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The fact that a scrapped project is still being used as inspiration for many games to this very day should really say a lot about its quality. Like, Hideo Kojima-love him or hate him, you really cannot deny that he managed to make an awesome and tight 30 minute experience.
At this point, P.T. is a piece of art. Even after almost a decade, what is essentially a tech demo is still being analyzed for it's storytelling and horror prompts.
And despite being a blip of a demo, it stands as one of the most terrifying gaming experiences to this day and nobody’s been able to top it, merely coming close to its design and feel (ie: Visage)
We almost had a Silent Hills game, directed by Kojima, starring Norman Reedus, in collaboration with Del Toro and JUNJI ITO I’ll never forgive Konami for this one
I've played PT several times, and my god, even the isolated clips you share in this video still send a shiver down my spine. This game was done so dirty. Hell, even if they just put it back on the store for sale, it would be okay. I think people would feel a lot better about what happened to it if they were still able to experience it in some way. It's not worth not having it available, but the way it came and went also fits in with its mystique and urban legend qualities you described. I'm so glad I was able to experience it though, on a friend's PS4 back in the day like you did.
It was put without the consent of Konami up to the store, kojima did the demo without konamis consent. The dude has got god complex, i mean I don't like Konami as much as the dude next to me but you just can't do that with IP you don't own!
@@Hiihtopipa huh? Konami had hired him and the team to start making PT as a proof of concept and start of the next silent hill game. For unknown reasons they didnt like the demo so pulled it and he quit in protest. Random guys cant just upload stuff to the Play Station store, it requires several layers of multiple approval you dont just press a big red button lol
Oh wow, you're one of my favourite UA-camrs, and I'm the guy who did the whole "lisa is behind you" and hacking the game to show off-camera secrets stuff. Really happy to see you covering this title! Would have loved to talk to you beforehand if I had have known you had this planned! hah
Just so you know, you don't have to collect the photo pieces in the original PS4 version at all, they don't do anything. I haven't played any of the fan remakes though.
The radio moments like, "His six-year-old daughter had the good sense to hide in the bathroom, but reports suggest he lured her out by telling her it was just a game". It reminds me of God Told Me To. Plus, "You know what to do, now's the time, DO IT!" reminds me of Session 9.
@@BrokenGodEnt I grew up in Danvers and it was very common for teenagers to break in to the hospital before it was torn down. I was there alone. It was terrifying.
You're right. Konami really were way ahead of the curve of where the market was heading with P.T. They were positioned perfectly to be a killer horror game right at the cusp of a coming horror renaissance - and threw it all away due to completely preventable issues, and their own stupid and incompetent upper management making a true "If we're not making all the money then we should make no money" move What fools.
I don't think I'll ever forgive Konami for what they did to Kojima. Snatching away PT and only letting him make 2/5 of the greatest game ever made with MGS5. Losing the source code of the original Silent Hill was also particularly galaxy brained.
Dont put all the blame on Konami, since Kojima itself could be the reason behind the cancelation of PT and why MGS5 got half backed (Kojima went way over budget with that game, despite Konami warning him about the tight cash flow they could allow). Long story short, for what we know PT could be either good or a dissaster that barely resembles Silent Hill, but what we know for sure is that Kojima was missmanaging resources inside Konami and this is the most probable cause behind him getting fired.
@@PointReflex It would have made money. Guillermo Del Toro fans would have jumped on board. Junji Ito fans as well. It was expensive but they should have just finished it. F--- Konami would not have become a meme if they at least finished it and released it.
@@A_UA-cam_Commenter For the record "it would have made money" isnt a good refernce point to approve something, Fallout 4 made a shit ton of money, yet, is by far the worst numeric entry in the series, litteraly killed almost any chance for a direct sequel. My point is that we dont know what truly happened behind doors at Konami. We know small bits and pieces but to just say "fuck konami" and "poor kojima" is a brutal mistake. We know the company isnt fully trust worty but at the same time we know kojima isnt either. Its not a black and white situation, we know that Konami wanted a new Metal Gear but we also know that Kojima went over budget and Konami had to come in and force him to finish the game since they couldnt shove more money into the project, and as for PT, despite the sells numbers, the game might be as bad to Silent Hill as Fallout 4 was for that franchise. Or it could have been a truly good game, we just dont know, and after seeing Death Stranding, I am personaly inclined to think the first.
@@PointReflex I mean Guillermo Del Toro is really good at creature design and Kojima has decent story telling abilities. Although sometimes the dialogue is horrid. So word of mouth mixed with Norman, Guillermo, and Kojima's names being attached to it also would've helped it.
@@PointReflex far as i'm concerned, konami can fucking burn in hell with their gacha and pachinko bs and there are enough bits and pieces to see how bad konami was treating the entire production team under Kojima to say for sure that they were being oppressed heavily
I’ve never even played this demo but for the last 5+ years I haven’t been able to stop watching videos on PT. That feeling of lament is real. The what could’ve been with Del Toro, Kojima, and potentially Ito. Something too good to be true I guess.
I got to play it once, on the PS4 of my ex's friend. We went to visit once and I had to play it. It was indeed creepy af, but I actually got frustrated and gave up on it after an hour or so, once we couldn't figure out what to do. I think I barely scratched the surface of what was to be found. Now so many methods have been cataloged, I wish I could try it again.
its not just the demo, but the whole atmosphere surrounding this demo that made it good at that time. it was mysterious. no one knew what the demo was, or what was going on, and as more secrets were being reveled like Kojima dissing Konami and leaving secret messages in the demo. but without all that mystery, the demo would be a "walking simulator" as some moron above you said
"The only me is me, are you sure the only you is you?" Fucking terrifying. The jumpscares were one thing, but the story behind this is just spine-chilling. The last time I played a game as intense as this was The Suffering back in '04.
