Huge Discovery SHOCKS The Spelunky Community!
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- Опубліковано 26 вер 2024
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A huge discovery has just been made Spelunky, possibly the biggest discovery in the game's history. In today's video we talk about what was found and how it affects the Spelunky speedrunning community.
Check out the Spelunky rankings:
mossranking.co...
Join the Spelunky discord:
/ discord
For a quick technical breakdown of why the new strategy works, check out this vid by Garebear:
• Spelunky HD - Why Book...
Thanks to Hectique and Carlibraun for providing gameplay footage. Go follow them on Twitch:
/ hectiquex
/ carlibraun
Please follow me on these platforms, it really helps!
Twitter: / karljobstgaming
Twitch: / karljobst
Discord: / discord
Original music by Veritas.
I'm in the process of moving house so videos have been sparse. But I should be moving into my new office early November and I will be pumping things out from then. Plus other things have been happening, I will have a video about it within the next week. Hope you all are well
It's all good, i love your videos
(Especially this one lol)
Did you get evicted by a Hunstman spider?
Your videos have so much work in them I expect them to be sparse, great content takes time.
Was that a Wayne's World reference with the 'cannot be killed by conventional means'? I'm saying yes... yes it was
@@Singingnoob-3minutesdirty or worse, the greatest gamer of all time!
Riverrun may not be a speed runner, but he will be remembered as an absolute legend by the community.
hopefully runners name it the river skip or something alike
@@HexiiSky Maybe something like "Hell River" or "River to Hell".
Riverdance
@@gragogflying-anvil3605 River Styx?
I’m betting River Skip, but I wouldn’t be surprised if they just call it a River Run. Riverrun’s name fits very cleanly in the speedrunner nomenclature.
Can you imagine being a speedrunner of a game you've played countless times, hundreds or even thousands of hours and one day some random player who doesn't even speedrun presents you the holy grail of strategies that was laying there all this time right in front of you?! It must feel so awesome but maybe also gut wrenching at the same time.
I love it when something like this happens, you never know what is still possible but simply hidden! :D
sometimes, a new perspective is all it takes
john kaleta moment
@@Ravathiel Not just that - just someone with minimal knowledge wondering about every little thing instead of going "yeah that does nothing don't worry about it"
Yep. Same came be said about any game, even FPS games. A lot of (egotistical) FPS players deny that but it's true every time. Some angle you never thought of, or would expect somebody to even sit in... Just to name a few.
I love it!
Yogscast did it (Bouphe skip)
One thing Karl didn't mention regarding the teleporter is that you can't just blind use it to get to the exit. If you teleport (and it sends you a certain distance in the direction you choose), and come into contact with any solid object (block, wall, enemy etc) it will instantly kill you. So learning to teleport through hell isn't as simple as it sounds.
I know this is a year-old comment but "Learning to teleport through hell isn't as simple as it sounds." is quite a videogame quote.
thanks for covering this skip karl, it's so exciting for a game i hold so dear to have a crazy surprise discovery story like this. looking forward to pushing all the records even faster with it! 🐑❤
I saw your stream on it and was blown away. Such a simple method to save so much time
huge W on being the first to complete a run with it
Hectique, the Harumachi Clover 16.67% FC legend
Giga chad
I saw this video and immediately thought of you! Been watching since the calamity days, and heard you're doing much better now! Hope things continue on the good path
What makes this discovery so impactful is that the game was almost considered solved with records not having changed in years.
Thats interesting. I havent really thought about this, but can a rougelike like Spelunky be considered as solved? I dont know much about the game but isnt there a possibility for incredebly good RNG?
@@just_leo8930 Often its more just that the records are so optimized and good its hard to find any room to improve. Your are talking hundredths of a second improvement on some categories.
no? the last hell% WR was like 2 months ago.
@@just_leo8930 Depends on your definition of solved, but there are only a finite number of possibilities, even in splunkey. Get tele on floor 2 is optimal, for instance. From there it's getting good map layouts and any other items of convenience. Sure there's plenty of good map layouts you could get, but as long as you know the ideal items to get then there's basically nothing left to figure out. Just a matter of getting that perfect seed that checks all the boxes. I'd argue that's pretty solved.
