Godot's Hidden Level/Map Editor

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  • Опубліковано 10 лис 2020
  • Did you know Godot has a built in level editor/level prototyper? And you don't need to install any plugins? In this video I'll be showing you how to create levels quickly using godot's CSG nodes
    Grid textures: www.kenney.nl/assets/prototyp...
    Buy Me A Coffee: ko-fi.com/garbaj
    -- Social --
    Discord: The discord has been shut down, sorry!
    Twitter: / garbaj2
    -- Links --
    Website: garbaj.net
    Github: github.com/GarbajYT
  • Ігри

КОМЕНТАРІ • 221

  • @garbaj
    @garbaj  3 роки тому +461

    Adding too many csg nodes can bog down the performance of your game which is why it's really only good for quickly prototyping levels. You will eventually have to replace the map with a more optimized mesh you create in a separate 3d modeling program. Search "godot csg exporter" for a plugin you can add to Godot that will make that whole process a lot easier.

    • @NoOneInParticular0
      @NoOneInParticular0 3 роки тому +19

      Does blender is ok for making maps?

    • @triple-oe4hw
      @triple-oe4hw 3 роки тому +8

      Check out the Qodot extension, it basically lets you import quake .maps

    • @garbaj
      @garbaj  3 роки тому +41

      @@NoOneInParticular0 Yes, it works very well for making maps

    • @swishfish8858
      @swishfish8858 3 роки тому +14

      @@NoOneInParticular0 I use Blender for all of my modeling. Maps included.

    • @XtremeZero
      @XtremeZero 3 роки тому +19

      Hi, I created the CSG export plugin, have fun:
      mohammedzero43.itch.io/csg-exporter

  • @tissueinu
    @tissueinu Рік тому +189

    For those of you trying to find the triplanar flag in Godot 4: Since there is no longer a Flags section, you have to go to UV1, and click Triplanar and World Triplanar. This will achieve the same effect.

    • @kamadoori
      @kamadoori Рік тому +6

      you're awesome

    • @Typical_Toxic
      @Typical_Toxic 8 місяців тому +1

      THANK YOU OMFG

    • @RhogerAnacleto
      @RhogerAnacleto 5 місяців тому +1

      I don't know why, but it didn't worked

    • @DasKantholz
      @DasKantholz 2 місяці тому +1

      Found the hero in the comments!

  • @imberny
    @imberny 3 роки тому +126

    If you're making a complex shape that's all the same material but don't want to set the material each time, you can use the root CSGCombiner's geometry/material_override property to apply the material to all of its children.

    • @garbaj
      @garbaj  3 роки тому +22

      Didn’t know that, thanks for the tip!

  • @Simon-ik1kb
    @Simon-ik1kb 3 роки тому +139

    Currently learning Godot. Tried Unity for a month, then Unreal, now Godot. I must say Godot is getting better and better. I constantly find new things I like. Unreal and Unity are great engines, very complex, so much features. But for my small ideas I felt like they are just an overkill. Godot for now looks like a more intuitive tool also. But that I guess is more related to preference and experience.

    • @snesmocha
      @snesmocha 2 роки тому +3

      when you get into the more complex stuff such as draw functions and audio.... lord have mercy on your soul......

    • @user-hl7lr8ld2i
      @user-hl7lr8ld2i 2 роки тому +3

      @@snesmocha real coders build their own graphics renderer

    • @Idontcheatlolaa
      @Idontcheatlolaa 2 роки тому +3

      Yeah, I also tried a whole lot of software but godot was the best for me am also learning

    • @akokoloko5199
      @akokoloko5199 Рік тому

      this is the same for me too. it just seems like godot is far more accessible for me and can help me learn more about coding easier.

    • @shiro3146
      @shiro3146 2 місяці тому

      seems godot is simple at core and with the way they can be extended it can competes with big 2
      wich is cool to see good engines like this

  • @garbaj
    @garbaj  3 роки тому +102

    Adding too many csg nodes will bog down your game's performance, which is why it's really only good for prototyping and testing. You'll have to replace the csg objects with more optimized meshes that you create in a modeling program when it's time to release your game. Search for "Godot CSG exporter" and you'll find a plugin that makes that whole process a lot easier.

