This is an absolutely phenomenal format on a tutorial. Gives a good overview of the techniques used without the 20mins of spoonfeeding evey single detail.
That's truly inspiring. So cool what YOU can make in Houdini! Extremely interesting, even if you haven't done anything in Houdini before like me. Great one!
As someone just starting to learn Houdini, this was very well explained. Though i dont know the tools you used, i can understand the methodology. I hope to see some step by step guides in the future.
Thank you for the Feedback! It’s great to hear that someone just starting out can also benefit from this video. Yes, it’s not meant to be used as a follow along video, but a demonstration of methods, you’re absolutely right. Stay tuned for the coming videos, I have a lot planned!
Brilliant great workflow, would be great if you can share how did you create the rest of the shot in details like debris,dust,materials etc. Yes there are tutorials for that everywhere but I'm curious to see your approach on achieving that in your shot, I'm sure it's gonna come with some brilliants techniques like the one you just shared. Thank you :)
very nice ang cool mini tutorial! Question about the "ray" node to move points to the sphere. How are you doing it? since I dont see you creating normals to define a direction in your graph.
Nevermind. I was trying to have a omnidirectional ray. But I can see, using a custom vector inside ray node + the relax position later on, do the trick. Thanks!
@@andvfx yes, directional vector, just pointing upwards a bit to shoot most of them on the sphere. Otherwise they might get stuck on the edge of the sphere with just a point relax
Awesome effect and very nicely constructed video but just a technical point of view, it would be little more precise to use slerpv() to interpolate vectors, since lerp won't probably give you a normalized vector and will have varied magnitude up to the bias value.
@@김남규-f4r thanks for the advice! Actually I learned about slerp way after I created the effect and was busy with the secondaries, so I didn’t want to go back and change a running system 😄 I should take a look again though!
Great tutorial! But I have some difficulty understanding some parts. Is it possible to have the houdini file - at least basic setup without rendering part?
@@MrZapperX I didn’t start from 0 in 3D/CG so learning Houdini was a little easier, but i am doing this for 2 years, learning (taking courses) and working in the industry simultaneously
@@jayashrip6909 I used a megascans asset and extruded it down, fractured it into chunks and used the system I showed in the video to make it move 😊 then a few secondary simulations and it’s done
@@tondann cool video! i'm curious how you set up the secondaries~ 1. did you spawn the secondaries on the (below-ground) surface of the chunks? or are those actual fractured/booleaned smaller chunks? 2. then from the main sims, and secondary sims, did you spawn more for the gravel/dust? did you use grains for those? 3. also, looks like more secondaries are spawning upon hitting the chunks, cool! did you use sdf to detect collision surface to spawn from? 4. then with all of the above, you simulated smoke? or just using the primary sim for smoke already enough? as using secondaries could potentially be slower?🤔
@@galagast-fx hey thanks for the feedback! 1. It’s a mix of the fractured chunks (inbetween the big chunks I fractured smaller ones where it should break) and secondaries that I spawned from the chunks‘ sides (debris source node) 2. I also did a pop sim from the chunks‘ sides. The gravel is another rbd sim with the same source from 1. 3. I am using the impact / impulse attribute from the rbd sim to generate more secondaries upon hits 4. the smoke is sourced from the pop sim and gravel. Then I just played with velocity and solver settings as well as collision velocity to get the look right Hope I could help 👍
You will just be limited to 720p rendering + watermark, but everything else works fine. Houdini Indie is also very affordable compared to other software :)
@@thewayne9747 I used MoveAI on my phone. You can record yourself and it does AI motion capture 😊 then I exported it and used a mixamo character for the animation
This is the first time I'm watching a houdini tut, I never knew there was coding and stuff in this too! How long would it take to learn houdini from start till intermediate level?
@@abhinavbtw well this is not really a beginner friendly video and definitely not a full tutorial, basically more of a breakdown. I can’t speak for you but it took me about 2 years to reach this kind of level. I took a few paid courses, like the one I mentioned in the description, but I wouldn’t start there as a beginner.
I've used Houdini for about a year now and I would consider myself at an intermediate level. Once you get over the admittedly insane starting difficulty, Houdini becomes so much fun to learn. Houdini doesn't hide anything from the user so it's easy to crack open existing tools and figure out how they're made. Getting a foundation of knowledge to stand on can probably take up to 6 months, but once you have it, Houdini comes fairly naturally.
I split the chunks into top / side and then applied the asset's texture to the top and a mud texture with triplanar mapping to the sides. You don't have to manually texture each chunk and piece by hand :)
@@tyryooyoyo hey, I simulated them separately. I sourced them from debrissource and then made another RBD sim with the main sim as animated static collider
You are correct, that this is not meant for beginners. Teaching to create this effect to a beginner would take months of training, because it is quite complex. I will be creating more beginner content soon
This is an absolutely phenomenal format on a tutorial. Gives a good overview of the techniques used without the 20mins of spoonfeeding evey single detail.
@@integlol151 it means a lot to hear that the format I chose is well received! That was exactly my intention with this video 😊
@@tondann bro without vex code this can create?
