the fallout lore includes the fact that the world has basically run out of patroleum. I always assumed that's why the AR had wood furniture. Limited resources.
There's plenty of other metal works and gun munfuctaring going on (i.e. the Gun Runners), I think the point is that the Service Rifle is made by the NCR, who's infamously stretched thin and probably trying to crank out the cheapest AR possible hence the wood and stamped metal IIRC there's even a terminal entry or something like that referencing the fact they found old pre war ARs and replaced the polymer etc. with the wood parts.
The terrifying moment when you realize that all the Red Rocket stations don't sell you new radioactive fuel. They sell you more COOLANT for the nuclear reactor in your car. You really, really don't want to run out of "gas" in Fallout. (Fallout 3+, anyway. I think there was a gasoline car in the old Fallouts?)
I just thought it was for aesthetics. The rangers were always about old fashioned revolvers and repeaters, figured they didn't want infantry to have fancier stuff.
The battlefield 3 detail he mentions is a testament to how much the studio had of time and care for their games back then. Its not a neccesary thing but because it was a big studio they could do it.
i think it's also because BF developers were working really close with the US army so probably some nerd in there complained the AR he loves so much didn't look realistic enough
Something to point out, Fallout does not take place in an alternate 1950s, it takes place in an alternate 2200-2300s post apocalyptic world, where the apocalypse happened in 2077. The 1950s stylings is because various modern, efficient technology, such as the micro chip and transistor, never got invented, which meant 1950s styled stuff never stopped being in style. The wood furniture on the service rifle is, apparently, because the Service rifle is a post apocalypse built rifle built for the NCR, and polymer is near impossible to come by in the wasteland, and is not to be wasted on trivial stuff like handguards. That's how I understand it anyway.
Absolutely insane that Jonathan saw that PD2's M16 was a little too thick and then took that to theorize that it might be based on an airsoft replica. Man is the real deal
it's funny Jonathan should say that the tarkov M4 feels like it's pivoting off the wrist. Because due to a flaw in the way recoil works in the game that's exactly what's happening.
Jonathans recoil comment about tarkov is correct. It has pretty much been confirmed that the way recoil has been modelled in tarkov is as if you were holding a pistol. This wasn't all that noticeable when the recoil was relatively low (and imo more realistic) in the past but as an easy balancing solution developers have slowly increased recoil over the years to combat 0 recoil laser meta builds. This in turn caused stock and lightly modified guns to have this over the top recoil with almost unusable ironsights. Luckily a recoil rework was promised in the roadmap this year so hopefully this will be fixed.
Should've done the scene from MGS4 where Snake gets the M4 and checks its functioning (I'd also love to see an MGS3 episode, particularly Snake's extensive breakdown of his M1911 (and also Ocelot's weird detachable revolver stock thing)).
The CS:GO M4A1-S is clearly using a C7 style upper, which were developed for the Canadian military's C7 rifle. Those were common before the M4 adoption and were never part of the M4 series except in very early models. Black Hawk Down era forces used rifles with C7 uppers. The correct Colt catalog number for what they would call the M4A1-S is the Colt 723.
Let me suggest ArmA 3: SOG Prairie Fire again! ASide from the unique SOG weapons, there's a certain Australian SASR modded L1A1 I'd really like to see Jonathan talking about...
@@North_Dumpling Rising Storm 2 is great. Prairie Fire has a niche in Vietnam-era special forces and unique toys rarely seen outside of it. For Australia, It has both of those, the Owen and the F1, but also the integrally suppressed L34A1, including one with an XM148 GL (also in L1A1s), and especially the one I mentioned above... the infamous SASR full auto shorty L1A1, with a very special nickname.
Technically it falls into what Jonathan called "boutique gucci thing" since the pricepoint of an ADAR 2-15 was ₽126k, which at the time was around $2k (the conversion now would be more like $1200).
I was hoping he'd mention the Dutch made AR-10's (I know not AR-15 but still) because those were manufactured with the intent of military service with wooden furniture.
An idea for a vid could be Jonathan reacting to the guns of the Army of Two series, the games in the AOT series are all over the place with their models.
Random memory based on the XM16E1 mention around 15:00. In the early 2000s I was doing Army training and somebody I knew was issued a rifle with a lower marked "XM16E1" that had been crossed out and "M16A2" stamped next to it. The rifle was still being used with live ammunition for target shooting.
