Designing DOOM Eternal with Hugo Martin - Noclip Podcast #22
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- Опубліковано 7 лют 2025
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Danny sits down with Hugo Martin (Game Director, DOOM Eternal) to discuss how id Software tore apart the DOOM 2016 rulebook and attempted to make a faster, more challenging demons slaying romp.
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Silver Sunrays 2 - Ігри
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Don't worry we're buying bigger pop-shields, these didn't block our faces enough...
I gotta say, I despise every UA-cam channel feeling the need to create a podcast, but this one is different. Getting Hugo on was a big win!
I really wished you asked how Hugo feels about some of the DOOM mods and mappacks Brutal DOOM project Brutality etc and mappacks like extermination day hellbound
It may be worth taking a look at "Team Four Star" (the folks behind Dragonball-Z Abridged, FF7 Machinima Abridged) new "Talkcast Podshow" series to see how they lay out their room for casual conversation; they've taken pains to lift up the microphones above camera & people height to make it look, feel, and sound way more intimate, natural, and engaging.
It does mean that you can't record individual participants - but it's not like you're recording a band playing music and singing songs where you need to record separate tracks for individual instruments & voices.
Just lower the mics a bit (and put the camera a bit higher perhaps) and you should be fine
You don't need pop shields with SM-7B microphones anyway. Just get rid of them.
Hugo's one of the realest people in the games industry, nothing but respect for the guy
Yeap, when he say's doom eternal is just going to be better then the doom before i'm like ''Jup, totaly true, he said it so its true. This is one of those no nonsense people. ''
Yeah, he's either the greatest bullshit salesman on the planet, or Doom Eternal is going to be amazing.
plus he’s just straight up cool and lovable
You spent time with alot of them?
@PixelLightShow so this comment is copy pasted and lacks the comprehension skills to even be relevant.
He said at the 2018E3 demo there were issues, they've since had a revelation and actually fixed the issue to make it fun.
He's saying there was a problem but they managed to fix it.
Aka honesty
Maybe actually watch and listen dumbass
"... the whole gameplay was fake. I was acting it all"
guys, this is the most honest thing I have ever heard and seen from a dev. Nobody else in the AAA industry will ever have the integrity to do this, this bluntly. ea is so deceptive to the point where they'd showcase fake gameplay and call it legit.
But this guy, nooo... "it was fake, the way I was playing it was how i wanted it to be played. but basically you can just go point blank shotgun on everybody."
Guys, let us applaud this man. Please.
every hands off gameplay demo is scripted 100%... trained for months from earliest stages. I don't think that is a secret to anyone.
@@morbid1. yes, but no one actively comes out and tells you that what they did was fake and they were playing a specific way. The fact that Hugo actually tells us that and that he says the game just wasn't fun at one point in time is huge. Just look at the stuff leading up to Anthem. No one was saying what the problems were a few months before launch for it.
@PixelLightShow you do realize that he was talking about a time before now right? They realized it wasn't fun to play quite awhile before now and fixed the problems. He even says a little later that he is back to making stupid excuses to go into the office to play it. Try watching the whole video before jumping to your conclusion, my dude.
He's 100% right. Lets be honest, we all drop the double barrel, because we ran out of ammo.
@PixelLightShow He said after they first revealed the game at E3 (over a year ago) they felt new mechanics weren't enticing people in they way they wanted so they delayed the game and put a ton of extra effort into. He is practically gushing about how good it is, repeatedly saying people find it difficult to put down and are constantly giving him unsolicited positive critiques. Pay attention you melt.
"You won't be able to play DOOM (2016) after you play this." Welp, looks like I need to play some more DOOM (2016) before it's too late.
The way he makes it sound its like how in the Wizard of Oz it's in black and white before going color. Doom Eternal is going to be that color. I'm going to get a run through in as well before they blow open my perception on reality.
Sounds like it's gonna be like Assassins Creed 2 vs the first one. Except Doom 2016 was WAY better than the 1st Assassins Creed was. This hype for this game is off the charts now.
