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When I was working on the Driving through walls video, Weatherton and Forest64 were actively trying to jump that wall. I'm glad to see their hard work finally paid off!
Game: "There is a 1 in 90k chance of this working." Speedrunner: "So you're saying there's a chance?" Game: "No I'm saying don't bother trying." Speedrunner: "Oh okay I'll just break the level even worse then."
Can we take a moment to appreciate the name of this new shortcut? The "tenko" in "Desertenko" comes from shortcut speedrunning legend Greg Ihnatenko. Greg was instrumental by inspiring Weatherton to find the lap skip on Choco Mountain which was coined the "Weathertenko" - a portmanteau of their last names. Adding "tenko" to the end of anything else makes it sound like some novel gymnastics or ice skating skill that was first achieved by the USSR back in the 70s or 80s and has become something of a meme in the MK64 community. MK64 has a long history of people naming new discoveries after themselves (e.g., the "MyleStyle"), but despite Greg being more or less "retired" and having absolutely nothing to do with this new discovery, we have the "Desertenko". Greg, Weatherton and Forest are all absolute legends.
Imagine you were one of the devs on an old game like this and you made all the geometry in a level or something and decades later people from all around the world are finding tiny little flaws in the work that you did. It must be surreal
If I was a dev, I would consider speedrunning to be the ultimate compliment of my game. Speedrunners, and especially the people who plan routes and find new glitches and exploits, know the games they run inside and out. You have to be incredibly devoted to a game to be a speedrunner for it.
@@xXEliminatorXx99 that's the beauty of game dev, filmmaking, or almost any creative work in general. So much of it is convincing the player/viewer/etc of that world's legitimacy while trying to hide the duct tape and plywood just out of frame
I'm not a speed runner but I've been watching speed running content for 15 years. Karl's presentation style simultaneously inspires fascination, love of the game, admiration and a sense of community at world record pace.
Karl and Summoning Salt are my favorites. Apollo was good too and there is another dude but I can't remember his name. I've been watching for only ~7 years thanks to Werster and his Pokemon speedruns. What did you use to watch 15 years ago? It was probably really tough to find decent quality content
I remember seeing these shortcut videos in the late 2000's for this game and wondering if we would ever reach a point where one big skip would be discovered for each map. I always loved that most of those tricks were relatively easy to accomplish which I think makes breaking this game enticing. Kalimari desert was one of 2-3 maps I always thought we'd never find a skip for given it's simplicity but here we are.
Welp I’m honestly surprised it wasn’t Abney who hit the 3/3, considering he hit the first person to hit the weathertenko on Choco mountain, and the first to hit it 2/3 and 3/3
Poor Dossey spent countless hours banging his head against the fence, only to have his triumph last less than a year! And then, to have the literal first thing said when the new technique is used, "Dossey's dead! Dossey is dead!", has got to be salt in the wound. Guess that's speedrunning, though! 😄
Congratulations yet again to Forest64 and crew for demolishing Kalimari Desert in a new way. While I did initiate the fence fluke madness in 1997, I never managed to do what you guys are doing with the newest trick in time trials. And I tried lots of ideas, including things carried over from Frappe. This newest finding does indeed remind me a lot of the "Mylestyle" trick in Luigi Raceway. Fortunately I did record one of many successful hits, but the best part is that it was against a much older ghost of mine from 2001, so that you can clearly see 2 different approaches on the same screen at the same time. Maybe that will encourage alternate methods of doing so in Kalimari?
I did a huge double take when I saw your name in this video. I remember scouring your website for tips and glitches DECADES ago. You are the giant on whose shoulders today's speedrunners are standing.
Sometimes, it seems like whenever a really horrifying and inconsistent skip is discovered, the kind that makes the discoverer make a formal apology to the speedrunning community for that game, a far easier skip is eventually discovered to restore the balance. And then there are times when ZFG discovers a hover in Desert Colossus that makes Max% Child hell, and it looks like the garbage fire will burn forever.
I mean, at least it's a category that he himself basically made in the first place.... lol And didn't he outright say they should probably make separate leaderboards for Guay hover/fire arrows and non- Guay hover? At least it's an INTERESTING run though. Unlike modern any%...
I remember as a late teen in the 90s doing the huge rainbow road skip for the first time and my friends were all shocked that something like that worked. Now I love seeing how absolutely demolished this game can get with all the mechanics and quirks, even to this day. Well done as always!
The way these techniques are developed is amazing. They come about in a process that is basically exactly what research scientists, mathematicians, etc do. Someone shows a hint in one direction using a modified version of the problem and using tools that can't be used on the actual real problem (like using an animal disease to model a human disease which manifests as a similar disease, like working with SIV to find approaches to work with HIV), then they do some limited precise test to see if that can actually be brought over to the real problem (like testing antiretrovirals in cell culture), then they try to put it all together and develop a strategy that will work in the actual problem (clinical trials in humans).
