Secret animations in Super Smash Bros. Ultimate!

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  • Опубліковано 22 лис 2024

КОМЕНТАРІ • 1,3 тис.

  • @PJiggles
    @PJiggles  2 роки тому +305

    Get 20% OFF + Free Shipping @Manscaped with code PJGIGGLES at → mnscpd.com/Pjiggles
    Thanks again to Manscaped for supporting my channel today! In case you couldn't tell, I had a lot of fun with the ad bit this time around lmao

    • @daily_adachi2597
      @daily_adachi2597 2 роки тому +3

      You should make a video that has all useless smash facts videos in one

    • @LigmaLapis
      @LigmaLapis 2 роки тому +10

      No one likes Manscaped lol

    • @Ninblasto
      @Ninblasto 2 роки тому

      12:40 Pjiggles: Everyone's favorite DLC character... Me: He really is my favorite DLC character. You don't have to sarcastically say that because really is my favorite. Instead of spamming B like an ape, I got for the A moves.

    • @lemonlime8949
      @lemonlime8949 2 роки тому

      Talk about Incineroars shield break animation

    • @cdawg4021
      @cdawg4021 2 роки тому

      What about updating one of your old videos? Like every character's worst move?

  • @FixTheWi-Fi
    @FixTheWi-Fi 2 роки тому +4089

    those appendages on Lucario's head you were concerned about, they're for sensing aura, so it makes sens ethat as he takes damage and his aura level increases, those will react.

    • @thecatastrophe132
      @thecatastrophe132 2 роки тому +433

      i thought they were just hair and they rise cuz of his power rising dbz style lol
      the aura on his hands do get bigger with his power increase

    • @rubub8455
      @rubub8455 2 роки тому +54

      still kinda sus.............

    • @vossboss220
      @vossboss220 2 роки тому +125

      I just call them aura nodes

    • @supremechaosbeing2696
      @supremechaosbeing2696 2 роки тому +189

      @@vossboss220 yeah his aura noodles

    • @phemsee6838
      @phemsee6838 2 роки тому +136

      So… they’re like aura whiskers? That are just attached to the back of his head? Neat.

  • @peparony
    @peparony 2 роки тому +2472

    Steve has a secret animation with his crafting table.
    Usually if you don’t have the material to upgrade/repair your tools you can’t use the table. However, if you input craft out of a parry , he will try to craft but spin around and stare at his empty hand all confused. Love all the details they put into these characters lol

    • @AxxLAfriku
      @AxxLAfriku 2 роки тому +19

      HOLY HOLY!!! I can proudly say that I have the two HOTTEST women on this planet as MY GIRLFRIENDS! I am the unprettiest UA-camr ever, but they love me for what's inside! Thanks for listening pre

    • @nautilus2342
      @nautilus2342 2 роки тому +207

      @@Sh1v3rIZAE He does make the hurt sound if he falls from a high enough height, though

    • @fortanimal9476
      @fortanimal9476 2 роки тому +76

      @@AxxLAfriku yo mama

    • @chezi34
      @chezi34 2 роки тому +83

      @@Sh1v3rIZAE He hasn’t made that sound since like 2011

    • @okamitheplantmain3477
      @okamitheplantmain3477 2 роки тому +20

      How exactly did you get it to happen. I've got it once but it was mid game and I didn't save the vod

  • @DrMDC
    @DrMDC 2 роки тому +989

    I always love watching Snake plug his ears whenever a grenade explodes near him. It’s a such a nice touch that you never get to see since Snake’s always moving whenever a grenade is tossed

    • @jay1v176
      @jay1v176 2 роки тому +20

      But yet he can shoot a rpg very close to himself

  • @Purple_Sloth
    @Purple_Sloth 2 роки тому +1303

    16:40 I remember seeing the incineroar “shrug” animation very early in the game’s life and I’m surprised that almost nobody talked about this. My google search history is still filled with “Incineroar miss animation”
    “Incineroar fail”
    “Incineroar funny pose”
    “Incineroar funny fail miss pose animation”

    • @ninjapotatolorf6237
      @ninjapotatolorf6237 2 роки тому +124

      Easily the pinnacle of obscure animations in Smash Bros

    • @isolated_illust
      @isolated_illust 2 роки тому +78

      Incineroar shrugging should be a meme tbh

    • @BthIX
      @BthIX 2 роки тому +25

      I saw it on Twitter a year or more ago being shown when the opponent is under the effect of a timer

    • @lunarkomet
      @lunarkomet 2 роки тому +17

      @@isolated_illust better than the DK taunt

    • @jabarithegoldenlucario8841
      @jabarithegoldenlucario8841 2 роки тому +15

      I remember seeing this when I was playing a match with only Timers on. And I’m surprised no one talks about this animation. It’s fuckin great lol.

  • @onboro7707
    @onboro7707 2 роки тому +291

    Not sure if anyone else mentioned it, but yes, at 5:16, that is just how Corrin's dragon form works, it's not just the devs being lazy. Their dragon form does have 4 sets of hands that are used like feet, instead of just hooves or something. I don't know the reason why, but that's just how it be.

  • @metaltornado3457
    @metaltornado3457 2 роки тому +745

    5:13 Corrin is a dragon shifter. So, he partly turns into a dragon during many of his attacks. Those aren't fingers they're dragon toes.

    • @gamincaimin9954
      @gamincaimin9954 2 роки тому +60

      So they’re fingers? Just not a humans

    • @waterhorse928
      @waterhorse928 2 роки тому +78

      His dragon form is kinda unnerving to begin with, which I suspect was the point from a design perspective.

    • @smollmoth6376
      @smollmoth6376 2 роки тому +6

      Then why do they have thumbs?