Perfect Dark on the N64 does in fact reference to Goldeneye (James Bond) N64 game. By having the said weapon in the game (which you have to complete challenges at the HQ).
IIRC in the Rising Storm 2 multiplayer campaign the US/ARVN side starts with m14s, and as it progresses you get M16s, with officers and some other classes getting XM16E1s before late game gives proper M16A1s
13:50 I know in my use case I down load my duty Pmags a couple rounds because I cant store them with the dust covers on them. The dust cover pushes the rounds down which alleviates the pressure on the feed lips, keeping stored fully loaded without the covers on can cause stress cracks on the lips.
Having played A LOT of destiny 2, it very much does differ from the real life gun but i think it's because there's a standard reload animation for auto rifles (that class of weapon in the game) and that reload doesn't follow the irl way that gun would be cocked. Some guns have unique reload animations (mostly exotics) but since the khvostov is The Starter Gun (literally the first one you get) they didn't give it unique animations. It's coming back with an exotic version soon so maybe they'll fix it there which would be cool, who knows.
As an FMF Corpsman, I carried an M4 in Iraq. I loved that little rifle! Lightweight, handy, & accurate. If I ever have to face combat again, I wouldn't want any other rifle.
I like these deep dives, it’s good to see comparisons across games. For fun at some point, it would be cool to put Johnathon on the spot and not only rate, but RANK the various weapons.
I would love to see Jonathan react to Mothergunship. You can make some absolutely bonkers guns in that game. It would also be fun to see his reaction to stuff like reverse recoil, bouncy bullets and anti-gravity. You can also place stuff in front of the barrel and the shot travels through the object, somehow. Later game also gets interesting when you start to mount stuff like rocket engines to your gun. One cap have a chance to 50% refill energy on empty and another cap pulls half of it's energy from the other gun. - Kya (& Zara co-con)
The AR-16 suffers from a bit of that late 2000's 'greeble' designs and left-hand-eject which opted for style over realism. However there are a few real world parts we can identify from it: The Taiwan production M16 (T91) has a similar foreend design, but the front sight looks like something one would see on a Sig550. It has a Milkor MGL red dot sight, a carry handle borrowed from a FN Minimi (M249) (the Colt LMG variant had a carry handle but not in that style), and lastly the receiver resembles the Rock River Arms EOP (Elevated Optics Platform).
You mentioned it on the Payday 2 rifle about battery operated arisoft M16/AR15, but if you look at the CS:GO M4A4 you can clearly see that it's modeled after an airsoft rifle. Look at the buttstock and you can clearly see where the batteries were supposed to go inside it.
I don't know if you guys can edit already uploaded videos, but the Payday 2 segment doesn't show the AMR-16 (which is based on the M16A1, IIRC). Instead it shows the AMCAR rifle (which, as Jonathan pointed out, is indeed based on the Colt Model 733).
This is a Longshot, but I'd like to see Johnathan look at the guns from Homefront 2. The gimmick of that game being you have basic parts (lower receivers mostly) and then you can change out other parts to make different kinds of weapons. So, you can turn your starting pistol into an smg, and back again. I'm wondering if there are any real world parallels to that.
I just want to let you know that I really enjoyed spectating that M16A2 E1 Also love how Destiny 2 once again broke Jonathan. He should really play that at some point, it's got such good gunplay!
Glad to see Black finally get some love here. That game was awesome when it came out on the Xbox/PS2 back in the day. The only thing it lacked was multiplayer. One thing that gets me though is that you didn't point out that on every single one of the iron sights, the night/NBC large aperture is being used and not the narrow day aperture it should be on the narrow one for almost all usage, and only flipped to the large aperture for night time or when firing with your Pro-mask on.
You Guy's should get him to check out: Killzone Series for helical mags and bullpups The Order 1886 for Steampunk guns and old lesser known guns From this video definitely he should look at Black
I believe a CS2 video is warranted actually, not only for the M4(s) tho those have been improved, specially the M4A1-S. Sounds have been changed as well, might be something else worth checking out.
Please Jonathan, break down the weapons from *METAL GEAR SOLID 3* before the remake comes out. So many weapons in MGS3 to react and comment on like the Patriot's infinite ammo magazine, the EZ tranq gun, Snake's customized officer M1911A1, Snake whittling the pistol grip to use a knife for CQC, Ocelot's SAA juggling skills, The End's paratrooper tranquilizer Mosin Nagant, the Davey Crockett recoil-less nuclear launcher and Eva's chinese mauser clone. There are so many more other interesting trivias and weapons in MGS3 so please gamespot and Johnathan make a video for the game.