This whole thing is fascinating to me.. I've never thought about doing a speed run and I wouldn't but to know there are still so many people playing these games is shocking and kind of endearing. I love these.
Man, that muscle memory thing is so devastating. It's so hard to pick the controller back up after that. My friends and I all had jailbroken Dreamcasts as teenagers, with a disc which contained the entire library of NES games. To reset, you'd press L+R+Start. I was on the last boss of Ninja Gaiden without using save states, and with two lives left. I know that's no speedrun, but I'd only been playing the game for 10 days, while also playing other games at the same time, and Ninja Gaiden is extremely difficult. Hence, there was a lot of resetting in that game in particular. Combined with resetting in other games, many we were playing with save states so that resetting was no big deal, it was serious muscle memory, as it had become almost a game itself amongst my friends to reset as fast as possible once all hope was lost, as we were taking turns every 15-20 minutes instead of after a game over. So when I got to the final boss, it was only my second time there ever, counting playing the game as a young child. I knew I had two lives, so I was trying to play defensively and learn as much of his pattern as possible, not expecting to win. But once I got the life lead, nerves and adrenaline kicked in, and I became super focused on beating him. The fight was extremely close, but he killed me. I was so disappointed, and the muscles in my hands and fingers immediately hit L+R+Start before I could stop myself. I gasped, mouth agape, eyes wide, dropping the strange shaped controller to the ground. I was so devesated, I didn't believe I'd ever play the game again. But a couple of weeks later after beating other difficult games, I came back to it, this time starting out playing with save states. I was able to get to the boss in my first run, save state, and fight him multiple times until I could best him fairly consistently, over 2/3 of the time. After that, I started playing again without save states. I had developed a technique which prevented all of us from accidentally resetting the game. Inspired by HOF NFL HB Jim Brown, who would lay on the ground for about ten seconds every time he was tackled, so the opponent would never know if he was injured and slow to get up, I too started counting to ten every time I died, which took some getting used to, but eventually led to no more accidental resets. Within a week, I finally beat it with no save states. Very satisfying.
Whenever I’m doing a repetitive save scum on a game (i.e. getting amiibo armor in Zelda BoTW), I always wait 5 seconds after the outcome so that my muscle memory doesn’t fuck me over. It’s helped out so much.
The only dumb stuff I do because of muscle memory is saving over my previous state when I die. I fixed that problem by immediately loading the state right after saving a new one. That way my cursor is hovering over "load state" instead of "save state" so when the muscle memory kicks in I don't screw myself
"As someone who played it when it first came out, that makes me feel extremely old..." I feel you there, man, but all the negative feelings about age come nowhere near close to stacking up against all the joy I felt as a kid being able to play MK64 and countless other N64 classics when they were released!
Having a video of this history of all the discoveries in this game would be cool. There’s so many and it would certainly highlight this past year considering barely any were found in the past decade. Thanks for documenting this in such great detail!
As someone who isn’t to into the speedrunning scene I love that whenever something miraculous happened I’m like up to date and have a lengthy video to watch about it ! Love the work man!
I've never really been into speedrunning and honestly I haven't even played most of the games you present on your channel, but the theory behind everything is always interesting and overall your explanations and presentations are superb, that alone is enough to watch the videos, especially since it's something I can often do kind of in the background.
Yo the super jump discovery is actually pretty cool to find out how it works. I played an extensive amount of Mario kart 64 as a kid and I remember the very rare bounce thru the air that was just way higher than anything else. Love this game.
I love speed running so much. It's a cross section of all the coolest aspects of games. (Glitch hunting, execution, route planning, and of course a very big welcoming community)
17:59 “Mr Pitt had no clue what he was doing. But he was fearless and determined. Sometimes that’s all you need. Mr Pitt would never make it over that wall.” We love you Mr Pitt, one of us.
I really love this. Thanks so much. My only concern is that you did such a good job that Summoning Salt might decide not to cover this. I'll happily watch both because you are both such good story tellers
Karl, you should totally check out a boneworks glitchless run. VR speedrunning is nuts because it looks like IRL parkour in game worlds. The precision and mechanics of boneworks speedrunning is extremely unique thanks to the physics focus of the game.
The Ultra Bounce giving me early childhood memories of Royal Raceway. When we were kids, me and my siblings discovered you could get a really high bounce after you jumped off the giant ramp in Royal Raceway back in the day. We'd be so satisfied when we got it.
It's funny that when you're a kid, you find all of these tricks and mechanics by accident, and thus, being a kid you tell no one of them for years. I knew of the mega jumps and how to replicate for almost a decade now, but never thought to tell anyone else.