I knew this game was meant for greatness when the scared didn't feel cheap. The one the I will never forget when the radio said " I said look behind you", only for me to do that and nothing be there. I turn around back towards the radio and bam, there she was.
Stuff like this is why I could never in my life play PT. I have it. I won’t play it. I will literally (not figuratively, I have a bad heart) get a heart attack.
The video that guy did where he hacked P.T. where it showed some deleted scenes and it showed Lisa limping with a cane to the bathroom sent shivers down my body. I kept expecting her to stop and look at the camera. So happy she didn't and it was all in my head
I still have P.T. on my base PS4 and stream it almost every year. I’ve just never deleted it and that plus The Last of Us Remastered are why I even got a PS4 to begin with. It still astounds me all the lengths people go through to play a game I’ve kept since it came out. Remeber when you could just get a game and it never went away? The digital era has murdered the industry and the monetization tactics are burying what little of that we can still see.
I still have it on mine, as well. Never getting rid of it just for P.T. In fact, I should totally hook it up and stream it. I haven't played in years because I'm too scared to!
I've got to admit. Im generally not phased by any sort of horror media these days, but P.T genuinely had me dreading taking another step. Brilliantly done
I loved the idea of alternate Silent Hills. Exploring alternate versions of it would have been cool to see more of. From what I remember the main character was the son who was killed along with his mother and unborn sibling. In one world he lived (I assume) and crossed over to reality.
I’m so happy I still have PT on my PS4 I remember at first I never deleted it and once it got cancelled and I heard it was being taken off the PSN I made sure to never delete it I go back to it from time to time and it truly is one of gaming biggest “What if” games
The way that lamp was casting a shadow making it look like a door was opening and closing in front of the open door, that attention to detail is genius. 13:42
Legit could’ve been one of the greatest games ever. Especially after seeing Norman Reedus in Death Stranding and the character work in that game in general. Kojima would’ve made a banger of a silent hill game
I actually played this on VR Chat a little while ago, and didn't realise it was the P.T. It was a lot of fun, but incredibly unsettling. Sad they never went through with making this, because I think it had a lot of potential to be really good.
I'm glad someone took the time to break this title down. As a PC player I haven't had a chance to play it myself; all I knew was that there were many loops. I couldn't be bothered watching a full playthrough. Having you break it down loop-by-loop was very helpful.
Theory: What if Norman Reedus was Lisa's child who she birthed after being killed? And the fetus is an alternate reality version of Norman (inline with the Lunchbags speech)
Even after all this year's I can't stop imagining what Silent Hills could have been, it wasn't a game but to this day has influence on the genre It would be an instant classic
Actually. Alot of Silent Hills aspects carried over to Death Stranding, including the BTs. So we do know what Silent Hills would have been like and the end result would be a Silent Hill game with the goofy ending being the one you get on your first playthrough.
God I REALLY hope Silent Hill F is good. Ryukishi07 is one of my favorite storytellers who I’ve been following the work of for basically half of my life now. Sure the loss of Kojima’s story is a fucking shame, but the fact that Ryukishi07 gets a chance to work on a MAJOR horror series is amazing to me. If anyone will be able to do the series justice after Kojima, it’s him. My only worry is that Ryukishi07’s work has all been strictly visual novels (unless he’s worked on stuff I’m not aware of) so he doesn’t have as much experience on the development side of things since it’s two very different types of games, but I know I’m definitely gonna be playing F the day it comes out
death stranding was incredible, had some classic goofy kojima moments for sure but the overall tone/feel of the game is unmatched. i will always be sad that silent hills didn’t happen but i’m glad that we got death stranding and that i got to experience it.
The story was really good too. And the first time you have to navigate around BTs? Yeah. The tension is there. And then when you lose the Good Sonar and have to blind walk past BTs? The tension was there again. It really did a great job of having you feel insecure.
@@imsleepy6211 i really enjoyed towards the end of the game how punishing downpour becomes. you can just barely make it and if you panic all hell breaks loose. really just next level game design. the first time i played through the game i was in a cabin with no wifi and not having the connection to other players makes a big difference as well. depending on how you approach the game it can feel completely different.
@@unclefungus7395 I think that’s also the only time you can deliver the last pizza for that side quest chain. It was so cruel. The visuals in that game are phenomenal and I just ugh yeah that downpour part was absolutely exhilarating. I’m sure silent hills would have been a bit divisive but there’s one criticism I keep seeing for western silent hill games that wasn’t in death stranding - lack of fleshing out certain plots and certain characters. Little room for ??? Other than “why is the world this way?”
Being a fan of this channel I was quite happy to see that you liked GZ PT and also used footage from it to talk about the original. I've never had the chance to play the original PS4 version, but I found the subject very engrossing, I spent an entire month studying videos of the original and also other fan recreations, loop for loop, while working on mine. It started as a "flex" project to show that the entirety of the game was possible in GzDoom but it also ended up as another way of preserving history since it's easy to play and download with its small file size. The biggest flex was recreating the final cutscene, cause I know that plenty of recreation of course just replay the original, but since I made the whole game with a retro aesthetic in mind, I thought, why not do the same with the final moments as well?
In your video at 5:06, this same radio broadcast was being played in the background in MGSV when rescuing the Native American old man. It was pretty surreal when I heard it😮
One, if not the best gaming experience I've ever had. I downloaded this the night it went live. Oh my. Even as someone who played the fatal frame series, this game was horrifying to get through. One of the coolest experiences of game design.