Id like to see this for the scar platform of rifles (H and L). Games to get footage from may include: Escape from tarkov (has both) Mw2 (og) for H mw3 (og) for L Operation flashpoint dragons rising (has both) Insurgency sandstorm (for H). Love you guys vids ❤❤
For future breakdowns like this, the year of release should be included in the card for each episode given how much JF mentions the age of the game within his breakdowns. For a part 2 of the same subject, I'd like to see SWAT4 and Homefront 2 included, since have officially licensed (!) examples. 55th week asking for Bullet Girls Phantasia episode, 31st week of asking for loadout on games (not) keeping track of round in chamber.
The Follout NV gun at 9:29 is actually the AR-10 (BNR-10) I think americanrifleman sums it up pretty well “fewer than 10,000 original AR-10s were produced, production ceasing in 1961” and “Development of what became the AR-10 began in the early 1950s, and it would eventually bring together four key ingredients: the use of cutting-edge lightweight materials; a direct impingement gas system, which helped reduce weight; an in-line layout, which mitigated muzzle climb; and the use of a rotating, multi-lug bolt. These fundamental elements have continued to characterize the AR-10 and the AR-15/M16 family that it spawned.” I hoped this helped any Edit: the BNR-10 in Fallout is chambered In .223 (5.56) when in real life it is actually 7.62x51mm
The AR-10 redesigned for 5.56 is literally the AR-15... :) Plus this thing visibly has the proportions of an AR-15 (the magwell is *slightly* wider) and has the forward assist, which only the XM16E1 onwards have. I am very familiar with both as we have a very good collection of them. Including a Hollywood made AR-10 and AR-15 serial no. 266.
@@JonathanFergusonRoyalArmouries Mentioning of which, the original "Golden XM16E1" [SN: 50,000] features the _Wheeler Button_ forward assist, but lacks a _partial fence_ detent pin relief. I would imagine the serial number was reserved in advance for that particular, decorative unit, but AR-15 updates always did outpace order fulfillments!
@ginger6048. You’re thinking the skin for the handmade Rifle (AKM) in Fallout 76, that is based directly on the AR-10. The FONV Service Rifle is a M-16A1, effectively an early Model 601 lower with a later C7 upper receiver assembly and the furniture replaced with wood. The NCR probably found them in a warehouse in long term storage as Reserve stores.
I have to say, much as I loved this whole video, I spent about five minutes on the first CS:GO entry pausing it to compare the S10 gas mask the operator is wearing to the one on my wall. Pretty accurate, overall I was impressed - the embossed '2' (denoting the mask size) is on the wrong cheek, and a tad higher than on mine, but I can't discount the possibility that this was altered throughout the production run, as mine is from 1991. The other details all look pretty solid, including the presence of the 'ridge' running around the entire facepiece in front of the straps, which isn't present on the FM12, the S10's successor. I realize that quite possibly no one else in this comments section cares in the slightest, but I thought I'd note my observations regardless.
For anyone wanting more information on the controversy of the M16 in the early years of Vietnam, I would recommend the channel "Small Arms Solutions": ua-cam.com/video/NYar4Zf8jH8/v-deo.html&ab_channel=SmallArmsSolutions "What happened with the M16 in Vietnam?" He also has other videos comparing it to the AK platform, one about Stoner and the M16, and another about the XM16E1. An insanely good firearms channel that deserves more views.
Would love to see Jonathan do Ghosts of Tabor’s weapons. They are modeled impeccably from what I can tell and entirely by veterans. The mechanics are also insane.
It would be cool to see an overlay of the real thing overtop/next to the various game models to really highlight the detailed differences in parts and scale etc.
Heck ya! More BLACK please. Now more eager to see Mr. Ferguson talk about it since he never got to play the masterpiece that it is back in the day. Good times.
My best friend and I got so skilled with the 203 grenades playing America's Army back in the day. We could hit a fly from across the map by eyeballing it😂👍
While I know y’all have to/will do a video like this on the AK family and maybe the Garand, I’d love to see one going over video game M14s, Mini-14s, and Mk14 EBRs, as well as any other M14 derivatives
Destiny 2 is kinda infamous for guns that just cannot work without shrugging and going "Space magic" I'd love to see Jonathan react to the Conspirator scout rifle.