I've said it before, and I'll say it again, the speedrunning community as a whole is an amazing thing to behold from the outside, and it blows my mind the amount of passion and effort that's on display. I don't really have the urge to get into it myself, but I just LOVE watching it, it's simply a wonderous thing, and I also love all the talented content creators out there keeping us abreast of the latest news and discoveries. As someone who has never in my 40 years on this earth been interested in watching regular sports, I kinda feel like this last decade or so have given me an understanding on why other people find sports so fascinating.
So this explains the Super Poomp!! I've always done on Royal Raceway after the bridge jump. I've been doing that jump since Kid Stop in 1st grade. Who knew I was doing frame perfect jumps for nearly 25 years! I've had people ask how to do it for a long time and all I ever said was jump right when you land after you jump at the edge of the bridge for extra height.
yes, I'd absolutely love more mario kart content from you. maybe even a series where you tell the stories of speedrunning progression through individual levels. you could compile some of the ones with shorter stories together. (just throwing out ideas). are there any of the other mario kart games that have an active speedrunning community?? what about the other catergories for 64, how has the all cups record been improved and have there been any big discoveries??
such an informative video! im impressed how accurately you portrayed how easy but hard this shortcut is, because there are so many aspects of both. im definitely biased but i love your MK64 content :) perhaps you'll have to make another followup video if someone can replicate the TAS yolo strategy, i wonder if abney or martin could get something there...
"let me know if you want to see more Mario Kart content" you know you're going to make it and post it anyway, you can't help yourself, the scene is just too good. still appreciated and please do.
14:37 - "David Wonn 2001" Way to kick me right in the nostalgia bone Karl! His website was my jam back in those days. I still have some gameplay photos displayed there! Awesome content as always, thanks LEGEND!
I definitely love to see the faces/reactions of these absolute legends going at each other's throat to be the first to reach the elusive WR. What a community.
Seems fitting that the guy responsible for the old farce is the same person who fixed it. Good on him for putting that kind of effort and care into the community.
I thoroughly enjoy your content in general, but as someone who also grew up primarily around the N64, your N64-related content strikes a stronger cord, especially Mario Kart 64, which was one of my favorites. Always looking forward to more shortcut breakthroughs!
I didn't use to "get" speed running but the more I watch the more respect I have for the people that do it. No matter the game they are pushing the limits all the time and have such massive skill that is a result of hard work and practice. Hats off to all of them.
@@richardli4038 Altough i appreciate every second of the content of this channel, I’d love for it to steer away from cheating stories and instead wish a comeback of those crazy breakdowns. Just like this 🔝
I had heard about speedrunning when I was a kid but never really looked into it. One day years ago I watched AGDQ and have been fascinated by it ever since. Your channel has made learning about speedrunning so much better for me. You break it down and explain everything in detail and explain it in a way people outside the speedrun community can understand. I love it and your channel. Thank you for your videos I look forward to every single one thank you for what you do.
These are some of my favorite videos to watch in the world. Karl videos are interesting and well put together which is more than 90 percent of the world today. Karl is the one who is an absolute legend.
Speaking of old games with tumbling records, FFVII speed-runners just found a way to cut nearly 20 minutes off their game earlier this month. Just goes to show that, it's all still going on - even with these venerable old games. There are always discoveries to be made.
I know this video will be good and I haven’t even watched it yet I was very glad when you spoke in the discord and asked about it this shortcut is honestly the most amazing thing ever
Its amazing that this decades old game can still provide new mechanics, and not just this game either, and of course a new Karl video just made my morning! :-) you absolute legend.
This channel is great, it covers the interesting speed running developments across many games and explains the important information to understand why it is impressive. I don't really follow speed running much but love hearing about the crazy stuff speed runners figure out, so being able to get all the info on one channel with links to relevant videos if I want to dive deeper is excellent :). Keep up the great work :).
Same here, been following it for a long time now, and it is one of the few channels I have notifications on, so I can see what is uploaded almost immidiatly (man I can't speel that word)
I remember doing this kind of jump as a kid when playing crash nitro kart for the gba, it happened when bumping on a wall or when touching a jump boost pad
I’m glad to see you returning to your core continent, Karl. The controversy videos are good too, but these are why I sub to you with notifications. Cheers!
Completely insane! And the amazing perseverance of these guys, and it pays off in dividends. Just think: The current THREE-lap run of 38.90 was pretty much close to the SINGLE-lap record just a year or so ago.
How do we know the star causing the finish line to return to it’s default state of expanding indefinitely is an easter egg and not just a glitch itself?
In my opinion, that's game design. Think about it. The player gets a star and is eager to cut through the tunnel, ignoring any incoming train. It's fair that the lap does count. To prevent any abuse and not so fun strats such as trying to avoid the train in the tunnel, it's also logical that it doesn't apply in normal circumstances. For me, it's more of a super shortcut you can only perform with a star.
I want to see a Mario Kart 64 mod that makes you have to worry about things like damage, tyre wear, brake lock, wheelspin... Basically, turns it into F1, but with "weapons"
@@Vitorruy1 only reason I don’t think that will happen is because it was the first 3-d Mario kart game and Mario games are still made to this day so as long as Nintendo and video games as a whole exist then people will still work on the speed run.
