Red Alert 2: [YR] - Testing Stolen Tech-Units
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- Опубліковано 5 кві 2020
- I believe these are the last units we have tested yet! I am quite surprised that I receive lots of comments asking sometimes what are these units when they are seen in other videos!
So, as already known, these units can be acquired when a Spy infiltrates a Battle Lab. Depending the faction's Battle Lab you will also get the corresponding secret unit. As you can understand, only allied players can get those units since the usage of spy is essential. Of course, capturing allied building with any other factions and recruiting spies will still allow you to get these units.
The Allied factions have pretty much a complete "set" of infantry thus getting those units may not help them much. On the contrary, the Soviet factions lack a lot on that part and a Chrono Commnado or a Psi Commando would be very helpful.
Those units are not that unique since they are mostly a combination of some other units. They quotes also do not differ from those they represent. So, in short this which unit you get depending on the Battle Lab you will infiltrate.
Allied Battle Lab - Chrono Commando
Soviet Battle Lab - Chrono Ivan
Yuri Battle Lab - Psi Commando
Chrono Commando - $2000
The most expensive infantry unit in the game. It's cost also matches that of a Kirov and elite naval. Despite it's high cost though this unit deserves every dollar. The abilities this unit has along with chronoshift grant great mobility. It can erase an entire base in seconds without even noticing.
Chrono Ivan - $1750
To my eyes, the weakest out of the three tech units mainly because of that high price. A Chrono Commando can do nearly everything much better. Chrono Ivan would be quite a good choice to put TNT in structures that are instantly destroyed but still it's high cost and low survivability make him always a risk to train.
Psi Commando - $1000
A very good unit overall which combined with the Allied technology can really cause chaos. It's also finally a mind-control unit which can be easily promoted. And when it reaches elite status it has double the range which can be a game winner.
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Chrono Crazy Ivan is good but still can't defeat two unarmed engineers
Hardhat boi
It's the power of physics my friend.
@@khaledzaki11and friendship
Harkonnen engineer wins
Everyone gangsta till someone make swimming jokes near Boris
And I was hoping an enemy Giant Squid will suddenly attack the SEAL...
@@Wee2Yang what if a giant squid attacks tanya?
tentacle time o///w///o
@@averagefanenjoyer8696 no way your name has 3 months and your comment comment was made 3 months ago
'Boris agrees.'
Boris is suck stop crying 7 year old kid
I remember playing games with just Chrono Commandos against Allied AI, and it was funny as hell seeing their spy disguised as a CC *walking* up to my base. Like bro, are you for real?
lollll
Spies disguised as chrono legionnaires and rocketeers are funny too
Other than that, they also disguise as dogs. Like, HOW?
@@JayJay-wf2oe Spies are low-key furries.
@@JayJay-wf2oe furries
1:35 and 2:05 fun fact: the Chrono Commando's C4 is not actual C4, but a high-damage anti-building weapon. If it were regular C4, he would enter the buildings like the SEAL by teleporting right inside them and then blow them up from the inside.
4:40 that's the side-effect of having a high-damage anti-building weapon acting as a C4 ripoff.
What to do?If Chrono Commandos were to be able to teleport inside the buildings,they can C4 bomb a whole base without any worries of base defenses at all,since they are inside the enemy buildings,nothing will harm them,even if the enemy were to know that the Chrono Commandos have teleported into that particular building...
@@Wee2Yang They'll still be harmed, I think.
Unlike engies and spies or entering Bio Reactors and garrisons, C4 infantry aren't absorbed by their targets and merely share the spot they're standing on.
So in theory, they can still be fired upon when "inside" the building, but that'd damage the building they're about to blow too.
Of course, your hypothesis might also be correct: C4 infantry could be immune when "entering" buildings before blowing them up.
C&C Supremacy Mod they did fire inside the building when using C4 in RA2 but it didn’t happened in YR though
The Chrono Commando's C-4 is listed as "FakeC4" when you look at it in an editor.
That is the dummest thing I have read this week.
what if a spy infiltrate a pyramid and finds the ancient scroll to summon the ultimate mummy 🤔
*nuclear missile launched*
*base under attack*
Insead a spy infiltrates a pyramid and finds the ancient way to make money off of your relatives and high school friends that you haven't contacted in 10 years.
He would find the 3 egyption cards + maybe exodia 🙂
He’ll just find Kane chilling.