Even though this is a breakdown just briefly hearing the music and noises still sends shivers down my spine. Really shows how effective this game understand horror. Also, since I'm a Swede so hearing the radio was a really a surreal feeling. I really hope that the new Silent Hill 2 is going to be great. Like how Resident Evil 2 was done. But I don't want to have too high hopes since we've been burned so many times since after the forth game...
They really will never catch the same feeling that pt captured 10 years ago. There’s sth so special about this game that at this point the only thing we can do is watch it being left as a demo as a lifeless tech demo which could have been the greatest horror game of all time…
Visage is very similar to PT in both style and quality but as a full game, it definitely took inspiration from it. Would recommend to anyone who misses PT
I watched this one video that laid out the time line of events leading up to the release of pt pretty well with tweets from the creators, old emails from konami and words from hideo and it really made it seem like silent hills was cancelled way before the release of pt. Hideo just wanted to make pt to show the world the game that they would never get
I remember playing this alongside my cousin on his PS4 when this came out. Definitely the most chilling interactive horror experience we had for a video game. Konami had lightning in a bottle with Silent Hills then decided to throw everything away. Too bad my cousin then deleted PT to make space on his hard drive for other games. Oh well.
The greatest demo, to the greatest game... that would never be. PT was an amazing experience. My only regret is not having it long enough to solve the hidden-voice/puzzle content.
I'm a horror fanatic, whether literature, film or games, and I've aced Clock Tower to Fatal Frame, but PT is the only time I actually screamed to a darn 'crass' jumpscarce - the build up was just too perfect. Just look at the subtle music which accumulates the tension. The visions adjusting to objects for glances to be disconcerting as you move/look; this minor mechanic visually very cleverly plays into the process, too, which induces abrupt hallucinations (more likely due to heightened fear) - not prescribed to cliche objects such as mannequins as other developers might do. Plus, the lore was creepy in the way a Sion Sono film or classic J-horror with the insinuations on identity and reality being disorientated in a melancholic way- "Are you the only you?", "Do you hear your soul's scream?". Heck, I had serious Serial Experiments Lain vibes even... number psychosis and all.
THANK YOU for this. I'm sick of people forgiving konami just because some trailers. I get fans are hungry but c'mon they already send silent hill over to the west again.
Hey, if there is even a single chance of silent hill coming back in full, we should support it. Yeah it's still scummy and painful for PT to be gone but maybe we could still get something amazing from all these new silent hill games and maybe we could even see PT return depending on the reception of the games.
I really prefer to think of this as not a cult, or aliens, but instead a man slowly losing his mind. Sort of like John List from New Jersey back in the early 70’s.
I will never forget seeing this demo blow up when it did. Then my friends tried to surprise me by inviting me over to play this and while I acted like I was new, it certainly WAS a totally different experience to PLAY it rather than watch somebody else play it.
Me, my older brothers and our family friends' kids were playing it together during a party, we're all Swedish. So obviously, during that part, we all freaked the fuck out.
5:07 That’s crazy. I first heard this sound bite in a song by the heavy hardcore/metalcore band, Knocked Loose. The song is called In The Walls. They played the entire clip at the end of the song after the breakdown. Was this clip something both the band and the game used or did the game make it up? PT came out in 2015 and the Knocked Loose record (A Different Shade of Blue) came out in 2019.
P.T. is the ultimate what-if, not just one of them. It being installed on old hardware sells it at inflated costs. There was genius in P.T. alone, the actual game it would have led to be d*mned. It was so scary, so creative, like Icarus Konami's sun melted Kojima's wings.
I always wonder if at Konami there’s any exec that *knows* what they did. Like, someone that at least remotely gives a damn about the artistry and creative side and not just watching the numbers go up.
something I love is how misleading the number sequence is. In most games, you’d need to memorize it for a puzzle. When it’s said, players continuously saying it in their brain to remember, thinking they’ll need it for later. When in reality, they’re obsessing over a number much like the father in the story. Such a small detail I adore.
Everything about this PT is perfect to me except... I wish the scares were random atleast the second time you play it. Because once you've been through it once it's the same everytime. Imagine how more terrifying it would be if you could never expect when to see Lisa, similar to how she acts in the later loops, but for all the loops.
No because then it would have to be generated in a sub optimal way. The experiences you have are optimized by the devs to make you feel some sort of way. Random would most likely feel cheap
There ARE a few random scares and events in P.T. I've had Lisa appear in random places that I've never seen in other playthroughs. (Like the window by the phone.) There are also multiple different "glitch" sequences.
I realize this is being looked at with the lens of "the west sucks at horror" when it should be "The Devs that got the IP suck". Remember ResEvil made a full circle with survival horror, this is no exception, Devs regardless of orientation will suck if they aren't skilled or inspired.
The West does have some decent horror but I honestly feel like East-Asian horror is on another level, they are experts on that kind of subconscious horror that reaches deep into your soul, their cultures also have a long mythology of ghosts and tales related to horror
I have a theory that actor who played both the voice on the radio and the talking fetus, was british actor Luke Roberts who recently played in Guillermo del Toro's Cabinet of Curiosities, specifically the episode The Autopsy. Couple reasons for this. When I watched the episode, Robert's character first appears in a bar and he talks to another character. Immediatley I recognised the inflection of his voice and remembered it was the radio from P.T. This would make sense as del Toro obviously helped produce P.T and was set to produce Silent Hills, so he would have worked with Roberts before. Also, Roberts will be playing James Sunderland in the remake of SIlent Hill 2. These could be coincidences but I dunno, his american accent, specifically the one he uses in Cabinet of Curiosities and even the Silent Hill 2 trailer sound very similar.
As a swede it was really interesting listening to that radio transmission - it sounds natural enough I'm pretty sure the voice actor is a swede. The language is a bit stilted and unnatural (for spoken swedish), not sure if it's because of being translated from japanese over english to the final swedish script or if it's them going for a more formal vibe to fit with the 70s radio host vibe.