This feels like Wind Waker to me. A run breaking strategy that is so unreliable it makes people quit doing runs altogether, gets replaced with one that is faster, more reliable and thus bring back in elapsed runners.
i'm 99% sure i've known about this "super bounce" thing since i was a child. on Royal raceway, if you hit R from when landing the big jump at just the right time, you would bounce super high.
IMathi: *orgasm noises* Martin Ki: *dead silent* Seriously, though, huge props to everyone for finally breaking one of the unbreakables. Who knows now if Koopa Troopa Beach will manage to stand the test of time as the one stage with no faults?
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I love you Karl!
@@cypher4528 we all, now do we
Damn brother your working hard as a fellow Aussie it's like 20 to 3 ATM haha what a legend 🤟
Can you do an episode on Star Wars Episode I Racer WR's?
I think it's interesting even without the many cuts.
@@Vile69666 My sleep schedule is really bad but trying to fix it
When I was working on the Driving through walls video, Weatherton and Forest64 were actively trying to jump that wall. I'm glad to see their hard work finally paid off!
love the content
Absolute legends
@@charliezinger8104 *waste
@@charliezinger8104 Pretty dumb comment?? Why do you waist your time on this nonsense
@@onezerosevensix Charlie is an ignorant pro-doxxing troll. Don't feed.
Game: "There is a 1 in 90k chance of this working."
Speedrunner: "So you're saying there's a chance?"
Game: "No I'm saying don't bother trying."
Speedrunner: "Oh okay I'll just break the level even worse then."
LMAOOOOO🤣🤣🤣
"Don't ever tell ME the odds!" - -Han Solo- A typical speedrunner
Can we take a moment to appreciate the name of this new shortcut? The "tenko" in "Desertenko" comes from shortcut speedrunning legend Greg Ihnatenko. Greg was instrumental by inspiring Weatherton to find the lap skip on Choco Mountain which was coined the "Weathertenko" - a portmanteau of their last names. Adding "tenko" to the end of anything else makes it sound like some novel gymnastics or ice skating skill that was first achieved by the USSR back in the 70s or 80s and has become something of a meme in the MK64 community. MK64 has a long history of people naming new discoveries after themselves (e.g., the "MyleStyle"), but despite Greg being more or less "retired" and having absolutely nothing to do with this new discovery, we have the "Desertenko". Greg, Weatherton and Forest are all absolute legends.
Here, here!
Prost... 🍻
thanks for sharing that
Don't forget Mr pitt who named the sc
It makes sense though, since as far as jumping and hitting the wall to get around the finish line this trick is similar to the Weathertenko.
@@danieljensen2626 why i named it the desertenko
Imagine you were one of the devs on an old game like this and you made all the geometry in a level or something and decades later people from all around the world are finding tiny little flaws in the work that you did. It must be surreal
If I was a dev, I would consider speedrunning to be the ultimate compliment of my game. Speedrunners, and especially the people who plan routes and find new glitches and exploits, know the games they run inside and out. You have to be incredibly devoted to a game to be a speedrunner for it.
@@cowboycurtis4944 Exactly.
Imagine how well developed a game is if there is a shortcut with a 10/90000 chance
Amazing
@@xXEliminatorXx99 that's the beauty of game dev, filmmaking, or almost any creative work in general. So much of it is convincing the player/viewer/etc of that world's legitimacy while trying to hide the duct tape and plywood just out of frame
@@cowboycurtis4944 lol I feel like I might actually be a little upset looking at it like that but I guess it always depends on the developer
I'm not a speed runner but I've been watching speed running content for 15 years. Karl's presentation style simultaneously inspires fascination, love of the game, admiration and a sense of community at world record pace.
Couldnt have said it better. The presentation is just as important as the content itself
Exactly friend. I couldn't put it in any better words.
I can completely agree with you
Karl and Summoning Salt are my favorites. Apollo was good too and there is another dude but I can't remember his name.
I've been watching for only ~7 years thanks to Werster and his Pokemon speedruns.
What did you use to watch 15 years ago? It was probably really tough to find decent quality content
Fifteen whole years. That's almost my whole life man.
I remember seeing these shortcut videos in the late 2000's for this game and wondering if we would ever reach a point where one big skip would be discovered for each map. I always loved that most of those tricks were relatively easy to accomplish which I think makes breaking this game enticing. Kalimari desert was one of 2-3 maps I always thought we'd never find a skip for given it's simplicity but here we are.
Welp I’m honestly surprised it wasn’t Abney who hit the 3/3, considering he hit the first person to hit the weathertenko on Choco mountain, and the first to hit it 2/3 and 3/3
Me too! I still pray for a Banshee boardwalk and Bowser's castle shortcut.