    • @waterhorse928
      @waterhorse928 2 роки тому +45

      @@smollmoth6376 Corrin's dragon form has thumbs. You can look at some pictures. It's kinda unsettling. The hands/feet look somewhere between a lizard foot and a gorilla hand.

    • @metaltornado3457
      @metaltornado3457 2 роки тому +16

      @@smollmoth6376 It's only a partial transformation, so the thumbs are halfway between human and dragon.

  • @TheSlowchamp
    @TheSlowchamp 2 роки тому +776

    People need to appreciate all the animations they added into ultimate. A good chunk of people dont even realize KRool does a whole front flip for his Dair because they squeeze into 6 frames of animation

    • @elmaionesosexo
      @elmaionesosexo 2 роки тому +27

      only K.Rool mains know

    • @affrything
      @affrything 2 роки тому +11

      @@elmaionesosexo i actually noticed the first time i played k rool. i also always wanted to know what the heck link’s nair startup was

    • @ashhawk1230
      @ashhawk1230 2 роки тому +3

      yea i know lol
      K Rool main btw

    • @overqwilgaming6614
      @overqwilgaming6614 2 роки тому +1

      @@elmaionesosexo And select alpharad viewers

    • @peterduprey7286
      @peterduprey7286 2 роки тому +5

      Mii Brawler’s Thrust Uppercut (still called Piston Punch in the files, a la Smash 4) actually consists of two punches, not just one.

  • @nathanlindsey643
    @nathanlindsey643 2 роки тому +123

    You could probably see MegaMans face at 4:45 on the Wii fit stage (the one with the mirror in the background)

    • @diogoayres7953
      @diogoayres7953 2 роки тому +23

      Or by using Mario's cape to make him face towards camera without interrupting the animation, if i'm not mistaken

  • @MrAwesomeMatty
    @MrAwesomeMatty 2 роки тому +117

    7:44 I always thought the pummel was supposed to be a reference to Static, an ability Pikachu and other electric type Pokémon have where if an opposing Pokémon uses a move that makes physical contact, that's a 30% chance they become paralyzed. So the electricity that’s shown from Pikachu pummeling its opponent is that Static ability.

  • @geometrical_
    @geometrical_ 2 роки тому +144

    I've got two that I know of
    You can actually see Kirby's "free fall" animation. This is best done by getting Kirby to step on Pac-Man's trampoline when it is red. You almost never see this animation yet the animators decided to give him the same diving animation he has from his own games whenever he falls a long distance.
    Also wii fit does push ups if you crouch for a long enough time

    • @milkohi
      @milkohi 2 роки тому +9

      They'll also do pull-ups if you hang in a ledge long enough.

    • @skullerclawerbandicoot7966
      @skullerclawerbandicoot7966 2 роки тому +9

      Copy MKs ability, use it in the air and ud also get it

    • @littleonion216
      @littleonion216 2 роки тому +5

      Kirby's freefall was also viewable in Smash 4 with a custom up special

    • @pvzmariosonica8fan
      @pvzmariosonica8fan 2 роки тому +4

      A lot of characters are designed in a way to where you can only see their free fall animation by jumping on Pac-Man's trampoline when it's red.

    • @ThatFurryTeen
      @ThatFurryTeen 2 роки тому +1

      Kirby's Free Fall can actually be activated by a few copy abilities. Ness, Meta Knight, Lucas, and if I remember correctly, Sonic

  • @kitty9035
    @kitty9035 2 роки тому +579

    The fact that kirby not only copies snake's grenade, but the ear plug animation as well, is amazing. I guarantee Sakurai had that done

    • @RavenGamingOverLord
      @RavenGamingOverLord 2 роки тому +4

      Agree

    • @alphetti4348
      @alphetti4348 2 роки тому +7

      Wait, where’s Kirby’s ear drums?

    • @skullerclawerbandicoot7966
      @skullerclawerbandicoot7966 2 роки тому +11

      @@alphetti4348 *We dont talk about Kirby's ear drums, drums, drums...
      We dont talk about their locatioooona*

    • @TrueBruceTube
      @TrueBruceTube Рік тому +1

      @@skullerclawerbandicoot7966 HOW DID YOU DO THAT WITHOUT IT GOING *BOLD*

    • @Gnarfledarf
      @Gnarfledarf Рік тому +2

      Well yeah, he's the director.

  • @BobbyFluffy
    @BobbyFluffy 2 роки тому +124

    7:37 Something I noticed while watching this video: If you pay _very close attention_ when Pikachu uses his forward smash, the electricity for the attack actually comes *directly out of his cheeks.* (Side note: The same applies to Pichu.)
    The attention to detail in this game is just insane.

    • @isisisssjsksoxod1851
      @isisisssjsksoxod1851 Рік тому +12

      yeah, and when joker shoots his gun, the bullets come out of the hole of the gun 😨😨😨😨😨 THE ATTENTION OF DETAIL!!!!!

    • @toyota4725
      @toyota4725 Рік тому

      @@isisisssjsksoxod1851 🙀😳😳😱😱😦😦🤯🤯

    • @Nikofoxreal
      @Nikofoxreal Рік тому +14

      @@isisisssjsksoxod1851 bro was just noting a detail calm down

    • @isisisssjsksoxod1851
      @isisisssjsksoxod1851 Рік тому

      @@Nikofoxreal lol

    • @trashtrash2169
      @trashtrash2169 Рік тому +10

      Although you're being an ass, you'd probably be surprised to find out how often bullets don't line up with gun barrels in games.

  • @narxmagee727
    @narxmagee727 2 роки тому +51

    Incineroar shrugging is so funny for some reason. He's just like "look at this guy". I'm so glad he's my main.