Chrono Commando - Almost OP.
Chrono Ivan - Ripoff.
Psi commando - At Elite it is as close as you can get to the RA2 Yuri Prime. Cute.
In Mental Omega, they were retconned.
@@primisimperator2189 Mental Omega is a retcon.
i love mental omega
@@CnCDune excuse me but what his a retcon ?
@@jeanmichel8919 basically, canon is replaced by non-canon.
MO retconned all of RA2 and YR, effectively replacing the entire story with their own version of events.
*_"DoN't MeSs WitH MeMeS"_*
The Chrono Commando is so much fun when you use it against a human opponent with no defense structures at the rear of their base. By the time they realise what's happened, you've wiped out 90% of their base. Most players would quit on the spot after that.
when youre playing with superweapons off, chrono seals are the most annoying unit there is imo, once you hear the C4 knocking on your door you basicly have to desolator your entire base or spam pill boxes, pretty lame mechanic imho
Mirage & Prism Tanks: Are we jokes to you?
Chrono Commandos can also destroy terror drones in 1 or 2 shots. Also very useful if he is inside a battle fortress to help avoid getting attacked by the drone.
Once I had a battle fortress with 5 elite Psi commando. You can imagine what happened next :P
Wrecked shop one time, chrono shifting a couple of Battle Fortresses into an enemy base with a grouping of Flak Troopers, Guardian GIs, Tesla Troopers, PSI Commandos, GIs and a Navy Seal.
@@richardshelley143 Haha terror drones go brr
@@HalalKaibaLegacy literally in one word: "Nope"
@@HalalKaibaLegacy terror drones have nothing on well stocked Battle Fortresses lol (my favorite will always be 1.Tanya/Boris or tesla trooper 2. chrono legionaire 3. sniper or virus sniper 4. guardian GI 5. Initiate or a seal. no way even a horde of terror drones can stop these because they die very fast
What do they do? Make the battle fortress a makeshift Mastermind?
Nice, I had no idea elite Psi Commando had such *big* range. It would've been so cool to have missions for each campaign where you solo infiltrate a base with one of these guys - first getting a spy in, then you receive one of these special units as a reinforcement, then you have to sneak around sabotaging things while avoiding desolators, terror drones (or SEALs, Grand Cannons, depending on faction), etc...
"The Fox and the Hound" was honestly one of my favourite missions, tactical is more fun than strategic in general imo!
I have some ideas for tests:
Civilians
Secrete Serivce
The president
Priemier Romanov
And test it inside the IFV
@@athenewdecade5135President shoot laser in IFV, possibly that he is alien.)
@@user-ne9ow9nx9h President also has Soylent=2000, so grinding them, or selling them somehow in any way, is worth 2,000 credits despite their actual cost only being 10.
What could I possibly do with Civilians?
What is a secret service?
The president has been tested.
Priemier Romanov?
@@tsiripas The only things interesting about Civilians off the top of my head is that they have Soylent=100 and in Tiberian Sun there is a special map mode you can set maps into that will make air transports automatically fly off the map when their entire cargo space is filled with infantry that have Civilian=yes, which was only used by 2 campaign maps in the game, both GDI missions, 1 in Tiberian Sun and 1 in Firestorm.
Navy SEAL: You still can't swim, right? How about a swim?
Boris: I don't like swimming jokes. DON'T MESS WITH ME!
P. S. Folks, please stop asking for the Red Alert 2 version of Yuri Prime here. tg has already shown that unit in his previous videos involving Allied Spies.
The reason why Chrono Commando can not destroy a bridge is because of his attack method on buildings: he is actually not using C4 as Navy Seal or Tanya or Psi Commando does. You can see this from his way to engage any building: much more quickly a simple touch rather than going partially inside, and there will be survivors coming out as if the building was destroyed by normal way of damage, compared with no survivors after Tanya.
Yes, that's it. Chrono Commando's C4 is actually a simple range 0 attack with a damage amount much higher than any building's health, even the Yuri Fortress which is the so far known building in Yuri's Revenge having the highest amount of health. Anyway, when this simple range 0 attack has a damage value much higher than a building's health, that building gets destroyed in the normal way immediately, and you can expect survivors coming out as in the normal way.
Therefore, as we know we can not attack a bridge repair house in the normal way, Chrono Commando also can not attack it by his "false C4", which is actually a normal way of attack with a very high damage at 0 range.