@@GreenEnvy. *Spectertenko and Bowsertenko
I'm eager for a Moo Moo Farm shortcut.
Poor Dossey spent countless hours banging his head against the fence, only to have his triumph last less than a year! And then, to have the literal first thing said when the new technique is used, "Dossey's dead! Dossey is dead!", has got to be salt in the wound. Guess that's speedrunning, though! 😄
Congratulations yet again to Forest64 and crew for demolishing Kalimari Desert in a new way. While I did initiate the fence fluke madness in 1997, I never managed to do what you guys are doing with the newest trick in time trials. And I tried lots of ideas, including things carried over from Frappe.
This newest finding does indeed remind me a lot of the "Mylestyle" trick in Luigi Raceway. Fortunately I did record one of many successful hits, but the best part is that it was against a much older ghost of mine from 2001, so that you can clearly see 2 different approaches on the same screen at the same time. Maybe that will encourage alternate methods of doing so in Kalimari?
I did a huge double take when I saw your name in this video. I remember scouring your website for tips and glitches DECADES ago. You are the giant on whose shoulders today's speedrunners are standing.
Sometimes, it seems like whenever a really horrifying and inconsistent skip is discovered, the kind that makes the discoverer make a formal apology to the speedrunning community for that game, a far easier skip is eventually discovered to restore the balance.
And then there are times when ZFG discovers a hover in Desert Colossus that makes Max% Child hell, and it looks like the garbage fire will burn forever.
Hey, if they can find something faster than playing a single song in MM 100 times, they can find away around the guay hover
I mean, at least it's a category that he himself basically made in the first place.... lol
And didn't he outright say they should probably make separate leaderboards for Guay hover/fire arrows and non- Guay hover?
At least it's an INTERESTING run though. Unlike modern any%...
I guess that the natural death to a speedrun lmao
Too bad Desertenko isn't ghost-legal. Unlike Fence No-clip. X)
The feats of ZFG... I can't wait to see what documentaries will made of him
I remember as a late teen in the 90s doing the huge rainbow road skip for the first time and my friends were all shocked that something like that worked. Now I love seeing how absolutely demolished this game can get with all the mechanics and quirks, even to this day. Well done as always!
Yeah I landed that one once with my friends and I was a god for the rest of the day :D loved it
The way these techniques are developed is amazing. They come about in a process that is basically exactly what research scientists, mathematicians, etc do. Someone shows a hint in one direction using a modified version of the problem and using tools that can't be used on the actual real problem (like using an animal disease to model a human disease which manifests as a similar disease, like working with SIV to find approaches to work with HIV), then they do some limited precise test to see if that can actually be brought over to the real problem (like testing antiretrovirals in cell culture), then they try to put it all together and develop a strategy that will work in the actual problem (clinical trials in humans).
The idea of this game being blown wide open *again* truly stuns me
*That's* why I like retro game speedrunning the most. There's so much untapped potential it's amazing.
The game that keeps on gaming
Yeah, it's always exhilarating to see something new pop up in old games!
This whole thing is fascinating to me.. I've never thought about doing a speed run and I wouldn't but to know there are still so many people playing these games is shocking and kind of endearing. I love these.
Man, that muscle memory thing is so devastating. It's so hard to pick the controller back up after that. My friends and I all had jailbroken Dreamcasts as teenagers, with a disc which contained the entire library of NES games. To reset, you'd press L+R+Start.
I was on the last boss of Ninja Gaiden without using save states, and with two lives left. I know that's no speedrun, but I'd only been playing the game for 10 days, while also playing other games at the same time, and Ninja Gaiden is extremely difficult. Hence, there was a lot of resetting in that game in particular. Combined with resetting in other games, many we were playing with save states so that resetting was no big deal, it was serious muscle memory, as it had become almost a game itself amongst my friends to reset as fast as possible once all hope was lost, as we were taking turns every 15-20 minutes instead of after a game over.
So when I got to the final boss, it was only my second time there ever, counting playing the game as a young child. I knew I had two lives, so I was trying to play defensively and learn as much of his pattern as possible, not expecting to win. But once I got the life lead, nerves and adrenaline kicked in, and I became super focused on beating him. The fight was extremely close, but he killed me. I was so disappointed, and the muscles in my hands and fingers immediately hit L+R+Start before I could stop myself. I gasped, mouth agape, eyes wide, dropping the strange shaped controller to the ground. I was so devesated, I didn't believe I'd ever play the game again.
But a couple of weeks later after beating other difficult games, I came back to it, this time starting out playing with save states. I was able to get to the boss in my first run, save state, and fight him multiple times until I could best him fairly consistently, over 2/3 of the time. After that, I started playing again without save states.
I had developed a technique which prevented all of us from accidentally resetting the game. Inspired by HOF NFL HB Jim Brown, who would lay on the ground for about ten seconds every time he was tackled, so the opponent would never know if he was injured and slow to get up, I too started counting to ten every time I died, which took some getting used to, but eventually led to no more accidental resets. Within a week, I finally beat it with no save states. Very satisfying.