Spellunky has a very small speed running community, mainly pre k children and seniors in assisted living facilities
Spelunky is truly a high skill ceiling game. These speedrunners are incredible.
And a pretty high skill floor!
@@buttecake hahaha true. I remember how long it took me to even clear the mines initially. Good times
You guys aren't wrong at all. I just bought Spelunky 2 a week ago and started playing it for the first time. It's hard. There is a ton to learn. I only just learned today that if you float down slowly with the cape you can avoid spike pits from impaling you. I only learned two days ago if you throw a rope downwards you can simply just climb down to the spikes as well.
@@Rain1 spelunky 2 is arguably harder than HD, although both have their own difficulties. Especially with speed running
Frackin this, i dont think ive even ever made it past lvl 3 in Spelunky... To be this good at it is just unimaginable to me; tho i also dont generally play platformers and roguelike platformers are like my only exception, alongside Terraria.
Spelunky Speedrunner here.
I always appreciate your videos, and I think you did a really good job of covering the Speedrun and the (short version) of the experience of speedruning Spelunky HD. Great work!
This reminds me of two relatively recent FF7 discoveries - Yuffie warping (about a decade ago) & materia smuggling (from 2020). Both of which helped create a whole new NG+any% category. Combined with getting game over during the flashback (not supposed to be possible), this saw any% drop from from 7-8ish hours down to under 90 minutes.
Wtf? That's crazy! Haven't followed ff7 speed run for years but I love that game.
Interesting; any good videos on those?
@@KnakuanaRka check out "4-8 productions" he at least held the record once or twice, and was instrumental in figuring out how materia smuggling worked to be easily reproducible.
@@pudgebonetv9628 the new runs are going to look completely alien to you lmao
@@callmeshaggy5166 who's a good runner to fallow? I remember Caleb Hart but that's it
The mid-run category changing (pivoting) is super interesting to me. It makes perfect sense but I've never considered that something like that was ever being done.
it's how the run with the most money collected was done. he got the laser gun super early and went "ok, we doing this"
@@alicepbg2042 that's awesome. Starting a run in one category and on the fly making a decision to run a different category to get the world record has got to feel amazing.
@@alicepbg2042 It's cool as hell to me that a game has that kind of on the fly flexibility for speedrunning of all things. I'm sure there has to be other games where it's the case, but I can't think of any.
@@0neDoomedSpaceMarine pivoting is not even that common in other roguelite speedruns, spelunky is a special case because there is really only one goal: get to the exit. You don't have to kill any enemy, you don't have to collect any gold, you don't even need to collect any item to beat the boss. It helps that everything interacts with everything, leading you to novel solutions like getting a caveman to trip over a shotgun, triggering it and killing the shopkeeper without the blood on your hands.
@@thepeanuts55 Well, not having to kill or collect everything strikes me as typical any%, but everything interacting with everything as described really sounds like the kind of things where you can get very novel in your approaches.
I came across one of your videos about a year ago (I believe it was the badabon video (lol)) and have been hooked on speedrunning ever since. Watching how people are able to break games is nothing short of amazing. Thank you for introducing me to this community.
Im a huge fan of rouguelikes, most of my library consists of the genre.... but there is just something about Spelunky that sends me into a rage. Thematically and playability makes it an amazing game, but god damn getting real deep into a run and getting 1 shot by a random projectile thats bounced of 3 walls before killing you just hits so much harder than any other game.
The spelunky average experience:
Hi :) I love rogue likes too! What are you favorites? I play mainly binding of Isaac and Hades.
@@DieEineMieze Hades is probably my favorite rouge-like. Enter the Gungeon is probably my second favorite rouge-like. DeadCells is a phenomenal rouge-like to play as well!
This type of skip is that kind of magical thing that is incredible when discovered. Really nice that someone from outside found it so much time later!
Hello Rick :D
So stoked to see you finally cover Spelunky on the channel! It's a rich amazing game with incredible skill and unreal speedruns. Would love to see other videos about it and the other WRs for different categories (eggplant, no gold, pacifist, etc). Thanks for the video(s)!!!