From the game "the black" it looks like a m16A3 which was the only other full auto m16 besides the m16A1 it also looks like they are using the base as a Xm16E1 which was an experimental variant that to my knowledge never was produced largely
I'm probably wrong, but I think the reason why the magazines aren't fully loaded in RS2:V has to do with a fear the magazine might fall out on its own. I've heard of stories of this happening to GIs with Thompson M1A1s, so they would load 27 or 28 rounds in the stick, and I know Bren gunners typically loaded their top-mounted magazines with the same amount of ammunition. It's probably just a fear that the magazine would come loose in a firefight. Those 20-round STANAGs are pretty reliable, but the early 30 round magazines had issues. The other factor to take into account probably is the magazine spring. I can't say for sure, and it's probably a game design choice that the developer went with to balance the weapons out.
I love how the AMR-16 stock puzzled Jonathan, maybe because he does not know much about nerf guns while im a gun and nerf nerd... So it seemed very familiar as I have had my hands on a gel m4 many times, and that stock attachment looks exactly like it. So pulling the latch down disconnects the stock and reveals a n-strike attachment point. Unlikely/impossible that the seam is for folding as the folding mech would be different. I suspect the designers just took some toy m4 and drew it on while making it look a bit less like a toy. Entertaining to see Jonathan be confused
the fallout lore includes the fact that the world has basically run out of patroleum. I always assumed that's why the AR had wood furniture. Limited resources.
Oil not ptroleum actually.
There's plenty of other metal works and gun munfuctaring going on (i.e. the Gun Runners), I think the point is that the Service Rifle is made by the NCR, who's infamously stretched thin and probably trying to crank out the cheapest AR possible hence the wood and stamped metal
IIRC there's even a terminal entry or something like that referencing the fact they found old pre war ARs and replaced the polymer etc. with the wood parts.
The terrifying moment when you realize that all the Red Rocket stations don't sell you new radioactive fuel.
They sell you more COOLANT for the nuclear reactor in your car.
You really, really don't want to run out of "gas" in Fallout. (Fallout 3+, anyway. I think there was a gasoline car in the old Fallouts?)
@@SnowTheKitsuneah bro, youre gonna loose it when i tell you what petroleum is made of
I just thought it was for aesthetics. The rangers were always about old fashioned revolvers and repeaters, figured they didn't want infantry to have fancier stuff.
The idea of a thematic rather than a game roster is a great way to diversify the serie ! Hope to see more of them !
Glad you enjoyed!
The battlefield 3 detail he mentions is a testament to how much the studio had of time and care for their games back then. Its not a neccesary thing but because it was a big studio they could do it.
i think it's also because BF developers were working really close with the US army so probably some nerd in there complained the AR he loves so much didn't look realistic enough
Andy Mcnab was a consultant.
@@trasker6744 Haha, nerd, that's about it
Something to point out, Fallout does not take place in an alternate 1950s, it takes place in an alternate 2200-2300s post apocalyptic world, where the apocalypse happened in 2077. The 1950s stylings is because various modern, efficient technology, such as the micro chip and transistor, never got invented, which meant 1950s styled stuff never stopped being in style. The wood furniture on the service rifle is, apparently, because the Service rifle is a post apocalypse built rifle built for the NCR, and polymer is near impossible to come by in the wasteland, and is not to be wasted on trivial stuff like handguards.
That's how I understand it anyway.
Absolutely insane that Jonathan saw that PD2's M16 was a little too thick and then took that to theorize that it might be based on an airsoft replica. Man is the real deal
To be fair, it is a well known fact that Payday 2 weapons are modelled after airsoft guns. Both IMFDB and the Payday Wiki have documented this.
it's funny Jonathan should say that the tarkov M4 feels like it's pivoting off the wrist. Because due to a flaw in the way recoil works in the game that's exactly what's happening.
Jonathans recoil comment about tarkov is correct. It has pretty much been confirmed that the way recoil has been modelled in tarkov is as if you were holding a pistol. This wasn't all that noticeable when the recoil was relatively low (and imo more realistic) in the past but as an easy balancing solution developers have slowly increased recoil over the years to combat 0 recoil laser meta builds. This in turn caused stock and lightly modified guns to have this over the top recoil with almost unusable ironsights. Luckily a recoil rework was promised in the roadmap this year so hopefully this will be fixed.
doubt it.