Whenever I’m doing a repetitive save scum on a game (i.e. getting amiibo armor in Zelda BoTW), I always wait 5 seconds after the outcome so that my muscle memory doesn’t fuck me over. It’s helped out so much.
Legend.
@@Super_Suchi Smart man.
The only dumb stuff I do because of muscle memory is saving over my previous state when I die. I fixed that problem by immediately loading the state right after saving a new one. That way my cursor is hovering over "load state" instead of "save state" so when the muscle memory kicks in I don't screw myself
@@chiarosuburekeni9325 Yeah, this sucks too.
Imathii doing 2 Desertenkos: "OOOOOOOOOOOOHOOOOOOHOHHHHHHHHHHHHHHHHHHHH"
Martin K doing 3: "....."
"As someone who played it when it first came out, that makes me feel extremely old..." I feel you there, man, but all the negative feelings about age come nowhere near close to stacking up against all the joy I felt as a kid being able to play MK64 and countless other N64 classics when they were released!
Hear, hear! 👍😎👍
they dont make games like they used to, thats for sure
Having a video of this history of all the discoveries in this game would be cool. There’s so many and it would certainly highlight this past year considering barely any were found in the past decade. Thanks for documenting this in such great detail!
Are you aware about a channel called summoning salt?
yes he hasn’t done that for mk64 though
@@9nrstar probably because it'd be an eight-part series of feature-length documentaries
As someone who isn’t to into the speedrunning scene I love that whenever something miraculous happened I’m like up to date and have a lengthy video to watch about it ! Love the work man!
I imagine this will either make speed running the game impossible for new players, or extremely easy
A little from column A),
A little from column B).
@Lind Morn sussy baka
Time will tell whenever a better setup is found
Umm... Yes.
@@KaoruMzk you are baby 👶 😍 😘 💕 ❤
I've never really been into speedrunning and honestly I haven't even played most of the games you present on your channel, but the theory behind everything is always interesting and overall your explanations and presentations are superb, that alone is enough to watch the videos, especially since it's something I can often do kind of in the background.
Same. I don't know why I watch these speedruns. I'm not even a real gamer.
Yo the super jump discovery is actually pretty cool to find out how it works. I played an extensive amount of Mario kart 64 as a kid and I remember the very rare bounce thru the air that was just way higher than anything else. Love this game.
I love speed running so much. It's a cross section of all the coolest aspects of games. (Glitch hunting, execution, route planning, and of course a very big welcoming community)
You know it’s gonna be a good day when Karl uploads
17:59 “Mr Pitt had no clue what he was doing. But he was fearless and determined. Sometimes that’s all you need. Mr Pitt would never make it over that wall.”
We love you Mr Pitt, one of us.
Thank you. I would never would of tried if forest never found the shortcut in the first place.
I really love this. Thanks so much. My only concern is that you did such a good job that Summoning Salt might decide not to cover this. I'll happily watch both because you are both such good story tellers
Karl, you should totally check out a boneworks glitchless run. VR speedrunning is nuts because it looks like IRL parkour in game worlds. The precision and mechanics of boneworks speedrunning is extremely unique thanks to the physics focus of the game.
The Ultra Bounce giving me early childhood memories of Royal Raceway. When we were kids, me and my siblings discovered you could get a really high bounce after you jumped off the giant ramp in Royal Raceway back in the day. We'd be so satisfied when we got it.
YES, i actually just commented this ha ha
Same!! We always tried going for it, haha!
It's funny that when you're a kid, you find all of these tricks and mechanics by accident, and thus, being a kid you tell no one of them for years. I knew of the mega jumps and how to replicate for almost a decade now, but never thought to tell anyone else.
Same, I always thought it was just something you could do on that specific spot on Royal Raceway
I've said it before, and I'll say it again, the speedrunning community as a whole is an amazing thing to behold from the outside, and it blows my mind the amount of passion and effort that's on display. I don't really have the urge to get into it myself, but I just LOVE watching it, it's simply a wonderous thing, and I also love all the talented content creators out there keeping us abreast of the latest news and discoveries. As someone who has never in my 40 years on this earth been interested in watching regular sports, I kinda feel like this last decade or so have given me an understanding on why other people find sports so fascinating.
So this explains the Super Poomp!! I've always done on Royal Raceway after the bridge jump. I've been doing that jump since Kid Stop in 1st grade. Who knew I was doing frame perfect jumps for nearly 25 years! I've had people ask how to do it for a long time and all I ever said was jump right when you land after you jump at the edge of the bridge for extra height.
Forest64 is the speedrunning equivalent of the dude who sets your house on fire and then rushes in and saves your family at the last possible second.
Accidentally turned on the closed captions and they are so funny, not a single word has been right
Blows my mind how new glitches are still being found 25 years later!