Yup
@@Bombasaur101 no way dude . Ac 2 is way better but there are still reasons to play the first ac. It had really cool, and unique atmosphere and a great story.
@@HugoStiglitz88 I'm not saying AC1 isn't worth playing, I'm saying after you experience the gameplay improvements of 2, it makes it very hard to go back and play AC1.
There is no stronger bond than a father and his son playing doom
It's true
That's true connection.
DYLAN Barnes Made me think back to when I was younger playing doom 2, good ol’ days
old tribes send their youngsters to the jungle, we should adopt the doom ritual of passage
There is...
*A double barrel shotgun and a right hand*
These guys are expert Devs. Listening to how they can critique their own work and admit that something isn't fun like that is absolutely awesome. Can't wait for this game!
Hugo is clearly now training BJJ too 😁
Andrew McMillan it made me super happy to hear that THEY wanna play the game, that’s what should be key to every game.
Wolfenstein 2 was pretty badly designed was kinda let down with linear stages and it being hard for no reason doom was much better designed tough
@@danielmales123 id didnt make wolf2, machine game did.
@@mdd4296 okey that makes more sense then i have more faith in id software if they improve on all the mistakes from doom 2016 this might be the best doom game yet
8:15 "It was all a lie, basically. I was playing in a way that was like, meant to make it look cool and I was weapon switching and doing all these things, but the whole time I was like- the game needs to make you play this way." This is the kind of honesty and introspection I feel like you don't usually see in these sorts of conversations in games media and it's why I love it whenever you have a talk with Hugo. Can't wait for DOOM Eternal!
@@d-552 It's more unsettling that someone can perceive honesty as unsettling
@PixelLightShow then he proceeded to say that the began to fix the issues he mentioned and he said this was at the E3 2019 demo not after. They had months to patch and fix it until now. Comprehension skills much?
@PixelLightShow When did he say that?
@@voodoodolll Moronic troll pretty much , says the same thing on other comments lol
@@d-552 Unsettling is the knowledge that Todd Howard , director of Bethesda studio's garbage games, works at the same freakin company, Zenimax.
Doom, the only game when you finally kill all enemies, instead of feeling relieved, you feel disappointed that there aren't more.
Pretty sure there's an arena in the hub area where you can rip and tear to your heart's content. At least I think that's how demon prison works.
I hope they consider an “eternal mode”
Honestly that's one of the worst things in doom 2016, just as I'm getting pumped up the fight ends and it's a big mood killer, but eternal looks waaay more fun and is just a big rush of adrenaline
This! I was disappointed by the shortage of demons so many times on my Nightmare run a few weeks ago.
@@MattSipka *RIPATORIUM*
Love hearing Hugo talk. Passion is always refreshing.
Yea, an hour just felt like minutes. Noclip should call him more often.
@Frax That sounds quite bad. Is there a video or an article that I could find out more about this from?
@Frax Hope it stays like that for a long time too . Cant wait to see their team tackle other ips as well .Also what is wrong with Romero exactly ? and i would admit a miss Carmack a little , you can't deny the man genius in graphic engines , if he stayed the new dooms would most likeky looked much better but at the same time it will take forever untile a new game come out bc from what i read , he would build the engines all by himself and refuse help from others .
@Frax So he couldn't accept some criticism from a youtuber and he got him banned as well as some modders , from what get it right ? Also some politics involved too or something?
@Frax Well tehnically it wasn't Romero fault at all then with the review and his take on transexuality , well we all have our views and preferences on something , if people were affected too much and took it too far and make stupid drama out of it , then that is their fault imo .
I love hearing the logic behind the game design
Yeah these guys are expert on game design. Such a pleasure to listen to their processes
@@handaloo agreed
Especially the racing, i just felt like he was telling us "You're driving a new car, pull out the manual while driving 180 in a 60 and learn" 😂
The admittance that they showed a lot that they then went on to develop into a truth is why I fucking love this guy and I'd!
You’d what? 😉
@@PassiveWealth lmao, ID software! Not gonna correct it and make you look crazy xD
rip your grammar checker
I tried comprehending your sentence, but I gave up after 2nd try.