I'm willing to bet it's the early 70s, the comb over from the 60s carried over but longer hair was now getting accepted amongst males with the addition of sideburns, larger lapels and flared cuts in suits made it in by 1971 72 Also the news broadcaster is influenced by Chuck Riley, a prominent narrator of the 1970s
I played the demo....it was extremely hardcore actually. I was in my mid twenties at the time and I remember thinking "this is way to hardcore it's going to get banned"
Man I remember me and my buddies decided to take acid one night and threw this game on in a pitch black house. Such a crazy and trippy vibe. I swear I heard Lisa crying in the house around us. I started starring into the void of darkness and I could of sworn she was about to pop out. Good times, sucks we never actually got this game.
You should dabble with the Silent Hills fanmade demo in Dreams where you do play a flat faced Norman Reedus as an investigator. Really impressive for something made with a controller.
One of my favorite bands, Knocked Loose, played the radio transmission talking about the murders as a sample at the end of one of their songs and it fits so perfectly. God damn shame this game never saw the light of day.
Kojima working with MS on OD is clearly going to be at least something related to his ideas on what he wanted to do with PT - the number of references to PT with anything regarding OD is over the top.
i can hardly believe its been about 10 years now- it still looks cutting edge. that was that absolute dream team.. Del toro and junji ito helping out kojima and norman reedus for a reboot of silent hill....that wouldve been the best horror game ever made.
Awhile back after the silent hill transmission happened. A leaker I follow on Twitter said that was 3 other ones that were not announced but being worked on. I feel it inside that silent hills is coming back
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I thought you got hacked for a second, but this is clever.
Have you ever played visage? It’s a pt inspired game, but by far the best, and by far the scariest, most haunting game I’ve ever played
THANK U FOR USING MOST BEAUTIFUL SONG (THO I KNOW ITS ALTERNATIVE VER) IN VIDEO GAME HISTORY. U MAKE ME SAD AND NOSTALGIC HOW OLD I AM :(
I'm in freight mode watching your revisit essay even though my lights on and its you talking over clips
Have I ?
The fact that a scrapped project is still being used as inspiration for many games to this very day should really say a lot about its quality. Like, Hideo Kojima-love him or hate him, you really cannot deny that he managed to make an awesome and tight 30 minute experience.
There's like 2 and a half hours of content in pt easily
@@zyourzgrandzmaz Is there really? Oh well, it's been quite a while.
Anyone with his level of freedom/money could make something similar.
I do not like any of his games, but damn, those 30 minutes were incredible.
Who hates Hideo Kojima?
At this point, P.T. is a piece of art. Even after almost a decade, what is essentially a tech demo is still being analyzed for it's storytelling and horror prompts.
Damn it was good
I'm art ?
And despite being a blip of a demo, it stands as one of the most terrifying gaming experiences to this day and nobody’s been able to top it, merely coming close to its design and feel (ie: Visage)
you glaze a lot dont you?
@@nova3752 You just live to hate in front of your little screen huh?
We almost had a Silent Hills game, directed by Kojima, starring Norman Reedus, in collaboration with Del Toro and JUNJI ITO
I’ll never forgive Konami for this one
Same. I still am angry at what Konami did.
I had no clue Junji Ito was also on the team my god that game truly would have been next level gaming
At least they gave us a Metal Gear Solid pachinko machine
@@VincitOmniaVeritas7 So did silent Hill, but they were pachinko machines.
genuinely still hoping so bad that kojima will pick up another horror project to collaborate at least with junji ito on, it would be glorious
I've played PT several times, and my god, even the isolated clips you share in this video still send a shiver down my spine. This game was done so dirty. Hell, even if they just put it back on the store for sale, it would be okay. I think people would feel a lot better about what happened to it if they were still able to experience it in some way. It's not worth not having it available, but the way it came and went also fits in with its mystique and urban legend qualities you described. I'm so glad I was able to experience it though, on a friend's PS4 back in the day like you did.
Wasn't it a 30 minute demo?
Edit: all gets explained in the vid 😅
Agreed! It’s pretty much the only reason I keep my PS4. PT is still playable on the hard drive
It was put without the consent of Konami up to the store, kojima did the demo without konamis consent. The dude has got god complex, i mean I don't like Konami as much as the dude next to me but you just can't do that with IP you don't own!
@@Hiihtopipa huh? Konami had hired him and the team to start making PT as a proof of concept and start of the next silent hill game. For unknown reasons they didnt like the demo so pulled it and he quit in protest.
Random guys cant just upload stuff to the Play Station store, it requires several layers of multiple approval you dont just press a big red button lol
OHHHH RAAAAHHHH ROHHHHRRRUURRURHUR HUR HUR HUR I LIKE THIGHLET HURRR
Damn, Kojima, Del Toro and Junji Ito working on a horror game? would've been fucking amazing.
Oh wow, you're one of my favourite UA-camrs, and I'm the guy who did the whole "lisa is behind you" and hacking the game to show off-camera secrets stuff. Really happy to see you covering this title! Would have loved to talk to you beforehand if I had have known you had this planned! hah
Just so you know, you don't have to collect the photo pieces in the original PS4 version at all, they don't do anything. I haven't played any of the fan remakes though.
Thanks for dropping by! Great work with your videos.
Bro just get a life
Ohh wow hurr duurr durr bududuhudhuh hur hur hur HUR HUR HUR DOODEEDOODEEURR HUR HURR RURR
Crazy my name Lance also pray I get a fan base as good as u guys keep up good work life kicking my ass lol 😂
The radio moments like, "His six-year-old daughter had the good sense to hide in the bathroom, but reports suggest he lured her out by telling her it was just a game". It reminds me of God Told Me To. Plus, "You know what to do, now's the time, DO IT!" reminds me of Session 9.