New records smashed today on Oct 16th, 2021. Guess that means we need another video Karl!
Thanks a million for all you do.
Should the day that Karl and Summoning Salt do a collab video, it'll be 12 hours long and I'll enjoy every goddamn minute of it
Shocked this wasn't tried sooner. I learned about this lap skip mechanic years ago and figured it was tried on every track.
Karl: A new Mario Kart record!
Summoning Salt: *I'm on my way*
Man that guy must have been sick on that retry error. Crushing.
yes, I'd absolutely love more mario kart content from you.
maybe even a series where you tell the stories of speedrunning progression through individual levels. you could compile some of the ones with shorter stories together. (just throwing out ideas).
are there any of the other mario kart games that have an active speedrunning community??
what about the other catergories for 64, how has the all cups record been improved and have there been any big discoveries??
19:47 - “to get as deep as we can…” nice 👍🏾
such an informative video! im impressed how accurately you portrayed how easy but hard this shortcut is, because there are so many aspects of both.
im definitely biased but i love your MK64 content :) perhaps you'll have to make another followup video if someone can replicate the TAS yolo strategy, i wonder if abney or martin could get something there...
When's that 3/3 coming scrub? XP
@@dntn31 ill get it soon! ... hopefully lol
Definitely feel old when a game you played as an 8 year old is close to having its 25 year anniversary.
So amazing to keep seeing new discoveries and players showing us parts of the game nobody has ever seen… until now
It amazes me at how some people find these! It’s truly amazing
"let me know if you want to see more Mario Kart content"
you know you're going to make it and post it anyway, you can't help yourself, the scene is just too good. still appreciated and please do.
14:37 - "David Wonn 2001"
Way to kick me right in the nostalgia bone Karl! His website was my jam back in those days. I still have some gameplay photos displayed there!
Awesome content as always, thanks LEGEND!
I definitely love to see the faces/reactions of these absolute legends going at each other's throat to be the first to reach the elusive WR. What a community.
Seems fitting that the guy responsible for the old farce is the same person who fixed it. Good on him for putting that kind of effort and care into the community.
People still finding shortcuts for these old games is incredible to me. How do you even find some of these??
Seems like there is always glitches in MK64 literally every couple months a new shortcut is discovered it’s insane
... PLEASE cover more of these shorcuts and this content !
Yes, do another on Mario Kart. This idea of more breakthroughs coming has me really intrigued.
Yes please, cover more MK64 topics in your videos. They're very easy to understand and very well put together. Much love from a long time fan!
Thank you for documenting this in a video!
I thoroughly enjoy your content in general, but as someone who also grew up primarily around the N64, your N64-related content strikes a stronger cord, especially Mario Kart 64, which was one of my favorites. Always looking forward to more shortcut breakthroughs!
I didn't use to "get" speed running but the more I watch the more respect I have for the people that do it. No matter the game they are pushing the limits all the time and have such massive skill that is a result of hard work and practice. Hats off to all of them.
That fence clip is like trying to actually quantum tunnel through a solid object
YES please, more strategy/records breakdown and less “scandals drama” would be awesome. This was a blast to watch! Awesome work.
agreed, scandals are just farming views and low quality content
@@richardli4038 Altough i appreciate every second of the content of this channel, I’d love for it to steer away from cheating stories and instead wish a comeback of those crazy breakdowns. Just like this 🔝
Aight cool all we need now is Summoning Salt to make a "History of MarioKart 64's Most Unpredictable Track"
I’m so happy for the runners. They don’t have to try that fucker 1/90,000 trick anymore
I like how Imath calls it the deserttenko.
He called it that after I decided to name it that, so he called it that as a tribute to the name.
I can't believe that people were able to discover such a huge new strat. This is amazing.
I had heard about speedrunning when I was a kid but never really looked into it. One day years ago I watched AGDQ and have been fascinated by it ever since. Your channel has made learning about speedrunning so much better for me. You break it down and explain everything in detail and explain it in a way people outside the speedrun community can understand. I love it and your channel. Thank you for your videos I look forward to every single one thank you for what you do.
These are some of my favorite videos to watch in the world. Karl videos are interesting and well put together which is more than 90 percent of the world today. Karl is the one who is an absolute legend.
Watching this gives me so much hype especially since MK64 has always been my favorite racing game.
Speaking of old games with tumbling records, FFVII speed-runners just found a way to cut nearly 20 minutes off their game earlier this month. Just goes to show that, it's all still going on - even with these venerable old games. There are always discoveries to be made.
For a ffvii speedrun watcher that kalm skip will be absolutely clutch. I'm guessing they'll need to alter the step count for the whole run now.
I know this video will be good and I haven’t even watched it yet
I was very glad when you spoke in the discord and asked about it this shortcut is honestly the most amazing thing ever
Its amazing that this decades old game can still provide new mechanics, and not just this game either, and of course a new Karl video just made my morning! :-) you absolute legend.