  • @coopertaunt
    @coopertaunt 2 роки тому +81

    One thing I had started doing for every new character since Banjo was go into training mode and turning on the slowest speed just to go through as many of their animations as possible before even trying to land any hits with their moves. There's just so many animation details that go unloved and unnoticed that elevate everyone's personalities and styles, and it feels cool to find things you'd never see during regular game play. Heck I'll even look up idle animations from other fighting games if I can find videos of them just to sit and admire how well made they are

    • @wandara5422
      @wandara5422 2 роки тому +3

      I'm feeling less lonely now 🌅

    • @Creepo_J
      @Creepo_J 2 роки тому +1

      banjo hammerfists the ground in down-smash
      knowing this makes the move feel a lot more impactful

    • @orangeslash1667
      @orangeslash1667 2 роки тому +1

      @@Creepo_J Im starting to understand why Banjo was not in Smash 4. He's probably not an easy character to design for.

  • @shuma-gorath2464
    @shuma-gorath2464 2 роки тому +101

    Hey remember how Samus changes the color of her visor when using her missiles? Well for Samus' other colors actually have a different color visor instead of using blue when using a missile. Here's what color the visor changes to with each color.
    Color 2 (Fusion Suit): Yellow
    Color 3 (Missile NES Sprite): Yellow
    Color 4 (Dark Suit): Green
    Color 5 (Gravity Suit): Green
    Color 6 (MS-06 Zaku): Slightly lighter Blue
    Color 7 (Light Suit): Orange
    Color 8 (Power Trooper): Slightly darker Blue (I think)

  • @MrGameguyC
    @MrGameguyC 2 роки тому +273

    11:39
    Lucina has a slightly different charging animation for her neutral special Shield Breaker compared to Marth's.

    • @debornmc
      @debornmc 2 роки тому +19

      Ryu's and Ken's nspecials are also different I believe

    • @fight_and_die1573
      @fight_and_die1573 2 роки тому +25

      Yeah, Marth charges his sword parallel to his shoulder the whole charge, while Lucina pulls her arm back for the charge

    • @ioncavegrandma9256
      @ioncavegrandma9256 2 роки тому +10

      She also leans way over into the Z axis while charging. Seriously go look in a match it's weird

    • @YounesLayachi
      @YounesLayachi 2 роки тому +12

      @@debornmc yes, it was shown during the "everyone is here" presentation. Ken's hadoken has the hands sprites to mimick street fighter II turbo

    • @pvzmariosonica8fan
      @pvzmariosonica8fan 2 роки тому

      @@YounesLayachi Another difference here is that Ryu's specials only hit once, while Ken's hit multiple times.

  • @kieranm2774
    @kieranm2774 2 роки тому +48

    16:06 I swear Incineroar is so relatable in this single moment that people don't pay attention to. And his side special

    • @Creepo_J
      @Creepo_J 2 роки тому +5

      you see this a lot when he does this next to ledge
      Hate that the opponent gets to grab ledge and then incin has to recover
      I see it more like a "well shit" in the moment... cause this happens all the time

  • @SailorMonika_
    @SailorMonika_ 2 роки тому +40

    Steve also has an animation when he tries to craft something but nothing is crafted. I'm not sure how to trigger it, but I've seen it a couple of times and it's funny. Steve just looks at his hand like *wtf*

  • @coolmanoscar2030
    @coolmanoscar2030 2 роки тому +90

    I just like the funny little crouch walks that some characters have. Luigi’s is so good

    • @darienb1127
      @darienb1127 2 роки тому +10

      Wii fit Trainer's crouch walk is god tier

    • @emtee7138
      @emtee7138 2 роки тому +4

      I love how whenever Pikachu does it, he looks like a hamster

    • @skullerclawerbandicoot7966
      @skullerclawerbandicoot7966 2 роки тому +3

      Bowser looks like hes trying to relive his running animation in Melee for his crawl

  • @pup64hcp
    @pup64hcp 2 роки тому +54

    I like how the Rare logo is actually underneath the flap on Banjo's backpack. I don't think I've ever seen that!

    • @petergriffinsbrother2499
      @petergriffinsbrother2499 Рік тому +1

      Ik I remember trying to find it since I remember him having it on his original model then seeing it under the flap

    • @TheReZisTLust
      @TheReZisTLust 10 місяців тому

      Its rare... to see

  • @Pirikala_
    @Pirikala_ 2 роки тому +86

    In sm4sh, when a character takes a mushroom, they'll play an animation which interupt any attacks they might be doing while grabbing the mushroom. There is a different animation for the poison mushroom too. In ultimate, it now just makes the character bigger and doesn't interupt any attack.
    I prefered the extra animations tbh.

    • @PrincessDella
      @PrincessDella 2 роки тому +5

      They had those animations in Brawl too... I always remembered they existed in that game cause they showed Mario's growing animation in the intro

    • @Pirikala_
      @Pirikala_ 2 роки тому +2

      @@PrincessDella I didn't know about Brawl, didn't really play the game lol
      I think it's really cool because it adds just more personality to the character

    • @YounesLayachi
      @YounesLayachi 2 роки тому +4

      Without the animation leads to more fun, when a mushroom touches a character during a move and the move becomes huge

  • @phantom1053
    @phantom1053 2 роки тому +29

    13:54 I think I mentioned this back in that same video, but Donkey Kong actually has something similar with his cargo throw. When he holds the fighter over his head, he's grabbing the fighter with the arm that's behind him. However, when DK turns around, he actually quickly switches arms.
    The animation is also similar to how he holds barrels in Donkey Kong Country Returns, and Donkey Kong Country: Tropical Freeze. He'll switch which hand is holding the barrel when he turns around.

