Sliding like in Apex Legends | Godot tutorial #4
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- Опубліковано 30 сер 2022
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Maaaan i wish i founded this earlier im making my own version of the slide using the linear interpolation method
However this video will help me greatly thank you so much I'll post this so other people can see it because from what i see you're the only one who made a valid slide tutorial in the whole of godot community, kudos
great tourtorial helped a lot XD
a huge thanks my guy
Nice video! Can you do this within a state-machine implementation? :)
hmm im on 4.2.2 and having trouble implementing this for GoldGdt addon reason for using this specific character controller is cause it replicates source movement one its what i want for my game and 2 its literally what apexs uses so a apex slide should pair well with this style of controller that being said even after typing out what you have and replacing some obvious stuff with the existing vars in the code im struggling to get this to work it just doesnt do it for some reason :/
Cant you use is_on_floor() instead of slide check?
I would like so much to do it but i can't find the get_floor_angle() or a equivalent function on google. Wich version of godot are you using ? Thanks in advance.
I am using Godot 3.5. Do you use get_floor_angle() on a kinematic body?
@@PerfectioNH_ Yes i use a kinematicbody3d but i think it's because I'm in Godot 3.2 or something, i'll tell you soon i can't access my PC right now. Sorry for the bad english and thanks for this quick answer.
Thanks you so much ! I was in godot 3.3 and i downloaded the new version and i found the function !
hard to follow with you pasting in entire blocks of code and putting all the reference variables onscreen for half a second with no link to the controller in description so i can at least read along