Forest discovers incredible wall clip, keeps it to himself for over a year and releases hellish fence jump instead to troll speedrunners.
Any Mario Game developer - misses a spot in collision, "No one will notice!"
Speedrunners - Everyone noticed
21:21 That transition was pretty sweet!
imagine spending your entire life ramming into a wall and then having your world record beaten by a minute lmao
Finally Kalimari Desert gets blown open! Here I was thinking that this track would never get an ultra shortcut!
This channel is great, it covers the interesting speed running developments across many games and explains the important information to understand why it is impressive. I don't really follow speed running much but love hearing about the crazy stuff speed runners figure out, so being able to get all the info on one channel with links to relevant videos if I want to dive deeper is excellent :). Keep up the great work :).
I concur 😊👍
Same here, been following it for a long time now, and it is one of the few channels I have notifications on, so I can see what is uploaded almost immidiatly (man I can't speel that word)
I remember doing this kind of jump as a kid when playing crash nitro kart for the gba, it happened when bumping on a wall or when touching a jump boost pad
I’m glad to see you returning to your core continent, Karl. The controversy videos are good too, but these are why I sub to you with notifications. Cheers!
Completely insane! And the amazing perseverance of these guys, and it pays off in dividends.
Just think: The current THREE-lap run of 38.90 was pretty much close to the SINGLE-lap record just a year or so ago.
I really love the depth you go into with these documentaries
I love shortcut video analyses like this. I definitely would want to see more like it.
How do we know the star causing the finish line to return to it’s default state of expanding indefinitely is an easter egg and not just a glitch itself?
Due to it being exceedingly specific and having no reason to happen under any circumstances
In my opinion, that's game design. Think about it.
The player gets a star and is eager to cut through the tunnel, ignoring any incoming train. It's fair that the lap does count. To prevent any abuse and not so fun strats such as trying to avoid the train in the tunnel, it's also logical that it doesn't apply in normal circumstances. For me, it's more of a super shortcut you can only perform with a star.
Your N64 content is what keeps me coming back, I love it so much!
I love when runners find new strats on old classics!
I don't usually pay full attention during ads, but that Perfect Dark music just SLAPS right in the sponsor ad!! Well played.
I love the fact Karl call me "Absolute Legend"
Wish I was....luckiiiieeee
You ARE an Absolute Legend.
Massive Legend
You should rip it and have it as your alarm clock, I bet it will be amazing to be woken up to that every morning :D
You're an absolute legend
I want to see a Mario Kart 64 mod that makes you have to worry about things like damage, tyre wear, brake lock, wheelspin... Basically, turns it into F1, but with "weapons"
Shower thought: one day an exploit will be discovered for the last time on this game
Zeno's paradox says we will never know and keep looking anyway.
That would probably only happen when the universe ends or if every copy ever is gone
@@AdamSandlerOfficial more likely people will just loose interesnt, it has happened with countless other games before
@@Vitorruy1 only reason I don’t think that will happen is because it was the first 3-d Mario kart game and Mario games are still made to this day so as long as Nintendo and video games as a whole exist then people will still work on the speed run.
mk64 is kil
no
Saw the lap counter change tally in early shot, crazy this is found so many years on.
This feels like Wind Waker to me.
A run breaking strategy that is so unreliable it makes people quit doing runs altogether, gets replaced with one that is faster, more reliable and thus bring back in elapsed runners.
The best thing about setting world records would be becoming an absolute legend in a Karl video.
Speedruners are the most inventive bunch apart from when it comes to names.
3:28 "Kalimari Desert has always been pretty *rock solid* "
Did- Did he just-
Me: *never speedran in my life*
Karl: "Hello, you absolute legends!"
Me: Heh, I guess I am pretty great! ^_^
"desertenko" is probably the best name for this trick tbh lol
i'm 99% sure i've known about this "super bounce" thing since i was a child. on Royal raceway, if you hit R from when landing the big jump at just the right time, you would bounce super high.
But did you know whyy?
Meanwhile in-universe, Lakitu and the judges disqualify the player for breaking the spirit of the race and the fabric of reality, in that order.
i like how hitting a frame perfect jump on a frame perfect location is way easier than the old strat lol
i love how you not only show the strategy, but also show how it works and what mechanics are shown
I didn't think the fence clip was the worst SC strat in history. I liked it 😊
Proof that even developers enjoy breaking their games.
Also the editing on this one is fantastic, good job :D
IMathi: *orgasm noises*
Martin Ki: *dead silent*
Seriously, though, huge props to everyone for finally breaking one of the unbreakables. Who knows now if Koopa Troopa Beach will manage to stand the test of time as the one stage with no faults?
Karl always uses my favorite track from the Mass Effect OST
Now you too can spend the next 4 years practicing MK64 on your Switch, for the low cost of $200.