More than dead birds, the heat output from that reactor is probably ridiculous. A gas stove that's 10,000 BTUs/hr is about 3,000 watts, so you're talking about an object that's about 200,000 gas stoves all running in a single point. Hot doesn't really begin to cover it.
That centipede power relay is exactly why KSP is so great. Hilariously impractical and the fact that you probably gave everybody cancer aside, it is just good fun to do.
On this segment of I.Q: Concerns are raised about the dangerous levels of radiation and Gene Kerman's new second head as a super-reactor starts service; later the super-reactor is multiplied in scale to the nth degree and unwittingly changes the DNA structure of Kerban's entire Animal Kingdom. Will Kerbal energy, and wildlife, ever be non-beamed again? Oh, and Jeb prepares to do something...
Scott, personally, I feel you should be rewarded for reuseability. So, spacecraft that land on the same continent as the space center have a 2 day cooldown, spacecrafts that land on other continents a 3 day cooldown, and any ocean landing have a 4 day cooldown for launching. In order for it to take effect, every piece (except ferrings) have to be intact.
I just installed KSP Interstellar with the mods you have, keep them coming awesome job!! Time to start my own Voyage!! Thanks Scott and all the guys who put together to mod list for this. Thanks!!!
I just lolled at your outro video... still haven't investigated the sabotage on Duna mission... Sean Kerman will have a lot to ask for when he comes back...
Great video. One Hint: Turn the sas off, when the chutes are open. the sas has enough power in the game to prevent your vehicle to come under the chutes.
***** Sorry but one of the prerequisites of being called "professional" is not being a little kid. But keep it up, get some experience, and grow a beard.
Fantastic episode scott. I love the focus on beamed power. I was a little scared you used Jeb to catch the sun skimmer sci, because I know from experience that catching a extra orbit flyby is super difficult, but I know Jeb can do the job. I also liked the outro bit for the episode. but as a personal note, maybe just before you get some flak for it, shave the unibrow haha. I don't see it in your livestreams, and hangouts, but its' there.
I like to imagine that if a kerbal bird flies through the beam created by your nuclear centipede, it immediately combusts and falls to the ground fully cooked. I mean, the KSP scientists have to get their food somehow, right?
Scott, your beamed-power-only-powered spacecraft reminds me strongly of the Grasshopper project, only that it is as cheaty as everything a Kerbal touches.
OMG at 0:19 there is a reallly cool optical illusion with the umbrella thing on the back of the space ship!!! it can look inside out if you stare at it long enough
Hey Scott, when you go and turn Remote Tech back on I know in one of your first videos in this series you said you did not want to turn on signal delay without something like MechJeb to automate your movements but you did not want to use MechJeb because too many viewers would complain that it is too "easy mode". Did you know that there is a "flight computer" built in to Remote Tech where you can pre-plan maneuvers and transmit them to the probes to be executed later? The most useful part is that maneuvers will be executed at the maneuver node even if you have no connection at the time of the node (great for those burns on the dark side of the Mun early on) you just need to transmit it before the probe looses signal. To use it just click the calculator looking icon next to the signal delay timer next time you have Remote Tech enabled.
Hey, Scott! Quick idea for you. Since the centipede reactor is, technically speaking, cheaty-cheaty-eat-your-wheaties, and it gives limited beam angles for your craft, why not create and deploy some drone-driven nuclear beaming planes? Basically, things like the nuclear station, but designed to only fly to remote parts of Kerbin to set up and deploy. You can make, even, ultra-heavy remote nuclear stations using rover wheels and drive them out to the corners of the continent. I'm not quite sure if multiple beaming stations stack, if the energy from each reaches some kind of saturation point or what, but the multiple angles of power beaming WOULD make your plasma rockets more effective during takeoff.
you need a relay with a large dish I would say at least on every planet also you should be using the large dish for your reactor. And fusion reactors are a lot more powerful... Although have you got fusion reactors yet? Also if you want to bring a rocket that is stable for launch but for decent can be brought down with the engine facing towards the ground you can use smaller wings and then for decent you add aero breaks to top of the craft and deploy them for decent it works rather well.
Yes, it's very important to change these things, it's just a shame you can't change them in flight since I installed the plugin after the mission was launched.
Loving the new outro. Make it run a little longer like 30sec up to a minute I wonder what it would take to land a rocket on scott's head. Should totally mod a planet into the game, thats like scotts head haha.