  • @blockyshapes7001
    @blockyshapes7001 2 роки тому +15

    11:32 what I think is even more interesting is these blasters have a small lingering hitbox one them during the final smash, and dark samus (who lacks the booster during her final smash) lacks this small hitbox.

  • @Rusiel
    @Rusiel 2 роки тому +127

    There's a villager one which is pretty hard to do
    You need to hit an up air and hit the ground with the turnips still being in the air if you do It right villager does a little getting up animation

    • @medecko4394
      @medecko4394 2 роки тому

      Group? Do you mean the 3 turnips?

    • @supremechaosbeing2696
      @supremechaosbeing2696 2 роки тому +4

      I think he means landing during an aerial

    • @PassTheSnails
      @PassTheSnails 2 роки тому +1

      @@medecko4394 he mistyped “ground”. Hit the ground with 3 turnips.

    • @Rusiel
      @Rusiel 2 роки тому

      @@medecko4394 autocorrect just noticed sorry

    • @Rusiel
      @Rusiel 2 роки тому

      @@PassTheSnails no, just autocorrect I didn't really notice it

  • @andresmarin4951
    @andresmarin4951 2 роки тому +256

    I have two secrets "animations":
    - Robin's book desing changes depending on the charging of his neutral special (thunder= one lighting, elthunder= double lighting, arcthunder= circle with spark, thoron= lighting arrow)
    - Pyra and Mythra's final smash show green light lines on there bodies, with actually happens on Xeno2 when they use a special, it's more visible on level 3 and 4

    • @angeldude101
      @angeldude101 2 роки тому +21

      Not just final smash for Pyra and Mythra. Their ether lines also show up during Mythra's neutral-special and Pyra's side-special since those are the one that correspond to their level 3s. Something specific to Smash is that their ether lines actually change color to match their costume, turning red with their P5 alt, and Pyra's turning blue (but not Mythra's) with their P7 alt.
      (Fun fact: if you use these in Xenoblade 2 while they have their swimsuits equipped, you can actually see large spots light up on the backs of their hands where they'd normally be covered by their gauntlets. Not a Smash animation, but a cool Easter egg none the less. A complete map of their ether lines and spots, along with those for a few other Blades, can be found in concept artwork for the game.)

    • @mordeymay3739
      @mordeymay3739 2 роки тому +2

      Don’t mention XC2, PJiggles doesn’t like anime

    • @KevSB07
      @KevSB07 2 роки тому

      @@mordeymay3739 isn’t XC his favorite game of all time

    • @mordeymay3739
      @mordeymay3739 2 роки тому +1

      @@KevSB07 the first game. He hates the second one

    • @KevSB07
      @KevSB07 2 роки тому +1

      @@mordeymay3739 oh interesting
      well, in any case i don't think he "doesn't like anime"

  • @Slimeade
    @Slimeade 2 роки тому +283

    Oh there's a bunch of funny little animations many people tend to miss, here's just a few:
    - Ivysaur, when using the Dragoon, sits rather than stands. It's notable as the sitting position is almost identical to one of the Gen I sprites
    - A very specific one, but when Peach uses a battering item, she spins it after swinging
    - Sometimes, when Mega Man takes damage, his eyes become fuzzy and static-y
    - R.O.B has eyelids, and will actually frown with them in certain attacks, like his throws
    - Incineroar has retractable claws that can be seen in it's FSmash
    - A few characters, like Piranha Plant and Steve?/Alex/Zombie/Enderman will point forwards after using an assist trophy
    - Wario's got a few. With his Nair, Bair and Uair, he has a shocked look upon hitting the ground, but if you use his Dair, he gets briefly stuck in the ground and wiggles a little. Wario also looks shocked when using his DSmash
    - Bowser does some kind of weird 'block' motion when doing a dash attack with a battering item
    - On the subject of Bowser, his horns briefly enlarge, explaining what the first hitbox of the move is on his horns
    - When using either his Hellsweep (Shoryuken input+B) or his Triple Spin Kicks, Kazuya's torso twists in an unnatural way. While this might just seem like a weird oversight to many, it's actually been a thing in Tekken since the beginning
    - Not sure how overlooked this one is, but Palutena's landing animation from a full hop has her do a twirl
    - For some reason, Daisy smiles while trapped in a Minecart

    • @Some_Electric_Boi
      @Some_Electric_Boi 2 роки тому +51

      Being trapped in a minecart and Daisy's just like: _This is fine_

    • @Winasaurus
      @Winasaurus 2 роки тому +67

      The minecart gives Daisy thoughts of the only franchise she is consistently cared about in, Mario Kart, so she smiles.
      Just waiting for a "Please don't break the minecart. The A/C is on, she has water, and is listening to C418" meme with daisy in a minecart instead of a dog in a car

    • @YounesLayachi
      @YounesLayachi 2 роки тому +24

      Wario feels like the attacks were done accidentally, his shocked face has no idea what's going on lol
      Speaking of shock, all characters on screen will exhibit a shocked face during hero's self destruction

    • @Liggliluff
      @Liggliluff 2 роки тому +6

      It's a shame his name isn't Steve? since that would be fun

    • @matthewjones6786
      @matthewjones6786 2 роки тому +3

      @@YounesLayachi I never noticed because my friends and I are busy making our own shocked faces!

  • @geminiman5580
    @geminiman5580 2 роки тому +196

    Another interesting thing about Samus' back boosters is that it makes her final Smash different than Dark Samus'.
    The boosters activate as you described, and they have a hitbox, since Dark Samus doesn't have boosters, Dark Samus doesn't have the hitboxes in their Final Smash

    • @ChiefMedicPururu
      @ChiefMedicPururu 2 роки тому +10

      Not only that, why would she need those? Samus does to keep her suit on (unlike in Brawl). Dark Samus's body IS the suit.