    • @XtremeZero
      @XtremeZero 3 роки тому +5

      How did you comment on the video 5 days ago if it was released today ? 🤔🤔

    • @seemarajput779
      @seemarajput779 3 роки тому +1

      ya how you commented 5 days ago...lol

    • @hanseldsilva2393
      @hanseldsilva2393 3 роки тому +1

      @@seemarajput779 it was uploaded earlier but publicly listed today

    • @XtremeZero
      @XtremeZero 3 роки тому

      @@hanseldsilva2393 oh but the upload date is still yesterday, when I upload an unlisted video i still get the date at the upload day

    • @chris_gamedev
      @chris_gamedev 3 роки тому +1

      there should be a way for us to have godot convert the node to a model for better performance :D

  • @swishfish8858
    @swishfish8858 3 роки тому +76

    Good to know about triplanars, now I can have tiled ground textures without the extra hassle!

  • @thessalonikiosmusv
    @thessalonikiosmusv 3 роки тому +20

    3:23 the sun is perfectly centered with the torus. Why am I slightly fascinated.

    • @RSMR029
      @RSMR029 Місяць тому +2

      Omg fr your right

    • @thessalonikiosmusv
      @thessalonikiosmusv Місяць тому

      @@RSMR029 Now that I just rewatched what happened there, I also just realized that the sun and skybox is not synced; while the sun is coming from that direction, the shadow casted from the opposite direction as can be seen while jumping down from the hole a second before. lol

  • @_mickmccarthy
    @_mickmccarthy 3 роки тому +14

    Awesome, was going to ask how you got those nice grid textures in your previous videos. Keep up the great work man!

  • @quae6843
    @quae6843 3 роки тому +63

    Lmao I searched for level creation in Godot and this video was just 4 minutes ago.
    UPD: Watched the video. I am new to Godot (but have experince with Unity) and this tutorial is right what I need!

    • @garbaj
      @garbaj  3 роки тому +9

      Glad you found what you were looking for

    • @archiebaldry
      @archiebaldry 3 роки тому

      I was searching around for a godot level editor just this morning, clearly this video is a message from above

    • @grindx1292
      @grindx1292 3 роки тому +1

      @@archiebaldry same last night i could only find unity's probuilder, or someone showcasing their assets. guess this is a very sus coincedence.

  • @Theraot
    @Theraot 3 роки тому +12

    When I saw the title I was expecting GridMap, and I was ready to tell you that it had limitations.
    Edit: now I have an use for CSG nodes.

  • @CarbsCode
    @CarbsCode 3 роки тому +3

    Super handy! This would help a ton to plan out your level before actually making all your meshes and placing them that way you have a good idea what it will feel like before hand.

  • @AgnisNeZvers
    @AgnisNeZvers 3 роки тому +16

    Haven't really messed with CSG but yeah it's amazing for that. I was a touch surprised that there is no built-in method to convert this construction into a single mesh to use as an end product. So the next logical step would be to create a tool script that extracts points and creates mesh. I'm pretty busy to make videos so you have a headstart time for it :D

    • @garbaj
      @garbaj  3 роки тому +6

      there is a plugin called godot csg exporter which does that. Haven't tried it yet but it seems to work well

    • @Calinou
      @Calinou 3 роки тому

      @@garbaj I suppose you're referring to this plugin? github.com/mohammedzero43/CSGExport-Godot

  • @leechjuice4546
    @leechjuice4546 3 роки тому +1

    This was by far the best tutorial i've ever watched, subscribed and am gonna keep watching your tutorials
    👍

  • @AniketSingh-hr8mi
    @AniketSingh-hr8mi 3 роки тому

    i love your tutorials bro. short , concise and meaningful. keep it up

  • @Saidriak
    @Saidriak 2 роки тому +7

    I want more engines to work like this, I came from mapping in source engine and despite how frustrating it can be to work with the program the modeling capabilities felt so much more free then any other engine editor I've used since

    • @patenshreve8796
      @patenshreve8796 Рік тому +1

      I’ve messed around a little bit in Hammer
      While it’s definitely not ideal, I was able to learn to make a simple room faster than other engines

  • @whynotusepaper468
    @whynotusepaper468 3 роки тому +2

    Nice video. Fast and to the point. Can you make video about placing objects instancing them and then placing them on the grid. Like turret or just simple block.

  • @DrFizzyQuizzler
    @DrFizzyQuizzler Рік тому

    Amazing Tool, Thank you for the explanation! I am working on Prototyping a new 3D Game in Godot and I needed something like this.

  • @ZooHair
    @ZooHair 3 роки тому +6

    Awesome I needed this. You always bring awesome tips and tricks.