We have two nuclear power plants in the Czech Republic. One of them has two blocks with roughly 1 GW each an it is a lot of power. You used equivalent of 50 block to get lees than one sixth of thrust produced by engine of one of the oldest jet fighters Me 262. :-D I know how it works but it is really funny.
It's Kerbal Space Program. Suspend your disbelief at the door. (Right next to the green massive-headed aliens who think recording "The goo looks at home here", and blowing-up rockets counts as "science".) :P
should have boated some of the beamed power plants out onto the ocean, like close to the island, so you'd have a decent relative angle all through your gravity turn.
After watching many of Scott's videos, I feel like I really UNDERSTAND spaceflight for the first time. All those lectures from famous physicists, but nope... it's a clever man playing games that does it for me.
Love the new outro! Could you do a science/education video explainining the real world possibilities of those beamed power and plasma engine things? I doubt the tech is there, but I love your science videos :D
You should build a power relay network in orbit. That way you would have multiple points from which to line up your receivers. This way you will have more constant power throughout your launches, and the Kerbin System. It is also much easier to launch satellites into orbit that can relay power from the surface, than it is to launch a reactor into orbit. I also like to combine my power relays with my communication satellites, because a good orbit for one is a good orbit for the other.
50GW? Interstellar added scaling to quantum singularity reactors. 1.8 billion Kerbal dollars (thanks sandbox mode) and 128,000 tons later, I have a ground-based rig putting out 1.9 Petawatts to my 3 geostat relays. 120x the Earth's energy output. Will stay posted if global Kerbin goes into an ice age.
Scott, can you send out a time capsule or something that will return to Kerbin in like 300 years? you could probably put some Kerbals on it and put them in stasis so that future Kerbal scientists can study the ancient, pre warp drive kerbals
pseudocoder78 It would certainly make it more interesting, you could only make larger structures over time. I would like a new mechanic for the game were you improve parts you have, by further researching them using a part testing area like NASA would, it would mean everybody's game would be different even if they built the same rocket.
The average nuclear power plant in the world today has a capacity of about 1500-2000 MWe, your Centipede Nuclear Generation Station produces about 50. I'd love to see the kind of thrust you could generate with beamed power if we beamed the entire capacity of a nuclear power plant.
How about sending both the probe and reactor on high velocity parallel courses, the reactor feeding the deceleration of the probe by microwave before getting interstellar, then a second reactor passing by the planet when the probe needs power again for departure? ^^ Wasting two reactors that way and the energy to send them there would still be less overengineering than that wonderful monstruosity on your tarmac.^^ Also, thank you so much for your orbital mechanics videos, it helps a lot to explain people how it works.
When you unlock fusion power, you should test the capabilities of the upgraded thermal turbojet. Sure is an easy way to do land and return missions on atmospheric bodies.
My favorite part (3:30) is how you don't even care that half a dozen nuclear reactors just fell off the beamed power station due to uneven terrain. Seems legit! Surely some jealous Kerbal at KSC saw that and is now determined to reduce your budget allocation for next year.
50GW is the entire electrical consumption of the state of California at peak demand during the summer.
Informative =like
that could also power 41 time-travelling DeLorean
Yeah, I'm pretty sure you should avoid getting anywhere near that emitter while it's active.
By the end it's probably covered in dead birds...
More than dead birds, the heat output from that reactor is probably ridiculous. A gas stove that's 10,000 BTUs/hr is about 3,000 watts, so you're talking about an object that's about 200,000 gas stoves all running in a single point. Hot doesn't really begin to cover it.
That centipede power relay is exactly why KSP is so great. Hilariously impractical and the fact that you probably gave everybody cancer aside, it is just good fun to do.
Oh well you can always hire more.
On this segment of I.Q: Concerns are raised about the dangerous levels of radiation and Gene Kerman's new second head as a super-reactor starts service; later the super-reactor is multiplied in scale to the nth degree and unwittingly changes the DNA structure of Kerban's entire Animal Kingdom. Will Kerbal energy, and wildlife, ever be non-beamed again?
Oh, and Jeb prepares to do something...
Thank you for your dedication! That was a ton of work for the Dres turnaround! Well done!
Scott Manley?
Well obviously a name such as that HAD to have an equally manly sounding voice from an equally manly sounding place:
Scotland.