Reminds me of when the Barrier skip was found by realizing the barrier is just a wall... the most standard and clippable thing in speedrunning
Spelunky is a really cool game. I spent so many hours as a kid figuring it out
Really cool that new things are still being discovered. This is exactly the kind of thing I feel like everybody should've known about. I've even done the push block thing to the hell door, but only when I did have the book
Looks like a neat game, although I suck at games and having enemies in the level change position upon restarting would drive me insane, I'd keep dying and get frustrated.
@@volvo09 the challenge mostly comes from avoiding damage over the course of the whole game. Certain things kill you instantly.
The fact that the levels are different usually isn't a big deal. The enemies are all fairly predictable
@@puppieslovies ah ok, that sounds less "tense" then.
@@volvo09 it's not just the enemies that change position, almost all the levels are procedurally generated
@@volvo09 The game is stylistically designed so that deaths are more funny than painful.
Karl I just wanna say that ur videos are hands down the best speedrunnig/video games videos on UA-cam bar none. I love it and am a huge fan. Absolute legend
I appreciate that. Thank you.
@@karljobst no thank u. Lol
Well, Summoning Salt steals #1 imo
@@ratzou2 Yeah, I love Karl's videos but salts videos are like full length documentaries.. Huge fun of both!
I like Summoning Salt too but can his fanboys stop drooling over him in the comments of every other spreedrun documentarian all the time!???
A brilliant explanation of the chain and how the new exploit works. I've never gotten that far in Spelunky, was intrigued to learn about the hidden zone too.
This is a cool skip because it got a bunch of people (like myself) who had only really played Spelunky 2 to check out HD.
Seeing Karl cover Spelunky gives me joy
Thanks Karl, this looks SO interesting! It’s a game that I’d definitely enjoy if it came out when I had more free time. Thanks for the detailed explanation of the speedrun itself and the interconnected elements. Those are always the best part of your videos.
When I finish, I yell "Spelunky".
what
"you can save over a minute but you have to time it perfectly"
these speed runs just got sooooo intense X'D
This was such a cool thing to see discovered in real time. Super huge glitch for the Spelunky Speedrunning community!
Reminds me of Baertaffy discovering imo the most amazing Spelunky exploit ever
i can’t believe they found my father
huh?
I’m glad you put the eggplant run in the video as an ifykyk without bogging down the video by explaining how this helps that run cause this whole video I was thinking “that’s such a key eggplant run skip”
Really well constructed video! shows what spelunky is and what is still possible to achieve even after 10 years!
you're so fast on these Karl, I just learned about this myself and you've already got a video. Thanks m8
I like how the speedrunning community is (at least from my experience of it) very open with new tricks. I have yet to experience gatekeeping in any game I have tried to learn. Back on track Karl Jobst giving us yet another banger!
To find certain glitches it sometimes takes some people who don't have a tunnel vision and try random things nobody thought of before.
Yep, the key is to have a deep curiosity, question everything, and take nothing for granted. Having some coding knowledge also helps so you can anticipate the limitations a game has and what shortcuts the coders took to get around it.
I’m not a gamer, I just really enjoy your narrative style. Thank you for all the great videos!
I don’t speed run and quit playing games a couple of platforms ago. But I always watch and enjoy your vids. As usual thanks Karl and good luck with your family’s move
It's Sad but not a bad decision to quit Gaming. May I ask, was there a Final Straw or what Else do you enjoy more?
@@ChillstoneBlakeBlast real life didn’t allow time. Now I just play guitar in my free time. It was gaming or music for a hobby, I like music. But I still enjoy watching some games and vids like Karl’s channel.
Someone finding important glitches actually happened twice, in spelunky you can get an item that breaks if it's hits or thrown too fast, and you have to bring that to the end final boss, but at one point to get to that boss you have to die with a item that revives them, but you can't bring the eggplant with you, and the door you are forces to enter is covered in stone, but a random streamer glitches out of the door and couldn't continue the run and were pretty bummed, but someone in chat suggested to use a ball and chain to destroy the stone and it worked, allowing the eggplant to be thrown at Yama, which lead to the first ever eggplant Yama kill, as if you throw it at him you can one shot him after he transforms into an eggplant
that was baertaffy
Thanks. There's an old riddle: Whom does the greatest swordsman in the world fear most? Well, it's not #2 or 3 or 4, etc. He knows he's better. He fears the *_worst_* swordsman, because they're likely to do something unpredictable. In this case, though, that's a good thing. Nobody who 'knew better' would've tried it. tavi.