    • @amoura39
      @amoura39 2 роки тому +9

      Holy gosh ... Does this mean that an echo has different hitboxes?
      (Chrom is not an echo in my mind)

    • @zpellet6326
      @zpellet6326 2 роки тому +4

      @@amoura39 ken, pre-patch daisy, Dark Samus, and Chrom share that then.

    • @amoura39
      @amoura39 2 роки тому +3

      @@zpellet6326 Oh, gosh ... I forgot Ken was even considered an echo because of how LITERALLY DIFFERENT he is from Ryu.
      I also forgot that Daisy ever had the differences.
      I guess, as of the current version, that Dark Samus may be the only echo with ONE real difference from their base fighter. Everything is the same EXCEPT for that little hitbox being present in Samus, right?
      With Chrom and Ken, there's multiple different attacks or damages from their base fighter (enough that I don't think they should be called echos, personally)

    • @zpellet6326
      @zpellet6326 2 роки тому

      @@amoura39 They just made ken an echo fighter because they wanted more characters to be included in the "show echo fighters" setting .

  • @Technonova323
    @Technonova323 2 роки тому +47

    I love these nice little details in the animations. You almost never notice them mostly because animations are always cancelled for quick movement. Even though I've known about most of these nice little details, I never knew some of the other things like Snake covering his ears when he's next to a grenade. Would love to see another video like this.

  • @ariajacobs5719
    @ariajacobs5719 2 роки тому +149

    I love all of the landing aerial animations. I think Byleth's down air has a cool one

  • @Gaaraloverr1
    @Gaaraloverr1 2 роки тому +15

    When Lucario gets angry or combative in the movie, the appendages on his head rise. So I always assumed it was like a dog raising its hackles when it’s aggressive. Same type of animalistic instinct.

  • @carbonation1031
    @carbonation1031 2 роки тому +50

    I see Lucario's "things" as just hair but as he becomes more powerful the aura causes them to float.

    • @palokyu9891
      @palokyu9891 2 роки тому +2

      No, they are actually some sort of aura sensing/holding things

    • @Creepo_J
      @Creepo_J 2 роки тому

      organs
      --hair is a organ--

  • @takarijbartleby
    @takarijbartleby 2 роки тому +18

    Incineroar also has a unique animation when he Alolan Whips an opponent slowed down by the Timer item. Since the rebound off the ropes takes so long he just waits there crouched.

    • @Creepo_J
      @Creepo_J 2 роки тому

      adding on to this but despite the slowdown, you can still get a strong lariat when they're in that distance where you're normally supposed to get lariat (this will cancel his squat before he raises his arms and confused face)
      They'll look like they get vacuumed in to his arm

  • @YounesLayachi
    @YounesLayachi 2 роки тому +26

    Cloud's limit break (full charge) and hero's "psych up" share the exact same "particle effect" with colour palette swap :D
    Fitting considering they come from square & enix respectively, as if their source material is the one reusing the animation

    • @peterduprey7286
      @peterduprey7286 2 роки тому

      Neat. Did you know almost every character in the game reuses Little Mac’s punch effects for their more basic attacks?

    • @YounesLayachi
      @YounesLayachi 2 роки тому

      @@peterduprey7286 bruh xD

    • @Robbie_Haruna
      @Robbie_Haruna 2 роки тому +2

      ​@@peterduprey7286 I assume you mean the visual effects and attack lines?
      The punch "effects" aren't really a mac specific thing necessarily, there's a bunch of different attack types that are shared across characters depending on what type of attack it is. It just so happens that a lot of basic attacks are punches and Little Mac is all punches.

  • @dragonlash
    @dragonlash 2 роки тому +11

    3:30 Power dunk's hat animation has been like this really since Terry's first real use of power dunk in game, in fact kof '95 even has this!

  • @emo9858
    @emo9858 2 роки тому +22

    Sonic had a different animation when using spindash against a wall in Brawl and 4 but not in Ultimate because he just bounce against it. It is a reference to the classic games when he runs against a wall.

  • @MrYadoR
    @MrYadoR 2 роки тому +18

    I don't know if it counts as an animation, but in the Kirby games, whenever Kirby lands after a jump, a tiny star pops out.
    Similarly in Smash, a tiny star will also pop out when he lands, even after using aerials and a few specials as well!

  • @birds1omega6
    @birds1omega6 2 роки тому +11

    Fun fact: if Luigi uses green missile and hits a wall, there’s a chance he’ll get his head stuck into the wall, and he’ll pull it out shortly after

  • @TheLobsterCopter5000
    @TheLobsterCopter5000 2 роки тому +48

    Some animations do some interesting things when slowed down. For example, during the startup of MK's forward air, in 1/4 he very quickly twirls his sword around. This can be seen more clearly if you combine 1/4 speed with Timer. This doesn't appear to be intentional, though.

    • @orangeslash1667
      @orangeslash1667 2 роки тому

      who's MK?????

    • @RogueX1.0
      @RogueX1.0 2 роки тому

      @@orangeslash1667 Meta Knight

    • @orangeslash1667
      @orangeslash1667 2 роки тому

      @@RogueX1.0 oh

    • @sonataavalon6017
      @sonataavalon6017 2 роки тому

      @@orangeslash1667 MKleo

    • @orangeslash1667
      @orangeslash1667 2 роки тому

      @@sonataavalon6017 In a random online match I fought MKleo's Joker using Banjo Kazooie and won. Yet I still can't compete well in Tournaments.

