Mixing Fluids & Colors (No Vex/No coding) - Houdini quick tip

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  • Опубліковано 21 сер 2024

КОМЕНТАРІ • 55

  • @Merkvilson
    @Merkvilson  6 років тому +33

    A few months ago, I uploaded this tutorial on my Patreon page, but since most of my patrons are C4D users, I decided to unlock this video on UA-cam.
    Hope you'll enjoy.
    Cheers!

    • @kirene00
      @kirene00 6 років тому

      Thanks for your generosity and knowledge! Its a great video :)

    • @aujourdhuiMotion
      @aujourdhuiMotion 5 років тому

      Thank you so much for the very clear tutorial! :)

    • @swapnilandraskar
      @swapnilandraskar 5 років тому +3

      hi i like this 1 but there is problem in new houdini 17 there is no sourcevolume node hence i cant find the solution for volume path plz help me out

    • @yoyoz333
      @yoyoz333 4 роки тому

      do you know how to do it in C4D?

    • @jhc577
      @jhc577 Рік тому

      @@swapnilandraskar its still there, it just looks a little different, and is called volume source now I believe.

  • @juanecheyt
    @juanecheyt 5 років тому +5

    I wish all tutorials were as simple and straightforward as this one.... Thanks a lot.

  • @KevRyanCG
    @KevRyanCG 5 років тому +7

    This was incredibly helpful, and way handier to do then I would have expected. Thank you very much!

  • @tetsuooshima832
    @tetsuooshima832 2 роки тому

    Very good tutorial, fluids are challenging but this is well explained and straightforward,, thank you for sharing

  • @eyewishwalrus
    @eyewishwalrus 3 роки тому

    This tutorial is freaking amazing,

  • @sureshnarisetti
    @sureshnarisetti 5 років тому +1

    TQ for uploading Merkvilson. this tutorial was impressive. as i was an beginner

  •  6 років тому

    nicely done, very simply demonstrated.

  • @byTwest
    @byTwest 4 роки тому

    If anybody gets lost like I did getting the volume source to work, just utilize the shelf tools and dig through what Houdini does. Best way to keep with the updated practices

    • @Atimo133
      @Atimo133 3 роки тому +1

      Hey Tyler, i tried but i can't seem to find the problem :(

  • @mjparent222
    @mjparent222 4 роки тому

    This is a really great tutorial, very step by step. Thank you.

    • @mjparent222
      @mjparent222 4 роки тому

      I did it with houdini 18 some differences. I downloaded the file for houdini 17 and made the adjustments. It worked. Thank you.

    • @everydayhero3610
      @everydayhero3610 4 роки тому +2

      @@mjparent222 Could you please describe how you overcame the differences in Houdini 18? I can't work it out. Thanks

    • @mjparent222
      @mjparent222 4 роки тому

      @@everydayhero3610 Late but, see below,
      Christian Kelch replied and hope this will help.
      1 year ago
      Here's the setup for H17.5... uploaded.net/file/d88jb4ke

  • @chr1st0pher
    @chr1st0pher 6 років тому

    merk i love you this is amazing

  • @SansP3ur
    @SansP3ur 5 років тому +5

    Unfortunately h17 has changed the sourcevolume dop [3:20] in some way. It doesn't look anything like the video where you get the blue spheres. My screen simply remains blank.

    • @robleymcdonnell
      @robleymcdonnell 5 років тому +6

      You now set your source type at SOP level (after the attribute create). In this case you'll create a FLIP source there to be referenced by your volume source in DOPs.

    • @christiankelch7343
      @christiankelch7343 5 років тому +12

      Thx Merkvilson! Here's the setup for H17.5... uploaded.net/file/d88jb4ke

    • @ShawarmaBaby
      @ShawarmaBaby 5 років тому +2

      @@robleymcdonnell I wish I could understand anything you are saying

    • @annpoloynikova5981
      @annpoloynikova5981 4 роки тому

      @@christiankelch7343 OMG! Thanks a lot for this file! You help me so much :)

    • @ericsanderson2236
      @ericsanderson2236 4 роки тому

      @@robleymcdonnell I feel like ive done what you say (but want to confirm to be sure) but still don't see the particles. I added "flip source" to each object after attribcreate, before merge. In dopnet > volume source, initialize Source FLIP, SOP Path = /obj/box_object1/Fluid_Source. Is this what you mean?