The game files even call it "FakeC4"
People saying Chrono Ivan is a ripoff, but using rally point, you can load up all enemy vehicles with bombs unlike the commando. One of the demonstrations showed the Ivan bomb one shots rhinos.
however i can swim, though
🤣
@Lemon Acid Rounds some kinds of structures are too dangerous to get close, lol
@@liliwinnt6 I know you just don't want to
Psi Commando is so hard to get but it's worth it just for the original Yuri quotes from Red Alert 2 :)
Hell yeah dude, love the Chrono commando
The comedy bit at the end .. can't get enough of them!! great job on the vid.
Oh yes, been waiting for with one!
Kinda odd the chrono units die faster than their normal versions but i guess you gotta balance them somehow.
Probably because chrono units don't wear any body armor. They are meant to hit & teleport away to evade retaliation
To blow up ConYard...
Chrono Commando: in 1 attack.
Chrono Ivan: needs 3 attacks.
Ivan is crap in as a super unit lol.
To blow up tanks:
- Ivan can attach a bomb which will blow up not only the tank, but deal AoE blast damage to units nearby.
- SEALs/Chrono Commados literally have to shoot at it for five minutes.
Chrono Ivan isn't that good vs buildings, but he can blow up bridges and vehicles, which his allied counterpart cannot. He's also cheaper. I agree that he's not as OP, maybe if he had a slightly faster cooldown after teleporting he would be more balanced.
ivan is cheap. and can kill most buildings in one touch but yes i agree that chrono ivan compared to its allied counterpart is pretty shit
@@adonis1168 Ivan is definitely good, It requires right management fighting against tanks
You can also test about: Ore, maps objets like clifs and hills, buildings survability, etc.
Imagine if they built yuris with chrono teleport backpacks.
you went too far pal
No no, imagine spy with chrono backpack
zaini adnan No wait imagine Engineers with chrono packs
@@zainiadnan2335 Money, money......more money, ahahaha
@@mertcaki super mega over powered
tg is Testing grounds? :)
It's hard to tell which one is which
I needed this vid 10 years ago
Boris is still pissed about not being able to swim from the last espisode.
nice video, you missed the most important use for the Psi Commando tho. BATTLEMIND: Enter the CHAAAAAARGE. With elite omg can you imagine.
This game is just absolutely amazing and will always be timeless.
I remember discovering the chrono commando not being able to blow up bridges once... it cost me the game lol
One strat I very rarely use but if I'm real desperate is to suicide some chrono legionnaires with Ivan bombs strapped to them. As 1 tile can fit 3 infantry, your effectiveness in killing a specific building is really down to _where_ on the single tile you send you unit. Further away from the target on the closest tile yields weak results. Being on the closest half tile, results are better. IIRC, 3 suicide legionnaires can destroy a WF. Hefty price I know but its if you're really stuck to make moves it could pay off but still almost random accuracy
Minor correction: a tile can only ever fit 3 infantry.
See here: www.modenc.renegadeprojects.com/Cell_Spots
@@CnCDune good to know, thanks
This has been my fastest click
"New technology acquired"
Weird they can make time machine but not a TNT?
Wow I never noticed that! There are always lots of secrets in C&C games.
I would loved to see Boris on some short videos as we see Tanya
Very cool video! Nice!
I faintly recall something about more special units if you got more faction types (such as you owned an Allied ConYard and a Soviet one) but don't remember exactly...
Oh God Chrono Commandos are terrifying
The reason Chrono Commando explosives work like this is that these are not the C4 used by Seal. Instead, it is a very short-ranged regular attack with insane damage that can only target buildings.
This was added because C4 could not be coded to be blocked by chrono phasing, meaning that it would be usable before the unit fully unpauses.
This is also why his C4 leaves survivors.
If money isn’t an issue, playing allied, getting Chrono Ivan and putting them in IFVs is the easiest way to get some mini demo truck fun :)
Or capture a Soviet Barracks and Radar and just get the budget Ivans, but you do you~
1:46 - 0.0
Don't let one of those guys in your base, holy shit.