  • @ceasnov
    @ceasnov 3 роки тому +2

    This is what I needed for so long

  • @adityanayak6327
    @adityanayak6327 3 роки тому +12

    Been using Godot for almost a year, didn't know this existed 🧐

    • @garbaj
      @garbaj  3 роки тому +4

      Every day I learn something cool about this game engine

    • @adityanayak6327
      @adityanayak6327 3 роки тому +1

      @@garbaj Thanks so much for sharing! 💪

  • @cammiescorner
    @cammiescorner 3 роки тому +1

    I'm so upset that I didn't know about this before. This is a godsend.

  • @AleksandarPopovic
    @AleksandarPopovic 3 роки тому +1

    I use godot years and years and i dont know for godot to have booleaon operation....good job man keep going and good luck for your projects!!!

  • @Earthium
    @Earthium 3 роки тому

    Thank you so much!
    I was trying to manually do this in blender.

  • @TheDoubbleBass
    @TheDoubbleBass 3 роки тому +1

    This is gold. Didn't know this existed!

  • @Wodsobe
    @Wodsobe 3 роки тому

    Garbaj, this is incredible.

  • @ykyjohn
    @ykyjohn Рік тому +2

    noticed that the collision created for the children of CSG combiner is not accurate. So the visual representation of a CSG box is not aligned with it's hitbox.

  • @adamkokrito
    @adamkokrito 3 роки тому

    finally i wanted this for a long time

  • @visruth
    @visruth 3 роки тому

    YOUR tutorials ARE THE BEST

  • @FOXTROT_3D
    @FOXTROT_3D 3 місяці тому

    Thanks for the lesson, bro!

  • @bruh1234lmao
    @bruh1234lmao 2 роки тому +2

    Great tutorial!!
    I am actually planning to make zombie survival game similar to left 4 dead but it will have over the top zombie battles and I am using your tutorial to make the maps 🤣

  • @SoulC0de
    @SoulC0de 7 місяців тому

    Just what i needed thanks ❤

  • @DanesZalor
    @DanesZalor 3 роки тому +11

    Also this wont work for moving platforms. When you move the csg combiner via run time(animationplayer, script, etc) the colliders dont move along

    • @garbaj
      @garbaj  3 роки тому +5

      I didn't know that, but yeah, one more reason why csg is only for prototyping

    • @MiklosHajma
      @MiklosHajma 3 роки тому +4

      @@garbaj That's because the whole CSG thing was mainly used for declaring bounding volumes for early games. I think the first id games implemented these because it was much easier to calculate culling and visibility using planes. A similar editing approach was the core of the first quake editor as well. If I'm correct it was only using planes, so the computed objects were all convex (of course you were able to put together more complex shapes from convex parts). The animated part is also a result of this, because the visibility calculations were using this plane cutting system in the BSP tree as well. Nowadays a quadtree is more common, but these were for static level geometry only.

  • @Xero_Wolf
    @Xero_Wolf 3 роки тому +1

    Nice and too the point as always. I've been using this technique before but didn't know about the texture setting. Thanks there's always some thing to learn.

  • @bioman1hazard607
    @bioman1hazard607 2 роки тому

    I'm glad godot has an internal brush map editor, more games should have these

  • @alexp.4366
    @alexp.4366 3 роки тому +6

    Hello Garbaj, I have a problem: when I export my game and i open it on Windows it says that it's a dangerous file because it doesn't have an author (I have Windows 10, I don't know if it works in other Windows). Is there a way to insert an author in Godot? If not, can I submit my game on Steam or Itch anyway if I put it on sale?

    • @X1ONV13L
      @X1ONV13L 3 роки тому +2

      Because the file came from a unrecognizable source (aka, from your computer and not a reputable source like Steam) windows automatically does this. You can click, “more info” and then “run anyway” to bypass it

  • @SamFX
    @SamFX 3 роки тому

    Nice video! Thanks!

  • @lovelindeborg6783
    @lovelindeborg6783 3 роки тому

    This video goes into my programming list

  • @lostman5249
    @lostman5249 3 роки тому

    Waw, quick video, but really good and helpful

  • @GameFactsSpecial
    @GameFactsSpecial 10 місяців тому +3

    I wish Godot had Pro Builder Tools.