@@TheKillboy1000 Soon™
All the weapon recoil in Tarkov looks soooooo odd
@@hoppinggnomethe4154 I like it personally, except for the obviously unusable high recoil guns. I do think they could improve it though
@@RedBHuebi no I doubt it'd be any better lol
When I went into Marine Corps bootcamp in 1977 we were told to download all magazines by two rounds.
Where does one download bullets?
@@1IGG semantics. I meant load two less than full capacity.
@@oldesertguy9616those happened to not wear the guns i assume especially with minimal maintanace
Should've done the scene from MGS4 where Snake gets the M4 and checks its functioning (I'd also love to see an MGS3 episode, particularly Snake's extensive breakdown of his M1911 (and also Ocelot's weird detachable revolver stock thing)).
Surprised the M16 from Battlefield: Bad Company was not thrown into the mix.
Same
I really want to see Jonathan break down the guns from The Order 1886
One day man, one day.
Agree!
I commented this like 10th times already I gave up.
Johnathan's video would be longer than the game.
I'm here to stand with this man, give him what he wants!
I like this format! Seems like it could easily lend itself to episodes for AK, MP5, Deagle, M1911, etc
The CS:GO M4A1-S is clearly using a C7 style upper, which were developed for the Canadian military's C7 rifle. Those were common before the M4 adoption and were never part of the M4 series except in very early models. Black Hawk Down era forces used rifles with C7 uppers. The correct Colt catalog number for what they would call the M4A1-S is the Colt 723.
That Ghost shirt he's wearing is unfathomably based
Let me suggest ArmA 3: SOG Prairie Fire again! ASide from the unique SOG weapons, there's a certain Australian SASR modded L1A1 I'd really like to see Jonathan talking about...
@@North_Dumpling Rising Storm 2 is great. Prairie Fire has a niche in Vietnam-era special forces and unique toys rarely seen outside of it. For Australia, It has both of those, the Owen and the F1, but also the integrally suppressed L34A1, including one with an XM148 GL (also in L1A1s), and especially the one I mentioned above... the infamous SASR full auto shorty L1A1, with a very special nickname.
this
Do you have a dedi server or know how to host?
I was hoping to see the ADAR from Escape From Tarkov once Jonathan brought up an AR with wooden furniture
Technically it falls into what Jonathan called "boutique gucci thing" since the pricepoint of an ADAR 2-15 was ₽126k, which at the time was around $2k (the conversion now would be more like $1200).
We covered it in one of the many Tarkov episodes we've done in the past if you want to see his thoughts!
I was hoping he'd mention the Dutch made AR-10's (I know not AR-15 but still) because those were manufactured with the intent of military service with wooden furniture.
For me, the M16 from Battlefield 3 has the most satisfying firing sound and the overall feel is just perfect to play with.
11:07 i actually put wood furniture on my A2 clone and it’s a massive head turner
An idea for a vid could be Jonathan reacting to the guns of the Army of Two series, the games in the AOT series are all over the place with their models.
This man, Jonathan, is what’s keeping this channel afloat. I subscribed because of him. Jonathan also deserves a raise
I like this format as an addition to the series. Good idea!
Random memory based on the XM16E1 mention around 15:00. In the early 2000s I was doing Army training and somebody I knew was issued a rifle with a lower marked "XM16E1" that had been crossed out and "M16A2" stamped next to it. The rifle was still being used with live ammunition for target shooting.
Perfect Dark on the N64 does in fact reference to Goldeneye (James Bond) N64 game. By having the said weapon in the game (which you have to complete challenges at the HQ).
Absolutely love these compilations with the main man Ferguson.
more of this style of video please
Jonathan should do SAO Fatal Bullet and COD Advanced Warfare
Now, to be fair, you need to do the Kalashnikov rifles
people are so obsessed with guns in such minute detail, it's wild.
IIRC in the Rising Storm 2 multiplayer campaign the US/ARVN side starts with m14s, and as it progresses you get M16s, with officers and some other classes getting XM16E1s before late game gives proper M16A1s
23:30 i believe thats been modelled of an Airsoft rifle. as the bit attached to the buffer tube is a sling mount for QD sling points
The thingy at the base of the buffer tube on Payday's AMR-16 is not any folding magic. It is a qd sling swivel attachment point.