Session 9. Was thinking of this movie a few weeks ago, but couldn't remember the title. Thanks for reminding me
Yeah, Madison used this ad nauseam to the point was almost obnoxious.
@@BrokenGodEnt I grew up in Danvers and it was very common for teenagers to break in to the hospital before it was torn down. I was there alone. It was terrifying.
Don't touch that dial now .
@@LisaaP.T.We’re just getting started.
You're right. Konami really were way ahead of the curve of where the market was heading with P.T. They were positioned perfectly to be a killer horror game right at the cusp of a coming horror renaissance - and threw it all away due to completely preventable issues, and their own stupid and incompetent upper management making a true "If we're not making all the money then we should make no money" move
What fools.
I don't think I'll ever forgive Konami for what they did to Kojima. Snatching away PT and only letting him make 2/5 of the greatest game ever made with MGS5. Losing the source code of the original Silent Hill was also particularly galaxy brained.
Dont put all the blame on Konami, since Kojima itself could be the reason behind the cancelation of PT and why MGS5 got half backed (Kojima went way over budget with that game, despite Konami warning him about the tight cash flow they could allow).
Long story short, for what we know PT could be either good or a dissaster that barely resembles Silent Hill, but what we know for sure is that Kojima was missmanaging resources inside Konami and this is the most probable cause behind him getting fired.
@@PointReflex It would have made money. Guillermo Del Toro fans would have jumped on board. Junji Ito fans as well. It was expensive but they should have just finished it. F--- Konami would not have become a meme if they at least finished it and released it.
@@A_UA-cam_Commenter For the record "it would have made money" isnt a good refernce point to approve something, Fallout 4 made a shit ton of money, yet, is by far the worst numeric entry in the series, litteraly killed almost any chance for a direct sequel.
My point is that we dont know what truly happened behind doors at Konami. We know small bits and pieces but to just say "fuck konami" and "poor kojima" is a brutal mistake. We know the company isnt fully trust worty but at the same time we know kojima isnt either. Its not a black and white situation, we know that Konami wanted a new Metal Gear but we also know that Kojima went over budget and Konami had to come in and force him to finish the game since they couldnt shove more money into the project, and as for PT, despite the sells numbers, the game might be as bad to Silent Hill as Fallout 4 was for that franchise. Or it could have been a truly good game, we just dont know, and after seeing Death Stranding, I am personaly inclined to think the first.
@@PointReflex I mean Guillermo Del Toro is really good at creature design and Kojima has decent story telling abilities. Although sometimes the dialogue is horrid. So word of mouth mixed with Norman, Guillermo, and Kojima's names being attached to it also would've helped it.
@@PointReflex far as i'm concerned, konami can fucking burn in hell with their gacha and pachinko bs
and there are enough bits and pieces to see how bad konami was treating the entire production team under Kojima to say for sure that they were being oppressed heavily
I’ve never even played this demo but for the last 5+ years I haven’t been able to stop watching videos on PT. That feeling of lament is real. The what could’ve been with Del Toro, Kojima, and potentially Ito. Something too good to be true I guess.
I still cry thinking about this
I got to play it once, on the PS4 of my ex's friend. We went to visit once and I had to play it. It was indeed creepy af, but I actually got frustrated and gave up on it after an hour or so, once we couldn't figure out what to do. I think I barely scratched the surface of what was to be found. Now so many methods have been cataloged, I wish I could try it again.
its not just the demo, but the whole atmosphere surrounding this demo that made it good at that time. it was mysterious. no one knew what the demo was, or what was going on, and as more secrets were being reveled like Kojima dissing Konami and leaving secret messages in the demo. but without all that mystery, the demo would be a "walking simulator" as some moron above you said
I mean, I think Death Stranding has a lot of the DNA that would have been in Silent Hills.
"The only me is me, are you sure the only you is you?" Fucking terrifying. The jumpscares were one thing, but the story behind this is just spine-chilling. The last time I played a game as intense as this was The Suffering back in '04.
Wild how PT still looks absolutely stunning all these years later.
I knew this game was meant for greatness when the scared didn't feel cheap.
The one the I will never forget when the radio said " I said look behind you", only for me to do that and nothing be there. I turn around back towards the radio and bam, there she was.
Stuff like this is why I could never in my life play PT. I have it. I won’t play it. I will literally (not figuratively, I have a bad heart) get a heart attack.
I love these kind of videos.. summarizing, documenting, explaining and adding details to anyone that missed it
its crazy how a scrapped project literally changed and revitalized this entire genre
1:04 That subtle Super Best Friends Play reference.
You'll see it again in a future video.
PT is now a unicorn spoken in whispers in the gaming community. It is the best solid suspense demo I’ve played in a longgggg time.
Did you know the PT actually stood for poop toucher?
Don't touch the poop.
i touched it.....
@@Dmitry_Medvedev he touched!
Makes it even MORE cynical n trivial
Prick tickler
The video that guy did where he hacked P.T. where it showed some deleted scenes and it showed Lisa limping with a cane to the bathroom sent shivers down my body. I kept expecting her to stop and look at the camera. So happy she didn't and it was all in my head
What video was that? Is there any way for you to link it please?
@@shiniclonepretty sure he's referring to Lance Macdonald's video on PT
I still have P.T. on my base PS4 and stream it almost every year. I’ve just never deleted it and that plus The Last of Us Remastered are why I even got a PS4 to begin with. It still astounds me all the lengths people go through to play a game I’ve kept since it came out.