Scott Manley the manly scot. he he, I'm sure he's heard that one before :-P
thats dumb lol
Scott, personally, I feel you should be rewarded for reuseability. So, spacecraft that land on the same continent as the space center have a 2 day cooldown, spacecrafts that land on other continents a 3 day cooldown, and any ocean landing have a 4 day cooldown for launching. In order for it to take effect, every piece (except ferrings) have to be intact.
And anyway, it's nice to have a youtuber who isn't from the USA every now and again being a huge ball of fun.
Julian Emery It's a sad stereotype that if you're not from the US "you suck". I ain't from the US, and I'm fine!
I just installed KSP Interstellar with the mods you have, keep them coming awesome job!!
Time to start my own Voyage!!
Thanks Scott and all the guys who put together to mod list for this.
Thanks!!!
you put so much work into this channel, i hope it never gets taken down
Holly crap this is the first video i watched of you and im already subscribed
Hearing the strum of the ukulele and the sudden hullo is so reassuring i swear
I just lolled at your outro video... still haven't investigated the sabotage on Duna mission... Sean Kerman will have a lot to ask for when he comes back...
Only kerbals would build a big-ass nuclear power plant and place somewhere they need to go almost daily because they want a rocket to go faster.
Scott your UA-cam channel is going to BLOW up when ksp releases your the man keep up the great content and knowledge
Ooh, the first IQ to link to old videos in the outro. Surely a historic moment.
This is the best UA-cam series ever. Keep em coming Scott!
I understand half of what you speak but your video still so interesting for me, thank you!
Skipping then I come across this episode its just wonderful.
What a cool beamed launcher. Also the launch then landing before satellite reached apoapsis like it was nothing at all. Brilliant.
The new outro is fantastic, keep up the good work Scott!
20:00 That's no Mun!
Just a concept I'm working with.
Scott Manley You should do a microwave relay network or something like that.
Scott Manley Keep it, very good outro!
Scott Manley
getting fancy I see
Scott Manley What if the spaceship would orbit instead of fall?
Great video. One Hint: Turn the sas off, when the chutes are open. the sas has enough power in the game to prevent your vehicle to come under the chutes.
*YES NEW SCOTT MANLEY*(like to show we love him :D)
I think that last night launch was one of the most beautiful staging transitions I've ever seen.
Jeb's face as you accelerate with plasma engine in that last bit of this video!
more g's then on launch
You can tell if someone is a professional UA-camr if they have a fancy outro with annotated video links like that.
Not sure I can call it a profession when my day job takes more of my time and makes me significantly more income.
A professional hobbyist. :)
***** Sorry but one of the prerequisites of being called "professional" is not being a little kid. But keep it up, get some experience, and grow a beard.
+blockmaster1655_Games 5 subscribers so professional XD
+Jack Rafferty Jeezus Christ! Where did you come from? I was asleep for 10 months and woke up to read this comment. What happened?
Fantastic episode scott. I love the focus on beamed power. I was a little scared you used Jeb to catch the sun skimmer sci, because I know from experience that catching a extra orbit flyby is super difficult, but I know Jeb can do the job. I also liked the outro bit for the episode. but as a personal note, maybe just before you get some flak for it, shave the unibrow haha. I don't see it in your livestreams, and hangouts, but its' there.
I like to imagine that if a kerbal bird flies through the beam created by your nuclear centipede, it immediately combusts and falls to the ground fully cooked.
I mean, the KSP scientists have to get their food somehow, right?
well, the only thing kerbals eat are snacks and dessert that look like Minimus.
Ryan Pugh This is the reason why their skin is green!
I like to think that kerbonauts cook their snacks during reentry.
@@sacharyanpughalugh4576 snacks contain radiation sterilized birds and 11 secret herbs and spices.
I'm glad you took the time to make that reference to back to the future. Made me lol for real.
I really love your "you don't know Jac... erm.. Scott" style outro :-)
Scott, your beamed-power-only-powered spacecraft reminds me strongly of the Grasshopper project, only that it is as cheaty as everything a Kerbal touches.