*Tanya almost dying: Is that all you got.
lol
5:40 Tommy Claude and Toni : You made our day
I wonder what would be the range of an elite Psi Commando inside an elite Battle Fortress
ultimate mastermind lol
@@gx1tar1er It Is! Zhasulan and Kikematamitos tested it in one of their games, it didnt have all the power ups and it was already a super unit!
that elite yuri clone is op lol
I said this on the Spy video, but the Psychic Commando was actually the original Allies Infiltrates Soviets stolen tech, and the Chrono Ivan was actually for _Soviets_ infiltrating _Allies._ The Chrono Commando was still for Allies Infiltrates Allies, but the original Yuri Prime was for Soviets Infiltrates Soviets.
Chrono commando leaves survivors when they C4 while regular SEALs don't. That's a good touch or they'd be wayyyy too op
"I'm the best there is.... agh!" Wanna bet?!
Everyone gangsta till you realize there's a chrono commando in your base
I once proposed the shoehorning of this logic to command and conquer generals zero hour mod project
In mental omega 2.0 there are even more special units like tesla commando :)
The music really reminds me the music from hitman 47 the psychocenter last level
Sniper with chrono backpack sounds good
Chrono engineer would be best lol
@@bbglas007chrono elite apocalypes tanks will be more scarier
@@racelkatyusha403 Don't forget the Iron Curtain :P
I used Chrono Ivans as Suicide-Chrono-Bomb tactic by placing bombs eachother and teleports to enemy base and KABOOM!
Chrono Virus OP
some explanation whats habbeding on screen would be nice
quitted after the third round of random pixels shooting each other with no reference
As shown in the video, the Chrono Commando's anti-building attack leaves infantry behind when the building is destroyed like normal; the SEAL's regular C4 leaves no infantry. Interesting!
Most likely this is because of what C&C Supremacy Mod mentioned in another comment: that the Chrono Commando's anti-building attack isn't "true" C4.
Alternate Title: madman destoys his own base and kills his own troops
that's probably all his vids
"Don't mess with me!" lol lol lol
The yuri one range gets updated a lot when you make him a elite unit. I mean a lot lot lot....
Comparable to yuri prime
So Chrono Commando have worse stat than Navy Seal until it reach the elite ranked
How many times did you have to try to get the Seal to say "How about a swim" in the ending bit?
Believe or not, just once. :D
Maybe the game giving you a break, planning to nuke your line of structures in the spy episode later.
hahahaha.. good ol days.. Back in those days we used to strap 5 conscript with Ivan's bomb & load them into the flak truck..
Can the Chrono Commando blow up a Nuclear Reactor and get away in time before it explodes?
No !
soviets needed a spy for balance.. that is literally the only thing i would change about the base game
"Don't mess with my rent."
Chrono Ivan doesn't explode when died.
does anyone know a c&c game where a unit can steal or use a civilian or any car and use it? please i need to find this nostalgic game
I managed to mind control civilian cars with Yuri. Nearly useless though
basically yuri c4 is useless if chrono yuri exist then i will said overpower but yuri c4 got long range mind control but need to get the 3 rank
Hey dude,I think you have not shown how does a veteran and elite promoted crazy ivan work.How an elite crazy ivan works.Could you please do a video on that?
Crazy Ivan can’t be promoted!
@@tsiripas Is it?But,according to some sources,it can be promoted.I am not sure.Maybe,I am wrong.But,what I have heard is that if a crazy ivan goes on demolishing enemy units (Mind it.Not our own friendly units.),he gets promoted and has higher demolishing power.Could you please test it?
Bro can u do a video about mig29 and f15 eagle
Its a version of
RA UPGRADE
It's a mod you mean?
last scenes are epic adflsdlfs
Can u zoom in? Its hard to make up of the details...
I do sometimes but what details are hard to spot here?
@@tsiripas as in the visual map itself can u zoom? The units look very small
does psi commando also get a range upgrade when veteran
No!
How do you get wide-screen
My god I never thought abut it... Chono Commando can't hurt ships
SEAL still useful in naval.
@@joshuagabrielcatindig7607
Y'know that probably explains why attack dogs were able to swim in RA3... because you'd have Navy Seals escorting warships and you needed something effective to deal with infantry besides squids and Dolphins.
Of course in RA3 they don't have the Navy SEAL but I can see what lead to the decision of more swimming infantry :D
How about the super Yuri
(I realized that only in red alert 2 not Yuri)
can a chrono commando destroy a whole base alone?
In theory yes if you don’t teleport too far away and base don’t have defend
3:16-3:20 there is something invisible below that patriot missile launcher
Bug obviously. Something with the patriot that got destroyed.
okay
How do you level up a psi commando ????