Spelunky is geniuenly one of the most fun splitscreen experiences in the Indie realm.
Without getting theoretically deeper than a black hole, there’s a shrouded way of thinking that refers to the absence of knowledge as the capacity for probability; ie, everything we don’t know is entirely possible to be true, meaning that infinite improvement is possible. This is a prime example of that terrifyingly beautiful abyssal thought.
Riverrun you legend
This has to be the single greatest discovery for eggplant% specifically. Being able to simply carry the eggplant by yourself should make the run way more accessible than before.
The thought process of Riverrun during his casual play session was probably just "I wonder if olmec can stomp the lock? Probably not but I'll try it anyways."
I do no speedrunning at all. I just learned about it from your channel. I have no aspirations to even start. But I cant get enough of this community. I love watching videos of new discoveries pushing the boundaries of whats possible. The way Karl describes whats happening with emphasis on the difficulty makes for a very entertaining and informative video to watch. I hope this community grows as I find speedrunning comparable to other sports I enjoy spectating like American Football for example. Karl you are an absolute Legend!
Thanks for putting a spotlight on my favorite speed game
It's about time you did a video on Spelunky! I've been waiting for it to make an appearance as the speedrunning community for Spelunky is just a pure brilliant and lovely bunch and there's been plenty of good reason to in the past, but fair enough when this discovery came out I knew you'd have no excuse NOT to cover it!!! :D Keep up the great work Karl :)
Thanks for making a spelunky vid, more people need to know about the game
Never heard of this game but I feel I'm about to become an expert.
Go for it
One of the best games ever. Stupidly challenging but very rewarding
Update: Im now an expert and ready to challenge the WR. Thanks Karl!
I think what was also really cool was how this literally created new categories. Not just distinguishing hell% from chain hell% but things like low hell% are now possible that we're before
@@bakkhertz Don’t respond to the bots, it may encourage them. Just a friendly reminder
Knew it would be only a matter of time till you covered this, Spelunky is an IMMENSELY demanding game, the fact that there's speedruns of it at all is ludicrous. Right up a Karl Jobst video's alley.
Simple looking games can hold so many secrets, but some keep it for years or even 1 or more decades!
Then when it's found, a whole update has to be made within the speedrunning community, and a game will be popular once again or even more than it already was.
I like hearing about the newcomers finding something they think COULD be helpful, which turn out to be game changers!
And hearing it from an Absolute Legend makes it even better :) Thanks once again, Karl!
This discovery was so huge! Glad you covered this
Very true this is so cool to see
Spelunky has a very very special place in my heart. So idk how many of you know what GameMaker is, but it is a game making software that the first version of Spelunky was made on. It was GameMaker 8 and at the time I was trying to learn how to use a game engine and apply the concepts to an engine I was writing in C++. When I first downloaded and played Spelunky I knew I had to look at the source code and used a decompiler I had found to turn the executable back into the project file with all the sprites, objects, code etc intact. The way Derek used the engine and coded certain things like the ledge grabs, procedural generation, and physics calculations was just genius to me and such an important learning opportunity taught me so much just to look thru his code. I still have it saved along with the original Spelunky e kxecutable. Love to see it still getting some love and attention even now 😄. I wonder if being able to see and understand the source code would give you an edge lol
Everytime Karl talks about "Random" factors in games, I wait for him to tell us about someone who found some formula or pattern through thousands of hours of experimenting.
Looper in DooM for example. TAS-creators can go through hundreds of thousands of re-records a run.
I can't recall if Karl ever did a video about it but this happened with Windwaker. Linkus probably has a video about it.
"RNG manipulation" is the term. In TAS, it is essential, but for many games, RTA strategy exist too.
GBA Fire emblem games entire runs are RNG manip and like another commenter said Windwaker has a pretty cool manip strat for a minigame. the video title is "How We Solved the Worst Minigame in Zelda's History."