Remeber when you could just get a game and it never went away? The digital era has murdered the industry and the monetization tactics are burying what little of that we can still see.
That’s the sole reason I haven’t sold my PS4, PT is still there I’m my drive forever, Konami will not take it from me
I still have it on mine, as well. Never getting rid of it just for P.T.
In fact, I should totally hook it up and stream it. I haven't played in years because I'm too scared to!
I agree, this corporate greed is killing gaming. A ton of things today are just cashgrab recycles of older games.
@@timd729 agree, look at nintendo's recent releases in their biggest franchises. it's a bummer.
I've got to admit. Im generally not phased by any sort of horror media these days, but P.T genuinely had me dreading taking another step. Brilliantly done
The fact that P.T. is 8 years old makes me both feel old and saddened by the game we could've had.
Excellent video as usual. Appreciate the thoroughness. I’ve been wanting a full video on PT for a while.
THANK YOU for giving props to Silent Hill 4. Doesn’t get enough love.
Silent ill 4 was insane
Sh4 still good just needs a remake for sure
YOU'RE TEARING ME APART, LISA!
I loved the idea of alternate Silent Hills. Exploring alternate versions of it would have been cool to see more of. From what I remember the main character was the son who was killed along with his mother and unborn sibling. In one world he lived (I assume) and crossed over to reality.
I’m so happy I still have PT on my PS4
I remember at first I never deleted it and once it got cancelled and I heard it was being taken off the PSN I made sure to never delete it
I go back to it from time to time and it truly is one of gaming biggest “What if” games
I never got chance to play it :(
I still have PT on my PS4 Pro also.
The way that lamp was casting a shadow making it look like a door was opening and closing in front of the open door, that attention to detail is genius. 13:42
Legit could’ve been one of the greatest games ever. Especially after seeing Norman Reedus in Death Stranding and the character work in that game in general. Kojima would’ve made a banger of a silent hill game
I actually played this on VR Chat a little while ago, and didn't realise it was the P.T. It was a lot of fun, but incredibly unsettling. Sad they never went through with making this, because I think it had a lot of potential to be really good.
There's a remake on vrchat?
I'm glad someone took the time to break this title down.
As a PC player I haven't had a chance to play it myself; all I knew was that there were many loops.
I couldn't be bothered watching a full playthrough.
Having you break it down loop-by-loop was very helpful.
Play Unreal P.T.
Theory: What if Norman Reedus was Lisa's child who she birthed after being killed? And the fetus is an alternate reality version of Norman (inline with the Lunchbags speech)
I get the hype around numerous Silent Hill announcements, but knowing Konami, and given Bloober’s lacklustre track record, I’d hold my breath.
Even after all this year's I can't stop imagining what Silent Hills could have been, it wasn't a game but to this day has influence on the genre
It would be an instant classic
Actually. Alot of Silent Hills aspects carried over to Death Stranding, including the BTs. So we do know what Silent Hills would have been like and the end result would be a Silent Hill game with the goofy ending being the one you get on your first playthrough.
God I REALLY hope Silent Hill F is good. Ryukishi07 is one of my favorite storytellers who I’ve been following the work of for basically half of my life now. Sure the loss of Kojima’s story is a fucking shame, but the fact that Ryukishi07 gets a chance to work on a MAJOR horror series is amazing to me. If anyone will be able to do the series justice after Kojima, it’s him. My only worry is that Ryukishi07’s work has all been strictly visual novels (unless he’s worked on stuff I’m not aware of) so he doesn’t have as much experience on the development side of things since it’s two very different types of games, but I know I’m definitely gonna be playing F the day it comes out
I mean is he the director or just the writer
I think he is the story writer for the game. Excited for SHF. Don't care for the 2 remake, I still have my PS2 version.
Del Toro + Junji Ito VS Ryukishi, well you know who would win
death stranding was incredible, had some classic goofy kojima moments for sure but the overall tone/feel of the game is unmatched. i will always be sad that silent hills didn’t happen but i’m glad that we got death stranding and that i got to experience it.
The story was really good too. And the first time you have to navigate around BTs? Yeah. The tension is there. And then when you lose the Good Sonar and have to blind walk past BTs? The tension was there again. It really did a great job of having you feel insecure.
@@imsleepy6211 i really enjoyed towards the end of the game how punishing downpour becomes. you can just barely make it and if you panic all hell breaks loose. really just next level game design. the first time i played through the game i was in a cabin with no wifi and not having the connection to other players makes a big difference as well. depending on how you approach the game it can feel completely different.
@@unclefungus7395 I think that’s also the only time you can deliver the last pizza for that side quest chain. It was so cruel. The visuals in that game are phenomenal and I just ugh yeah that downpour part was absolutely exhilarating.
I’m sure silent hills would have been a bit divisive but there’s one criticism I keep seeing for western silent hill games that wasn’t in death stranding - lack of fleshing out certain plots and certain characters. Little room for ??? Other than “why is the world this way?”
Being a fan of this channel I was quite happy to see that you liked GZ PT and also used footage from it to talk about the original.
I've never had the chance to play the original PS4 version, but I found the subject very engrossing, I spent an entire month studying videos of the original and also other fan recreations, loop for loop, while working on mine. It started as a "flex" project to show that the entirety of the game was possible in GzDoom but it also ended up as another way of preserving history since it's easy to play and download with its small file size.
The biggest flex was recreating the final cutscene, cause I know that plenty of recreation of course just replay the original, but since I made the whole game with a retro aesthetic in mind, I thought, why not do the same with the final moments as well?
It was a nice treat seeing the cutscene in the doom engine. Great job!
In your video at 5:06, this same radio broadcast was being played in the background in MGSV when rescuing the Native American old man. It was pretty surreal when I heard it😮
I can never have enough of this "demo".