Bethesda Softworks, though... 🤢
"Anyone can make a hard game... hitscan enemies..."
[Chaingunner monster closet intensifies]
Here come the Plutonia flashbacks
Scares me to think though I will be meathooking to the nearest chaingunner and he getting a blast to the face.
When he was talking about deaths that feel unfair all i could think about was call of duty lmao
@@freethespacemen Oh god... the horror...
"Huh i wonder whatd in this room"
20 Chaingunners, 15 revenants, 6 Mancubi, and an Archvile: "allow us to introduce ourselves
He’s trying to sell us a game, but it really doesn’t feel like it. This is supposed to basically be a promo, but instead it’s a guy gushing about this project he’s worked on that he’s genuinely proud of and happy to have worked on. It feels real.
GOSH! DAMNIT! I wanna give Hugo Martin SO MANY HUGS!!!
I love it when Hugo drops in. If the gaming industry is ever gonna start making household names of their devs, this guy should be at or near the top of the list based on his integrity and dedication to his craft. To admit the flaws that the team's new ideas exposed is a huge deal, and I can't wait to see how this game benefits from their work.
@Doom Guy he means recent/in-the-now Devs
@@asimplepie2279 there are alreadyrecent devs that are household names. Neil Druckman, Harvey Smith, Herman Munst (not sure on the spelling there though), obviously Shigeru Miyamoto still, Ejia Aeonuma (again not positive on spelling), Todd Howard, David Cage, Jeff Kaplan, Dan Houser, Ken Levine, etc, etc. Since at least the 80s there's always been devs that have been household names, if I wasn't limited to devs currently working this list would probably double in size.
Mr. Waffles and you didnt even mention cory barlog
From someone who also works in the game industry (indie level though), Hugo is kind of my hero. I loved his work on stuff like Pacific Rim. But the thing that I really respect about him is his outlook on everything and how he can see through the bullsh*t. His humor is amazing too.
Dude is an absolute legend in my eyes.
Wait Hugo worked on pacific rim?!
@@officialprincelouie Yeah he did, I believe it was the concept and design work for the Jaegers (big robots)
@@MrBurtbackerack oh wow! Damn no wonder why it was a good movie lmao
Just imagine this. Doom would be so much more different if id didn’t hire Hugo.
It almost became a call of duty clone at some point, and that was before hugo joined
Yes! He is really passionate about DOOM, love him.
@@hootboi9092 call of doom seemed really cool to tho
@@HugoStiglitz88 yeaah, even hugo said so, he said "just to be clear with you, it was awesome !" Referring to call of doom, but i believe a classic and beloved game like doom should keep its identity and not try to copy any "modern" games, no one plays doom for the cinematics and set pieces and characters, they just wanna rip and tear instead of hide being cover.
But yeah i would've loved seeing a modern realistic world being invaded NOT by aliens !, not by robots ! But By the literal biblical hell
@@HugoStiglitz88 I would have loved to explore this concept of the game, if it wasn't a DOOM game....
Wow. Those 50 mins felt like 10 mins. Loved every second of this.
Love your contents bro
Coffee & Doom Good to see you here man!
Same, he cares about his craft.
One of those moments where an IP lands on just the right group of people.
I mean it was always in Id software hands, but they did get their hands on quite possibly the best qualified person for the job with Hugo Martin joining the team those years ago.
I'm so glad these guys are carrying on the Mantle ID software set with the original Doom and Quake games.
Need him to develop every game. Maybe the KotOr reboot they keep hinting at.
so many pockets of wisdom and intellect here in Hugo's approach to game design and criticizing your own creative work.
Looking good, Hugo! Not crunched-to-death corpse-like is how I like to see my developers!
I feel the same way. The idea of planning a crunch need to end, or at the very least tone it down to something reasonable. Month after month of crunch time isn't good for any human being no matter how little sleep someone think they can work off of.