13:50 I know in my use case I down load my duty Pmags a couple rounds because I cant store them with the dust covers on them. The dust cover pushes the rounds down which alleviates the pressure on the feed lips, keeping stored fully loaded without the covers on can cause stress cracks on the lips.
I would like to see Jonathan reacting to the guns of Warframe
Having played A LOT of destiny 2, it very much does differ from the real life gun but i think it's because there's a standard reload animation for auto rifles (that class of weapon in the game) and that reload doesn't follow the irl way that gun would be cocked. Some guns have unique reload animations (mostly exotics) but since the khvostov is The Starter Gun (literally the first one you get) they didn't give it unique animations. It's coming back with an exotic version soon so maybe they'll fix it there which would be cool, who knows.
Yeah, it is a common practice to model guns to accomodate common animations
As an FMF Corpsman, I carried an M4 in Iraq. I loved that little rifle! Lightweight, handy, & accurate. If I ever have to face combat again, I wouldn't want any other rifle.
I like these deep dives, it’s good to see comparisons across games. For fun at some point, it would be cool to put Johnathon on the spot and not only rate, but RANK the various weapons.
You guys should do an episode about the Arma 3 DLC "SOG Prairie Fire". It's Vietnam-themed and has a load of unusual and rarely seen weapons in it.
I love BLACK it's such a great game! one of my all-time favorites. I still play it to this day.
I have an Armalite M-15A4 (Fifteen), a model that is still in production today (with some evolution upgrades since original introduction).
Please do Cruelty Squad, it's got so many lesser known and prototype weapons in the game. Would be incredible to learn about them.
I would love to see Jonathan react to Mothergunship. You can make some absolutely bonkers guns in that game. It would also be fun to see his reaction to stuff like reverse recoil, bouncy bullets and anti-gravity. You can also place stuff in front of the barrel and the shot travels through the object, somehow. Later game also gets interesting when you start to mount stuff like rocket engines to your gun. One cap have a chance to 50% refill energy on empty and another cap pulls half of it's energy from the other gun.
- Kya (& Zara co-con)
The AR-16 suffers from a bit of that late 2000's 'greeble' designs and left-hand-eject which opted for style over realism. However there are a few real world parts we can identify from it: The Taiwan production M16 (T91) has a similar foreend design, but the front sight looks like something one would see on a Sig550. It has a Milkor MGL red dot sight, a carry handle borrowed from a FN Minimi (M249) (the Colt LMG variant had a carry handle but not in that style), and lastly the receiver resembles the Rock River Arms EOP (Elevated Optics Platform).
6:21 surprised there was no mention of the selector switch being in the wrong position.
You mentioned it on the Payday 2 rifle about battery operated arisoft M16/AR15, but if you look at the CS:GO M4A4 you can clearly see that it's modeled after an airsoft rifle.
Look at the buttstock and you can clearly see where the batteries were supposed to go inside it.
I don't know if you guys can edit already uploaded videos, but the Payday 2 segment doesn't show the AMR-16 (which is based on the M16A1, IIRC).
Instead it shows the AMCAR rifle (which, as Jonathan pointed out, is indeed based on the Colt Model 733).
Nope
@@houseofchinn6112 Nope what? Which part of what I said is wrong?
@@ylyxa can't edit
This is a Longshot, but I'd like to see Johnathan look at the guns from Homefront 2. The gimmick of that game being you have basic parts (lower receivers mostly) and then you can change out other parts to make different kinds of weapons. So, you can turn your starting pistol into an smg, and back again. I'm wondering if there are any real world parallels to that.
I just want to let you know that I really enjoyed spectating that M16A2 E1
Also love how Destiny 2 once again broke Jonathan. He should really play that at some point, it's got such good gunplay!
-S suffix for CS:GO (CS2)'s M4A1-S is a nod to the original apperance in prior CS games, last one being Source. Same for USP-S.
16:30 There's also an AR 17 which is a self-loading 12-gauge hunting shotgun there's a video about it on forgotten weapons
Still hope we see MGS4 some day. They did great with their guns for the age of the game.
0:00 when you flex your AR to your friends
Wish they would of had the Boss’s patriot from MGS3.
Maybe they didn't want to break Jonathan's brain in this episode.
The fact that he didn't even touch on the fixed right side charging handle used in Fallout New Vegas for all the AR-15 variants has ruined my night.