1.21 gigawatts! 1.21 gigawatts. Great Scott! (Walks out of the room)
2:28 1.21 giga watts! 1.21 giga whats scott im sorry but the only thing capable of producing that kind of energy is bolt of lightning LOL
Or a plutonium powered nuclear reactor! Great Scott, he's secretly building a DeLorean!
sweet
or a fusin reacter
in 200 years yes
Jigawats, it was a reference to Back To The Future
OMG at 0:19 there is a reallly cool optical illusion with the umbrella thing on the back of the space ship!!! it can look inside out if you stare at it long enough
More powaaaaa!
You sound like Jeremy Clarkson.
@11:02You're a Rocket Man, burning out his fuel out here alone
Hey Scott, when you go and turn Remote Tech back on I know in one of your first videos in this series you said you did not want to turn on signal delay without something like MechJeb to automate your movements but you did not want to use MechJeb because too many viewers would complain that it is too "easy mode". Did you know that there is a "flight computer" built in to Remote Tech where you can pre-plan maneuvers and transmit them to the probes to be executed later?
The most useful part is that maneuvers will be executed at the maneuver node even if you have no connection at the time of the node (great for those burns on the dark side of the Mun early on) you just need to transmit it before the probe looses signal.
To use it just click the calculator looking icon next to the signal delay timer next time you have Remote Tech enabled.
Containing a large satellite intended for use. Wow, Scott. Intended for use
USE!
Scott Manley, calling moons planets and planet moons since 2014
really enjoyed this episode.. so lucky those chutes worked in time
We have to get you back... TO THE FUTURE!
EariosRandomness i just watched those movies like 3 days ago lol
Scott Manley, you are my new favorite youtuber.
I like that new outro. Looks great.
Hey, Scott! Quick idea for you. Since the centipede reactor is, technically speaking, cheaty-cheaty-eat-your-wheaties, and it gives limited beam angles for your craft, why not create and deploy some drone-driven nuclear beaming planes? Basically, things like the nuclear station, but designed to only fly to remote parts of Kerbin to set up and deploy. You can make, even, ultra-heavy remote nuclear stations using rover wheels and drive them out to the corners of the continent. I'm not quite sure if multiple beaming stations stack, if the energy from each reaches some kind of saturation point or what, but the multiple angles of power beaming WOULD make your plasma rockets more effective during takeoff.
I have to admit from the title picture I assumed Scott was going to send a giant centipede into space.
I love the new outro Scott, great video!
Holy shit... This is the first episode I've ever seen and this is super crazy
YOU'RE A ROCKET MAN! Gonna be a long long time..
Awesome outro! Really nice touch.
you need a relay with a large dish I would say at least on every planet also you should be using the large dish for your reactor.
And fusion reactors are a lot more powerful... Although have you got fusion reactors yet?
Also if you want to bring a rocket that is stable for launch but for decent can be brought down with the engine facing towards the ground you can use smaller wings and then for decent you add aero breaks to top of the craft and deploy them for decent it works rather well.
You really can do amazing things given unlimited free power generation and the means to transport it anywhere in the solar system in an instant.
Real Chutes chutes can be adjusted by right-clicking on the chute in the VAB. You can set the partial deploy, and full deploy altitudes.
Yes, it's very important to change these things, it's just a shame you can't change them in flight since I installed the plugin after the mission was launched.
Loving the new outro. Make it run a little longer like 30sec up to a minute
I wonder what it would take to land a rocket on scott's head. Should totally mod a planet into the game, thats like scotts head haha.
We have two nuclear power plants in the Czech Republic. One of them has two blocks with roughly 1 GW each an it is a lot of power. You used equivalent of 50 block to get lees than one sixth of thrust produced by engine of one of the oldest jet fighters Me 262. :-D I know how it works but it is really funny.
It's Kerbal Space Program. Suspend your disbelief at the door. (Right next to the green massive-headed aliens who think recording "The goo looks at home here", and blowing-up rockets counts as "science".) :P
***** But that IS science... it just happens to be the fun type!
should have boated some of the beamed power plants out onto the ocean, like close to the island, so you'd have a decent relative angle all through your gravity turn.
He could also fly it over or even put one into orbit.
1,21 Jigawatts?! 1.21 Jigawatts!!!! Great Scott Manley!! It can't be done!
After watching many of Scott's videos, I feel like I really UNDERSTAND spaceflight for the first time. All those lectures from famous physicists, but nope... it's a clever man playing games that does it for me.
Nice outro scott
Awesome how 1/r² can be enough incentive for yet another episode! :)
Love the new outro!