Came here to wash away the bad taste left from Joe Rogan’s interview of Hugo Martin. The first 3 minutes of this is more informative and respectful than the whole hour of that car crash
Frankie Basile it was just really awkward! Rogan seemed really condescending and mean. I wasn’t sure if it was just me feeling that but I scrolled down to the comments and it seems a lot of people felt the same. He kept bringing the conversation back to quake arena, and seemed pissed that doom eternal wasn’t quake arena 🙄
Same, Joe did not respect the huge skill needed for crafting games.
@@thesixthscalegallery you're just extremely sensitive if you felt that way.. clear the room when grown men speak I guess..
I just came here to do the same. Rogan can be such a self-absorbed clown.
@@thesixthscalegallery And Daikatana! Joe didn't shut up about it.
I hope there is a noclip documentary on Doom eternal after it has been released
Doom kinda reminds me of Berserk
Chances are most likely
@@chriswanderer138 can't wait for a proper adaptation.
Nope😭
I just want to be the little spoon while Hugo holds me and whispers doomslayer lore into my ear as I drift to sleep at night.
The uncomfort I feel reading this is very.
I'm weirded out but intrested
I love how he mentions and plays other games. I feel like a lot of game directors naturally slow down being a gamer as they get older which is understandable with family and work. So naturally they stop noticing their competition or just other great work overall. Leading to kind of being in a bubble with their own work. Now I'm not saying they should find time to beat other games, but they should at least check out what's current. Even Cory Barlog of God of War says he at least plays an hour or two of whatever games he is interested in. Hugo, you and the rest of the ID team have done an excellent job. You looked nervous back in 2016, you look stressed now, but we have no doubt you guys will deliver and then some. Looking forward to the game and I wish you guys all the best
@Arusiek90 There is a very dangerous slope with that though. Copying stuff from other games and putting it in yours might be more of a detriment than a boon. By that I specifically mean games with a bunch of nonsense, time-wasting minigames that just pad out play time. And if you don't do something actually interesting with the thing you took, then it makes the game look worse because it ends up feeling unoriginal.
Some games take inspiration from others very well, mind you. Examples being all the games that Resident Evil 4 and Metroid/Castlevania influenced. But like those examples, if everyone in the industry is doing the same damn thing, always copying off each other, then it creates a stale market.
Man, what hugo said about the disconnect between the gameplay and story is so true, in borderlands 3 for example you kill thousands upon thousands of bandits but it's still the people that give you the orders that get all the credit, the enemies don't seem to fear you no matter how many of them you kill.
He's going by the ace combat style of protagonist character protrayals I see.
that was the same in bl2 though. everybody hates pre-sequel but at least it had your characters matter somewhat and it felt like you were moving the events of the narrative rather than being a glorified minion
@@fourcrippledhorses Nah man, BL2 was much better about putting your character at the center of attention, especially towards the end. There's a point where you are literally the last line of defense, and when you succeed the other characters rightly sing your praises. There was none of that in BL3, and it made you feel almost insignificant in the grand scheme of the game
@@bhx6252 The only time B2 didn't really glorify the protagonist was in the Tiny Tina dlc, which had an in universe justification. *thumbs up*
@@bhx6252 You were non existent in BL3, never mind insignificant. Your character disappears in the cutscenes and if you played as Amara, then everyone ignores the fact that you're a siren which was the central theme with the plot.
41:50 clockner's run reference there. I must agree that run is insane.
That is one insane video.
Clockner is just a freakin beast. I like his Dishonored and Far Cry stuff, too
That’s how doom is supposed to be played 😎
@@bootsieboris830 Yeah like 1% play it like that lol. im great at 2016 but that is insane.
I hope he knows they mentioned his video in this Interview
Boy, I would get a beer with this guy. This hour went fast and it was great
I think Duke Nukem needs the Hugo Martin treatment
Jordan Wright yeeeeesssss
Or Heretic/Hexen.
Or QUAKE
hopefully randy will leave the rights to it on a USB drive at Medieval Times
Randall Pitchford would never
The honesty at 8:00 is so refreshing
Compare the quasi “lie” that Hugo willingly admits to, to the full blown, criminal lies that the heads of their parent company Bethesda tell, and don’t own up to, all the time. The contrast is insane lol.