Who watches this and does not speed run or doesn’t even have any interest in speed running themselves but this is just so entertaining
i like that you cover a great variety of different games. whenever you upload, it can be a complete surprise as to which game will be covered
Dude literally showed up to talk about a glitch and changed the course of spelunky speedrunning forever. Simply amazing.
I've been attempting to speedrun Spelunky a while ago. And one thing to note is that using the teleporter is incredibly difficult. It usually takes new runners months before they even attempt to start using the teleporter. The item always teleports a specific distance and if there isn't an empty block within that distance, you teleport inside a wall and instantly die. Seeing these clips you put in the video and how smooth and tight the teleports are is insane to me, knowing these runners are just pixels away from instant death every teleport
it's always nerve-wracking when a creator discusses a topic you know a good bit about (and they don't necessarily given their normal focus/background), but I think you've done a fantastic job with Clone Hero and now Spelunky 😁
(I'm not a *part* of either community but I follow both pretty closely and have played both pretty extensively)
@Boco Corwin lol I guess more accurately I don't really *participate* in the communities, just play for myself, and there's such a skill gap that it doesn't feel like they're playing the same game sometimes 😂
One day, we'll discover that Riverrun was Boba all along.
ahem... Also, thanks to Riverrun for sharing his find. The community would still be in the dark without him taking the initiative to seek out a answer.
The famous old saying, "The road to |-|ell is paved with good intentions" now takes on a whole new meaning!
This reminds me of how Touval (someone who was at the time, an outsider to the Super Mario Sunshine community) ended up discovering Gelato Skip.
As someone who knew nothing about Spelunky other than it being a roguelike platformer, this was pretty interesting to watch.
Timing that stomp with the fall of the block is so satisfying to watch
The Elden Ring warp glitch comes to mind. It took the speedrun from a painful 60 minutes to a leasury 10 minutes. Was discovered randomly by a guy , posted on youtube and picked by the comunity
really nice to see some coverage of the spelunky community, I think there's just so much awesome history and categories for spelunky 1+2 and it has such a dedicated community documenting it all I'm surprised I don't see coverage more often from people
There's some crazy skips that have been found by a lot of non speedrunners. My personal favorite is Reddit skip for Mega Man Battle Network. Basically some one on Reddit posted about having skipped the final dungeon in the game by doing something small but easily overlooked and it saved at least 10-20 minutes if I recall. And in an RPG like Battle Network is that's a solid time save.
ohhh i love love love the spelunky coverage. one of the sickest, most fun platformers out there. skill ceiling is extremely high. thank you for the video, hope you'll do one on spelunky 2 someday.
That would be neat, still a large amount of secrets and exploits to discover in Spelunky 2 that can be covered eventually
>joins community
>immediately drops game-changing glitch
>refuses to elaborate
>leaves
I wonder if Karl could make a video about glitches and skips not found in games until years later?
Just dropped by to check out how much of a legend I am.
An absolute one.
Nice
The skip as it was discovered was already good for one of those cursed categories, Low% King Yama :)
Awesome vid, you really brought this game to life for me! Skips like this are so satisfying
As someone who has never been interested in speed running, you can tank Karl Jobst for getting me into it. Who would have thought I would be excited about a game I've never played being glitched.
cant belive this game is still going strong, i remember playing through it without guide because i was stubborn, and it took me over a week to get to the end, and you legends are speedrunning it so fast lol
As a relatively unknown caver, he did a B&E on King Yama. He tries to downplay his fame!
One of the reasons why newer or less skilled players can find glitches, skips, and techniques that seem so simple but more experienced players don't find is because it's very easy for a more experienced player to get stuck in their ways.
Using this case as an example, from practicing runs so much before looking for glitches and slips, a more experienced player would likely have it so ingrained into their minds that, to enter Hell, you need that chain of items, to the point where they would either ignore the door because they didn't get that chain, or would have that chain anyway. And when getting this glitch requires a less efficient and thus slower kill on Olmec, it's even less likely to just be discovered by accident. They're looking in the wrong spot. Because it's so ingrained that they need the chain, they are looking at the Olmec fight with the notion of making it faster and not even considering opening the door to Hell. Is there a way to get Olmec to break two layers? Is there a way to open the any% door without killing Olmec? Is there a way to kill Olmec without the lava? Is there a way to skip Olmec entirely? Is there a way to save time skipping earlier stages, a glitch to replace the teleporter, anything like that? Or when looking for Hell% stuff, looking for glitches to hold two items at once, ways to skip Olmec, ways to kill Yama even faster or without the eggplant, ways to get the chain differently or to trick the game into thinking you have the chain. It's so ingrained that the idea of "hey, can we get Olmec to break the door open?" doesn't even register, it might have been laughable.
