Houdini building destruction

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  • Опубліковано 10 вер 2024
  • I did the work in only 45 minutes, for fun

КОМЕНТАРІ • 6

  • @kodiakvfx2598
    @kodiakvfx2598 2 роки тому

    cool. I love your tutorials ^^

  • @ifaisalstudio
    @ifaisalstudio 2 роки тому

    wow!

  • @ivanlin7995
    @ivanlin7995 2 роки тому

    I got a 7 millions+ polygons skyscraper model for destruction practice, when I load it into Houdini my viewport got serious lagging when moving around. Could you share some tips on the workflow to work with this kind of heavy model? Or it’s just my gpu (2060)is not good enough..

    • @c0d2x
      @c0d2x  2 роки тому +1

      My system is very low "i3 2100, gtx 750ti, 12 gb ram" I am working with this system. You're probably going the wrong way, you're going to smash the building anyway, there's no need for the model to drown in the polygon. If you're new to demolition techniques, start with the small stuff first.
      (""Houdini too
      1 unit is 1 meter, you need to scale your model accordingly. The building was 270m high and the height between each floor was 3m. I tried to make it according to real life measurements"")

    • @ivanlin7995
      @ivanlin7995 2 роки тому

      @@c0d2x Thanks! I will test with small stuff first, also do you usually work with this system? it's inspiring to see these works be achieved with the relatively low system you mentioned.

    • @c0d2x
      @c0d2x  2 роки тому

      Yes, I am working with this system. Previously my system was much lower, this is its upgraded version.