So I felt like this lasted like 5 mins. So, yall got anymore of those Hugo interviews? So damn good! I also feel that this was one of the first devs I heard actually talking about other games!
If you haven't watched the previous one, there is an extended interview with Hugo from a couple years ago (from the Doom 2016 series) and it's just as good.
Look up Ceaser on ranton channel he is a developer worked for ubisoft he is so much like Hugo ,a cool guy passionate about videogames and its design
All of a sudden, an hour has flown by.
Cale L *le gasp*
"the race car got faster but the track remained the same"
but they then made the track harder
mikepshena and god bless them for it
That would make the race harder.
Cannot wait to explore that juicy lore
@@jaimerodriguez5135 me too bro, me too
From what i've heard, Is that you can swallow the doomslayer in 1 bite if he gets too close to you, so do they even feed cacodemons in hell when you become so hungry??
After watching Hugo's interview on JRE, this is perfect.
It's cuz Danny is an actual gamer and knows enough about game development to actually know what he's talking about when it comes to gaming whereas JR is ignorant and kind of arrogant when it comes to gaming knowledge.
That smile on his face is what makes me wake up in the mornings.
It makes me really happy to hear that the devs still dig Doom 3. I know it's popular to rag on it, but personally I loved the game.
The section where you go to hell in doom 3 is still one of my favourite gaming moments to this day, can definitely see the inspiration it had on doom 2016
Honestly doom 3 suffers from "The game is good but it dosent fit in" syndrome, its a good horror game but its not as action packed as the others and people rag on it for it
Hugo and team saved and brought back my childhood, im ETERNALly grateful
Hugo Martin: "And if they don't play that way? We kill them."
Sakurai: "Is it possible to learn this power?"
Hugo: "Not from Miyamoto"
ahums16, that quote is still down right hilarious to me.
@TwistedGamer He’s just talking about the core gameplay and rules. Once you get those down, the game opens up and lets you get creative
Laughs in combat shotgun only run on nightmare. Jokes aside this game still had a lot of flexibility within the combat contrary to what people say and completely misinterpret what Hugo meant to say here. Mayo explained it very well.
ua-cam.com/video/6cS9XSGSzgE/v-deo.html
@TwistedGamer He can be picky and snoobish at times but to call him fraud is just stupid. His Doom videos are objectively excellent because he is extremely passionate about them and goes very in depth. Even Hugo Martin himself watches Mayo videos and says his Doom videos are great. The video I linked is his best video imo because he compares two contradictory opinions with people he had a back and forth with.
ua-cam.com/video/6cS9XSGSzgE/v-deo.html
6:35 That Marty impression is on point lmao
Ive never laughed so hard in my life. Thank you
pubes in your chocomilk honestly
Really insightful to be honest. Hugo talking about game design is something i wasn't expecting to enjoy as much as I did.
Sekiro was one of my favorite games of all time, but we all have to admit that "Ultra-Violence" is the gentleman's way to play Doom
Nightmare is for maniac. I'm one of them lol. Any difficulty is fun & have their own place tbh.
Doom Eternal looks like a violent Metroid Prime, and i'm okay with that.
No, but I kinda see why you feel that way.
More like a glorified Quake 2 if it follows a central hub structure
Especially since Nintendo keeps screwing up with Prime 4. Glad this is coming for Switch too.
You're definitely onto something...
There's a fuck ton of Metroid Prime influence. Especially in the platforming. It's very similar to Metroid Prime 2 although Retro Studios left out a lot of the platforming towards the end.
Oo awesome! Such a neat surprise to have an episode with our guy Hugo.
"The worst thing you can be is a game director that stops playing games." I wish more developers understood this. Why work on an art form you have no interest in. I don't think I've ever heard of a movie producer say I haven't watched a film in like 4 years. It's no wonder so many games seem like dispassionate corporate products.
Right?!???
That's basically what happened to Yu Suzuki, the guy behind Shenmue, guy was a legend until he stopped playing games (If he ever played them at all), and got so out of touch that his last game, Shenmue 3, was a giant pile of dogshit compared to the first two.