The only game that ever scared me. I remember I couldn't even look at the screen because I had to keep looking behind me.
One, if not the best gaming experience I've ever had. I downloaded this the night it went live. Oh my. Even as someone who played the fatal frame series, this game was horrifying to get through. One of the coolest experiences of game design.
great production value in your video, loved the commentary
its just a demo and is regarded as one of the GOAT horror games. Its an absolute work of art
2:09 “Don’t touch that dial now, we’re just getting started”
Even though this is a breakdown just briefly hearing the music and noises still sends shivers down my spine. Really shows how effective this game understand horror.
Also, since I'm a Swede so hearing the radio was a really a surreal feeling.
I really hope that the new Silent Hill 2 is going to be great. Like how Resident Evil 2 was done. But I don't want to have too high hopes since we've been burned so many times since after the forth game...
It’s ironic that silent hill wouldn’t exist without resident evil, resident evil 7 wouldn’t exist without PT.
resident evil 7 would have probably existed as it is now without PT, the only thing that might be different maybe the beginning hour.
It was actually confirmed that resident evil 7 had the first person camera and some of the story elements already in place long before PT
@@fishs0up50the aesthetic would’ve been completely different
Pt in its own was game of the year worthy
You mean demo of the year
I mean 2014 was a trash year for games
@@novistador9844 the only game worth its salt was Far Cry 4 that year.
@@kreevisful farcry 3.5 you mean?
@@troyounce3295 No. *Far Cry 4*
Far Cry 5 is Far Cry 4.5
I'll buy you some glasses if you're blind my guy.
3:34 Thank you for bringing up The Room's influence on P.T. !
They really will never catch the same feeling that pt captured 10 years ago. There’s sth so special about this game that at this point the only thing we can do is watch it being left as a demo as a lifeless tech demo which could have been the greatest horror game of all time…
Awesome vid BP! Seriously enjoying your videos. Have been binge watching them for the past few days. Cheers and looking forward to the next one!
Visage is very similar to PT in both style and quality but as a full game, it definitely took inspiration from it. Would recommend to anyone who misses PT
The description alone proves the amount of work you put into your videos. Genuinely impressive
I watched this one video that laid out the time line of events leading up to the release of pt pretty well with tweets from the creators, old emails from konami and words from hideo and it really made it seem like silent hills was cancelled way before the release of pt. Hideo just wanted to make pt to show the world the game that they would never get
I remember playing this alongside my cousin on his PS4 when this came out. Definitely the most chilling interactive horror experience we had for a video game.
Konami had lightning in a bottle with Silent Hills then decided to throw everything away. Too bad my cousin then deleted PT to make space on his hard drive for other games. Oh well.
The greatest demo, to the greatest game... that would never be. PT was an amazing experience. My only regret is not having it long enough to solve the hidden-voice/puzzle content.
I'm a horror fanatic, whether literature, film or games, and I've aced Clock Tower to Fatal Frame, but PT is the only time I actually screamed to a darn 'crass' jumpscarce - the build up was just too perfect. Just look at the subtle music which accumulates the tension. The visions adjusting to objects for glances to be disconcerting as you move/look; this minor mechanic visually very cleverly plays into the process, too, which induces abrupt hallucinations (more likely due to heightened fear) - not prescribed to cliche objects such as mannequins as other developers might do. Plus, the lore was creepy in the way a Sion Sono film or classic J-horror with the insinuations on identity and reality being disorientated in a melancholic way- "Are you the only you?", "Do you hear your soul's scream?". Heck, I had serious Serial Experiments Lain vibes even... number psychosis and all.
THANK YOU for this. I'm sick of people forgiving konami just because some trailers. I get fans are hungry but c'mon they already send silent hill over to the west again.
Hey, if there is even a single chance of silent hill coming back in full, we should support it. Yeah it's still scummy and painful for PT to be gone but maybe we could still get something amazing from all these new silent hill games and maybe we could even see PT return depending on the reception of the games.
The combo of metal gear and silent hill fans is the perfect pr move for Konami
@@rockycuro7737 PT is not returning without Kojima
@@rockycuro7737pachinko machine says otherwise lol
The Swedish voice is Ludvig Forssell, the composer of the music as well.
I still have this installed on my ps4 and go back to it from time to time.
I really prefer to think of this as not a cult, or aliens, but instead a man slowly losing his mind. Sort of like John List from New Jersey back in the early 70’s.
I will never forget seeing this demo blow up when it did. Then my friends tried to surprise me by inviting me over to play this and while I acted like I was new, it certainly WAS a totally different experience to PLAY it rather than watch somebody else play it.
The Swedish radio message with that music is genuinely terrifying to me
holy shit!! mega props for including a TBFP reference!!!
Me, my older brothers and our family friends' kids were playing it together during a party, we're all Swedish. So obviously, during that part, we all freaked the fuck out.
5:07 That’s crazy. I first heard this sound bite in a song by the heavy hardcore/metalcore band, Knocked Loose. The song is called In The Walls. They played the entire clip at the end of the song after the breakdown. Was this clip something both the band and the game used or did the game make it up? PT came out in 2015 and the Knocked Loose record (A Different Shade of Blue) came out in 2019.
P.T. is the ultimate what-if, not just one of them. It being installed on old hardware sells it at inflated costs. There was genius in P.T. alone, the actual game it would have led to be d*mned. It was so scary, so creative, like Icarus Konami's sun melted Kojima's wings.
I always wonder if at Konami there’s any exec that *knows* what they did. Like, someone that at least remotely gives a damn about the artistry and creative side and not just watching the numbers go up.