What it takes sometimes is someone that's less skilled. They can't kill Olmec the faster, more efficient way because they keep getting crushed or falling into the lava themselves or something, so they're looking for an alternative they can do just so they can beat the game. Or they're doing a challenge run, seeing if they can beat him a different way, or using the boxes, or after freeing all of the boxes. Hell, even just curious what happens to the boxes if they fall in the lava because they've never done it and testing is more fun than just looking it up. And then, as they're doing one of these obviously less efficient options... The door happens to break open.
It could even be a glitch that others have seen before, but it didn't register for them. Again, maybe it happened but they were too focused on the any% ending they didn't even notice the Hell door was open, or they failed and died as it opened and didn't notice it. Or they did notice it but thought it was well known and worthless, so they didn't mention it, or ended up ignored when they tried telling people because they didn't have proper proof of it.
And that's why it's good for communities like that to be accepting of newer and even more casual players. Because that glitch they claim they found could be real and a game changer, their perspective might show something everyone else overlooked, their lack of skills might have resulted in them trying something nobody had done before and noticing something different. Being open and accepting, on top of allowing the community to grow, can lead to discoveries like this. But communities that gatekeep, that are too elitist, just harm themselves.
Speedrunning a game that randomly generates itself is the truest test of how well you can play the literal game.
It feels like the Jungle should have come before the Mines, thematically. If you're a treasure hunter making your way further into this trove.
Always fascinating to see new discoveries like this.
I wonder if the dev knew all along it was possible.
Why do I, a guy who hardly ever games anymore and has never been interested in speedrunning, feel the need to watch every video Karl Jobst drop? Because he's an awesome storyteller who could make even paint drying a fascinating topic. That's why ❤️
The way Karl structures his videos, his vocal cadence, and his inflection all contribute to him being audibly pleasing to listen to. Plus his chosen topics are usually quite interesting, and he researches his topics well. Usually its a month or so between his uploads (usually) which shows that 1. He has a busy life already lol 2. He takes time when writing, filming, and editing his content. Which also increases the enjoyability of listening to Karl's content.
6:52 I don’t know who this is, but making their camera feed look like a codec while running MGS is a genius move
I'm actually surprised no one ever thought of doing that before
Things like this is why Spelunky is my favorite game ever. Thanks to Derek Yu, all the Mossmouth staff and the awesome community for make this incredible discovery happen. The most pure concept of video game being pushed as its limits.
Thank you for explaining so many things that spelunky players may take for granted. It helped me follow along :)
The best part is that this skip would be INCREDIBLY difficult to patch out because the devs would have to change the entirety of the game to get rid of this skip
game hasnt been updated (significantly) in years anyways.
As a person who knows a lot about spelunky 2 (spelunky HD i know all the strats too but didnt play much), but isn't an insase player (i got to 7-19 cosmic ocean) here is a couple of additional info:
1. The teleporter is an absolutne monster, people who dont have 1000hours will just die in 3 seconds if attempting speedrun movement. It teleports you randomly beetween 4-8 tiles, and if you teleport onto a tile that has 3 blocks or more on top of it, you die.