Would be interesting to see SPAS 12, Desert Eagle and MP5 game comparisons
Glad to see Black finally get some love here. That game was awesome when it came out on the Xbox/PS2 back in the day. The only thing it lacked was multiplayer. One thing that gets me though is that you didn't point out that on every single one of the iron sights, the night/NBC large aperture is being used and not the narrow day aperture it should be on the narrow one for almost all usage, and only flipped to the large aperture for night time or when firing with your Pro-mask on.
You Guy's should get him to check out:
Killzone Series for helical mags and bullpups
The Order 1886 for Steampunk guns and old lesser known guns
From this video definitely he should look at Black
I believe a CS2 video is warranted actually, not only for the M4(s) tho those have been improved, specially the M4A1-S. Sounds have been changed as well, might be something else worth checking out.
I did not know I needed Jonathan saying "this sucker right here" in my life. But, it turns out I did. Very much so.
"M4A1-S" from CS is XM177. Little stock, A2 style upper and thin handguard. Also XM177 muzzle device if memory serves
Please Jonathan, break down the weapons from *METAL GEAR SOLID 3* before the remake comes out.
So many weapons in MGS3 to react and comment on like the Patriot's infinite ammo magazine, the EZ tranq gun, Snake's customized officer M1911A1, Snake whittling the pistol grip to use a knife for CQC, Ocelot's SAA juggling skills, The End's paratrooper tranquilizer Mosin Nagant, the Davey Crockett recoil-less nuclear launcher and Eva's chinese mauser clone.
There are so many more other interesting trivias and weapons in MGS3 so please gamespot and Johnathan make a video for the game.
Id like to see this for the scar platform of rifles (H and L). Games to get footage from may include: Escape from tarkov (has both) Mw2 (og) for H mw3 (og) for L Operation flashpoint dragons rising (has both) Insurgency sandstorm (for H). Love you guys vids ❤❤
For future breakdowns like this, the year of release should be included in the card for each episode given how much JF mentions the age of the game within his breakdowns. For a part 2 of the same subject, I'd like to see SWAT4 and Homefront 2 included, since have officially licensed (!) examples.
55th week asking for Bullet Girls Phantasia episode, 31st week of asking for loadout on games (not) keeping track of round in chamber.
You seriously have to do a reqatch of Squad after the last update went live it compleatly changed imersion to a new level.
The Follout NV gun at 9:29 is actually the AR-10 (BNR-10) I think americanrifleman sums it up pretty well “fewer than 10,000 original AR-10s were produced, production ceasing in 1961” and “Development of what became the AR-10 began in the early 1950s, and it would eventually bring together four key ingredients: the use of cutting-edge lightweight materials; a direct impingement gas system, which helped reduce weight; an in-line layout, which mitigated muzzle climb; and the use of a rotating, multi-lug bolt. These fundamental elements have continued to characterize the AR-10 and the AR-15/M16 family that it spawned.” I hoped this helped any
Edit: the BNR-10 in Fallout is chambered In .223 (5.56) when in real life it is actually 7.62x51mm
The AR-10 redesigned for 5.56 is literally the AR-15... :) Plus this thing visibly has the proportions of an AR-15 (the magwell is *slightly* wider) and has the forward assist, which only the XM16E1 onwards have. I am very familiar with both as we have a very good collection of them. Including a Hollywood made AR-10 and AR-15 serial no. 266.
@@JonathanFergusonRoyalArmouries Mentioning of which, the original "Golden XM16E1" [SN: 50,000] features the _Wheeler Button_ forward assist, but lacks a _partial fence_ detent pin relief. I would imagine the serial number was reserved in advance for that particular, decorative unit, but AR-15 updates always did outpace order fulfillments!
@ginger6048. You’re thinking the skin for the handmade Rifle (AKM) in Fallout 76, that is based directly on the AR-10. The FONV Service Rifle is a M-16A1, effectively an early Model 601 lower with a later C7 upper receiver assembly and the furniture replaced with wood. The NCR probably found them in a warehouse in long term storage as Reserve stores.
Cool content idea, love it
That M16A2E1 is so fricking cool!
I have to say, much as I loved this whole video, I spent about five minutes on the first CS:GO entry pausing it to compare the S10 gas mask the operator is wearing to the one on my wall. Pretty accurate, overall I was impressed - the embossed '2' (denoting the mask size) is on the wrong cheek, and a tad higher than on mine, but I can't discount the possibility that this was altered throughout the production run, as mine is from 1991. The other details all look pretty solid, including the presence of the 'ridge' running around the entire facepiece in front of the straps, which isn't present on the FM12, the S10's successor. I realize that quite possibly no one else in this comments section cares in the slightest, but I thought I'd note my observations regardless.