  • @mercadud4840
    @mercadud4840 3 роки тому +4

    you should do a tutorial on how to save a game, that would be pretty useful

  • @user-ns1nn6nl3j
    @user-ns1nn6nl3j Рік тому

    thank you for this. simple and useful

  • @brownish-fox3194
    @brownish-fox3194 Рік тому +1

    thanks for the tutorial, my maps got much better! (and colorful)

  • @grace.a4788
    @grace.a4788 3 роки тому

    Finally Garbaj has uploaded
    *it's been 10,000 years*

  • @aryan.civilization
    @aryan.civilization 3 роки тому

    Dude I don't know shit about godot and your videos are really helpful. Thanks and please keep making more.

  • @alessandrolemme3945
    @alessandrolemme3945 3 роки тому

    Why does is_on_floor() method return false even if I am colliding with the floor? Somebody with the same issue? I have created in the scene a static body where I can jump, but when I am on the csg it stops jumping. A possible solution is a raycast pointing the floor, but is there a better one?

  • @elisakowski6918
    @elisakowski6918 9 місяців тому

    How do you make the Gizmo inactive, while working with the CSG control knobs? It"s constantly interfering with them, and I have no idea how to fix that

  • @Guyfrom2001
    @Guyfrom2001 Рік тому +2

    I made a level in Blender and exported it into Godot. It’s super basic, literally just boxes and doorways, but when I go inside everything is empty. Plus it looks like the mesh is only a huge box around the map. Got a video I can watch to fix that?

  • @sadralotfollahi
    @sadralotfollahi 2 роки тому

    Hi . Is there any way to use physical body s like rigit body instead of csg shapes in csgcombiner ? Or use shape as a child of bodys?

  • @seemarajput779
    @seemarajput779 3 роки тому +1

    Garbaj.....is there a way to save changes in world which player makes.....like minecraft where what we place it saves....can we do this in godot and how?

  • @alibiamanzolov1265
    @alibiamanzolov1265 2 роки тому +1

    Hello, why when u selected CSG object, they r not tinged into blue?

  • @thijsrietveld7950
    @thijsrietveld7950 3 роки тому

    You are absolutely amazing

  • @cheaptaco7479
    @cheaptaco7479 3 роки тому +1

    Exactly what I need for my lab-style AI game

  • @gabbe117
    @gabbe117 Рік тому +1

    I added a light blue grid texture and it shows it as green how do I fix it?

  • @mm552
    @mm552 Рік тому +3

    This is such a bad solution for me since overlapping Subtracts mess with the collisions etc. and I'm making a very claustrophobic level so a lot of subtracts are needed and it's so broken :(
    Does anyone know a better alternative?

    • @HonsHon
      @HonsHon Рік тому +1

      Tbh Qodot is the better solution right now for prototyping levels unless you are going for a 90s feel for your game.

    • @akeem2983
      @akeem2983 15 днів тому

      @@HonsHon Currently Qodot for Godot 4 is abandoned, but its fork func_godot is being updated

  • @rightshark
    @rightshark 2 роки тому

    Anyone know how to use get this to show up because after I build the scene I press play and it doesn’t appear I’m new to godot and it’s not very clear

  • @crustypenguin474
    @crustypenguin474 2 роки тому +1

    I hope this tool will be more useful for map building once godot 4.0 comes out and fixes a bunch of it's optimization issues...

  • @codequest5892
    @codequest5892 Рік тому

    I m facing a prblm as soon as I turn UV 1 triplanar it just shows the texture once, in the middle of each face. Pls help

  • @fragarena9910
    @fragarena9910 3 роки тому

    always the good stuff

  • @royaltyts4994
    @royaltyts4994 3 роки тому

    And Boom! You've got a complete grid again... lol

  • @Bollalillo
    @Bollalillo 2 роки тому

    You can also use TrenchBroom with the addon Qodot :)

  • @Courage_the_Cowordly_Dog
    @Courage_the_Cowordly_Dog Місяць тому

    All. We have to do is follow the damn train. Garbaj

  • @soma_donat
    @soma_donat 9 днів тому

    So then what should I do for the actual level building if this is just for prototyping? I can't find any videos that explain this.

  • @katkazam5246
    @katkazam5246 2 роки тому

    this actually just saved my life from a whole lotta pain

  • @sammytimgaming2947
    @sammytimgaming2947 Рік тому +1

    I want to snap the 3d object together/to a grid, I don't know how.
    Would you know how to set that up?