Great explanation of the game. Loved this
something I love is how misleading the number sequence is. In most games, you’d need to memorize it for a puzzle. When it’s said, players continuously saying it in their brain to remember, thinking they’ll need it for later. When in reality, they’re obsessing over a number much like the father in the story. Such a small detail I adore.
Everything about this PT is perfect to me except... I wish the scares were random atleast the second time you play it. Because once you've been through it once it's the same everytime. Imagine how more terrifying it would be if you could never expect when to see Lisa, similar to how she acts in the later loops, but for all the loops.
No because then it would have to be generated in a sub optimal way. The experiences you have are optimized by the devs to make you feel some sort of way. Random would most likely feel cheap
There ARE a few random scares and events in P.T. I've had Lisa appear in random places that I've never seen in other playthroughs. (Like the window by the phone.) There are also multiple different "glitch" sequences.
I realize this is being looked at with the lens of "the west sucks at horror" when it should be "The Devs that got the IP suck". Remember ResEvil made a full circle with survival horror, this is no exception, Devs regardless of orientation will suck if they aren't skilled or inspired.
Its cause konami forced them to do changes and didn't give them a good budget
Boulder Punch loves sucking off Japanese devs it seems
@@steelbear2063 yup, I've realised he got yellow fever
@@melancholyman369
Lmao that's one way to put it
The West does have some decent horror but I honestly feel like East-Asian horror is on another level, they are experts on that kind of subconscious horror that reaches deep into your soul, their cultures also have a long mythology of ghosts and tales related to horror
Pt is my all time what if game
My all time what if is WHAT IF girls actually liked me and went out with me
@@LordOfTheReefer I feel ya man
@@LordOfTheReefer bro...
I have the original PT still installed on my ps4. Never removed it, and now never will.
12:16 "Of all loops I found this the most confounding with its message. It's in Swedish."
Oh god, now my Ikea furniture is haunted, thanks.
Oh pretty educational video thanks, man !
I have a theory that actor who played both the voice on the radio and the talking fetus, was british actor Luke Roberts who recently played in Guillermo del Toro's Cabinet of Curiosities, specifically the episode The Autopsy. Couple reasons for this. When I watched the episode, Robert's character first appears in a bar and he talks to another character. Immediatley I recognised the inflection of his voice and remembered it was the radio from P.T. This would make sense as del Toro obviously helped produce P.T and was set to produce Silent Hills, so he would have worked with Roberts before. Also, Roberts will be playing James Sunderland in the remake of SIlent Hill 2. These could be coincidences but I dunno, his american accent, specifically the one he uses in Cabinet of Curiosities and even the Silent Hill 2 trailer sound very similar.
As a swede it was really interesting listening to that radio transmission - it sounds natural enough I'm pretty sure the voice actor is a swede. The language is a bit stilted and unnatural (for spoken swedish), not sure if it's because of being translated from japanese over english to the final swedish script or if it's them going for a more formal vibe to fit with the 70s radio host vibe.
I'm willing to bet it's the early 70s, the comb over from the 60s carried over but longer hair was now getting accepted amongst males with the addition of sideburns, larger lapels and flared cuts in suits made it in by 1971 72
Also the news broadcaster is influenced by Chuck Riley, a prominent narrator of the 1970s
I played the demo....it was extremely hardcore actually. I was in my mid twenties at the time and I remember thinking "this is way to hardcore it's going to get banned"
Remember playing through original Pt at a party at the end of the night. Was awesome
the worst part about Lisa's sobbing and her appearance? you cant tell if shes grimacing and crying or if she's smiling and laughing.
Game companies "Games are really scary". Kojima "Hold my Beer"
I still have this on my computer, found it on an old hard drive that I've had for years
Such a huge missed opportunity. Like Kojima, Del Torro and Junji ito. Sometimes the what-if's are better than reality .
Man I remember me and my buddies decided to take acid one night and threw this game on in a pitch black house. Such a crazy and trippy vibe. I swear I heard Lisa crying in the house around us. I started starring into the void of darkness and I could of sworn she was about to pop out. Good times, sucks we never actually got this game.
You should dabble with the Silent Hills fanmade demo in Dreams where you do play a flat faced Norman Reedus as an investigator. Really impressive for something made with a controller.
Wish it could have come back. I remember when it was canceled. I was 14 and CRUSHED.
This is the only one game that gave me chills to this days
One of my favorite bands, Knocked Loose, played the radio transmission talking about the murders as a sample at the end of one of their songs and it fits so perfectly. God damn shame this game never saw the light of day.
Hell, they used several clips from the radio transmissions as transitions in Live from the Blue Room
15:17 is the funniest thing I've seen in weeks who could take that seriously. It's so absurd I can only laugh at how ridiculous it is 😂
I still to this day have a ps4 with a working copy of pt, it amazes me that a simple demo has become such a lost gem
Fun fact: the band knocked loose has a song called In The Walls where the outro samples the man on the radio in P.T.
They could totally continue it. The statement at the end of the demo says that there's no relationship between P.T. and the Silent Hill franchise
Your videos are great!
Kojima working with MS on OD is clearly going to be at least something related to his ideas on what he wanted to do with PT - the number of references to PT with anything regarding OD is over the top.
Anyway, half of Kojima's output is crap, the other half great - so let's just hope OD is great - its 50/50.
that first week when PT first dropped was awesome. All the speculation and confusion.
i can hardly believe its been about 10 years now- it still looks cutting edge.
that was that absolute dream team.. Del toro and junji ito helping out kojima and norman reedus for a reboot of silent hill....that wouldve been the best horror game ever made.
Awhile back after the silent hill transmission happened. A leaker I follow on Twitter said that was 3 other ones that were not announced but being worked on. I feel it inside that silent hills is coming back
Such a shame this was cancelled. Would've loved to see gameplay.