Could you do a science/education video explainining the real world possibilities of those beamed power and plasma engine things? I doubt the tech is there, but I love your science videos :D
i like the new ending scott!
You now actually have a proper outro :D
Just think, with out time acceleration and Earth time, it would have taken Scott around 70 years to do one mission.
Holy crap an outro! First I've seen! :o looks good
Your ground power array is pumping out enough power to melt a pigeon if it flew over!
I LOVE THE NEW ENDING SCREEN !
WHAAAAAAAT! They've changed quite a lot! I need to find some time for this beast
1.21 jiggawatts of power? At least you can't decelerate at 88mph without a flux capacitor.
That thumbnail... I guess the IQ required to build such a massive nuclear generator on the airfield can't be bigger that 46...
I'm using most of your mods in my own interstellar quest and remote tech works without any problems.
This new outro is pretty awesome
Thought this was a Danny video based on the thumb nail
PsychoBrad84
Same.
Look at that brilliant face 20:00
I mean while other projects are traveling, you could place a power station in Duna and Eve's orbit and eventually have a grid throughout the system
It's been 5 years, damn
Wow! I never seen that many ships before in whole kerbal system!
You should build a power relay network in orbit. That way you would have multiple points from which to line up your receivers. This way you will have more constant power throughout your launches, and the Kerbin System.
It is also much easier to launch satellites into orbit that can relay power from the surface, than it is to launch a reactor into orbit. I also like to combine my power relays with my communication satellites, because a good orbit for one is a good orbit for the other.
Love the new outro screen Scott!
Big ass engines = big ass rockets, nice.
50GW? Interstellar added scaling to quantum singularity reactors. 1.8 billion Kerbal dollars (thanks sandbox mode) and 128,000 tons later, I have a ground-based rig putting out 1.9 Petawatts to my 3 geostat relays. 120x the Earth's energy output. Will stay posted if global Kerbin goes into an ice age.
Scott, can you send out a time capsule or something that will return to Kerbin in like 300 years? you could probably put some Kerbals on it and put them in stasis so that future Kerbal scientists can study the ancient, pre warp drive kerbals
Cool outro, love the rocket tumbling off your head that's a great touch.
What will you do with I.Q. if they introduce currency in the game?
I think money restrictions would be such a change to career mode that it would warrant a new series.
pseudocoder78 It would certainly make it more interesting, you could only make larger structures over time. I would like a new mechanic for the game were you improve parts you have, by further researching them using a part testing area like NASA would, it would mean everybody's game would be different even if they built the same rocket.
pseudocoder78 I'm mostly worried about whether part costs will be balanced.
Congratulations someone's finally figured out how 1950s rocket Technology Works. In the movies
you are such a beast at this!
Nice outro Scott ! ;)
"im just gonna go with the big ass engines, so i can build big ass rockets"
love it
That new outro is great
YAY NEW EPISODE!
Loving the new outro!
1.21 jigawatts... you planning on using a flux capacitor.
The average nuclear power plant in the world today has a capacity of about 1500-2000 MWe, your Centipede Nuclear Generation Station produces about 50.
I'd love to see the kind of thrust you could generate with beamed power if we beamed the entire capacity of a nuclear power plant.
Scott said 50 gigawatts. That's 50,000 MW. It already has the capacity of 25+ nuclear power plants.
Tom Jiang Oh, I misheard, lol
Beam me up (power) Scotty!
this outro is just genious!!
Love the new outro Scott :)
How about sending both the probe and reactor on high velocity parallel courses, the reactor feeding the deceleration of the probe by microwave before getting interstellar, then a second reactor passing by the planet when the probe needs power again for departure? ^^ Wasting two reactors that way and the energy to send them there would still be less overengineering than that wonderful monstruosity on your tarmac.^^ Also, thank you so much for your orbital mechanics videos, it helps a lot to explain people how it works.
Cool outro. I like it!
When you unlock fusion power, you should test the capabilities of the upgraded thermal turbojet. Sure is an easy way to do land and return missions on atmospheric bodies.
Several hours into Rogue Legacy and thrusting and he gives you this periapse
you are not a rocket genius you are the god of ksp
My favorite part (3:30) is how you don't even care that half a dozen nuclear reactors just fell off the beamed power station due to uneven terrain. Seems legit! Surely some jealous Kerbal at KSC saw that and is now determined to reduce your budget allocation for next year.