    • @trolleybus63
      @trolleybus63 Рік тому

      "use snap" button, on top of the graphics window. Or use hotkey Y

  • @Grimsyxd
    @Grimsyxd Рік тому

    Fucking love this. Level prototyping doesn't look like shit anymore

  • @TreeFrogOnATree
    @TreeFrogOnATree 2 роки тому

    Do you still know of a way to turn imported images into .tres files?
    Godot doesn't allow imports to be saved and therefore I can't turn those pretty grids into a saved material. :C

  • @ianbale4573
    @ianbale4573 Рік тому +1

    this video is great even 2 years down he line. but i cant find the Flags option to fix the textures. was this option removed or just moved?
    would love an update for when 4.0 becomes stable

    • @akeem2983
      @akeem2983 15 днів тому

      It was moved. Now both checkboxes are in "UV1" tab

  • @titustech7219
    @titustech7219 2 роки тому

    kenny is such a usefull game texture maker he is so good

  • @Mc.GRonald
    @Mc.GRonald 3 роки тому +1

    reminds me of my time using nx7.5 during diploma

  • @national-sportswear
    @national-sportswear 3 роки тому +1

    Am I missing something? After I applied the grid texture and saved it... when I move any of the CSG objects the texture does not move with it... it appears to stay in one spot creating a weird sliding effect. The texture is still applied, however, it is not frozen per say to the object, it is more like frozen to the environment. Hope this made sense HELP! :(

    • @arashikou6661
      @arashikou6661 2 роки тому +2

      That's just how world triplanar mapping is. You'd have to use a different kind of texture wrapping to get a different effect, and another limitation of CSG is the inability to use other kinds of texture wrapping. Which is another reason exporting the geometry to another tool for final cleanup is essential.

    • @a_cep
      @a_cep Рік тому

      That's generally what you want for prototyping like this. This is not meant to be used in the final game that users see; it's a tool for developers and lets you see how your objects line up with the world grid. You'd typically replace this quick-and-dirty design with actual 3d models for the final game.

  • @vinaciotm
    @vinaciotm Рік тому

    is it possible to export this 3d proto created models to blender?

  • @htspencer9084
    @htspencer9084 6 місяців тому

    Wish godot had a built in way to "bake" the csgs into an optimised mesh for when you want to make a build.

  • @tomashutchinson2025
    @tomashutchinson2025 2 роки тому +1

    I have an issue where some textures look incredibly weird (invisible in places, and flickering in and out of reality), Does anybody know how to help me with this?

    • @HonsHon
      @HonsHon Рік тому

      Sounds like you have two meshes inside of each other. This is called Z-fighting.

  • @thijsrietveld7950
    @thijsrietveld7950 3 роки тому

    how do you make your CSGBox snap? when you move the red dots it automaticly snaps to a hole number instead of (what i have) all those smaller numbers.

    • @garbaj
      @garbaj  3 роки тому

      near the top of the window, click on "Transform" and "Configure Snap" and then change "Translate Snap" to the desired snap amount

    • @thijsrietveld7950
      @thijsrietveld7950 3 роки тому

      @@garbaj it doesn’t work, I did what you said but stil it doesn’t work

  • @anindyaroythetechmaster
    @anindyaroythetechmaster 3 роки тому +1

    Plz make a tutorial for loading screen

  • @Shamone159
    @Shamone159 3 роки тому

    thank you

  • @rskityaev
    @rskityaev 3 роки тому

    Man, that's a very handy tool! But can you export that CSG geo to an external 3D editor? Unreal can do this natively, Unity has a few plugins for that as well.

    • @garbaj
      @garbaj  3 роки тому +1

      Right now you can use a plugin called Godot CSG Exporter to do that. In 4.0 it will be a built in feature

    • @rskityaev
      @rskityaev 3 роки тому

      @@garbaj ohhh, man, that'll be a killer feature, really :) I mean for level artists at least.

  • @SourishBasu
    @SourishBasu 3 роки тому

    Thank you so much...

  • @jlewwis1995
    @jlewwis1995 3 роки тому

    Meh I think qodot is a way better route to go down if you want the "csg" route (though qodot and quake mapping in general isnt csg, I dont know why so many people think that but whatever), you can make the map in trenchbroom which is basically unity probuilder on ateroids then you can import those maps with qodot as meshinstances, it supports entity placement too so you could place stuff like enemies or moving platforms

    • @a_cep
      @a_cep Рік тому

      Is built-in CSG not more convenient for prototyping though? Since you don't have to deal with exporting and importing your meshes between playtests? Maybe it's just as quick, I dunno, but remember that this method is meant for rapid prototyping and testing, not for creating your final player-facing levels.