@@TheCyclicGamer He was probably forced to make the game even though he doesn’t want to make it.
@@Blue-Apple-fc9eo If that's the case, then he should've just ended the story of Shenmue either at the first or second game.
@@TheCyclicGamer Sorta agree but still, I feel like if someone doesn’t care they REALLY don’t care at all they just lost the passion to do things where they use to enjoy.
Marty’s sense of humor is great.
TFW Hugo acknowledges Clockner. What a champ.
He has that passion that the devs from the 80s and 90s had. When games were their babies and it was art. They were average people in small home made companies who loved games and just wanted to make something great. We need that again.
Well you have indies so ,but on the AAA market too little yea .
Hub confirmed by Hugo the man himself!!
If it plays like a bigger Quake 2 that's fine by me!
Timestamp pls
RipNtear Gaming good to see you here man!
Public Punisher Watch the video
@@RipNteargaming but im so lazy 😣
Never in my life have I seen a game director more down to Earth and actively attached to the community than Hugo Martin.
We must do anything we can to protect this man and ensure his legacy.
you can really tell that not only Hugo is a dev, but a gamer that understands what makes a fun game. all the respect for the dude
Even to this day, this interview is so awesome. It gives you every interview you actually need for the game, even if you've already played the game.
Damn, i still love this game.
This Hugo Martin guy is awesome! Danny bring him after Doom Eternal launches to share his reactions and emotions please!!! Thank you
The developer of my all time favorite game is shit talking their creation. I'm even more excited for eternal now.
I could seriously listen to Hugo talking about anything he is passionate about for hours and hours.
Hugo is that rare type of Developer that is a hardcore gamer himself, that is a master of his own game, that understands the IP he works on, that wants to respects and serves the fan and that is just a super nice guy you want to be friends with. And for this you respect him and his word.
this podcast fills me with hope that doom eternal just might be wat im looking for in a sequel to doom 2016, the guy gets what made 2016 good and its flaws which is again a huge confidence booster cant wait
"you can't walk up to an abrams and shoot it with a super shotgun"
Fuckin' watch me. My fav gun, played through 2016 just with the super shotgun with infinite ammo (from rune) and I bloody loved it.
I. WILL. DO. IT. AGAIN. IN. DOOM. ETERNAL!
I am rapidly becoming a fan of Hugo. I love listening to him talk about game design.
I feel like Hugo Martin and Cory Barlog (director for God of War) are the nicest and most down to earth game devs working right now. Every interview I've seen from the two of them feels so genuine and insightful. Fantastic interview, Danny/Noclip!
His vision totally paid off, the game is absolutely incredible and I'm constantly engaged & thinking.
Doom Eternal is beyond polished when it comes to gameplay. This is honest to god the best shooter I've ever played.
It’s by far the best game I’ve ever played but there are quite a few game breaking bugs. Because you’re frozen when being transported, I’ve clipped into the ceiling a few times (missed the scenery in the horizontal cage) and I’ve clipped through the floor and walls sometimes when doing Glory Kills but if those were fixed then it would be the perfect game
and even after making a perfect game he is still so humble on everything else
On Nightmare, this game kept killing me and I raged quite a bit.
But, I can’t stop thinking about and playing the game.
My thought process is constantly;
“What I do wrong, how can I get better, who do I need to take out/with what weapon.”
Awesome stuff.
You known that really sucks, they did so much testing over and over again, but still perfect game, i had 2 bugs one where the demon didnt come down from a platform and the other one clipped thru the cage transporting me
@@NepSpoon Honestly, the game is great but the amount of times I've had to restart levels because of bugged Demonic Corruption and glitched out enemies, especially on Extra Life Mode while playing on Ultra Nightmare was disheartening. There was also a weird input issue with the left stick on the PS4 version that killed the movement speed that marred the experience, it would have been perfect if the game had an extra month in the oven.
Martin has just now become my favorite game director. He's so smart about his methods, and understands the psychology of play. And he seems so down to earth, like I could imagine having a beer with this guy. And you can tell he genuinely enjoys games - and particularly enjoys playing this game. This was such a great interview! You asked all the best questions, very intelligible and engaged.