  • @Emansupergamer
    @Emansupergamer 2 роки тому +41

    If you don’t have enough MP to do Kazap with Hero, then he would an animation where he looks at his sword in confusion or disappointment. #2 if you try to do a down B spell but have no MP, then hero would look at his hand in shock it’s actually hilarious.
    I know some of these animations because I love paying attention to these little details. Keep it up PJiggles I can’t wait for part 2

  • @PassTheSnails
    @PassTheSnails 2 роки тому +20

    Pit/Dark Pit’s spinning Palutena Bow/Silver Bow when they shield shift. Just shield and start shifting to see!
    I’d also like to honorably mention all the times a character spins so quickly during an attack animation that you don’t notice it. Examples include Ganon’s neutral air, and pit’s forward and upsmash.
    Also, please don’t slow down and look at pit’s back air. Just don’t.

  • @parkercordova8881
    @parkercordova8881 2 роки тому +18

    I always found it really funny whenever you perform up air with King K. Rool, he laughs for a bit right after using it.

  • @TheChannelofFlash
    @TheChannelofFlash 2 роки тому +8

    That Snake grenade animation was also a thing back in Brawl. I remember my middle school self being blown away by that animation back in the day

    • @Antonio-is2cn
      @Antonio-is2cn 2 роки тому +2

      Do you realize the pun that you just made?

  • @mathiastoala7777
    @mathiastoala7777 2 роки тому +7

    Toon Link has a little afraid/worrying animation when tossing a bomb while standing still, I think it also happens while throwing it in the air. He’s a cartoon little boy after all. I also love the animations that happen when failing to pull a third bomb or not having the boomerang available.

  • @gamesandluigifan7152
    @gamesandluigifan7152 2 роки тому +19

    11:40 Lucina also has a different animation for her neutral special, and it also translates to Kirby's copy ability

  • @dizzypro4974
    @dizzypro4974 2 роки тому +74

    I think pokemon _is_ a good example of the fact that making so many animations isn't possible with a low amount of development time, the low effort looking animations are because of the fact that they've had to animate over 900 3d models with walking, special attacks, physical attacks, getting hit, etc.

    • @camo6465
      @camo6465 2 роки тому +17

      And on the inverse, how much easier it is to give great animations when there’s fewer models to work with. The most recent game, Legends Arceus, had only around 250 or so Pokémon in it, and it had objectively the best animations in the series for those few Pokémon!

    • @velvetbutterfly
      @velvetbutterfly 2 роки тому +2

      @@camo6465 they need to balance it though because if they only have 500 out of 950, the fanbase gets all prissy

    • @camo6465
      @camo6465 2 роки тому +3

      @@velvetbutterfly
      Yeah. Legends Arceus got away with it because it was very spin-off-esque, which means that it doesn’t need all the Pokémon lol

    • @pebl7735
      @pebl7735 2 роки тому +15

      Lately Gamefreak has just been reusing all the animations and models from previous games. Sword and Shield reusing animations didn't bother me until they claimed they were cutting the pokedex in game to focus on improving animations... only for them to not improve them at all.

    • @camo6465
      @camo6465 2 роки тому +2

      @@pebl7735
      Legends Arceus was all new animations though
      Edit: models too

  • @arceususedsplash300
    @arceususedsplash300 2 роки тому +31

    If you do another part, here is something I mentioned in a video before:
    I just want to mention that ryu's opponent's have certain animations when getting hit by Shin-Shroyiu.
    ( hit in the stomach makes them "crumble" forward. Then they get hit under the chin and after that their neck snaps back)
    As far as I know this is unique to only him
    All humanoid character have this animation only for his final smash
    (but only in Ultimate)

    • @alexstewart9592
      @alexstewart9592 2 роки тому

      Ridley's tail sweetspot can crumple as well, but it is on Ridley and on an extremely small sweetspot, so you don't see it often.

    • @Leafia_Barrett
      @Leafia_Barrett 2 роки тому +1

      I believe it also shows up in Stamina if you KO an opponent without knockback (i.e. Fox's laser).

  • @pigeonleader
    @pigeonleader 2 роки тому +194

    It's always a monumental event whenever pjiggles uploads

  • @sanicboistolen
    @sanicboistolen 2 роки тому +7

    13:33 i just noticed that the buckle on the backpack is the Rareware logo

  • @SkullkyMaster
    @SkullkyMaster 2 роки тому +6

    One of my favorite weird animations is when you footstool Squirtle while he's doing side special, you just stun him and he gets all confused. Also the funny hit animation you get when you try to footstool a crouching Piranha Plant and he just bites you.

  • @velvetbutterfly
    @velvetbutterfly 2 роки тому +11

    Corrin's limbs extend, and likely look the same, because they're his dragon form, and in the dragon form all 4 limbs are identical similar to many quadrupeds, it's not like it's some weapon or spell, their body morphs into that shape,

    • @Liggliluff
      @Liggliluff 2 роки тому +1

      Why does the dragon have thumbs?

    • @velvetbutterfly
      @velvetbutterfly 2 роки тому +2

      @@Liggliluff same reason cats have one claw that's offset to the side? Or since it's magic maybe it's a remnant of the opposable thumbs a human has

  • @ArkanStrata
    @ArkanStrata 2 роки тому +4

    I believe with corrin's "spears" they're actually them shifting that particular hand/foot to dragon form, as if you look very closely to said form, both sets of legs end in a hand-shaped foot.

  • @Lurefax
    @Lurefax 2 роки тому +7

    Plz do more on this topic, I've been waiting since the games release for someone to talk about these great animations, there where a few i didn't know about so that was super fun, my suggestion for part 2 (plz do more, i beg) is K.rool does a front flip when in his down air or sonic doing a backflip when he runs into a wall

  • @MrMariosonicman
    @MrMariosonicman 2 роки тому +10

    those landing animations I didnt know about just makes me give even more respect to the animators. cause dang they Really love their details.