  • @kingbanana6457
    @kingbanana6457 8 місяців тому

    How do you make the CSG obects snap in Godot 4? Would make everything much easier for me and its not at the moment

    • @kingbanana6457
      @kingbanana6457 4 місяці тому

      nvm you hold control im a silly one

    • @kingbanana6457
      @kingbanana6457 4 місяці тому

      nvm you hold control im a silly one

  • @user-po6kd5lm2d
    @user-po6kd5lm2d 2 дні тому

    how did you mirror CSGboxe's deformation?

  • @sivertwrdahl7869
    @sivertwrdahl7869 2 роки тому

    How do i get my character in the map??

  • @vinaciotm
    @vinaciotm Рік тому

    O really want godot native prototype editor like ONE TAB to view

  • @JOELwindows7
    @JOELwindows7 3 роки тому

    Wow!!! It has Level editor!!! Godot ftw!!!

  • @antonsimkin
    @antonsimkin 2 роки тому

    In godot 3.5 enabling tripalanar seems not to work anymore.

  • @enrique6693
    @enrique6693 2 роки тому

    for gamejams this is awesome

  • @mr.andrago1442
    @mr.andrago1442 Рік тому +1

    This is like Unity's probuilder?

  • @AUSTRIAN101
    @AUSTRIAN101 Рік тому +1

    i can't find the csg notes! ):

  • @ranjumundra5084
    @ranjumundra5084 3 роки тому

    Why there is no collider on CSG mesh

  • @root4098
    @root4098 3 роки тому +1

    What I'd really love to see a tutorial on is:
    Picking up and holding an existing 3d item in the world. Like picking up a 3d rock/bomb in zelda,
    and then having the ability to put down/throw that object
    but to then, have the ability to pick it up a second time after it has been thrown.

  • @obviousalexc
    @obviousalexc Рік тому

    So theoretically I could make destructible building using this.

  • @dantescanline
    @dantescanline 3 роки тому

    nice!

  • @banjo3960
    @banjo3960 2 роки тому

    when I add a texture the texture just has a seizure and starts changing from the texture I added and a black texture

    • @banjo3960
      @banjo3960 2 роки тому

      I dont even need to add a texture, all I need to do is add a spatial material and a random black blue ish texture starts spazzing out

    • @peanute3235
      @peanute3235 Рік тому

      @@banjo3960 it be like that

  • @giffiyt
    @giffiyt 3 роки тому

    so why is it only good for prototyping, like is there a performance hit or something?

    • @garbaj
      @garbaj  3 роки тому +1

      Yes, it can bog down performance and it has some weird issues with shadows

  • @c0bbynob670
    @c0bbynob670 2 роки тому

    My grid is not snapping it’s just easy to move the box with out it snapping help

    • @trolleybus63
      @trolleybus63 Рік тому

      "use snap" button, on top of the graphics window. Or use hotkey Y

  • @WillowThomkin
    @WillowThomkin Рік тому

    Now next would be to just merge them.

  • @matrixchronic8542
    @matrixchronic8542 3 роки тому +1

    Can u show us how to make a car or among us type game

  • @boom_fish_blocky
    @boom_fish_blocky Рік тому

    How to make the Snap to grid thingy?

    • @trolleybus63
      @trolleybus63 Рік тому

      "use snap" button, on top of the graphics window. Or use hotkey Y

    • @boom_fish_blocky
      @boom_fish_blocky Рік тому

      ​ @trollEYbus OK, I found it now, because of Godot 4 update, It caused me some time to do it, THX.

  • @archuraproject
    @archuraproject 3 роки тому +5

    oh your tutorials, their excellent.
    but unfortunately their arent daily :(

  • @user-xi7xf9jv5g
    @user-xi7xf9jv5g 3 роки тому

    What’s the real difference between the csg meshes and normal meshes??

    • @garbaj
      @garbaj  3 роки тому

      Not too sure, all I know is that csg seems to be pretty resource intensive

    • @kevinfischer4869
      @kevinfischer4869 3 роки тому +1

      Csg is procedural, so a lot of maths is involved to calculate the final mesh. Certain configurations of csg nodes can break the algorithm and cause artifacts. Csg is non destructive so you can rapidly iterate on a model/level.