@@Vishnu.s_Official it can be done with VOPs too I guess 😄 but I prefer VEX. You can try to recreate it in VOPS
You struck gold with this format, made me understand an alien technology program
@@jaym2267 I am really happy it was useful to you! 😊
That's truly inspiring. So cool what YOU can make in Houdini! Extremely interesting, even if you haven't done anything in Houdini before like me. Great one!
Neat and smart setup, thanks for sharing.
@@nawrasryhan thanks, enjoy!
Great job, this looks amazing!
Great tutorial format ! Short, sweet and to the point !
@@Barthglumineau thanks! That’s what I wanted to achieve with a shorter format
Sweet stuff man, keep it comming!
@@mikkelmelby will do! Stay tuned for more
WOW!it's amazing work and clear tut!THNX
great stuff Anton!
Beautifully done , thanks for sharing
As someone just starting to learn Houdini, this was very well explained. Though i dont know the tools you used, i can understand the methodology. I hope to see some step by step guides in the future.
Thank you for the Feedback! It’s great to hear that someone just starting out can also benefit from this video. Yes, it’s not meant to be used as a follow along video, but a demonstration of methods, you’re absolutely right.
Stay tuned for the coming videos, I have a lot planned!
It's cool! Thanks!
so Cool!!
very beautiful, nice technique!
Just Amazing! Big Fan Bro
@@fxguruofficial thanks!! ❤️
Pretty wild 😮
Brilliant great workflow, would be great if you can share how did you create the rest of the shot in details like debris,dust,materials etc. Yes there are tutorials for that everywhere but I'm curious to see your approach on achieving that in your shot, I'm sure it's gonna come with some brilliants techniques like the one you just shared. Thank you :)
It’s so niceee sir🔥🔥
@@Teiv1sme thanks!!
Awesome! Well done!
nice tip! thanks!
Well explained. Gives me some ideas
@@pizola3285 thanks Pizola! Funny to see you on my channel, I watched a lot of videos of yours when learning Houdini 😉
@@tondann hey! Thanks for the kind words. It is nice seeing that we can learn from each other. Keep it up with this great videos :D
love the dynamics!!
@@nicolaschan3335 thanks 🙏 your work is really inspiring
Sooooooooooooooooooooooo dooooooooooooooooooooooope! OMG! MY RESPECT! Bro!
nice one man, workflow breakdown delivered brilliantly :)
Amazing stuff!
Amazing work bro!
Very nice!
@@mattestela thank you so much Matt ☺️
thanks brother
Thank for sharing 👌
very nice ang cool mini tutorial! Question about the "ray" node to move points to the sphere. How are you doing it? since I dont see you creating normals to define a direction in your graph.
Nevermind. I was trying to have a omnidirectional ray. But I can see, using a custom vector inside ray node + the relax position later on, do the trick. Thanks!
@@andvfx yes, directional vector, just pointing upwards a bit to shoot most of them on the sphere. Otherwise they might get stuck on the edge of the sphere with just a point relax
can u share a tutorial how to render this in ep2?
make more tutorial.. that can also be understand by beginners.. thanks
@@SangSync there will be more to come!
Awesome effect and very nicely constructed video but just a technical point of view, it would be little more precise to use slerpv() to interpolate vectors, since lerp won't probably give you a normalized vector and will have varied magnitude up to the bias value.
@@김남규-f4r thanks for the advice! Actually I learned about slerp way after I created the effect and was busy with the secondaries, so I didn’t want to go back and change a running system 😄 I should take a look again though!
Great tutorial! But I have some difficulty understanding some parts. Is it possible to have the houdini file - at least basic setup without rendering part?
I am sorry, but for now I cannot share the hip file for this project.
@@tondann Ok. Thank you anyway!
@@romansmirnov467 thank you for watching!
Hi
i stuck inside dopnet pop wrangle position at line float dist.
Need fit range values😢
Can you describe a little more detailed what the problem is? :)
@@tondann hi thanks
I solved the vex error inside dop net but the chunks are not attracted by the sphere what is the issue?
@@shivangowda1785 How should I know, what the problem is? 😄 You need to be more precise than that
@@tondann I am beginner to vex .how can I know the solution?
@@shivangowda1785 I cannot help you, if you don't specify what's not working. All VEX code is shown in the video
Amazing! How many years did u study houdini to get this level quality??
@@MrZapperX I didn’t start from 0 in 3D/CG so learning Houdini was a little easier, but i am doing this for 2 years, learning (taking courses) and working in the industry simultaneously
Amazing🔥🔥🔥🔥🔥🔥🔥🔥
Great work! Waiting for some tutorials :)
Can you make step by step tutorial
Wow! This is awesome! How did you make the soil come out like that?
@@jayashrip6909 I used a megascans asset and extruded it down, fractured it into chunks and used the system I showed in the video to make it move 😊 then a few secondary simulations and it’s done
@@tondann cool video! i'm curious how you set up the secondaries~
1. did you spawn the secondaries on the (below-ground) surface of the chunks? or are those actual fractured/booleaned smaller chunks?
2. then from the main sims, and secondary sims, did you spawn more for the gravel/dust? did you use grains for those?