  • @StephaneSOUBIRAN
    @StephaneSOUBIRAN 6 років тому +1

    Thank you !

  • @bd21
    @bd21 3 роки тому

    Thank you!!

  • @ol1175
    @ol1175 5 років тому

    awesome

  • @alenlenia
    @alenlenia 2 роки тому +2

    cant find source volume node in new houdini

  • @xtremmontagevideos6261
    @xtremmontagevideos6261 4 роки тому

    hello, I do not understand I have everything that has disappeared, I do not see any animation, I see flat particles which do not move depending on whether I click on merge or other otherwise I do not see anything, I have checked everything twice tutorial, i'm exactly like you on the video, where do you think it came from?

  • @Akimyp
    @Akimyp 5 років тому

    Thanks for the great tutorial! I downloaded the updated Houdini 17 version but have another question: it it possible to keep the fluid source active instead of turning it off like in the video?

  • @swapnilandraskar
    @swapnilandraskar 5 років тому +1

    hi i like this 1 but there is problem in new houdini 17 there is no sourcevolume node hence i cant find the solution for volume path plz help me out

  • @pieterschillemans7467
    @pieterschillemans7467 5 років тому

    Great tutorial ! Is it possible to cache the final polygonal mesh ?

  • @HoudinifxAlfredosanmartin
    @HoudinifxAlfredosanmartin 6 років тому

    miscibility I think it's, great work

  • @octoghost3470
    @octoghost3470 3 роки тому

    does this tutorial work, if you want two separate objects to emit two different colors to mix with each other? like one blue and one red to mix? thanks.

  • @teammagiclamp8769
    @teammagiclamp8769 4 роки тому

    how can i render this in arnold houdini ? can you give me any hints

  • @adnanerochdi6982
    @adnanerochdi6982 Рік тому

    cant find source volume node! 😭😭 (H19)

    • @Mati_Motion
      @Mati_Motion 11 місяців тому

      volumesource is now named

  • @JL-yz7by
    @JL-yz7by 5 років тому +3

    I can't for the life of me get this to work in 17.5. I've watched the video through three or four times so I'm guessing it may be a change on the software side...

    • @robleymcdonnell
      @robleymcdonnell 5 років тому +2

      I commented below earlier but the main difference is that you set your source type after the attribute create by adding a FLIP Source node there to be referenced inside of the DOPnet. Do that and the rest should work. Stress on should.

  • @Zerefthedark
    @Zerefthedark 4 роки тому

    Anyone tell me how to render this, outside houdini

  • @felipe_ai
    @felipe_ai 5 років тому

    Does anyone knows how to do this in 17? thanks!!

    • @christiankelch7343
      @christiankelch7343 5 років тому +7

      Here's the setup for H17.5... uploaded.net/file/d88jb4ke

    • @mjparent222
      @mjparent222 4 роки тому

      @@christiankelch7343 wow, thanks a lot.

    • @yvettelin7271
      @yvettelin7271 9 місяців тому

      Hi Chris, I wonder if you could share again haha, thanks@@christiankelch7343

  • @MaxChe
    @MaxChe 5 років тому +2

    Too hard, how can you learn such a thing?

  • @popothecatathome
    @popothecatathome 3 роки тому +1

    looked way better before you xferred it into a VDB

    • @Atimo133
      @Atimo133 3 роки тому

      Nerver trust the particle preview
      we often underestimate just how much resolution one needs for a saucy fluid sim

    • @kierangfinch5123
      @kierangfinch5123 3 роки тому

      @@Atimo133 "saucy" hahaha