For anyone wanting more information on the controversy of the M16 in the early years of Vietnam, I would recommend the channel "Small Arms Solutions":
ua-cam.com/video/NYar4Zf8jH8/v-deo.html&ab_channel=SmallArmsSolutions "What happened with the M16 in Vietnam?"
He also has other videos comparing it to the AK platform, one about Stoner and the M16, and another about the XM16E1.
An insanely good firearms channel that deserves more views.
Would love to see Jonathan do Ghosts of Tabor’s weapons. They are modeled impeccably from what I can tell and entirely by veterans. The mechanics are also insane.
7:15 Oh my god, they made the charging handle reciprocating.
M4 is.the best for me. I use it when I was in the Army, I use it playing video games, I fckn owned one. So yeah M4 the Best.
It would be cool to see an overlay of the real thing overtop/next to the various game models to really highlight the detailed differences in parts and scale etc.
Heck ya! More BLACK please. Now more eager to see Mr. Ferguson talk about it since he never got to play the masterpiece that it is back in the day. Good times.
This is excellent! please do one on the Mp5
Love the Ghost shirt
My best friend and I got so skilled with the 203 grenades playing America's Army back in the day. We could hit a fly from across the map by eyeballing it😂👍
Great video
Johnathan breaking down the guns from the Ghost Recon games would be great.
While I know y’all have to/will do a video like this on the AK family and maybe the Garand, I’d love to see one going over video game M14s, Mini-14s, and Mk14 EBRs, as well as any other M14 derivatives
Destiny 2 is kinda infamous for guns that just cannot work without shrugging and going "Space magic" I'd love to see Jonathan react to the Conspirator scout rifle.
Loved this style of video. Focusing on one model as opposed to a single game
I'm glad they covered Rising Storm. Tripwire/Antimatter modelled weapons have always been decent
The “AR 16” is closer in resemblance to an AR 180 without the side charging or piston system.
2:09 come on Jonathan, it has feelings you know?
From the game "the black" it looks like a m16A3 which was the only other full auto m16 besides the m16A1 it also looks like they are using the base as a Xm16E1 which was an experimental variant that to my knowledge never was produced largely
I have never seen that prototype M16 and the built in flip up rear sight is a really cool feature that im sad isnt implemented
Dat GHOST T-shirt 🤌
I carried a M16A1M203 during my military service, and l loved it..
a lot of guns are mirrored in games to make shells eject or have the reload action on the visual side, since most people are right-handers.
would have loved Squad or Arma in here
Just a heads up that the more modern airsoft replicas have the battery either stored in the buffer tube, or for clamshell handguards, the handguard.
I would like an stg-44 or an mp5 review like this. Both of the weapons have seen many games.
I'm probably wrong, but I think the reason why the magazines aren't fully loaded in RS2:V has to do with a fear the magazine might fall out on its own. I've heard of stories of this happening to GIs with Thompson M1A1s, so they would load 27 or 28 rounds in the stick, and I know Bren gunners typically loaded their top-mounted magazines with the same amount of ammunition. It's probably just a fear that the magazine would come loose in a firefight. Those 20-round STANAGs are pretty reliable, but the early 30 round magazines had issues. The other factor to take into account probably is the magazine spring. I can't say for sure, and it's probably a game design choice that the developer went with to balance the weapons out.
CS2 already came out so have a look on the new models.
I'dve died if they used the M16 from Tomb Raider 2
I always thought FONV's Service Rifle was an AR-10
Love the Ghost t-shirt!
Ayo? Jonathan Ferguson, weapons expert and Keeper of Firearms & Artillery at the Royal Armouries with the Ghost merch?
"Ghost" shirt Jonathan? Based.
I love how the AMR-16 stock puzzled Jonathan, maybe because he does not know much about nerf guns while im a gun and nerf nerd... So it seemed very familiar as I have had my hands on a gel m4 many times, and that stock attachment looks exactly like it. So pulling the latch down disconnects the stock and reveals a n-strike attachment point. Unlikely/impossible that the seam is for folding as the folding mech would be different. I suspect the designers just took some toy m4 and drew it on while making it look a bit less like a toy. Entertaining to see Jonathan be confused