3. also, looks like more secondaries are spawning upon hitting the chunks, cool! did you use sdf to detect collision surface to spawn from?
4. then with all of the above, you simulated smoke? or just using the primary sim for smoke already enough? as using secondaries could potentially be slower?🤔
@@galagast-fx hey thanks for the feedback!
1. It’s a mix of the fractured chunks (inbetween the big chunks I fractured smaller ones where it should break) and secondaries that I spawned from the chunks‘ sides (debris source node)
2. I also did a pop sim from the chunks‘ sides. The gravel is another rbd sim with the same source from 1.
3. I am using the impact / impulse attribute from the rbd sim to generate more secondaries upon hits
4. the smoke is sourced from the pop sim and gravel. Then I just played with velocity and solver settings as well as collision velocity to get the look right
Hope I could help 👍
@@tondann cool! thanks for the info! this really helps!
@@tondann Thanks so much! So a pop sim and another rbd sim!
This is amazing. Loved it ♥♥ How long have you been using Houdini?
@@dushantpanchbhai1722 about 2 years roughly 😊
I'm too poor for houdini but still watched, awesome work!
Houdini Apprentice is free!
@@user-sl309jd90 it has missing features tho no?
You will just be limited to 720p rendering + watermark, but everything else works fine. Houdini Indie is also very affordable compared to other software :)
Amazing stuff boss, but please tell me , did you use a program for actor (the character) animation ?
@@thewayne9747 I used MoveAI on my phone. You can record yourself and it does AI motion capture 😊 then I exported it and used a mixamo character for the animation
@@tondann ohh that 's awesome , thank you
wow
This is the first time I'm watching a houdini tut, I never knew there was coding and stuff in this too! How long would it take to learn houdini from start till intermediate level?
@@abhinavbtw well this is not really a beginner friendly video and definitely not a full tutorial, basically more of a breakdown. I can’t speak for you but it took me about 2 years to reach this kind of level. I took a few paid courses, like the one I mentioned in the description, but I wouldn’t start there as a beginner.
I've used Houdini for about a year now and I would consider myself at an intermediate level. Once you get over the admittedly insane starting difficulty, Houdini becomes so much fun to learn. Houdini doesn't hide anything from the user so it's easy to crack open existing tools and figure out how they're made. Getting a foundation of knowledge to stand on can probably take up to 6 months, but once you have it, Houdini comes fairly naturally.
@@nahbdjd4435 can’t agree more!
How its posible to texture all these shards and pieces?
I split the chunks into top / side and then applied the asset's texture to the top and a mud texture with triplanar mapping to the sides. You don't have to manually texture each chunk and piece by hand :)
@@tondann so they have same texture?
hey man a little question, the small rocks where you sim it? in another dop or in the same dop
@@tyryooyoyo hey, I simulated them separately. I sourced them from debrissource and then made another RBD sim with the main sim as animated static collider
@@tondann thx mate!
i got a lot of problems with uvs, what metod you use for apply uvs?
for inside pieces you use a simple uv texture and break with a triplanar mapping?
@@tyryooyoyo I just used triplanar for the inside faces, a megascans dirt texture. The outside has UVs from the megascans asset
What about the dust and rock crumbles?
I wanted to focus on the VEX part of the chunk alignment for this video... Covering the secondary simulations would make the video too long
@@tondannwith information like this a long video would be very much golden forever
🙏
that looks better than netflix's avatar the last airbender
@@ercanunsalerturk6138 hahaha thanks, I am glad you like it
Nice! How much time does it take to render it?
this rendered for about 20-25 hours, 3-6 minutes per frame
@@tondann Also what are your pc specs?
@@romulomanoel1769 RTX 3080, 5900X and 64GB RAM
@@tondann Thank you!
Amazing stuff man. Who taught you this 🤣🤣🤣
A French guy, you might know him
More! Now!
Bro where did you learned this?
@@Elysium.4D I took online courses for this! This shot was created in the CGMA course by Louis Manjarres. Check it out!
make a full tuto!!!!
That would be way too long 😄 I’d like to focus on smaller bits and tricks
@@tondann SELL THE hip file at least :D
Bro please help me, what r your thoughts on RUNWAY GEN3 ai & how will affect the industry now😮 please bro
very professional, but need detailed explanation tutorial .//
I'll do more tutorials with more detailed explanations on other projects, but not this one :) thanks for you comment
@@tondann 🥰
Amazing english
Full step by step recreation rendering and compositing video
I am not a professional lighting artist nor compositor... I'd advise to learn from better sources than me :)
please just spam these videos - maybe one day it will penetrate my brain -_-
I am too dumb for Houdini 😢
No you're not! This is not a beginner friendly tutorial. Please keep that in mind :) There will be more to come
these mini tuts are for pros not for noobs.90% of the houdini lovers are noobs so pointless video. didnt help me at all because I am new
You are correct, that this is not meant for beginners. Teaching to create this effect to a beginner would take months of training, because it is quite complex. I will be creating more beginner content soon
AI is makeing..a crash very easy for AI...only 5 minute :)
@@gokhanelmac in 5 years maybe