"what's his role, he's an Abrams tank, you can't just fucking walk up to an Abrams tank-" lmfao
Truer words Hugo, truer words.
Imagine listening to a podcast where the director can just go off on the philos and goals of the release and the interviewer is there to facilitate it.
This message has been from the NoClip gang
I love hearing from Hugo. His love for the medium of video games is infectious.
22 minutes in I can feel his passion for what he does.
I wish I had a job where I has that type of energy.
You know for a fact they played the game after the camera went off 😛
Doom 2 I feel actually iterated masterfully on the original's gameplay. The level designs were more thoughtful and elaborate, the higher variety of monsters was integrated well and forced you to think on your feet and figure out which weapon was suitable for clearing a room.
Hugo seems to be like a genius! What the IQ on this man . The way he talks and analyze things on games, I have never heard anyone before that is as detailed on analyzing and create analogy and I have been playing games since 90’s.
I have never seen a developer at a AAA studio talk so openly about their game and other games. Very refreshing to see.
Crazy how watching this after almost 2 years of eternal being released everything Martin said is true.
Hugo is such a likable guy, it´s just a pleasure to listen to his stories about the development of a videogame, because he´s honest, humble, he´s not promoting how perfect his game is and trying to sell it hard, he always talks about the challenges, the mistakes, and the love they put into a game.
I just picked it up last week. It is literally the most engaging shooter ever.
It's a shooter, puzzle, platformer and I love it. I feel like the brutality of Kratos with the world of Gears of War, with the mobility of the most ambitious platformers. Obviously its it's own thing. I love it so much.
The Generation of new and old pleases me to see. All are welcomed, as long you're here to rip and tear, you're one of us! ✌
These awesome guys, for all who work under ID Software, we thank you as for we appericate all of your works! You sent unto us what we needed to rip annd tear, only DOOM!
I looved the Race Car analogy.
@coffee: the account Do you have the link to that my good sir?
@coffee: the account Found It!! Thanks
I've noticed he uses a lot of them. I think in the noclip interview for Doom 2016 Hugo said he went to school for vehicle design.
I love just listening to Hugo, dude's just so relaxing and sounds like he would be an amazing guy to have a beer with and chat for hours. Huge props to him for being real about shit as well and not being afraid to talk about some things that went bad during development. Awesome podcast, please bring him back soon.
Insanely refreshing interview. Love how candid Hugo was about the development.
It's so relaxing to know that one of your favorite franchises is being handled by this beautiful bastard and his buddies. The amount of passion and intricacy that's been placed into this game will blow our minds.......... I CAN'T WAIT!!!!!!!
Nice profile pic
K Mag Kept you waiting, huh?
I need more happy-Hugo in my life. That Doom 2016 first presentation was a joy to watch.
Huge props to the whole No Clip team. This was such an amazing interview, so cool and loose, but also allowing Hugo to speak and be heard without being interrupted, or deviate from the subject too much, very professional all round. You guys were having fun and it really showed.
Keep up the good work.
God I love everything about Hugo's game design philosophy.
I could listen to Hugo Martin talk about video games for so much longer than 55 minutes.
Watching this for the first time having already played some of Doom Eternal, it's really impressive how well Hugo Martin described it. Spot on. Incredible game!
Absolutely adored the second game, a BIG thank you to the devs, much love! The amount of control you feel, the challenge, the skill-cap, I can't tell you enough how glad I am that you stand your ground on this.
I wanted to highlight parts of this interview as I was hearing it, identifying little nuggets of wisdom that seems lost in the current state of the industry...
Honestly? The ENTIRE podcast is a literal goldmine on developing “good” games. Not the best. Not a game for everyone. Not a game that allows players all the choices. A focused, engaging, demanding gaming experience that does what it does GOOD.
This is what we want. Games that are good even if we do not like them. That’s it! Because while I might not like a game, if I’m having fun, I can still consider my time and effort well spent.