  • @mathiastoala7777
    @mathiastoala7777 2 роки тому +7

    You could try to see megaman’s expression when failing backwards neutral B in wii fit trainer’s stage, there’s a big mirror on the back.

  • @Neogears1312
    @Neogears1312 2 роки тому +4

    Snake is probably more realistically getting tinnitus from the explosion. Something that happens in mgs from snake eater onwards when you’re too close to an explosion and it will become near impossible to hear anything but a ringing noise for a short time.

  • @anidiot6446
    @anidiot6446 2 роки тому +10

    After jumping from ledge and landing on the ground, Palutana will do a spin animation.

  • @edgemaster334
    @edgemaster334 2 роки тому +11

    Pjiggles is the true chad by highlighting and showing off the smash teams hard work in smash bros that gets unnoticed Yes the face of a chad is a jigglypuff

  • @Buri_is_a_Biscuit
    @Buri_is_a_Biscuit 2 роки тому +6

    1:55 the alignment of the planets with the universe’s largest manscaping tool looks sus as hell

  • @angzarrpsyco
    @angzarrpsyco 2 роки тому +9

    5:00
    GO-GO-CORRIN EXTENDO-TOES

  • @Trashley652
    @Trashley652 2 роки тому +5

    I love Lucas's animation for landing during neutral air, i just think it looks nice, it's especially fun to spam, makes for a good taunt

  • @NipplesTheEnchilada2323
    @NipplesTheEnchilada2323 2 роки тому +3

    My favorite animation is the one that Kazuya does when he uses his Roundhouse to Triple Spin Kicks, as the weird animation quirk is a 1 for 1 recreation of how it looks in the Tekken games.

  • @JamesDarcon2007
    @JamesDarcon2007 2 роки тому +2

    Jeez.. PJiggles, the "dreadlocks" on Lucario rising are just a reference to Shounen anime when a character "powers up", their hair tends to rise, as if the power is so great that's like air pushing off of them causing hair and clothing to rise and sort of flail around, especially if its like DBZ/S style...

  • @erikhepp4144
    @erikhepp4144 2 роки тому +4

    The pits will separate and reattach their blades depending on which attack you just used (one double sided bow/blade or two blades, one in each hand) and it will remain that way for all animations until you use a move that changes it.

  • @lagspike7763
    @lagspike7763 2 роки тому +11

    5:26 “This is probably why Corrin is barefoot all the time”
    As a certified Fates freak 7 days a week etc. I can confirm that that’s not the reason it’s just that Fates just tends to have extremely horny character and class design

  • @derpybreads2212
    @derpybreads2212 2 роки тому +4

    4:00 I actually did know this, I noticed it in one of the trailers for the game before it came out

  • @EtheRenard
    @EtheRenard 2 роки тому +4

    When Link does his taunts when putting his sword back in his sheath, he pulls it down, because the original animation is theoretically impossible (you can't put a long sword on your back by letting it slide vertically, you'll have to have very long arms), so that animation made that possible

  • @transcendicalamity2543
    @transcendicalamity2543 2 роки тому +2

    Real great video! I didn’t know half of these animations existed. One I’m surprised wasn’t mentioned was mega Man.
    If you input very slightly to initiate a walk, mega man will shuffle his front foot out forward before running with the other foot. You can do this exact same shimmy of the front foot forward in the classic mega man games.

  • @MarioGlitchy9
    @MarioGlitchy9 2 роки тому +8

    There’s an animation error with Dedede where if you up tilt and move forward after, the hammer will spin around

  • @ZE.brigitte
    @ZE.brigitte 2 роки тому +1

    A little detail I love
    The back air animation of Fox usually show him do a kick, then he hit the ground
    However, due to the fact he have the strongest gravity, if you the back air close to the ground he will tumble pretty hard

  • @ClockWorksb
    @ClockWorksb 2 роки тому +5

    13:19 I never even noticed that the RareWare symbol is on the backpack holy hell

  • @MrGameguyC
    @MrGameguyC 2 роки тому +3

    11:56
    That also applies to Kirby's copied version of Villager & Isabelle's Pocket animations.

  • @mezzovii
    @mezzovii 2 роки тому +3

    i noticed that sephiroth switches to his right hand during that big swing at the beginning of his final smash. this isn't the first time sephiroth has officially used his right hand. it's been shown in the original game, movie, concept art, and even the remake. i love this little detail because it references something that many fans of final fantasy 7 missed.

    • @mezzovii
      @mezzovii 2 роки тому

      oh and here's something else about sephiroth that's a bit more known, but also easy to miss. sephiroth snaps his fingers when doing his neutral air attack

  • @pyromaniac000000
    @pyromaniac000000 2 роки тому +1

    16:41 incineroar doing poses while sora gets sent to the underworld is a hilarious image.

  • @batlrar
    @batlrar 2 роки тому +4

    4:28 I would have loved it if you had sneaked a Sonic in there!

  • @mrgreenboy644
    @mrgreenboy644 2 роки тому +1

    If it makes you feel any better, Lucario's... we'll call them dreadlocks -- floating upwards may be intended to be similar to an anime character's hair going crazy when they power up. Especially with the size of the Aura around his hands growing -- they may be pushing the dreadlocks upwards

  • @johnjekyllson28
    @johnjekyllson28 2 роки тому +2

    R.O.B. has a lot of cool animations.
    1. His standing and crouched idles reference the idea that he's an aging robot. When standing, he keeps dozing off, and when crouching, he occasionally re-adjusts his head.
    2. The original R.O.B. had 5 accessory slots, and all of them are used in Smash. Obviously, one of them is used for his gyro spinner (which, if you slow down the animation, it turns out that he stores in a flattened state under his base), but the others contain these "flight fins" which R.O.B. deploys every time he uses his Up Special until he lands on solid ground. These flight fins will remained deployed even if he's grabbing onto the ledge after using Up Special.
    3. After he gets knocked to the ground, his get-up animation has him extending his arms over his head and doing a horizontal roll. During this animation, he actually shuts his eyes. I think this was meant to convey that he's not sure this horizontal roll will really work or something? It's a fun detail, though, and you can't really see it without using a frame-by-frame.