2. This skip isn't as crazy as some od the other stuff. There is a speedrun in spelunky 2 to get to the 99th level in the 7 world. Getting to world 7 is already hard, since it needs a chain as well *long stuff, skip to a marker if you dont want to read* if you go the beat worlds its: 1-2/1-3 get udjat eye, 2-1/2-2/2-3/2-4 go to hidden vampire castle and get a crown,, 3-1 defeat olmec and get the ankh, 4-2 get excalibur, 4-3 die at the bottom, revive with ankh and go to abzu, abzu - kill the turtle get the tablet of destiny, 6-2 grab a statue that tablet of destiny described, 6-3 it haches into flying mount 6-4 fly upwards to a door to 6-4. You can also do a skip, but it either requires high luck for a jetpack, or its more difficult then goying there normaly. Then to not end the gamę on 7-4 you need to shoots the finał Boss after defeating it in a eye that pops up with an bow that you get in the 2 world and deposited into 3-1 so you can claim in in the 7 world, and an Arrow that you get in the 7th world. *Here go if you dont want to read the chain* .Now you are in a incredibly difficult world that's called cosmic ocean, that haves random size and is a remix of a random world. It doesnt have outer walls, if you go far then you will just find a void, if you go into it you go back the other side. You need to find 3 bubbles and pop them, if you pop them a really chaotic jellyfish will start moving towards you and if you touch her you lose all of your hp. Poping them also uncovers the exit, so you need to look throught the level a lot, not just speedrun through it. and the worst part is beating this world requires beating 95 levels, from 7-5 to 7-99. It took experienced people thousands of hours and months of playing to to that. I have like 500 hours probably and my best is 7-19. And Hectique (and twiggle and some other people) speedrun this with a teleporter ????? Wtf dude. Looking at this run this skip seems like a child Play.
another thing worth mentioning about this new trick is that it now makes trivial the solo eggplant run, which was one of the most difficult challenges in the game.
I've never been interested in Speed Running, as in the act of doing it. Learning a game to that depth seems tedious, but with that said, I I'm fascinated by everything that goes into Speed Running.
It's the coolest aspect of it.
Karl, you're a good dude. Keep it up man, your videos are great!
Wow, very nice! Spelunky runs are super fun, used to follow the game at some point. One question about this new method: how do you know where exactly the door is without clue that the book gives you?
You have to scout it by using bombs to destroy a few levels down and then look for it.
@@karljobst Ah gotcha, thanks! Thought there might have been some other trick for this, you never know at this point lol.
Wonderful to See that karl even Covers some of the somewhat lesser known speedgames, just because he has fun learning about it. Its a nice change from all the Dooms, Mario 64s and Minecrafts we've already Seen in this channel.
These are my fave exploits, random people just finding stuff when tons of people spend hour upon hour trying to find the exact same type of sploit.
You know, when I saw the title I thought of the NES, and other platforms, game. Then I saw the graphics and thought it was a remake of said game. The I reread the title again, and heard it in the video, and realized it's likely a different game series, or single title, entirely. :)
spelunky is my absolute favourite speedrunning game to watch
great to see it get recognition here
Karl.... I don't know why.... but for some reason I enjoy your videos more than absolutely anything else on the internet. I think a lot of it has to do with just the person you are. Thank you Karl. Please don't change.
Apparently Spelunky is just a game where game breaking skips are just found by people randomly. BaerTaffy all those years ago and this.
Not saying that it's supper common, but if I had a nickle...
Another Great example of a game where the runner has to pivot is Noita's random seed category
0:27 yeah, I love that stuff. That's basically my hobby, just finding faster ways, not speedrunning 😂 I found back in the day faster routes, that I posted 😅 reactions are always funny
Edit: Damn, I just realized that you got pretty old, Karl 😂💀 for some reason, I only know the young version of you
I can't believe I've never heard of this game before. Looks amazingly fun.
It has a sequel
It’s incredibly fun especially with friends, just be advised it’s difficult and takes a considerable time effort in to do well
This is the first time i get to see the process of a speedrun drastically shorten and lose a lot of "complexity" of the game as it is currently happening in the community. Like when zelda's speedruns ended up skipping most of the content of the game.
Fascinanting
Ain't no way we got a Spelunky video from the legend himself
Man the smallest thing can lead you to overwhelming achievements.
Sometimes all it takes is a fresh perspective to see things where others might not
Well I think the problem becomes an echo chamber, everyone settles on an established gimmick and when people try to do something new the whole community moves in that same direction where as a new member will be more inclined to look elsewhere. It's almost like a hivemind effect and I have noticed that alot of times the main community will be hyper focused on one or two possible tricks that they utterly fail to see others. A great example being look down from golden eye.
@@moviemaker2011z Yeah, you make a good point
I love spelunky so much. watching a speedrun with a teleporter is the most terrifying thing ever.