By blowing shit with it
Red alert 2 ? But I’ve never see some characters like that before
play army men rts you will love that game
is it just me finds it sometimes confusing to figure out what he is testing atm?
No swimming jokes xD
Just found something funny yesterday while playing this. If you can, do some testing with Yuri Mining Machine to see how much money you earn from any units. Or most of them i should say.
Edit: I mistook the name. Its the building, Grinder, not the Mining Machine unit
It's An actual strat since the miners spawn free units you can use the yuri genetic superweapon and turn them into brutes and then grind them down for a quick cash influx.
Actually, now that you said it, it was called the Grinder, instead of Mining Machine. I was trying to think what its called when i made the comment, but i got alot of names popping up that i totally forgot it. But, yeah i saw that clip b4. Just wanna see some test on the Grinder when salvaging units.
Wait soviet can also use spies if they capture battle lab! You missed some units!
Detachsoup60 what units have I missed ?
He didnt... Chrono ivan: Soviet Battle Lab
Chrono commando: Allied Battle Lab
Psi commando: Yuri Battle Lab
they would still produce a spy and infiltrate the same buildings with the same result
He missed yuri prime from ra2.. .that's all
@@bbglas007 He didn't. His testing all came from Yuri's Revenge. It is in the title.
5:45 Soviets Life
i see chrono everywhere 🤣🤣
It's sad chrono commando cannot swim, otherwise he'd become chrono SEAL and be a very serious threat to ships.
It'd be cool to modify him so that apart from chrono teleport, he must walk into buildings to C4 them instead of using fake C4. That'll slow him down for destroying buildings and make him less OP in that aspect. But he'll be able to destroy bridges that have repair huts. Even better if he can C4 trees, because why not...
Problem is that the C4 ability requires the unit being able to enter a building and since Chrono Commandos can't actually do that to trigger the detonation due to teleporting, the workaround was Fake C4 which makes it like an attack.
That's also why infantry pop out of a destroyed building because it's not C4...
boris please
Chrono Commando can destroy bridges if you force him (like force to kill allies)
Kamil Kowalski tried, he wasn’t able to.
Not possible.
Chrono Commando C4 is not real C4. It's a fake; a high-damage anti-building weapon. The developers did it to avoid the Commando teleporting straight inside the buildings and blow them up.
Chrono Commando wont use its fake C4, but it would shoot the bridge using its submachine gun, and thus you can't force-target the bridge control building you need to force-target at the actual bridge itself.
Its slow process.
Please don't claim anything until you test it yourself first. This is a common trend that happens every video.. you just deceive inexperienced players and make people upset. Sad gamers = no one playing game
@@rashidisw That is true, that does happen: the infantry gets close, shoots the building once with its anti-infantry primary (which did, like, 1 damage :P) before entering and blowing up the building.
At least it did on my end years ago, must've been missing a patch.
Although, that only happened with actual C4 infantry (Tanya and SEAL), not fake-C4 infantry like the Chrono Commando.
You forget Yuri prime, when you stole Russian tech and have a Russian barracks you got it and with crazy range
I've demonstrated that in two other videos.
@@tsiripas then one more plz 😁
Guys I want to ask something. 12-13 years ago I remember playing offline just for fun and used a lots of spies to infiltrate enemy bases. And then something very weird happened. I managed to unlock 3 medal veteran units in both tank factory and barracks. NO, I AM NOT KIDDING. I tried to understand what I did to unlock this but I couldn't figure it out. Is there a glitch somehow? Cause I tried a lot of times to find a glitch or secret on the internet but there's nothing.
I think if you put a spy in an enemy barracks all men come up with one upgrade for tanks you have to do the factory doing it to another team gets you another upgrade.
@@stowgood you got to be kidding me... I think I didn't try this... holy shit! I will try it at once.
@@mithridil maybe the upgrade does not stack it was over a decade ago. I feel like it did if it was another colour you did it to.
@@stowgood tried it... it didn't work :(
@@mithridil original RA2? The on you could get yuri prime in (the long range one)?
3:20 invisible
comic ending! :))
is it just me or does anybody here also find Allied Forces to be OP'd?
😂😂😂😂
Boris is op
Fun fact in the regural RA2 chrono Ivan's are harder to get since you need to be on the Soviet Union team and infiltrate an allied base
I like big toys 😂
я тоже плавать не умею-- получается я хроно-коммандер?!)))
Net!