  • @adrian_hook
    @adrian_hook 2 роки тому +2

    [7:25] I don’t think Pikachu’s cheeks glow when using more physical attacks since he has the ability static which means anything that comes in contact with him gets electrocuted. He only needs to use his cheek reserves when shooting out electricity.

  • @rapidtomato3955
    @rapidtomato3955 2 роки тому +23

    Ness also has a cool secret animation when you lose against him online
    The animation of you slamming your switch to the floor.

  • @perriwinkleiii5361
    @perriwinkleiii5361 Рік тому +2

    I enjoy the landing up air animations for characters who flip upside down. Kirby is the one I always noticed, because he's very bouncy when returning to an upright position

  • @darkraven5626
    @darkraven5626 2 роки тому +4

    12:46 I would like to take the time to mention that this man just ran full force out of the screen with Kazooie...that is all...lol

  • @somedegenerate6622
    @somedegenerate6622 2 роки тому +1

    The way Luigi spins during a misfire vs not spinning normally kinda reminds me of how bullets used to work in guns.
    In the early days of firearms, rifle barrels were often smooth on the inside and out. It's part of what made muskets rather difficult to use in comparison to more modern rifles. Later (and still to this day) most guns were made with barrels that had spiraled grooves on the inside, which caused bullets to spin as they were fired. The spinning made the bullets fly straighter.

  • @legendarysafgames836
    @legendarysafgames836 2 роки тому +9

    6:30 T'wasn't awkward until you made it awkward, pal. ;)

  • @kyleeeee_c
    @kyleeeee_c 2 роки тому +1

    Guess that confirms Ice Climbers and ambidextrous, unless there’s something about ice climbing and hammers I don’t know about. Really enjoyed seeing these animations, especially the Banjo and Kazooie one.

  • @okolcmolk6164
    @okolcmolk6164 2 роки тому +3

    the thing with terry at 3:17, he flips it becuse the wind from going down so fast would throw down his cap

  • @BazTheDryBonesFan
    @BazTheDryBonesFan 2 роки тому +1

    A couple more fun animations I noticed:
    -When Dark Samus turns around from a dash but doesn’t resume dashing, she does a weird neck-shoulder-twisty-thing that I unfortunately don’t know how to describe.
    -When Bowser Jr. throws an item while dashing, he does a little spin.
    -When Banjo swings a Home-Run Bat, Kazooie briefly pops out during the swing to see how far the opponent flies.
    -When Banjo & Kazooie attack with the Dragoon, Kazooie is waving back to the camera.

  • @Liggliluff
    @Liggliluff 2 роки тому +4

    (5:20) The thumb, and also because it's black. The fingers have gloves, but the toes does not.

  • @SenorKirb
    @SenorKirb 2 роки тому +2

    these tiny animations make me smile, the small attention to detail really shoes how much love the folks at Sora put into the game

  • @oofiooof
    @oofiooof 2 роки тому +7

    13:43 he look at you

  • @red_infinitystone
    @red_infinitystone 2 роки тому +1

    3:30
    I am pretty sure its because his hat would fly away with the brim in the front, since he is dropping really quick.
    Turning it around negates the air resistance i think.

  • @LordTRex
    @LordTRex 2 роки тому +3

    5:37 This is my best part of the whole video.. anyways happy switch 5th years anniversary

  • @MaxWelton
    @MaxWelton 2 роки тому +2

    4:45 you need to have Mega Man fail to throw the gear backwards while turning him around with Mario’s cape/Mii Down B to try and catch a glimpse of his face.

  • @Sketch-Mess
    @Sketch-Mess 2 роки тому +8

    i know its a sponsor but I laughed too hard at this 2:10

    • @c0nfvs3d
      @c0nfvs3d Місяць тому

      The code “PJIGGLES” is too funny

  • @leiadog11
    @leiadog11 2 роки тому +1

    Can't believe you passed up the Duck in Duck Hunt Duo just floating around the Dog during some of Duck Hunt's aerials.

  • @MG64OdysseyProductions
    @MG64OdysseyProductions 2 роки тому +3

    0:47 was that even a thing in the previous smash games?
    Edit: i checked brawl and yes Luigi did have that in brawl
    Snake also did the thing with his grenade in brawl as well

  • @JetSetDman
    @JetSetDman 2 роки тому +1

    Not really a “secret” animation but judging by the shocked expression and frantic movement combined with erratic gunfire, I like to imagine duck hunt’s forward smash is the dog dodging in a panic as the player does what we’ve all tried to do and shoots at him

  • @dimitrimoisiades7292
    @dimitrimoisiades7292 2 роки тому +5

    6:45 those things are what he uses to detect aura lmfao

  • @TaleOfTheToaster
    @TaleOfTheToaster 2 роки тому +1

    THE SNAKE ONE??? My mind is blown… or at least, I’m within close proximity of my mind exploding, mildly frightening me

  • @coolmanoscar2030
    @coolmanoscar2030 2 роки тому +6

    The most secret animation is the one where I finally win

  • @thonking7193
    @thonking7193 2 роки тому +1

    i think my favorite funny lil animations are k rool and piranha plant's down airs, because they do a lighting fast frontflip before they extend their legs (and pot i guess) downwards
    you have to go frame by frame on both of their animations because they're genuinely like 4-6 frames long