Also to any indie, current mainstream, and aspiring game developers...LISTEN and HEAR what this guy is saying and HOW he says it. I understand it isn’t so easy to execute what he is saying to success. Still, hear this man. This is good game design. Not the best because that would imply that it is the only way to do it and people are just too varied to can everything into a single method. And yet, the greatest piece of wisdom he had personifies the very essence of good game development.
Paraphrasing obviously:
If you find that you don’t like the game, then it wasn’t designed with your specific interests in mind. But it was still designed to be GOOD.
We need more people like him.
It's so wholesome to hear a game developer talk about other games so positively
No other group of people could have dome this IP justice like these guys. They don't just have the game making skills but the understanding of game design that creates classics like this
one of my favorite developers out there thank you so much for faithfully reviving one of my childhood franchises after i gave up on it in 2004,im really happy to finally see doom being back on the main stream again.
This guy is so real, authentic with integrity! And he really knows how to make a good game and can admit their own faults and strive to be a better game developer. So much passion and thought has been put into the game, I am just hyped by this podcast leave alone trailer. Love Hugo, hope to meet you someday and share my love of games!
And in this age, keeping someone's attention for 55 minutes straight, you have to be really really authentic! It is so good listening to him!
"there's really no game that's like that" - I agree with Hugo. Take MGSV for instance. If you play it the way it's meant to be played, it's amazing, it looks amazing to watch as a bystander; however, if you try to game the mechanics and break the game, it looks colossally stupid.
hugo really does get it, its the designers job to make the game fun not the player's.
I can play Skyrim and have really close, and fun combat...
Or: I could max out stealth, steal the the clothing off of bandits, and one-shot them as they sleep
as a fan of stealth games i found MGSV to be incredibly boring and felt poorly made when i played it 'the way its meant to be played'. once i started using all the tools at my disposal, all the bullshit, all the abusal of mechanics - then it was fun.
@@fartloudYT IMO 3 and peace Walker are better
@@fartloudYT
Yup!
Listening Hugo talk anytime is always a blast, his thoughts on game design, production and fun, one of my favorite game developers now, hope he stays at id for a good while with his current team
Could listen to this guy talk about dust particles for an hour and I wouldn’t be bored
Gonna be hard to top this podcast for the rest of the year, what a guy! Seriously encouraged by everything he had to say about Eternal especially in regards to upping the ante and forcing players to learn and adapt. Witcher 3 and RDR2 are my favorite experiences/stories of the decade but Sekiro/Doom were by far the most fun to play and it honestly wasn't even close. They nailed how great it felt to actually play the damn games, a lot of devs could study those games for the responsive and accurate controls that are honestly borderline transcendent. It is such a basic and fundamental aspect of design that is so often overlooked or set aside due to budget/animation constraints.
About damn time you added a camera to these things Danny, really love the new studio, hope ya have another great year man!
When I played Doom in 2016 I did only use the shotgun and thought it was repetitive, but replaying it now in 2020 with more FPS experience and it's so much funner
Doom eternal is one of the few recent games I played start to finish. Having not played 2016, i was skeptical as hell about the reboot, but i've now played it through like 4 times. Absolutely nailed it.
Yeah glad they weren’t forced to push woke dumbassery in it like other reboots. They let ID work on it and my god everything is so damn cool Hugo is such a cool dude.
this is probably one of my favorite podcast episodes of all time.
I've now listened to this 4 times
I'm a fan of Hugo Martin's interviews. The man has quality comments and information to give, and sounds very transparent a guy. I wish he would talk more in a Making Of style series of movies about DOOM.
Hugo Martin is such a likeable guy. Hope he stays with id for a long time!
Oh sh*t. My boy clockner got an indirect shoutout at 41:50 for his speed run. Dude’s a beast.
Totally got sucked into this when Hugo starts talking.
The things that really set Hugo apart as a project lead are really evident in this interview. He is unusually honest with his assessment of past failures and is knowledgable enough to know how to address them. He also takes criticism seriously without letting it affect the vision of the gameplay. Its a seriously brave stance to say "yes, we want you to be frustrated but not feel cheated"