameEsoterica No, recompilation refers to a technique to create PC ports dynamically. This is all reimplemented by hand - just call it a PC port.
has anyone recompiled Rogue Squadron and Battle for naboo?
Not as of yet
I hope they could decompilate PSX games too, so many lost games that could be ported and enhanced. Megaman legends, symphony of the night. Just to name a few. I know there are current projects on these two.
PS1 games can be modified without decompilation. Ps1 games have already been "fixed" with geometry correction in modern emulators. You can also replace the textures with HD textures.
Symphony of the night has also been modded to remove the black borders. There's literally nothing else to do for the game. It's 99% sprites. Just run the game in native 4k if your hardware can handle it
@@fillerbunnyninjashark271 You can do that on starfox too. Is not the same. You can not "add" content to the game. And there is limits on what a emulator can do. You are still limited to the specs of the console. In symphony of the night, with the source code you can do much more. Real 16:9 resolution. Higher frame rates, higher sprites animation frames, higher sprites resolution. You could add more enemies, diferents game mechanics, even add the missing maps of the saturn version.
Some are being worked on
very interested in playing this on steamos
Confirmed working too
This game needs to be converted to VR
I’d love to see that
I'm really excited by the prospect of a Pilot Wings 64 recomp/port, being able to play one of my favourites in 1440p120 or 4K120, with DSD512 audio (or even DDL or just decent PCM, it would be really dope if SOH & SOH2 could use a real MIDI module too, as the originals use MIDI sound-bank instruments/samples already, and some native DSP effects would be dope), along with DSR and even raytracing would be amazing, but best of all, it would finally mean more PW levels and content, the SNES & 3DS levels & missions could be added, as well as all out new flight vehicles and what not, there is nought like PW on Steam or the Switch.
That would be a fun one. Could def use the extra frames
@@VideoGameEsoterica Never noticed these things back in the day, but now the OG 15-17 FPS of N64 games like OOT is obvious, I must admit, thankfully it's easy to get 60 FPS with most N64 games on MiSTer, with the cheat codes for getting rid of the temporal AA, and the turbo core, all I need is a locked 30 or 60 frame rate, I wonder if a 30 FPS locked mode for the N64 core is possible, for non 60 games, would be nice to have.
Locked 30 feels better than frame-times that jump up & down, plus you can use BFI with 30 FPS games on a CRT, 30 FPS 120HZ BFI will give yo on/off/on/off cadence to make up 120 FPS frame-pacing, only really works well with CRT or OLED though imo.
I just want an OLED with rolling-scan, would be damn nice to play some games via MiSTer on a 75 inch OLED with CRT grade motion-clarity at any FPS as low as 60 FPS, and rolling-scan RGB-OLED is the only thing I have used that can keep up with CRT's raster-scan, I love my little 17" Sony BVM-OLED with native rolling-scan, at just 60Hz/FPS, it has better input response and motion clarity than my 480Hz WOLED monitor, so I really hope an OLED monitor comes out with native rolling-scan at some point, or Mike Chi releases a new RetroTink with FPGA rolling-scan available, so much better than BFI, would be a complete game changer for gaming on an OLED, even for a CRT die-hard like me.
Yes once you go back to them it’s a harder play session due to the frame rates now
I did a barrel roll when I saw this!
Haha nice
Brilliant! I give it 24 hours before Nintendo shut it down... Someone needs to re-compile Nintendo!
Haha they can certainly strong arm it but they’d have no real legal standing. It’s a clean room decomp / recomp that supplies no copyright protected data. You bring your own game files. So the project distributes nothing that could be an issue
That being said Nintendo loves to Nintendo so
@@VideoGameEsoterica You could also say that about the Portal N64 version - that didn't stop Valve shutting it down... You still needed to patch your own cart image etc. Granted they were using Nintendo libs, and maybe that's the difference?
Have a great Christmas btw!!! Love the channel!
That used the N64 SDK so it was a bit more touchy
If they wanted to shut it down, they would have started long ago. This same team already did Zelda OoT and Majora’s Mask. They are not releasing any Nintendo assets. To play these you need to supply them through your own legal backup technically.
Exactly